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-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs64
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
3 files changed, 4 insertions, 96 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
deleted file mode 100644
index c6f531e..0000000
--- a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
+++ /dev/null
@@ -1,64 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32using OpenSim.Region.Framework.Scenes;
33using System.IO;
34using OpenMetaverse;
35
36namespace OpenSim.Region.Framework.Interfaces
37{
38 public interface IRegionCombinerModule
39 {
40 /// <summary>
41 /// Does the given id belong to the root region of a megaregion?
42 /// </summary>
43 bool IsRootForMegaregion(UUID regionId);
44
45 /// <summary>
46 /// Gets the size of megaregion.
47 /// </summary>
48 /// <remarks>
49 /// Returns size in meters.
50 /// Do not rely on this method remaining the same - this area is actively under development.
51 /// </remarks>
52 /// <param name="sceneId">
53 /// The id of the root region for a megaregion.
54 /// This may change in the future to allow any region id that makes up a megaregion.
55 /// Currently, will throw an exception if this does not match a root region.
56 /// </param>
57 Vector2 GetSizeOfMegaregion(UUID regionId);
58
59 /// <summary>
60 /// Tests to see of position (relative to the region) is within the megaregion
61 /// </summary>
62 bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy);
63 }
64} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fac5547..37352af 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2925,18 +2925,8 @@ namespace OpenSim.Region.Framework.Scenes
2925 if (xx < 0 || yy < 0) 2925 if (xx < 0 || yy < 0)
2926 return false; 2926 return false;
2927 2927
2928 IRegionCombinerModule regionCombinerModule = RequestModuleInterface<IRegionCombinerModule>(); 2928 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY )
2929 if (regionCombinerModule == null) 2929 ret = true;
2930 {
2931 // Regular region. Just check for region size
2932 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY )
2933 ret = true;
2934 }
2935 else
2936 {
2937 // We're in a mega-region so see if we are still in that larger region
2938 ret = regionCombinerModule.PositionIsInMegaregion(this.RegionInfo.RegionID, xx, yy);
2939 }
2940 return ret; 2930 return ret;
2941 } 2931 }
2942 2932
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3167282..7c1a7631 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2910,11 +2910,7 @@ namespace OpenSim.Region.Framework.Scenes
2910 2910
2911 // Allow move to another sub-region within a megaregion 2911 // Allow move to another sub-region within a megaregion
2912 Vector2 regionSize; 2912 Vector2 regionSize;
2913 IRegionCombinerModule regionCombinerModule = m_scene.RequestModuleInterface<IRegionCombinerModule>(); 2913 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2914 if (regionCombinerModule != null)
2915 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2916 else
2917 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2918 2914
2919 if (pos.X < 0 || pos.X >= regionSize.X 2915 if (pos.X < 0 || pos.X >= regionSize.X
2920 || pos.Y < 0 || pos.Y >= regionSize.Y 2916 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2923,21 +2919,7 @@ namespace OpenSim.Region.Framework.Scenes
2923 2919
2924 float terrainHeight; 2920 float terrainHeight;
2925 Scene targetScene = m_scene; 2921 Scene targetScene = m_scene;
2926 // Get terrain height for sub-region in a megaregion if necessary 2922 terrainHeight = m_scene.GetGroundHeight(pos.X, pos.Y);
2927 if (regionCombinerModule != null)
2928 {
2929 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
2930 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
2931 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
2932 // If X and Y is NaN, target_region will be null
2933 if (target_region == null)
2934 return;
2935 UUID target_regionID = target_region.RegionID;
2936 SceneManager.Instance.TryGetScene(target_region.RegionID, out targetScene);
2937 terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2938 }
2939 else
2940 terrainHeight = m_scene.GetGroundHeight(pos.X, pos.Y);
2941 2923
2942 // dont try to land underground 2924 // dont try to land underground
2943 terrainHeight += Appearance.AvatarHeight * 0.5f + 0.2f; 2925 terrainHeight += Appearance.AvatarHeight * 0.5f + 0.2f;