diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules')
7 files changed, 873 insertions, 671 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a4fc4ae..b3fdd22 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -908,7 +908,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
908 | // Mimicking LLClientView which gets always set appearance from client. | 908 | // Mimicking LLClientView which gets always set appearance from client. |
909 | AvatarAppearance appearance; | 909 | AvatarAppearance appearance; |
910 | m_scene.GetAvatarAppearance(this, out appearance); | 910 | m_scene.GetAvatarAppearance(this, out appearance); |
911 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(), new List<CachedTextureRequestArg>()); | 911 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]); |
912 | } | 912 | } |
913 | 913 | ||
914 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) | 914 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) |
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs deleted file mode 100644 index d8f5563..0000000 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ /dev/null | |||
@@ -1,657 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | |||
46 | using Ionic.Zlib; | ||
47 | |||
48 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
49 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
50 | // the available DLLs | ||
51 | //[assembly: Addin("MaterialsDemoModule", "1.0")] | ||
52 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
53 | |||
54 | namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// | ||
58 | // # # ## ##### # # # # # #### | ||
59 | // # # # # # # ## # # ## # # # | ||
60 | // # # # # # # # # # # # # # # | ||
61 | // # ## # ###### ##### # # # # # # # # ### | ||
62 | // ## ## # # # # # ## # # ## # # | ||
63 | // # # # # # # # # # # # #### | ||
64 | // | ||
65 | // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION! | ||
66 | // | ||
67 | ////////////// WARNING ////////////////////////////////////////////////////////////////// | ||
68 | /// This is an *Experimental* module for developing support for materials-capable viewers | ||
69 | /// This module should NOT be used in a production environment! It may cause data corruption and | ||
70 | /// viewer crashes. It should be only used to evaluate implementations of materials. | ||
71 | /// | ||
72 | /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature | ||
73 | /// of OpenSimulator and is not field proven at the time this module was written. Persistence | ||
74 | /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials | ||
75 | /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means | ||
76 | /// of archiving however the texture resources used by these materials probably will not as they | ||
77 | /// may not be adequately referenced to ensure proper archiving. | ||
78 | /// | ||
79 | /// | ||
80 | /// | ||
81 | /// To enable this module, add this string at the bottom of OpenSim.ini: | ||
82 | /// [MaterialsDemoModule] | ||
83 | /// | ||
84 | /// </summary> | ||
85 | /// | ||
86 | |||
87 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")] | ||
88 | public class MaterialsDemoModule : INonSharedRegionModule | ||
89 | { | ||
90 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
91 | |||
92 | public string Name { get { return "MaterialsDemoModule"; } } | ||
93 | |||
94 | public Type ReplaceableInterface { get { return null; } } | ||
95 | |||
96 | private Scene m_scene = null; | ||
97 | private bool m_enabled = false; | ||
98 | |||
99 | public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>(); | ||
100 | |||
101 | public void Initialise(IConfigSource source) | ||
102 | { | ||
103 | m_enabled = (source.Configs["MaterialsDemoModule"] != null); | ||
104 | if (!m_enabled) | ||
105 | return; | ||
106 | |||
107 | m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE"); | ||
108 | } | ||
109 | |||
110 | public void Close() | ||
111 | { | ||
112 | if (!m_enabled) | ||
113 | return; | ||
114 | |||
115 | m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE"); | ||
116 | } | ||
117 | |||
118 | public void AddRegion(Scene scene) | ||
119 | { | ||
120 | if (!m_enabled) | ||
121 | return; | ||
122 | |||
123 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
124 | |||
125 | m_scene = scene; | ||
126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
128 | // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; | ||
129 | } | ||
130 | |||
131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
132 | { | ||
133 | foreach (var part in obj.Parts) | ||
134 | if (part != null) | ||
135 | GetStoredMaterialsForPart(part); | ||
136 | } | ||
137 | |||
138 | void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
139 | { | ||
140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
141 | |||
142 | IRequestHandler renderMaterialsPostHandler | ||
143 | = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
144 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
145 | |||
146 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
147 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
148 | // handler normally and then add a GET handler via MainServer | ||
149 | |||
150 | IRequestHandler renderMaterialsGetHandler | ||
151 | = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); | ||
152 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
153 | |||
154 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
155 | IRequestHandler renderMaterialsPutHandler | ||
156 | = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
157 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
158 | } | ||
159 | |||
160 | public void RemoveRegion(Scene scene) | ||
161 | { | ||
162 | if (!m_enabled) | ||
163 | return; | ||
164 | |||
165 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
166 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
167 | // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; | ||
168 | |||
169 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
170 | } | ||
171 | |||
172 | public void RegionLoaded(Scene scene) | ||
173 | { | ||
174 | } | ||
175 | |||
176 | OSDMap GetMaterial(UUID id) | ||
177 | { | ||
178 | OSDMap map = null; | ||
179 | lock (m_knownMaterials) | ||
180 | { | ||
181 | if (m_knownMaterials.ContainsKey(id)) | ||
182 | { | ||
183 | map = new OSDMap(); | ||
184 | map["ID"] = OSD.FromBinary(id.GetBytes()); | ||
185 | map["Material"] = m_knownMaterials[id]; | ||
186 | } | ||
187 | } | ||
188 | return map; | ||
189 | } | ||
190 | |||
