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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
2 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1a3e3bb..5d4ddea 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
85 public bool m_trustBinaries; 85 public bool m_trustBinaries;
86 public bool m_allowScriptCrossings; 86 public bool m_allowScriptCrossings;
87 public bool m_useFlySlow; 87 public bool m_useFlySlow;
88 public bool m_usePreJump;
89 88
90 protected float m_defaultDrawDistance = 255.0f; 89 protected float m_defaultDrawDistance = 255.0f;
91 public float DefaultDrawDistance 90 public float DefaultDrawDistance
@@ -671,8 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
671 670
672 //Animation states 671 //Animation states
673 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 672 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
674 // TODO: Change default to true once the feature is supported
675 m_usePreJump = startupConfig.GetBoolean("enableprejump", true);
676 673
677 m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); 674 m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
678 675
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1067b9d..76bc390 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1813,8 +1813,8 @@ namespace OpenSim.Region.Framework.Scenes
1813 if (SitGround) 1813 if (SitGround)
1814 StandUp(); 1814 StandUp();
1815 1815
1816 m_log.DebugFormat( 1816// m_log.DebugFormat(
1817 "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", 1817// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
1818 Name, pos, m_scene.RegionInfo.RegionName); 1818 Name, pos, m_scene.RegionInfo.RegionName);
1819 1819
1820 if (pos.X < 0 || pos.X >= Constants.RegionSize 1820 if (pos.X < 0 || pos.X >= Constants.RegionSize
@@ -1879,7 +1879,7 @@ namespace OpenSim.Region.Framework.Scenes
1879 /// </summary> 1879 /// </summary>
1880 public void ResetMoveToTarget() 1880 public void ResetMoveToTarget()
1881 { 1881 {
1882 m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); 1882// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
1883 1883
1884 MovingToTarget = false; 1884 MovingToTarget = false;
1885 MoveToPositionTarget = Vector3.Zero; 1885 MoveToPositionTarget = Vector3.Zero;