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Diffstat (limited to 'OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 1037 |
1 files changed, 1037 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs new file mode 100644 index 0000000..ceb3332 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -0,0 +1,1037 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Timers; | ||
34 | using System.Text.RegularExpressions; | ||
35 | using log4net; | ||
36 | using Mono.Addins; | ||
37 | using Nini.Config; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Choose between ways of naming the backup files that are generated. | ||
46 | /// </summary> | ||
47 | /// <remarks>Time: OARs are named by a timestamp. | ||
48 | /// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.) | ||
49 | /// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks> | ||
50 | public enum NamingType | ||
51 | { | ||
52 | Time, | ||
53 | Sequential, | ||
54 | Overwrite | ||
55 | } | ||
56 | |||
57 | ///<summary> | ||
58 | /// AutoBackupModule: save OAR region backups to disk periodically | ||
59 | /// </summary> | ||
60 | /// <remarks> | ||
61 | /// Config Settings Documentation. | ||
62 | /// Each configuration setting can be specified in two places: OpenSim.ini or Regions.ini. | ||
63 | /// If specified in Regions.ini, the settings should be within the region's section name. | ||
64 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. | ||
65 | /// Region-specific settings take precedence. | ||
66 | /// | ||
67 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | ||
68 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | ||
69 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | ||
70 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | ||
71 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | ||
72 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. | ||
73 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | ||
74 | /// The number of minutes between each backup attempt. | ||
75 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | ||
76 | /// AutoBackupBusyCheck: True/False. Default: True. | ||
77 | /// If True, we will only take an auto-backup if a set of conditions are met. | ||
78 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | ||
79 | /// AutoBackupSkipAssets | ||
80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately | ||
81 | /// AutoBackupKeepFilesForDays | ||
82 | /// Backup files older than this value (in days) are deleted during the current backup process, 0 will disable this and keep all backup files indefinitely | ||
83 | /// AutoBackupScript: String. Default: not specified (disabled). | ||
84 | /// File path to an executable script or binary to run when an automatic backup is taken. | ||
85 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. | ||
86 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! | ||
87 | /// argv[1] of the executed file/script will be the file name of the generated OAR. | ||
88 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. | ||
89 | /// AutoBackupNaming: string. Default: Time. | ||
90 | /// One of three strings (case insensitive): | ||
91 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. | ||
92 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. | ||
93 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | ||
94 | /// AutoBackupDir: String. Default: "." (the current directory). | ||
95 | /// A directory (absolute or relative) where backups should be saved. | ||
96 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. | ||
97 | /// If the time dilation is below this value, don't take a backup right now. | ||
98 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | ||
99 | /// If the number of agents is greater than this value, don't take a backup right now | ||
100 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | ||
101 | /// Also helps if you don't want AutoBackup at all. | ||
102 | /// </remarks> | ||
103 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")] | ||
104 | public class AutoBackupModule : ISharedRegionModule | ||
105 | { | ||
106 | private static readonly ILog m_log = | ||
107 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
108 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); | ||
109 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | ||
110 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = | ||
111 | new Dictionary<IScene, AutoBackupModuleState>(1); | ||
112 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | ||
