diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs new file mode 100644 index 0000000..0927c4f --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -0,0 +1,337 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using Mono.Addins; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that just holds commands for inspecting avatar appearance. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")] | ||
50 | public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule | ||
51 | { | ||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private Scene m_scene; | ||
55 | |||
56 | public string Name { get { return "Scene Commands Module"; } } | ||
57 | |||
58 | public Type ReplaceableInterface { get { return null; } } | ||
59 | |||
60 | public void Initialise(IConfigSource source) | ||
61 | { | ||
62 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); | ||
63 | } | ||
64 | |||
65 | public void PostInitialise() | ||
66 | { | ||
67 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); | ||
68 | } | ||
69 | |||
70 | public void Close() | ||
71 | { | ||
72 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) | ||
76 | { | ||
77 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
78 | |||
79 | m_scene = scene; | ||
80 | |||
81 | m_scene.RegisterModuleInterface<ISceneCommandsModule>(this); | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | // m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
87 | } | ||
88 | |||
89 | public void RegionLoaded(Scene scene) | ||
90 | { | ||
91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
92 | |||
93 | scene.AddCommand( | ||
94 | "Debug", this, "debug scene get", | ||
95 | "debug scene get", | ||
96 | "List current scene options.", | ||
97 | "active - if false then main scene update and maintenance loops are suspended.\n" | ||
98 | + "animations - if true then extra animations debug information is logged.\n" | ||
99 | + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n" | ||
100 | + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n" | ||
101 | + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" | ||
102 | + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" | ||
103 | + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" | ||
104 | + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n" | ||
105 | + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" | ||
106 | + "collisions - if false then collisions with other objects are turned off.\n" | ||
107 | + "pbackup - if false then periodic scene backup is turned off.\n" | ||
108 | + "physics - if false then all physics objects are non-physical.\n" | ||
109 | + "scripting - if false then no scripting operations happen.\n" | ||
110 | + "teleport - if true then some extra teleport debug information is logged.\n" | ||
111 | + "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n" | ||
112 | + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.", | ||
113 | HandleDebugSceneGetCommand); | ||
114 | |||
115 | scene.AddCommand( | ||
116 | "Debug", this, "debug scene set", | ||
117 | "debug scene set <param> <value>", | ||
118 | "Turn on scene debugging options.", | ||
119 | "active - if false then main scene update and maintenance loops are suspended.\n" | ||
120 | + "animations - if true then extra animations debug information is logged.\n" | ||
121 | + "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n" | ||
122 | + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n" | ||
123 | + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" | ||
124 | + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n" | ||
125 | + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n" | ||
126 | + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n" | ||
127 | + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n" | ||
128 | + "collisions - if false then collisions with other objects are turned off.\n" | ||
129 | + "pbackup - if false then periodic scene backup is turned off.\n" | ||
130 | + "physics - if false then all physics objects are non-physical.\n" | ||
131 | + "scripting - if false then no scripting operations happen.\n" | ||
132 | + "teleport - if true then some extra teleport debug information is logged.\n" | ||
133 | + "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n" | ||
134 | + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.", | ||
135 | HandleDebugSceneSetCommand); | ||
136 | } | ||
137 | |||
138 | private void HandleDebugSceneGetCommand(string module, string[] args) | ||
139 | { | ||
140 | if (args.Length == 3) | ||
141 | { | ||
142 | if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) | ||
143 | return; | ||
144 | |||
145 | OutputSceneDebugOptions(); | ||
146 | } | ||
147 | else | ||
148 | { | ||
149 | MainConsole.Instance.Output("Usage: debug scene get"); | ||
150 | } | ||
151 | } | ||
152 | |||
153 | private void OutputSceneDebugOptions() | ||
154 | { | ||
155 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
156 | cdl.AddRow("active", m_scene.Active); | ||
157 | cdl.AddRow("animations", m_scene.DebugAnimations); | ||
158 | cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates); | ||
159 | cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance); | ||
160 | cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance); | ||
161 | cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance); | ||
162 | cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance); | ||
163 | cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod); | ||
164 | cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod); | ||
165 | cdl.AddRow("pbackup", m_scene.PeriodicBackup); | ||
166 | cdl.AddRow("physics", m_scene.PhysicsEnabled); | ||
167 | cdl.AddRow("scripting", m_scene.ScriptsEnabled); | ||
