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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs30
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs92
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs89
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs158
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs312
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
39 files changed, 1148 insertions, 413 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 76f1641..9cd27f9 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
42 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 42 /// <summary>
43 Vector3 lookAt, uint teleportFlags); 43 /// Teleport an agent within the same or to a different region.
44 /// </summary>
45 /// <param name='agent'></param>
46 /// <param name='regionHandle'>
47 /// The handle of the destination region. If it's the same as the region currently
48 /// occupied by the agent then the teleport will be within that region.
49 /// </param>
50 /// <param name='position'></param>
51 /// <param name='lookAt'></param>
52 /// <param name='teleportFlags'></param>
53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
44 54
45 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
46 56
47 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
48 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
49 59
50 bool Cross(ScenePresence agent, bool isFlying); 60 bool Cross(ScenePresence agent, bool isFlying);
51 61
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..b4dc3c3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -135,6 +135,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 135 bool Say(UUID agentID, Scene scene, string text);
136 136
137 /// <summary> 137 /// <summary>
138 /// Get the NPC to say something.
139 /// </summary>
140 /// <param name="agentID">The UUID of the NPC</param>
141 /// <param name="scene"></param>
142 /// <param name="text"></param>
143 /// <param name="channel"></param>
144 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
145 bool Say(UUID agentID, Scene scene, string text, int channel);
146
147 /// <summary>
148 /// Get the NPC to shout something.
149 /// </summary>
150 /// <param name="agentID">The UUID of the NPC</param>
151 /// <param name="scene"></param>
152 /// <param name="text"></param>
153 /// <param name="channel"></param>
154 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
155 bool Shout(UUID agentID, Scene scene, string text, int channel);
156
157 /// <summary>
158 /// Get the NPC to whisper something.
159 /// </summary>
160 /// <param name="agentID">The UUID of the NPC</param>
161 /// <param name="scene"></param>
162 /// <param name="text"></param>
163 /// <param name="channel"></param>
164 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
165 bool Whisper(UUID agentID, Scene scene, string text, int channel);
166
167 /// <summary>
138 /// Sit the NPC. 168 /// Sit the NPC.
139 /// </summary> 169 /// </summary>
140 /// <param name="agentID"></param> 170 /// <param name="agentID"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index f5623bd..14ae287 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -278,6 +278,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
278 return "FALLDOWN"; 278 return "FALLDOWN";
279 } 279 }
280 280
281 // Check if the user has stopped walking just now
282 if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero))
283 return "STAND";
284
281 return CurrentMovementAnimation; 285 return CurrentMovementAnimation;
282 } 286 }
283 287
@@ -402,13 +406,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
402 /// </summary> 406 /// </summary>
403 public void UpdateMovementAnimations() 407 public void UpdateMovementAnimations()
404 { 408 {
405 CurrentMovementAnimation = DetermineMovementAnimation(); 409 lock (m_animations)
410 {
411 CurrentMovementAnimation = DetermineMovementAnimation();
406 412
407// m_log.DebugFormat( 413// m_log.DebugFormat(
408// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", 414// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
409// CurrentMovementAnimation, m_scenePresence.Name); 415// CurrentMovementAnimation, m_scenePresence.Name);
410 416
411 TrySetMovementAnimation(CurrentMovementAnimation); 417 TrySetMovementAnimation(CurrentMovementAnimation);
418 }
412 } 419 }
413 420
414 public UUID[] GetAnimationArray() 421 public UUID[] GetAnimationArray()
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f678d07..834464b 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
117 117
118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) 118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
119 { 119 {
120 m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); 120// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
121 121
122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved 122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as 123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
147 { 147 {
148 x = m_inventoryDeletes.Dequeue(); 148 x = m_inventoryDeletes.Dequeue();
149 149
150 m_log.DebugFormat( 150// m_log.DebugFormat(
151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", 151// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
152 left, x.action, x.objectGroups.Count); 152// left, x.action, x.objectGroups.Count);
153 153
154 try 154 try
155 { 155 {
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
185 e.StackTrace); 185 e.StackTrace);
186 } 186 }
187 187
188 m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); 188// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
189 189
190 return false; 190 return false;
191 } 191 }
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 6c5685c..1365831 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -48,16 +48,19 @@ namespace OpenSim.Region.Framework.Scenes
48{ 48{
49 public class RegionStatsHandler : IStreamedRequestHandler 49 public class RegionStatsHandler : IStreamedRequestHandler
50 { 50 {
51 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
51 private string osRXStatsURI = String.Empty; 53 private string osRXStatsURI = String.Empty;
52 private string osXStatsURI = String.Empty; 54 private string osXStatsURI = String.Empty;
53 //private string osSecret = String.Empty; 55 //private string osSecret = String.Empty;
54 private OpenSim.Framework.RegionInfo regionInfo; 56 private OpenSim.Framework.RegionInfo regionInfo;
55 public string localZone = TimeZone.CurrentTimeZone.StandardName; 57 public string localZone = TimeZone.CurrentTimeZone.StandardName;
56 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); 58 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
57
58 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
60 public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info) 60 public string Name { get { return "RegionStats"; } }
61 public string Description { get { return "Region Statistics"; } }
62
63 public RegionStatsHandler(RegionInfo region_info)
61 { 64 {
62 regionInfo = region_info; 65 regionInfo = region_info;
63 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); 66 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3ef1e29..cf68ff4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..535d87a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsAdministratorHandler(UUID user); 71 public delegate bool IsAdministratorHandler(UUID user);
71 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 72 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
72 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); 73 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
134 public event RunConsoleCommandHandler OnRunConsoleCommand; 135 public event RunConsoleCommandHandler OnRunConsoleCommand;
135 public event IssueEstateCommandHandler OnIssueEstateCommand; 136 public event IssueEstateCommandHandler OnIssueEstateCommand;
136 public event IsGodHandler OnIsGod; 137 public event IsGodHandler OnIsGod;
138 public event IsGridGodHandler OnIsGridGod;
137 public event IsAdministratorHandler OnIsAdministrator; 139 public event IsAdministratorHandler OnIsAdministrator;
138// public event EditParcelHandler OnEditParcel; 140// public event EditParcelHandler OnEditParcel;
139 public event EditParcelPropertiesHandler OnEditParcelProperties; 141 public event EditParcelPropertiesHandler OnEditParcelProperties;
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes
728 return true; 730 return true;
729 } 731 }
730 732
733 public bool IsGridGod(UUID user)
734 {
735 IsGridGodHandler handler = OnIsGridGod;
736 if (handler != null)
737 {
738 Delegate[] list = handler.GetInvocationList();
739 foreach (IsGridGodHandler h in list)
740 {
741 if (h(user, m_scene) == false)
742 return false;
743 }
744 }
745 return true;
746 }
747
731 public bool IsAdministrator(UUID user) 748 public bool IsAdministrator(UUID user)
732 { 749 {
733 IsAdministratorHandler handler = OnIsAdministrator; 750 IsAdministratorHandler handler = OnIsAdministrator;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a9a4cda..ff2c46f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -458,6 +459,7 @@ namespace OpenSim.Region.Framework.Scenes
458 { 459 {
459 if (m_simulationService == null) 460 if (m_simulationService == null)
460 m_simulationService = RequestModuleInterface<ISimulationService>(); 461 m_simulationService = RequestModuleInterface<ISimulationService>();
462
461 return m_simulationService; 463 return m_simulationService;
462 } 464 }
463 } 465 }
@@ -735,6 +737,7 @@ namespace OpenSim.Region.Framework.Scenes
735 m_clampPrimSize = true; 737 m_clampPrimSize = true;
736 } 738 }
737 739
740 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
738 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 741 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
739 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 742 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
740 m_dontPersistBefore = 743 m_dontPersistBefore =
@@ -833,13 +836,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 836 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 837 }
835 838
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 839 public Scene(RegionInfo regInfo)
842 { 840 {
841 PhysicalPrims = true;
842 CollidablePrims = true;
843
843 BordersLocked = true; 844 BordersLocked = true;
844 Border northBorder = new Border(); 845 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 846 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +867,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 867 m_eventManager = new EventManager();
867 868
868 m_permissions = new ScenePermissions(this); 869 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 870 }
872 871
873 #endregion 872 #endregion
@@ -3382,8 +3381,8 @@ namespace OpenSim.Region.Framework.Scenes
3382 try 3381 try
3383 { 3382 {
3384 m_log.DebugFormat( 3383 m_log.DebugFormat(
3385 "[SCENE]: Removing {0} agent {1} from region {2}", 3384 "[SCENE]: Removing {0} agent {1} {2} from region {3}",
3386 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3385 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3387 3386
3388 m_sceneGraph.removeUserCount(!isChildAgent); 3387 m_sceneGraph.removeUserCount(!isChildAgent);
3389 3388
@@ -3981,41 +3980,41 @@ namespace OpenSim.Region.Framework.Scenes
3981 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); 3980 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
3982 } 3981 }
3983 3982
3984 /// <summary> 3983// /// <summary>
3985 /// The Grid has requested that we log-off a user. Log them off. 3984// /// The Grid has requested that we log-off a user. Log them off.
