diff options
Diffstat (limited to 'OpenSim/Region/Framework')
19 files changed, 107 insertions, 120 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c99e37e..6a0f472 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -762,7 +762,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // | 762 | // |
763 | // Out of memory | 763 | // Out of memory |
764 | // Operating system has killed the plugin | 764 | // Operating system has killed the plugin |
765 | m_sceneGraph.UnRecoverableError += RestartNow; | 765 | m_sceneGraph.UnRecoverableError |
766 | += () => | ||
767 | { | ||
768 | m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name); | ||
769 | RestartNow(); | ||
770 | }; | ||
766 | 771 | ||
767 | RegisterDefaultSceneEvents(); | 772 | RegisterDefaultSceneEvents(); |
768 | 773 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index 4a21dc9..e209221 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common; | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | 37 | namespace OpenSim.Region.Framework.Scenes.Tests |
38 | { | 38 | { |
39 | [TestFixture] | 39 | [TestFixture] |
40 | public class BorderTests | 40 | public class BorderTests : OpenSimTestCase |
41 | { | 41 | { |
42 | [Test] | 42 | [Test] |
43 | public void TestCross() | 43 | public void TestCross() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index ea9fc93..766ce83 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common; | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 42 | { |
43 | [TestFixture, LongRunning] | 43 | [TestFixture, LongRunning] |
44 | public class EntityManagerTests | 44 | public class EntityManagerTests : OpenSimTestCase |
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index d23c965..575a081 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneGraphTests | 43 | public class SceneGraphTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs index ab56f4e..2d831fa 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock; | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 42 | { |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class SceneManagerTests | 44 | public class SceneManagerTests : OpenSimTestCase |
45 | { | 45 | { |
46 | [Test] | 46 | [Test] |
47 | public void TestClose() | 47 | public void TestClose() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 5b334c6..a07d64c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Nini.Config; | ||
32 | using NUnit.Framework; | 33 | using NUnit.Framework; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -182,6 +183,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
182 | /// <summary> | 183 | /// <summary> |
183 | /// Test deleting an object from a scene. | 184 | /// Test deleting an object from a scene. |
184 | /// </summary> | 185 | /// </summary> |
186 | /// <remarks> | ||
187 | /// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously | ||
188 | /// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests. | ||
189 | /// </remarks> | ||
185 | [Test] | 190 | [Test] |
186 | public void TestDeleteSceneObject() | 191 | public void TestDeleteSceneObject() |
187 | { | 192 | { |
@@ -201,100 +206,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
201 | } | 206 | } |
202 | 207 | ||
203 | /// <summary> | 208 | /// <summary> |
204 | /// Test deleting an object asynchronously | ||
205 | /// </summary> | ||
206 | [Test] | ||
207 | public void TestDeleteSceneObjectAsync() | ||
208 | { | ||
209 | TestHelpers.InMethod(); | ||
210 | //log4net.Config.XmlConfigurator.Configure(); | ||
211 | |||
212 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
213 | |||
214 | TestScene scene = new SceneHelpers().SetupScene(); | ||
215 | |||
216 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
217 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
218 | sogd.Enabled = false; | ||
219 | |||
220 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
221 | |||
222 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
223 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
224 | |||
225 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
226 | |||
227 | Assert.That(retrievedPart, Is.Not.Null); | ||
228 | |||
229 | Assert.That(so.IsDeleted, Is.False); | ||
230 | |||
231 | sogd.InventoryDeQueueAndDelete(); | ||
232 | |||
233 | Assert.That(so.IsDeleted, Is.True); | ||
234 | |||
235 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
236 | Assert.That(retrievedPart2, Is.Null); | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Test deleting an object asynchronously to user inventory. | ||
241 | /// </summary> | ||
242 | // [Test] | ||
243 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
244 | { | ||
245 | TestHelpers.InMethod(); | ||
246 | TestHelpers.EnableLogging(); | ||
247 | |||
248 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
249 | string myObjectName = "Fred"; | ||
250 | |||
251 | TestScene scene = new SceneHelpers().SetupScene(); | ||
252 | |||
253 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
254 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
255 | sogd.Enabled = false; | ||
256 | |||
257 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
258 | |||
259 | // Assert.That( | ||
260 | // scene.CommsManager.UserAdminService.AddUser( | ||
261 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | ||
262 | // Is.EqualTo(agentId)); | ||
263 | |||
264 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
265 | InventoryFolderBase folder1 | ||
266 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
267 | |||
268 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
269 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
270 | |||
271 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
272 | |||
273 | Assert.That(retrievedPart, Is.Not.Null); | ||
274 | Assert.That(so.IsDeleted, Is.False); | ||
275 | |||
276 | sogd.InventoryDeQueueAndDelete(); | ||
277 | |||
278 | Assert.That(so.IsDeleted, Is.True); | ||
279 | |||
280 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
281 | Assert.That(retrievedPart2, Is.Null); | ||