191 | void GetStoredMaterialsForPart(SceneObjectPart part) | ||
192 | { | ||
193 | OSD OSMaterials = null; | ||
194 | OSDArray matsArr = null; | ||
195 | |||
196 | if (part.DynAttrs == null) | ||
197 | { | ||
198 | m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( "); | ||
199 | } | ||
200 | |||
201 | lock (part.DynAttrs) | ||
202 | { | ||
203 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
204 | { | ||
205 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
206 | |||
207 | if (materialsStore == null) | ||
208 | return; | ||
209 | |||
210 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
211 | } | ||
212 | |||
213 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
214 | matsArr = OSMaterials as OSDArray; | ||
215 | else | ||
216 | return; | ||
217 | } | ||
218 | |||
219 | m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); | ||
220 | |||
221 | if (matsArr == null) | ||
222 | { | ||
223 | m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); | ||
224 | return; | ||
225 | } | ||
226 | |||
227 | foreach (OSD elemOsd in matsArr) | ||
228 | { | ||
229 | if (elemOsd != null && elemOsd is OSDMap) | ||
230 | { | ||
231 | OSDMap matMap = elemOsd as OSDMap; | ||
232 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
233 | { | ||
234 | try | ||
235 | { | ||
236 | lock (m_knownMaterials) | ||
237 | m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
238 | } | ||
239 | catch (Exception e) | ||
240 | { | ||
241 | m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString()); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | void StoreMaterialsForPart(SceneObjectPart part) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | if (part == null || part.Shape == null) | ||
253 | return; | ||
254 | |||
255 | Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>(); | ||
256 | |||
257 | Primitive.TextureEntry te = part.Shape.Textures; | ||
258 | |||
259 | if (te.DefaultTexture != null) | ||
260 | { | ||
261 | lock (m_knownMaterials) | ||
262 | { | ||
263 | if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID)) | ||
264 | mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID]; | ||
265 | } | ||
266 | } | ||
267 | |||
268 | if (te.FaceTextures != null) | ||
269 | { | ||
270 | foreach (var face in te.FaceTextures) | ||
271 | { | ||
272 | if (face != null) | ||
273 | { | ||
274 | lock (m_knownMaterials) | ||
275 | { | ||
276 | if (m_knownMaterials.ContainsKey(face.MaterialID)) | ||
277 | mats[face.MaterialID] = m_knownMaterials[face.MaterialID]; | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | } | ||
282 | if (mats.Count == 0) | ||
283 | return; | ||
284 | |||
285 | OSDArray matsArr = new OSDArray(); | ||
286 | foreach (KeyValuePair<UUID, OSDMap> kvp in mats) | ||
287 | { | ||
288 | OSDMap matOsd = new OSDMap(); | ||
289 | matOsd["ID"] = OSD.FromUUID(kvp.Key); | ||
290 | matOsd["Material"] = kvp.Value; | ||
291 | matsArr.Add(matOsd); | ||
292 | } | ||
293 | |||
294 | OSDMap OSMaterials = new OSDMap(); | ||
295 | OSMaterials["Materials"] = matsArr; | ||
296 | |||
297 | lock (part.DynAttrs) | ||
298 | part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); | ||
299 | } | ||
300 | catch (Exception e) | ||
301 | { | ||
302 | m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString()); | ||
303 | } | ||
304 | } | ||
305 | |||
306 | public string RenderMaterialsPostCap(string request, string path, | ||
307 | string param, IOSHttpRequest httpRequest, | ||
308 | IOSHttpResponse httpResponse) | ||
309 | { | ||
310 | m_log.Debug("[MaterialsDemoModule]: POST cap handler"); | ||
311 | |||
312 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
313 | OSDMap resp = new OSDMap(); | ||
314 | |||
315 | OSDMap materialsFromViewer = null; | ||
316 | |||
317 | OSDArray respArr = new OSDArray(); | ||
318 | |||
319 | if (req.ContainsKey("Zipped")) | ||
320 | { | ||
321 | OSD osd = null; | ||
322 | |||
323 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
324 | |||
325 | try | ||
326 | { | ||
327 | osd = ZDecompressBytesToOsd(inBytes); | ||
328 | |||
329 | if (osd != null) | ||
330 | { | ||
331 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
332 | { | ||
333 | foreach (OSD elem in (OSDArray)osd) | ||
334 | { | ||
335 | |||
336 | try | ||
337 | { | ||
338 | UUID id = new UUID(elem.AsBinary(), 0); | ||
339 | |||
340 | lock (m_knownMaterials) | ||
341 | { | ||
342 | if (m_knownMaterials.ContainsKey(id)) | ||
343 | { | ||
344 | m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString()); | ||
345 | OSDMap matMap = new OSDMap(); | ||
346 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
347 | |||
348 | matMap["Material"] = m_knownMaterials[id]; | ||
349 | respArr.Add(matMap); | ||
350 | } | ||
351 | else | ||
352 | m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString()); | ||
353 | } | ||
354 | } | ||
355 | catch (Exception e) | ||
356 | { | ||
357 | // report something here? | ||
358 | continue; | ||
359 | } | ||
360 | } | ||
361 | } | ||
362 | else if (osd is OSDMap) // reqest to assign a material | ||
363 | { | ||
364 | materialsFromViewer = osd as OSDMap; | ||
365 | |||
366 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
367 | { | ||
368 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
369 | if (matsOsd is OSDArray) | ||
370 | { | ||
371 | OSDArray matsArr = matsOsd as OSDArray; | ||
372 | |||
373 | try | ||
374 | { | ||
375 | foreach (OSDMap matsMap in matsArr) | ||
376 | { | ||
377 | m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap)); | ||
378 | |||
379 | uint matLocalID = 0; | ||
380 | try { matLocalID = matsMap["ID"].AsUInteger(); } | ||
381 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); } | ||
382 | m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString()); | ||
383 | |||
384 | |||
385 | OSDMap mat = null; | ||
386 | try { mat = matsMap["Material"] as OSDMap; } | ||
387 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); } | ||
388 | m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat)); | ||
389 | |||
390 | UUID id = HashOsd(mat); | ||
391 | lock (m_knownMaterials) | ||
392 | m_knownMaterials[id] = mat; | ||
393 | |||
394 | |||
395 | var sop = m_scene.GetSceneObjectPart(matLocalID); | ||
396 | if (sop == null) | ||
397 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); | ||
398 | else | ||
399 | { | ||
400 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
401 | |||
402 | if (te == null) | ||
403 | { | ||
404 | m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString()); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | int face = -1; | ||