3986 /// </summary> 3985// /// </summary>
3987 /// <param name="AvatarID">Unique ID of the avatar to log-off</param> 3986// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
3988 /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> 3987// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
3989 /// <param name="message">message to display to the user. Reason for being logged off</param> 3988// /// <param name="message">message to display to the user. Reason for being logged off</param>
3990 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 3989// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3991 { 3990// {
3992 ScenePresence loggingOffUser = GetScenePresence(AvatarID); 3991// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3993 if (loggingOffUser != null) 3992// if (loggingOffUser != null)
3994 { 3993// {
3995 UUID localRegionSecret = UUID.Zero; 3994// UUID localRegionSecret = UUID.Zero;
3996 bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 3995// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
3997 3996//
3998 // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 3997// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3999 // Will update the user server in a few revisions to use it. 3998// // Will update the user server in a few revisions to use it.
4000 3999//
4001 if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) 4000// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
4002 { 4001// {
4003 m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); 4002// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
4004 loggingOffUser.ControllingClient.Kick(message); 4003// loggingOffUser.ControllingClient.Kick(message);
4005 // Give them a second to receive the message! 4004// // Give them a second to receive the message!
4006 Thread.Sleep(1000); 4005// Thread.Sleep(1000);
4007 loggingOffUser.ControllingClient.Close(); 4006// loggingOffUser.ControllingClient.Close();
4008 } 4007// }
4009 else 4008// else
4010 { 4009// {
4011 m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); 4010// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
4012 } 4011// }
4013 } 4012// }
4014 else 4013// else
4015 { 4014// {
4016 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 4015// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
4017 } 4016// }
4018 } 4017// }
4019 4018
4020 /// <summary> 4019 /// <summary>
4021 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4020 /// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -4071,7 +4070,10 @@ namespace OpenSim.Region.Framework.Scenes
4071 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4070 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4072 if (nearestParcel == null) 4071 if (nearestParcel == null)
4073 { 4072 {
4074 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); 4073 m_log.DebugFormat(
4074 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4075 cAgentData.AgentID, RegionInfo.RegionName);
4076
4075 return false; 4077 return false;
4076 } 4078 }
4077 4079
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index d4965ea..982913a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,9 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking and delinking operations from running concurrently.
106 /// </summary>
104 private Object m_updateLock = new Object(); 107 private Object m_updateLock = new Object();
105 108
106 #endregion 109 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7e6b077..a6ce0e2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2679,6 +2679,10 @@ namespace OpenSim.Region.Framework.Scenes
2679 /// <summary> 2679 /// <summary>
2680 /// Link the prims in a given group to this group 2680 /// Link the prims in a given group to this group
2681 /// </summary> 2681 /// </summary>
2682 /// <remarks>
2683 /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
2684 /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
2685 /// </remarks>
2682 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 2686 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
2683 public void LinkToGroup(SceneObjectGroup objectGroup) 2687 public void LinkToGroup(SceneObjectGroup objectGroup)
2684 { 2688 {
@@ -2760,6 +2764,7 @@ namespace OpenSim.Region.Framework.Scenes
2760 } 2764 }
2761 2765
2762 linkPart.LinkNum = linkNum++; 2766 linkPart.LinkNum = linkNum++;
2767 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2763 2768
2764 SceneObjectPart[] ogParts = objectGroup.Parts; 2769 SceneObjectPart[] ogParts = objectGroup.Parts;
2765 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2770 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2811,6 +2816,11 @@ namespace OpenSim.Region.Framework.Scenes
2811 /// Delink the given prim from this group. The delinked prim is established as 2816 /// Delink the given prim from this group. The delinked prim is established as
2812 /// an independent SceneObjectGroup. 2817 /// an independent SceneObjectGroup.
2813 /// </summary> 2818 /// </summary>
2819 /// <remarks>
2820 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2821 /// condition. But currently there is no
2822 /// alternative method that does take a lonk to delink a single prim.
2823 /// </remarks>
2814 /// <param name="partID"></param> 2824 /// <param name="partID"></param>
2815 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2825 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
2816 public SceneObjectGroup DelinkFromGroup(uint partID) 2826 public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2822,6 +2832,11 @@ namespace OpenSim.Region.Framework.Scenes
2822 /// Delink the given prim from this group. The delinked prim is established as 2832 /// Delink the given prim from this group. The delinked prim is established as
2823 /// an independent SceneObjectGroup. 2833 /// an independent SceneObjectGroup.
2824 /// </summary> 2834 /// </summary>
2835 /// <remarks>
2836 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2837 /// condition. But currently there is no
2838 /// alternative method that does take a lonk to delink a single prim.
2839 /// </remarks>
2825 /// <param name="partID"></param> 2840 /// <param name="partID"></param>
2826 /// <param name="sendEvents"></param> 2841 /// <param name="sendEvents"></param>
2827 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2842 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2847,6 +2862,11 @@ namespace OpenSim.Region.Framework.Scenes
2847 /// Delink the given prim from this group. The delinked prim is established as 2862 /// Delink the given prim from this group. The delinked prim is established as
2848 /// an independent SceneObjectGroup. 2863 /// an independent SceneObjectGroup.
2849 /// </summary> 2864 /// </summary>
2865 /// <remarks>
2866 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2867 /// condition. But currently there is no
2868 /// alternative method that does take a lonk to delink a single prim.
2869 /// </remarks>
2850 /// <param name="partID"></param> 2870 /// <param name="partID"></param>
2851 /// <param name="sendEvents"></param> 2871 /// <param name="sendEvents"></param>
2852 /// <returns>The object group of the newly delinked prim.</returns> 2872 /// <returns>The object group of the newly delinked prim.</returns>
@@ -2980,6 +3000,8 @@ namespace OpenSim.Region.Framework.Scenes
2980 oldRot = part.RotationOffset; 3000 oldRot = part.RotationOffset;
2981 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; 3001 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2982 part.RotationOffset = newRot; 3002 part.RotationOffset = newRot;
3003
3004 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2983 } 3005 }
2984 3006
2985 /// <summary> 3007 /// <summary>
@@ -4190,7 +4212,72 @@ namespace OpenSim.Region.Framework.Scenes
4190 for (int i = 0; i < parts.Length; i++) 4212 for (int i = 0; i < parts.Length; i++)
4191 parts[i].TriggerScriptChangedEvent(val); 4213 parts[i].TriggerScriptChangedEvent(val);
4192 } 4214 }
4193 4215
4216 /// <summary>
4217 /// Returns a count of the number of scripts in this groups parts.
