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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs105
1 files changed, 88 insertions, 17 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index fa9ef53..35b0a0f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Security;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
32using OpenSim.Framework; 33using OpenSim.Framework;
@@ -68,6 +69,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
68 return m_rootScene.GetSceneObjectPart(m_localID); 69 return m_rootScene.GetSceneObjectPart(m_localID);
69 } 70 }
70 71
72 private bool CanEdit()
73 {
74 if(!m_security.CanEditObject(this))
75 {
76 throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]");
77 }
78 return true;
79 }
80
71 #region OnTouch 81 #region OnTouch
72 82
73 private event OnTouchDelegate _OnTouch; 83 private event OnTouchDelegate _OnTouch;
@@ -77,14 +87,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
77 { 87 {
78 add 88 add
79 { 89 {
80 if (!_OnTouchActive) 90 if (CanEdit())
81 { 91 {
82 GetSOP().Flags |= PrimFlags.Touch; 92 if (!_OnTouchActive)
83 _OnTouchActive = true; 93 {
84 m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab; 94 GetSOP().Flags |= PrimFlags.Touch;
95 _OnTouchActive = true;
96 m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab;
97 }
98
99 _OnTouch += value;
85 } 100 }
86
87 _OnTouch += value;
88 } 101 }
89 remove 102 remove
90 { 103 {
@@ -104,7 +117,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
104 if (_OnTouchActive && m_localID == localID) 117 if (_OnTouchActive && m_localID == localID)
105 { 118 {
106 TouchEventArgs e = new TouchEventArgs(); 119 TouchEventArgs e = new TouchEventArgs();
107 e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId); 120 e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId, m_security);
108 e.TouchBiNormal = surfaceArgs.Binormal; 121 e.TouchBiNormal = surfaceArgs.Binormal;
109 e.TouchMaterialIndex = surfaceArgs.FaceIndex; 122 e.TouchMaterialIndex = surfaceArgs.FaceIndex;
110 e.TouchNormal = surfaceArgs.Normal; 123 e.TouchNormal = surfaceArgs.Normal;
@@ -139,13 +152,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
139 public string Name 152 public string Name
140 { 153 {
141 get { return GetSOP().Name; } 154 get { return GetSOP().Name; }
142 set { GetSOP().Name = value; } 155 set
156 {
157 if (CanEdit())
158 GetSOP().Name = value;
159 }
143 } 160 }
144 161
145 public string Description 162 public string Description
146 { 163 {
147 get { return GetSOP().Description; } 164 get { return GetSOP().Description; }
148 set { GetSOP().Description = value; } 165 set
166 {
167 if (CanEdit())
168 GetSOP().Description = value;
169 }
149 } 170 }
150 171
151 public IObject[] Children 172 public IObject[] Children
@@ -160,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
160 int i = 0; 181 int i = 0;
161 foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children) 182 foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
162 { 183 {
163 rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId); 184 rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
164 } 185 }
165 186
166 return rets; 187 return rets;
@@ -169,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
169 190
170 public IObject Root 191 public IObject Root
171 { 192 {
172 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); } 193 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId, m_security); }
173 } 194 }
174 195
175 public IObjectMaterial[] Materials 196 public IObjectMaterial[] Materials
@@ -191,7 +212,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
191 public Vector3 Scale 212 public Vector3 Scale
192 { 213 {
193 get { return GetSOP().Scale; } 214 get { return GetSOP().Scale; }
194 set { GetSOP().Scale = value; } 215 set
216 {
217 if (CanEdit())
218 GetSOP().Scale = value;
219 }
195 } 220 }
196 221
197 public Quaternion WorldRotation 222 public Quaternion WorldRotation
@@ -211,15 +236,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
211 get { return GetSOP().AbsolutePosition; } 236 get { return GetSOP().AbsolutePosition; }
212 set 237 set
213 { 238 {
214 SceneObjectPart pos = GetSOP(); 239 if (CanEdit())
215 pos.UpdateOffSet(value - pos.AbsolutePosition); 240 {
241 SceneObjectPart pos = GetSOP();
