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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index b05482e..38ba54d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -639,15 +639,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
639 // TODO: EstateSettings don't seem to get propagated... 639 // TODO: EstateSettings don't seem to get propagated...
640 if (!scene.RegionInfo.EstateSettings.AllowVoice) 640 if (!scene.RegionInfo.EstateSettings.AllowVoice)
641 { 641 {
642 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", 642 //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
643 scene.RegionInfo.RegionName); 643 // scene.RegionInfo.RegionName);
644 channel_uri = String.Empty; 644 channel_uri = String.Empty;
645 } 645 }
646 646
647 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) 647 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
648 { 648 {
649 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", 649 //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
650 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); 650 // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
651 channel_uri = String.Empty; 651 channel_uri = String.Empty;
652 } 652 }
653 else 653 else