409 | |||
410 | if (matsMap.ContainsKey("Face")) | ||
411 | { | ||
412 | face = matsMap["Face"].AsInteger(); | ||
413 | if (te.FaceTextures == null) // && face == 0) | ||
414 | { | ||
415 | if (te.DefaultTexture == null) | ||
416 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); | ||
417 | else | ||
418 | te.DefaultTexture.MaterialID = id; | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | if (te.FaceTextures.Length >= face - 1) | ||
423 | { | ||
424 | if (te.FaceTextures[face] == null) | ||
425 | te.DefaultTexture.MaterialID = id; | ||
426 | else | ||
427 | te.FaceTextures[face].MaterialID = id; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | if (te.DefaultTexture != null) | ||
434 | te.DefaultTexture.MaterialID = id; | ||
435 | } | ||
436 | |||
437 | m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString()); | ||
438 | |||
439 | //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually | ||
440 | |||
441 | if (sop.ParentGroup != null) | ||
442 | { | ||
443 | sop.Shape.TextureEntry = te.GetBytes(); | ||
444 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
445 | sop.UpdateFlag = UpdateRequired.FULL; | ||
446 | sop.ParentGroup.HasGroupChanged = true; | ||
447 | |||
448 | sop.ScheduleFullUpdate(); | ||
449 | |||
450 | StoreMaterialsForPart(sop); | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | catch (Exception e) | ||
457 | { | ||
458 | m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message); | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | |||
465 | } | ||
466 | catch (Exception e) | ||
467 | { | ||
468 | m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message); | ||
469 | //return ""; | ||
470 | } | ||
471 | m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString()); | ||
472 | } | ||
473 | |||
474 | |||
475 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
476 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
477 | |||
478 | //m_log.Debug("[MaterialsDemoModule]: cap request: " + request); | ||
479 | m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
480 | m_log.Debug("[MaterialsDemoModule]: cap response: " + response); | ||
481 | return response; | ||
482 | } | ||
483 | |||
484 | |||
485 | public string RenderMaterialsGetCap(string request, string path, | ||
486 | string param, IOSHttpRequest httpRequest, | ||
487 | IOSHttpResponse httpResponse) | ||
488 | { | ||
489 | m_log.Debug("[MaterialsDemoModule]: GET cap handler"); | ||
490 | |||
491 | OSDMap resp = new OSDMap(); | ||
492 | int matsCount = 0; | ||
493 | OSDArray allOsd = new OSDArray(); | ||
494 | |||
495 | lock (m_knownMaterials) | ||
496 | { | ||
497 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials) | ||
498 | { | ||
499 | OSDMap matMap = new OSDMap(); | ||
500 | |||
501 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
502 | matMap["Material"] = kvp.Value; | ||
503 | allOsd.Add(matMap); | ||
504 | matsCount++; | ||
505 | } | ||
506 | } | ||
507 | |||
508 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
509 | m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString()); | ||
510 | |||
511 | return OSDParser.SerializeLLSDXmlString(resp); | ||
512 | } | ||
513 | |||
514 | static string ZippedOsdBytesToString(byte[] bytes) | ||
515 | { | ||
516 | try | ||
517 | { | ||
518 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
519 | } | ||
520 | catch (Exception e) | ||
521 | { | ||
522 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
523 | } | ||
524 | } | ||
525 | |||
526 | /// <summary> | ||
527 | /// computes a UUID by hashing a OSD object | ||
528 | /// </summary> | ||
529 | /// <param name="osd"></param> | ||
530 | /// <returns></returns> | ||
531 | private static UUID HashOsd(OSD osd) | ||
532 | { | ||
533 | using (var md5 = MD5.Create()) | ||
534 | using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false))) | ||
535 | return new UUID(md5.ComputeHash(ms), 0); | ||
536 | } | ||
537 | |||
538 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
539 | { | ||
540 | OSD osd = null; | ||
541 | |||
542 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
543 | { | ||
544 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
545 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
546 | { | ||
547 | CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut); | ||
548 | zOut.Close(); | ||
549 | } | ||
550 | |||
551 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
552 | osd = OSD.FromBinary( msSinkCompressed.ToArray()); | ||
553 | } | ||
554 | |||
555 | return osd; | ||
556 | } | ||
557 | |||
558 | |||
559 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
560 | { | ||
561 | OSD osd = null; | ||
562 | |||
563 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
564 | { | ||
565 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
566 | { | ||
567 | CopyStream(new MemoryStream(input), zOut); | ||
568 | zOut.Close(); | ||
569 | } | ||
570 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
571 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
572 | } | ||
573 | |||
574 | return osd; | ||
575 | } | ||
576 | |||
577 | static void CopyStream(System.IO.Stream input, System.IO.Stream output) | ||
578 | { | ||
579 | byte[] buffer = new byte[2048]; | ||
580 | int len; | ||
581 | while ((len = input.Read(buffer, 0, 2048)) > 0) | ||
582 | { | ||
583 | output.Write(buffer, 0, len); | ||
584 | } | ||
585 | |||
586 | output.Flush(); | ||
587 | } | ||
588 | |||
589 | // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some | ||
590 | // calls to the gatherer are done for objects with no scene. | ||
591 | // /// <summary> | ||
592 | // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | ||
593 | // /// </summary> | ||
594 | // /// <param name="part"></param> | ||
595 | // /// <param name="assetUuids"></param> | ||
596 | // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | ||
597 | // { | ||
598 | // // scan thru the dynAttrs map of this part for any textures used as materials | ||
599 | // OSD osdMaterials = null; | ||
600 | // | ||
601 | // lock (part.DynAttrs) | ||
602 | // { | ||
603 | // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
604 | // { | ||
605 | // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
606 | // if (materialsStore == null) | ||
607 | // return; | ||
608 | // | ||
609 | // materialsStore.TryGetValue("Materials", out osdMaterials); | ||
610 | // } | ||
611 | // | ||
612 | // if (osdMaterials != null) | ||
613 | // { | ||
614 | // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | ||
615 | // | ||
