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-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
index de1e01c..d21b652 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
111 } 111 }
112 112
113 // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash 113 // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
114 public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList) 114 public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
115 { 115 {
116 System.Collections.ArrayList missingList = new System.Collections.ArrayList(); 116 System.Collections.ArrayList missingList = new System.Collections.ArrayList();
117 SceneObjectGroup temp = null; 117 SceneObjectGroup temp = null;
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
index 2730eee..49d20e1 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
127 /// </summary> 127 /// </summary>
128 public void FindDifferences() 128 public void FindDifferences()
129 { 129 {
130 System.Collections.Generic.List<EntityBase> sceneEntityList = m_Entity.Scene.GetEntities(); 130 List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities());
131 DiffersFromSceneGroup = false; 131 DiffersFromSceneGroup = false;
132 // if group is not contained in scene's list 132 // if group is not contained in scene's list
133 if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) 133 if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))