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path: root/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
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Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index 47309d0..5465678 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -651,7 +651,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
651 channel_uri = String.Empty; 651 channel_uri = String.Empty;
652 } 652 }
653 653
654 if ((land.Flags & (uint)Parcel.ParcelFlags.AllowVoiceChat) == 0) 654 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
655 { 655 {
656 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", 656 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
657 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); 657 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
@@ -722,7 +722,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
722 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same 722 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
723 // as the directory ID. Otherwise, it reflects the parcel's ID. 723 // as the directory ID. Otherwise, it reflects the parcel's ID.
724 724
725 if (land.LocalID != 1 && (land.Flags & (uint)Parcel.ParcelFlags.UseEstateVoiceChan) == 0) 725 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
726 { 726 {
727 landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name); 727 landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
728 landUUID = land.GlobalID.ToString(); 728 landUUID = land.GlobalID.ToString();