diff options
Diffstat (limited to 'OpenSim/Region/Framework')
29 files changed, 3056 insertions, 1038 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e668dae..a7770ad 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -75,6 +76,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
75 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 76 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
76 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 77 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
77 | 78 | ||
79 | // Same as above, but also load script states from a separate doc | ||
80 | ISceneEntity RezSingleAttachmentFromInventory( | ||
81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
82 | |||
78 | /// <summary> | 83 | /// <summary> |
79 | /// Rez multiple attachments from a user's inventory | 84 | /// Rez multiple attachments from a user's inventory |
80 | /// </summary> | 85 | /// </summary> |
@@ -96,7 +101,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <param name="itemID"></param> | 101 | /// <param name="itemID"></param> |
97 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
98 | 103 | ||
99 | /// <summary> | ||
100 | /// Update the position of an attachment. | 104 | /// Update the position of an attachment. |
101 | /// </summary> | 105 | /// </summary> |
102 | /// <param name="sog"></param> | 106 | /// <param name="sog"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..4b17b9a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -115,6 +115,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="stateSource"></param> | 115 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
117 | 117 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
119 | |||
118 | /// <summary> | 120 | /// <summary> |
119 | /// Stop a script which is in this prim's inventory. | 121 | /// Stop a script which is in this prim's inventory. |
120 | /// </summary> | 122 | /// </summary> |
@@ -229,5 +231,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
229 | /// A <see cref="Dictionary`2"/> | 231 | /// A <see cref="Dictionary`2"/> |
230 | /// </returns> | 232 | /// </returns> |
231 | Dictionary<UUID, string> GetScriptStates(); | 233 | Dictionary<UUID, string> GetScriptStates(); |
234 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
232 | } | 235 | } |
233 | } | 236 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 07e97d5..c38ecd9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | bool TeleportHome(UUID id, IClientAPI client); | ||
44 | |||
43 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 45 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
44 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 46 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); |
45 | 47 | ||
46 | void TeleportHome(UUID id, IClientAPI client); | ||
47 | |||
48 | bool Cross(ScenePresence agent, bool isFlying); | 48 | bool Cross(ScenePresence agent, bool isFlying); |
49 | 49 | ||
50 | void AgentArrivedAtDestination(UUID agent); | 50 | void AgentArrivedAtDestination(UUID agent); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index b27b7da..7dde586 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -51,6 +51,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | 51 | ||
52 | ArrayList GetScriptErrors(UUID itemID); | 52 | ArrayList GetScriptErrors(UUID itemID); |
53 | 53 | ||
54 | bool HasScript(UUID itemID, out bool running); | ||
55 | |||
54 | void SaveAllState(); | 56 | void SaveAllState(); |
55 | 57 | ||
56 | /// <summary> | 58 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e9e1845..175e8ed 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Threading; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using log4net; | 32 | using log4net; |
@@ -42,7 +43,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
42 | /// </summary> | 43 | /// </summary> |
43 | public class ScenePresenceAnimator | 44 | public class ScenePresenceAnimator |
44 | { | 45 | { |
45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 47 | ||
47 | public AnimationSet Animations | 48 | public AnimationSet Animations |
48 | { | 49 | { |
@@ -57,11 +58,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
57 | { | 58 | { |
58 | get { return m_movementAnimation; } | 59 | get { return m_movementAnimation; } |
59 | } | 60 | } |
60 | protected string m_movementAnimation = "DEFAULT"; | 61 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
61 | 62 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
62 | private int m_animTickFall; | 63 | private int m_animTickFall; |
63 | private int m_animTickJump; | 64 | // private int m_animTickJump; |
64 | 65 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
66 | public bool m_jumping = false; // Add for jumping | ||
67 | public float m_jumpVelocity = 0f; // Add for jumping | ||
68 | private int m_landing = 0; // Add for jumping | ||
69 | public bool m_falling = false; // Add for falling | ||
70 | private float m_fallHeight; // Add for falling | ||
71 | |||
65 | /// <value> | 72 | /// <value> |
66 | /// The scene presence that this animator applies to | 73 | /// The scene presence that this animator applies to |
67 | /// </value> | 74 | /// </value> |
@@ -122,7 +129,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
122 | 129 | ||
123 | public void ResetAnimations() | 130 | public void ResetAnimations() |
124 | { | 131 | { |
132 | Console.WriteLine("ResetA............."); | ||
125 | m_animations.Clear(); | 133 | m_animations.Clear(); |
134 | TrySetMovementAnimation("STAND"); | ||
126 | } | 135 | } |
127 | 136 | ||
128 | /// <summary> | 137 | /// <summary> |
@@ -152,15 +161,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
152 | /// </summary> | 161 | /// </summary> |
153 | public string GetMovementAnimation() | 162 | public string GetMovementAnimation() |
154 | { | 163 | { |
155 | const float FALL_DELAY = 0.33f; | 164 | //Console.WriteLine("GMA-------"); //## |
156 | const float PREJUMP_DELAY = 0.25f; | 165 | //#@ const float FALL_DELAY = 0.33f; |
157 | 166 | const float FALL_DELAY = 800f; //## mS | |
167 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
168 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
169 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
158 | #region Inputs | 170 | #region Inputs |
159 | if (m_scenePresence.SitGround) | 171 | |
160 | { | ||
161 | return "SIT_GROUND_CONSTRAINED"; | ||
162 | } | ||
163 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 172 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
