diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 4 |
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index d2810be..d0142a4 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
230 | 230 | ||
231 | m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; | 231 | m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; |
232 | 232 | ||
233 | m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", | 233 | // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", |
234 | m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); | 234 | // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); |
235 | |||
236 | m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName); | ||
235 | 237 | ||
236 | if ( m_uri != string.Empty ) | 238 | if ( m_uri != string.Empty ) |
237 | { | 239 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 5359354..2052cdb 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
121 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 121 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
122 | 122 | ||
123 | m_log.DebugFormat( | 123 | m_log.DebugFormat( |
124 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", | 124 | "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", |
125 | firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); | 125 | firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); |
126 | 126 | ||
127 | AgentCircuitData acd = new AgentCircuitData(); | 127 | AgentCircuitData acd = new AgentCircuitData(); |
128 | acd.AgentID = npcAvatar.AgentId; | 128 | acd.AgentID = npcAvatar.AgentId; |