diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 81 |
1 files changed, 36 insertions, 45 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index 9c0fa75..af32d05 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.OptionalModules | |||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | private bool m_enabled; | 53 | private bool m_enabled; |
54 | 54 | ||
55 | private Scene m_scene; | ||
55 | public string Name { get { return "PrimLimitsModule"; } } | 56 | public string Name { get { return "PrimLimitsModule"; } } |
56 | 57 | ||
57 | public Type ReplaceableInterface { get { return null; } } | 58 | public Type ReplaceableInterface { get { return null; } } |
@@ -77,9 +78,9 @@ namespace OpenSim.Region.OptionalModules | |||
77 | public void AddRegion(Scene scene) | 78 | public void AddRegion(Scene scene) |
78 | { | 79 | { |
79 | if (!m_enabled) | 80 | if (!m_enabled) |
80 | { | ||
81 | return; | 81 | return; |
82 | } | 82 | |
83 | m_scene = scene; | ||
83 | scene.Permissions.OnRezObject += CanRezObject; | 84 | scene.Permissions.OnRezObject += CanRezObject; |
84 | scene.Permissions.OnObjectEntry += CanObjectEnter; | 85 | scene.Permissions.OnObjectEntry += CanObjectEnter; |
85 | scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 86 | scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
@@ -89,14 +90,12 @@ namespace OpenSim.Region.OptionalModules | |||
89 | 90 | ||
90 | public void RemoveRegion(Scene scene) | 91 | public void RemoveRegion(Scene scene) |
91 | { | 92 | { |
92 | if (m_enabled) | 93 | if (!m_enabled) |
93 | { | ||
94 | return; | 94 | return; |
95 | } | ||
96 | 95 | ||
97 | scene.Permissions.OnRezObject -= CanRezObject; | 96 | m_scene.Permissions.OnRezObject -= CanRezObject; |
98 | scene.Permissions.OnObjectEntry -= CanObjectEnter; | 97 | m_scene.Permissions.OnObjectEntry -= CanObjectEnter; |
99 | scene.Permissions.OnDuplicateObject -= CanDuplicateObject; | 98 | m_scene.Permissions.OnDuplicateObject -= CanDuplicateObject; |
100 | } | 99 | } |
101 | 100 | ||
102 | public void RegionLoaded(Scene scene) | 101 | public void RegionLoaded(Scene scene) |
@@ -104,11 +103,12 @@ namespace OpenSim.Region.OptionalModules | |||
104 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); | 103 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); |
105 | } | 104 | } |
106 | 105 | ||
107 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) | 106 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition) |
108 | { | 107 | { |
109 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 108 | |
109 | ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
110 | 110 | ||
111 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | 111 | string response = DoCommonChecks(objectCount, ownerID, lo); |
112 | 112 | ||
113 | if (response != null) | 113 | if (response != null) |
114 | { | 114 | { |
@@ -119,88 +119,79 @@ namespace OpenSim.Region.OptionalModules | |||
119 | } | 119 | } |
120 | 120 | ||
121 | //OnDuplicateObject | 121 | //OnDuplicateObject |
122 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) | 122 | private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp) |
123 | { | 123 | { |
124 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 124 | Vector3 objectPosition = sog.AbsolutePosition; |
125 | ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
125 | 126 | ||
126 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | 127 | string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo); |
127 | 128 | ||
128 | if (response != null) | 129 | if (response != null) |
129 | { | 130 | { |
130 | m_dialogModule.SendAlertToUser(ownerID, response); | 131 | m_dialogModule.SendAlertToUser(sp.UUID, response); |
131 | return false; | 132 | return false; |
132 | } | 133 | } |
133 | return true; | 134 | return true; |
134 | } | 135 | } |
135 | 136 | ||
136 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | 137 | private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint) |
137 | { | 138 | { |
138 | if (newPoint.X < -1f || newPoint.X > (scene.RegionInfo.RegionSizeX + 1) || | 139 | float newX = newPoint.X; |
