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-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs520
1 files changed, 292 insertions, 228 deletions
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
index e8cb052..c661268 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -46,16 +46,10 @@ using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
46 46
47using Ionic.Zlib; 47using Ionic.Zlib;
48 48
49// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
50// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
51// the available DLLs
52//[assembly: Addin("MaterialsModule", "1.0")]
53//[assembly: AddinDependency("OpenSim", "0.8.1")]
54
55namespace OpenSim.Region.OptionalModules.Materials 49namespace OpenSim.Region.OptionalModules.Materials
56{ 50{
57 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")] 51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
58 public class MaterialsModule : INonSharedRegionModule 52 public class MaterialsModule : INonSharedRegionModule, IMaterialsModule
59 { 53 {
60 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
61 55
@@ -67,12 +61,12 @@ namespace OpenSim.Region.OptionalModules.Materials
67 private Scene m_scene = null; 61 private Scene m_scene = null;
68 private bool m_enabled = false; 62 private bool m_enabled = false;
69 private int m_maxMaterialsPerTransaction = 50; 63 private int m_maxMaterialsPerTransaction = 50;
64 private object materialslock = new object();
70 65
71 public Dictionary<UUID, OSDMap> m_Materials = new Dictionary<UUID, OSDMap>(); 66 public Dictionary<UUID, FaceMaterial> m_Materials = new Dictionary<UUID, FaceMaterial>();
72 public Dictionary<UUID, int> m_MaterialsRefCount = new Dictionary<UUID, int>(); 67 public Dictionary<UUID, int> m_MaterialsRefCount = new Dictionary<UUID, int>();
73 68
74 private Dictionary<ulong, AssetBase> m_changes = new Dictionary<ulong, AssetBase>(); 69 private Dictionary<FaceMaterial, double> m_changed = new Dictionary<FaceMaterial, double>();
75 private Dictionary<ulong, double> m_changesTime = new Dictionary<ulong, double>();
76 70
77 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
78 { 72 {
@@ -101,54 +95,72 @@ namespace OpenSim.Region.OptionalModules.Materials
101 return; 95 return;
102 96
103 m_scene = scene; 97 m_scene = scene;
98 m_scene.RegisterModuleInterface<IMaterialsModule>(this);
104 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; 99 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
105 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; 100 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
101 m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManager_OnObjectDeleteFromScene;
106 m_scene.EventManager.OnBackup += EventManager_OnBackup; 102 m_scene.EventManager.OnBackup += EventManager_OnBackup;
107 } 103 }
108 104
109 private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup) 105 public void RemoveRegion(Scene scene)
110 { 106 {
111 List<AssetBase> toStore; 107 if (!m_enabled)
112 List<ulong> hashlist; 108 return;
113 109
110 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
111 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
112 m_scene.EventManager.OnObjectBeingRemovedFromScene -= EventManager_OnObjectDeleteFromScene;
113 m_scene.EventManager.OnBackup -= EventManager_OnBackup;
114 m_scene.UnregisterModuleInterface<IMaterialsModule>(this);
115 }
114 116
115 lock (m_Materials) 117 public void RegionLoaded(Scene scene)
118 {
119 if (!m_enabled) return;
120
121 m_cache = scene.RequestModuleInterface<IAssetCache>();
122 ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
123 if (featuresModule != null)
124 featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
125 }
126
127 private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup)
128 {
129 List<FaceMaterial> toStore;
130
131 lock (materialslock)
116 { 132 {
117 if(m_changes.Count == 0) 133 if(m_changed.Count == 0)