4218 /// </summary>
4219 public int ScriptCount()
4220 {
4221 int count = 0;
4222 SceneObjectPart[] parts = m_parts.GetArray();
4223 for (int i = 0; i < parts.Length; i++)
4224 count += parts[i].Inventory.ScriptCount();
4225
4226 return count;
4227 }
4228
4229 /// <summary>
4230 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4231 /// </summary>
4232 public float ScriptExecutionTime()
4233 {
4234 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4235
4236 if (engines.Length == 0) // No engine at all
4237 return 0.0f;
4238
4239 float time = 0.0f;
4240
4241 // get all the scripts in all parts
4242 SceneObjectPart[] parts = m_parts.GetArray();
4243 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4244 for (int i = 0; i < parts.Length; i++)
4245 {
4246 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4247 }
4248 // extract the UUIDs
4249 List<UUID> ids = new List<UUID>(scripts.Count);
4250 foreach (TaskInventoryItem script in scripts)
4251 {
4252 if (!ids.Contains(script.ItemID))
4253 {
4254 ids.Add(script.ItemID);
4255 }
4256 }
4257 // Offer the list of script UUIDs to each engine found and accumulate the time
4258 foreach (IScriptModule e in engines)
4259 {
4260 if (e != null)
4261 {
4262 time += e.GetScriptExecutionTime(ids);
4263 }
4264 }
4265 return time;
4266 }
4267
4268 /// <summary>
4269 /// Returns a count of the number of running scripts in this groups parts.
4270 /// </summary>
4271 public int RunningScriptCount()
4272 {
4273 int count = 0;
4274 SceneObjectPart[] parts = m_parts.GetArray();
4275 for (int i = 0; i < parts.Length; i++)
4276 count += parts[i].Inventory.RunningScriptCount();
4277
4278 return count;
4279 }
4280
4194 public override string ToString() 4281 public override string ToString()
4195 { 4282 {
4196 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4283 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b0bc188..843c426 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2091,6 +2091,9 @@ namespace OpenSim.Region.Framework.Scenes
2091 /// <param name="isNew"></param> 2091 /// <param name="isNew"></param>
2092 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 2092 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2093 { 2093 {
2094 if (ParentGroup.Scene == null)
2095 return;
2096
2094 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 2097 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
2095 return; 2098 return;
2096 2099
@@ -4582,7 +4585,7 @@ namespace OpenSim.Region.Framework.Scenes
4582 // For now, we use the NINJA naming scheme for identifying joints. 4585 // For now, we use the NINJA naming scheme for identifying joints.
4583 // In the future, we can support other joint specification schemes such as a 4586 // In the future, we can support other joint specification schemes such as a
4584 // custom checkbox in the viewer GUI. 4587 // custom checkbox in the viewer GUI.
4585 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4588 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4586 { 4589 {
4587 string hingeString = "hingejoint"; 4590 string hingeString = "hingejoint";
4588 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4591 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4598,7 +4601,7 @@ namespace OpenSim.Region.Framework.Scenes
4598 // For now, we use the NINJA naming scheme for identifying joints. 4601 // For now, we use the NINJA naming scheme for identifying joints.
4599 // In the future, we can support other joint specification schemes such as a 4602 // In the future, we can support other joint specification schemes such as a
4600 // custom checkbox in the viewer GUI. 4603 // custom checkbox in the viewer GUI.
4601 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4604 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4602 { 4605 {
4603 string ballString = "balljoint"; 4606 string ballString = "balljoint";
4604 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4607 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4614,7 +4617,7 @@ namespace OpenSim.Region.Framework.Scenes
4614 // For now, we use the NINJA naming scheme for identifying joints. 4617 // For now, we use the NINJA naming scheme for identifying joints.
4615 // In the future, we can support other joint specification schemes such as a 4618 // In the future, we can support other joint specification schemes such as a
4616 // custom checkbox in the viewer GUI. 4619 // custom checkbox in the viewer GUI.
4617 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4620 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4618 { 4621 {
4619 return IsHingeJoint() || IsBallJoint(); 4622 return IsHingeJoint() || IsBallJoint();
4620 } 4623 }
@@ -4733,7 +4736,6 @@ namespace OpenSim.Region.Framework.Scenes
4733 } 4736 }
4734 } 4737 }
4735 } 4738 }
4736
4737 else // it already has a physical representation 4739 else // it already has a physical representation
4738 { 4740 {
4739 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4741 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 959046a..141cf66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1281,9 +1270,57 @@ namespace OpenSim.Region.Framework.Scenes
1281 return true; 1270 return true;
1282 } 1271 }
1283 } 1272 }
1273
1284 return false; 1274 return false;
1285 } 1275 }
1286 1276
1277 /// <summary>
1278 /// Returns the count of scripts in this parts inventory.
1279 /// </summary>
1280 /// <returns></returns>
1281 public int ScriptCount()
1282 {
1283 int count = 0;
1284 Items.LockItemsForRead(true);
1285 foreach (TaskInventoryItem item in m_items.Values)
1286 {
1287 if (item.InvType == (int)InventoryType.LSL)
1288 {
1289 count++;
1290 }
1291 }
1292 Items.LockItemsForRead(false);
1293 return count;
1294 }
1295 /// <summary>
1296 /// Returns the count of running scripts in this parts inventory.
1297 /// </summary>
1298 /// <returns></returns>
1299 public int RunningScriptCount()
1300 {
1301 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1302 if (engines.Length == 0)
1303 return 0;
1304
1305 int count = 0;
1306 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1307
1308 foreach (TaskInventoryItem item in scripts)
1309 {
1310 foreach (IScriptModule engine in engines)
1311 {
1312 if (engine != null)
1313 {
1314 if (engine.GetScriptState(item.ItemID))
1315 {
1316 count++;
1317 }
1318 }
1319 }
1320 }
1321 return count;
1322 }
1323
1287 public List<UUID> GetInventoryList() 1324 public List<UUID> GetInventoryList()
1288 { 1325 {
1289 List<UUID> ret = new List<UUID>(); 1326 List<UUID> ret = new List<UUID>();
@@ -1298,22 +1335,24 @@ namespace OpenSim.Region.Framework.Scenes
1298 { 1335 {
1299 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1336 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1300 1337
1301 lock (m_items) 1338 Items.LockItemsForRead(true);
1302 ret = new List<TaskInventoryItem>(m_items.Values); 1339 ret = new List<TaskInventoryItem>(m_items.Values);
1340 Items.LockItemsForRead(false);
1303 1341
1304 return ret; 1342 return ret;
1305 } 1343 }
1306 1344
1307 public List<TaskInventoryItem> GetInventoryScripts() 1345 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1308 { 1346 {
1309 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1347 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1310 1348
1311 lock (m_items) 1349 Items.LockItemsForRead(true);
1312 { 1350
1313 foreach (TaskInventoryItem item in m_items.Values) 1351 foreach (TaskInventoryItem item in m_items.Values)
1314 if (item.InvType == (int)InventoryType.LSL) 1352 if (item.InvType == (int)type)
1315 ret.Add(item); 1353 ret.Add(item);
1316 } 1354
1355 Items.LockItemsForRead(false);
1317 1356
1318 return ret; 1357 return ret;
1319 } 1358 }
@@ -1335,35 +1374,32 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (engines.Length == 0) // No engine at all 1374 if (engines.Length == 0) // No engine at all
1336 return ret; 1375 return ret;
1337 1376
1338 Items.LockItemsForRead(true); 1377 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1339 foreach (TaskInventoryItem item in m_items.Values) 1378
1379 foreach (TaskInventoryItem item in scripts)
1340 { 1380 {
1341 if (item.InvType == (int)InventoryType.LSL) 1381 foreach (IScriptModule e in engines)
1342 { 1382 {
1343 foreach (IScriptModule e in engines) 1383 if (e != null)
1344 { 1384 {
1345 if (e != null) 1385 string n = e.GetXMLState(item.ItemID);
1386 if (n != String.Empty)
1346 { 1387 {
1347 string n = e.GetXMLState(item.ItemID); 1388 if (oldIDs)
1348 if (n != String.Empty) 1389 {
1390 if (!ret.ContainsKey(item.OldItemID))
1391 ret[item.OldItemID] = n;
1392 }
1393 else
1349 { 1394 {
1350 if (oldIDs) 1395 if (!ret.ContainsKey(item.ItemID))
1351 { 1396 ret[item.ItemID] = n;
1352 if (!ret.ContainsKey(item.OldItemID))
1353 ret[item.OldItemID] = n;
1354 }
1355 else
1356 {
1357 if (!ret.ContainsKey(item.ItemID))
1358 ret[item.ItemID] = n;
1359 }
1360 break;
1361 } 1397 }
1398 break;
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 } 1402 }
1366 Items.LockItemsForRead(false);
1367 return ret; 1403 return ret;
1368 } 1404 }
1369 1405
@@ -1373,27 +1409,27 @@ namespace OpenSim.Region.Framework.Scenes
