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-rw-r--r--OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs134
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diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.OptionalModules.Asset
43{
44 /// <summary>
45 /// A module that just holds commands for inspecting assets.
46 /// </summary>
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
48 public class AssetInfoModule : ISharedRegionModule
49 {
50// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private Scene m_scene;
53
54 public string Name { get { return "Asset Information Module"; } }
55
56 public Type ReplaceableInterface { get { return null; } }
57
58 public void Initialise(IConfigSource source)
59 {
60// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
61 }
62
63 public void PostInitialise()
64 {
65// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
66 }
67
68 public void Close()
69 {
70// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
71 }
72
73 public void AddRegion(Scene scene)
74 {
75// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
76 }
77
78 public void RemoveRegion(Scene scene)
79 {
80// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
81 }
82
83 public void RegionLoaded(Scene scene)
84 {
85// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
86
87 if (m_scene == null)
88 m_scene = scene;
89
90 MainConsole.Instance.Commands.AddCommand(
91 "asset", false, "dump asset",
92 "dump asset <id>",
93 "Dump an asset",
94 HandleDumpAsset);
95 }
96
97 void HandleDumpAsset(string module, string[] args)
98 {
99 if (args.Length < 3)
100 {
101 MainConsole.Instance.Output("Usage is dump asset <ID>");
102 return;
103 }
104
105 UUID assetId;
106 string rawAssetId = args[2];
107
108 if (!UUID.TryParse(rawAssetId, out assetId))
109 {
110 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
111 return;
112 }
113
114 AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
115 if (asset == null)
116 {
117 MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
118 return;
119 }
120
121 string fileName = rawAssetId;
122
123 using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
124 {
125 using (BinaryWriter bw = new BinaryWriter(fs))
126 {
127 bw.Write(asset.Data);
128 }
129 }
130
131 MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
132 }
133 }
134} \ No newline at end of file