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-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs71
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs22
4 files changed, 96 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 239f7ca..73db25b 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -4,6 +4,7 @@
4 4
5using System; 5using System;
6using System.Timers; 6using System.Timers;
7using System.Collections;
7using System.Collections.Generic; 8using System.Collections.Generic;
8using System.IO; 9using System.IO;
9using System.Diagnostics; 10using System.Diagnostics;
@@ -14,11 +15,14 @@ using OpenSim.Framework;
14using OpenSim.Region.Framework.Interfaces; 15using OpenSim.Region.Framework.Interfaces;
15using OpenSim.Region.Physics.Manager; 16using OpenSim.Region.Physics.Manager;
16using OpenSim.Region.Framework.Scenes.Serialization; 17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
17using Timer = System.Timers.Timer; 20using Timer = System.Timers.Timer;
18using log4net; 21using log4net;
19 22
20namespace OpenSim.Region.Framework.Scenes 23namespace OpenSim.Region.Framework.Scenes
21{ 24{
25 [Serializable]
22 public class KeyframeMotion 26 public class KeyframeMotion
23 { 27 {
24 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 28 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -38,6 +42,7 @@ namespace OpenSim.Region.Framework.Scenes
38 Rotation = 2 42 Rotation = 2
39 } 43 }
40 44
45 [Serializable]
41 public struct Keyframe 46 public struct Keyframe
42 { 47 {
43 public Vector3? Position; 48 public Vector3? Position;
@@ -50,19 +55,24 @@ namespace OpenSim.Region.Framework.Scenes
50 55
51 private Vector3 m_basePosition; 56 private Vector3 m_basePosition;
52 private Quaternion m_baseRotation; 57 private Quaternion m_baseRotation;
58 private Vector3 m_serializedPosition;
53 59
54 private Keyframe m_currentFrame; 60 private Keyframe m_currentFrame;
55 private List<Keyframe> m_frames = new List<Keyframe>(); 61 private List<Keyframe> m_frames = new List<Keyframe>();
56 62
57 private Keyframe[] m_keyframes; 63 private Keyframe[] m_keyframes;
58 64
59 private Timer m_timer = new Timer(); 65 [NonSerialized()]
66 protected Timer m_timer = new Timer();
60 67
61 private readonly SceneObjectGroup m_group; 68 [NonSerialized()]
69 private SceneObjectGroup m_group;
62 70
63 private PlayMode m_mode = PlayMode.Forward; 71 private PlayMode m_mode = PlayMode.Forward;
64 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; 72 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
65 73
74 private bool m_running = false;
75
66 private int m_iterations = 0; 76 private int m_iterations = 0;
67 77
68 private const double timerInterval = 50.0; 78 private const double timerInterval = 50.0;
@@ -72,6 +82,41 @@ namespace OpenSim.Region.Framework.Scenes
72 get { return m_data; } 82 get { return m_data; }
73 } 83 }
74 84
85 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
86 {
87 MemoryStream ms = new MemoryStream(data);
88
89 BinaryFormatter fmt = new BinaryFormatter();
90
91 KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms);
92
93 // This will be started when position is updated
94 newMotion.m_timer = new Timer();
95 newMotion.m_timer.Interval = (int)timerInterval;
96 newMotion.m_timer.AutoReset = true;
97 newMotion.m_timer.Elapsed += newMotion.OnTimer;
98
99 return newMotion;
100 }
101
102 public void UpdateSceneObject(SceneObjectGroup grp)
103 {
104 m_group = grp;
105 Vector3 offset = grp.AbsolutePosition - m_serializedPosition;
106
107 m_basePosition += offset;
108 m_currentFrame.Position += offset;
109 for (int i = 0 ; i < m_frames.Count ; i++)
110 {
111 Keyframe k = m_frames[i];
112 k.Position += offset;
113 m_frames[i] = k;
114 }
115
116 if (m_running)
117 Start();
118 }
119
75 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) 120 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
76 { 121 {
77 m_mode = mode; 122 m_mode = mode;
@@ -95,10 +140,14 @@ namespace OpenSim.Region.Framework.Scenes
95 { 140 {
96 if (m_keyframes.Length > 0) 141 if (m_keyframes.Length > 0)
97 m_timer.Start(); 142 m_timer.Start();
143 m_running = true;
98 } 144 }
99 145
100 public void Stop() 146 public void Stop()
101 { 147 {
148 // Failed object creation
149 if (m_timer == null)
150 return;
102 m_timer.Stop(); 151 m_timer.Stop();
103 152
104 m_basePosition = m_group.AbsolutePosition; 153 m_basePosition = m_group.AbsolutePosition;
@@ -109,6 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
