diff options
Diffstat (limited to '')
7 files changed, 84 insertions, 84 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index ceb3332..79b80f8 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -63,28 +63,28 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
63 | /// If specified in Regions.ini, the settings should be within the region's section name. | 63 | /// If specified in Regions.ini, the settings should be within the region's section name. |
64 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. | 64 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. |
65 | /// Region-specific settings take precedence. | 65 | /// Region-specific settings take precedence. |
66 | /// | 66 | /// |
67 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | 67 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. |
68 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | 68 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! |
69 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 69 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. |
70 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | 70 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. |
71 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | 71 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. |
72 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. | 72 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. |
73 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | 73 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). |
74 | /// The number of minutes between each backup attempt. | 74 | /// The number of minutes between each backup attempt. |
75 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | 75 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. |
76 | /// AutoBackupBusyCheck: True/False. Default: True. | 76 | /// AutoBackupBusyCheck: True/False. Default: True. |
77 | /// If True, we will only take an auto-backup if a set of conditions are met. | 77 | /// If True, we will only take an auto-backup if a set of conditions are met. |
78 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | 78 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. |
79 | /// AutoBackupSkipAssets | 79 | /// AutoBackupSkipAssets |
80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately | 80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately |
81 | /// AutoBackupKeepFilesForDays | 81 | /// AutoBackupKeepFilesForDays |
82 | /// Backup files older than this value (in days) are deleted during the current backup process, 0 will disable this and keep all backup files indefinitely | 82 | /// Backup files older than this value (in days) are deleted during the current backup process, 0 will disable this and keep all backup files indefinitely |
83 | /// AutoBackupScript: String. Default: not specified (disabled). | 83 | /// AutoBackupScript: String. Default: not specified (disabled). |
84 | /// File path to an executable script or binary to run when an automatic backup is taken. | 84 | /// File path to an executable script or binary to run when an automatic backup is taken. |
85 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. | 85 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. |
86 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! | 86 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! |
87 | /// argv[1] of the executed file/script will be the file name of the generated OAR. | 87 | /// argv[1] of the executed file/script will be the file name of the generated OAR. |
88 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. | 88 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. |
89 | /// AutoBackupNaming: string. Default: Time. | 89 | /// AutoBackupNaming: string. Default: Time. |
90 | /// One of three strings (case insensitive): | 90 | /// One of three strings (case insensitive): |
@@ -295,7 +295,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
295 | if (args.Length != 2) { | 295 | if (args.Length != 2) { |
296 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); | 296 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); |
297 | return; | 297 | return; |
298 | } | 298 | } |
299 | bool found = false; | 299 | bool found = false; |
300 | string name = args [1]; | 300 | string name = args [1]; |
301 | lock (m_Scenes) { | 301 | lock (m_Scenes) { |
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs index ce7c368..b90f0c4 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
35 | /// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque. | 35 | /// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque. |
36 | /// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation. | 36 | /// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation. |
37 | /// </summary> | 37 | /// </summary> |
38 | /// | 38 | /// |
39 | public class AutoBackupModuleState | 39 | public class AutoBackupModuleState |
40 | { | 40 | { |