1373 if (engines.Length == 0) 1409 if (engines.Length == 0)
1374 return; 1410 return;
1375 1411
1412 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1376 1413
1377 Items.LockItemsForRead(true); 1414 foreach (TaskInventoryItem item in scripts)
1378
1379 foreach (TaskInventoryItem item in m_items.Values)
1380 { 1415 {
1381 if (item.InvType == (int)InventoryType.LSL) 1416 foreach (IScriptModule engine in engines)
1382 { 1417 {
1383 foreach (IScriptModule engine in engines) 1418 if (engine != null)
1384 { 1419 {
1385 if (engine != null) 1420// m_log.DebugFormat(
1386 { 1421// "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}",
1387 if (item.OwnerChanged) 1422// item.Name, item.ItemID, item.OwnerID, item.OwnerChanged);
1388 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1423
1389 item.OwnerChanged = false; 1424 engine.ResumeScript(item.ItemID);
1390 engine.ResumeScript(item.ItemID); 1425
1391 } 1426 if (item.OwnerChanged)
1427 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1428
1429 item.OwnerChanged = false;
1392 } 1430 }
1393 } 1431 }
1394 } 1432 }
1395
1396 Items.LockItemsForRead(false);
1397 } 1433 }
1398 } 1434 }
1399} 1435} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 212720e..5a6fb6c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
45 45
46namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
47{ 47{
48 [Flags]
48 enum ScriptControlled : uint 49 enum ScriptControlled : uint
49 { 50 {
50 CONTROL_ZERO = 0, 51 CONTROL_ZERO = 0,
@@ -1084,19 +1085,7 @@ namespace OpenSim.Region.Framework.Scenes
1084 /// <param name="pos"></param> 1085 /// <param name="pos"></param>
1085 public void Teleport(Vector3 pos) 1086 public void Teleport(Vector3 pos)
1086 { 1087 {
1087 bool isFlying = Flying; 1088 TeleportWithMomentum(pos, Vector3.Zero);
1088 RemoveFromPhysicalScene();
1089 Velocity = Vector3.Zero;
1090 CheckLandingPoint(ref pos);
1091 AbsolutePosition = pos;
1092 AddToPhysicalScene(isFlying);
1093
1094 SendTerseUpdateToAllClients();
1095 }
1096
1097 public void TeleportWithMomentum(Vector3 pos)
1098 {
1099 TeleportWithMomentum(pos, null);
1100 } 1089 }
1101 1090
1102 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1091 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1280,17 +1269,27 @@ namespace OpenSim.Region.Framework.Scenes
1280 1269
1281 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1270 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1282 MakeRootAgent(AbsolutePosition, flying); 1271 MakeRootAgent(AbsolutePosition, flying);
1272 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1273
1274// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1283 1275
1284 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1276 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1285 { 1277 {
1286 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1278 // We cannot sleep here since this would hold up the inbound packet processing thread, as
1279 // CompleteMovement() is executed synchronously. However, it might be better to delay the release
1280 // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
1281 // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
1282 // region as the current region, meaning that a close sent before then will fail the teleport.
1283// System.Threading.Thread.Sleep(2000);
1284
1285 m_log.DebugFormat(
1286 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1287 client.Name, client.AgentId, m_callbackURI);
1288
1287 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1289 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1288 m_callbackURI = null; 1290 m_callbackURI = null;
1289 } 1291 }
1290 1292
1291// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1292
1293 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1294 ValidateAndSendAppearanceAndAgentData(); 1293 ValidateAndSendAppearanceAndAgentData();
1295 1294
1296 // Create child agents in neighbouring regions 1295 // Create child agents in neighbouring regions
@@ -1305,7 +1304,6 @@ namespace OpenSim.Region.Framework.Scenes
1305 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1304 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1306 } 1305 }
1307 1306
1308
1309// m_log.DebugFormat( 1307// m_log.DebugFormat(
1310// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1308// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1311// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1309// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
@@ -1358,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes
1358 { 1356 {
1359// m_log.DebugFormat( 1357// m_log.DebugFormat(
1360// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", 1358// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
1361// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); 1359// Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags);
1362 1360
1363 if (IsChildAgent) 1361 if (IsChildAgent)
1364 { 1362 {
@@ -1468,14 +1466,8 @@ namespace OpenSim.Region.Framework.Scenes
1468 } 1466 }
1469 } 1467 }
1470 1468
1471 lock (scriptedcontrols) 1469 uint flagsForScripts = (uint)flags;
1472 { 1470 flags = RemoveIgnoredControls(flags, IgnoredControls);
1473 if (scriptedcontrols.Count > 0)
1474 {
1475 SendControlToScripts((uint)flags);
1476 flags = RemoveIgnoredControls(flags, IgnoredControls);
1477 }
1478 }
1479 1471
1480 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1472 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1481 HandleAgentSitOnGround(); 1473 HandleAgentSitOnGround();
@@ -1489,6 +1481,7 @@ namespace OpenSim.Region.Framework.Scenes
1489 PhysicsActor actor = PhysicsActor; 1481 PhysicsActor actor = PhysicsActor;
1490 if (actor == null) 1482 if (actor == null)
1491 { 1483 {
1484 SendControlsToScripts(flagsForScripts);
1492 return; 1485 return;
1493 } 1486 }
1494 1487
@@ -1568,7 +1561,7 @@ namespace OpenSim.Region.Framework.Scenes
1568 MovementFlag |= (byte)nudgehack; 1561 MovementFlag |= (byte)nudgehack;
1569 } 1562 }
1570 1563
1571// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); 1564 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF);
1572 MovementFlag += (byte)(uint)DCF; 1565 MovementFlag += (byte)(uint)DCF;
1573 update_movementflag = true; 1566 update_movementflag = true;
1574 } 1567 }
@@ -1581,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
1581 && ((MovementFlag & (byte)nudgehack) == nudgehack)) 1574 && ((MovementFlag & (byte)nudgehack) == nudgehack))
1582 ) // This or is for Nudge forward 1575 ) // This or is for Nudge forward
1583 { 1576 {
1584// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); 1577 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF);
1585 MovementFlag -= ((byte)(uint)DCF); 1578 MovementFlag -= ((byte)(uint)DCF);
1586 update_movementflag = true; 1579 update_movementflag = true;
1587 1580
@@ -1662,8 +1655,10 @@ namespace OpenSim.Region.Framework.Scenes
1662// } 1655// }
1663// } 1656// }
1664 1657
1665// if (update_movementflag && ParentID == 0) 1658 if (update_movementflag && ParentID == 0)
1666// Animator.UpdateMovementAnimations(); 1659 Animator.UpdateMovementAnimations();
1660
1661 SendControlsToScripts(flagsForScripts);
1667 } 1662 }
1668 1663
1669 m_scene.EventManager.TriggerOnClientMovement(this); 1664 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -3081,8 +3076,8 @@ namespace OpenSim.Region.Framework.Scenes
3081 x = x / Constants.RegionSize; 3076 x = x / Constants.RegionSize;
3082 y = y / Constants.RegionSize; 3077 y = y / Constants.RegionSize;
3083 3078
3084 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3079// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3085 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3080// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3086 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 3081 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
3087 { 3082 {
3088 byebyeRegions.Add(handle); 3083 byebyeRegions.Add(handle);
@@ -3489,25 +3484,53 @@ namespace OpenSim.Region.Framework.Scenes
3489 } 3484 }
3490 } 3485 }
3491 3486
3492 RaiseCollisionScriptEvents(coldata); 3487 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3493 3488 if (Invulnerable || GodLevel > 0)
3494 if (Invulnerable)
3495 return; 3489 return;
3496 3490
3491 // The following may be better in the ICombatModule
3492 // probably tweaking of the values for ground and normal prim collisions will be needed
3497 float starthealth = Health; 3493 float starthealth = Health;
3498 uint killerObj = 0; 3494 uint killerObj = 0;
3495 SceneObjectPart part = null;
3499 foreach (uint localid in coldata.Keys) 3496 foreach (uint localid in coldata.Keys)
3500 { 3497 {
3501 SceneObjectPart part = Scene.GetSceneObjectPart(localid); 3498 if (localid == 0)
3502 3499 {
3503 if (part != null && part.ParentGroup.Damage != -1.0f) 3500 part = null;
3504 Health -= part.ParentGroup.Damage; 3501 }
3502 else
3503 {
3504 part = Scene.GetSceneObjectPart(localid);
3505 }
3506 if (part != null)
3507 {
3508 // Ignore if it has been deleted or volume detect
3509 if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect)
3510 {
3511 if (part.ParentGroup.Damage > 0.0f)
3512 {
3513 // Something with damage...