113 | new Dictionary<Timer, List<IScene>>(1); | ||
114 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | ||
115 | |||
116 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); | ||
117 | private bool m_enabled; | ||
118 | private ICommandConsole m_console; | ||
119 | private List<Scene> m_Scenes = new List<Scene> (); | ||
120 | |||
121 | |||
122 | /// <summary> | ||
123 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | ||
124 | /// </summary> | ||
125 | private bool m_closed; | ||
126 | |||
127 | private IConfigSource m_configSource; | ||
128 | |||
129 | /// <summary> | ||
130 | /// Required by framework. | ||
131 | /// </summary> | ||
132 | public bool IsSharedModule | ||
133 | { | ||
134 | get { return true; } | ||
135 | } | ||
136 | |||
137 | #region ISharedRegionModule Members | ||
138 | |||
139 | /// <summary> | ||
140 | /// Identifies the module to the system. | ||
141 | /// </summary> | ||
142 | string IRegionModuleBase.Name | ||
143 | { | ||
144 | get { return "AutoBackupModule"; } | ||
145 | } | ||
146 | |||
147 | /// <summary> | ||
148 | /// We don't implement an interface, this is a single-use module. | ||
149 | /// </summary> | ||
150 | Type IRegionModuleBase.ReplaceableInterface | ||
151 | { | ||
152 | get { return null; } | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Called once in the lifetime of the module at startup. | ||
157 | /// </summary> | ||
158 | /// <param name="source">The input config source for OpenSim.ini.</param> | ||
159 | void IRegionModuleBase.Initialise(IConfigSource source) | ||
160 | { | ||
161 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | ||
162 | this.m_configSource = source; | ||
163 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | ||
164 | if (moduleConfig == null) | ||
165 | { | ||
166 | this.m_enabled = false; | ||
167 | return; | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
172 | if (this.m_enabled) | ||
173 | { | ||
174 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | return; | ||
179 | } | ||
180 | } | ||
181 | |||
182 | Timer defTimer = new Timer(43200000); | ||
183 | this.m_defaultState.Timer = defTimer; | ||
184 | this.m_timers.Add(43200000, defTimer); | ||
185 | defTimer.Elapsed += this.HandleElapsed; | ||
186 | defTimer.AutoReset = true; | ||
187 | defTimer.Start(); | ||
188 | |||
189 | AutoBackupModuleState abms = this.ParseConfig(null, true); | ||
190 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | ||
191 | m_log.Debug(abms.ToString()); | ||
192 | } | ||
193 | |||
194 | /// <summary> | ||
195 | /// Called once at de-init (sim shutting down). | ||
196 | /// </summary> | ||
197 | void IRegionModuleBase.Close() | ||
198 | { | ||
199 | if (!this.m_enabled) | ||
200 | { | ||
201 | return; | ||
202 | } | ||
203 | |||
204 | // We don't want any timers firing while the sim's coming down; strange things may happen. | ||
205 | this.StopAllTimers(); | ||
206 | } | ||
207 | |||
208 | /// <summary> | ||
209 | /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded. | ||
210 | /// </summary> | ||
211 | /// <param name="scene"></param> | ||
212 | void IRegionModuleBase.AddRegion (Scene scene) | ||
213 | { | ||
214 | if (!this.m_enabled) { | ||
215 | return; | ||
216 | } | ||
217 | lock (m_Scenes) { | ||
218 | m_Scenes.Add (scene); | ||
219 | } | ||
220 | m_console = MainConsole.Instance; | ||
221 | |||
222 | m_console.Commands.AddCommand ( | ||
223 | "AutoBackup", false, "dobackup", | ||
224 | "dobackup", | ||
225 | "do backup.", DoBackup); | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Here we just clean up some resources and stop the OAR backup (if any) for the given scene. | ||
230 | /// </summary> | ||
231 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> | ||
232 | void IRegionModuleBase.RemoveRegion(Scene scene) | ||
233 | { | ||
234 | if (!this.m_enabled) | ||
235 | { | ||
236 | return; | ||
237 | } | ||
238 | m_Scenes.Remove (scene); | ||
239 | if (this.m_states.ContainsKey(scene)) | ||
240 | { | ||
241 | AutoBackupModuleState abms = this.m_states[scene]; | ||
242 | |||
243 | // Remove this scene out of the timer map list | ||
244 | Timer timer = abms.Timer; | ||
245 | List<IScene> list = this.m_timerMap[timer]; | ||
246 | list.Remove(scene); | ||
247 | |||
248 | // Shut down the timer if this was the last scene for the timer | ||
249 | if (list.Count == 0) | ||
250 | { | ||
251 | this.m_timerMap.Remove(timer); | ||
252 | this.m_timers.Remove(timer.Interval); | ||