41 | private Dictionary<Guid, string> m_liveRequests = null; | 41 | private Dictionary<Guid, string> m_liveRequests = null; |
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 8565f5a..47edeb9 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -151,13 +151,13 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
151 | // to the command line parameters you use to start up your client | 151 | // to the command line parameters you use to start up your client |
152 | // This commonly looks like -helperuri http://127.0.0.1:9000/ | 152 | // This commonly looks like -helperuri http://127.0.0.1:9000/ |
153 | 153 | ||
154 | 154 | ||
155 | // Local Server.. enables functionality only. | 155 | // Local Server.. enables functionality only. |
156 | httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func); | 156 | httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func); |
157 | httpServer.AddXmlRPCHandler("buyCurrency", buy_func); | 157 | httpServer.AddXmlRPCHandler("buyCurrency", buy_func); |
158 | httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func); | 158 | httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func); |
159 | httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func); | 159 | httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func); |
160 | 160 | ||
161 | } | 161 | } |
162 | 162 | ||
163 | if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) | 163 | if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
212 | 212 | ||
213 | bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); | 213 | bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); |
214 | 214 | ||
215 | 215 | ||
216 | BalanceUpdate(fromID, toID, give_result, description); | 216 | BalanceUpdate(fromID, toID, give_result, description); |
217 | 217 | ||
218 | return give_result; | 218 | return give_result; |
@@ -303,7 +303,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
303 | private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description) | 303 | private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description) |
304 | { | 304 | { |
305 | bool result = true; | 305 | bool result = true; |
306 | 306 | ||
307 | return result; | 307 | return result; |
308 | } | 308 | } |
309 | 309 | ||
@@ -377,10 +377,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
377 | else | 377 | else |
378 | { | 378 | { |
379 | m_log.ErrorFormat( | 379 | m_log.ErrorFormat( |
380 | "[MONEY]: Could not resolve user {0}", | 380 | "[MONEY]: Could not resolve user {0}", |
381 | agentID); | 381 | agentID); |
382 | } | 382 | } |
383 | 383 | ||
384 | return String.Empty; | 384 | return String.Empty; |
385 | } | 385 | } |
386 | 386 | ||
@@ -464,7 +464,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
464 | Hashtable quoteResponse = new Hashtable(); | 464 | Hashtable quoteResponse = new Hashtable(); |
465 | XmlRpcResponse returnval = new XmlRpcResponse(); | 465 | XmlRpcResponse returnval = new XmlRpcResponse(); |
466 | 466 | ||
467 | 467 | ||
468 | Hashtable currencyResponse = new Hashtable(); | 468 | Hashtable currencyResponse = new Hashtable(); |
469 | currencyResponse.Add("estimatedCost", 0); | 469 | currencyResponse.Add("estimatedCost", 0); |
470 | currencyResponse.Add("currencyBuy", amount); | 470 | currencyResponse.Add("currencyBuy", amount); |
@@ -475,7 +475,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
475 | 475 | ||
476 | returnval.Value = quoteResponse; | 476 | returnval.Value = quoteResponse; |
477 | return returnval; | 477 | return returnval; |
478 | 478 | ||
479 | 479 | ||
480 | 480 | ||
481 | } | 481 | } |
@@ -485,7 +485,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
485 | // Hashtable requestData = (Hashtable) request.Params[0]; | 485 | // Hashtable requestData = (Hashtable) request.Params[0]; |
486 | // UUID agentId = UUID.Zero; | 486 | // UUID agentId = UUID.Zero; |
487 | // int amount = 0; | 487 | // int amount = 0; |
488 | 488 | ||
489 | XmlRpcResponse returnval = new XmlRpcResponse(); | 489 | XmlRpcResponse returnval = new XmlRpcResponse(); |
490 | Hashtable returnresp = new Hashtable(); | 490 | Hashtable returnresp = new Hashtable(); |
491 | returnresp.Add("success", true); | 491 | returnresp.Add("success", true); |
@@ -536,7 +536,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
536 | 536 | ||
537 | // UUID agentId = UUID.Zero; | 537 | // UUID agentId = UUID.Zero; |
538 | // int amount = 0; | 538 | // int amount = 0; |
539 | 539 | ||
540 | retparam.Add("success", true); | 540 | retparam.Add("success", true); |
541 | ret.Value = retparam; | 541 | ret.Value = retparam; |
542 | 542 | ||
@@ -553,7 +553,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
553 | /// <param name="agentID"></param> | 553 | /// <param name="agentID"></param> |
554 | private void CheckExistAndRefreshFunds(UUID agentID) | 554 | private void CheckExistAndRefreshFunds(UUID agentID) |
555 | { | 555 | { |
556 | 556 | ||
557 | } | 557 | } |
558 | 558 | ||
559 | /// <summary> | 559 | /// <summary> |
