diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 124 |
1 files changed, 78 insertions, 46 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index f16927c..b07ae5b 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -29,37 +29,57 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Timer = System.Timers.Timer; | ||
33 | |||
32 | using log4net; | 34 | using log4net; |
33 | using Nini.Config; | 35 | using Nini.Config; |
36 | using Mono.Addins; | ||
34 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | |||
35 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
38 | using Timer=System.Timers.Timer; | ||
39 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
40 | 43 | ||
41 | namespace OpenSim.Region.OptionalModules.World.NPC | 44 | namespace OpenSim.Region.OptionalModules.World.NPC |
42 | { | 45 | { |
43 | public class NPCModule : IRegionModule, INPCModule | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
47 | public class NPCModule : INPCModule, ISharedRegionModule | ||
44 | { | 48 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger( |
50 | MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private Dictionary<UUID, NPCAvatar> m_avatars = | ||
53 | new Dictionary<UUID, NPCAvatar>(); | ||
46 | 54 | ||
47 | private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 55 | public bool Enabled { get; private set; } |
48 | 56 | ||
49 | public void Initialise(Scene scene, IConfigSource source) | 57 | public void Initialise(IConfigSource source) |
50 | { | 58 | { |
51 | IConfig config = source.Configs["NPC"]; | 59 | IConfig config = source.Configs["NPC"]; |
52 | 60 | ||
53 | if (config != null && config.GetBoolean("Enabled", false)) | 61 | Enabled = (config != null && config.GetBoolean("Enabled", false)); |
54 | { | 62 | } |
63 | |||
64 | public void AddRegion(Scene scene) | ||
65 | { | ||
66 | if (Enabled) | ||
55 | scene.RegisterModuleInterface<INPCModule>(this); | 67 | scene.RegisterModuleInterface<INPCModule>(this); |
56 | } | 68 | } |
69 | |||
70 | public void RegionLoaded(Scene scene) | ||
71 | { | ||
57 | } | 72 | } |
58 | 73 | ||
59 | public void PostInitialise() | 74 | public void PostInitialise() |
60 | { | 75 | { |
61 | } | 76 | } |
62 | 77 | ||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | scene.UnregisterModuleInterface<INPCModule>(this); | ||
81 | } | ||
82 | |||
63 | public void Close() | 83 | public void Close() |
64 | { | 84 | { |
65 | } | 85 | } |
@@ -69,15 +89,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
69 | get { return "NPCModule"; } | 89 | get { return "NPCModule"; } |
70 | } | 90 | } |
71 | 91 | ||
72 | public bool IsSharedModule | 92 | public Type ReplaceableInterface { get { return null; } } |
73 | { | ||
74 | get { return true; } | ||
75 | } | ||
76 | 93 | ||
77 | public bool IsNPC(UUID agentId, Scene scene) | 94 | public bool IsNPC(UUID agentId, Scene scene) |
78 | { | 95 | { |
79 | // FIXME: This implementation could not just use the ScenePresence.PresenceType (and callers could inspect | 96 | // FIXME: This implementation could not just use the |
80 | // that directly). | 97 | // ScenePresence.PresenceType (and callers could inspect that |
98 | // directly). | ||
81 | ScenePresence sp = scene.GetScenePresence(agentId); | 99 | ScenePresence sp = scene.GetScenePresence(agentId); |
82 | if (sp == null || sp.IsChildAgent) | 100 | if (sp == null || sp.IsChildAgent) |
83 | return false; | 101 | return false; |
@@ -86,7 +104,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
86 | return m_avatars.ContainsKey(agentId); | 104 | return m_avatars.ContainsKey(agentId); |
87 | } | 105 | } |
88 | 106 | ||
89 | public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) | 107 | public bool SetNPCAppearance(UUID agentId, |
108 | AvatarAppearance appearance, Scene scene) | ||
90 | { | 109 | { |
91 | ScenePresence npc = scene.GetScenePresence(agentId); | 110 | ScenePresence npc = scene.GetScenePresence(agentId); |
92 | if (npc == null || npc.IsChildAgent) | 111 | if (npc == null || npc.IsChildAgent) |
@@ -99,30 +118,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
99 | // Delete existing npc attachments | 118 | // Delete existing npc attachments |
100 | scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); | 119 | scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); |
101 | 120 | ||
102 | // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments | 121 | // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet |
103 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | 122 | // since it doesn't transfer attachments |
123 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, | ||
124 | true); | ||
104 | npc.Appearance = npcAppearance; | 125 | npc.Appearance = npcAppearance; |
105 | 126 | ||
106 | // Rez needed npc attachments | 127 | // Rez needed npc attachments |
107 | scene.AttachmentsModule.RezAttachments(npc); | 128 | scene.AttachmentsModule.RezAttachments(npc); |
108 | 129 | ||
109 | IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>(); | 130 | IAvatarFactoryModule module = |
131 | scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