168 | cdl.AddRow("teleport", m_scene.DebugTeleporting); | ||
169 | cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer); | ||
170 | cdl.AddRow("updates", m_scene.DebugUpdates); | ||
171 | |||
172 | MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name); | ||
173 | MainConsole.Instance.Output(cdl.ToString()); | ||
174 | } | ||
175 | |||
176 | private void HandleDebugSceneSetCommand(string module, string[] args) | ||
177 | { | ||
178 | if (args.Length == 5) | ||
179 | { | ||
180 | if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) | ||
181 | return; | ||
182 | |||
183 | string key = args[3]; | ||
184 | string value = args[4]; | ||
185 | SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } }); | ||
186 | |||
187 | MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value); | ||
188 | } | ||
189 | else | ||
190 | { | ||
191 | MainConsole.Instance.Output("Usage: debug scene set <param> <value>"); | ||
192 | } | ||
193 | } | ||
194 | |||
195 | public void SetSceneDebugOptions(Dictionary<string, string> options) | ||
196 | { | ||
197 | if (options.ContainsKey("active")) | ||
198 | { | ||
199 | bool active; | ||
200 | |||
201 | if (bool.TryParse(options["active"], out active)) | ||
202 | m_scene.Active = active; | ||
203 | } | ||
204 | |||
205 | if (options.ContainsKey("animations")) | ||
206 | { | ||
207 | bool active; | ||
208 | |||
209 | if (bool.TryParse(options["animations"], out active)) | ||
210 | m_scene.DebugAnimations = active; | ||
211 | } | ||
212 | |||
213 | if (options.ContainsKey("appear-refresh")) | ||
214 | { | ||
215 | bool newValue; | ||
216 | |||
217 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
218 | if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue)) | ||
219 | m_scene.SendPeriodicAppearanceUpdates = newValue; | ||
220 | } | ||
221 | |||
222 | if (options.ContainsKey("child-repri")) | ||
223 | { | ||
224 | double newValue; | ||
225 | |||
226 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
227 | if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out newValue)) | ||
228 | m_scene.ChildReprioritizationDistance = newValue; | ||
229 | } | ||
230 | |||
231 | if (options.ContainsKey("client-pos-upd")) | ||
232 | { | ||
233 | float newValue; | ||
234 | |||
235 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
236 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue)) | ||
237 | m_scene.RootPositionUpdateTolerance = newValue; | ||
238 | } | ||
239 | |||
240 | if (options.ContainsKey("client-rot-upd")) | ||
241 | { | ||
242 | float newValue; | ||
243 | |||
244 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
245 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue)) | ||
246 | m_scene.RootRotationUpdateTolerance = newValue; | ||
247 | } | ||
248 | |||
249 | if (options.ContainsKey("client-vel-upd")) | ||
250 | { | ||
251 | float newValue; | ||
252 | |||
253 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
254 | if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue)) | ||
255 | m_scene.RootVelocityUpdateTolerance = newValue; | ||
256 | } | ||
257 | |||
258 | if (options.ContainsKey("root-upd-per")) | ||
259 | { | ||
260 | int newValue; | ||
261 | |||
262 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
263 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue)) | ||
264 | m_scene.RootTerseUpdatePeriod = newValue; | ||
265 | } | ||
266 | |||
267 | if (options.ContainsKey("child-upd-per")) | ||
268 | { | ||
269 | int newValue; | ||
270 | |||
271 | // FIXME: This can only come from the console at the moment but might not always be true. | ||
272 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue)) | ||
273 | m_scene.ChildTerseUpdatePeriod = newValue; | ||
274 | } | ||
275 | |||
276 | if (options.ContainsKey("pbackup")) | ||
277 | { | ||
278 | bool active; | ||
279 | |||
280 | if (bool.TryParse(options["pbackup"], out active)) | ||
281 | m_scene.PeriodicBackup = active; | ||
282 | } | ||
283 | |||
284 | if (options.ContainsKey("scripting")) | ||
285 | { | ||
286 | bool enableScripts = true; | ||
287 | if (bool.TryParse(options["scripting"], out enableScripts)) | ||
288 | m_scene.ScriptsEnabled = enableScripts; | ||
289 | } | ||
290 | |||
291 | if (options.ContainsKey("physics")) | ||
292 | { | ||
293 | bool enablePhysics; | ||
294 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
295 | m_scene.PhysicsEnabled = enablePhysics; | ||
296 | } | ||
297 | |||
298 | // if (options.ContainsKey("collisions")) | ||
299 | // { | ||
300 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
301 | // // the avatar themselves to collide with the ground. | ||
302 | // } | ||
303 | |||
304 | if (options.ContainsKey("teleport")) | ||
305 | { | ||
306 | bool enableTeleportDebugging; | ||
307 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
308 | m_scene.DebugTeleporting = enableTeleportDebugging; | ||
309 | } | ||
310 | |||
311 | if (options.ContainsKey("update-on-timer")) | ||
312 | { | ||
313 | bool enableUpdateOnTimer; | ||
314 | if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer)) | ||
315 | { | ||
316 | m_scene.UpdateOnTimer = enableUpdateOnTimer; | ||
317 | m_scene.Active = false; | ||
318 | |||
319 | while (m_scene.IsRunning) | ||
320 | Thread.Sleep(20); | ||
321 | |||
322 | m_scene.Active = true; | ||
323 | } | ||
324 | } | ||
325 | |||
326 | if (options.ContainsKey("updates")) | ||
327 | { | ||
328 | bool enableUpdateDebugging; | ||
329 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
330 | { | ||
331 | m_scene.DebugUpdates = enableUpdateDebugging; | ||
332 | GcNotify.Enabled = enableUpdateDebugging; | ||
333 | } | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } \ No newline at end of file | ||