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Diffstat (limited to 'OpenSim/Region/OptionalModules/World/SceneCommands')
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index d0d726c..45edbda 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -96,7 +96,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
96 "List current scene options.", 96 "List current scene options.",
97 "active - if false then main scene update and maintenance loops are suspended.\n" 97 "active - if false then main scene update and maintenance loops are suspended.\n"
98 + "animations - if true then extra animations debug information is logged.\n" 98 + "animations - if true then extra animations debug information is logged.\n"
99 + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
100 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" 99 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
101 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" 100 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
102 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" 101 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
@@ -117,7 +116,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
117 "Turn on scene debugging options.", 116 "Turn on scene debugging options.",
118 "active - if false then main scene update and maintenance loops are suspended.\n" 117 "active - if false then main scene update and maintenance loops are suspended.\n"
119 + "animations - if true then extra animations debug information is logged.\n" 118 + "animations - if true then extra animations debug information is logged.\n"
120 + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
121 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" 119 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
122 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" 120 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
123 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" 121 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
@@ -153,7 +151,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
153 ConsoleDisplayList cdl = new ConsoleDisplayList(); 151 ConsoleDisplayList cdl = new ConsoleDisplayList();
154 cdl.AddRow("active", m_scene.Active); 152 cdl.AddRow("active", m_scene.Active);
155 cdl.AddRow("animations", m_scene.DebugAnimations); 153 cdl.AddRow("animations", m_scene.DebugAnimations);
156 cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates);
157 cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance); 154 cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
158 cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance); 155 cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
159 cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance); 156 cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
@@ -207,15 +204,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
207 m_scene.DebugAnimations = active; 204 m_scene.DebugAnimations = active;
208 } 205 }
209 206
210 if (options.ContainsKey("appear-refresh"))
211 {
212 bool newValue;
213
214 // FIXME: This can only come from the console at the moment but might not always be true.
215 if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue))
216 m_scene.SendPeriodicAppearanceUpdates = newValue;
217 }
218
219 if (options.ContainsKey("client-pos-upd")) 207 if (options.ContainsKey("client-pos-upd"))
220 { 208 {
221 float newValue; 209 float newValue;