110 | module.SendAppearance(npc.UUID); | 132 | module.SendAppearance(npc.UUID); |
111 | 133 | ||
112 | return true; | 134 | return true; |
113 | } | 135 | } |
114 | 136 | ||
115 | public UUID CreateNPC( | 137 | public UUID CreateNPC(string firstname, string lastname, |
116 | string firstname, | 138 | Vector3 position, UUID owner, bool senseAsAgent, Scene scene, |
117 | string lastname, | 139 | AvatarAppearance appearance) |
118 | Vector3 position, | ||
119 | UUID owner, | ||
120 | bool senseAsAgent, | ||
121 | Scene scene, | ||
122 | AvatarAppearance appearance) | ||
123 | { | 140 | { |
124 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); | 141 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, |
125 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 142 | owner, senseAsAgent, scene); |
143 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, | ||
144 | int.MaxValue); | ||
126 | 145 | ||
127 | // m_log.DebugFormat( | 146 | // m_log.DebugFormat( |
128 | // "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", | 147 | // "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", |
@@ -134,15 +153,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
134 | acd.lastname = lastname; | 153 | acd.lastname = lastname; |
135 | acd.ServiceURLs = new Dictionary<string, object>(); | 154 | acd.ServiceURLs = new Dictionary<string, object>(); |
136 | 155 | ||
137 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | 156 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, |
157 | true); | ||
138 | acd.Appearance = npcAppearance; | 158 | acd.Appearance = npcAppearance; |
139 | 159 | ||
140 | // for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) | 160 | /* |
141 | // { | 161 | for (int i = 0; |
142 | // m_log.DebugFormat( | 162 | i < acd.Appearance.Texture.FaceTextures.Length; i++) |
143 | // "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", | 163 | { |
144 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 164 | m_log.DebugFormat( |
145 | // } | 165 | "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", |
166 | acd.AgentID, i, | ||
167 | acd.Appearance.Texture.FaceTextures[i]); | ||
168 | } | ||
169 | */ | ||
146 | 170 | ||
147 | ManualResetEvent ev = new ManualResetEvent(false); | 171 | ManualResetEvent ev = new ManualResetEvent(false); |
148 | 172 | ||
@@ -170,7 +194,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
170 | return npcAvatar.AgentId; | 194 | return npcAvatar.AgentId; |
171 | } | 195 | } |
172 | 196 | ||
173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) | 197 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, |
198 | bool noFly, bool landAtTarget, bool running) | ||
174 | { | 199 | { |
175 | lock (m_avatars) | 200 | lock (m_avatars) |
176 | { | 201 | { |
@@ -185,7 +210,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
185 | 210 | ||
186 | sp.MoveToTarget(pos, noFly, landAtTarget); | 211 | sp.MoveToTarget(pos, noFly, landAtTarget); |
187 | sp.SetAlwaysRun = running; | 212 | sp.SetAlwaysRun = running; |
188 | 213 | ||
189 | return true; | 214 | return true; |
190 | } | 215 | } |
191 | } | 216 | } |
@@ -258,9 +283,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
258 | ScenePresence sp; | 283 | ScenePresence sp; |
259 | if (scene.TryGetScenePresence(agentID, out sp)) | 284 | if (scene.TryGetScenePresence(agentID, out sp)) |
260 | { | 285 | { |
261 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); | 286 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, |
262 | // sp.HandleAgentSit(m_avatars[agentID], agentID); | 287 | partID, Vector3.Zero); |
263 | 288 | //sp.HandleAgentSit(m_avatars[agentID], agentID); | |
289 | |||
264 | return true; | 290 | return true; |
265 | } | 291 | } |
266 | } | 292 | } |
@@ -269,7 +295,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
269 | return false; | 295 | return false; |
270 | } | 296 | } |
271 | 297 | ||
272 | public bool Whisper(UUID agentID, Scene scene, string text, int channel) | 298 | public bool Whisper(UUID agentID, Scene scene, string text, |
299 | int channel) | ||
273 | { | 300 | { |
274 | lock (m_avatars) | 301 | lock (m_avatars) |
275 | { | 302 | { |
@@ -344,7 +371,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
344 | NPCAvatar av; | 371 | NPCAvatar av; |
345 | if (m_avatars.TryGetValue(agentID, out av)) | 372 | if (m_avatars.TryGetValue(agentID, out av)) |
346 | { | 373 | { |
347 | // m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name); | 374 | /* |
375 | m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", | ||
376 | agentID, av.Name); | ||
377 | */ | ||
348 | scene.RemoveClient(agentID, false); | 378 | scene.RemoveClient(agentID, false); |
349 | m_avatars.Remove(agentID); | 379 | m_avatars.Remove(agentID); |
350 | 380 | ||
@@ -352,8 +382,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
352 | return true; | 382 | return true; |
353 | } | 383 | } |
354 | } | 384 | } |
355 | 385 | /* | |
356 | // m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID); | 386 | m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", |
387 | agentID); | ||
388 | */ | ||
357 | return false; | 389 | return false; |
358 | } | 390 | } |
359 | 391 | ||