616 | // if (osdMaterials is OSDArray) | ||
617 | // { | ||
618 | // OSDArray matsArr = osdMaterials as OSDArray; | ||
619 | // foreach (OSDMap matMap in matsArr) | ||
620 | // { | ||
621 | // try | ||
622 | // { | ||
623 | // if (matMap.ContainsKey("Material")) | ||
624 | // { | ||
625 | // OSDMap mat = matMap["Material"] as OSDMap; | ||
626 | // if (mat.ContainsKey("NormMap")) | ||
627 | // { | ||
628 | // UUID normalMapId = mat["NormMap"].AsUUID(); | ||
629 | // if (normalMapId != UUID.Zero) | ||
630 | // { | ||
631 | // assetUuids[normalMapId] = AssetType.Texture; | ||
632 | // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | ||
633 | // } | ||
634 | // } | ||
635 | // if (mat.ContainsKey("SpecMap")) | ||
636 | // { | ||
637 | // UUID specularMapId = mat["SpecMap"].AsUUID(); | ||
638 | // if (specularMapId != UUID.Zero) | ||
639 | // { | ||
640 | // assetUuids[specularMapId] = AssetType.Texture; | ||
641 | // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | ||
642 | // } | ||
643 | // } | ||
644 | // } | ||
645 | // | ||
646 | // } | ||
647 | // catch (Exception e) | ||
648 | // { | ||
649 | // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); | ||
650 | // } | ||
651 | // } | ||
652 | // } | ||
653 | // } | ||
654 | // } | ||
655 | // } | ||
656 | } | ||
657 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs new file mode 100644 index 0000000..afb788b --- /dev/null +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | |||
@@ -0,0 +1,590 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
46 | |||
47 | using Ionic.Zlib; | ||
48 | |||
49 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
50 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
51 | // the available DLLs | ||
52 | //[assembly: Addin("MaterialsModule", "1.0")] | ||
53 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
54 | |||
55 | namespace OpenSim.Region.OptionalModules.Materials | ||
56 | { | ||
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")] | ||
58 | public class MaterialsModule : INonSharedRegionModule | ||
59 | { | ||
60 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
61 | |||
62 | public string Name { get { return "MaterialsModule"; } } | ||
63 | |||
64 | public Type ReplaceableInterface { get { return null; } } | ||
65 | |||
66 | private Scene m_scene = null; | ||
67 | private bool m_enabled = false; | ||
68 | |||
69 | public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>(); | ||
70 | |||
71 | public void Initialise(IConfigSource source) | ||
72 | { | ||
73 | IConfig config = source.Configs["Materials"]; | ||
74 | if (config == null) | ||
75 | return; | ||
76 | |||
77 | m_enabled = config.GetBoolean("enable_materials", true); | ||
78 | if (!m_enabled) | ||
79 | return; | ||
80 | |||
81 | m_log.DebugFormat("[Materials]: Initialized"); | ||
82 | } | ||
83 | |||
84 | public void Close() | ||
85 | { | ||
86 | if (!m_enabled) | ||
87 | return; | ||
88 | } | ||
89 | |||
90 | public void AddRegion(Scene scene) | ||
91 | { | ||
92 | if (!m_enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene = scene; | ||
96 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
97 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
98 | } | ||
99 | |||
100 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
101 | { | ||
102 | foreach (var part in obj.Parts) | ||
103 | if (part != null) | ||
104 | GetStoredMaterialsInPart(part); | ||
105 | } | ||
106 | |||
107 | private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
108 | { | ||
109 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
110 | |||
111 | IRequestHandler renderMaterialsPostHandler | ||
112 | = new RestStreamHandler("POST", capsBase + "/", | ||
113 | (request, path, param, httpRequest, httpResponse) | ||
114 | => RenderMaterialsPostCap(request, agentID), | ||
115 | "RenderMaterials", null); | ||
116 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
117 | |||
118 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
119 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
120 | // handler normally and then add a GET handler via MainServer | ||
121 | |||
122 | IRequestHandler renderMaterialsGetHandler | ||
123 | = new RestStreamHandler("GET", capsBase + "/", | ||
124 | (request, path, param, httpRequest, httpResponse) | ||
125 | => RenderMaterialsGetCap(request), | ||
126 | "RenderMaterials", null); | ||
127 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
128 | |||
129 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
130 | IRequestHandler renderMaterialsPutHandler | ||
131 | = new RestStreamHandler("PUT", capsBase + "/", | ||
132 | (request, path, param, httpRequest, httpResponse) | ||
133 | => RenderMaterialsPostCap(request, agentID), | ||
134 | "RenderMaterials", null); | ||
135 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
136 | } | ||
137 | |||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | if (!m_enabled) | ||
141 | return; | ||
142 | |||
143 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
144 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
145 | } | ||
146 | |||
147 | public void RegionLoaded(Scene scene) | ||
148 | { | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'. | ||
153 | /// </summary> | ||
154 | /// <param name="part"></param> | ||
155 | private void GetLegacyStoredMaterialsInPart(SceneObjectPart part) | ||
156 | { | ||
157 | if (part.DynAttrs == null) | ||
158 | return; | ||
159 | |||
160 | OSD OSMaterials = null; | ||
161 | OSDArray matsArr = null; | ||
162 | |||
163 | lock (part.DynAttrs) | ||
164 | { | ||
165 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
166 | { | ||
167 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
168 | |||
169 | if (materialsStore == null) | ||
170 | return; | ||
171 | |||
172 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
173 | } | ||
174 | |||
175 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
176 | matsArr = OSMaterials as OSDArray; | ||
177 | else | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | if (matsArr == null) | ||
182 | return; | ||
183 | |||
184 | foreach (OSD elemOsd in matsArr) | ||
185 | { | ||
186 | if (elemOsd != null && elemOsd is OSDMap) | ||
187 | { | ||
188 | OSDMap matMap = elemOsd as OSDMap; | ||
189 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
190 | { | ||
191 | try | ||
192 | { | ||
193 | lock (m_regionMaterials) | ||
194 | m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString()); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Find the materials used in the SOP, and add them to 'm_regionMaterials'. | ||