173 | // m_log.DebugFormat("[ANIM]: Control flags: {0}", controlFlags); | ||
164 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 174 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
165 | 175 | ||
166 | // Create forward and left vectors from the current avatar rotation | 176 | // Create forward and left vectors from the current avatar rotation |
@@ -169,13 +179,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
169 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 179 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
170 | 180 | ||
171 | // Check control flags | 181 | // Check control flags |
172 | bool heldForward = | 182 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
173 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 183 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
174 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 184 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
175 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 185 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
176 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 186 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
177 | bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 187 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
178 | bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | ||
179 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 188 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
180 | bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; | 189 | bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; |
181 | //bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 190 | //bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
@@ -183,17 +192,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
183 | 192 | ||
184 | // Direction in which the avatar is trying to move | 193 | // Direction in which the avatar is trying to move |
185 | Vector3 move = Vector3.Zero; | 194 | Vector3 move = Vector3.Zero; |
186 | if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; } | ||
187 | if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; } | 195 | if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; } |
188 | if (heldLeft) { move.X += left.X; move.Y += left.Y; } | 196 | if (heldLeft) { move.X += left.X; move.Y += left.Y; } |
189 | if (heldRight) { move.X -= left.X; move.Y -= left.Y; } | 197 | if (heldRight) { move.X -= left.X; move.Y -= left.Y; } |
190 | if (heldUp) { move.Z += 1; } | 198 | if (heldUp) { move.Z += 1; } |
191 | if (heldDown) { move.Z -= 1; } | 199 | if (heldDown) { move.Z -= 1; } |
200 | if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; } | ||
192 | 201 | ||
193 | // Is the avatar trying to move? | 202 | // Is the avatar trying to move? |
194 | // bool moving = (move != Vector3.Zero); | 203 | // bool moving = (move != Vector3.Zero); |
195 | bool jumping = m_animTickJump != 0; | 204 | // rm for jumping bool jumping = m_animTickJump != 0; |
196 | |||
197 | #endregion Inputs | 205 | #endregion Inputs |
198 | 206 | ||
199 | #region Flying | 207 | #region Flying |
@@ -202,6 +210,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
202 | { | 210 | { |
203 | m_animTickFall = 0; | 211 | m_animTickFall = 0; |
204 | m_animTickJump = 0; | 212 | m_animTickJump = 0; |
213 | m_jumping = false; //add for jumping | ||
214 | m_falling = true; //add for falling | ||
215 | m_jumpVelocity = 0f; //add for jumping | ||
216 | actor.Selected = false; //add for jumping flag | ||
217 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
205 | 218 | ||
206 | if (move.X != 0f || move.Y != 0f) | 219 | if (move.X != 0f || move.Y != 0f) |
207 | { | 220 | { |
@@ -213,8 +226,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
213 | } | 226 | } |
214 | else if (move.Z < 0f) | 227 | else if (move.Z < 0f) |
215 | { | 228 | { |
216 | if (actor != null && actor.IsColliding) | 229 | if (actor != null && actor.IsColliding) |
230 | { //## | ||
231 | //Console.WriteLine("LAND FLYING"); // ## | ||
217 | return "LAND"; | 232 | return "LAND"; |
233 | } //# | ||
218 | else | 234 | else |
219 | return "HOVER_DOWN"; | 235 | return "HOVER_DOWN"; |
220 | } | 236 | } |
@@ -228,48 +244,127 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
228 | 244 | ||
229 | #region Falling/Floating/Landing | 245 | #region Falling/Floating/Landing |
230 | 246 | ||
231 | if (actor == null || !actor.IsColliding) | 247 | // rm for jumping if (actor == null || !actor.IsColliding) |
248 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
232 | { | 249 | { |
233 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 250 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
251 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
234 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 252 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
253 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
254 | |||
255 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
256 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
235 | 257 | ||
236 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 258 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
259 | // not falling yet or going up | ||
237 | { | 260 | { |
238 | // Just started falling | 261 | // reset start of fall time |
239 | m_animTickFall = Environment.TickCount; | 262 | m_animTickFall = Environment.TickCount; |
240 | } | 263 | } |
241 | else if (!jumping && fallElapsed > FALL_DELAY) | 264 | // else if (!jumping && fallElapsed > FALL_DELAY) |
265 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | ||
242 | { | 266 | { |
243 | // Falling long enough to trigger the animation | 267 | // Falling long enough to trigger the animation |
268 | //Console.WriteLine("FALLDOWN"); //## | ||
244 | return "FALLDOWN"; | 269 | return "FALLDOWN"; |
245 | } | 270 | } |
246 | else if (m_animTickJump == -1) | ||
247 | { | ||
248 | m_animTickJump = 0; | ||
249 | return "STAND"; | ||
250 | } | ||
251 | 271 | ||
252 | return m_movementAnimation; | 272 | return m_movementAnimation; |
253 | } | 273 | } |
254 | 274 | ||
255 | #endregion Falling/Floating/Landing | 275 | #endregion Falling/Floating/Landing |
256 | 276 | ||
277 | |||
278 | #region Jumping // section added for jumping... | ||
279 | |||
280 | int jumptime; | ||
281 | jumptime = Environment.TickCount - m_animTickJump; | ||
282 | |||
283 | |||
284 | if ((move.Z > 0f) && (!m_jumping)) | ||
285 | { | ||
286 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
287 | // Start jumping, prejump | ||