253 | timer.Close(); | ||
254 | } | ||
255 | this.m_states.Remove(scene); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | /// <summary> | ||
260 | /// Most interesting/complex code paths in AutoBackup begin here. | ||
261 | /// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc. | ||
262 | /// </summary> | ||
263 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> | ||
264 | void IRegionModuleBase.RegionLoaded(Scene scene) | ||
265 | { | ||
266 | if (!this.m_enabled) | ||
267 | { | ||
268 | return; | ||
269 | } | ||
270 | |||
271 | // This really ought not to happen, but just in case, let's pretend it didn't... | ||
272 | if (scene == null) | ||
273 | { | ||
274 | return; | ||
275 | } | ||
276 | |||
277 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | ||
278 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
279 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | ||
280 | |||
281 | m_states.Add(scene, abms); | ||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// Currently a no-op. | ||
286 | /// </summary> | ||
287 | void ISharedRegionModule.PostInitialise() | ||
288 | { | ||
289 | } | ||
290 | |||
291 | #endregion | ||
292 | |||
293 | private void DoBackup (string module, string[] args) | ||
294 | { | ||
295 | if (args.Length != 2) { | ||
296 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); | ||
297 | return; | ||
298 | } | ||
299 | bool found = false; | ||
300 | string name = args [1]; | ||
301 | lock (m_Scenes) { | ||
302 | foreach (Scene s in m_Scenes) { | ||
303 | string test = s.Name.ToString (); | ||
304 | if (test == name) { | ||
305 | found = true; | ||
306 | DoRegionBackup (s); | ||
307 | } | ||
308 | } | ||
309 | if (!found) { | ||
310 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | |||
315 | /// <summary> | ||
316 | /// Set up internal state for a given scene. Fairly complex code. | ||
317 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. | ||
318 | /// </summary> | ||
319 | /// <param name="scene">The scene to look at.</param> | ||
320 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> | ||
321 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> | ||
322 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
323 | { | ||
324 | string sRegionName; | ||
325 | string sRegionLabel; | ||
326 | // string prepend; | ||
327 | AutoBackupModuleState state; | ||
328 | |||
329 | if (parseDefault) | ||
330 | { | ||
331 | sRegionName = null; | ||
332 | sRegionLabel = "DEFAULT"; | ||
333 | // prepend = ""; | ||
334 | state = this.m_defaultState; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | sRegionName = scene.RegionInfo.RegionName; | ||
339 | sRegionLabel = sRegionName; | ||
340 | // prepend = sRegionName + "."; | ||
341 | state = null; | ||
342 | } | ||
343 | |||
344 | // Read the config settings and set variables. | ||
345 | IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null); | ||
346 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
347 | if (config == null) | ||
348 | { | ||
349 | // defaultState would be disabled too if the section doesn't exist. | ||
350 | state = this.m_defaultState; | ||
351 | return state; | ||
352 | } | ||
353 | |||
354 | bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig); | ||
355 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | ||
356 | //Varies from default state | ||
357 | { | ||
358 | state = new AutoBackupModuleState(); | ||
359 | } | ||
360 | |||
361 | if (state != null) | ||
362 | { | ||
363 | state.Enabled = tmpEnabled; | ||
364 | } | ||
365 | |||
366 | // If you don't want AutoBackup, we stop. | ||
367 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | ||
368 | { | ||
369 | return state; | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | ||
374 | } | ||
375 | |||
376 | // Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | ||
377 | double interval = | ||
378 | this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes, | ||
379 | config, regionConfig) * 60000.0; | ||
380 | if (state == null && interval != this.m_defaultState.IntervalMinutes * 60000.0) | ||
381 | { | ||
382 | state = new AutoBackupModuleState(); | ||
383 | } | ||
384 | |||
385 | if (this.m_timers.ContainsKey(interval)) | ||
386 | { | ||
387 | if (state != null) | ||
388 | { | ||
389 | state.Timer = this.m_timers[interval]; | ||
390 | } | ||
391 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | ||
392 | sRegionLabel); | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | // 0 or negative interval == do nothing. | ||
