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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs43
2 files changed, 55 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5ea5af7..e57e5e6 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {
79 SendOnChatFromClient(message, ChatTypeEnum.Say); 79 SendOnChatFromClient(0, message, ChatTypeEnum.Say);
80 } 80 }
81 81
82 public void Shout(string message) 82 public void Say(int channel, string message)
83 { 83 {
84 SendOnChatFromClient(message, ChatTypeEnum.Shout); 84 SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
85 } 85 }
86 86
87 public void Whisper(string message) 87 public void Shout(int channel, string message)
88 { 88 {
89 SendOnChatFromClient(message, ChatTypeEnum.Whisper); 89 SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
90 }
91
92 public void Whisper(int channel, string message)
93 {
94 SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
90 } 95 }
91 96
92 public void Broadcast(string message) 97 public void Broadcast(string message)
93 { 98 {
94 SendOnChatFromClient(message, ChatTypeEnum.Broadcast); 99 SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
95 } 100 }
96 101
97 public void GiveMoney(UUID target, int amount) 102 public void GiveMoney(UUID target, int amount)
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
146 151
147 #region Internal Functions 152 #region Internal Functions
148 153
149 private void SendOnChatFromClient(string message, ChatTypeEnum chatType) 154 private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
150 { 155 {
151 OSChatMessage chatFromClient = new OSChatMessage(); 156 OSChatMessage chatFromClient = new OSChatMessage();
152 chatFromClient.Channel = 0; 157 chatFromClient.Channel = channel;
153 chatFromClient.From = Name; 158 chatFromClient.From = Name;
154 chatFromClient.Message = message; 159 chatFromClient.Message = message;
155 chatFromClient.Position = StartPos; 160 chatFromClient.Position = StartPos;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 435a683..3ac1eb1 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -212,6 +212,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
212 212
213 public bool Say(UUID agentID, Scene scene, string text) 213 public bool Say(UUID agentID, Scene scene, string text)
214 { 214 {
215 return Say(agentID, scene, text, 0);
216 }
217
218 public bool Say(UUID agentID, Scene scene, string text, int channel)
219 {
215 lock (m_avatars) 220 lock (m_avatars)
216 { 221 {
217 if (m_avatars.ContainsKey(agentID)) 222 if (m_avatars.ContainsKey(agentID))
@@ -219,7 +224,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
219 ScenePresence sp; 224 ScenePresence sp;
220 scene.TryGetScenePresence(agentID, out sp); 225 scene.TryGetScenePresence(agentID, out sp);
221 226
222 m_avatars[agentID].Say(text); 227 m_avatars[agentID].Say(channel, text);
228
229 return true;
230 }
231 }
232
233 return false;
234 }
235
236 public bool Shout(UUID agentID, Scene scene, string text, int channel)
237 {
238 lock (m_avatars)
239 {
240 if (m_avatars.ContainsKey(agentID))
241 {
242 ScenePresence sp;
243 scene.TryGetScenePresence(agentID, out sp);
244
245 m_avatars[agentID].Shout(channel, text);
223 246
224 return true; 247 return true;
225 } 248 }
@@ -246,6 +269,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
246 return false; 269 return false;
247 } 270 }
248 271
272 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
273 {
274 lock (m_avatars)
275 {
276 if (m_avatars.ContainsKey(agentID))
277 {
278 ScenePresence sp;
279 scene.TryGetScenePresence(agentID, out sp);
280
281 m_avatars[agentID].Whisper(channel, text);
282
283 return true;
284 }
285 }
286
287 return false;
288 }
289
249 public bool Stand(UUID agentID, Scene scene) 290 public bool Stand(UUID agentID, Scene scene)
250 { 291 {
251 lock (m_avatars) 292 lock (m_avatars)