207 | /// </summary> | ||
208 | private void GetStoredMaterialsInPart(SceneObjectPart part) | ||
209 | { | ||
210 | if (part.Shape == null) | ||
211 | return; | ||
212 | |||
213 | var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); | ||
214 | if (te == null) | ||
215 | return; | ||
216 | |||
217 | GetLegacyStoredMaterialsInPart(part); | ||
218 | |||
219 | GetStoredMaterialInFace(part, te.DefaultTexture); | ||
220 | |||
221 | foreach (Primitive.TextureEntryFace face in te.FaceTextures) | ||
222 | { | ||
223 | if (face != null) | ||
224 | GetStoredMaterialInFace(part, face); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Find the materials used in one Face, and add them to 'm_regionMaterials'. | ||
230 | /// </summary> | ||
231 | private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face) | ||
232 | { | ||
233 | UUID id = face.MaterialID; | ||
234 | if (id == UUID.Zero) | ||
235 | return; | ||
236 | |||
237 | lock (m_regionMaterials) | ||
238 | { | ||
239 | if (m_regionMaterials.ContainsKey(id)) | ||
240 | return; | ||
241 | |||
242 | byte[] data = m_scene.AssetService.GetData(id.ToString()); | ||
243 | if (data == null) | ||
244 | { | ||
245 | m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); | ||
246 | return; | ||
247 | } | ||
248 | |||
249 | OSDMap mat; | ||
250 | try | ||
251 | { | ||
252 | mat = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
253 | } | ||
254 | catch (Exception e) | ||
255 | { | ||
256 | m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message); | ||
257 | return; | ||
258 | } | ||
259 | |||
260 | m_regionMaterials[id] = mat; | ||
261 | } | ||
262 | } | ||
263 | |||
264 | public string RenderMaterialsPostCap(string request, UUID agentID) | ||
265 | { | ||
266 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
267 | OSDMap resp = new OSDMap(); | ||
268 | |||
269 | OSDMap materialsFromViewer = null; | ||
270 | |||
271 | OSDArray respArr = new OSDArray(); | ||
272 | |||
273 | if (req.ContainsKey("Zipped")) | ||
274 | { | ||
275 | OSD osd = null; | ||
276 | |||
277 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
278 | |||
279 | try | ||
280 | { | ||
281 | osd = ZDecompressBytesToOsd(inBytes); | ||
282 | |||
283 | if (osd != null) | ||
284 | { | ||
285 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
286 | { | ||
287 | foreach (OSD elem in (OSDArray)osd) | ||
288 | { | ||
289 | try | ||
290 | { | ||
291 | UUID id = new UUID(elem.AsBinary(), 0); | ||
292 | |||
293 | lock (m_regionMaterials) | ||
294 | { | ||
295 | if (m_regionMaterials.ContainsKey(id)) | ||
296 | { | ||
297 | OSDMap matMap = new OSDMap(); | ||
298 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
299 | matMap["Material"] = m_regionMaterials[id]; | ||
300 | respArr.Add(matMap); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString()); | ||
305 | |||
306 | // Theoretically we could try to load the material from the assets service, | ||
307 | // but that shouldn't be necessary because the viewer should only request | ||
308 | // materials that exist in a prim on the region, and all of these materials | ||
309 | // are already stored in m_regionMaterials. | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | catch (Exception e) | ||
314 | { | ||
315 | m_log.Error("Error getting materials in response to viewer request", e); | ||
316 | continue; | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | else if (osd is OSDMap) // request to assign a material | ||
321 | { | ||
322 | materialsFromViewer = osd as OSDMap; | ||
323 | |||
324 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
325 | { | ||
326 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
327 | if (matsOsd is OSDArray) | ||
328 | { | ||
329 | OSDArray matsArr = matsOsd as OSDArray; | ||
330 | |||
331 | try | ||
332 | { | ||
333 | foreach (OSDMap matsMap in matsArr) | ||
334 | { | ||
335 | uint primLocalID = 0; | ||
336 | try { | ||
337 | primLocalID = matsMap["ID"].AsUInteger(); | ||
338 | } | ||
339 | catch (Exception e) { | ||
340 | m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message); | ||
341 | continue; | ||
342 | } | ||
343 | |||
344 | OSDMap mat = null; | ||
345 | try | ||
346 | { | ||
347 | mat = matsMap["Material"] as OSDMap; | ||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message); | ||
352 | continue; | ||
353 | } | ||
354 | |||
355 | SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID); | ||
356 | if (sop == null) | ||
357 | { | ||
358 | m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString()); | ||
359 | continue; | ||
360 | } | ||
361 | |||
362 | if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID)) | ||
363 | { | ||
364 | m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID); | ||
365 | continue; | ||
366 | } | ||
367 | |||
368 | Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
369 | if (te == null) | ||
370 | { | ||
371 | m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID); | ||
372 | continue; | ||
373 | } | ||
374 | |||
375 | |||
376 | UUID id; | ||
377 | if (mat == null) | ||
378 | { | ||
379 | // This happens then the user removes a material from a prim | ||
380 | id = UUID.Zero; | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | id = StoreMaterialAsAsset(agentID, mat, sop); | ||
385 | } | ||
386 | |||
387 | |||
388 | int face = -1; | ||
389 | |||
390 | if (matsMap.ContainsKey("Face")) | ||
391 | { | ||
392 | face = matsMap["Face"].AsInteger(); | ||
393 | Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face); | ||
394 | faceEntry.MaterialID = id; | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | if (te.DefaultTexture == null) | ||
399 | m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID); | ||
400 | else | ||
401 | te.DefaultTexture.MaterialID = id; | ||
402 | } | ||
403 | |||
404 | //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id); | ||
405 | |||
406 | // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually | ||
407 | sop.Shape.TextureEntry = te.GetBytes(); | ||
408 | |||
409 | if (sop.ParentGroup != null) | ||
410 | { | ||
411 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
412 | sop.UpdateFlag = UpdateRequired.FULL; | ||
413 | sop.ParentGroup.HasGroupChanged = true; | ||
414 | sop.ScheduleFullUpdate(); | ||
415 | } | ||
416 | } | ||
417 | } | ||
418 | catch (Exception e) | ||
419 | { | ||
420 | m_log.Warn("[Materials]: exception processing received material ", e); | ||
421 | } | ||
422 | } | ||
423 | } | ||
424 | } | ||
425 | } | ||
426 | |||
427 | } | ||