282 | |||
283 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
284 | |||
285 | InventoryItemBase retrievedItem | ||
286 | = UserInventoryHelpers.GetInventoryItem( | ||
287 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
288 | |||
289 | // Check that we now have the taken part in our inventory | ||
290 | Assert.That(retrievedItem, Is.Not.Null); | ||
291 | |||
292 | // Check that the taken part has actually disappeared | ||
293 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
294 | // Assert.That(retrievedPart, Is.Null); | ||
295 | } | ||
296 | |||
297 | /// <summary> | ||
298 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not | 209 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not |
299 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by | 210 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by |
300 | /// OpenSim. | 211 | /// OpenSim. |
@@ -329,4 +240,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
329 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); | 240 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); |
330 | } | 241 | } |
331 | } | 242 | } |
332 | } | 243 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 0076f41..c1522e7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -33,22 +33,24 @@ using NUnit.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
36 | using OpenSim.Region.CoreModules.World.Permissions; | 37 | using OpenSim.Region.CoreModules.World.Permissions; |
37 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | 40 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 41 | using OpenSim.Tests.Common.Mock; |
40 | 42 | ||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 44 | { |
43 | /// <summary> | 45 | /// <summary> |
44 | /// Tests derez of scene objects by users. | 46 | /// Tests derez of scene objects. |
45 | /// </summary> | 47 | /// </summary> |
46 | /// <remarks> | 48 | /// <remarks> |
47 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | 49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
48 | /// TODO: These tests are very incomplete - they only test for a few conditions. | 50 | /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object). |
49 | /// </remarks> | 51 | /// </remarks> |
50 | [TestFixture] | 52 | [TestFixture] |
51 | public class SceneObjectDeRezTests | 53 | public class SceneObjectDeRezTests : OpenSimTestCase |
52 | { | 54 | { |
53 | /// <summary> | 55 | /// <summary> |
54 | /// Test deleting an object from a scene. | 56 | /// Test deleting an object from a scene. |
@@ -76,14 +78,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 78 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
77 | part.Name = "obj1"; | 79 | part.Name = "obj1"; |
78 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 80 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
81 | |||
79 | List<uint> localIds = new List<uint>(); | 82 | List<uint> localIds = new List<uint>(); |
80 | localIds.Add(part.LocalId); | 83 | localIds.Add(part.LocalId); |
81 | |||
82 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 84 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
85 | |||
86 | // Check that object isn't deleted until we crank the sogd handle. | ||
87 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
88 | Assert.That(retrievedPart, Is.Not.Null); | ||
89 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
90 | |||
83 | sogd.InventoryDeQueueAndDelete(); | 91 | sogd.InventoryDeQueueAndDelete(); |
84 | 92 | ||
85 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 93 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); |
86 | Assert.That(retrievedPart, Is.Null); | 94 | Assert.That(retrievedPart2, Is.Null); |
87 | } | 95 | } |
88 | 96 | ||
89 | /// <summary> | 97 | /// <summary> |
@@ -124,6 +132,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
124 | // Object should still be in the scene. | 132 | // Object should still be in the scene. |
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 133 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 134 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
127 | } | 135 | } |
136 | |||
137 | /// <summary> | ||
138 | /// Test deleting an object asynchronously to user inventory. | ||
139 | /// </summary> | ||
140 | [Test] | ||
141 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
142 | { | ||
143 | TestHelpers.InMethod(); | ||
144 | // TestHelpers.EnableLogging(); | ||
145 | |||
146 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
147 | string myObjectName = "Fred"; | ||
148 | |||
149 | TestScene scene = new SceneHelpers().SetupScene(); | ||
150 | |||
151 | IConfigSource configSource = new IniConfigSource(); | ||
152 | IConfig config = configSource.AddConfig("Modules"); | ||
153 | config.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
154 | SceneHelpers.SetupSceneModules( | ||
155 | scene, configSource, new object[] { new BasicInventoryAccessModule() }); | ||
156 | |||
157 | SceneHelpers.SetupSceneModules(scene, new object[] { }); | ||
158 | |||
159 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
160 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
161 | sogd.Enabled = false; | ||
162 | |||
163 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
164 | |||
165 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
166 | InventoryFolderBase folder1 | ||
167 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
168 | |||
169 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
170 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
171 | |||
172 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
173 | |||
174 | Assert.That(retrievedPart, Is.Not.Null); | ||
175 | Assert.That(so.IsDeleted, Is.False); | ||
176 | |||
177 | sogd.InventoryDeQueueAndDelete(); | ||
178 | |||
179 | Assert.That(so.IsDeleted, Is.True); | ||
180 | |||
181 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
182 | Assert.That(retrievedPart2, Is.Null); | ||
183 | |||
184 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
