diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules')
10 files changed, 28 insertions, 37 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs index 1f4c65a..cb72f23 100755 --- a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs | |||
@@ -114,20 +114,20 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender | |||
114 | 114 | ||
115 | if (!UUID.TryParse(rawAssetId, out assetId)) | 115 | if (!UUID.TryParse(rawAssetId, out assetId)) |
116 | { | 116 | { |
117 | MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId); | 117 | MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", rawAssetId); |
118 | return; | 118 | return; |
119 | } | 119 | } |
120 | 120 | ||
121 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); | 121 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); |
122 | if (asset == null) | 122 | if (asset == null) |
123 | { | 123 | { |
124 | MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId); | 124 | MainConsole.Instance.Output("ERROR: No asset found with ID {0}", assetId); |
125 | return; | 125 | return; |
126 | } | 126 | } |
127 | 127 | ||
128 | if (asset.Type != (sbyte)AssetType.Texture) | 128 | if (asset.Type != (sbyte)AssetType.Texture) |
129 | { | 129 | { |
130 | MainConsole.Instance.Output("ERROR: Asset {0} is not a texture type", null, assetId); | 130 | MainConsole.Instance.Output("ERROR: Asset {0} is not a texture type", assetId); |
131 | return; | 131 | return; |
132 | } | 132 | } |
133 | 133 | ||
@@ -144,12 +144,11 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender | |||
144 | { | 144 | { |
145 | MainConsole.Instance.Output( | 145 | MainConsole.Instance.Output( |
146 | "Successfully decoded asset {0} with {1} layers and {2} components", | 146 | "Successfully decoded asset {0} with {1} layers and {2} components", |
147 | null, | ||
148 | assetId, layers.Length, components); | 147 | assetId, layers.Length, components); |
149 | } | 148 | } |
150 | else | 149 | else |
151 | { | 150 | { |
152 | MainConsole.Instance.Output("Decode of asset {0} failed", null, assetId); | 151 | MainConsole.Instance.Output("Decode of asset {0} failed", assetId); |
153 | } | 152 | } |
154 | } | 153 | } |
155 | } | 154 | } |
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs index 89c6637..21bd2f4 100755 --- a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs | |||
@@ -115,14 +115,14 @@ namespace OpenSim.Region.OptionalModules.Asset | |||
115 | 115 | ||
116 | if (!UUID.TryParse(rawAssetId, out assetId)) | 116 | if (!UUID.TryParse(rawAssetId, out assetId)) |
117 | { | 117 | { |
118 | MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId); | 118 | MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", rawAssetId); |
119 | return; | 119 | return; |
120 | } | 120 | } |
121 | 121 | ||
122 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); | 122 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); |
123 | if (asset == null) | 123 | if (asset == null) |
124 | { | 124 | { |
125 | MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId); | 125 | MainConsole.Instance.Output("ERROR: No asset found with ID {0}", assetId); |
126 | return; | 126 | return; |
127 | } | 127 | } |
128 | 128 | ||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.OptionalModules.Asset | |||
139 | } | 139 | } |
140 | } | 140 | } |
141 | 141 | ||
142 | MainConsole.Instance.Output("Asset dumped to file {0}", null, fileName); | 142 | MainConsole.Instance.Output("Asset dumped to file {0}", fileName); |
143 | } | 143 | } |
144 | 144 | ||
145 | void HandleShowAsset(string module, string[] args) | 145 | void HandleShowAsset(string module, string[] args) |
@@ -160,13 +160,13 @@ namespace OpenSim.Region.OptionalModules.Asset | |||
160 | 160 | ||
161 | int i; | 161 | int i; |
162 | 162 | ||
163 | MainConsole.Instance.Output("Name: {0}", null, asset.Name); | 163 | MainConsole.Instance.Output("Name: {0}", asset.Name); |
164 | MainConsole.Instance.Output("Description: {0}", null, asset.Description); | 164 | MainConsole.Instance.Output("Description: {0}", asset.Description); |
165 | MainConsole.Instance.Output("Type: {0} (type number = {1})", null, (AssetType)asset.Type, asset.Type); | 165 | MainConsole.Instance.Output("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type); |
166 | MainConsole.Instance.Output("Content-type: {0}", null, asset.Metadata.ContentType); | 166 | MainConsole.Instance.Output("Content-type: {0}", asset.Metadata.ContentType); |