109 m_group.SendGroupRootTerseUpdate(); 158 m_group.SendGroupRootTerseUpdate();
110 159
111 m_frames.Clear(); 160 m_frames.Clear();
161 m_running = false;
112 } 162 }
113 163
114 public void Pause() 164 public void Pause()
@@ -118,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
118 m_group.SendGroupRootTerseUpdate(); 168 m_group.SendGroupRootTerseUpdate();
119 169
120 m_timer.Stop(); 170 m_timer.Stop();
171 m_running = false;
121 } 172 }
122 173
123 private void GetNextList() 174 private void GetNextList()
@@ -211,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
211 } 262 }
212 } 263 }
213 264
214 private void OnTimer(object sender, ElapsedEventArgs e) 265 protected void OnTimer(object sender, ElapsedEventArgs e)
215 { 266 {
216 if (m_frames.Count == 0) 267 if (m_frames.Count == 0)
217 { 268 {
@@ -311,5 +362,19 @@ namespace OpenSim.Region.Framework.Scenes
311 m_currentFrame = m_frames[0]; 362 m_currentFrame = m_frames[0];
312 } 363 }
313 } 364 }
365
366 public Byte[] Serialize()
367 {
368 MemoryStream ms = new MemoryStream();
369 m_timer.Stop();
370
371 BinaryFormatter fmt = new BinaryFormatter();
372 SceneObjectGroup tmp = m_group;
373 m_group = null;
374 m_serializedPosition = tmp.AbsolutePosition;
375 fmt.Serialize(ms, this);
376 m_group = tmp;
377 return ms.ToArray();
378 }
314 } 379 }
315} 380}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fcbed9f..c20da4b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2421,6 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes
2421 2421
2422 if (newPosition != Vector3.Zero) 2422 if (newPosition != Vector3.Zero)
2423 newObject.RootPart.GroupPosition = newPosition; 2423 newObject.RootPart.GroupPosition = newPosition;
2424 if (newObject.KeyframeMotion != null)
2425 newObject.KeyframeMotion.UpdateSceneObject(newObject);
2424 2426
2425 if (!AddSceneObject(newObject)) 2427 if (!AddSceneObject(newObject))
2426 { 2428 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9898681..d488189 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1823,6 +1823,11 @@ namespace OpenSim.Region.Framework.Scenes
1823// Name, UUID, m_scene.RegionInfo.RegionName); 1823// Name, UUID, m_scene.RegionInfo.RegionName);
1824 1824
1825 SceneObjectGroup backup_group = Copy(false); 1825 SceneObjectGroup backup_group = Copy(false);
1826 if (KeyframeMotion != null)
1827 {
1828 backup_group.KeyframeMotion = KeyframeMotion.FromData(backup_group, KeyframeMotion.Serialize());
1829 KeyframeMotion.UpdateSceneObject(this);
1830 }
1826 backup_group.RootPart.Velocity = RootPart.Velocity; 1831 backup_group.RootPart.Velocity = RootPart.Velocity;
1827 backup_group.RootPart.Acceleration = RootPart.Acceleration; 1832 backup_group.RootPart.Acceleration = RootPart.Acceleration;
1828 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; 1833 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index ed761da..a9f3e84 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -244,6 +244,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
244 sr.Close(); 244 sr.Close();
245 } 245 }
246 246
247 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
248 if (keymotion.Count > 0)
249 {
250 m_log.DebugFormat("[SERIALIZER]: Deserialized KeyframeMotion");
251 sceneObject.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
252 }
253 else
254 {
255 sceneObject.KeyframeMotion = null;
256 }
257
247 // Script state may, or may not, exist. Not having any, is NOT 258 // Script state may, or may not, exist. Not having any, is NOT
248 // ever a problem. 259 // ever a problem.
249 sceneObject.LoadScriptState(doc); 260 sceneObject.LoadScriptState(doc);
@@ -597,7 +608,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
597 obj.sopVehicle = _vehicle; 608 obj.sopVehicle = _vehicle;
598 } 609 }
599 610
600
601 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 611 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
602 { 612 {
603 List<string> errorNodeNames; 613 List<string> errorNodeNames;
@@ -1168,6 +1178,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1168 }); 1178 });
1169 1179
1170 writer.WriteEndElement(); 1180 writer.WriteEndElement();
1181
1182 if (sog.KeyframeMotion != null)
1183 {
1184 Byte[] data = sog.KeyframeMotion.Serialize();
1185
1186 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1187 writer.WriteBase64(data, 0, data.Length);
1188 writer.WriteEndElement();
1189 }
1190
1171 writer.WriteEndElement(); 1191 writer.WriteEndElement();
1172 } 1192 }
1173 1193