3514 Health -= part.ParentGroup.Damage;
3515 part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
3516 }
3517 else
3518 {
3519 // An ordinary prim
3520 if (coldata[localid].PenetrationDepth >= 0.10f)
3521 Health -= coldata[localid].PenetrationDepth * 5.0f;
3522 }
3523 }
3524 }
3505 else 3525 else
3506 { 3526 {
3507 if (coldata[localid].PenetrationDepth >= 0.10f) 3527 // 0 is the ground
3528 // what about collisions with other avatars?
3529 if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f)
3508 Health -= coldata[localid].PenetrationDepth * 5.0f; 3530 Health -= coldata[localid].PenetrationDepth * 5.0f;
3509 } 3531 }
3510 3532
3533
3511 if (Health <= 0.0f) 3534 if (Health <= 0.0f)
3512 { 3535 {
3513 if (localid != 0) 3536 if (localid != 0)
@@ -3523,7 +3546,16 @@ namespace OpenSim.Region.Framework.Scenes
3523 ControllingClient.SendHealth(Health); 3546 ControllingClient.SendHealth(Health);
3524 } 3547 }
3525 if (Health <= 0) 3548 if (Health <= 0)
3549 {
3526 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3550 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3551 }
3552 if (starthealth == Health && Health < 100.0f)
3553 {
3554 Health += 0.03f;
3555 if (Health > 100.0f)
3556 Health = 100.0f;
3557 ControllingClient.SendHealth(Health);
3558 }
3527 } 3559 }
3528 } 3560 }
3529 3561
@@ -3605,6 +3637,63 @@ namespace OpenSim.Region.Framework.Scenes
3605 return m_attachments.Count > 0; 3637 return m_attachments.Count > 0;
3606 } 3638 }
3607 3639
3640 /// <summary>
3641 /// Returns the total count of scripts in all parts inventories.
3642 /// </summary>
3643 public int ScriptCount()
3644 {
3645 int count = 0;
3646 lock (m_attachments)
3647 {
3648 foreach (SceneObjectGroup gobj in m_attachments)
3649 {
3650 if (gobj != null)
3651 {
3652 count += gobj.ScriptCount();
3653 }
3654 }
3655 }
3656 return count;
3657 }
3658
3659 /// <summary>
3660 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3661 /// </summary>
3662 public float ScriptExecutionTime()
3663 {
3664 float time = 0.0f;
3665 lock (m_attachments)
3666 {
3667 foreach (SceneObjectGroup gobj in m_attachments)
3668 {
3669 if (gobj != null)
3670 {
3671 time += gobj.ScriptExecutionTime();
3672 }
3673 }
3674 }
3675 return time;
3676 }
3677
3678 /// <summary>
3679 /// Returns the total count of running scripts in all parts.
3680 /// </summary>
3681 public int RunningScriptCount()
3682 {
3683 int count = 0;
3684 lock (m_attachments)
3685 {
3686 foreach (SceneObjectGroup gobj in m_attachments)
3687 {
3688 if (gobj != null)
3689 {
3690 count += gobj.RunningScriptCount();
3691 }
3692 }
3693 }
3694 return count;
3695 }
3696
3608 public bool HasScriptedAttachments() 3697 public bool HasScriptedAttachments()
3609 { 3698 {
3610 lock (m_attachments) 3699 lock (m_attachments)
@@ -3822,77 +3911,92 @@ namespace OpenSim.Region.Framework.Scenes
3822 } 3911 }
3823 } 3912 }
3824 3913
3825 internal void SendControlToScripts(uint flags) 3914 private void SendControlsToScripts(uint flags)
3826 { 3915 {
3827 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 3916 // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
3828 3917 // (e.g., a walking script) checks which animation is active it will be the correct animation.
3829 if (MouseDown) 3918 lock (scriptedcontrols)
3830 { 3919 {
3831 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 3920 if (scriptedcontrols.Count <= 0)
3832 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) 3921 return;
3922
3923 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
3924
3925 if (MouseDown)
3926 {
3927 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
3928 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
3929 {
3930 allflags = ScriptControlled.CONTROL_ZERO;
3931 MouseDown = true;
3932 }
3933 }
3934
3935 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
3833 { 3936 {
3834 allflags = ScriptControlled.CONTROL_ZERO; 3937 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
3835 MouseDown = true; 3938 MouseDown = true;
3836 } 3939 }
3837 } 3940
3941 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
3942 {
3943 allflags |= ScriptControlled.CONTROL_LBUTTON;
3944 MouseDown = true;
3945 }
3946
3947 // find all activated controls, whether the scripts are interested in them or not
3948 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
3949 {
3950 allflags |= ScriptControlled.CONTROL_FWD;
3951 }
3952
3953 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3954 {
3955 allflags |= ScriptControlled.CONTROL_BACK;
3956 }
3957
3958 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3959 {
3960 allflags |= ScriptControlled.CONTROL_UP;
3961 }
3962
3963 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3964 {
3965 allflags |= ScriptControlled.CONTROL_DOWN;
3966 }
3838 3967
3839 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 3968 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3840 { 3969 {
3841 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 3970 allflags |= ScriptControlled.CONTROL_LEFT;
3842 MouseDown = true; 3971 }
3843 } 3972
3844 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 3973 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3845 { 3974 {
3846 allflags |= ScriptControlled.CONTROL_LBUTTON; 3975 allflags |= ScriptControlled.CONTROL_RIGHT;
3847 MouseDown = true; 3976 }
3848 } 3977
3978 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3979 {
3980 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3981 }
3982
3983 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3984 {
3985 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3986 }
3849 3987
3850 // find all activated controls, whether the scripts are interested in them or not 3988 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3851 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 3989 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3852 {
3853 allflags |= ScriptControlled.CONTROL_FWD;
3854 }
3855 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3856 {
3857 allflags |= ScriptControlled.CONTROL_BACK;
3858 }
3859 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3860 {
3861 allflags |= ScriptControlled.CONTROL_UP;
3862 }
3863 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3864 {
3865 allflags |= ScriptControlled.CONTROL_DOWN;
3866 }
3867 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3868 {
3869 allflags |= ScriptControlled.CONTROL_LEFT;
3870 }
3871 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3872 {
3873 allflags |= ScriptControlled.CONTROL_RIGHT;
3874 }
3875 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3876 {
3877 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3878 }
3879 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3880 {
3881 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3882 }
3883 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3884 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3885 {
3886 lock (scriptedcontrols)
3887 { 3990 {
3888 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) 3991 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
3889 { 3992 {
3890 UUID scriptUUID = kvp.Key; 3993 UUID scriptUUID = kvp.Key;
3891 ScriptControllers scriptControlData = kvp.Value; 3994 ScriptControllers scriptControlData = kvp.Value;
3892 3995
3893 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 3996 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
3894 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 3997 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
3895 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 3998 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
3999
3896 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 4000 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
3897 { 4001 {
3898 // only send if still pressed or just changed 4002 // only send if still pressed or just changed
@@ -3900,9 +4004,9 @@ namespace OpenSim.Region.Framework.Scenes
3900 } 4004 }
3901 } 4005 }
3902 } 4006 }
4007
4008 LastCommands = allflags;
3903 } 4009 }
3904
3905 LastCommands = allflags;
3906 } 4010 }
3907 4011
3908 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) 4012 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
@@ -3982,7 +4086,7 @@ namespace OpenSim.Region.Framework.Scenes
3982 land.LandData.UserLocation != Vector3.Zero && 4086 land.LandData.UserLocation != Vector3.Zero &&
3983 land.LandData.OwnerID != m_uuid && 4087 land.LandData.OwnerID != m_uuid &&
3984 (!m_scene.Permissions.IsGod(m_uuid)) && 4088 (!m_scene.Permissions.IsGod(m_uuid)) &&
3985 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) 4089 (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
3986 { 4090 {