167 | MainConsole.Instance.Output("Size: {0} bytes", null, asset.Data.Length); | 167 | MainConsole.Instance.Output("Size: {0} bytes", asset.Data.Length); |
168 | MainConsole.Instance.Output("Temporary: {0}", null, asset.Temporary ? "yes" : "no"); | 168 | MainConsole.Instance.Output("Temporary: {0}", asset.Temporary ? "yes" : "no"); |
169 | MainConsole.Instance.Output("Flags: {0}", null, asset.Metadata.Flags); | 169 | MainConsole.Instance.Output("Flags: {0}", asset.Metadata.Flags); |
170 | 170 | ||
171 | for (i = 0 ; i < 5 ; i++) | 171 | for (i = 0 ; i < 5 ; i++) |
172 | { | 172 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 1db9ba7..68cdb3b 100755 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -180,7 +180,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
180 | { | 180 | { |
181 | MainConsole.Instance.Output( | 181 | MainConsole.Instance.Output( |
182 | "Sending appearance information for {0} to all other avatars in {1}", | 182 | "Sending appearance information for {0} to all other avatars in {1}", |
183 | null, | ||
184 | sp.Name, scene.RegionInfo.RegionName); | 183 | sp.Name, scene.RegionInfo.RegionName); |
185 | 184 | ||
186 | scene.AvatarFactory.SendAppearance(sp.UUID); | 185 | scene.AvatarFactory.SendAppearance(sp.UUID); |
@@ -193,7 +192,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
193 | { | 192 | { |
194 | MainConsole.Instance.Output( | 193 | MainConsole.Instance.Output( |
195 | "Sending appearance information for {0} to all other avatars in {1}", | 194 | "Sending appearance information for {0} to all other avatars in {1}", |
196 | null, | ||
197 | sp.Name, scene.RegionInfo.RegionName); | 195 | sp.Name, scene.RegionInfo.RegionName); |
198 | 196 | ||
199 | scene.AvatarFactory.SendAppearance(sp.UUID); | 197 | scene.AvatarFactory.SendAppearance(sp.UUID); |
@@ -240,7 +238,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
240 | { | 238 | { |
241 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); | 239 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); |
242 | MainConsole.Instance.Output( | 240 | MainConsole.Instance.Output( |
243 | "{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete"); | 241 | "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete"); |
244 | } | 242 | } |
245 | ); | 243 | ); |
246 | } | 244 | } |
@@ -271,12 +269,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
271 | if (rebakesRequested > 0) | 269 | if (rebakesRequested > 0) |
272 | MainConsole.Instance.Output( | 270 | MainConsole.Instance.Output( |
273 | "Requesting rebake of {0} uploaded textures for {1} in {2}", | 271 | "Requesting rebake of {0} uploaded textures for {1} in {2}", |
274 | null, | ||
275 | rebakesRequested, sp.Name, scene.RegionInfo.RegionName); | 272 | rebakesRequested, sp.Name, scene.RegionInfo.RegionName); |
276 | else | 273 | else |
277 | MainConsole.Instance.Output( | 274 | MainConsole.Instance.Output( |
278 | "No texture IDs available for rebake request for {0} in {1}", | 275 | "No texture IDs available for rebake request for {0} in {1}", |
279 | null, | ||
280 | sp.Name, scene.RegionInfo.RegionName); | 276 | sp.Name, scene.RegionInfo.RegionName); |
281 | } | 277 | } |
282 | } | 278 | } |
@@ -320,7 +316,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
320 | { | 316 | { |
321 | MainConsole.Instance.Output( | 317 | MainConsole.Instance.Output( |
322 | "{0} matched {1}", | 318 | "{0} matched {1}", |
323 | null, | ||
324 | rawUuid, | 319 | rawUuid, |
325 | string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray())); | 320 | string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray())); |
326 | } | 321 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs index 030c9eb..a913ec4 100755 --- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
136 | 136 | ||
137 | if (userId == UUID.Zero) | 137 | if (userId == UUID.Zero) |
138 | { | 138 | { |
139 | MainConsole.Instance.Output("No such user as {0} {1}", null, firstName, lastName); | 139 | MainConsole.Instance.Output("No such user as {0} {1}", firstName, lastName); |
140 | return; | 140 | return; |
141 | } | 141 | } |
142 | 142 | ||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
146 | { | 146 | { |
147 | if (!m_friendsModule.AreFriendsCached(userId)) | 147 | if (!m_friendsModule.AreFriendsCached(userId)) |