@@ -564,13 +564,13 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
564 | private int GetFundsForAgentID(UUID AgentID) | 564 | private int GetFundsForAgentID(UUID AgentID) |
565 | { | 565 | { |
566 | int returnfunds = 0; | 566 | int returnfunds = 0; |
567 | 567 | ||
568 | return returnfunds; | 568 | return returnfunds; |
569 | } | 569 | } |
570 | 570 | ||
571 | // private void SetLocalFundsForAgentID(UUID AgentID, int amount) | 571 | // private void SetLocalFundsForAgentID(UUID AgentID, int amount) |
572 | // { | 572 | // { |
573 | 573 | ||
574 | // } | 574 | // } |
575 | 575 | ||
576 | #endregion | 576 | #endregion |
@@ -689,7 +689,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
689 | /// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/> | 689 | /// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/> |
690 | public void ClientClosed(UUID AgentID, Scene scene) | 690 | public void ClientClosed(UUID AgentID, Scene scene) |
691 | { | 691 | { |
692 | 692 | ||
693 | } | 693 | } |
694 | 694 | ||
695 | /// <summary> | 695 | /// <summary> |
@@ -708,19 +708,19 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
708 | 708 | ||
709 | private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e) | 709 | private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e) |
710 | { | 710 | { |
711 | 711 | ||
712 | 712 | ||
713 | lock (e) | 713 | lock (e) |
714 | { | 714 | { |
715 | e.economyValidated = true; | 715 | e.economyValidated = true; |
716 | } | 716 | } |
717 | 717 | ||
718 | 718 | ||
719 | } | 719 | } |
720 | 720 | ||
721 | private void processLandBuy(Object osender, EventManager.LandBuyArgs e) | 721 | private void processLandBuy(Object osender, EventManager.LandBuyArgs e) |
722 | { | 722 | { |
723 | 723 | ||
724 | } | 724 | } |
725 | 725 | ||
726 | /// <summary> | 726 | /// <summary> |
@@ -730,7 +730,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
730 | /// <param name="e"></param> | 730 | /// <param name="e"></param> |
731 | private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e) | 731 | private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e) |
732 | { | 732 | { |
733 | 733 | ||
734 | } | 734 | } |
735 | 735 | ||
736 | /// <summary> | 736 | /// <summary> |
@@ -739,7 +739,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
739 | /// <param name="avatar"></param> | 739 | /// <param name="avatar"></param> |
740 | private void MakeChildAgent(ScenePresence avatar) | 740 | private void MakeChildAgent(ScenePresence avatar) |
741 | { | 741 | { |
742 | 742 | ||
743 | } | 743 | } |
744 | 744 | ||
745 | /// <summary> | 745 | /// <summary> |
@@ -748,7 +748,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
748 | /// <param name="AgentId"></param> | 748 | /// <param name="AgentId"></param> |
749 | private void ClientLoggedOut(UUID AgentId, Scene scene) | 749 | private void ClientLoggedOut(UUID AgentId, Scene scene) |
750 | { | 750 | { |
751 | 751 | ||
752 | } | 752 | } |
753 | 753 | ||
754 | /// <summary> | 754 | /// <summary> |
@@ -768,7 +768,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
768 | /// <param name="regionID"></param> | 768 | /// <param name="regionID"></param> |
769 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | 769 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
770 | { | 770 | { |
771 | 771 | ||
772 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | 772 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); |
773 | } | 773 | } |
774 | 774 | ||
@@ -809,12 +809,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
809 | 809 | ||
810 | Scene s = LocateSceneClientIn(remoteClient.AgentId); | 810 | Scene s = LocateSceneClientIn(remoteClient.AgentId); |
811 | 811 | ||
812 | // Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless | 812 | // Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless |
813 | // combined with other implementations. We're actually validating that the client is sending the data | 813 | // combined with other implementations. We're actually validating that the client is sending the data |
814 | // that it should. In theory, the client should already know what to send here because it'll see it when it | 814 | // that it should. In theory, the client should already know what to send here because it'll see it when it |
815 | // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an | 815 | // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an |
816 | // old idea of what the object properties are. Viewer developer Hazim informed us that the base module | 816 | // old idea of what the object properties are. Viewer developer Hazim informed us that the base module |
817 | // didn't check the client sent data against the object do any. Since the base modules are the | 817 | // didn't check the client sent data against the object do any. Since the base modules are the |
818 | // 'crowning glory' examples of good practice.. | 818 | // 'crowning glory' examples of good practice.. |
819 | 819 | ||
