diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
3 files changed, 265 insertions, 46 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 69d6261..4f831a4 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -37,6 +37,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
37 | { | 37 | { |
38 | public class NPCAvatar : IClientAPI | 38 | public class NPCAvatar : IClientAPI |
39 | { | 39 | { |
40 | /// <summary> | ||
41 | /// Signal whether the avatar should land when it reaches a move target | ||
42 | /// </summary> | ||
43 | public bool LandAtTarget { get; set; } | ||
44 | |||
40 | private readonly string m_firstname; | 45 | private readonly string m_firstname; |
41 | private readonly string m_lastname; | 46 | private readonly string m_lastname; |
42 | private readonly Vector3 m_startPos; | 47 | private readonly Vector3 m_startPos; |
@@ -99,6 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
99 | { | 104 | { |
100 | 105 | ||
101 | } | 106 | } |
107 | |||
102 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, | 108 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, |
103 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) | 109 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) |
104 | { | 110 | { |
@@ -189,7 +195,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
189 | public event DeRezObject OnDeRezObject; | 195 | public event DeRezObject OnDeRezObject; |
190 | public event Action<IClientAPI> OnRegionHandShakeReply; | 196 | public event Action<IClientAPI> OnRegionHandShakeReply; |
191 | public event GenericCall1 OnRequestWearables; | 197 | public event GenericCall1 OnRequestWearables; |
192 | public event GenericCall1 OnCompleteMovementToRegion; | 198 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; |
193 | public event UpdateAgent OnPreAgentUpdate; | 199 | public event UpdateAgent OnPreAgentUpdate; |
194 | public event UpdateAgent OnAgentUpdate; | 200 | public event UpdateAgent OnAgentUpdate; |
195 | public event AgentRequestSit OnAgentRequestSit; | 201 | public event AgentRequestSit OnAgentRequestSit; |
@@ -327,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
327 | public event ScriptReset OnScriptReset; | 333 | public event ScriptReset OnScriptReset; |
328 | public event GetScriptRunning OnGetScriptRunning; | 334 | public event GetScriptRunning OnGetScriptRunning; |
329 | public event SetScriptRunning OnSetScriptRunning; | 335 | public event SetScriptRunning OnSetScriptRunning; |
330 | public event UpdateVector OnAutoPilotGo; | 336 | public event Action<Vector3, bool> OnAutoPilotGo; |
331 | 337 | ||
332 | public event TerrainUnacked OnUnackedTerrain; | 338 | public event TerrainUnacked OnUnackedTerrain; |
333 | 339 | ||
@@ -744,12 +750,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
744 | { | 750 | { |
745 | OnRegionHandShakeReply(this); | 751 | OnRegionHandShakeReply(this); |
746 | } | 752 | } |
747 | |||
748 | if (OnCompleteMovementToRegion != null) | ||
749 | { | ||
750 | OnCompleteMovementToRegion(this); | ||
751 | } | ||
752 | } | 753 | } |
754 | |||
753 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | 755 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
754 | { | 756 | { |
755 | } | 757 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3cdd06d..2fdeeab 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -44,32 +44,119 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | // private const bool m_enabled = false; | 47 | private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
48 | |||
49 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | ||
50 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | ||
51 | 48 | ||
52 | public void Initialise(Scene scene, IConfigSource source) | 49 | public void Initialise(Scene scene, IConfigSource source) |
53 | { | 50 | { |
54 | scene.RegisterModuleInterface<INPCModule>(this); | 51 | IConfig config = source.Configs["NPC"]; |
52 | |||
53 | if (config != null && config.GetBoolean("Enabled", false)) | ||
54 | { | ||
55 | scene.RegisterModuleInterface<INPCModule>(this); | ||
56 | scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement; | ||
57 | } | ||
55 | } | 58 | } |
56 | 59 | ||
57 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 60 | public void HandleOnSignificantClientMovement(ScenePresence presence) |
58 | { | 61 | { |
59 | if (m_appearanceCache.ContainsKey(target)) | 62 | lock (m_avatars) |
60 | return m_appearanceCache[target]; | ||
61 | |||
62 | AvatarAppearance appearance = scene.AvatarService.GetAppearance(target); | ||
63 | if (appearance != null) | ||
64 | { | 63 | { |
65 | m_appearanceCache.Add(target, appearance); | 64 | if (m_avatars.ContainsKey(presence.UUID) && presence.MovingToTarget) |
66 | return appearance; | 65 | { |
66 | double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget); | ||
67 | // m_log.DebugFormat( | ||
