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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs43
1 files changed, 42 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 4f80dea..9c77b59 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -213,6 +213,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
213 213
214 public bool Say(UUID agentID, Scene scene, string text) 214 public bool Say(UUID agentID, Scene scene, string text)
215 { 215 {
216 return Say(agentID, scene, text, 0);
217 }
218
219 public bool Say(UUID agentID, Scene scene, string text, int channel)
220 {
216 lock (m_avatars) 221 lock (m_avatars)
217 { 222 {
218 if (m_avatars.ContainsKey(agentID)) 223 if (m_avatars.ContainsKey(agentID))
@@ -220,7 +225,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
220 ScenePresence sp; 225 ScenePresence sp;
221 scene.TryGetScenePresence(agentID, out sp); 226 scene.TryGetScenePresence(agentID, out sp);
222 227
223 m_avatars[agentID].Say(text); 228 m_avatars[agentID].Say(channel, text);
229
230 return true;
231 }
232 }
233
234 return false;
235 }
236
237 public bool Shout(UUID agentID, Scene scene, string text, int channel)
238 {
239 lock (m_avatars)
240 {
241 if (m_avatars.ContainsKey(agentID))
242 {
243 ScenePresence sp;
244 scene.TryGetScenePresence(agentID, out sp);
245
246 m_avatars[agentID].Shout(channel, text);
224 247
225 return true; 248 return true;
226 } 249 }
@@ -247,6 +270,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
247 return false; 270 return false;
248 } 271 }
249 272
273 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
274 {
275 lock (m_avatars)
276 {
277 if (m_avatars.ContainsKey(agentID))
278 {
279 ScenePresence sp;
280 scene.TryGetScenePresence(agentID, out sp);
281
282 m_avatars[agentID].Whisper(channel, text);
283
284 return true;
285 }
286 }
287
288 return false;
289 }
290
250 public bool Stand(UUID agentID, Scene scene) 291 public bool Stand(UUID agentID, Scene scene)
251 { 292 {
252 lock (m_avatars) 293 lock (m_avatars)