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-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index b5da6f7..7202601 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
208 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened 208 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
209 m_log.ErrorFormat( 209 m_log.ErrorFormat(
210 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", 210 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
211 e); 211 e);
212 } 212 }
213 } 213 }
214 214
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
index 52c4e03..0dc78c0 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
102 { 102 {
103 if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID)) 103 if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
104 continue; 104 continue;
105 newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart)); 105 newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
106 } 106 }
107 m_log.Info("Number of missing objects found: " + newList.Count); 107 m_log.Info("Number of missing objects found: " + newList.Count);
108 return newList; 108 return newList;