288 | m_animTickFall = 0; | ||
289 | m_jumping = true; | ||
290 | m_falling = false; | ||
291 | actor.Selected = true; // borrowed for jmping flag | ||
292 | m_animTickJump = Environment.TickCount; | ||
293 | m_jumpVelocity = 0.35f; | ||
294 | return "PREJUMP"; | ||
295 | } | ||
296 | |||
297 | if(m_jumping) | ||
298 | { | ||
299 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
300 | { | ||
301 | //Console.WriteLine("LA {0}", jumptime); //## | ||
302 | // end jumping | ||
303 | m_jumping = false; | ||
304 | m_falling = false; | ||
305 | actor.Selected = false; // borrowed for jumping flag | ||
306 | m_jumpVelocity = 0f; | ||
307 | m_animTickFall = Environment.TickCount; | ||
308 | return "LAND"; | ||
309 | } | ||
310 | else if (jumptime > JUMP_PERIOD) | ||
311 | { | ||
312 | //Console.WriteLine("JD {0}", jumptime); //## | ||
313 | // jump down | ||
314 | m_jumpVelocity = 0f; | ||
315 | return "JUMP"; | ||
316 | } | ||
317 | else if (jumptime > PREJUMP_DELAY) | ||
318 | { | ||
319 | //Console.WriteLine("JU {0}", jumptime); //## | ||
320 | // jump up | ||
321 | m_jumping = true; | ||
322 | m_jumpVelocity = 10f; | ||
323 | return "JUMP"; | ||
324 | } | ||
325 | } | ||
326 | |||
327 | #endregion Jumping // end added section | ||
328 | |||
257 | #region Ground Movement | 329 | #region Ground Movement |
258 | 330 | ||
259 | if (m_movementAnimation == "FALLDOWN") | 331 | if (m_movementAnimation == "FALLDOWN") |
260 | { | 332 | { |
333 | m_falling = false; | ||
261 | m_animTickFall = Environment.TickCount; | 334 | m_animTickFall = Environment.TickCount; |
262 | |||
263 | // TODO: SOFT_LAND support | 335 | // TODO: SOFT_LAND support |
264 | return "LAND"; | 336 | float fallHeight = m_fallHeight - actor.Position.Z; |
337 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
338 | if (fallHeight > 15.0f) // add for falling | ||
339 | return "STANDUP"; | ||
340 | else if (fallHeight > 8.0f) // add for falling | ||
341 | return "SOFT_LAND"; // add for falling | ||
342 | else // add for falling | ||
343 | return "LAND"; // add for falling | ||
265 | } | 344 | } |
266 | else if (m_movementAnimation == "LAND") | 345 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
346 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
347 | // rm for landing return "LAND"; | ||
348 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
267 | { | 349 | { |
268 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 350 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
269 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 351 | int limit = 1000; // add for jumping |
270 | return "LAND"; | 352 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
271 | } | 353 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
272 | 354 | ||
355 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
356 | { | ||
357 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
358 | return m_movementAnimation; | ||
359 | } | ||
360 | else | ||
361 | { | ||
362 | //Console.WriteLine("end/STAND"); //## | ||
363 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
364 | return "STAND"; | ||
365 | } | ||
366 | } | ||
367 | /* This section removed, replaced by jumping section | ||
273 | m_animTickFall = 0; | 368 | m_animTickFall = 0; |
274 | 369 | ||
275 | if (move.Z > 0.2f) | 370 | if (move.Z > 0.2f) |
@@ -281,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
281 | m_animTickJump = Environment.TickCount; | 376 | m_animTickJump = Environment.TickCount; |
282 | return "PREJUMP"; | 377 | return "PREJUMP"; |
283 | } | 378 | } |
284 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 379 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
285 | { | 380 | { |
286 | // Start actual jump | 381 | // Start actual jump |
287 | if (m_animTickJump == -1) | 382 | if (m_animTickJump == -1) |
@@ -294,41 +389,44 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
294 | m_animTickJump = -1; | 389 | m_animTickJump = -1; |
295 | return "JUMP"; | 390 | return "JUMP"; |
296 | } | 391 | } |
297 | else | ||
298 | return "JUMP"; | ||
299 | } | 392 | } |
300 | else | 393 | else |
301 | { | 394 | { |
302 | // Not jumping | 395 | // Not jumping |
303 | m_animTickJump = 0; | 396 | m_animTickJump = 0; |
304 | 397 | */ | |
305 | if (move.X != 0f || move.Y != 0f) | 398 | // next section moved outside paren. and realigned for jumping |
306 | { | 399 | if (move.X != 0f || move.Y != 0f) |
307 | // Walking / crouchwalking / running | 400 | { |
308 | if (move.Z < 0) | 401 | m_fallHeight = actor.Position.Z; // save latest flying height |
309 | return "CROUCHWALK"; | 402 | m_falling = false; // Add for falling |
310 | else if (m_scenePresence.SetAlwaysRun) | 403 | // Walking / crouchwalking / running |
311 | return "RUN"; | 404 | if (move.Z < 0f) |
312 | else | 405 | return "CROUCHWALK"; |
313 | return "WALK"; | 406 | else if (m_scenePresence.SetAlwaysRun) |
314 | } | 407 | return "RUN"; |
315 | else | 408 | else |
316 | { | 409 | return "WALK"; |
317 | // Not walking | ||
318 | if (move.Z < 0) | ||
319 | return "CROUCH"; | ||
320 | else if (heldTurnLeft) | ||
321 | return "TURNLEFT"; | ||
322 | else if (heldTurnRight) | ||
323 | return "TURNRIGHT"; | ||
324 | else | ||
325 | return "STAND"; | ||
326 | } | ||
327 | } | 410 | } |
328 | 411 | // rm for jumping else | |
412 | else if (!m_jumping) // add for jumping | ||
413 | { | ||
414 | m_falling = false; // Add for falling | ||
415 | // Not walking | ||
416 | if (move.Z < 0) | ||
417 | return "CROUCH"; | ||
418 | // else if (heldTurnLeft) | ||
419 | // return "TURNLEFT"; | ||
420 | // else if (heldTurnRight) | ||
421 | // return "TURNRIGHT"; | ||
422 | else | ||
423 | return "STAND"; | ||
424 | } | ||
425 | // end section realign for jumping | ||
329 | #endregion Ground Movement | 426 | #endregion Ground Movement |
330 | 427 | ||
331 | //return m_movementAnimation; | 428 | m_falling = false; // Add for falling |
429 | return m_movementAnimation; | ||
332 | } | 430 | } |
333 | 431 | ||
334 | /// <summary> | 432 | /// <summary> |
@@ -337,9 +435,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
337 | public void UpdateMovementAnimations() | 435 | public void UpdateMovementAnimations() |
338 | { | 436 | { |
339 | m_movementAnimation = GetMovementAnimation(); | 437 | m_movementAnimation = GetMovementAnimation(); |
340 | // m_log.DebugFormat( | 438 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
341 | // "[SCENE PRESENCE ANIMATOR]: Got animation {0} for {1}", m_movementAnimation, m_scenePresence.Name); | 439 | { |