397 | if (interval <= 0.0 && state != null) | ||
398 | { | ||
399 | state.Enabled = false; | ||
400 | return state; | ||
401 | } | ||
402 | if (state == null) | ||
403 | { | ||
404 | state = new AutoBackupModuleState(); | ||
405 | } | ||
406 | Timer tim = new Timer(interval); | ||
407 | state.Timer = tim; | ||
408 | //Milliseconds -> minutes | ||
409 | this.m_timers.Add(interval, tim); | ||
410 | tim.Elapsed += this.HandleElapsed; | ||
411 | tim.AutoReset = true; | ||
412 | tim.Start(); | ||
413 | } | ||
414 | |||
415 | // Add the current region to the list of regions tied to this timer. | ||
416 | if (scene != null) | ||
417 | { | ||
418 | if (state != null) | ||
419 | { | ||
420 | if (this.m_timerMap.ContainsKey(state.Timer)) | ||
421 | { | ||
422 | this.m_timerMap[state.Timer].Add(scene); | ||
423 | } | ||
424 | else | ||
425 | { | ||
426 | List<IScene> scns = new List<IScene>(1); | ||
427 | scns.Add(scene); | ||
428 | this.m_timerMap.Add(state.Timer, scns); | ||
429 | } | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | ||
434 | { | ||
435 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
436 | } | ||
437 | else | ||
438 | { | ||
439 | List<IScene> scns = new List<IScene>(1); | ||
440 | scns.Add(scene); | ||
441 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | |||
446 | bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck", | ||
447 | this.m_defaultState.BusyCheck, config, regionConfig); | ||
448 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | ||
449 | { | ||
450 | state = new AutoBackupModuleState(); | ||
451 | } | ||
452 | |||
453 | if (state != null) | ||
454 | { | ||
455 | state.BusyCheck = tmpBusyCheck; | ||
456 | } | ||
457 | |||
458 | // Included Option To Skip Assets | ||
459 | bool tmpSkipAssets = ResolveBoolean("AutoBackupSkipAssets", | ||
460 | this.m_defaultState.SkipAssets, config, regionConfig); | ||
461 | if (state == null && tmpSkipAssets != this.m_defaultState.SkipAssets) | ||
462 | { | ||
463 | state = new AutoBackupModuleState(); | ||
464 | } | ||
465 | |||
466 | if (state != null) | ||
467 | { | ||
468 | state.SkipAssets = tmpSkipAssets; | ||
469 | } | ||
470 | |||
471 | // How long to keep backup files in days, 0 Disables this feature | ||
472 | int tmpKeepFilesForDays = ResolveInt("AutoBackupKeepFilesForDays", | ||
473 | this.m_defaultState.KeepFilesForDays, config, regionConfig); | ||
474 | if (state == null && tmpKeepFilesForDays != this.m_defaultState.KeepFilesForDays) | ||
475 | { | ||
476 | state = new AutoBackupModuleState(); | ||
477 | } | ||
478 | |||
479 | if (state != null) | ||
480 | { | ||
481 | state.KeepFilesForDays = tmpKeepFilesForDays; | ||
482 | } | ||
483 | |||
484 | // Set file naming algorithm | ||
485 | string stmpNamingType = ResolveString("AutoBackupNaming", | ||
486 | this.m_defaultState.NamingType.ToString(), config, regionConfig); | ||
487 | NamingType tmpNamingType; | ||
488 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | ||
489 | { | ||
490 | tmpNamingType = NamingType.Time; | ||
491 | } | ||
492 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | ||
493 | { | ||
494 | tmpNamingType = NamingType.Sequential; | ||
495 | } | ||
496 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | ||
497 | { | ||
498 | tmpNamingType = NamingType.Overwrite; | ||
499 | } | ||
500 | else | ||
501 | { | ||
502 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | ||
503 | stmpNamingType); | ||
504 | tmpNamingType = NamingType.Time; | ||
505 | } | ||
506 | |||
507 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | ||
508 | { | ||
509 | state = new AutoBackupModuleState(); | ||
510 | } | ||
511 | |||
512 | if (state != null) | ||
513 | { | ||
514 | state.NamingType = tmpNamingType; | ||
515 | } | ||
516 | |||
517 | string tmpScript = ResolveString("AutoBackupScript", | ||
518 | this.m_defaultState.Script, config, regionConfig); | ||
519 | if (state == null && tmpScript != this.m_defaultState.Script) | ||
520 | { | ||
521 | state = new AutoBackupModuleState(); | ||
522 | } | ||
523 | |||
524 | if (state != null) | ||
525 | { | ||
526 | state.Script = tmpScript; | ||
527 | } | ||
528 | |||
529 | string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig); | ||
530 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
531 | { | ||
532 | state = new AutoBackupModuleState(); | ||
533 | } | ||
534 | |||
535 | if (state != null) | ||
536 | { | ||
537 | state.BackupDir = tmpBackupDir; | ||
