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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs15
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs12
2 files changed, 22 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 3135cdc..15473d8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
189 public event DeRezObject OnDeRezObject; 189 public event DeRezObject OnDeRezObject;
190 public event Action<IClientAPI> OnRegionHandShakeReply; 190 public event Action<IClientAPI> OnRegionHandShakeReply;
191 public event GenericCall2 OnRequestWearables; 191 public event GenericCall2 OnRequestWearables;
192 public event GenericCall2 OnCompleteMovementToRegion; 192 public event GenericCall1 OnCompleteMovementToRegion;
193 public event UpdateAgent OnAgentUpdate; 193 public event UpdateAgent OnAgentUpdate;
194 public event AgentRequestSit OnAgentRequestSit; 194 public event AgentRequestSit OnAgentRequestSit;
195 public event AgentSit OnAgentSit; 195 public event AgentSit OnAgentSit;
@@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
298 public event ObjectBuy OnObjectBuy; 298 public event ObjectBuy OnObjectBuy;
299 public event BuyObjectInventory OnBuyObjectInventory; 299 public event BuyObjectInventory OnBuyObjectInventory;
300 public event AgentSit OnUndo; 300 public event AgentSit OnUndo;
301 public event AgentSit OnRedo;
302 public event LandUndo OnLandUndo;
301 303
302 public event ForceReleaseControls OnForceReleaseControls; 304 public event ForceReleaseControls OnForceReleaseControls;
303 public event GodLandStatRequest OnLandStatRequest; 305 public event GodLandStatRequest OnLandStatRequest;
@@ -455,6 +457,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
455 set { } 457 set { }
456 } 458 }
457 459
460 public bool IsLoggingOut
461 {
462 get { return false; }
463 set { }
464 }
458 public UUID ActiveGroupId 465 public UUID ActiveGroupId
459 { 466 {
460 get { return UUID.Zero; } 467 get { return UUID.Zero; }
@@ -737,7 +744,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 744
738 if (OnCompleteMovementToRegion != null) 745 if (OnCompleteMovementToRegion != null)
739 { 746 {
740 OnCompleteMovementToRegion(); 747 OnCompleteMovementToRegion(this);
741 } 748 }
742 } 749 }
743 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 750 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -1148,5 +1155,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1148 public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals) 1155 public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
1149 { 1156 {
1150 } 1157 }
1158
1159 public void SendChangeUserRights(UUID agentID, UUID friendID, int rights)
1160 {
1161 }
1151 } 1162 }
1152} 1163}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ac39a53..6e742f1 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.CoreModules.Avatar.NPC; 34using OpenSim.Region.CoreModules.Avatar.NPC;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using Timer=System.Timers.Timer; 36using Timer=System.Timers.Timer;
37using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Region.OptionalModules.World.NPC 39namespace OpenSim.Region.OptionalModules.World.NPC
39{ 40{
@@ -63,11 +64,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
63 if (m_appearanceCache.ContainsKey(target)) 64 if (m_appearanceCache.ContainsKey(target))
64 return m_appearanceCache[target]; 65 return m_appearanceCache[target];
65 66
66 AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(target); 67 AvatarData adata = scene.AvatarService.GetAvatar(target);
68 if (adata != null)
69 {
70 AvatarAppearance x = adata.ToAvatarAppearance(target);
67 71
68 m_appearanceCache.Add(target, x); 72 m_appearanceCache.Add(target, x);
69 73
70 return x; 74 return x;
75 }
76 return new AvatarAppearance();
71 } 77 }
72 78
73 public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) 79 public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)