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Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2052cdb..2b8379d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -88,22 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
88 88
89 public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) 89 public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
90 { 90 {
91 ScenePresence sp = scene.GetScenePresence(agentId); 91 ScenePresence npc = scene.GetScenePresence(agentId);
92 if (sp == null || sp.IsChildAgent) 92 if (npc == null || npc.IsChildAgent)
93 return false; 93 return false;
94 94
95 lock (m_avatars) 95 lock (m_avatars)
96 if (!m_avatars.ContainsKey(agentId)) 96 if (!m_avatars.ContainsKey(agentId))
97 return false; 97 return false;
98 98
99 // Delete existing sp attachments 99 // Delete existing npc attachments
100 scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); 100 scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
101 101
102 // Set new sp appearance. Also sends to clients. 102 // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
103 scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true)); 103 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
104 npc.Appearance = npcAppearance;
104 105
105 // Rez needed sp attachments 106 // Rez needed npc attachments
106 scene.AttachmentsModule.RezAttachments(sp); 107 scene.AttachmentsModule.RezAttachments(npc);
108
109 IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
110 module.SendAppearance(npc.UUID);
107 111
108 return true; 112 return true;
109 } 113 }