139 | newPoint.Y < -1f || newPoint.Y > (scene.RegionInfo.RegionSizeY) ) | 140 | float newY = newPoint.Y; |
141 | if (newX < -1.0f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) || | ||
142 | newY < -1.0f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) ) | ||
140 | return true; | 143 | return true; |
141 | 144 | ||
142 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | 145 | if (sog == null) |
143 | |||
144 | if (obj == null) | ||
145 | return false; | 146 | return false; |
146 | 147 | ||
147 | // Prim counts are determined by the location of the root prim. if we're | 148 | ILandObject newParcel = m_scene.LandChannel.GetLandObject(newX, newY); |
148 | // moving a child prim, just let it pass | ||
149 | if (!obj.IsRoot) | ||
150 | { | ||
151 | return true; | ||
152 | } | ||
153 | |||
154 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | ||
155 | 149 | ||
156 | if (newParcel == null) | 150 | if (newParcel == null) |
157 | return true; | 151 | return true; |
158 | 152 | ||
159 | Vector3 oldPoint = obj.GroupPosition; | 153 | if(!enteringRegion) |
160 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | ||
161 | |||
162 | // The prim hasn't crossed a region boundry so we don't need to worry | ||
163 | // about prim counts here | ||
164 | if(oldParcel != null && oldParcel.Equals(newParcel)) | ||
165 | { | 154 | { |
166 | return true; | 155 | Vector3 oldPoint = sog.AbsolutePosition; |
156 | ILandObject oldParcel = m_scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | ||
157 | if(oldParcel != null && oldParcel.Equals(newParcel)) | ||
158 | return true; | ||
167 | } | 159 | } |
168 | 160 | ||
169 | int objectCount = obj.ParentGroup.PrimCount; | 161 | int objectCount = sog.PrimCount; |
170 | int usedPrims = newParcel.PrimCounts.Total; | ||
171 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); | ||
172 | 162 | ||
173 | // TODO: Add Special Case here for temporary prims | 163 | // TODO: Add Special Case here for temporary prims |
174 | 164 | ||
175 | string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene); | 165 | string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel); |
176 | 166 | ||
177 | if (response != null) | 167 | if (response != null) |
178 | { | 168 | { |
179 | m_dialogModule.SendAlertToUser(obj.OwnerID, response); | 169 | if(m_dialogModule != null) |
170 | m_dialogModule.SendAlertToUser(sog.OwnerID, response); | ||
180 | return false; | 171 | return false; |
181 | } | 172 | } |
182 | return true; | 173 | return true; |
183 | } | 174 | } |
184 | 175 | ||
185 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) | 176 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo) |
186 | { | 177 | { |
187 | string response = null; | 178 | string response = null; |
188 | 179 | ||
189 | int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); | 180 | int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); |
190 | if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) | 181 | if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) |
191 | { | 182 | { |
192 | response = "Unable to rez object because the parcel is too full"; | 183 | response = "Unable to rez object because the parcel is full"; |
193 | } | 184 | } |
194 | else | 185 | else |
195 | { | 186 | { |
196 | int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; | 187 | int maxPrimsPerUser = m_scene.RegionInfo.MaxPrimsPerUser; |
197 | if (maxPrimsPerUser >= 0) | 188 | if (maxPrimsPerUser >= 0) |
198 | { | 189 | { |
199 | // per-user prim limit is set | 190 | // per-user prim limit is set |
200 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) | 191 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) |
201 | { | 192 | { |
202 | // caller is not the sole Parcel owner | 193 | // caller is not the sole Parcel owner |
203 | EstateSettings estateSettings = scene.RegionInfo.EstateSettings; | 194 | EstateSettings estateSettings = m_scene.RegionInfo.EstateSettings; |
204 | if (ownerID != estateSettings.EstateOwner) | 195 | if (ownerID != estateSettings.EstateOwner) |
205 | { | 196 | { |
206 | // caller is NOT the Estate owner | 197 | // caller is NOT the Estate owner |