118 return; 134 return;
119 135
120 if(forcedBackup) 136 if(forcedBackup)
121 { 137 {
122 toStore = new List<AssetBase>(m_changes.Values); 138 toStore = new List<FaceMaterial>(m_changed.Keys);
123 m_changes.Clear(); 139 m_changed.Clear();
124 m_changesTime.Clear();
125 } 140 }
126 else 141 else
127 { 142 {
128 toStore = new List<AssetBase>(); 143 toStore = new List<FaceMaterial>();
129 hashlist = new List<ulong>(); 144 double storetime = Util.GetTimeStamp() - 60.0;
130 double storetime = Util.GetTimeStampMS() - 60000; 145 foreach(KeyValuePair<FaceMaterial, double> kvp in m_changed)
131 foreach(KeyValuePair<ulong,double> kvp in m_changesTime)
132 { 146 {
133 if(kvp.Value < storetime) 147 if(kvp.Value < storetime)
134 { 148 {
135 toStore.Add(m_changes[kvp.Key]); 149 toStore.Add(kvp.Key);
136 hashlist.Add(kvp.Key);
137 } 150 }
138 } 151 }
139 foreach(ulong u in hashlist) 152 foreach(FaceMaterial fm in toStore)
140 { 153 {
141 m_changesTime.Remove(u); 154 m_changed.Remove(fm);
142 m_changes.Remove(u);
143 } 155 }
144 } 156 }
145 157
146 if(toStore.Count > 0) 158 if(toStore.Count > 0)
147 Util.FireAndForget(delegate 159 Util.FireAndForget(delegate
148 { 160 {
149 foreach(AssetBase a in toStore) 161 foreach(FaceMaterial fm in toStore)
150 { 162 {
151 a.Local = false; 163 AssetBase a = MakeAsset(fm, false);
152 m_scene.AssetService.Store(a); 164 m_scene.AssetService.Store(a);
153 } 165 }
154 }); 166 });
@@ -162,6 +174,13 @@ namespace OpenSim.Region.OptionalModules.Materials
162 GetStoredMaterialsInPart(part); 174 GetStoredMaterialsInPart(part);
163 } 175 }
164 176
177 private void EventManager_OnObjectDeleteFromScene(SceneObjectGroup obj)
178 {
179 foreach (var part in obj.Parts)
180 if (part != null)
181 RemoveMaterialsInPart(part);
182 }
183
165 private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) 184 private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
166 { 185 {
167 string capsBase = "/CAPS/" + caps.CapsObjectPath; 186 string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -193,26 +212,6 @@ namespace OpenSim.Region.OptionalModules.Materials
193 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); 212 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
194 } 213 }
195 214
196 public void RemoveRegion(Scene scene)
197 {
198 if (!m_enabled)
199 return;
200
201 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
202 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
203 m_scene.EventManager.OnBackup -= EventManager_OnBackup;
204 }
205
206 public void RegionLoaded(Scene scene)
207 {
208 if (!m_enabled) return;
209
210 m_cache = scene.RequestModuleInterface<IAssetCache>();
211 ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
212 if (featuresModule != null)
213 featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
214 }
215
216 private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features) 215 private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
217 { 216 {
218 features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction; 217 features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction;
@@ -222,14 +221,16 @@ namespace OpenSim.Region.OptionalModules.Materials
222 /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'. 221 /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
223 /// </summary> 222 /// </summary>
224 /// <param name="part"></param> 223 /// <param name="part"></param>
225 private void GetLegacyStoredMaterialsInPart(SceneObjectPart part) 224 private bool GetLegacyStoredMaterialsInPart(SceneObjectPart part)
226 { 225 {
227 if (part.DynAttrs == null) 226 if (part.DynAttrs == null)
228 return; 227 return false;
229 228
230 OSD OSMaterials = null; 229 OSD OSMaterials = null;
231 OSDArray matsArr = null; 230 OSDArray matsArr = null;
232 231
232 bool partchanged = false;
233
233 lock (part.DynAttrs) 234 lock (part.DynAttrs)
234 { 235 {