342 | TrySetMovementAnimation(m_movementAnimation); | 440 | // This was the previous behavior before PREJUMP |
441 | TrySetMovementAnimation("JUMP"); | ||
442 | } | ||
443 | else | ||
444 | { removed for jumping */ | ||
445 | TrySetMovementAnimation(m_movementAnimation); | ||
446 | // rm for jumping } | ||
343 | } | 447 | } |
344 | 448 | ||
345 | public UUID[] GetAnimationArray() | 449 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 0ac3899..12688bd 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
107 | foreach (SceneObjectGroup g in objectGroups) | 109 | foreach (SceneObjectGroup g in objectGroups) |
110 | { | ||
111 | killIDs.Add(g.LocalId); | ||
108 | g.DeleteGroupFromScene(false); | 112 | g.DeleteGroupFromScene(false); |
113 | } | ||
114 | |||
115 | m_scene.SendKillObject(killIDs); | ||
109 | } | 116 | } |
110 | } | 117 | } |
111 | 118 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 96da2c3..65c6a29 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -775,6 +779,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | } | 779 | } |
776 | } | 780 | } |
777 | } | 781 | } |
782 | public void TriggerTerrainUpdate() | ||
783 | { | ||
784 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
785 | if (handlerTerrainUpdate != null) | ||
786 | { | ||
787 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
788 | { | ||
789 | try | ||
790 | { | ||
791 | d(); | ||
792 | } | ||
793 | catch (Exception e) | ||
794 | { | ||
795 | m_log.ErrorFormat( | ||
796 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
797 | e.Message, e.StackTrace); | ||
798 | } | ||
799 | } | ||
800 | } | ||
801 | } | ||
778 | 802 | ||
779 | public void TriggerTerrainTick() | 803 | public void TriggerTerrainTick() |
780 | { | 804 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 663aa22..53f0f2e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -124,34 +124,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | /// <param name="item"></param> | 124 | /// <param name="item"></param> |
125 | public bool AddInventoryItem(InventoryItemBase item) | 125 | public bool AddInventoryItem(InventoryItemBase item) |
126 | { | 126 | { |
127 | if (UUID.Zero == item.Folder) | 127 | InventoryFolderBase folder; |
128 | |||
129 | if (item.Folder == UUID.Zero) | ||
128 | { | 130 | { |
129 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 131 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
130 | if (f != null) | 132 | if (folder == null) |
131 | { | 133 | { |
132 | // m_log.DebugFormat( | 134 | folder = InventoryService.GetRootFolder(item.Owner); |
133 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 135 | |
134 | // f.Name, (AssetType)f.Type, item.Name); | 136 | if (folder == null) |
135 | |||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | f = InventoryService.GetRootFolder(item.Owner); | ||
141 | if (f != null) | ||
142 | { | ||
143 | item.Folder = f.ID; | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | m_log.WarnFormat( | ||
148 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
149 | item.Owner, item.Name); | ||
150 | return false; | 137 | return false; |
151 | } | ||
152 | } | 138 | } |
139 | |||
140 | item.Folder = folder.ID; | ||
153 | } | 141 | } |
154 | 142 | ||
155 | if (InventoryService.AddItem(item)) | 143 | if (InventoryService.AddItem(item)) |
156 | { | 144 | { |
157 | int userlevel = 0; | 145 | int userlevel = 0; |
@@ -271,8 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | 259 | ||
272 | // Update item with new asset | 260 | // Update item with new asset |
273 | item.AssetID = asset.FullID; | 261 | item.AssetID = asset.FullID; |
274 | if (group.UpdateInventoryItem(item)) | 262 | group.UpdateInventoryItem(item); |
275 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
276 | 263 | ||
277 | part.SendPropertiesToClient(remoteClient); | 264 | part.SendPropertiesToClient(remoteClient); |
278 | 265 | ||
@@ -283,12 +270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | { | 270 | { |
284 | // Needs to determine which engine was running it and use that | 271 | // Needs to determine which engine was running it and use that |
285 | // | 272 | // |
286 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 273 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
287 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
288 | } | ||
289 | else | ||
290 | { | ||
291 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
292 | } | 274 | } |
293 | part.ParentGroup.ResumeScripts(); | 275 | part.ParentGroup.ResumeScripts(); |
294 | return errors; | 276 | return errors; |
@@ -351,6 +333,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
351 | { | 333 | { |
352 | if (UUID.Zero == transactionID) | 334 | if (UUID.Zero == transactionID) |
353 | { | 335 | { |
336 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
354 | item.Name = itemUpd.Name; | 337 | item.Name = itemUpd.Name; |
355 | item.Description = itemUpd.Description; | 338 | item.Description = itemUpd.Description; |
356 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 339 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -728,6 +711,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | return; | 711 | return; |
729 | } | 712 | } |
730 | 713 | ||
714 | if (newName == null) newName = item.Name; | ||
715 | |||
731 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 716 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
732 | 717 | ||
733 | if (asset != null) | 718 | if (asset != null) |
@@ -784,6 +769,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | } | 769 | } |
785 | 770 | ||
786 | /// <summary> | 771 | /// <summary> |
772 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
773 | /// </summary> | ||
774 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
775 | { | ||
776 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
777 | foreach (InventoryItemBase b in items) | ||
778 | { | ||
779 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
780 | InventoryItemBase n = InventoryService.GetItem(b); | ||
781 | n.Folder = destfolder; | ||
782 | moveitems.Add(n); | ||
783 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
784 | } | ||
785 | |||
786 | MoveInventoryItem(remoteClient, moveitems); | ||
787 | } | ||
788 | |||
789 | /// <summary> | ||
787 | /// Move an item within the agent's inventory. | 790 | /// Move an item within the agent's inventory. |
788 | /// </summary> | 791 | /// </summary> |
789 | /// <param name="remoteClient"></param> | 792 | /// <param name="remoteClient"></param> |
@@ -984,25 +987,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