3987 float curr = Vector3.Distance(AbsolutePosition, pos); 4091 float curr = Vector3.Distance(AbsolutePosition, pos);
3988 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) 4092 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -4002,7 +4106,7 @@ namespace OpenSim.Region.Framework.Scenes
4002 { 4106 {
4003 if (GodLevel < 200 && 4107 if (GodLevel < 200 &&
4004 ((!m_scene.Permissions.IsGod(m_uuid) && 4108 ((!m_scene.Permissions.IsGod(m_uuid) &&
4005 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4109 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4006 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4110 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4007 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4111 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4008 { 4112 {
@@ -4076,7 +4180,7 @@ namespace OpenSim.Region.Framework.Scenes
4076 GodLevel < 200 && 4180 GodLevel < 200 &&
4077 ((land.LandData.OwnerID != m_uuid && 4181 ((land.LandData.OwnerID != m_uuid &&
4078 !m_scene.Permissions.IsGod(m_uuid) && 4182 !m_scene.Permissions.IsGod(m_uuid) &&
4079 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4183 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4080 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4184 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4081 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4185 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4082 { 4186 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index ab6311b..4a21dc9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Text; 31using System.Text;
31using NUnit.Framework; 32using NUnit.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 Vector3 position = new Vector3(200,200,21); 69 Vector3 position = new Vector3(200,200,21);
69 70
70 foreach (Border b in testborders) 71 foreach (Border b in testborders)
71 {
72 Assert.That(!b.TestCross(position)); 72 Assert.That(!b.TestCross(position));
73 73
74 }
75
76 position = new Vector3(200,280,21); 74 position = new Vector3(200,280,21);
77 Assert.That(NorthBorder.TestCross(position)); 75 Assert.That(NorthBorder.TestCross(position));
78 76
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
48 Scene scene = SceneHelpers.SetupScene(); 48 Scene scene = new SceneHelpers().SetupScene();
49 49
50 [Test] 50 [Test]
51 public void T010_AddObjects() 51 public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..d23c965 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -26,7 +26,9 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO;
29using System.Reflection; 30using System.Reflection;
31using System.Text;
30using NUnit.Framework; 32using NUnit.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44 public void TestDuplicateObject() 46 public void TestDuplicateObject()
45 { 47 {
46 TestHelpers.InMethod(); 48 TestHelpers.InMethod();
47 Scene scene = SceneHelpers.SetupScene(); 49// TestHelpers.EnableLogging();
50
51 Scene scene = new SceneHelpers().SetupScene();
48 52
49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); 53 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
50 string part1Name = "part1"; 54 string part1Name = "part1";
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
82 Assert.That(dupePart1.PhysActor, Is.Not.Null); 86 Assert.That(dupePart1.PhysActor, Is.Not.Null);
83 Assert.That(dupePart2.PhysActor, Is.Not.Null); 87 Assert.That(dupePart2.PhysActor, Is.Not.Null);
84 */ 88 */
89
90// TestHelpers.DisableLogging();
85 } 91 }
86 } 92 }
87} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90 90
91 Scene scene = SceneHelpers.SetupScene(); 91 Scene scene = new SceneHelpers().SetupScene();
92 int partsToTestCount = 3; 92 int partsToTestCount = 3;
93 93
94 SceneObjectGroup so 94 SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 { 118 {
119 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
120 120
121 Scene scene = SceneHelpers.SetupScene(); 121 Scene scene = new SceneHelpers().SetupScene();
122 122
123 string obj1Name = "Alfred"; 123 string obj1Name = "Alfred";
124 string obj2Name = "Betty"; 124 string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 { 152 {
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154 154
155 Scene scene = SceneHelpers.SetupScene(); 155 Scene scene = new SceneHelpers().SetupScene();
156 int partsToTestCount = 3; 156 int partsToTestCount = 3;
157 157
158 SceneObjectGroup so 158 SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
185 { 185 {
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
191 191
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
204 204
205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
206 206
207 TestScene scene = SceneHelpers.SetupScene(); 207 TestScene scene = new SceneHelpers().SetupScene();
208 208
209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63 63
64 TestScene scene = SceneHelpers.SetupScene(); 64 TestScene scene = new SceneHelpers().SetupScene();
65 IConfigSource configSource = new IniConfigSource(); 65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup"); 66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true); 67 config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
102 102
103 TestScene scene = SceneHelpers.SetupScene(); 103 TestScene scene = new SceneHelpers().SetupScene();
104 IConfigSource configSource = new IniConfigSource(); 104 IConfigSource configSource = new IniConfigSource();
105 IConfig config = configSource.AddConfig("Startup"); 105 IConfig config = configSource.AddConfig("Startup");
106 config.Set("serverside_object_permissions", true); 106 config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 UUID ownerId = TestHelpers.ParseTail(0x1); 55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3; 56 int nParts = 3;
57 57
58 TestScene scene = SceneHelpers.SetupScene(); 58 TestScene scene = new SceneHelpers().SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); 59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1); 60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); 61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 71
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = SceneHelpers.SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectGroup grp1 = part1.ParentGroup;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 153
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectGroup grp1 = part1.ParentGroup;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
286 TestHelpers.InMethod(); 286 TestHelpers.InMethod();
287 //log4net.Config.XmlConfigurator.Configure(); 287 //log4net.Config.XmlConfigurator.Configure();
288 288
289 TestScene scene = SceneHelpers.SetupScene(); 289 TestScene scene = new SceneHelpers().SetupScene();
290 290
291 string rootPartName = "rootpart"; 291 string rootPartName = "rootpart";
292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 TestHelpers.InMethod(); 325 TestHelpers.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
327 327
328 TestScene scene = SceneHelpers.SetupScene(); 328 TestScene scene = new SceneHelpers().SetupScene();
329 329
330 string rootPartName = "rootpart"; 330 string rootPartName = "rootpart";
331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 TestHelpers.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76 //log4net.Config.XmlConfigurator.Configure(); 76 //log4net.Config.XmlConfigurator.Configure();
77 77
78 Scene scene = SceneHelpers.SetupScene(); 78 Scene scene = new SceneHelpers().SetupScene();
79 79
80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); 80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
81 g1.RootPart.Scale = new Vector3(2, 3, 4); 81 g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52// UUID itemId = TestHelpers.ParseTail(0x2); 52// UUID itemId = TestHelpers.ParseTail(0x2);
53 string itemName = "Test Script Item"; 53 string itemName = "Test Script Item";
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); 56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
57 scene.AddNewSceneObject(so, true); 57 scene.AddNewSceneObject(so, true);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..6d255aa
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = new SceneHelpers().SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89
90 [Test]
91 public void TestGetChildPartPosition()
92 {
93 TestHelpers.InMethod();
94
95 Vector3 rootPartPosition = new Vector3(10, 20, 30);
96 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
97
98 SceneObjectGroup so
99 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
100 so.AbsolutePosition = rootPartPosition;
101 so.Parts[1].OffsetPosition = childOffsetPosition;
102
103 m_scene.AddNewSceneObject(so, false);
104
105 // Calculate child absolute position.