68 | // "[NPC MODULE]: Abs pos of {0} is {1}, target {2}, distance {3}", | ||
69 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget, distanceToTarget); | ||
70 | |||
71 | // Check the error term of the current position in relation to the target position | ||
72 | if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT) | ||
73 | { | ||
74 | // We are close enough to the target | ||
75 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); | ||
76 | |||
77 | presence.Velocity = Vector3.Zero; | ||
78 | presence.AbsolutePosition = presence.MoveToPositionTarget; | ||
79 | presence.ResetMoveToTarget(); | ||
80 | |||
81 | if (presence.PhysicsActor.Flying) | ||
82 | { | ||
83 | // A horrible hack to stop the NPC dead in its tracks rather than having them overshoot | ||
84 | // the target if flying. | ||
85 | // We really need to be more subtle (slow the avatar as it approaches the target) or at | ||
86 | // least be able to set collision status once, rather than 5 times to give it enough | ||
87 | // weighting so that that PhysicsActor thinks it really is colliding. | ||
88 | for (int i = 0; i < 5; i++) | ||
89 | presence.PhysicsActor.IsColliding = true; | ||
90 | |||
91 | // Vector3 targetPos = presence.MoveToPositionTarget; | ||
92 | if (m_avatars[presence.UUID].LandAtTarget) | ||
93 | presence.PhysicsActor.Flying = false; | ||
94 | |||
95 | // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; | ||
96 | // if (targetPos.Z - terrainHeight < 0.2) | ||
97 | // { | ||
98 | // presence.PhysicsActor.Flying = false; | ||
99 | // } | ||
100 | } | ||
101 | |||
102 | // m_log.DebugFormat( | ||
103 | // "[NPC MODULE]: AgentControlFlags {0}, MovementFlag {1} for {2}", | ||
104 | // presence.AgentControlFlags, presence.MovementFlag, presence.Name); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | // m_log.DebugFormat( | ||
109 | // "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", | ||
110 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); | ||
111 | |||
112 | Vector3 agent_control_v3 = new Vector3(); | ||
113 | presence.HandleMoveToTargetUpdate(ref agent_control_v3); | ||
114 | presence.AddNewMovement(agent_control_v3); | ||
115 | } | ||
116 | // | ||
117 | //// presence.DoMoveToPositionUpdate((0, presence.MoveToPositionTarget, null); | ||
118 | |||
119 | // | ||
120 | // | ||
121 | |||
122 | } | ||
67 | } | 123 | } |
124 | } | ||
125 | |||
126 | public bool IsNPC(UUID agentId, Scene scene) | ||
127 | { | ||
128 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
129 | if (sp == null || sp.IsChildAgent) | ||
130 | return false; | ||
68 | 131 | ||
69 | return new AvatarAppearance(); | 132 | lock (m_avatars) |
133 | return m_avatars.ContainsKey(agentId); | ||
70 | } | 134 | } |
71 | 135 | ||
72 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 136 | public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) |
137 | { | ||
138 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
139 | if (sp == null || sp.IsChildAgent) | ||
140 | return false; | ||
141 | |||
142 | lock (m_avatars) | ||
143 | if (!m_avatars.ContainsKey(agentId)) | ||
144 | return false; | ||
145 | |||
146 | scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); | ||
147 | |||
148 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | ||
149 | sp.Appearance = npcAppearance; | ||
150 | scene.AttachmentsModule.RezAttachments(sp); | ||
151 | |||
152 | IAvatarFactory module = scene.RequestModuleInterface<IAvatarFactory>(); | ||
153 | module.SendAppearance(sp.UUID); | ||
154 | |||
155 | return true; | ||
156 | } | ||
157 | |||
158 | public UUID CreateNPC( | ||
159 | string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) | ||
73 | { | 160 | { |
74 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 161 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); |
75 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 162 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
@@ -84,12 +171,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
84 | acd.lastname = lastname; | 171 | acd.lastname = lastname; |
85 | acd.ServiceURLs = new Dictionary<string, object>(); | 172 | acd.ServiceURLs = new Dictionary<string, object>(); |
86 | 173 | ||
87 | AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); | 174 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); |
88 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); | ||
89 | acd.Appearance = npcAppearance; | 175 | acd.Appearance = npcAppearance; |
90 | 176 | ||
177 | // for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) | ||
178 | // { | ||
179 | // m_log.DebugFormat( | ||
180 | // "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", | ||
181 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | ||
182 | // } | ||
183 | |||
91 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | 184 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