984 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 987 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
985 | { | 988 | { |
986 | SceneObjectPart part = GetSceneObjectPart(localID); | 989 | SceneObjectPart part = GetSceneObjectPart(localID); |
987 | if (part == null) | 990 | SceneObjectGroup group = null; |
988 | return; | 991 | if (part != null) |
992 | { | ||
993 | group = part.ParentGroup; | ||
994 | } | ||
995 | if (part != null && group != null) | ||
996 | { | ||
997 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
998 | return; | ||
989 | 999 | ||
990 | SceneObjectGroup group = part.ParentGroup; | 1000 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
991 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 1001 | if (item == null) |
992 | return; | 1002 | return; |
993 | |||
994 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | ||
995 | if (item == null) | ||
996 | return; | ||
997 | 1003 | ||
998 | if (item.Type == 10) | 1004 | if (item.Type == 10) |
999 | { | 1005 | { |
1000 | part.RemoveScriptEvents(itemID); | 1006 | part.RemoveScriptEvents(itemID); |
1001 | EventManager.TriggerRemoveScript(localID, itemID); | 1007 | EventManager.TriggerRemoveScript(localID, itemID); |
1008 | } | ||
1009 | |||
1010 | group.RemoveInventoryItem(localID, itemID); | ||
1011 | part.SendPropertiesToClient(remoteClient); | ||
1002 | } | 1012 | } |
1003 | |||
1004 | group.RemoveInventoryItem(localID, itemID); | ||
1005 | part.SendPropertiesToClient(remoteClient); | ||
1006 | } | 1013 | } |
1007 | 1014 | ||
1008 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 1015 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
@@ -1213,6 +1220,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1213 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1220 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1214 | return; | 1221 | return; |
1215 | 1222 | ||
1223 | bool overrideNoMod = false; | ||
1224 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1225 | overrideNoMod = true; | ||
1226 | |||
1216 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1227 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1217 | { | 1228 | { |
1218 | // object cannot copy items to an object owned by a different owner | 1229 | // object cannot copy items to an object owned by a different owner |
@@ -1222,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1222 | } | 1233 | } |
1223 | 1234 | ||
1224 | // must have both move and modify permission to put an item in an object | 1235 | // must have both move and modify permission to put an item in an object |
1225 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1236 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1226 | { | 1237 | { |
1227 | return; | 1238 | return; |
1228 | } | 1239 | } |
@@ -1281,6 +1292,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1292 | ||
1282 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1293 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1283 | { | 1294 | { |
1295 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1296 | if (destPart != null) // Move into a prim | ||
1297 | { | ||
1298 | foreach(UUID itemID in items) | ||
1299 | MoveTaskInventoryItem(destID, host, itemID); | ||
1300 | return destID; // Prim folder ID == prim ID | ||
1301 | } | ||
1302 | |||
1284 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1303 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1285 | 1304 | ||
1286 | UUID newFolderID = UUID.Random(); | 1305 | UUID newFolderID = UUID.Random(); |
@@ -1460,13 +1479,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | { | 1479 | { |
1461 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1480 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1462 | remoteClient, part, transactionID, currentItem); | 1481 | remoteClient, part, transactionID, currentItem); |
1463 | |||
1464 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1465 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1466 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1467 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1468 | else | ||
1469 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1470 | } | 1482 | } |
1471 | 1483 | ||
1472 | // Base ALWAYS has move | 1484 | // Base ALWAYS has move |
@@ -1607,7 +1619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1607 | return; | 1619 | return; |
1608 | 1620 | ||
1609 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1621 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1610 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1622 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1611 | remoteClient.AgentId); | 1623 | remoteClient.AgentId); |
1612 | AssetService.Store(asset); | 1624 | AssetService.Store(asset); |
1613 | 1625 | ||
@@ -1760,23 +1772,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | // build a list of eligible objects | 1772 | // build a list of eligible objects |
1761 | List<uint> deleteIDs = new List<uint>(); | 1773 | List<uint> deleteIDs = new List<uint>(); |
1762 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1774 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1763 | 1775 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1764 | // Start with true for both, then remove the flags if objects | ||
1765 | // that we can't derez are part of the selection | ||
1766 | bool permissionToTake = true; | ||
1767 | bool permissionToTakeCopy = true; | ||
1768 | bool permissionToDelete = true; | ||
1769 | 1776 | ||
1770 | foreach (uint localID in localIDs) | 1777 | foreach (uint localID in localIDs) |
1771 | { | 1778 | { |
1779 | // Start with true for both, then remove the flags if objects | ||
1780 | // that we can't derez are part of the selection | ||
1781 | bool permissionToTake = true; | ||
1782 | bool permissionToTakeCopy = true; | ||
1783 | bool permissionToDelete = true; | ||
1784 | |||
1772 | // Invalid id | 1785 | // Invalid id |
1773 | SceneObjectPart part = GetSceneObjectPart(localID); | 1786 | SceneObjectPart part = GetSceneObjectPart(localID); |
1774 | if (part == null) | 1787 | if (part == null) |
1788 | { | ||
1789 | //Client still thinks the object exists, kill it | ||
1790 | deleteIDs.Add(localID); | ||
1775 | continue; | 1791 | continue; |
1792 | } | ||
1776 | 1793 | ||
1777 | // Already deleted by someone else | 1794 | // Already deleted by someone else |
1778 | if (part.ParentGroup.IsDeleted) | 1795 | if (part.ParentGroup.IsDeleted) |
1796 | { | ||
1797 | //Client still thinks the object exists, kill it | ||
