diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3ea7352..6803644 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
155 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 155 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
156 | 156 | ||
157 | sp.CompleteMovement(npcAvatar, false); | 157 | sp.CompleteMovement(npcAvatar, false); |
158 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
158 | } | 159 | } |
159 | else | 160 | else |
160 | { | 161 | { |
161 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 162 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
163 | npcAvatar.AgentId = UUID.Zero; | ||
162 | } | 164 | } |
163 | 165 | ||
164 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
165 | } | 166 | } |
166 | ev.Set(); | 167 | ev.Set(); |
167 | }); | 168 | }); |
168 | 169 | ||
169 | ev.WaitOne(); | 170 | ev.WaitOne(); |
170 | 171 | ||
171 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 172 | // m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); |
172 | 173 | ||
173 | return npcAvatar.AgentId; | 174 | return npcAvatar.AgentId; |
174 | } | 175 | } |
@@ -299,13 +300,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
299 | NPCAvatar av; | 300 | NPCAvatar av; |
300 | if (m_avatars.TryGetValue(agentID, out av)) | 301 | if (m_avatars.TryGetValue(agentID, out av)) |
301 | { | 302 | { |
303 | // m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name); | ||
302 | scene.RemoveClient(agentID, false); | 304 | scene.RemoveClient(agentID, false); |
303 | m_avatars.Remove(agentID); | 305 | m_avatars.Remove(agentID); |
304 | 306 | ||
307 | // m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); | ||
305 | return true; | 308 | return true; |
306 | } | 309 | } |
307 | } | 310 | } |
308 | 311 | ||
312 | // m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID); | ||
309 | return false; | 313 | return false; |
310 | } | 314 | } |
311 | 315 | ||