235 if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) 236 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
@@ -237,20 +238,22 @@ namespace OpenSim.Region.OptionalModules.Materials
237 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); 238 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
238 239
239 if (materialsStore == null) 240 if (materialsStore == null)
240 return; 241 return false;
241 242
242 materialsStore.TryGetValue("Materials", out OSMaterials); 243 materialsStore.TryGetValue("Materials", out OSMaterials);
244 part.DynAttrs.RemoveStore("OpenSim", "Materials");
245 partchanged = true;
243 } 246 }
244 247
245 if (OSMaterials != null && OSMaterials is OSDArray) 248 if (OSMaterials != null && OSMaterials is OSDArray)
246 matsArr = OSMaterials as OSDArray; 249 matsArr = OSMaterials as OSDArray;
247 else 250 else
248 return; 251 return partchanged;
249 } 252 }
250 253
251 if (matsArr == null) 254 if (matsArr == null)
252 return; 255 return partchanged;
253 256
254 foreach (OSD elemOsd in matsArr) 257 foreach (OSD elemOsd in matsArr)
255 { 258 {
256 if (elemOsd != null && elemOsd is OSDMap) 259 if (elemOsd != null && elemOsd is OSDMap)
@@ -260,16 +263,24 @@ namespace OpenSim.Region.OptionalModules.Materials
260 { 263 {
261 try 264 try
262 { 265 {
263 lock (m_Materials) 266 lock (materialslock)
264 { 267 {
265 UUID id = matMap["ID"].AsUUID(); 268 UUID id = matMap["ID"].AsUUID();
266 if(m_Materials.ContainsKey(id)) 269 if(m_Materials.ContainsKey(id))
267 m_MaterialsRefCount[id]++; 270 continue;
268 else 271
269 { 272 OSDMap theMatMap = (OSDMap)matMap["Material"];
270 m_Materials[id] = (OSDMap)matMap["Material"]; 273 FaceMaterial fmat = new FaceMaterial(theMatMap);
271 m_MaterialsRefCount[id] = 1; 274
272 } 275 if(fmat == null ||
276 ( fmat.DiffuseAlphaMode == 1
277 && fmat.NormalMapID == UUID.Zero
278 && fmat.SpecularMapID == UUID.Zero))
279 continue;
280
281 fmat.ID = id;
282 m_Materials[id] = fmat;
283 m_MaterialsRefCount[id] = 0;
273 } 284 }
274 } 285 }
275 catch (Exception e) 286 catch (Exception e)
@@ -279,6 +290,7 @@ namespace OpenSim.Region.OptionalModules.Materials
279 } 290 }
280 } 291 }
281 } 292 }
293 return partchanged;
282 } 294 }
283 295
284 /// <summary> 296 /// <summary>
@@ -289,14 +301,16 @@ namespace OpenSim.Region.OptionalModules.Materials
289 if (part.Shape == null) 301 if (part.Shape == null)
290 return; 302 return;
291 303
304 bool partchanged = false;
305 bool facechanged = false;
292 var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 306 var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
293 if (te == null) 307 if (te == null)
294 return; 308 return;
295 309
296 GetLegacyStoredMaterialsInPart(part); 310 partchanged = GetLegacyStoredMaterialsInPart(part);
297 311
298 if (te.DefaultTexture != null) 312 if (te.DefaultTexture != null)
299 GetStoredMaterialInFace(part, te.DefaultTexture); 313 facechanged = GetStoredMaterialInFace(part, te.DefaultTexture);
300 else 314 else
301 m_log.WarnFormat( 315 m_log.WarnFormat(
302 "[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.", 316 "[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
@@ -305,36 +319,47 @@ namespace OpenSim.Region.OptionalModules.Materials
305 foreach (Primitive.TextureEntryFace face in te.FaceTextures) 319 foreach (Primitive.TextureEntryFace face in te.FaceTextures)
306 { 320 {
307 if (face != null) 321 if (face != null)
308 GetStoredMaterialInFace(part, face); 322 facechanged |= GetStoredMaterialInFace(part, face);
323 }
324
325 if(facechanged)
326 part.Shape.TextureEntry = te.GetBytes();
327
328 if(facechanged || partchanged)
329 {
330 if (part.ParentGroup != null && !part.ParentGroup.IsDeleted)
331 part.ParentGroup.HasGroupChanged = true;
309 } 332 }
310 } 333 }
311 334
312 /// <summary> 335 /// <summary>
313 /// Find the materials used in one Face, and add them to 'm_regionMaterials'. 336 /// Find the materials used in one Face, and add them to 'm_regionMaterials'.
314 /// </summary> 337 /// </summary>
315 private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face) 338 private bool GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
316 { 339 {
317 UUID id = face.MaterialID; 340 UUID id = face.MaterialID;
318 if (id == UUID.Zero) 341 if (id == UUID.Zero)
319 return; 342 return false;
320 343
321 lock (m_Materials) 344 OSDMap mat;
345 lock (materialslock)
322 { 346 {
323 if (m_Materials.ContainsKey(id)) 347 if(m_Materials.ContainsKey(id))
324 { 348 {
325 m_MaterialsRefCount[id]++; 349 m_MaterialsRefCount[id]++;
326 return; 350 return false;
327 } 351 }
328 352
329 AssetBase matAsset = m_scene.AssetService.Get(id.ToString()); 353 AssetBase matAsset = m_scene.AssetService.Get(id.ToString());
330 if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 ) 354 if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 )
331 { 355 {
332 //m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); 356 // grid may just be down...
333 return; 357 return false;
334 } 358 }
335 359
336 byte[] data = matAsset.Data; 360 byte[] data = matAsset.Data;
337 OSDMap mat; 361
362 // string txt = System.Text.Encoding.ASCII.GetString(data);
338 try 363 try
339 { 364 {
340 mat = (OSDMap)OSDParser.DeserializeLLSDXml(data); 365 mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
@@ -342,11 +367,76 @@ namespace OpenSim.Region.OptionalModules.Materials
342 catch (Exception e) 367 catch (Exception e)
343 { 368 {
344 m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message); 369 m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
345 return; 370 return false;
346 } 371 }
347 372
348 m_Materials[id] = mat; 373 FaceMaterial fmat = new FaceMaterial(mat);
349 m_MaterialsRefCount[id] = 1; 374
375 if(fmat == null ||
376 (fmat.DiffuseAlphaMode == 1
377 && fmat.NormalMapID == UUID.Zero
378 && fmat.SpecularMapID == UUID.Zero))
379 {
380 face.MaterialID = UUID.Zero;
381 return true;
382 }
383
384 fmat.ID = id;
385
386 if (m_Materials.ContainsKey(id))
387 {
388 m_MaterialsRefCount[id]++;
389 }
390 else
391 {
392 m_Materials[id] = fmat;
393 m_MaterialsRefCount[id] = 1;
394 }
395 return false;
396 }
397 }
398
399 private void RemoveMaterialsInPart(SceneObjectPart part)
400 {
401 if (part.Shape == null)
402 return;
403
404 var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
405 if (te == null)
406 return;
407
408 if (te.DefaultTexture != null)
409 RemoveMaterialInFace(te.DefaultTexture);
410
411 foreach (Primitive.TextureEntryFace face in te.FaceTextures)
412 {
413 if(face != null)
414 RemoveMaterialInFace(face);
415 }
416 }
417
418 private void RemoveMaterialInFace(Primitive.TextureEntryFace face)
419 {
420 UUID id = face.MaterialID;
421 if (id == UUID.Zero)
422 return;
423
424 lock (materialslock)
425 {
426 if(!m_Materials.ContainsKey(id))
427 return;
428 else
429 {
430 m_MaterialsRefCount[id]--;
431 if(m_MaterialsRefCount[id] <= 0)
432 {
433 FaceMaterial oldFaceMat = m_Materials[id];
434 m_changed.Remove(oldFaceMat);
435 m_Materials.Remove(id);
436 m_MaterialsRefCount.Remove(id);
437 m_cache.Expire(id.ToString());
438 }
439 }
350 } 440 }
351 } 441 }
352 442
@@ -375,13 +465,13 @@ namespace OpenSim.Region.OptionalModules.Materials
375 { 465 {
376 UUID id = new UUID(elem.AsBinary(), 0); 466 UUID id = new UUID(elem.AsBinary(), 0);
377 467
378 lock (m_Materials) 468 lock (materialslock)
379 { 469 {
380 if (m_Materials.ContainsKey(id)) 470 if (m_Materials.ContainsKey(id))
381 { 471 {
382 OSDMap matMap = new OSDMap(); 472 OSDMap matMap = new OSDMap();
383 matMap["ID"] = OSD.FromBinary(id.GetBytes()); 473 matMap["ID"] = OSD.FromBinary(id.GetBytes());
384 matMap["Material"] = m_Materials[id]; 474 matMap["Material"] = m_Materials[id].toOSD();
385 respArr.Add(matMap); 475 respArr.Add(matMap);
386 } 476 }
387 else 477 else
@@ -455,10 +545,12 @@ namespace OpenSim.Region.OptionalModules.Materials
455 foreach (OSDMap matsMap in matsArr) 545 foreach (OSDMap matsMap in matsArr)
456 { 546 {
457 uint primLocalID = 0; 547 uint primLocalID = 0;
458 try { 548 try
549 {
459 primLocalID = matsMap["ID"].AsUInteger(); 550 primLocalID = matsMap["ID"].AsUInteger();
460 } 551 }
461 catch (Exception e) { 552 catch (Exception e)
553 {
462 m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message); 554 m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
463 continue; 555 continue;
464 } 556 }
@@ -494,68 +586,71 @@ namespace OpenSim.Region.OptionalModules.Materials
494 continue; 586 continue;
495 } 587 }
496 588
497 UUID id;
498 if (mat == null)
499 {
500 // This happens then the user removes a material from a prim
501 id = UUID.Zero;
502 }
503 else
504 {
505 id = getNewID(mat);
506 }
507
508 int face = -1; 589 int face = -1;
509 UUID oldid = UUID.Zero; 590 UUID oldid = UUID.Zero;
591 Primitive.TextureEntryFace faceEntry = null;
510 if (matsMap.ContainsKey("Face")) 592 if (matsMap.ContainsKey("Face"))
511 { 593 {
512 face = matsMap["Face"].AsInteger(); 594 face = matsMap["Face"].AsInteger();
513 Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face); 595 faceEntry = te.CreateFace((uint)face);
514 oldid = faceEntry.MaterialID;
515 faceEntry.MaterialID = id;
516 } 596 }
517 else 597 else
598 faceEntry = te.DefaultTexture;
599
600 if (faceEntry == null)
601 continue;
602
603 UUID id;
604 FaceMaterial newFaceMat = null;
605 if (mat == null)
518 { 606 {
519 if (te.DefaultTexture == null) 607 // This happens then the user removes a material from a prim
520 m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID); 608 id = UUID.Zero;
609 }
610 else
611 {
612 newFaceMat = new FaceMaterial(mat);
613 if(newFaceMat.DiffuseAlphaMode == 1
614 && newFaceMat.NormalMapID == UUID.Zero
615 && newFaceMat.SpecularMapID == UUID.Zero
616 )
617 id = UUID.Zero;
521 else 618 else
522 { 619 {
523 oldid = te.DefaultTexture.MaterialID; 620 newFaceMat.genID();
524 te.DefaultTexture.MaterialID = id; 621 id = newFaceMat.ID;
525 } 622 }
526 } 623 }
527 624
528 //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id); 625 oldid = faceEntry.MaterialID;
529 626
530 // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually 627 if(oldid == id)
531 sop.Shape.TextureEntry = te.GetBytes(); 628 continue;
532 629
533 lock(m_Materials) 630 if (faceEntry != null)
534 { 631 {
535 if(oldid != UUID.Zero && m_MaterialsRefCount.ContainsKey(oldid)) 632 faceEntry.MaterialID = id;
536 { 633
537 m_MaterialsRefCount[oldid]--; 634 //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
538 if(m_MaterialsRefCount[oldid] <= 0) 635
539 { 636 // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
540 m_Materials.Remove(oldid); 637 sop.Shape.TextureEntry = te.GetBytes();
541 m_MaterialsRefCount.Remove(oldid); 638 }
542 m_cache.Expire(oldid.ToString());
543 }
544 }
545 639
640 if(oldid != UUID.Zero)
641 RemoveMaterial(oldid);
642
643 lock(materialslock)
644 {
546 if(id != UUID.Zero) 645 if(id != UUID.Zero)
547 { 646 {
548 AssetBase asset = CacheMaterialAsAsset(id, agentID, mat, sop); 647 if (m_Materials.ContainsKey(id))
549 if(asset != null) 648 m_MaterialsRefCount[id]++;
649 else
550 { 650 {
551 ulong materialHash = (ulong)primLocalID << 32; 651 m_Materials[id] = newFaceMat;
552 if(face < 0) 652 m_MaterialsRefCount[id] = 1;
553 materialHash += 0xffffffff; 653 m_changed[newFaceMat] = Util.GetTimeStamp();
554 else
555 materialHash +=(ulong)face;
556
557 m_changes[materialHash] = asset;
558 m_changesTime[materialHash] = Util.GetTimeStampMS();
559 } 654 }
560 } 655 }
561 } 656 }
@@ -598,119 +693,39 @@ namespace OpenSim.Region.OptionalModules.Materials
598 return response; 693 return response;
599 } 694 }
600 695
601 private UUID getNewID(OSDMap mat) 696 private AssetBase MakeAsset(FaceMaterial fm, bool local)
602 {
603 // ugly and done twice but keep compatibility for now
604 Byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
605 using (var md5 = MD5.Create())
606 return new UUID(md5.ComputeHash(data), 0);
607 }
608
609 private AssetBase CacheMaterialAsAsset(UUID id, UUID agentID, OSDMap mat, SceneObjectPart sop)
610 { 697 {
698 // this are not true assets, should had never been...