820 | // Validate that the object exists in the scene the user is in | 820 | // Validate that the object exists in the scene the user is in |
@@ -824,15 +824,15 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
824 | remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false); | 824 | remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false); |
825 | return; | 825 | return; |
826 | } | 826 | } |
827 | 827 | ||
828 | // Validate that the client sent the price that the object is being sold for | 828 | // Validate that the client sent the price that the object is being sold for |
829 | if (part.SalePrice != salePrice) | 829 | if (part.SalePrice != salePrice) |
830 | { | 830 | { |
831 | remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false); | 831 | remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false); |
832 | return; | 832 | return; |
833 | } | 833 | } |
834 | 834 | ||
835 | // Validate that the client sent the proper sale type the object has set | 835 | // Validate that the client sent the proper sale type the object has set |
836 | if (part.ObjectSaleType != saleType) | 836 | if (part.ObjectSaleType != saleType) |
837 | { | 837 | { |
838 | remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false); | 838 | remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 0cabe47..6a7c735 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
49 | } | 49 | } |
50 | 50 | ||
51 | public delegate void ChatToNPC( | 51 | public delegate void ChatToNPC( |
52 | string message, byte type, Vector3 fromPos, string fromName, | 52 | string message, byte type, Vector3 fromPos, string fromName, |
53 | UUID fromAgentID, UUID ownerID, byte source, byte audible); | 53 | UUID fromAgentID, UUID ownerID, byte source, byte audible); |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
@@ -223,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
223 | { | 223 | { |
224 | 224 | ||
225 | } | 225 | } |
226 | 226 | ||
227 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, | 227 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, |
228 | Quaternion SitOrientation, bool autopilot, | 228 | Quaternion SitOrientation, bool autopilot, |
229 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) | 229 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
519 | public event AvatarInterestUpdate OnAvatarInterestUpdate; | 519 | public event AvatarInterestUpdate OnAvatarInterestUpdate; |
520 | 520 | ||
521 | public event PlacesQuery OnPlacesQuery; | 521 | public event PlacesQuery OnPlacesQuery; |
522 | 522 | ||
523 | public event FindAgentUpdate OnFindAgent; | 523 | public event FindAgentUpdate OnFindAgent; |
524 | public event TrackAgentUpdate OnTrackAgent; | 524 | public event TrackAgentUpdate OnTrackAgent; |
525 | public event NewUserReport OnUserReport; | 525 | public event NewUserReport OnUserReport; |
@@ -931,7 +931,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
931 | OnRegionHandShakeReply(this); | 931 | OnRegionHandShakeReply(this); |
932 | } | 932 | } |
933 | } | 933 | } |
934 | 934 | ||
935 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | 935 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
936 | { | 936 | { |
937 | } | 937 | } |
@@ -951,7 +951,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
951 | public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) | 951 | public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) |
952 | { | 952 | { |
953 | } | 953 | } |
954 | 954 | ||
955 | public void SendImageNotFound(UUID imageid) | 955 | public void SendImageNotFound(UUID imageid) |
956 | { | 956 | { |
957 | } | 957 | } |
@@ -959,7 +959,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
959 | public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) | 959 | public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) |
960 | { | 960 | { |
961 | } | 961 | } |
962 | 962 | ||
963 | public void SendShutdownConnectionNotice() | 963 | public void SendShutdownConnectionNotice() |
964 | { | 964 | { |
965 | } | 965 | } |
@@ -970,7 +970,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
970 | 970 | ||
971 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) | 971 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) |
972 | { | 972 | { |
973 | 973 | ||
974 | } | 974 | } |
975 | 975 | ||
976 | public void SendObjectPropertiesReply(ISceneEntity entity) | 976 | public void SendObjectPropertiesReply(ISceneEntity entity) |
@@ -984,7 +984,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
984 | public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) | 984 | public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) |
985 | { | 985 | { |
986 | } | 986 | } |
987 | 987 | ||
988 | public void SendViewerTime(int phase) | 988 | public void SendViewerTime(int phase) |
989 | { | 989 | { |
990 | } | 990 | } |
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1029 | // We never start the client, so always fail. | 1029 | // We never start the client, so always fail. |