185 | |||
186 | InventoryItemBase retrievedItem | ||
187 | = UserInventoryHelpers.GetInventoryItem( | ||
188 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
189 | |||
190 | // Check that we now have the taken part in our inventory | ||
191 | Assert.That(retrievedItem, Is.Not.Null); | ||
192 | |||
193 | // Check that the taken part has actually disappeared | ||
194 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
195 | // Assert.That(retrievedPart, Is.Null); | ||
196 | } | ||
128 | } | 197 | } |
129 | } \ No newline at end of file | 198 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 0e525c9..9378e20 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -40,7 +40,7 @@ using log4net; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests : OpenSimTestCase |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index e931859..1182c96 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
41 | /// Basic scene object resize tests | 41 | /// Basic scene object resize tests |
42 | /// </summary> | 42 | /// </summary> |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class SceneObjectResizeTests | 44 | public class SceneObjectResizeTests : OpenSimTestCase |
45 | { | 45 | { |
46 | /// <summary> | 46 | /// <summary> |
47 | /// Test resizing an object | 47 | /// Test resizing an object |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index d2361f8..a58e735 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectScriptTests | 43 | public class SceneObjectScriptTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestAddScript() | 46 | public void TestAddScript() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs index 6d255aa..abaa1d1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -42,14 +42,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | 42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectSpatialTests | 45 | public class SceneObjectSpatialTests : OpenSimTestCase |
46 | { | 46 | { |
47 | TestScene m_scene; | 47 | TestScene m_scene; |
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); |
49 | 49 | ||
50 | [SetUp] | 50 | [SetUp] |
51 | public void SetUp() | 51 | public override void SetUp() |
52 | { | 52 | { |
53 | base.SetUp(); | ||
54 | |||
53 | m_scene = new SceneHelpers().SetupScene(); | 55 | m_scene = new SceneHelpers().SetupScene(); |
54 | } | 56 | } |
55 | 57 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 742c769..093cbd2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Basic scene object status tests | 42 | /// Basic scene object status tests |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 646e5fa..1cd8ae9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
51 | /// Scene presence animation tests | 51 | /// Scene presence animation tests |
52 | /// </summary> | 52 | /// </summary> |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class ScenePresenceAnimationTests | 54 | public class ScenePresenceAnimationTests : OpenSimTestCase |
55 | { | 55 | { |
56 | [Test] | 56 | [Test] |
57 | public void TestFlyingAnimation() | 57 | public void TestFlyingAnimation() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index 1d1ff88..d80afd3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock; | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 42 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 43 | { |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class ScenePresenceAutopilotTests | 45 | public class ScenePresenceAutopilotTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | 48 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 493ab70..acaeb90 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -43,7 +43,7 @@ using System.Threading; | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class ScenePresenceSitTests | 46 | public class ScenePresenceSitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private TestScene m_scene; | 48 | private TestScene m_scene; |
49 | private ScenePresence m_sp; | 49 | private ScenePresence m_sp; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 37b5184..8dd1f3d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
49 | /// Teleport tests in a standalone OpenSim | 49 | /// Teleport tests in a standalone OpenSim |
50 | /// </summary> | 50 | /// </summary> |
51 | [TestFixture] | 51 | [TestFixture] |
52 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests : OpenSimTestCase |
53 | { | 53 | { |
54 | [TestFixtureSetUp] | 54 | [TestFixtureSetUp] |
55 | public void FixtureInit() | 55 | public void FixtureInit() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index ac3da1e..9d8eb0b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | /// Scene presence tests | 50 | /// Scene presence tests |
51 | /// </summary> | 51 | /// </summary> |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class SceneTests | 53 | public class SceneTests : OpenSimTestCase |
54 | { | 54 | { |
55 | /// <summary> | 55 | /// <summary> |
56 | /// Very basic scene update test. Should become more elaborate with time. | 56 | /// Very basic scene update test. Should become more elaborate with time. |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index a51e4e3..0b461f5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -50,7 +50,7 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class TaskInventoryTests | 53 | public class TaskInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestAddTaskInventoryItem() | 56 | public void TestAddTaskInventoryItem() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 198e487..dd27294 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Tests.Common.Mock; | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
39 | { | 39 | { |
40 | [TestFixture] | 40 | [TestFixture] |
41 | public class UuidGathererTests | 41 | public class UuidGathererTests : OpenSimTestCase |
42 | { | 42 | { |
43 | protected IAssetService m_assetService; | 43 | protected IAssetService m_assetService; |
44 | protected UuidGatherer m_uuidGatherer; | 44 | protected UuidGatherer m_uuidGatherer; |