148 | { | 148 | { |
149 | MainConsole.Instance.Output("No friends cached on this simulator for {0} {1}", null, firstName, lastName); | 149 | MainConsole.Instance.Output("No friends cached on this simulator for {0} {1}", firstName, lastName); |
150 | return; | 150 | return; |
151 | } | 151 | } |
152 | else | 152 | else |
@@ -162,10 +162,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
162 | friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId); | 162 | friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId); |
163 | } | 163 | } |
164 | 164 | ||
165 | MainConsole.Instance.Output("Friends for {0} {1} {2}:", null, firstName, lastName, userId); | 165 | MainConsole.Instance.Output("Friends for {0} {1} {2}:", firstName, lastName, userId); |
166 | 166 | ||
167 | MainConsole.Instance.Output( | 167 | MainConsole.Instance.Output( |
168 | "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", null, "UUID", "Name", "Status", "MyFlags", "TheirFlags"); | 168 | "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags"); |
169 | 169 | ||
170 | foreach (FriendInfo friend in friends) | 170 | foreach (FriendInfo friend in friends) |
171 | { | 171 | { |
@@ -193,7 +193,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
193 | 193 | ||
194 | MainConsole.Instance.Output( | 194 | MainConsole.Instance.Output( |
195 | "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}", | 195 | "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}", |
196 | null, | ||
197 | friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags); | 196 | friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags); |
198 | } | 197 | } |
199 | } | 198 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs index 1dd5b0a..ef7d852 100755 --- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | |||
@@ -144,7 +144,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand | |||
144 | { | 144 | { |
145 | MainConsole.Instance.Output( | 145 | MainConsole.Instance.Output( |
146 | "Sitting {0} on {1} {2} in {3}", | 146 | "Sitting {0} on {1} {2} in {3}", |
147 | null, | ||
148 | sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name); | 147 | sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name); |
149 | 148 | ||
150 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero); | 149 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero); |
@@ -154,7 +153,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand | |||
154 | { | 153 | { |
155 | MainConsole.Instance.Output( | 154 | MainConsole.Instance.Output( |
156 | "Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting", | 155 | "Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting", |
157 | null, | ||
158 | sp.Name, m_scene.Name); | 156 | sp.Name, m_scene.Name); |
159 | 157 | ||
160 | break; | 158 | break; |
@@ -179,7 +177,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand | |||
179 | { | 177 | { |
180 | if (sp.SitGround || sp.IsSatOnObject) | 178 | if (sp.SitGround || sp.IsSatOnObject) |
181 | { | 179 | { |
182 | MainConsole.Instance.Output("Standing {0} in {1}", null, sp.Name, m_scene.Name); | 180 | MainConsole.Instance.Output("Standing {0} in {1}", sp.Name, m_scene.Name); |
183 | sp.StandUp(); | 181 | sp.StandUp(); |
184 | } | 182 | } |
185 | } | 183 | } |
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs index 9bcbfda..943fe5b 100755 --- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs +++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs | |||
@@ -256,13 +256,13 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
256 | private void WriteOut(string msg, params object[] args) | 256 | private void WriteOut(string msg, params object[] args) |
257 | { | 257 | { |
258 | // m_log.InfoFormat(msg, args); | 258 | // m_log.InfoFormat(msg, args); |
259 | MainConsole.Instance.Output(msg, null, args); | 259 | MainConsole.Instance.Output(msg, args); |
260 | } | 260 | } |
261 | 261 | ||
262 | private void WriteError(string msg, params object[] args) | 262 | private void WriteError(string msg, params object[] args) |
263 | { | 263 | { |
264 | // m_log.ErrorFormat(msg, args); | 264 | // m_log.ErrorFormat(msg, args); |
265 | MainConsole.Instance.Output(msg, null, args); | 265 | MainConsole.Instance.Output(msg, args); |
266 | } | 266 | } |
267 | } | 267 | } |