242 pos.UpdateOffSet(value - pos.AbsolutePosition);
243 }
216 } 244 }
217 } 245 }
218 246
219 public Vector3 OffsetPosition 247 public Vector3 OffsetPosition
220 { 248 {
221 get { return GetSOP().OffsetPosition; } 249 get { return GetSOP().OffsetPosition; }
222 set { GetSOP().OffsetPosition = value; } 250 set
251 {
252 if (CanEdit())
253 {
254 GetSOP().OffsetPosition = value;
255 }
256 }
223 } 257 }
224 258
225 public Vector3 SitTarget 259 public Vector3 SitTarget
@@ -319,8 +353,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
319 353
320 public void Say(string msg) 354 public void Say(string msg)
321 { 355 {
322 SceneObjectPart sop = GetSOP(); 356 if (!CanEdit())
357 return;
323 358
359 SceneObjectPart sop = GetSOP();
324 m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); 360 m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
325 } 361 }
326 362
@@ -512,6 +548,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
512 } 548 }
513 set 549 set
514 { 550 {
551 if (!CanEdit())
552 return;
553
515 GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); 554 GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z);
516 } 555 }
517 } 556 }
@@ -525,6 +564,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
525 } 564 }
526 set 565 set
527 { 566 {
567 if (!CanEdit())
568 return;
569
528 GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); 570 GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
529 } 571 }
530 } 572 }
@@ -538,6 +580,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
538 } 580 }
539 set 581 set
540 { 582 {
583 if (!CanEdit())
584 return;
585
541 GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); 586 GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z);
542 } 587 }
543 } 588 }
@@ -560,27 +605,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
560 } 605 }
561 set 606 set
562 { 607 {
608 if (!CanEdit())
609 return;
610
563 GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); 611 GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z);
564 } 612 }
565 } 613 }
566 614
567 public bool FloatOnWater 615 public bool FloatOnWater
568 { 616 {
569 set { GetSOP().PhysActor.FloatOnWater = value; } 617 set
618 {
619 if (!CanEdit())
620 return;
621 GetSOP().PhysActor.FloatOnWater = value;
622 }
570 } 623 }
571 624
572 public void AddForce(Vector3 force, bool pushforce) 625 public void AddForce(Vector3 force, bool pushforce)
573 { 626 {
627 if (!CanEdit())
628 return;
629
574 GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); 630 GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce);
575 } 631 }
576 632
577 public void AddAngularForce(Vector3 force, bool pushforce) 633 public void AddAngularForce(Vector3 force, bool pushforce)
578 { 634 {
635 if (!CanEdit())
636 return;
637
579 GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); 638 GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce);
580 } 639 }
581 640
582 public void SetMomentum(Vector3 momentum) 641 public void SetMomentum(Vector3 momentum)
583 { 642 {
643 if (!CanEdit())
644 return;
645
584 GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); 646 GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z));
585 } 647 }
586 648
@@ -595,6 +657,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
595 get { return m_sculptMap; } 657 get { return m_sculptMap; }
596 set 658 set
597 { 659 {
660 if (!CanEdit())
661 return;
662
598 m_sculptMap = value; 663 m_sculptMap = value;
599 SetPrimitiveSculpted(SculptMap, (byte) SculptType); 664 SetPrimitiveSculpted(SculptMap, (byte) SculptType);
600 } 665 }
@@ -607,6 +672,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
607 get { return m_sculptType; } 672 get { return m_sculptType; }
608 set 673 set
609 { 674 {
675 if(!CanEdit())
676 return;
677
610 m_sculptType = value; 678 m_sculptType = value;
611 SetPrimitiveSculpted(SculptMap, (byte) SculptType); 679 SetPrimitiveSculpted(SculptMap, (byte) SculptType);
612 } 680 }
@@ -663,6 +731,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
663 731
664 public void Play(UUID asset, double volume) 732 public void Play(UUID asset, double volume)
665 { 733 {
734 if (!CanEdit())
735 return;
736
666 GetSOP().SendSound(asset.ToString(), volume, true, 0); 737 GetSOP().SendSound(asset.ToString(), volume, true, 0);
667 } 738 }
668 739