538 | // Let's give the user some convenience and auto-mkdir | ||
539 | if (state.BackupDir != ".") | ||
540 | { | ||
541 | try | ||
542 | { | ||
543 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | ||
544 | if (!dirinfo.Exists) | ||
545 | { | ||
546 | dirinfo.Create(); | ||
547 | } | ||
548 | } | ||
549 | catch (Exception e) | ||
550 | { | ||
551 | m_log.Warn( | ||
552 | "[AUTO BACKUP]: BAD NEWS. You won't be able to save backups to directory " + | ||
553 | state.BackupDir + | ||
554 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
555 | e); | ||
556 | } | ||
557 | } | ||
558 | } | ||
559 | |||
560 | if(state == null) | ||
561 | return m_defaultState; | ||
562 | |||
563 | return state; | ||
564 | } | ||
565 | |||
566 | /// <summary> | ||
567 | /// Helper function for ParseConfig. | ||
568 | /// </summary> | ||
569 | /// <param name="settingName"></param> | ||
570 | /// <param name="defaultValue"></param> | ||
571 | /// <param name="global"></param> | ||
572 | /// <param name="local"></param> | ||
573 | /// <returns></returns> | ||
574 | private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local) | ||
575 | { | ||
576 | if(local != null) | ||
577 | { | ||
578 | return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue)); | ||
579 | } | ||
580 | else | ||
581 | { | ||
582 | return global.GetBoolean(settingName, defaultValue); | ||
583 | } | ||
584 | } | ||
585 | |||
586 | /// <summary> | ||
587 | /// Helper function for ParseConfig. | ||
588 | /// </summary> | ||
589 | /// <param name="settingName"></param> | ||
590 | /// <param name="defaultValue"></param> | ||
591 | /// <param name="global"></param> | ||
592 | /// <param name="local"></param> | ||
593 | /// <returns></returns> | ||
594 | private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local) | ||
595 | { | ||
596 | if (local != null) | ||
597 | { | ||
598 | return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue)); | ||
599 | } | ||
600 | else | ||
601 | { | ||
602 | return global.GetDouble(settingName, defaultValue); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | /// <summary> | ||
607 | /// Helper function for ParseConfig. | ||
608 | /// </summary> | ||
609 | /// <param name="settingName"></param> | ||
610 | /// <param name="defaultValue"></param> | ||
611 | /// <param name="global"></param> | ||
612 | /// <param name="local"></param> | ||
613 | /// <returns></returns> | ||
614 | private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local) | ||
615 | { | ||
616 | if (local != null) | ||
617 | { | ||
618 | return local.GetInt(settingName, global.GetInt(settingName, defaultValue)); | ||
619 | } | ||
620 | else | ||
621 | { | ||
622 | return global.GetInt(settingName, defaultValue); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | /// <summary> | ||
627 | /// Helper function for ParseConfig. | ||
628 | /// </summary> | ||
629 | /// <param name="settingName"></param> | ||
630 | /// <param name="defaultValue"></param> | ||
631 | /// <param name="global"></param> | ||
632 | /// <param name="local"></param> | ||
633 | /// <returns></returns> | ||
634 | private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local) | ||
635 | { | ||
636 | if (local != null) | ||
637 | { | ||
638 | return local.GetString(settingName, global.GetString(settingName, defaultValue)); | ||
639 | } | ||
640 | else | ||
641 | { | ||
642 | return global.GetString(settingName, defaultValue); | ||
643 | } | ||
644 | } | ||
645 | |||
646 | /// <summary> | ||
647 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. | ||
648 | /// </summary> | ||
649 | /// <param name="sender"></param> | ||
650 | /// <param name="e"></param> | ||
651 | private void HandleElapsed(object sender, ElapsedEventArgs e) | ||
652 | { | ||
653 | // TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region | ||
654 | // XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
655 | // check whether the region is too busy! Especially on sims with LOTS of regions. | ||
656 | // Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
657 | // but would allow us to be semantically correct while being easier on perf. | ||
658 | // Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
659 | // Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter. | ||
660 | // Since this is pretty experimental, I haven't decided which alternative makes the most sense. | ||
661 | if (this.m_closed) | ||
662 | { | ||
663 | return; | ||
664 | } | ||
665 | bool heuristicsRun = false; | ||
666 | bool heuristicsPassed = false; | ||