1030 | throw new NotImplementedException(); | 1030 | throw new NotImplementedException(); |
1031 | } | 1031 | } |
1032 | 1032 | ||
1033 | public void Stop() | 1033 | public void Stop() |
1034 | { | 1034 | { |
1035 | } | 1035 | } |
@@ -1224,11 +1224,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1224 | public void SendJoinGroupReply(UUID groupID, bool success) | 1224 | public void SendJoinGroupReply(UUID groupID, bool success) |
1225 | { | 1225 | { |
1226 | } | 1226 | } |
1227 | 1227 | ||
1228 | public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success) | 1228 | public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success) |
1229 | { | 1229 | { |
1230 | } | 1230 | } |
1231 | 1231 | ||
1232 | public void SendLeaveGroupReply(UUID groupID, bool success) | 1232 | public void SendLeaveGroupReply(UUID groupID, bool success) |
1233 | { | 1233 | { |
1234 | } | 1234 | } |
@@ -1318,7 +1318,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1318 | { | 1318 | { |
1319 | } | 1319 | } |
1320 | #endregion | 1320 | #endregion |
1321 | 1321 | ||
1322 | public void SendRebakeAvatarTextures(UUID textureID) | 1322 | public void SendRebakeAvatarTextures(UUID textureID) |
1323 | { | 1323 | { |
1324 | } | 1324 | } |
@@ -1326,15 +1326,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1326 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | 1326 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) |
1327 | { | 1327 | { |
1328 | } | 1328 | } |
1329 | 1329 | ||
1330 | public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt) | 1330 | public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt) |
1331 | { | 1331 | { |
1332 | } | 1332 | } |
1333 | 1333 | ||
1334 | public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier) | 1334 | public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier) |
1335 | { | 1335 | { |
1336 | } | 1336 | } |
1337 | 1337 | ||
1338 | public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt) | 1338 | public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt) |
1339 | { | 1339 | { |
1340 | } | 1340 | } |
@@ -1354,7 +1354,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1354 | public void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId) | 1354 | public void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId) |
1355 | { | 1355 | { |
1356 | } | 1356 | } |
1357 | 1357 | ||
1358 | public void SendAgentTerseUpdate(ISceneEntity presence) | 1358 | public void SendAgentTerseUpdate(ISceneEntity presence) |
1359 | { | 1359 | { |
1360 | } | 1360 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a892cf4..9a1ea73 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -209,10 +209,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
209 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); | 209 | UserAccountHelpers.CreateUserWithInventory(m_scene, userId); |
210 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 210 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
211 | 211 | ||
212 | InventoryItemBase att1Item | 212 | InventoryItemBase att1Item |
213 | = UserInventoryHelpers.CreateInventoryItem( | 213 | = UserInventoryHelpers.CreateInventoryItem( |
214 | m_scene, "att1", TestHelpers.ParseTail(0x2), TestHelpers.ParseTail(0x3), sp.UUID, InventoryType.Object); | 214 | m_scene, "att1", TestHelpers.ParseTail(0x2), TestHelpers.ParseTail(0x3), sp.UUID, InventoryType.Object); |
215 | InventoryItemBase att2Item | 215 | InventoryItemBase att2Item |
216 | = UserInventoryHelpers.CreateInventoryItem( | 216 | = UserInventoryHelpers.CreateInventoryItem( |
217 | m_scene, "att2", TestHelpers.ParseTail(0x12), TestHelpers.ParseTail(0x13), sp.UUID, InventoryType.Object); | 217 | m_scene, "att2", TestHelpers.ParseTail(0x12), TestHelpers.ParseTail(0x13), sp.UUID, InventoryType.Object); |
218 | 218 | ||
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index bea3a1e..d0d726c 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -54,38 +54,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
54 | private Scene m_scene; | 54 | private Scene m_scene; |
55 | 55 | ||
56 | public string Name { get { return "Scene Commands Module"; } } | 56 | public string Name { get { return "Scene Commands Module"; } } |
57 | 57 | ||
58 | public Type ReplaceableInterface { get { return null; } } | 58 | public Type ReplaceableInterface { get { return null; } } |
59 | 59 | ||
60 | public void Initialise(IConfigSource source) | 60 | public void Initialise(IConfigSource source) |
61 | { | 61 | { |
62 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); | 62 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); |
63 | } | 63 | } |
64 | 64 | ||
65 | public void PostInitialise() | 65 | public void PostInitialise() |
66 | { | 66 | { |
67 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); | 67 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); |
68 | } | 68 | } |
69 | 69 | ||
70 | public void Close() | 70 | public void Close() |
71 | { | 71 | { |