92 | scene.AddNewClient(npcAvatar); | 185 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
93 | 186 | ||
94 | ScenePresence sp; | 187 | ScenePresence sp; |
95 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 188 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
@@ -97,13 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
97 | m_log.DebugFormat( | 190 | m_log.DebugFormat( |
98 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 191 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
99 | 192 | ||
100 | // Shouldn't call this - temporary. | 193 | sp.CompleteMovement(npcAvatar, false); |
101 | sp.CompleteMovement(npcAvatar); | ||
102 | |||
103 | // sp.SendAppearanceToAllOtherAgents(); | ||
104 | // | ||
105 | // // Send animations back to the avatar as well | ||
106 | // sp.Animator.SendAnimPack(); | ||
107 | } | 194 | } |
108 | else | 195 | else |
109 | { | 196 | { |
@@ -118,7 +205,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
118 | return npcAvatar.AgentId; | 205 | return npcAvatar.AgentId; |
119 | } | 206 | } |
120 | 207 | ||
121 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 208 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) |
209 | { | ||
210 | lock (m_avatars) | ||
211 | { | ||
212 | if (m_avatars.ContainsKey(agentID)) | ||
213 | { | ||
214 | ScenePresence sp; | ||
215 | scene.TryGetScenePresence(agentID, out sp); | ||
216 | |||
217 | m_log.DebugFormat( | ||
218 | "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", | ||
219 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | ||
220 | |||
221 | m_avatars[agentID].LandAtTarget = landAtTarget; | ||
222 | sp.MoveToTarget(pos, noFly); | ||
223 | |||
224 | return true; | ||
225 | } | ||
226 | } | ||
227 | |||
228 | return false; | ||
229 | } | ||
230 | |||
231 | public bool StopMoveToTarget(UUID agentID, Scene scene) | ||
122 | { | 232 | { |
123 | lock (m_avatars) | 233 | lock (m_avatars) |
124 | { | 234 | { |
@@ -126,32 +236,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
126 | { | 236 | { |
127 | ScenePresence sp; | 237 | ScenePresence sp; |
128 | scene.TryGetScenePresence(agentID, out sp); | 238 | scene.TryGetScenePresence(agentID, out sp); |
129 | sp.DoAutoPilot(0, pos, m_avatars[agentID]); | 239 | |
240 | sp.Velocity = Vector3.Zero; | ||
241 | sp.ResetMoveToTarget(); | ||
242 | |||
243 | return true; | ||
130 | } | 244 | } |
131 | } | 245 | } |
246 | |||
247 | return false; | ||
132 | } | 248 | } |
133 | 249 | ||
134 | public void Say(UUID agentID, Scene scene, string text) | 250 | public bool Say(UUID agentID, Scene scene, string text) |
135 | { | 251 | { |
136 | lock (m_avatars) | 252 | lock (m_avatars) |
137 | { | 253 | { |
138 | if (m_avatars.ContainsKey(agentID)) | 254 | if (m_avatars.ContainsKey(agentID)) |
139 | { | 255 | { |
256 | ScenePresence sp; | ||
257 | scene.TryGetScenePresence(agentID, out sp); | ||
258 | |||
140 | m_avatars[agentID].Say(text); | 259 | m_avatars[agentID].Say(text); |
260 | |||
261 | return true; | ||
141 | } | 262 | } |
142 | } | 263 | } |
264 | |||
265 | return false; | ||
143 | } | 266 | } |
144 | 267 | ||
145 | public void DeleteNPC(UUID agentID, Scene scene) | 268 | public bool DeleteNPC(UUID agentID, Scene scene) |
146 | { | 269 | { |
147 | lock (m_avatars) | 270 | lock (m_avatars) |
148 | { | 271 | { |
149 | if (m_avatars.ContainsKey(agentID)) | 272 | if (m_avatars.ContainsKey(agentID)) |
150 | { | 273 | { |
151 | scene.RemoveClient(agentID); | 274 | scene.RemoveClient(agentID, false); |
152 | m_avatars.Remove(agentID); | 275 | m_avatars.Remove(agentID); |
276 | |||
277 | return true; | ||
153 | } | 278 | } |
154 | } | 279 | } |
280 | |||
281 | return false; | ||
155 | } | 282 | } |
156 | 283 | ||
157 | public void PostInitialise() | 284 | public void PostInitialise() |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 899e721..78296a4 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
37 | using OpenSim.Region.CoreModules.Framework.UserManagement; | ||
35 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; |
36 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -47,25 +50,112 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
47 | [Test] | 50 | [Test] |
48 | public void TestCreate() | 51 | public void TestCreate() |
49 | { | 52 | { |
50 | TestHelper.InMethod(); | 53 | TestHelpers.InMethod(); |
51 | // log4net.Config.XmlConfigurator.Configure(); | 54 | // log4net.Config.XmlConfigurator.Configure(); |
52 | 55 | ||
53 | IConfigSource config = new IniConfigSource(); | 56 | IConfigSource config = new IniConfigSource(); |
57 | config.AddConfig("NPC"); | ||
58 | config.Configs["NPC"].Set("Enabled", "true"); | ||
54 | 59 | ||
55 | config.AddConfig("Modules"); | 60 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
56 | config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector"); | 61 | UserManagementModule umm = new UserManagementModule(); |