667 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | ||
668 | { | ||
669 | m_log.Debug("[AUTO BACKUP]: Code-up error: timerMap doesn't contain timer " + sender); | ||
670 | } | ||
671 | |||
672 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | ||
673 | if (tmap != null && tmap.Count > 0) | ||
674 | { | ||
675 | foreach (IScene scene in tmap) | ||
676 | { | ||
677 | AutoBackupModuleState state = this.m_states[scene]; | ||
678 | bool heuristics = state.BusyCheck; | ||
679 | |||
680 | // Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
681 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
682 | { | ||
683 | this.DoRegionBackup(scene); | ||
684 | // Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
685 | } | ||
686 | else if (heuristicsRun) | ||
687 | { | ||
688 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
689 | scene.RegionInfo.RegionName + " right now."); | ||
690 | continue; | ||
691 | // Logical Deduction: heuristics are on but haven't been run | ||
692 | } | ||
693 | else | ||
694 | { | ||
695 | heuristicsPassed = this.RunHeuristics(scene); | ||
696 | heuristicsRun = true; | ||
697 | if (!heuristicsPassed) | ||
698 | { | ||
699 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
700 | scene.RegionInfo.RegionName + " right now."); | ||
701 | continue; | ||
702 | } | ||
703 | this.DoRegionBackup(scene); | ||
704 | } | ||
705 | |||
706 | // Remove Old Backups | ||
707 | this.RemoveOldFiles(state); | ||
708 | } | ||
709 | } | ||
710 | } | ||
711 | |||
712 | /// <summary> | ||
713 | /// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable). | ||
714 | /// </summary> | ||
715 | /// <param name="scene"></param> | ||
716 | private void DoRegionBackup(IScene scene) | ||
717 | { | ||
718 | if (!scene.Ready) | ||
719 | { | ||
720 | // We won't backup a region that isn't operating normally. | ||
721 | m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName + | ||
722 | " because its status is " + scene.RegionStatus); | ||
723 | return; | ||
724 | } | ||
725 | |||
726 | AutoBackupModuleState state = this.m_states[scene]; | ||
727 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | ||
728 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | ||
729 | state.BackupDir, | ||
730 | state.NamingType); | ||
731 | if (savePath == null) | ||
732 | { | ||
733 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | ||
734 | return; | ||
735 | } | ||
736 | Guid guid = Guid.NewGuid(); | ||
737 | m_pendingSaves.Add(guid, scene); | ||
738 | state.LiveRequests.Add(guid, savePath); | ||
739 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
740 | |||
741 | m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName); | ||
742 | |||
743 | // Must pass options, even if dictionary is empty! | ||
744 | Dictionary<string, object> options = new Dictionary<string, object>(); | ||
745 | |||
746 | if (state.SkipAssets) | ||
747 | options["noassets"] = true; | ||
748 | |||
749 | iram.ArchiveRegion(savePath, guid, options); | ||
750 | } | ||
751 | |||
752 | // For the given state, remove backup files older than the states KeepFilesForDays property | ||
753 | private void RemoveOldFiles(AutoBackupModuleState state) | ||
754 | { | ||
755 | // 0 Means Disabled, Keep Files Indefinitely | ||
756 | if (state.KeepFilesForDays > 0) | ||
757 | { | ||
758 | string[] files = Directory.GetFiles(state.BackupDir, "*.oar"); | ||
759 | DateTime CuttOffDate = DateTime.Now.AddDays(0 - state.KeepFilesForDays); | ||
760 | |||
761 | foreach (string file in files) | ||
762 | { | ||
763 | try | ||
764 | { | ||
765 | FileInfo fi = new FileInfo(file); | ||
766 | if (fi.CreationTime < CuttOffDate) | ||
767 | fi.Delete(); | ||
768 | } | ||
769 | catch (Exception Ex) | ||
770 | { | ||
771 | m_log.Error("[AUTO BACKUP]: Error deleting old backup file '" + file + "': " + Ex.Message); | ||
772 | } | ||
773 | } | ||
774 | } | ||
775 | } | ||
776 | |||
777 | /// <summary> | ||
778 | /// Called by the Event Manager when the OnOarFileSaved event is fired. | ||
779 | /// </summary> | ||
780 | /// <param name="guid"></param> | ||
781 | /// <param name="message"></param> | ||
782 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
783 | { | ||
784 | // Ignore if the OAR save is being done by some other part of the system | ||
785 | if (m_pendingSaves.ContainsKey(guid)) | ||
786 | { | ||
787 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; | ||
788 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); | ||
