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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#region Header
29
30// SceneObjectGroupDiff.cs
31// User: bongiojp
32
33#endregion Header
34
35using System;
36using System.Collections.Generic;
37using System.Diagnostics;
38using System.Drawing;
39
40using OpenMetaverse;
41
42using Nini.Config;
43
44using OpenSim.Framework;
45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Physics.Manager;
48
49using log4net;
50
51namespace OpenSim.Region.OptionalModules.ContentManagement
52{
53 #region Enumerations
54
55 [Flags]
56 public enum Diff
57 {
58 NONE = 0,
59 FACECOLOR = 1,
60 SHAPE = 1<<1,
61 MATERIAL = 1<<2,
62 TEXTURE = 1<<3,
63 SCALE = 1<<4,
64 POSITION = 1<<5,
65 OFFSETPOSITION = 1<<6,
66 ROTATIONOFFSET = 1<<7,
67 ROTATIONALVELOCITY = 1<<8,
68 ACCELERATION = 1<<9,
69 ANGULARVELOCITY = 1<<10,
70 VELOCITY = 1<<11,
71 OBJECTOWNER = 1<<12,
72 PERMISSIONS = 1<<13,
73 DESCRIPTION = 1<<14,
74 NAME = 1<<15,
75 SCRIPT = 1<<16,
76 CLICKACTION = 1<<17,
77 PARTICLESYSTEM = 1<<18,
78 GLOW = 1<<19,
79 SALEPRICE = 1<<20,
80 SITNAME = 1<<21,
81 SITTARGETORIENTATION = 1<<22,
82 SITTARGETPOSITION = 1<<23,
83 TEXT = 1<<24,
84 TOUCHNAME = 1<<25
85 }
86
87 #endregion Enumerations
88
89 public static class Difference
90 {
91 #region Static Fields
92
93 static float TimeToDiff = 0;
94// private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
95
96 #endregion Static Fields
97
98 #region Private Methods
99
100 private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second)
101 {
102 Vector3 firstVector = llRot2Euler(first);
103 Vector3 secondVector = llRot2Euler(second);
104 return AreVectorsEquivalent(firstVector, secondVector);
105 }
106
107 private static bool AreVectorsEquivalent(Vector3 first, Vector3 second)
108 {
109 if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2)
110 && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2)
111 && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2)
112 )
113 return true;
114 else
115 return false;
116 }
117
118 // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
119 private static double NormalizeAngle(double angle)
120 {
121 angle = angle % (Math.PI * 2);
122 if (angle < 0) angle = angle + Math.PI * 2;
123 return angle;
124 }
125
126 private static int TruncateSignificant(float num, int digits)
127 {
128 return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
129 // return (int) ((num * (10*digits))/10*digits);
130 }
131
132 // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
133 // Also changed the original function from LSL_Types to LL types
134 private static Vector3 llRot2Euler(Quaternion r)
135 {
136 Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W);
137 double m = (t.X + t.Y + t.Z + t.W);
138 if (m == 0) return new Vector3();
139 double n = 2 * (r.Y * r.W + r.X * r.Z);
140 double p = m * m - n * n;
141 if (p > 0)
142 return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))),
143 (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
144 (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W))));
145 else if (n > 0)
146 return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
147 else
148 return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
149 }
150
151 #endregion Private Methods
152
153 #region Public Methods
154
155 /// <summary>
156 /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts
157 /// and returns a Diff bitmask which details what the differences are.
158 /// </summary>
159 public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second)
160 {
161 Stopwatch x = new Stopwatch();
162 x.Start();
163
164 Diff result = 0;
165
166 // VECTOR COMPARISONS
167 if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration))
168 result |= Diff.ACCELERATION;
169 if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition))
170 result |= Diff.POSITION;
171 if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity))
172 result |= Diff.ANGULARVELOCITY;
173 if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition))
174 result |= Diff.OFFSETPOSITION;
175 if (!AreVectorsEquivalent(first.Scale, second.Scale))
176 result |= Diff.SCALE;
177 if (!AreVectorsEquivalent(first.Velocity, second.Velocity))
178 result |= Diff.VELOCITY;
179
180
181 // QUATERNION COMPARISONS
182 if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset))
183 result |= Diff.ROTATIONOFFSET;
184
185
186 // MISC COMPARISONS (UUID, Byte)
187 if (first.ClickAction != second.ClickAction)
188 result |= Diff.CLICKACTION;
189 if (first.OwnerID != second.OwnerID)
190 result |= Diff.OBJECTOWNER;
191
192
193 // STRING COMPARISONS
194 if (first.Description != second.Description)
195 result |= Diff.DESCRIPTION;
196 if (first.Material != second.Material)
197 result |= Diff.MATERIAL;
198 if (first.Name != second.Name)
199 result |= Diff.NAME;
200 if (first.SitName != second.SitName)
201 result |= Diff.SITNAME;
202 if (first.Text != second.Text)
203 result |= Diff.TEXT;
204 if (first.TouchName != second.TouchName)
205 result |= Diff.TOUCHNAME;
206
207 x.Stop();
208 TimeToDiff += x.ElapsedMilliseconds;
209 //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff);
210
211 return result;
212 }
213
214 #endregion Public Methods
215 }
216}