1798 | deleteIDs.Add(localID); | ||
1779 | continue; | 1799 | continue; |
1800 | } | ||
1780 | 1801 | ||
1781 | // Can't delete child prims | 1802 | // Can't delete child prims |
1782 | if (part != part.ParentGroup.RootPart) | 1803 | if (part != part.ParentGroup.RootPart) |
@@ -1784,9 +1805,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1784 | 1805 | ||
1785 | SceneObjectGroup grp = part.ParentGroup; | 1806 | SceneObjectGroup grp = part.ParentGroup; |
1786 | 1807 | ||
1787 | deleteIDs.Add(localID); | ||
1788 | deleteGroups.Add(grp); | ||
1789 | |||
1790 | if (remoteClient == null) | 1808 | if (remoteClient == null) |
1791 | { | 1809 | { |
1792 | // Autoreturn has a null client. Nothing else does. So | 1810 | // Autoreturn has a null client. Nothing else does. So |
@@ -1803,81 +1821,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1803 | } | 1821 | } |
1804 | else | 1822 | else |
1805 | { | 1823 | { |
1806 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1824 | if (action == DeRezAction.TakeCopy) |
1825 | { | ||
1826 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1827 | permissionToTakeCopy = false; | ||
1828 | } | ||
1829 | else | ||
1830 | { | ||
1807 | permissionToTakeCopy = false; | 1831 | permissionToTakeCopy = false; |
1808 | 1832 | } | |
1809 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1833 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1810 | permissionToTake = false; | 1834 | permissionToTake = false; |
1811 | 1835 | ||
1812 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1836 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1813 | permissionToDelete = false; | 1837 | permissionToDelete = false; |
1814 | } | 1838 | } |
1815 | } | ||
1816 | 1839 | ||
1817 | // Handle god perms | 1840 | // Handle god perms |
1818 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1841 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1819 | { | 1842 | { |
1820 | permissionToTake = true; | 1843 | permissionToTake = true; |
1821 | permissionToTakeCopy = true; | 1844 | permissionToTakeCopy = true; |
1822 | permissionToDelete = true; | 1845 | permissionToDelete = true; |
1823 | } | 1846 | } |
1824 | 1847 | ||
1825 | // If we're re-saving, we don't even want to delete | 1848 | // If we're re-saving, we don't even want to delete |
1826 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1849 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1827 | permissionToDelete = false; | 1850 | permissionToDelete = false; |
1828 | 1851 | ||
1829 | // if we want to take a copy, we also don't want to delete | 1852 | // if we want to take a copy, we also don't want to delete |
1830 | // Note: after this point, the permissionToTakeCopy flag | 1853 | // Note: after this point, the permissionToTakeCopy flag |
1831 | // becomes irrelevant. It already includes the permissionToTake | 1854 | // becomes irrelevant. It already includes the permissionToTake |
1832 | // permission and after excluding no copy items here, we can | 1855 | // permission and after excluding no copy items here, we can |
1833 | // just use that. | 1856 | // just use that. |
1834 | if (action == DeRezAction.TakeCopy) | 1857 | if (action == DeRezAction.TakeCopy) |
1835 | { | 1858 | { |
1836 | // If we don't have permission, stop right here | 1859 | // If we don't have permission, stop right here |
1837 | if (!permissionToTakeCopy) | 1860 | if (!permissionToTakeCopy) |
1838 | return; | 1861 | return; |
1839 | 1862 | ||
1840 | permissionToTake = true; | 1863 | permissionToTake = true; |
1841 | // Don't delete | 1864 | // Don't delete |
1842 | permissionToDelete = false; | 1865 | permissionToDelete = false; |
1843 | } | 1866 | } |
1844 | 1867 | ||
1845 | if (action == DeRezAction.Return) | 1868 | if (action == DeRezAction.Return) |
1846 | { | ||
1847 | if (remoteClient != null) | ||
1848 | { | 1869 | { |
1849 | if (Permissions.CanReturnObjects( | 1870 | if (remoteClient != null) |
1850 | null, | ||
1851 | remoteClient.AgentId, | ||
1852 | deleteGroups)) | ||
1853 | { | 1871 | { |
1854 | permissionToTake = true; | 1872 | if (Permissions.CanReturnObjects( |
1855 | permissionToDelete = true; | 1873 | null, |
1856 | 1874 | remoteClient.AgentId, | |
1857 | foreach (SceneObjectGroup g in deleteGroups) | 1875 | deleteGroups)) |
1858 | { | 1876 | { |
1859 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1877 | permissionToTake = true; |
1878 | permissionToDelete = true; | ||
1879 | |||
1880 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1860 | } | 1881 | } |
1861 | } | 1882 | } |
1883 | else // Auto return passes through here with null agent | ||
1884 | { | ||
1885 | permissionToTake = true; | ||
1886 | permissionToDelete = true; | ||
1887 | } | ||
1862 | } | 1888 | } |
1863 | else // Auto return passes through here with null agent | 1889 | |
1890 | if (permissionToTake && (!permissionToDelete)) | ||
1891 | takeGroups.Add(grp); | ||
1892 | |||
1893 | if (permissionToDelete) | ||
1864 | { | 1894 | { |
1865 | permissionToTake = true; | 1895 | if (permissionToTake) |
1866 | permissionToDelete = true; | 1896 | deleteGroups.Add(grp); |
1897 | deleteIDs.Add(grp.LocalId); | ||
1867 | } | 1898 | } |
1868 | } | 1899 | } |
1869 | 1900 | ||
1870 | if (permissionToTake) | 1901 | SendKillObject(deleteIDs); |
1902 | |||
1903 | if (deleteGroups.Count > 0) | ||
1871 | { | 1904 | { |
1905 | foreach (SceneObjectGroup g in deleteGroups) | ||
1906 | deleteIDs.Remove(g.LocalId); | ||
1907 | |||
1872 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1908 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1873 | action, destinationID, deleteGroups, remoteClient, | 1909 | action, destinationID, deleteGroups, remoteClient, |
1874 | permissionToDelete); | 1910 | true); |
1875 | } | 1911 | } |
1876 | else if (permissionToDelete) | 1912 | if (takeGroups.Count > 0) |
1913 | { | ||
1914 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1915 | action, destinationID, takeGroups, remoteClient, | ||
1916 | false); | ||
1917 | } | ||
1918 | if (deleteIDs.Count > 0) | ||
1877 | { | 1919 | { |
1878 | foreach (SceneObjectGroup g in deleteGroups) | 1920 | foreach (SceneObjectGroup g in deleteGroups) |
1879 | DeleteSceneObject(g, false); | 1921 | DeleteSceneObject(g, true); |
1922 | } | ||
1923 | } | ||
1924 | |||
1925 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
1926 | { | ||
1927 | itemID = UUID.Zero; | ||
1928 | if (grp != null) | ||
1929 | { | ||
1930 | Vector3 inventoryStoredPosition = new Vector3 | ||