428 | catch (Exception e) | ||
429 | { | ||
430 | m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e); | ||
431 | //return ""; | ||
432 | } | ||
433 | } | ||
434 | |||
435 | |||
436 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
437 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
438 | |||
439 | //m_log.Debug("[Materials]: cap request: " + request); | ||
440 | //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
441 | //m_log.Debug("[Materials]: cap response: " + response); | ||
442 | return response; | ||
443 | } | ||
444 | |||
445 | private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop) | ||
446 | { | ||
447 | UUID id; | ||
448 | // Material UUID = hash of the material's data. | ||
449 | // This makes materials deduplicate across the entire grid (but isn't otherwise required). | ||
450 | byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat)); | ||
451 | using (var md5 = MD5.Create()) | ||
452 | id = new UUID(md5.ComputeHash(data), 0); | ||
453 | |||
454 | lock (m_regionMaterials) | ||
455 | { | ||
456 | if (!m_regionMaterials.ContainsKey(id)) | ||
457 | { | ||
458 | m_regionMaterials[id] = mat; | ||
459 | |||
460 | // This asset might exist already, but it's ok to try to store it again | ||
461 | string name = "Material " + ChooseMaterialName(mat, sop); | ||
462 | name = name.Substring(0, Math.Min(64, name.Length)).Trim(); | ||
463 | AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString()); | ||
464 | asset.Data = data; | ||
465 | m_scene.AssetService.Store(asset); | ||
466 | } | ||
467 | } | ||
468 | return id; | ||
469 | } | ||
470 | |||
471 | /// <summary> | ||
472 | /// Use heuristics to choose a good name for the material. | ||
473 | /// </summary> | ||
474 | private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop) | ||
475 | { | ||
476 | UUID normMap = mat["NormMap"].AsUUID(); | ||
477 | if (normMap != UUID.Zero) | ||
478 | { | ||
479 | AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString()); | ||
480 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
481 | return asset.Name; | ||
482 | } | ||
483 | |||
484 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
485 | if (specMap != UUID.Zero) | ||
486 | { | ||
487 | AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString()); | ||
488 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
489 | return asset.Name; | ||
490 | } | ||
491 | |||
492 | if (sop.Name != "Primitive") | ||
493 | return sop.Name; | ||
494 | |||
495 | if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive")) | ||
496 | return sop.ParentGroup.Name; | ||
497 | |||
498 | return ""; | ||
499 | } | ||
500 | |||
501 | |||
502 | public string RenderMaterialsGetCap(string request) | ||
503 | { | ||
504 | OSDMap resp = new OSDMap(); | ||
505 | int matsCount = 0; | ||
506 | OSDArray allOsd = new OSDArray(); | ||
507 | |||
508 | lock (m_regionMaterials) | ||
509 | { | ||
510 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials) | ||
511 | { | ||
512 | OSDMap matMap = new OSDMap(); | ||
513 | |||
514 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
515 | matMap["Material"] = kvp.Value; | ||
516 | allOsd.Add(matMap); | ||
517 | matsCount++; | ||
518 | } | ||
519 | } | ||
520 | |||
521 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
522 | |||
523 | return OSDParser.SerializeLLSDXmlString(resp); | ||
524 | } | ||
525 | |||
526 | private static string ZippedOsdBytesToString(byte[] bytes) | ||
527 | { | ||
528 | try | ||
529 | { | ||
530 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
531 | } | ||
532 | catch (Exception e) | ||
533 | { | ||
534 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
535 | } | ||
536 | } | ||
537 | |||
538 | /// <summary> | ||
539 | /// computes a UUID by hashing a OSD object | ||
540 | /// </summary> | ||
541 | /// <param name="osd"></param> | ||
542 | /// <returns></returns> | ||
543 | private static UUID HashOsd(OSD osd) | ||
544 | { | ||
545 | byte[] data = OSDParser.SerializeLLSDBinary(osd, false); | ||
546 | using (var md5 = MD5.Create()) | ||
547 | return new UUID(md5.ComputeHash(data), 0); | ||
548 | } | ||
549 | |||
550 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
551 | { | ||
552 | OSD osd = null; | ||
553 | |||
554 | byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader); | ||
555 | |||
556 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
557 | { | ||
558 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
559 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
560 | { | ||
561 | zOut.Write(data, 0, data.Length); | ||
562 | } | ||
563 | |||
564 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
565 | osd = OSD.FromBinary(msSinkCompressed.ToArray()); | ||
566 | } | ||
567 | |||
568 | return osd; | ||
569 | } | ||
570 | |||
571 | |||
572 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
573 | { | ||
574 | OSD osd = null; | ||
575 | |||
576 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
577 | { | ||
578 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
579 | { | ||
580 | zOut.Write(input, 0, input.Length); | ||
581 | } | ||
582 | |||
583 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
584 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
585 | } | ||
586 | |||
587 | return osd; | ||
588 | } | ||
589 | } | ||
590 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs new file mode 100644 index 0000000..d4b19dd --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")] | ||
48 | |||
49 | public class JsonStoreCommandsModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | |||
57 | private Scene m_scene = null; | ||
58 | //private IJsonStoreModule m_store; | ||
59 | private JsonStoreModule m_store; | ||
60 | |||
61 | #region Region Module interface | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.Error("[JsonStore]: initialization error: {0}", e); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStore]: module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | if (m_enabled) | ||
128 | { | ||
129 | m_scene = scene; | ||
130 | |||
131 | } | ||
132 | } | ||
133 | |||
134 | // ----------------------------------------------------------------- | ||
135 | /// <summary> | ||
136 | /// </summary> | ||
137 | // ----------------------------------------------------------------- | ||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | // need to remove all references to the scene in the subscription | ||
141 | // list to enable full garbage collection of the scene object | ||
142 | } | ||
143 | |||