789 | m_pendingSaves.Remove(guid); | ||
790 | abms.LiveRequests.Remove(guid); | ||
791 | } | ||
792 | } | ||
793 | |||
794 | /// <summary>This format may turn out to be too unwieldy to keep... | ||
795 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? | ||
796 | /// Sequential numbers, right? We support those, too!</summary> | ||
797 | private static string GetTimeString() | ||
798 | { | ||
799 | StringWriter sw = new StringWriter(); | ||
800 | sw.Write("_"); | ||
801 | DateTime now = DateTime.Now; | ||
802 | sw.Write(now.Year); | ||
803 | sw.Write("y_"); | ||
804 | sw.Write(now.Month); | ||
805 | sw.Write("M_"); | ||
806 | sw.Write(now.Day); | ||
807 | sw.Write("d_"); | ||
808 | sw.Write(now.Hour); | ||
809 | sw.Write("h_"); | ||
810 | sw.Write(now.Minute); | ||
811 | sw.Write("m_"); | ||
812 | sw.Write(now.Second); | ||
813 | sw.Write("s"); | ||
814 | sw.Flush(); | ||
815 | string output = sw.ToString(); | ||
816 | sw.Close(); | ||
817 | return output; | ||
818 | } | ||
819 | |||
820 | /// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary> | ||
821 | private bool RunHeuristics(IScene region) | ||
822 | { | ||
823 | try | ||
824 | { | ||
825 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); | ||
826 | } | ||
827 | catch (Exception e) | ||
828 | { | ||
829 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); | ||
830 | return false; | ||
831 | } | ||
832 | } | ||
833 | |||
834 | /// <summary> | ||
835 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), | ||
836 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). | ||
837 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". | ||
838 | /// </summary> | ||
839 | /// <param name="region"></param> | ||
840 | /// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns> | ||
841 | private bool RunTimeDilationHeuristic(IScene region) | ||
842 | { | ||
843 | string regionName = region.RegionInfo.RegionName; | ||
844 | return region.TimeDilation >= | ||
845 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( | ||
846 | regionName + ".AutoBackupDilationThreshold", 0.5f); | ||
847 | } | ||
848 | |||
849 | /// <summary> | ||
850 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), | ||
851 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). | ||
852 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". | ||
853 | /// </summary> | ||
854 | /// <param name="region"></param> | ||
855 | /// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns> | ||
856 | private bool RunAgentLimitHeuristic(IScene region) | ||
857 | { | ||
858 | string regionName = region.RegionInfo.RegionName; | ||
859 | try | ||
860 | { | ||
861 | Scene scene = (Scene) region; | ||
862 | // TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | ||
863 | return scene.GetRootAgentCount() <= | ||
864 | this.m_configSource.Configs["AutoBackupModule"].GetInt( | ||
865 | regionName + ".AutoBackupAgentThreshold", 10); | ||
866 | } | ||
867 | catch (InvalidCastException ice) | ||
868 | { | ||
869 | m_log.Debug( | ||
870 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", | ||
871 | ice); | ||
872 | return true; | ||
873 | // Non-obstructionist safest answer... | ||
874 | } | ||
875 | } | ||
876 | |||
877 | /// <summary> | ||
878 | /// Run the script or executable specified by the "AutoBackupScript" config setting. | ||
879 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. | ||
880 | /// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions. | ||
881 | /// </summary> | ||
882 | /// <param name="scriptName"></param> | ||
883 | /// <param name="savePath"></param> | ||
884 | private static void ExecuteScript(string scriptName, string savePath) | ||
885 | { | ||
886 | // Do nothing if there's no script. | ||
887 | if (scriptName == null || scriptName.Length <= 0) | ||
888 | { | ||
889 | return; | ||
890 | } | ||
891 | |||
892 | try | ||
893 | { | ||
894 | FileInfo fi = new FileInfo(scriptName); | ||
895 | if (fi.Exists) | ||
896 | { | ||
897 | ProcessStartInfo psi = new ProcessStartInfo(scriptName); | ||
898 | psi.Arguments = savePath; | ||
899 | psi.CreateNoWindow = true; | ||
900 | Process proc = Process.Start(psi); | ||
901 | proc.ErrorDataReceived += HandleProcErrorDataReceived; | ||
902 | } | ||
903 | } | ||
904 | catch (Exception e) | ||
905 | { | ||
906 | m_log.Warn( | ||
907 | "Exception encountered when trying to run script for oar backup " + savePath, e); | ||
908 | } | ||
909 | } | ||
910 | |||
911 | /// <summary> | ||
912 | /// Called if a running script process writes to stderr. | ||
