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-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
2 files changed, 4 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 4e74781..e8e375e 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index cf68ff4..3ef1e29 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,9 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast) 42 UUID fromID, bool fromAgent, bool broadcast)
44 { 43 {
45 OSChatMessage args = new OSChatMessage(); 44 OSChatMessage args = new OSChatMessage();
46 45
@@ -64,20 +63,14 @@ namespace OpenSim.Region.Framework.Scenes
64 } 63 }
65 64
66 args.From = fromName; 65 args.From = fromName;
67 args.TargetUUID = targetID; 66 //args.
68 67
69 if (broadcast) 68 if (broadcast)
70 EventManager.TriggerOnChatBroadcast(this, args); 69 EventManager.TriggerOnChatBroadcast(this, args);
71 else 70 else
72 EventManager.TriggerOnChatFromWorld(this, args); 71 EventManager.TriggerOnChatFromWorld(this, args);
73 } 72 }
74 73
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
81 /// <summary> 74 /// <summary>
82 /// 75 ///
83 /// </summary> 76 /// </summary>
@@ -115,19 +108,6 @@ namespace OpenSim.Region.Framework.Scenes
115 { 108 {
116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
117 } 110 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
131 111
132 /// <summary> 112 /// <summary>
133 /// Invoked when the client requests a prim. 113 /// Invoked when the client requests a prim.