144 | // ----------------------------------------------------------------- | ||
145 | /// <summary> | ||
146 | /// Called when all modules have been added for a region. This is | ||
147 | /// where we hook up events | ||
148 | /// </summary> | ||
149 | // ----------------------------------------------------------------- | ||
150 | public void RegionLoaded(Scene scene) | ||
151 | { | ||
152 | if (m_enabled) | ||
153 | { | ||
154 | m_scene = scene; | ||
155 | |||
156 | m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
157 | if (m_store == null) | ||
158 | { | ||
159 | m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined"); | ||
160 | m_enabled = false; | ||
161 | return; | ||
162 | } | ||
163 | |||
164 | scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats", | ||
165 | "Display statistics about the state of the JsonStore module", "", | ||
166 | CmdStats); | ||
167 | } | ||
168 | } | ||
169 | |||
170 | /// ----------------------------------------------------------------- | ||
171 | /// <summary> | ||
172 | /// </summary> | ||
173 | // ----------------------------------------------------------------- | ||
174 | public Type ReplaceableInterface | ||
175 | { | ||
176 | get { return null; } | ||
177 | } | ||
178 | |||
179 | #endregion | ||
180 | |||
181 | #region Commands | ||
182 | |||
183 | private void CmdStats(string module, string[] cmd) | ||
184 | { | ||
185 | if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) | ||
186 | return; | ||
187 | |||
188 | JsonStoreStats stats = m_store.GetStoreStats(); | ||
189 | MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount); | ||
190 | } | ||
191 | |||
192 | #endregion | ||
193 | |||
194 | } | ||
195 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 5fbfcc5..b502a55 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes; | |||
42 | using System.Collections.Generic; | 42 | using System.Collections.Generic; |
43 | using System.Text.RegularExpressions; | 43 | using System.Text.RegularExpressions; |
44 | 44 | ||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | 45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore |
47 | { | 46 | { |
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | 47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] |
@@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
60 | private Scene m_scene = null; | 59 | private Scene m_scene = null; |
61 | 60 | ||
62 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | 61 | private Dictionary<UUID,JsonStore> m_JsonValueStore; |
62 | |||
63 | private UUID m_sharedStore; | 63 | private UUID m_sharedStore; |
64 | 64 | ||
65 | #region Region Module interface | 65 | #region Region Module interface |
@@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
140 | m_sharedStore = UUID.Zero; | 140 | m_sharedStore = UUID.Zero; |
141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | 141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); |
142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | 142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); |
143 | |||
144 | scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; | ||
143 | } | 145 | } |
144 | } | 146 | } |
145 | 147 | ||
@@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
149 | // ----------------------------------------------------------------- | 151 | // ----------------------------------------------------------------- |
150 | public void RemoveRegion(Scene scene) | 152 | public void RemoveRegion(Scene scene) |
151 | { | 153 | { |
154 | scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene; | ||
155 | |||
152 | // need to remove all references to the scene in the subscription | 156 | // need to remove all references to the scene in the subscription |
153 | // list to enable full garbage collection of the scene object | 157 | // list to enable full garbage collection of the scene object |
154 | } | 158 | } |
@@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
161 | // ----------------------------------------------------------------- | 165 | // ----------------------------------------------------------------- |
162 | public void RegionLoaded(Scene scene) | 166 | public void RegionLoaded(Scene scene) |
163 | { | 167 | { |
164 | if (m_enabled) {} | 168 | if (m_enabled) |
169 | { | ||
170 | } | ||
165 | } | 171 | } |
166 | 172 | ||
167 | /// ----------------------------------------------------------------- | 173 | /// ----------------------------------------------------------------- |
@@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | 181 | ||
176 | #endregion | 182 | #endregion |
177 | 183 | ||
184 | #region SceneEvents | ||
185 | // ----------------------------------------------------------------- | ||
186 | /// <summary> | ||
187 | /// | ||
188 | /// </summary> | ||
189 | // ----------------------------------------------------------------- | ||
190 | public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) | ||
191 | { | ||
192 | obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } ); | ||
193 | } | ||
194 | |||
195 | #endregion | ||
196 | |||
178 | #region ScriptInvocationInteface | 197 | #region ScriptInvocationInteface |
179 | 198 | ||
199 | |||
200 | // ----------------------------------------------------------------- | ||
201 | /// <summary> | ||
202 | /// | ||
203 | /// </summary> | ||
204 | // ----------------------------------------------------------------- | ||
205 | public JsonStoreStats GetStoreStats() | ||
206 | { | ||
207 | JsonStoreStats stats; | ||
208 | |||
209 | lock (m_JsonValueStore) | ||
210 | { | ||
211 | stats.StoreCount = m_JsonValueStore.Count; | ||
212 | } | ||
213 | |||
214 | return stats; | ||
215 | } | ||
216 | |||
180 | // ----------------------------------------------------------------- | 217 | // ----------------------------------------------------------------- |
181 | /// <summary> | 218 | /// <summary> |
182 | /// | 219 | /// |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 1bb5aee..9fbfb66 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
59 | 59 | ||
60 | private IScriptModuleComms m_comms; | 60 | private IScriptModuleComms m_comms; |
61 | private IJsonStoreModule m_store; | 61 | private IJsonStoreModule m_store; |
62 | 62 | ||
63 | private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>(); | ||
64 | |||
63 | #region Region Module interface | 65 | #region Region Module interface |
64 | 66 | ||
65 | // ----------------------------------------------------------------- | 67 | // ----------------------------------------------------------------- |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