913 | /// </summary> | ||
914 | /// <param name="sender"></param> | ||
915 | /// <param name="e"></param> | ||
916 | private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e) | ||
917 | { | ||
918 | m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName + | ||
919 | " is yacking on stderr: " + e.Data); | ||
920 | } | ||
921 | |||
922 | /// <summary> | ||
923 | /// Quickly stop all timers from firing. | ||
924 | /// </summary> | ||
925 | private void StopAllTimers() | ||
926 | { | ||
927 | foreach (Timer t in this.m_timerMap.Keys) | ||
928 | { | ||
929 | t.Close(); | ||
930 | } | ||
931 | this.m_closed = true; | ||
932 | } | ||
933 | |||
934 | /// <summary> | ||
935 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. | ||
936 | /// </summary> | ||
937 | /// <param name="dirName"></param> | ||
938 | /// <param name="regionName"></param> | ||
939 | /// <returns></returns> | ||
940 | private static string GetNextFile(string dirName, string regionName) | ||
941 | { | ||
942 | FileInfo uniqueFile = null; | ||
943 | long biggestExistingFile = GetNextOarFileNumber(dirName, regionName); | ||
944 | biggestExistingFile++; | ||
945 | // We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest. | ||
946 | uniqueFile = | ||
947 | new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" + | ||
948 | biggestExistingFile + ".oar"); | ||
949 | return uniqueFile.FullName; | ||
950 | } | ||
951 | |||
952 | /// <summary> | ||
953 | /// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants. | ||
954 | /// </summary> | ||
955 | /// <param name="regionName">Name of the region to save.</param> | ||
956 | /// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param> | ||
957 | /// <param name="naming">The naming scheme for the file name.</param> | ||
958 | /// <returns></returns> | ||
959 | private static string BuildOarPath(string regionName, string baseDir, NamingType naming) | ||
960 | { | ||
961 | FileInfo path = null; | ||
962 | switch (naming) | ||
963 | { | ||
964 | case NamingType.Overwrite: | ||
965 | path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar"); | ||
966 | return path.FullName; | ||
967 | case NamingType.Time: | ||
968 | path = | ||
969 | new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + | ||
970 | GetTimeString() + ".oar"); | ||
971 | return path.FullName; | ||
972 | case NamingType.Sequential: | ||
973 | // All codepaths in GetNextFile should return a file name ending in .oar | ||
974 | path = new FileInfo(GetNextFile(baseDir, regionName)); | ||
975 | return path.FullName; | ||
976 | default: | ||
977 | m_log.Warn("VERY BAD: Unhandled case element " + naming); | ||
978 | break; | ||
979 | } | ||
980 | |||
981 | return null; | ||
982 | } | ||
983 | |||
984 | /// <summary> | ||
985 | /// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile). | ||
986 | /// </summary> | ||
987 | /// <param name="dirName"></param> | ||
988 | /// <param name="regionName"></param> | ||
989 | /// <returns></returns> | ||
990 | private static long GetNextOarFileNumber(string dirName, string regionName) | ||
991 | { | ||
992 | long retval = 1; | ||
993 | |||
994 | DirectoryInfo di = new DirectoryInfo(dirName); | ||
995 | FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly); | ||
996 | Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name)); | ||
997 | |||
998 | if (fi.LongLength > 0) | ||
999 | { | ||
1000 | long subtract = 1L; | ||
1001 | bool worked = false; | ||
1002 | Regex reg = new Regex(regionName + "_([0-9])+" + ".oar"); | ||
1003 | |||
1004 | while (!worked && subtract <= fi.LongLength) | ||
1005 | { | ||
1006 | // Pick the file with the last natural ordering | ||
1007 | string biggestFileName = fi[fi.LongLength - subtract].Name; | ||
1008 | MatchCollection matches = reg.Matches(biggestFileName); | ||
1009 | long l = 1; | ||
1010 | if (matches.Count > 0 && matches[0].Groups.Count > 0) | ||
1011 | { | ||
1012 | try | ||
1013 | { | ||
1014 | long.TryParse(matches[0].Groups[1].Value, out l); | ||
1015 | retval = l; | ||
1016 | worked = true; | ||
1017 | } | ||
1018 | catch (FormatException fe) | ||
1019 | { | ||
1020 | m_log.Warn( | ||
1021 | "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!", | ||
1022 | fe); | ||
1023 | subtract++; | ||
1024 | } | ||
1025 | } | ||
1026 | else | ||
1027 | { | ||
1028 | subtract++; | ||
1029 | } | ||
1030 | } | ||
1031 | } | ||
1032 | return retval; | ||
1033 | } | ||
1034 | } | ||
1035 | } | ||
1036 | |||
1037 | |||