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-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs75
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
4 files changed, 62 insertions, 49 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 7bbf500..57d9217 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
198 { 198 {
199 } 199 }
200 200
201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) 201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn)
202 { 202 {
203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
204 204
@@ -840,6 +840,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
840 if (module != null) 840 if (module != null)
841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
842 } 842 }
843
844 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
845 {
846 }
843 } 847 }
844 848
845 public enum TransactionType : int 849 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6bd27f0..d665126 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,11 +468,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
472 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 475 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
473 476 public event GenericCall2 OnUpdateThrottles;
474#pragma warning restore 67 477#pragma warning restore 67
475 478
476 #endregion 479 #endregion
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -593,6 +597,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
593 public virtual void SetChildAgentThrottle(byte[] throttle) 597 public virtual void SetChildAgentThrottle(byte[] throttle)
594 { 598 {
595 } 599 }
600
601 public void SetAgentThrottleSilent(int throttle, int setting)
602 {
603
604
605 }
596 public byte[] GetThrottlesPacked(float multiplier) 606 public byte[] GetThrottlesPacked(float multiplier)
597 { 607 {
598 return new byte[0]; 608 return new byte[0];
@@ -737,6 +747,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 { 747 {
738 } 748 }
739 749
750 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
751 {
752 }
753
740 public virtual void SendRemoveInventoryItem(UUID itemID) 754 public virtual void SendRemoveInventoryItem(UUID itemID)
741 { 755 {
742 } 756 }
@@ -753,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
753 { 767 {
754 } 768 }
755 769
756 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 770 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
757 { 771 {
758 } 772 }
759 public virtual void SendAbortXferPacket(ulong xferID) 773 public virtual void SendAbortXferPacket(ulong xferID)
@@ -903,10 +917,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
903 917
904 public void Close() 918 public void Close()
905 { 919 {
906 Close(false); 920 Close(true, false);
907 } 921 }
908 922
909 public void Close(bool force) 923 public void Close(bool sendStop, bool force)
910 { 924 {
911 // Remove ourselves from the scene 925 // Remove ourselves from the scene
912 m_scene.RemoveClient(AgentId, false); 926 m_scene.RemoveClient(AgentId, false);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..8c9c006 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -143,10 +143,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
144 int.MaxValue); 144 int.MaxValue);
145 145
146 m_log.DebugFormat( 146// m_log.DebugFormat(
147 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 147// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
148 firstname, lastname, npcAvatar.AgentId, owner, 148// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
149 senseAsAgent, position, scene.RegionInfo.RegionName);
150 149
151 AgentCircuitData acd = new AgentCircuitData(); 150 AgentCircuitData acd = new AgentCircuitData();
152 acd.AgentID = npcAvatar.AgentId; 151 acd.AgentID = npcAvatar.AgentId;
@@ -169,36 +168,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 168 }
170 */ 169 */
171 170
172 lock (m_avatars) 171 ManualResetEvent ev = new ManualResetEvent(false);
173 {
174 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
175 acd);
176 scene.AddNewClient(npcAvatar, PresenceType.Npc);
177 172
178 ScenePresence sp; 173 Util.FireAndForget(delegate(object x) {
179 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 174 lock (m_avatars)
180 { 175 {
181 /* 176 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
182 m_log.DebugFormat( 177 scene.AddNewClient(npcAvatar, PresenceType.Npc);
183 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
184 sp.Name, sp.UUID);
185 */
186
187 sp.CompleteMovement(npcAvatar, false);
188 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
189 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
190 npcAvatar.AgentId, sp.Name);
191 178
192 return npcAvatar.AgentId; 179 ScenePresence sp;
193 } 180 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
194 else 181 {
195 { 182 sp.CompleteMovement(npcAvatar, false);
196 m_log.WarnFormat( 183 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
197 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}", 184// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
198 sp.Name, sp.UUID); 185 }
199 return UUID.Zero;
200 } 186 }
201 } 187 ev.Set();
188 });
189
190 ev.WaitOne();
191
192// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
193
194 return npcAvatar.AgentId;
202 } 195 }
203 196
204 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 197 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -211,10 +204,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
211 ScenePresence sp; 204 ScenePresence sp;
212 if (scene.TryGetScenePresence(agentID, out sp)) 205 if (scene.TryGetScenePresence(agentID, out sp))
213 { 206 {
214 m_log.DebugFormat( 207// m_log.DebugFormat(
215 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 208// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
216 sp.Name, pos, scene.RegionInfo.RegionName, 209// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
217 noFly, landAtTarget);
218 210
219 sp.MoveToTarget(pos, noFly, landAtTarget); 211 sp.MoveToTarget(pos, noFly, landAtTarget);
220 sp.SetAlwaysRun = running; 212 sp.SetAlwaysRun = running;
@@ -385,10 +377,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
385 */ 377 */
386 scene.RemoveClient(agentID, false); 378 scene.RemoveClient(agentID, false);
387 m_avatars.Remove(agentID); 379 m_avatars.Remove(agentID);
388 /* 380
389 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", 381// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
390 agentID, av.Name);
391 */
392 return true; 382 return true;
393 } 383 }
394 } 384 }
@@ -405,9 +395,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
405 { 395 {
406 NPCAvatar av; 396 NPCAvatar av;
407 if (m_avatars.TryGetValue(npcID, out av)) 397 if (m_avatars.TryGetValue(npcID, out av))
398 {
399 if (npcID == callerID)
400 return true;
408 return CheckPermissions(av, callerID); 401 return CheckPermissions(av, callerID);
402 }
409 else 403 else
404 {
410 return false; 405 return false;
406 }
411 } 407 }
412 } 408 }
413 409
@@ -419,8 +415,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
419 /// <returns>true if they do, false if they don't.</returns> 415 /// <returns>true if they do, false if they don't.</returns>
420 private bool CheckPermissions(NPCAvatar av, UUID callerID) 416 private bool CheckPermissions(NPCAvatar av, UUID callerID)
421 { 417 {
422 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 418 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
423 av.OwnerID == callerID;
424 } 419 }
425 } 420 }
426} 421}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index bf23040..34362af 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
110 // ScenePresence.SendInitialData() to reset our entire appearance. 110 // ScenePresence.SendInitialData() to reset our entire appearance.
111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
112 112
113 m_afMod.SetAppearance(sp, originalTe, null); 113 m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
114 114
115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); 115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
116 116