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-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs45
3 files changed, 47 insertions, 23 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 9c838d0..d206f69 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
838 if (module != null) 838 if (module != null)
839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
840 } 840 }
841
842 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
843 {
844 }
841 } 845 }
842 846
843 public enum TransactionType : int 847 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5ea5af7..c3335f0 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169#pragma warning disable 67 169#pragma warning disable 67
170 public event Action<IClientAPI> OnLogout; 170 public event Action<IClientAPI> OnLogout;
171 public event ObjectPermissions OnObjectPermissions; 171 public event ObjectPermissions OnObjectPermissions;
172 172 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
173 public event MoneyTransferRequest OnMoneyTransferRequest; 173 public event MoneyTransferRequest OnMoneyTransferRequest;
174 public event ParcelBuy OnParcelBuy; 174 public event ParcelBuy OnParcelBuy;
175 public event Action<IClientAPI> OnConnectionClosed; 175 public event Action<IClientAPI> OnConnectionClosed;
@@ -238,6 +238,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
238 public event UpdatePrimTexture OnUpdatePrimTexture; 238 public event UpdatePrimTexture OnUpdatePrimTexture;
239 public event UpdateVector OnUpdatePrimGroupPosition; 239 public event UpdateVector OnUpdatePrimGroupPosition;
240 public event UpdateVector OnUpdatePrimSinglePosition; 240 public event UpdateVector OnUpdatePrimSinglePosition;
241 public event ClientChangeObject onClientChangeObject;
241 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 242 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
242 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 243 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
243 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 244 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -375,7 +376,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
375 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 376 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
376 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 377 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
377 public event ClassifiedDelete OnClassifiedDelete; 378 public event ClassifiedDelete OnClassifiedDelete;
378 public event ClassifiedDelete OnClassifiedGodDelete; 379 public event ClassifiedGodDelete OnClassifiedGodDelete;
379 380
380 public event EventNotificationAddRequest OnEventNotificationAddRequest; 381 public event EventNotificationAddRequest OnEventNotificationAddRequest;
381 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 382 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -414,6 +415,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
414 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 415 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
415 public event SimWideDeletesDelegate OnSimWideDeletes; 416 public event SimWideDeletesDelegate OnSimWideDeletes;
416 public event SendPostcard OnSendPostcard; 417 public event SendPostcard OnSendPostcard;
418 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
417 public event MuteListEntryUpdate OnUpdateMuteListEntry; 419 public event MuteListEntryUpdate OnUpdateMuteListEntry;
418 public event MuteListEntryRemove OnRemoveMuteListEntry; 420 public event MuteListEntryRemove OnRemoveMuteListEntry;
419 public event GodlikeMessage onGodlikeMessage; 421 public event GodlikeMessage onGodlikeMessage;
@@ -441,6 +443,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
441 public virtual UUID AgentId 443 public virtual UUID AgentId
442 { 444 {
443 get { return m_uuid; } 445 get { return m_uuid; }
446 set { m_uuid = value; }
444 } 447 }
445 448
446 public UUID SessionId 449 public UUID SessionId
@@ -849,8 +852,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
849 852
850 public void Close() 853 public void Close()
851 { 854 {
852 // Remove ourselves from the scene 855 Close(true);
853 m_scene.RemoveClient(AgentId, false); 856 }
857
858 public void Close(bool sendStop)
859 {
854 } 860 }
855 861
856 public void Start() 862 public void Start()
@@ -1184,5 +1190,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1184 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1190 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1185 { 1191 {
1186 } 1192 }
1193
1194 public void SendPartPhysicsProprieties(ISceneEntity entity)
1195 {
1196 }
1197
1187 } 1198 }
1188} 1199}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2b8379d..68f21c8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -144,29 +144,38 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
145// } 145// }
146 146
147 lock (m_avatars) 147 ManualResetEvent ev = new ManualResetEvent(false);
148 {
149 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 148
152 ScenePresence sp; 149 Util.FireAndForget(delegate(object x) {
153 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 150 lock (m_avatars)
154 { 151 {
155// m_log.DebugFormat( 152 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
156// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 153 scene.AddNewClient(npcAvatar, PresenceType.Npc);
157 154
158 sp.CompleteMovement(npcAvatar, false); 155 ScenePresence sp;
159 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
160 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); 157 {
158 m_log.DebugFormat(
159 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
160
161 sp.CompleteMovement(npcAvatar, false);
162 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
163 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 npcAvatar.AgentId = UUID.Zero;
168 }
161 169
162 return npcAvatar.AgentId;
163 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 return UUID.Zero;
168 } 170 }
169 } 171 ev.Set();
172 });
173
174 ev.WaitOne();
175
176// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
177
178 return npcAvatar.AgentId;
170 } 179 }
171 180
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 181 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)