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Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs deleted file mode 100644 index eff70ef..0000000 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ /dev/null | |||
@@ -1,250 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX; | ||
34 | |||
35 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
36 | { | ||
37 | public class World : System.MarshalByRefObject, IWorld, IWorldAudio | ||
38 | { | ||
39 | private readonly Scene m_internalScene; | ||
40 | private readonly ISecurityCredential m_security; | ||
41 | private readonly Heightmap m_heights; | ||
42 | |||
43 | private readonly ObjectAccessor m_objs; | ||
44 | |||
45 | public World(Scene internalScene, ISecurityCredential securityCredential) | ||
46 | { | ||
47 | m_security = securityCredential; | ||
48 | m_internalScene = internalScene; | ||
49 | m_heights = new Heightmap(m_internalScene); | ||
50 | m_objs = new ObjectAccessor(m_internalScene, securityCredential); | ||
51 | } | ||
52 | |||
53 | #region Events | ||
54 | |||
55 | #region OnNewUser | ||
56 | |||
57 | private event OnNewUserDelegate _OnNewUser; | ||
58 | private bool _OnNewUserActive; | ||
59 | |||
60 | public event OnNewUserDelegate OnNewUser | ||
61 | { | ||
62 | add | ||
63 | { | ||
64 | if (!_OnNewUserActive) | ||
65 | { | ||
66 | _OnNewUserActive = true; | ||
67 | m_internalScene.EventManager.OnNewPresence += EventManager_OnNewPresence; | ||
68 | } | ||
69 | |||
70 | _OnNewUser += value; | ||
71 | } | ||
72 | remove | ||
73 | { | ||
74 | _OnNewUser -= value; | ||
75 | |||
76 | if (_OnNewUser == null) | ||
77 | { | ||
78 | _OnNewUserActive = false; | ||
79 | m_internalScene.EventManager.OnNewPresence -= EventManager_OnNewPresence; | ||
80 | } | ||
81 | } | ||
82 | } | ||
83 | |||
84 | void EventManager_OnNewPresence(ScenePresence presence) | ||
85 | { | ||
86 | if (_OnNewUser != null) | ||
87 | { | ||
88 | NewUserEventArgs e = new NewUserEventArgs(); | ||
89 | e.Avatar = new SPAvatar(m_internalScene, presence.UUID, m_security); | ||
90 | _OnNewUser(this, e); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region OnChat | ||
97 | private event OnChatDelegate _OnChat; | ||
98 | private bool _OnChatActive; | ||
99 | |||
100 | public IWorldAudio Audio | ||
101 | { | ||
102 | get { return this; } | ||
103 | } | ||
104 | |||
105 | public event OnChatDelegate OnChat | ||
106 | { | ||
107 | add | ||
108 | { | ||
109 | if (!_OnChatActive) | ||
110 | { | ||
111 | _OnChatActive = true; | ||
112 | m_internalScene.EventManager.OnChatFromClient += EventManager_OnChatFromClient; | ||
113 | m_internalScene.EventManager.OnChatFromWorld += EventManager_OnChatFromWorld; | ||
114 | } | ||
115 | |||
116 | _OnChat += value; | ||
117 | } | ||
118 | remove | ||
119 | { | ||
120 | _OnChat -= value; | ||
121 | |||
122 | if (_OnChat == null) | ||
123 | { | ||
124 | _OnChatActive = false; | ||
125 | m_internalScene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient; | ||
126 | m_internalScene.EventManager.OnChatFromWorld -= EventManager_OnChatFromWorld; | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | |||
131 | void EventManager_OnChatFromWorld(object sender, OSChatMessage chat) | ||
132 | { | ||
133 | if (_OnChat != null) | ||
134 | { | ||
135 | HandleChatPacket(chat); | ||
136 | return; | ||
137 | } | ||
138 | } | ||
139 | |||
140 | private void HandleChatPacket(OSChatMessage chat) | ||
141 | { | ||
142 | if (string.IsNullOrEmpty(chat.Message)) | ||
143 | return; | ||
144 | |||
145 | // Object? | ||
146 | if (chat.Sender == null && chat.SenderObject != null) | ||
147 | { | ||
148 | ChatEventArgs e = new ChatEventArgs(); | ||
149 | e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); | ||
150 | e.Text = chat.Message; | ||
151 | e.Channel = chat.Channel; | ||
152 | |||
153 | _OnChat(this, e); | ||
154 | return; | ||
155 | } | ||
156 | // Avatar? | ||
157 | if (chat.Sender != null && chat.SenderObject == null) | ||
158 | { | ||
159 | ChatEventArgs e = new ChatEventArgs(); | ||
160 | e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); | ||
161 | e.Text = chat.Message; | ||
162 | e.Channel = chat.Channel; | ||
163 | |||
164 | _OnChat(this, e); | ||
165 | return; | ||
166 | } | ||
167 | // Skip if other | ||
168 | } | ||
169 | |||
170 | void EventManager_OnChatFromClient(object sender, OSChatMessage chat) | ||
171 | { | ||
172 | if (_OnChat != null) | ||
173 | { | ||
174 | HandleChatPacket(chat); | ||
175 | return; | ||
176 | } | ||
177 | } | ||
178 | #endregion | ||
179 | |||
180 | #endregion | ||
181 | |||
182 | public IObjectAccessor Objects | ||
183 | { | ||
184 | get { return m_objs; } | ||
185 | } | ||
186 | |||
187 | public IParcel[] Parcels | ||
188 | { | ||
189 | get | ||
190 | { | ||
191 | List<ILandObject> m_los = m_internalScene.LandChannel.AllParcels(); | ||
192 | List<IParcel> m_parcels = new List<IParcel>(m_los.Count); | ||
193 | |||
194 | foreach (ILandObject landObject in m_los) | ||
195 | { | ||
196 | m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID)); | ||
197 | } | ||
198 | |||
199 | return m_parcels.ToArray(); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | |||
204 | public IAvatar[] Avatars | ||
205 | { | ||
206 | get | ||
207 | { | ||
208 | EntityBase[] ents = m_internalScene.Entities.GetAllByType<ScenePresence>(); | ||
209 | IAvatar[] rets = new IAvatar[ents.Length]; | ||
210 | |||
211 | for (int i = 0; i < ents.Length; i++) | ||
212 | { | ||
213 | EntityBase ent = ents[i]; | ||
214 | rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); | ||
215 | } | ||
216 | |||
217 | return rets; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | public IHeightmap Terrain | ||
222 | { | ||
223 | get { return m_heights; } | ||
224 | } | ||
225 | |||
226 | #region Implementation of IWorldAudio | ||
227 | |||
228 | public void PlaySound(UUID audio, Vector3 position, double volume) | ||
229 | { | ||
230 | ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>(); | ||
231 | if (soundModule != null) | ||
232 | { | ||
233 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, | ||
234 | m_internalScene.RegionInfo.RegionHandle); | ||
235 | } | ||
236 | } | ||
237 | |||
238 | public void PlaySound(UUID audio, Vector3 position) | ||
239 | { | ||
240 | ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>(); | ||
241 | if (soundModule != null) | ||
242 | { | ||
243 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, | ||
244 | m_internalScene.RegionInfo.RegionHandle); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | #endregion | ||
249 | } | ||
250 | } | ||