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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 5513cd5..1ff9cb5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
824 ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>(); 824 ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
825 if (module != null) 825 if (module != null)
826 { 826 {
827 module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false); 827 module.SendSound(GetSOP().UUID, asset, volume, true, 0, false, false);
828 } 828 }
829 } 829 }
830 830
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 36f70d0..eff70ef 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
231 if (soundModule != null) 231 if (soundModule != null)
232 { 232 {
233 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, 233 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
234 m_internalScene.RegionInfo.RegionHandle, 0); 234 m_internalScene.RegionInfo.RegionHandle);
235 } 235 }
236 } 236 }
237 237
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
241 if (soundModule != null) 241 if (soundModule != null)
242 { 242 {
243 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, 243 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
244 m_internalScene.RegionInfo.RegionHandle, 0); 244 m_internalScene.RegionInfo.RegionHandle);
245 } 245 }
246 } 246 }
247 247