106 Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
107
108 SceneObjectPart childPart = so.Parts[1];
109 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
110 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
111 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
112 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
113 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
114 }
115
116 [Test]
117 public void TestGetChildPartPositionAfterObjectRotation()
118 {
119 TestHelpers.InMethod();
120
121 Vector3 rootPartPosition = new Vector3(10, 20, 30);
122 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
123
124 SceneObjectGroup so
125 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
126 so.AbsolutePosition = rootPartPosition;
127 so.Parts[1].OffsetPosition = childOffsetPosition;
128
129 m_scene.AddNewSceneObject(so, false);
130
131 so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
132
133 // Calculate child absolute position.
134 Vector3 rotatedChildOffsetPosition
135 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
136
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138
139 SceneObjectPart childPart = so.Parts[1];
140
141 // FIXME: Should be childPosition after rotation?
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
146
147 // Relative to root part as (0, 0, 0)
148 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
149
150 // Relative to root part as (0, 0, 0)
151 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests
45 { 46 {
47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 private SceneObjectGroup m_so1;
50 private SceneObjectGroup m_so2;
51
52 [SetUp]
53 public void Init()
54 {
55 m_scene = new SceneHelpers().SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 }
59
46 [Test] 60 [Test]
47 public void TestSetPhantom() 61 public void TestSetPhantomSinglePrim()
48 { 62 {
49 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
50 64
51// Scene scene = SceneSetupHelpers.SetupScene(); 65 m_scene.AddSceneObject(m_so1);
52 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); 66
53 SceneObjectPart rootPart = so.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
54 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
55 69
56 so.ScriptSetPhantomStatus(true); 70 m_so1.ScriptSetPhantomStatus(true);
57 71
58// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); 72// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
59 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); 73 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
60 74
61 so.ScriptSetPhantomStatus(false); 75 m_so1.ScriptSetPhantomStatus(false);
62 76
63 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 77 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
64 } 78 }
79
80 [Test]
81 public void TestSetPhysicsSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetPhysicsStatus(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94
95 m_so1.ScriptSetPhysicsStatus(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
101 public void TestSetPhysicsLinkset()
102 {
103 TestHelpers.InMethod();
104
105 m_scene.AddSceneObject(m_so1);
106 m_scene.AddSceneObject(m_so2);
107
108 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
109
110 m_so1.ScriptSetPhysicsStatus(true);
111
112 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
113 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
114
115 m_so1.ScriptSetPhysicsStatus(false);
116
117 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
118 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
119
120 m_so1.ScriptSetPhysicsStatus(true);
121
122 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
123 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
124 }
125
126 /// <summary>
127 /// Test that linking results in the correct physical status for all linkees.
128 /// </summary>
129 [Test]
130 public void TestLinkPhysicsBothPhysical()
131 {
132 TestHelpers.InMethod();
133
134 m_scene.AddSceneObject(m_so1);
135 m_scene.AddSceneObject(m_so2);
136
137 m_so1.ScriptSetPhysicsStatus(true);
138 m_so2.ScriptSetPhysicsStatus(true);
139
140 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
141
142 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
143 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
144 }
145
146 /// <summary>
147 /// Test that linking results in the correct physical status for all linkees.
148 /// </summary>
149 [Test]
150 public void TestLinkPhysicsRootPhysicalOnly()
151 {
152 TestHelpers.InMethod();
153
154 m_scene.AddSceneObject(m_so1);
155 m_scene.AddSceneObject(m_so2);
156
157 m_so1.ScriptSetPhysicsStatus(true);
158
159 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
160
161 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
162 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
163 }
164
165 /// <summary>
166 /// Test that linking results in the correct physical status for all linkees.
167 /// </summary>
168 [Test]
169 public void TestLinkPhysicsChildPhysicalOnly()
170 {
171 TestHelpers.InMethod();
172
173 m_scene.AddSceneObject(m_so1);
174 m_scene.AddSceneObject(m_so2);
175
176 m_so2.ScriptSetPhysicsStatus(true);
177
178 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
179
180 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
181 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
182 }
65 } 183 }
66} \ No newline at end of file 184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 58
59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
60 60
61 TestScene scene = SceneHelpers.SetupScene(); 61 TestScene scene = new SceneHelpers().SetupScene();
62 IConfigSource configSource = new IniConfigSource(); 62 IConfigSource configSource = new IniConfigSource();
63 63
64 IConfig startupConfig = configSource.AddConfig("Startup"); 64 IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 public void Init() 67 public void Init()
68 { 68 {
69 TestHelpers.InMethod(); 69 TestHelpers.InMethod();
70 70
71 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 71 SceneHelpers sh = new SceneHelpers();
72 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 72
73 scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
74 76
75 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
76 interregionComms.Initialise(new IniConfigSource()); 78 interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 104// log4net.Config.XmlConfigurator.Configure();
103 105
104 TestScene scene = SceneHelpers.SetupScene(); 106 TestScene scene = new SceneHelpers().SetupScene();
105 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
106 108
107 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); 109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
127 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
128 130
129 TestScene scene = SceneHelpers.SetupScene(); 131 SceneHelpers sceneHelpers = new SceneHelpers();
132 TestScene scene = sceneHelpers.SetupScene();
130 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 133 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
131 134
132 UUID agentId = TestHelpers.ParseTail(0x01); 135 UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
176 179
177// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); 180// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
178 181
179 TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); 182 TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
180 TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); 183 TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
181 184
182 IConfigSource configSource = new IniConfigSource(); 185 IConfigSource configSource = new IniConfigSource();
183 IConfig config = configSource.AddConfig("Startup"); 186 IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 TestHelpers.InMethod(); 59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure(); 60// log4net.Config.XmlConfigurator.Configure();
61 61
62 TestScene scene = SceneHelpers.SetupScene(); 62 TestScene scene = new SceneHelpers().SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.Flying = true; 64 sp.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); 65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 [SetUp] 64 [SetUp]
65 public void Init() 65 public void Init()
66 { 66 {
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 } 68 }
69 69
70 [Test] 70 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void Init() 51 public void Init()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 } 55 }
56 56
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -34,10 +34,13 @@ using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.Framework;
38using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common; 40using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
40using System.Threading; 42using System.IO;
43using System.Text;
41 44
42namespace OpenSim.Region.Framework.Scenes.Tests 45namespace OpenSim.Region.Framework.Scenes.Tests
43{ 46{
@@ -47,145 +50,190 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [TestFixture] 50 [TestFixture]
48 public class ScenePresenceTeleportTests 51 public class ScenePresenceTeleportTests
49 { 52 {
50 /// <summary> 53 [TestFixtureSetUp]
51 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 54 public void FixtureInit()
52 /// </summary> 55 {
53 /// Does not yet do what is says on the tin. 56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
54 /// Commenting for now 57 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
55 //[Test, LongRunning] 58 }
56 public void TestSimpleNotNeighboursTeleport() 59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
64 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
65 // tests really shouldn't).
66 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
67 }
68
69 [Test]
70 public void TestSameRegionTeleport()
57 { 71 {
58 TestHelpers.InMethod(); 72 TestHelpers.InMethod();
59 ThreadRunResults results = new ThreadRunResults(); 73// log4net.Config.XmlConfigurator.Configure();
60 results.Result = false;
61 results.Message = "Test did not run";
62 TestRunning testClass = new TestRunning(results);
63 74
64 Thread testThread = new Thread(testClass.run); 75 EntityTransferModule etm = new EntityTransferModule();
65 76
66 // Seems kind of redundant to start a thread and then join it, however.. We need to protect against 77 IConfigSource config = new IniConfigSource();
67 // A thread abort exception in the simulator code. 78 config.AddConfig("Modules");
68 testThread.Start(); 79 // Not strictly necessary since FriendsModule assumes it is the default (!)
