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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs3
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs5
2 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 03b52c0..d0b822c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
44 private readonly string m_firstname; 44 private readonly string m_firstname;
45 private readonly string m_lastname; 45 private readonly string m_lastname;
46 private readonly Vector3 m_startPos; 46 private readonly Vector3 m_startPos;
47 private readonly UUID m_uuid = UUID.Random(); 47 private UUID m_uuid = UUID.Random();
48 private readonly Scene m_scene; 48 private readonly Scene m_scene;
49 private readonly UUID m_ownerID; 49 private readonly UUID m_ownerID;
50 50
@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
444 public virtual UUID AgentId 444 public virtual UUID AgentId
445 { 445 {
446 get { return m_uuid; } 446 get { return m_uuid; }
447 set { m_uuid = value; }
447 } 448 }
448 449
449 public UUID SessionId 450 public UUID SessionId
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index a0ae55a..6803644 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 155 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
156 156
157 sp.CompleteMovement(npcAvatar, false); 157 sp.CompleteMovement(npcAvatar, false);
158 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
158 } 159 }
159 else 160 else
160 { 161 {
161 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 162 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
163 npcAvatar.AgentId = UUID.Zero;
162 } 164 }
163 165
164 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
165 } 166 }
166 ev.Set(); 167 ev.Set();
167 }); 168 });
168 169
169 ev.WaitOne(); 170 ev.WaitOne();
170 171
171 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); 172// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
172 173
173 return npcAvatar.AgentId; 174 return npcAvatar.AgentId;
174 } 175 }