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-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs47
3 files changed, 47 insertions, 25 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 9c838d0..d206f69 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
838 if (module != null) 838 if (module != null)
839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
840 } 840 }
841
842 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
843 {
844 }
841 } 845 }
842 846
843 public enum TransactionType : int 847 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index e57e5e6..c9c12c6 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -174,7 +174,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
174#pragma warning disable 67 174#pragma warning disable 67
175 public event Action<IClientAPI> OnLogout; 175 public event Action<IClientAPI> OnLogout;
176 public event ObjectPermissions OnObjectPermissions; 176 public event ObjectPermissions OnObjectPermissions;
177 177 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
178 public event MoneyTransferRequest OnMoneyTransferRequest; 178 public event MoneyTransferRequest OnMoneyTransferRequest;
179 public event ParcelBuy OnParcelBuy; 179 public event ParcelBuy OnParcelBuy;
180 public event Action<IClientAPI> OnConnectionClosed; 180 public event Action<IClientAPI> OnConnectionClosed;
@@ -243,6 +243,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
243 public event UpdatePrimTexture OnUpdatePrimTexture; 243 public event UpdatePrimTexture OnUpdatePrimTexture;
244 public event UpdateVector OnUpdatePrimGroupPosition; 244 public event UpdateVector OnUpdatePrimGroupPosition;
245 public event UpdateVector OnUpdatePrimSinglePosition; 245 public event UpdateVector OnUpdatePrimSinglePosition;
246 public event ClientChangeObject onClientChangeObject;
246 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 247 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
247 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 248 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
248 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 249 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -380,7 +381,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
380 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 381 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
381 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 382 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
382 public event ClassifiedDelete OnClassifiedDelete; 383 public event ClassifiedDelete OnClassifiedDelete;
383 public event ClassifiedDelete OnClassifiedGodDelete; 384 public event ClassifiedGodDelete OnClassifiedGodDelete;
384 385
385 public event EventNotificationAddRequest OnEventNotificationAddRequest; 386 public event EventNotificationAddRequest OnEventNotificationAddRequest;
386 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 387 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -419,6 +420,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
419 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 420 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
420 public event SimWideDeletesDelegate OnSimWideDeletes; 421 public event SimWideDeletesDelegate OnSimWideDeletes;
421 public event SendPostcard OnSendPostcard; 422 public event SendPostcard OnSendPostcard;
423 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
422 public event MuteListEntryUpdate OnUpdateMuteListEntry; 424 public event MuteListEntryUpdate OnUpdateMuteListEntry;
423 public event MuteListEntryRemove OnRemoveMuteListEntry; 425 public event MuteListEntryRemove OnRemoveMuteListEntry;
424 public event GodlikeMessage onGodlikeMessage; 426 public event GodlikeMessage onGodlikeMessage;
@@ -446,6 +448,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
446 public virtual UUID AgentId 448 public virtual UUID AgentId
447 { 449 {
448 get { return m_uuid; } 450 get { return m_uuid; }
451 set { m_uuid = value; }
449 } 452 }
450 453
451 public UUID SessionId 454 public UUID SessionId
@@ -854,8 +857,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
854 857
855 public void Close() 858 public void Close()
856 { 859 {
857 // Remove ourselves from the scene 860 Close(true);
858 m_scene.RemoveClient(AgentId, false); 861 }
862
863 public void Close(bool sendStop)
864 {
859 } 865 }
860 866
861 public void Start() 867 public void Start()
@@ -1189,5 +1195,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1189 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1195 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1190 { 1196 {
1191 } 1197 }
1198
1199 public void SendPartPhysicsProprieties(ISceneEntity entity)
1200 {
1201 }
1202
1192 } 1203 }
1193} 1204}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3ac1eb1..9c77b59 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -144,29 +144,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
145// } 145// }
146 146
147 lock (m_avatars) 147 ManualResetEvent ev = new ManualResetEvent(false);
148 {
149 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 148
152 ScenePresence sp; 149 Util.FireAndForget(delegate(object x) {
153 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 150 lock (m_avatars)
154 { 151 {
155// m_log.DebugFormat( 152 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
156// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 153 scene.AddNewClient(npcAvatar, PresenceType.Npc);
157 154
158 sp.CompleteMovement(npcAvatar, false); 155 ScenePresence sp;
159 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); 157 {
161 158 sp.CompleteMovement(npcAvatar, false);
162 return npcAvatar.AgentId; 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
163 } 160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
164 else 161 }
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 return UUID.Zero;
168 } 162 }
169 } 163 ev.Set();
164 });
165
166 ev.WaitOne();
167
168// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
169
170 return npcAvatar.AgentId;
170 } 171 }
171 172
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
@@ -355,9 +356,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
355 { 356 {
356 NPCAvatar av; 357 NPCAvatar av;
357 if (m_avatars.TryGetValue(npcID, out av)) 358 if (m_avatars.TryGetValue(npcID, out av))
359 {
360 if (npcID == callerID)
361 return true;
358 return CheckPermissions(av, callerID); 362 return CheckPermissions(av, callerID);
363 }
359 else 364 else
365 {
360 return false; 366 return false;
367 }
361 } 368 }
362 } 369 }
363 370
@@ -369,7 +376,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
369 /// <returns>true if they do, false if they don't.</returns> 376 /// <returns>true if they do, false if they don't.</returns>
370 private bool CheckPermissions(NPCAvatar av, UUID callerID) 377 private bool CheckPermissions(NPCAvatar av, UUID callerID)
371 { 378 {
372 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; 379 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
373 } 380 }
374 } 381 }
375} 382}