1931 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1932 | ? 250 | ||
1933 | : grp.AbsolutePosition.X) | ||
1934 | , | ||
1935 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1936 | ? 250 | ||
1937 | : grp.AbsolutePosition.X, | ||
1938 | grp.AbsolutePosition.Z); | ||
1939 | |||
1940 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1941 | |||
1942 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1943 | |||
1944 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
1945 | |||
1946 | grp.AbsolutePosition = originalPosition; | ||
1947 | |||
1948 | AssetBase asset = CreateAsset( | ||
1949 | grp.GetPartName(grp.LocalId), | ||
1950 | grp.GetPartDescription(grp.LocalId), | ||
1951 | (sbyte)AssetType.Object, | ||
1952 | Utils.StringToBytes(sceneObjectXml), | ||
1953 | remoteClient.AgentId); | ||
1954 | AssetService.Store(asset); | ||
1955 | |||
1956 | InventoryItemBase item = new InventoryItemBase(); | ||
1957 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1958 | item.CreatorData = grp.RootPart.CreatorData; | ||
1959 | item.Owner = remoteClient.AgentId; | ||
1960 | item.ID = UUID.Random(); | ||
1961 | item.AssetID = asset.FullID; | ||
1962 | item.Description = asset.Description; | ||
1963 | item.Name = asset.Name; | ||
1964 | item.AssetType = asset.Type; | ||
1965 | item.InvType = (int)InventoryType.Object; | ||
1966 | |||
1967 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1968 | if (folder != null) | ||
1969 | item.Folder = folder.ID; | ||
1970 | else // oopsies | ||
1971 | item.Folder = UUID.Zero; | ||
1972 | |||
1973 | // Set up base perms properly | ||
1974 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1975 | permsBase &= grp.RootPart.BaseMask; | ||
1976 | permsBase |= (uint)PermissionMask.Move; | ||
1977 | |||
1978 | // Make sure we don't lock it | ||
1979 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1980 | |||
1981 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
1982 | { | ||
1983 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1984 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1985 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1986 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
1987 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
1988 | } | ||
1989 | else | ||
1990 | { | ||
1991 | item.BasePermissions = permsBase; | ||
1992 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
1993 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1994 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
1995 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
1996 | } | ||
1997 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1998 | |||
1999 | // sets itemID so client can show item as 'attached' in inventory | ||
2000 | grp.SetFromItemID(item.ID); | ||
2001 | |||
2002 | if (AddInventoryItem(item)) | ||
2003 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2004 | else | ||
2005 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2006 | |||
2007 | itemID = item.ID; | ||
2008 | return item.AssetID; | ||
1880 | } | 2009 | } |
2010 | return UUID.Zero; | ||
1881 | } | 2011 | } |
1882 | 2012 | ||
1883 | /// <summary> | 2013 | /// <summary> |
@@ -2006,6 +2136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2006 | 2136 | ||
2007 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2137 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2008 | { | 2138 | { |
2139 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2140 | return; | ||
2141 | |||
2009 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2142 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2010 | if (part == null) | 2143 | if (part == null) |
2011 | return; | 2144 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 270e582..575079f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -374,7 +374,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
375 | 375 | ||
376 | if (accounts == null) | 376 | if (accounts == null) |
377 | { | ||
378 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
377 | return; | 379 | return; |
380 | } | ||
378 | 381 | ||
379 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 382 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
380 | // TODO: don't create new blocks if recycling an old packet | 383 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5652231..98bc44f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
98 | public bool LoginLock = false; | 99 | public bool LoginLock = false; |
@@ -108,12 +109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | 109 | ||
109 | protected int m_splitRegionID; | 110 | protected int m_splitRegionID; |
110 | protected Timer m_restartWaitTimer = new Timer(); | 111 | protected Timer m_restartWaitTimer = new Timer(); |
112 | protected Timer m_timerWatchdog = new Timer(); | ||
111 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
112 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
113 | protected string m_simulatorVersion = "OpenSimulator Server"; | 115 | protected string m_simulatorVersion = "OpenSimulator Server"; |
114 | protected ModuleLoader m_moduleLoader; | 116 | protected ModuleLoader m_moduleLoader; |
115 | protected AgentCircuitManager m_authenticateHandler; | 117 | protected AgentCircuitManager m_authenticateHandler; |
116 | protected SceneCommunicationService m_sceneGridService; | 118 | protected SceneCommunicationService m_sceneGridService; |
119 | protected ISnmpModule m_snmpService = null; | ||
117 | 120 | ||
118 | protected ISimulationDataService m_SimulationDataService; | 121 | protected ISimulationDataService m_SimulationDataService; |
119 | protected IEstateDataService m_EstateDataService; | 122 | protected IEstateDataService m_EstateDataService; |
@@ -180,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | private int m_update_events = 1; | 183 | private int m_update_events = 1; |
181 | private int m_update_backup = 200; | 184 | private int m_update_backup = 200; |
182 | private int m_update_terrain = 50; | 185 | private int m_update_terrain = 50; |
183 | // private int m_update_land = 1; | 186 | private int m_update_land = 10; |
184 | private int m_update_coarse_locations = 50; | 187 | private int m_update_coarse_locations = 50; |
185 | 188 | ||
186 | private int agentMS; | 189 | private int agentMS; |
@@ -195,14 +198,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | private int landMS; | 198 | private int landMS; |
196 | private int lastCompletedFrame; | 199 | private int lastCompletedFrame; |
197 | 200 | ||
201 | public bool CombineRegions = false; | ||
