diff options
Diffstat (limited to '')
3 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 84055cc..5f4f937 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
42 | private readonly Vector3 m_startPos; | 42 | private readonly Vector3 m_startPos; |
43 | private readonly UUID m_uuid = UUID.Random(); | 43 | private readonly UUID m_uuid = UUID.Random(); |
44 | private readonly Scene m_scene; | 44 | private readonly Scene m_scene; |
45 | private readonly UUID m_ownerID; | ||
45 | 46 | ||
46 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) | 47 | public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene) |
47 | { | 48 | { |
48 | m_firstname = firstname; | 49 | m_firstname = firstname; |
49 | m_lastname = lastname; | 50 | m_lastname = lastname; |
50 | m_startPos = position; | 51 | m_startPos = position; |
51 | m_scene = scene; | 52 | m_scene = scene; |
53 | m_ownerID = ownerID; | ||
52 | } | 54 | } |
53 | 55 | ||
54 | public IScene Scene | 56 | public IScene Scene |
@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
56 | get { return m_scene; } | 58 | get { return m_scene; } |
57 | } | 59 | } |
58 | 60 | ||
61 | public UUID OwnerID | ||
62 | { | ||
63 | get { return m_ownerID; } | ||
64 | } | ||
65 | |||
59 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | 66 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } |
60 | 67 | ||
61 | public void Say(string message) | 68 | public void Say(string message) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 56ff367..e874417 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
91 | } | 91 | } |
92 | 92 | ||
93 | public UUID CreateNPC( | 93 | public UUID CreateNPC( |
94 | string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) | 94 | string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) |
95 | { | 95 | { |
96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); |
97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
98 | 98 | ||
99 | m_log.DebugFormat( | 99 | m_log.DebugFormat( |
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
234 | return false; | 234 | return false; |
235 | } | 235 | } |
236 | 236 | ||
237 | public bool DeleteNPC(UUID agentID, Scene scene) | 237 | public UUID GetOwner(UUID agentID) |
238 | { | 238 | { |
239 | lock (m_avatars) | 239 | lock (m_avatars) |
240 | { | 240 | { |
241 | if (m_avatars.ContainsKey(agentID)) | 241 | NPCAvatar av; |
242 | if (m_avatars.TryGetValue(agentID, out av)) | ||
242 | { | 243 | { |
244 | return av.OwnerID; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | return UUID.Zero; | ||
249 | } | ||
250 | |||
251 | public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene) | ||
252 | { | ||
253 | lock (m_avatars) | ||
254 | { | ||
255 | NPCAvatar av; | ||
256 | if (m_avatars.TryGetValue(agentID, out av)) | ||
257 | { | ||
258 | if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID) | ||
259 | return false; | ||
260 | |||
243 | scene.RemoveClient(agentID, false); | 261 | scene.RemoveClient(agentID, false); |
244 | m_avatars.Remove(agentID); | 262 | m_avatars.Remove(agentID); |
245 | 263 | ||
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
268 | get { return true; } | 286 | get { return true; } |
269 | } | 287 | } |
270 | } | 288 | } |
271 | } \ No newline at end of file | 289 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9c66b25..571d33d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||
111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
113 | 113 | ||
114 | ScenePresence npc = scene.GetScenePresence(npcId); | 114 | ScenePresence npc = scene.GetScenePresence(npcId); |
115 | 115 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); | 137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); |
138 | 138 | ||
139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
141 | 141 | ||
142 | ScenePresence npc = scene.GetScenePresence(npcId); | 142 | ScenePresence npc = scene.GetScenePresence(npcId); |
143 | 143 | ||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
169 | 169 | ||
170 | Vector3 startPos = new Vector3(128, 128, 30); | 170 | Vector3 startPos = new Vector3(128, 128, 30); |
171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
173 | 173 | ||
174 | ScenePresence npc = scene.GetScenePresence(npcId); | 174 | ScenePresence npc = scene.GetScenePresence(npcId); |
175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
240 | 240 | ||
241 | Vector3 startPos = new Vector3(128, 128, 30); | 241 | Vector3 startPos = new Vector3(128, 128, 30); |
242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
244 | 244 | ||
245 | ScenePresence npc = scene.GetScenePresence(npcId); | 245 | ScenePresence npc = scene.GetScenePresence(npcId); |
246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
273 | Vector3 startPos = new Vector3(1, 1, 1); | 273 | Vector3 startPos = new Vector3(1, 1, 1); |
274 | 274 | ||
275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
277 | 277 | ||
278 | ScenePresence npc = scene.GetScenePresence(npcId); | 278 | ScenePresence npc = scene.GetScenePresence(npcId); |
279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |