diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs new file mode 100644 index 0000000..0bb4044 --- /dev/null +++ b/OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs | |||
@@ -0,0 +1,264 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Xml; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.DataSnapshot.Interfaces; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.DataSnapshot.Providers | ||
40 | { | ||
41 | public class ObjectSnapshot : IDataSnapshotProvider | ||
42 | { | ||
43 | private Scene m_scene = null; | ||
44 | // private DataSnapshotManager m_parent = null; | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | private bool m_stale = true; | ||
47 | |||
48 | private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f"); | ||
49 | private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f"); | ||
50 | |||
51 | |||
52 | public void Initialize(Scene scene, DataSnapshotManager parent) | ||
53 | { | ||
54 | m_scene = scene; | ||
55 | // m_parent = parent; | ||
56 | |||
57 | //To check for staleness, we must catch all incoming client packets. | ||
58 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
59 | m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; }; | ||
60 | } | ||
61 | |||
62 | public void OnNewClient(IClientAPI client) | ||
63 | { | ||
64 | //Detect object data changes by hooking into the IClientAPI. | ||
65 | //Very dirty, and breaks whenever someone changes the client API. | ||
66 | |||
67 | client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, | ||
68 | PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | ||
69 | byte RayEndIsIntersection) { this.Stale = true; }; | ||
70 | client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children) | ||
71 | { this.Stale = true; }; | ||
72 | client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; }; | ||
73 | client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, | ||
74 | IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; | ||
75 | client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, | ||
76 | bool silent) { this.Stale = true; }; | ||
77 | client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, | ||
78 | UUID GroupID) { this.Stale = true; }; | ||
79 | client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | ||
80 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast, | ||
81 | bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; }; | ||
82 | client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID) | ||
83 | { this.Stale = true; }; | ||
84 | client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID, | ||
85 | byte field, uint localId, uint mask, byte set) { this.Stale = true; }; | ||
86 | client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, | ||
87 | Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | ||
88 | bool RezSelected, | ||
89 | bool RemoveItem, UUID fromTaskID) { this.Stale = true; }; | ||
90 | } | ||
91 | |||
92 | public Scene GetParentScene | ||
93 | { | ||
94 | get { return m_scene; } | ||
95 | } | ||
96 | |||
97 | public XmlNode RequestSnapshotData(XmlDocument nodeFactory) | ||
98 | { | ||
99 | m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName); | ||
100 | |||
101 | XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", ""); | ||
102 | XmlNode node; | ||
103 | |||
104 | EntityBase[] entities = m_scene.Entities.GetEntities(); | ||
105 | foreach (EntityBase entity in entities) | ||
106 | { | ||
107 | // only objects, not avatars | ||
108 | if (entity is SceneObjectGroup) | ||
109 | { | ||
110 | SceneObjectGroup obj = (SceneObjectGroup)entity; | ||
111 | |||
112 | // m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene"); | ||
113 | |||
114 | // libomv will complain about PrimFlags.JointWheel | ||
115 | // being obsolete, so we... | ||
116 | #pragma warning disable 0612 | ||
117 | if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel) | ||
118 | { | ||
119 | SceneObjectPart m_rootPart = obj.RootPart; | ||
120 | |||
121 | ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y); | ||
122 | |||
123 | XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", ""); | ||
124 | node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); | ||
125 | node.InnerText = obj.UUID.ToString(); | ||
126 | xmlobject.AppendChild(node); | ||
127 | |||
128 | node = nodeFactory.CreateNode(XmlNodeType.Element, "title", ""); | ||
129 | node.InnerText = m_rootPart.Name; | ||
130 | xmlobject.AppendChild(node); | ||
131 | |||
132 | node = nodeFactory.CreateNode(XmlNodeType.Element, "description", ""); | ||
133 | node.InnerText = m_rootPart.Description; | ||
134 | xmlobject.AppendChild(node); | ||
135 | |||
136 | node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", ""); | ||
137 | node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags); | ||
138 | xmlobject.AppendChild(node); | ||
139 | |||
140 | node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", ""); | ||
141 | node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString(); | ||
142 | xmlobject.AppendChild(node); | ||
143 | |||
144 | if (land != null && land.LandData != null) | ||
145 | { | ||
146 | node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", ""); | ||
147 | node.InnerText = land.LandData.GlobalID.ToString(); | ||
148 | xmlobject.AppendChild(node); | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | // Something is wrong with this object. Let's not list it. | ||
153 | m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName); | ||
154 | continue; | ||
155 | } | ||
156 | |||
157 | node = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); | ||
158 | Vector3 loc = obj.AbsolutePosition; | ||
159 | node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString(); | ||
160 | xmlobject.AppendChild(node); | ||
161 | |||
162 | string bestImage = GuessImage(obj); | ||
163 | if (bestImage != string.Empty) | ||
164 | { | ||
165 | node = nodeFactory.CreateNode(XmlNodeType.Element, "image", ""); | ||
166 | node.InnerText = bestImage; | ||
167 | xmlobject.AppendChild(node); | ||
168 | } | ||
169 | |||
170 | parent.AppendChild(xmlobject); | ||
171 | } | ||
172 | #pragma warning disable 0612 | ||
173 | } | ||
174 | } | ||
175 | this.Stale = false; | ||
176 | return parent; | ||
177 | } | ||
178 | |||
179 | public String Name | ||
180 | { | ||
181 | get { return "ObjectSnapshot"; } | ||
182 | } | ||
183 | |||
184 | public bool Stale | ||
185 | { | ||
186 | get | ||
187 | { | ||
188 | return m_stale; | ||
189 | } | ||
190 | set | ||
191 | { | ||
192 | m_stale = value; | ||
193 | |||
194 | if (m_stale) | ||
195 | OnStale(this); | ||
196 | } | ||
197 | } | ||
198 | |||
199 | public event ProviderStale OnStale; | ||
200 | |||
201 | /// <summary> | ||
202 | /// Guesses the best image, based on a simple heuristic. It guesses only for boxes. | ||
203 | /// We're optimizing for boxes, because those are the most common objects | ||
204 | /// marked "Show in search" -- boxes with content inside.For other shapes, | ||
205 | /// it's really hard to tell which texture should be grabbed. | ||
206 | /// </summary> | ||
207 | /// <param name="sog"></param> | ||
208 | /// <returns></returns> | ||
209 | private string GuessImage(SceneObjectGroup sog) | ||
210 | { | ||
211 | string bestguess = string.Empty; | ||
212 | Dictionary<UUID, int> counts = new Dictionary<UUID, int>(); | ||
213 | |||
214 | PrimitiveBaseShape shape = sog.RootPart.Shape; | ||
215 | if (shape != null && shape.ProfileShape == ProfileShape.Square) | ||
216 | { | ||
217 | Primitive.TextureEntry textures = shape.Textures; | ||
218 | if (textures != null) | ||
219 | { | ||
220 | if (textures.DefaultTexture != null && | ||
221 | textures.DefaultTexture.TextureID != UUID.Zero && | ||
222 | textures.DefaultTexture.TextureID != m_DefaultImage && | ||
223 | textures.DefaultTexture.TextureID != m_BlankImage && | ||
224 | textures.DefaultTexture.RGBA.A < 50f) | ||
225 | { | ||
226 | counts[textures.DefaultTexture.TextureID] = 8; | ||
227 | } | ||
228 | |||
229 | if (textures.FaceTextures != null) | ||
230 | { | ||
231 | foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures) | ||
232 | { | ||
233 | if (tentry != null) | ||
234 | { | ||
235 | if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50) | ||
236 | { | ||
237 | int c = 0; | ||
238 | counts.TryGetValue(tentry.TextureID, out c); | ||
239 | counts[tentry.TextureID] = c + 1; | ||
240 | // decrease the default texture count | ||
241 | if (counts.ContainsKey(textures.DefaultTexture.TextureID)) | ||
242 | counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | // Let's pick the most unique texture | ||
249 | int min = 9999; | ||
250 | foreach (KeyValuePair<UUID, int> kv in counts) | ||
251 | { | ||
252 | if (kv.Value < min && kv.Value >= 1) | ||
253 | { | ||
254 | bestguess = kv.Key.ToString(); | ||
255 | min = kv.Value; | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | |||
261 | return bestguess; | ||
262 | } | ||
263 | } | ||
264 | } | ||