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path: root/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
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-rwxr-xr-xOpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
index 1d9179c..bcfb34d 100755
--- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
+++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
@@ -54,10 +54,10 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
54 private static bool m_commandsLoaded = false; 54 private static bool m_commandsLoaded = false;
55 55
56 #region ISharedRegionModule 56 #region ISharedRegionModule
57 public string Name { get { return "Runtime Physics Parameter Module"; } } 57 public string Name { get { return "Runtime Physics Parameter Module"; } }
58 58
59 public Type ReplaceableInterface { get { return null; } } 59 public Type ReplaceableInterface { get { return null; } }
60 60
61 public void Initialise(IConfigSource source) 61 public void Initialise(IConfigSource source)
62 { 62 {
63 // m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader); 63 // m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader);
@@ -68,29 +68,29 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
68 // m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader); 68 // m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader);
69 InstallInterfaces(); 69 InstallInterfaces();
70 } 70 }
71 71
72 public void Close() 72 public void Close()
73 { 73 {
74 // m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader); 74 // m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader);
75 } 75 }
76 76
77 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
78 { 78 {
79 // m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName); 79 // m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName);
80 m_scenes.Add(scene); 80 m_scenes.Add(scene);
81 } 81 }
82 82
83 public void RemoveRegion(Scene scene) 83 public void RemoveRegion(Scene scene)
84 { 84 {
85 // m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName); 85 // m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName);
86 if (m_scenes.Contains(scene)) 86 if (m_scenes.Contains(scene))
87 m_scenes.Remove(scene); 87 m_scenes.Remove(scene);
88 } 88 }
89 89
90 public void RegionLoaded(Scene scene) 90 public void RegionLoaded(Scene scene)
91 { 91 {
92 // m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName); 92 // m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName);
93 } 93 }
94 #endregion INonSharedRegionModule 94 #endregion INonSharedRegionModule
95 95
96 private const string getInvocation = "physics get [<param>|ALL]"; 96 private const string getInvocation = "physics get [<param>|ALL]";