72 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); | 72 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); |
73 | } | 73 | } |
74 | 74 | ||
75 | public void AddRegion(Scene scene) | 75 | public void AddRegion(Scene scene) |
76 | { | 76 | { |
77 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | 77 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
78 | 78 | ||
79 | m_scene = scene; | 79 | m_scene = scene; |
80 | 80 | ||
81 | m_scene.RegisterModuleInterface<ISceneCommandsModule>(this); | 81 | m_scene.RegisterModuleInterface<ISceneCommandsModule>(this); |
82 | } | 82 | } |
83 | 83 | ||
84 | public void RemoveRegion(Scene scene) | 84 | public void RemoveRegion(Scene scene) |
85 | { | 85 | { |
86 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | 86 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
87 | } | 87 | } |
88 | 88 | ||
89 | public void RegionLoaded(Scene scene) | 89 | public void RegionLoaded(Scene scene) |
90 | { | 90 | { |
91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | 91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
@@ -101,7 +101,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
101 | + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" | 101 | + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" |
102 | + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" | 102 | + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" |
103 | + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n" | 103 | + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n" |
104 | + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" | 104 | + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" |
105 | + "collisions - if false then collisions with other objects are turned off.\n" | 105 | + "collisions - if false then collisions with other objects are turned off.\n" |
106 | + "pbackup - if false then periodic scene backup is turned off.\n" | 106 | + "pbackup - if false then periodic scene backup is turned off.\n" |
107 | + "physics - if false then all physics objects are non-physical.\n" | 107 | + "physics - if false then all physics objects are non-physical.\n" |
@@ -213,7 +213,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
213 | 213 | ||
214 | // FIXME: This can only come from the console at the moment but might not always be true. | 214 | // FIXME: This can only come from the console at the moment but might not always be true. |
215 | if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue)) | 215 | if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue)) |
216 | m_scene.SendPeriodicAppearanceUpdates = newValue; | 216 | m_scene.SendPeriodicAppearanceUpdates = newValue; |
217 | } | 217 | } |
218 | 218 | ||
219 | if (options.ContainsKey("client-pos-upd")) | 219 | if (options.ContainsKey("client-pos-upd")) |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
222 | 222 | ||
223 | // FIXME: This can only come from the console at the moment but might not always be true. | 223 | // FIXME: This can only come from the console at the moment but might not always be true. |
224 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue)) | 224 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue)) |
225 | m_scene.RootPositionUpdateTolerance = newValue; | 225 | m_scene.RootPositionUpdateTolerance = newValue; |
226 | } | 226 | } |
227 | 227 | ||
228 | if (options.ContainsKey("client-rot-upd")) | 228 | if (options.ContainsKey("client-rot-upd")) |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
231 | 231 | ||
232 | // FIXME: This can only come from the console at the moment but might not always be true. | 232 | // FIXME: This can only come from the console at the moment but might not always be true. |
233 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue)) | 233 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue)) |
234 | m_scene.RootRotationUpdateTolerance = newValue; | 234 | m_scene.RootRotationUpdateTolerance = newValue; |
235 | } | 235 | } |
236 | 236 | ||
237 | if (options.ContainsKey("client-vel-upd")) | 237 | if (options.ContainsKey("client-vel-upd")) |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
240 | 240 | ||
241 | // FIXME: This can only come from the console at the moment but might not always be true. | 241 | // FIXME: This can only come from the console at the moment but might not always be true. |
242 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue)) | 242 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue)) |
243 | m_scene.RootVelocityUpdateTolerance = newValue; | 243 | m_scene.RootVelocityUpdateTolerance = newValue; |
244 | } | 244 | } |
245 | 245 | ||
246 | if (options.ContainsKey("root-upd-per")) | 246 | if (options.ContainsKey("root-upd-per")) |
@@ -249,7 +249,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
249 | 249 | ||
250 | // FIXME: This can only come from the console at the moment but might not always be true. | 250 | // FIXME: This can only come from the console at the moment but might not always be true. |