268 | } | 268 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs index ff30a5c..2db3bb4 100755 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
186 | return; | 186 | return; |
187 | 187 | ||
188 | JsonStoreStats stats = m_store.GetStoreStats(); | 188 | JsonStoreStats stats = m_store.GetStoreStats(); |
189 | MainConsole.Instance.Output("{0}\t{1}", null, m_scene.RegionInfo.RegionName, stats.StoreCount); | 189 | MainConsole.Instance.Output("{0}\t{1}", m_scene.RegionInfo.RegionName, stats.StoreCount); |
190 | } | 190 | } |
191 | 191 | ||
192 | #endregion | 192 | #endregion |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index 7d95c7f..fb059bd 100755 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
109 | // This should always show up to the user but should not trigger warn/errors as these messages are | 109 | // This should always show up to the user but should not trigger warn/errors as these messages are |
110 | // expected and are not simulator problems. Ideally, there would be a status level in log4net but | 110 | // expected and are not simulator problems. Ideally, there would be a status level in log4net but |
111 | // failing that, we will print out to console instead. | 111 | // failing that, we will print out to console instead. |
112 | MainConsole.Instance.Output("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", null, m_scene.Name); | 112 | MainConsole.Instance.Output("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name); |
113 | 113 | ||
114 | if (m_uri != string.Empty) | 114 | if (m_uri != string.Empty) |
115 | { | 115 | { |
@@ -232,7 +232,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
232 | // without info log messages enabled. Making this a warning is arguably misleading since it isn't a | 232 | // without info log messages enabled. Making this a warning is arguably misleading since it isn't a |
233 | // warning, and monitor scripts looking for warn/error/fatal messages will received false positives. | 233 | // warning, and monitor scripts looking for warn/error/fatal messages will received false positives. |
234 | // Arguably, log4net needs a status log level (like Apache). | 234 | // Arguably, log4net needs a status log level (like Apache). |
235 | MainConsole.Instance.Output("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", null, m_scene.Name); | 235 | MainConsole.Instance.Output("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); |
236 | } | 236 | } |
237 | 237 | ||
238 | m_scene.SceneGridService.InformNeighborsThatRegionisUp( | 238 | m_scene.SceneGridService.InformNeighborsThatRegionisUp( |
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 9ab9610..e5bb59d 100755 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -327,7 +327,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
327 | m_busy = false; | 327 | m_busy = false; |
328 | } | 328 | } |
329 | if (!found) | 329 | if (!found) |
330 | MainConsole.Instance.Output("No such region {0}. Nothing to backup", null, name); | 330 | MainConsole.Instance.Output("No such region {0}. Nothing to backup", name); |
331 | } | 331 | } |
332 | 332 | ||
333 | private void ParseDefaultConfig(IConfig config) | 333 | private void ParseDefaultConfig(IConfig config) |
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index 6eac299..8596159 100755 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
145 | cdl.AddRow("teleport", m_scene.DebugTeleporting); | 145 | cdl.AddRow("teleport", m_scene.DebugTeleporting); |
146 | cdl.AddRow("updates", m_scene.DebugUpdates); | 146 | cdl.AddRow("updates", m_scene.DebugUpdates); |
147 | 147 | ||
148 | MainConsole.Instance.Output("Scene {0} options:", null, m_scene.Name); | 148 | MainConsole.Instance.Output("Scene {0} options:", m_scene.Name); |
149 | MainConsole.Instance.Output(cdl.ToString()); | 149 | MainConsole.Instance.Output(cdl.ToString()); |
150 | } | 150 | } |
151 | 151 | ||
@@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
160 | string value = args[4]; | 160 | string value = args[4]; |
161 | SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } }); | 161 | SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } }); |
162 | 162 | ||
163 | MainConsole.Instance.Output("Set {0} debug scene {1} = {2}", null, m_scene.Name, key, value); | 163 | MainConsole.Instance.Output("Set {0} debug scene {1} = {2}", m_scene.Name, key, value); |
164 | } | 164 | } |
165 | else | 165 | else |
166 | { | 166 | { |