611 AssetBase asset = null; 699 AssetBase asset = null;
612 lock (m_Materials) 700 string txt = fm.toLLSDxml();
613 { 701 byte[] data = System.Text.Encoding.ASCII.GetBytes(txt);
614 if (!m_Materials.ContainsKey(id))
615 {
616 m_Materials[id] = mat;
617 m_MaterialsRefCount[id] = 1;
618 702
619 byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat)); 703 asset = new AssetBase(fm.ID, "llmaterial", (sbyte)OpenSimAssetType.Material, "00000000-0000-0000-0000-000000000000");
620 704 asset.Data = data;
621 // This asset might exist already, but it's ok to try to store it again 705 asset.Local = local;
622 string name = "Material " + ChooseMaterialName(mat, sop);
623 name = name.Substring(0, Math.Min(64, name.Length)).Trim();
624 asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
625 asset.Data = data;
626 asset.Local = true;
627 m_cache.Cache(asset);
628 }
629 else
630 m_MaterialsRefCount[id]++;
631 }
632 return asset; 706 return asset;
633 } 707 }
634 708
635 private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
636 {
637 UUID id;
638 // Material UUID = hash of the material's data.
639 // This makes materials deduplicate across the entire grid (but isn't otherwise required).
640 byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
641 using (var md5 = MD5.Create())
642 id = new UUID(md5.ComputeHash(data), 0);
643
644 lock (m_Materials)
645 {
646 if (!m_Materials.ContainsKey(id))
647 {
648 m_Materials[id] = mat;
649 m_MaterialsRefCount[id] = 1;
650
651 // This asset might exist already, but it's ok to try to store it again
652 string name = "Material " + ChooseMaterialName(mat, sop);
653 name = name.Substring(0, Math.Min(64, name.Length)).Trim();
654 AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
655 asset.Data = data;
656 m_scene.AssetService.Store(asset);
657 }
658 else
659 m_MaterialsRefCount[id]++;
660 }
661 return id;
662 }
663
664 /// <summary>
665 /// Use heuristics to choose a good name for the material.