251 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue)) | 251 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue)) |
252 | m_scene.RootTerseUpdatePeriod = newValue; | 252 | m_scene.RootTerseUpdatePeriod = newValue; |
253 | } | 253 | } |
254 | 254 | ||
255 | if (options.ContainsKey("child-upd-per")) | 255 | if (options.ContainsKey("child-upd-per")) |
@@ -258,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
258 | 258 | ||
259 | // FIXME: This can only come from the console at the moment but might not always be true. | 259 | // FIXME: This can only come from the console at the moment but might not always be true. |
260 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue)) | 260 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue)) |
261 | m_scene.ChildTerseUpdatePeriod = newValue; | 261 | m_scene.ChildTerseUpdatePeriod = newValue; |
262 | } | 262 | } |
263 | 263 | ||
264 | if (options.ContainsKey("pbackup")) | 264 | if (options.ContainsKey("pbackup")) |
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index e4a3382..e22c6ea 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -45,7 +45,7 @@ using System.IO; | |||
45 | namespace OpenSim.Region.OptionalModules.World.TreePopulator | 45 | namespace OpenSim.Region.OptionalModules.World.TreePopulator |
46 | { | 46 | { |
47 | /// <summary> | 47 | /// <summary> |
48 | /// Version 2.02 - Still hacky | 48 | /// Version 2.02 - Still hacky |
49 | /// </summary> | 49 | /// </summary> |
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] |
51 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule | 51 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule |
@@ -60,7 +60,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
60 | public string m_name; | 60 | public string m_name; |
61 | public Boolean m_frozen; | 61 | public Boolean m_frozen; |
62 | public Tree m_tree_type; | 62 | public Tree m_tree_type; |
63 | public int m_tree_quantity; | 63 | public int m_tree_quantity; |
64 | public float m_treeline_low; | 64 | public float m_treeline_low; |
65 | public float m_treeline_high; | 65 | public float m_treeline_high; |
66 | public Vector3 m_seed_point; | 66 | public Vector3 m_seed_point; |
@@ -78,7 +78,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
78 | { | 78 | { |
79 | } | 79 | } |
80 | 80 | ||
81 | public Copse(string fileName, Boolean planted) | 81 | public Copse(string fileName, Boolean planted) |
82 | { | 82 | { |
83 | Copse cp = (Copse)DeserializeObject(fileName); | 83 | Copse cp = (Copse)DeserializeObject(fileName); |
84 | 84 | ||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
139 | { | 139 | { |
140 | string frozen = (this.m_frozen ? "F" : "A"); | 140 | string frozen = (this.m_frozen ? "F" : "A"); |
141 | 141 | ||
142 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", | 142 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", |
143 | frozen, | 143 | frozen, |
144 | this.m_name, | 144 | this.m_name, |
145 | this.m_tree_quantity, | 145 | this.m_tree_quantity, |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
156 | 156 | ||
157 | private List<Copse> m_copse; | 157 | private List<Copse> m_copse; |
158 | 158 | ||
159 | private double m_update_ms = 1000.0; // msec between updates | 159 | private double m_update_ms = 1000.0; // msec between updates |
160 | private bool m_active_trees = false; | 160 | private bool m_active_trees = false; |
161 | 161 | ||
162 | Timer CalculateTrees; | 162 | Timer CalculateTrees; |
@@ -174,7 +174,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
174 | 174 | ||
175 | public void Initialise(IConfigSource config) | 175 | public void Initialise(IConfigSource config) |
176 | { | 176 | { |
177 | 177 | ||
178 | // ini file settings | 178 | // ini file settings |
179 | try | 179 | try |
180 | { | 180 | { |
@@ -621,11 +621,11 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
621 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; | 621 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; |
622 | CalculateTrees.Start(); | 622 | CalculateTrees.Start(); |
623 | } | 623 | } |
624 | else | 624 | else |
625 | { | 625 | { |
626 | CalculateTrees.Stop(); | 626 | CalculateTrees.Stop(); |
627 | } | 627 | } |
628 | } | 628 | } |
629 | 629 | ||
630 | private void growTrees() | 630 | private void growTrees() |
631 | { | 631 | { |
@@ -670,7 +670,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
670 | if (copse.m_trees.Count < copse.m_tree_quantity) | 670 | if (copse.m_trees.Count < copse.m_tree_quantity) |
671 | { | 671 | { |
672 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height | 672 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height |
673 | if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0) | 673 | if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0) |
674 | { | 674 | { |
675 | if (Util.RandomClass.NextDouble() > 0.75) | 675 | if (Util.RandomClass.NextDouble() > 0.75) |
676 | { | 676 | { |