126 | // ----------------------------------------------------------------- | 128 | // ----------------------------------------------------------------- |
127 | public void AddRegion(Scene scene) | 129 | public void AddRegion(Scene scene) |
128 | { | 130 | { |
131 | scene.EventManager.OnScriptReset += HandleScriptReset; | ||
132 | scene.EventManager.OnRemoveScript += HandleScriptReset; | ||
129 | } | 133 | } |
130 | 134 | ||
131 | // ----------------------------------------------------------------- | 135 | // ----------------------------------------------------------------- |
@@ -134,12 +138,34 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
134 | // ----------------------------------------------------------------- | 138 | // ----------------------------------------------------------------- |
135 | public void RemoveRegion(Scene scene) | 139 | public void RemoveRegion(Scene scene) |
136 | { | 140 | { |
141 | scene.EventManager.OnScriptReset -= HandleScriptReset; | ||
142 | scene.EventManager.OnRemoveScript -= HandleScriptReset; | ||
143 | |||
137 | // need to remove all references to the scene in the subscription | 144 | // need to remove all references to the scene in the subscription |
138 | // list to enable full garbage collection of the scene object | 145 | // list to enable full garbage collection of the scene object |
139 | } | 146 | } |
140 | 147 | ||
141 | // ----------------------------------------------------------------- | 148 | // ----------------------------------------------------------------- |
142 | /// <summary> | 149 | /// <summary> |
150 | /// </summary> | ||
151 | // ----------------------------------------------------------------- | ||
152 | private void HandleScriptReset(uint localID, UUID itemID) | ||
153 | { | ||
154 | HashSet<UUID> stores; | ||
155 | |||
156 | lock (m_scriptStores) | ||
157 | { | ||
158 | if (! m_scriptStores.TryGetValue(itemID, out stores)) | ||
159 | return; | ||
160 | m_scriptStores.Remove(itemID); | ||
161 | } | ||
162 | |||
163 | foreach (UUID id in stores) | ||
164 | m_store.DestroyStore(id); | ||
165 | } | ||
166 | |||
167 | // ----------------------------------------------------------------- | ||
168 | /// <summary> | ||
143 | /// Called when all modules have been added for a region. This is | 169 | /// Called when all modules have been added for a region. This is |
144 | /// where we hook up events | 170 | /// where we hook up events |
145 | /// </summary> | 171 | /// </summary> |
@@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
250 | if (! m_store.CreateStore(value, ref uuid)) | 276 | if (! m_store.CreateStore(value, ref uuid)) |
251 | GenerateRuntimeError("Failed to create Json store"); | 277 | GenerateRuntimeError("Failed to create Json store"); |
252 | 278 | ||
279 | lock (m_scriptStores) | ||
280 | { | ||
281 | if (! m_scriptStores.ContainsKey(scriptID)) | ||
282 | m_scriptStores[scriptID] = new HashSet<UUID>(); | ||
283 | |||
284 | m_scriptStores[scriptID].Add(uuid); | ||
285 | } | ||
253 | return uuid; | 286 | return uuid; |
254 | } | 287 | } |
255 | 288 | ||
@@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
261 | [ScriptInvocation] | 294 | [ScriptInvocation] |
262 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | 295 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) |
263 | { | 296 | { |
297 | lock(m_scriptStores) | ||
298 | { | ||
299 | if (m_scriptStores.ContainsKey(scriptID)) | ||
300 | m_scriptStores[scriptID].Remove(storeID); | ||
301 | } | ||
302 | |||
264 | return m_store.DestroyStore(storeID) ? 1 : 0; | 303 | return m_store.DestroyStore(storeID) ? 1 : 0; |
265 | } | 304 | } |
266 | 305 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index f841d5c..c65794e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
110 | // ScenePresence.SendInitialData() to reset our entire appearance. | 110 | // ScenePresence.SendInitialData() to reset our entire appearance. |
111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); | 111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); |
112 | 112 | ||
113 | m_afMod.SetAppearance(sp, originalTe, null); | 113 | m_afMod.SetAppearance(sp, originalTe, null, null); |
114 | 114 | ||
115 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); | 115 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); |
116 | 116 | ||
@@ -321,9 +321,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
321 | 321 | ||
322 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); | 322 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); |
323 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 323 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
324 | Assert.That( | 324 | // Assert.That( |
325 | npc.AbsolutePosition, | 325 | // npc.AbsolutePosition, |
326 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 326 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
327 | 327 | ||
328 | m_npcMod.Stand(npc.UUID, m_scene); | 328 | m_npcMod.Stand(npc.UUID, m_scene); |
329 | 329 | ||
@@ -335,7 +335,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
335 | public void TestSitAndStandWithNoSitTarget() | 335 | public void TestSitAndStandWithNoSitTarget() |
336 | { | 336 | { |
337 | TestHelpers.InMethod(); | 337 | TestHelpers.InMethod(); |
338 | // log4net.Config.XmlConfigurator.Configure(); | 338 | // TestHelpers.EnableLogging(); |
339 | 339 | ||
340 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 340 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
341 | 341 | ||
@@ -353,13 +353,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
353 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 353 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
354 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 354 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
355 | 355 | ||
356 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 356 | // We should really be using the NPC size but this would mean preserving the physics actor since it is |
357 | // default avatar. | 357 | // removed on sit. |
358 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
359 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
360 | Assert.That( | 358 | Assert.That( |
361 | npc.AbsolutePosition, | 359 | npc.AbsolutePosition, |
362 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 360 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2))); |
363 | 361 | ||
364 | m_npcMod.Stand(npc.UUID, m_scene); | 362 | m_npcMod.Stand(npc.UUID, m_scene); |
365 | 363 | ||