diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index d0b5a94..f38af46 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -75,19 +75,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
75 | // We are close enough to the target | 75 | // We are close enough to the target |
76 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); | 76 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); |
77 | 77 | ||
78 | presence.Velocity = Vector3.Zero; | ||
79 | presence.AbsolutePosition = presence.MoveToPositionTarget; | ||
80 | presence.ResetMoveToTarget(); | ||
81 | |||
78 | if (presence.PhysicsActor.Flying) | 82 | if (presence.PhysicsActor.Flying) |
79 | { | 83 | { |
80 | Vector3 targetPos = presence.MoveToPositionTarget; | 84 | for (int i = 0; i < 5; i++) |
81 | float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; | 85 | presence.PhysicsActor.IsColliding = true; |
82 | if (targetPos.Z - terrainHeight < 0.2) | 86 | |
83 | { | 87 | // Vector3 targetPos = presence.MoveToPositionTarget; |
88 | if (m_avatars[presence.UUID].LandAtTarget) | ||
84 | presence.PhysicsActor.Flying = false; | 89 | presence.PhysicsActor.Flying = false; |
85 | } | ||
86 | } | ||
87 | 90 | ||
88 | presence.Velocity = Vector3.Zero; | 91 | // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; |
89 | presence.AbsolutePosition = presence.MoveToPositionTarget; | 92 | // if (targetPos.Z - terrainHeight < 0.2) |
90 | presence.ResetMoveToTarget(); | 93 | // { |
94 | // presence.PhysicsActor.Flying = false; | ||
95 | // } | ||
96 | } | ||
91 | 97 | ||
92 | // FIXME: This doesn't work | 98 | // FIXME: This doesn't work |
93 | if (presence.PhysicsActor.Flying) | 99 | if (presence.PhysicsActor.Flying) |
@@ -217,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
217 | return npcAvatar.AgentId; | 223 | return npcAvatar.AgentId; |
218 | } | 224 | } |
219 | 225 | ||
220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly) | 226 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) |
221 | { | 227 | { |
222 | lock (m_avatars) | 228 | lock (m_avatars) |
223 | { | 229 | { |
@@ -227,8 +233,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
227 | scene.TryGetScenePresence(agentID, out sp); | 233 | scene.TryGetScenePresence(agentID, out sp); |
228 | 234 | ||
229 | m_log.DebugFormat( | 235 | m_log.DebugFormat( |
230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); | 236 | "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", |
237 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | ||
231 | 238 | ||
239 | m_avatars[agentID].LandAtTarget = landAtTarget; | ||
232 | sp.MoveToTarget(pos, noFly); | 240 | sp.MoveToTarget(pos, noFly); |
233 | 241 | ||
234 | return true; | 242 | return true; |
@@ -263,6 +271,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
263 | { | 271 | { |
264 | if (m_avatars.ContainsKey(agentID)) | 272 | if (m_avatars.ContainsKey(agentID)) |
265 | { | 273 | { |
274 | ScenePresence sp; | ||
275 | scene.TryGetScenePresence(agentID, out sp); | ||
276 | |||
266 | m_avatars[agentID].Say(text); | 277 | m_avatars[agentID].Say(text); |
267 | 278 | ||
268 | return true; | 279 | return true; |