666 /// </summary>
667 private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
668 {
669 UUID normMap = mat["NormMap"].AsUUID();
670 if (normMap != UUID.Zero)
671 {
672 AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
673 if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
674 return asset.Name;
675 }
676
677 UUID specMap = mat["SpecMap"].AsUUID();
678 if (specMap != UUID.Zero)
679 {
680 AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
681 if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
682 return asset.Name;
683 }
684
685 if (sop.Name != "Primitive")
686 return sop.Name;
687
688 if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
689 return sop.ParentGroup.Name;
690
691 return "";
692 }
693
694
695 public string RenderMaterialsGetCap(string request) 709 public string RenderMaterialsGetCap(string request)
696 { 710 {
697 OSDMap resp = new OSDMap(); 711 OSDMap resp = new OSDMap();
698 int matsCount = 0;
699 OSDArray allOsd = new OSDArray(); 712 OSDArray allOsd = new OSDArray();
713/*
714 // this violates all idea of caching and geting things only if needed, so disabled
700 715
716 int matsCount = 0;
701 lock (m_Materials) 717 lock (m_Materials)
702 { 718 {
703 foreach (KeyValuePair<UUID, OSDMap> kvp in m_Materials) 719 foreach (KeyValuePair<UUID, FaceMaterial> kvp in m_Materials)
704 { 720 {
705 OSDMap matMap = new OSDMap(); 721 OSDMap matMap = new OSDMap();
706
707 matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); 722 matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
708 matMap["Material"] = kvp.Value; 723 matMap["Material"] = kvp.Value.toOSD();
709 allOsd.Add(matMap); 724 allOsd.Add(matMap);
710 matsCount++; 725 matsCount++;
711 } 726 }
712 } 727 }
713 728*/
714 resp["Zipped"] = ZCompressOSD(allOsd, false); 729 resp["Zipped"] = ZCompressOSD(allOsd, false);
715 730
716 return OSDParser.SerializeLLSDXmlString(resp); 731 return OSDParser.SerializeLLSDXmlString(resp);
@@ -728,18 +743,6 @@ namespace OpenSim.Region.OptionalModules.Materials
728 } 743 }
729 } 744 }
730 745
731 /// <summary>
732 /// computes a UUID by hashing a OSD object
733 /// </summary>
734 /// <param name="osd"></param>
735 /// <returns></returns>
736 private static UUID HashOsd(OSD osd)
737 {
738 byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
739 using (var md5 = MD5.Create())
740 return new UUID(md5.ComputeHash(data), 0);
741 }
742
743 public static OSD ZCompressOSD(OSD inOsd, bool useHeader) 746 public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
744 { 747 {
745 OSD osd = null; 748 OSD osd = null;
@@ -761,7 +764,6 @@ namespace OpenSim.Region.OptionalModules.Materials
761 return osd; 764 return osd;
762 } 765 }
763 766
764
765 public static OSD ZDecompressBytesToOsd(byte[] input) 767 public static OSD ZDecompressBytesToOsd(byte[] input)
766 { 768 {
767 OSD osd = null; 769 OSD osd = null;
@@ -779,5 +781,67 @@ namespace OpenSim.Region.OptionalModules.Materials
779 781
780 return osd; 782 return osd;
781 } 783 }
784
785 public FaceMaterial GetMaterial(UUID ID)
786 {
787 FaceMaterial fm = null;
788 if(m_Materials.TryGetValue(ID, out fm))
789 return fm;
790 return null;
791 }
792
793 public FaceMaterial GetMaterialCopy(UUID ID)
794 {
795 FaceMaterial fm = null;
796 if(m_Materials.TryGetValue(ID, out fm))
797 return new FaceMaterial(fm);
798 return null;
799 }
800
801 public UUID AddNewMaterial(FaceMaterial fm)
802 {
803 if(fm.DiffuseAlphaMode == 1 && fm.NormalMapID == UUID.Zero && fm.SpecularMapID == UUID.Zero)
804 {
805 fm.ID = UUID.Zero;
806 return UUID.Zero;
807 }
808
809 fm.genID();
810 UUID id = fm.ID;
811 lock(materialslock)
812 {
813 if(m_Materials.ContainsKey(id))
814 m_MaterialsRefCount[id]++;
815 else
816 {
817 m_Materials[id] = fm;
818 m_MaterialsRefCount[id] = 1;
819 m_changed[fm] = Util.GetTimeStamp();
820 }
821 }
822 return id;
823 }
824
825 public void RemoveMaterial(UUID id)
826 {
827 if(id == UUID.Zero)
828 return;
829
830 lock(materialslock)
831 {
832 if(m_Materials.ContainsKey(id))
833 {
834 m_MaterialsRefCount[id]--;
835 if(m_MaterialsRefCount[id] <= 0)
836 {
837 FaceMaterial fm = m_Materials[id];
838 m_changed.Remove(fm);
839 m_Materials.Remove(id);
840 m_MaterialsRefCount.Remove(id);
841 m_cache.Expire(id.ToString());
842 }
843 }
844 }
845 }
782 } 846 }
783} 847}