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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index f67f613..2f9bb1e 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -426,10 +426,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
426 cdl.AddRow("Assets", ""); 426 cdl.AddRow("Assets", "");
427 sb.Append(cdl.ToString()); 427 sb.Append(cdl.ToString());
428 428
429 Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); 429 uuidGatherer.AddForInspection(wi.AssetID);
430 uuidGatherer.GatherAssetUuids(wi.AssetID, assetUuids); 430 uuidGatherer.GatherAll();
431 string[] assetStrings 431 string[] assetStrings
432 = Array.ConvertAll<UUID, string>(assetUuids.Keys.ToArray(), u => u.ToString()); 432 = Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
433 433
434 bool[] existChecks = scene.AssetService.AssetsExist(assetStrings); 434 bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
435 435
@@ -440,7 +440,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
440 cdt.AddColumn("Found", 5); 440 cdt.AddColumn("Found", 5);
441 441
442 for (int k = 0; k < existChecks.Length; k++) 442 for (int k = 0; k < existChecks.Length; k++)
443 cdt.AddRow((AssetType)assetUuids[new UUID(assetStrings[k])], assetStrings[k], existChecks[k] ? "yes" : "no"); 443 cdt.AddRow(
444 (AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
445 assetStrings[k], existChecks[k] ? "yes" : "no");
444 446
445 sb.Append(cdt.ToString()); 447 sb.Append(cdt.ToString());
446 sb.Append("\n"); 448 sb.Append("\n");