57 | config.AddConfig("AvatarService"); | ||
58 | config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService"); | ||
59 | config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
60 | 62 | ||
61 | TestScene scene = SceneSetupHelpers.SetupScene(); | 63 | TestScene scene = SceneHelpers.SetupScene(); |
62 | SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector()); | 64 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, new NPCModule()); |
65 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
66 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
67 | |||
68 | // 8 is the index of the first baked texture in AvatarAppearance | ||
69 | UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); | ||
70 | Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); | ||
71 | Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); | ||
72 | originalTef.TextureID = originalFace8TextureId; | ||
73 | |||
74 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | ||
75 | // ScenePresence.SendInitialData() to reset our entire appearance. | ||
76 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | ||
77 | |||
78 | afm.SetAppearanceFromClient(sp.ControllingClient, originalTe, null); | ||
63 | 79 | ||
64 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 80 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
65 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero); | 81 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); |
66 | 82 | ||
67 | ScenePresence npc = scene.GetScenePresence(npcId); | 83 | ScenePresence npc = scene.GetScenePresence(npcId); |
84 | |||
68 | Assert.That(npc, Is.Not.Null); | 85 | Assert.That(npc, Is.Not.Null); |
86 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); | ||
87 | Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void TestMove() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | // log4net.Config.XmlConfigurator.Configure(); | ||
95 | |||
96 | IConfigSource config = new IniConfigSource(); | ||
97 | |||
98 | config.AddConfig("NPC"); | ||
99 | config.Configs["NPC"].Set("Enabled", "true"); | ||
100 | |||
101 | TestScene scene = SceneHelpers.SetupScene(); | ||
102 | SceneHelpers.SetupSceneModules(scene, config, new NPCModule()); | ||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
104 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
105 | |||
106 | Vector3 startPos = new Vector3(128, 128, 30); | ||
107 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
108 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | ||
109 | |||
110 | ScenePresence npc = scene.GetScenePresence(npcId); | ||
111 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
112 | |||
113 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | ||
114 | npc.PhysicsActor.Flying = true; | ||
115 | |||
116 | scene.Update(); | ||
117 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
118 | |||
119 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | ||
120 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); | ||
121 | |||
122 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
123 | |||
124 | scene.Update(); | ||
125 | |||
126 | // We should really check the exact figure. | ||
127 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); | ||
128 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | ||
129 | Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z)); | ||
130 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z)); | ||
131 | |||
132 | for (int i = 0; i < 10; i++) | ||
133 | scene.Update(); | ||
134 | |||
135 | double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | ||
136 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); | ||
137 | Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); | ||
138 | Assert.That(npc.AgentControlFlags, Is.EqualTo((uint)AgentManager.ControlFlags.NONE)); | ||
139 | |||
140 | // Try a second movement | ||
141 | startPos = npc.AbsolutePosition; | ||
142 | targetPos = startPos + new Vector3(10, 0, 0); | ||
143 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); | ||
144 | |||
145 | scene.Update(); | ||
146 | |||
147 | // We should really check the exact figure. | ||
148 | Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); | ||
149 | Assert.That(npc.AbsolutePosition.X, Is.LessThan(targetPos.X)); | ||
150 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | ||
151 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | ||
152 | |||
153 | for (int i = 0; i < 10; i++) | ||
154 | scene.Update(); | ||
155 | |||
156 | distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | ||
157 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); | ||
158 | Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); | ||
69 | } | 159 | } |
70 | } | 160 | } |
71 | } \ No newline at end of file | 161 | } \ No newline at end of file |