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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs6
4 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
index 8ea7ad3..a0dc38b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
49 49
50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) 50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
51 { 51 {
52 AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture); 52 AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString());
53 asset.Data = OpenJPEG.EncodeFromImage(data, lossless); 53 asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
54 asset.Description = "MRM Image"; 54 asset.Description = "MRM Image";
55 asset.Local = false; 55 asset.Local = false;
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
index 5fac189..16cd7e4 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -39,6 +39,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 { 39 {
40 int Type { get; } 40 int Type { get; }
41 UUID AssetID { get; } 41 UUID AssetID { get; }
42 T RetreiveAsset<T>() where T : Asset, new(); 42 T RetrieveAsset<T>() where T : Asset, new();
43 } 43 }
44} 44}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
index 5bf29d7..bf85cbc 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
@@ -39,11 +39,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 public class InventoryItem : IInventoryItem 39 public class InventoryItem : IInventoryItem
40 { 40 {
41 TaskInventoryItem m_privateItem; 41 TaskInventoryItem m_privateItem;
42 Scene m_rootSceene; 42 Scene m_rootScene;
43 43
44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem) 44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
45 { 45 {
46 m_rootSceene = rootScene; 46 m_rootScene = rootScene;
47 m_privateItem = internalItem; 47 m_privateItem = internalItem;
48 } 48 }
49 49
@@ -82,9 +82,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
82 public UUID AssetID { get { return m_privateItem.AssetID; } } 82 public UUID AssetID { get { return m_privateItem.AssetID; } }
83 83
84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM. 84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
85 public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new() 85 public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
86 { 86 {
87 AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString()); 87 AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString());
88 T result = new T(); 88 T result = new T();
89 89
90 if ((sbyte)result.AssetType != a.Type) 90 if ((sbyte)result.AssetType != a.Type)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index f2adcb7..2ddc31b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -212,8 +212,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
212 if (script.StartsWith("//MRM:C#")) 212 if (script.StartsWith("//MRM:C#"))
213 { 213 {
214 if (m_config.GetBoolean("OwnerOnly", true)) 214 if (m_config.GetBoolean("OwnerOnly", true))
215 if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.MasterAvatarAssignedUUID 215 if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner
216 || m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.MasterAvatarAssignedUUID) 216 || m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.EstateSettings.EstateOwner)
217 return; 217 return;
218 218
219 script = ConvertMRMKeywords(script); 219 script = ConvertMRMKeywords(script);
@@ -280,7 +280,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
280 public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host) 280 public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host)
281 { 281 {
282 // UUID should be changed to object owner. 282 // UUID should be changed to object owner.
283 UUID owner = m_scene.RegionInfo.MasterAvatarAssignedUUID; 283 UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner;
284 SEUser securityUser = new SEUser(owner, "Name Unassigned"); 284 SEUser securityUser = new SEUser(owner, "Name Unassigned");
285 SecurityCredential creds = new SecurityCredential(securityUser, m_scene); 285 SecurityCredential creds = new SecurityCredential(securityUser, m_scene);
286 286