diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 45 |
1 files changed, 27 insertions, 18 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 2b8379d..68f21c8 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -144,29 +144,38 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
144 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 144 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
145 | // } | 145 | // } |
146 | 146 | ||
147 | lock (m_avatars) | 147 | ManualResetEvent ev = new ManualResetEvent(false); |
148 | { | ||
149 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
150 | scene.AddNewClient(npcAvatar, PresenceType.Npc); | ||
151 | 148 | ||
152 | ScenePresence sp; | 149 | Util.FireAndForget(delegate(object x) { |
153 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 150 | lock (m_avatars) |
154 | { | 151 | { |
155 | // m_log.DebugFormat( | 152 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
156 | // "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 153 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
157 | 154 | ||
158 | sp.CompleteMovement(npcAvatar, false); | 155 | ScenePresence sp; |
159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
160 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 157 | { |
158 | m_log.DebugFormat( | ||
159 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
160 | |||
161 | sp.CompleteMovement(npcAvatar, false); | ||
162 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
167 | npcAvatar.AgentId = UUID.Zero; | ||
168 | } | ||
161 | 169 | ||
162 | return npcAvatar.AgentId; | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
167 | return UUID.Zero; | ||
168 | } | 170 | } |
169 | } | 171 | ev.Set(); |
172 | }); | ||
173 | |||
174 | ev.WaitOne(); | ||
175 | |||
176 | // m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | ||
177 | |||
178 | return npcAvatar.AgentId; | ||
170 | } | 179 | } |
171 | 180 | ||
172 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) | 181 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) |