69 testThread.Join(); 80 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
70 81
71 Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); 82 TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
72 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 83 SceneHelpers.SetupSceneModules(scene, config, etm);
84
85 Vector3 teleportPosition = new Vector3(10, 11, 12);
86 Vector3 teleportLookAt = new Vector3(20, 21, 22);
87
88 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
89 sp.AbsolutePosition = new Vector3(30, 31, 32);
90 scene.RequestTeleportLocation(
91 sp.ControllingClient,
92 scene.RegionInfo.RegionHandle,
93 teleportPosition,
94 teleportLookAt,
95 (uint)TeleportFlags.ViaLocation);
96
97 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
98
99 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
100 // position instead).
101// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
73 } 102 }
74 103
75 [TearDown] 104 [Test]
76 public void TearDown() 105 public void TestSameSimulatorSeparatedRegionsTeleport()
77 { 106 {
78 try 107 TestHelpers.InMethod();
79 { 108// log4net.Config.XmlConfigurator.Configure();
80 if (MainServer.Instance != null) MainServer.Instance.Stop();
81 }
82 catch (NullReferenceException)
83 { }
84 }
85 109
86 } 110 UUID userId = TestHelpers.ParseTail(0x1);
87 111
88 public class ThreadRunResults 112 EntityTransferModule etm = new EntityTransferModule();
89 { 113 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
90 public bool Result = false;
91 public string Message = string.Empty;
92 }
93 114
94 public class TestRunning 115 IConfigSource config = new IniConfigSource();
95 { 116 IConfig modulesConfig = config.AddConfig("Modules");
96 public ThreadRunResults results; 117 modulesConfig.Set("EntityTransferModule", etm.Name);
97 public TestRunning(ThreadRunResults t) 118 modulesConfig.Set("SimulationServices", lscm.Name);
98 { 119 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
99 results = t; 120
121 // In order to run a single threaded regression test we do not want the entity transfer module waiting
122 // for a callback from the destination scene before removing its avatar data.
123 entityTransferConfig.Set("wait_for_callback", false);
124
125 SceneHelpers sh = new SceneHelpers();
126 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
127 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
128
129 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
130
131 Vector3 teleportPosition = new Vector3(10, 11, 12);
132 Vector3 teleportLookAt = new Vector3(20, 21, 22);
133
134 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
135 sp.AbsolutePosition = new Vector3(30, 31, 32);
136
137 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
138 // UDP stack (?)
139// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
140
141 sceneA.RequestTeleportLocation(
142 sp.ControllingClient,
143 sceneB.RegionInfo.RegionHandle,
144 teleportPosition,
145 teleportLookAt,
146 (uint)TeleportFlags.ViaLocation);
147
148 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
149
150 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
151
152 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
153 Assert.That(sceneBSp, Is.Not.Null);
154 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
155 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
156
157 // TODO: Add assertions to check correct circuit details in both scenes.
158
159 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
160 // position instead).
161// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
100 } 162 }
101 public void run(object o) 163
164 [Test]
165 public void TestSameSimulatorNeighbouringRegionsTeleport()
102 { 166 {
103 167 TestHelpers.InMethod();
104 //results.Result = true; 168// TestHelpers.EnableLogging();
105 log4net.Config.XmlConfigurator.Configure(); 169
106 170 UUID userId = TestHelpers.ParseTail(0x1);
107 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 171
108 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 172 EntityTransferModule etm = new EntityTransferModule();
109 173 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
110 // shared module 174
111 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 175 IConfigSource config = new IniConfigSource();
112 176 IConfig modulesConfig = config.AddConfig("Modules");
113 177 modulesConfig.Set("EntityTransferModule", etm.Name);
114 Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); 178 modulesConfig.Set("SimulationServices", lscm.Name);
115 SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 179 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
116 sceneB.RegisterRegionWithGrid(); 180
117 181 // In order to run a single threaded regression test we do not want the entity transfer module waiting
118 Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); 182 // for a callback from the destination scene before removing its avatar data.
119 SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 183 entityTransferConfig.Set("wait_for_callback", false);
120 sceneA.RegisterRegionWithGrid(); 184
121 185 SceneHelpers sh = new SceneHelpers();
122 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); 186 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
123 TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; 187 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
124 188
125 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); 189 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
126 190 SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
127 results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); 191 SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
128 192
129 if (!results.Result) 193 Vector3 teleportPosition = new Vector3(10, 11, 12);
130 { 194 Vector3 teleportLookAt = new Vector3(20, 21, 22);
131 results.Message = "Incorrect caps object path set up in sceneA"; 195
132 return; 196 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
133 } 197 originalSp.AbsolutePosition = new Vector3(30, 31, 32);
134 198
135 /* 199 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
136 Assert.That( 200 Assert.That(beforeSceneASp, Is.Not.Null);
137 sceneACapsModule.GetCapsPath(agentId), 201 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
138 Is.EqualTo(client.CapsSeedUrl), 202
139 "Incorrect caps object path set up in sceneA"); 203 ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
140 */ 204 Assert.That(beforeSceneBSp, Is.Not.Null);
141 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. 205 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
142 206
143 207 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
144 client.TeleportTargetScene = sceneB; 208 // UDP stack (?)
145 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); 209// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
146 210
147 results.Result = (sceneB.GetScenePresence(agentId) != null); 211 sceneA.RequestTeleportLocation(
148 if (!results.Result) 212 beforeSceneASp.ControllingClient,
149 { 213 sceneB.RegionInfo.RegionHandle,
150 results.Message = "Client does not have an agent in sceneB"; 214 teleportPosition,
151 return; 215 teleportLookAt,
152 } 216 (uint)TeleportFlags.ViaLocation);
153 217
154 //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); 218 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
155 219
156 //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); 220 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
157 221 Assert.That(afterSceneASp, Is.Not.Null);
158 results.Result = (sceneA.GetScenePresence(agentId) == null); 222 Assert.That(afterSceneASp.IsChildAgent, Is.True);
159 if (!results.Result) 223
160 { 224 ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
161 results.Message = "Client still had an agent in sceneA"; 225 Assert.That(afterSceneBSp, Is.Not.Null);
162 return; 226 Assert.That(afterSceneBSp.IsChildAgent, Is.False);
163 } 227 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
164 228 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
165 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); 229
166 230 // TODO: Add assertions to check correct circuit details in both scenes.
167 231
168 results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + 232 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
169 "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); 233 // position instead).
170 if (!results.Result) 234// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
171 { 235
172 results.Message = "Incorrect caps object path set up in sceneB"; 236// TestHelpers.DisableLogging();
173 return;
174 }
175
176 // Temporary assertion - caps url construction should at least be doable through a method.
177 /*
178 Assert.That(
179 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
180 Is.EqualTo(client.CapsSeedUrl),
181 "Incorrect caps object path set up in sceneB");
182 */
183 // This assertion will currently fail since we don't remove the caps paths when no longer needed
184 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
185
186 // TODO: Check that more of everything is as it should be
187
188 // TODO: test what happens if we try to teleport to a region that doesn't exist
189 } 237 }
190 } 238 }
191} 239} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 62
63 Scene scene = SceneHelpers.SetupScene(); 63 Scene scene = new SceneHelpers().SetupScene();
64 scene.Update(1); 64 scene.Update(1);
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart; 64 SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
81 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
82// log4net.Config.XmlConfigurator.Configure(); 82// log4net.Config.XmlConfigurator.Configure();
83 83
84 Scene scene = SceneHelpers.SetupScene(); 84 Scene scene = new SceneHelpers().SetupScene();
85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
87 SceneObjectPart sop1 = sog1.RootPart; 87 SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 125// log4net.Config.XmlConfigurator.Configure();
126 126
127 Scene scene = SceneHelpers.SetupScene(); 127 Scene scene = new SceneHelpers().SetupScene();
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154// log4net.Config.XmlConfigurator.Configure(); 154// log4net.Config.XmlConfigurator.Configure();
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
159 SceneObjectPart sop1 = sog1.RootPart; 159 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
85 TestHelpers.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 public void Init() 47 public void Init()
48 { 48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service. 49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = SceneHelpers.SetupScene(); 50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService; 51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService); 52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 } 53 }