198 | private bool m_physics_enabled = true; | 202 | private bool m_physics_enabled = true; |
199 | private bool m_scripts_enabled = true; | 203 | private bool m_scripts_enabled = true; |
200 | private string m_defaultScriptEngine; | 204 | private string m_defaultScriptEngine; |
201 | private int m_LastLogin; | 205 | private int m_LastLogin; |
202 | private Thread HeartbeatThread; | 206 | private Thread HeartbeatThread = null; |
203 | private volatile bool shuttingdown; | 207 | private volatile bool shuttingdown; |
204 | 208 | ||
205 | private int m_lastUpdate; | 209 | private int m_lastUpdate; |
210 | private int m_lastIncoming; | ||
211 | private int m_lastOutgoing; | ||
206 | private bool m_firstHeartbeat = true; | 212 | private bool m_firstHeartbeat = true; |
207 | 213 | ||
208 | private object m_deleting_scene_object = new object(); | 214 | private object m_deleting_scene_object = new object(); |
@@ -255,6 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 261 | get { return m_sceneGridService; } |
256 | } | 262 | } |
257 | 263 | ||
264 | public ISnmpModule SnmpService | ||
265 | { | ||
266 | get | ||
267 | { | ||
268 | if (m_snmpService == null) | ||
269 | { | ||
270 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
271 | } | ||
272 | |||
273 | return m_snmpService; | ||
274 | } | ||
275 | } | ||
276 | |||
258 | public ISimulationDataService SimulationDataService | 277 | public ISimulationDataService SimulationDataService |
259 | { | 278 | { |
260 | get | 279 | get |
@@ -570,7 +589,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | m_regInfo = regInfo; | 589 | m_regInfo = regInfo; |
571 | m_regionHandle = m_regInfo.RegionHandle; | 590 | m_regionHandle = m_regInfo.RegionHandle; |
572 | m_regionName = m_regInfo.RegionName; | 591 | m_regionName = m_regInfo.RegionName; |
592 | m_datastore = m_regInfo.DataStore; | ||
573 | m_lastUpdate = Util.EnvironmentTickCount(); | 593 | m_lastUpdate = Util.EnvironmentTickCount(); |
594 | m_lastIncoming = 0; | ||
595 | m_lastOutgoing = 0; | ||
574 | 596 | ||
575 | m_physicalPrim = physicalPrim; | 597 | m_physicalPrim = physicalPrim; |
576 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 598 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -702,9 +724,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
702 | //Animation states | 724 | //Animation states |
703 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 725 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
704 | // TODO: Change default to true once the feature is supported | 726 | // TODO: Change default to true once the feature is supported |
705 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 727 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
706 | |||
707 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 728 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
729 | |||
730 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
708 | if (RegionInfo.NonphysPrimMax > 0) | 731 | if (RegionInfo.NonphysPrimMax > 0) |
709 | { | 732 | { |
710 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 733 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -736,6 +759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_persistAfter *= 10000000; | 759 | m_persistAfter *= 10000000; |
737 | 760 | ||
738 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 761 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
762 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
739 | 763 | ||
740 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 764 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
741 | if (packetConfig != null) | 765 | if (packetConfig != null) |
@@ -745,6 +769,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
745 | } | 769 | } |
746 | 770 | ||
747 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 771 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
772 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
773 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
748 | 774 | ||
749 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 775 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
750 | if (m_generateMaptiles) | 776 | if (m_generateMaptiles) |
@@ -769,9 +795,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
769 | } | 795 | } |
770 | } | 796 | } |
771 | } | 797 | } |
772 | catch | 798 | catch (Exception e) |
773 | { | 799 | { |
774 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 800 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
775 | } | 801 | } |
776 | 802 | ||
777 | #endregion Region Config | 803 | #endregion Region Config |
@@ -1147,7 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1147 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1173 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1148 | if (HeartbeatThread != null) | 1174 | if (HeartbeatThread != null) |
1149 | { | 1175 | { |
1176 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1150 | HeartbeatThread.Abort(); | 1177 | HeartbeatThread.Abort(); |
1178 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1151 | HeartbeatThread = null; | 1179 | HeartbeatThread = null; |
1152 | } | 1180 | } |
1153 | m_lastUpdate = Util.EnvironmentTickCount(); | 1181 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1190,9 +1218,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | { | 1218 | { |
1191 | while (!shuttingdown) | 1219 | while (!shuttingdown) |
1192 | Update(); | 1220 | Update(); |
1193 | |||
1194 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1195 | m_firstHeartbeat = false; | ||
1196 | } | 1221 | } |
1197 | catch (ThreadAbortException) | 1222 | catch (ThreadAbortException) |
1198 | { | 1223 | { |
@@ -1291,6 +1316,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1291 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1316 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1292 | } | 1317 | } |
1293 | 1318 | ||
1319 | // if (Frame % m_update_land == 0) | ||
1320 | // { | ||
1321 | // int ldMS = Util.EnvironmentTickCount(); | ||
1322 | // UpdateLand(); | ||
1323 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1324 | // } | ||
1325 | |||
1294 | if (Frame % m_update_backup == 0) | 1326 | if (Frame % m_update_backup == 0) |
1295 | { | 1327 | { |
1296 | int backMS = Util.EnvironmentTickCount(); | 1328 | int backMS = Util.EnvironmentTickCount(); |
@@ -1392,12 +1424,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1392 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1424 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1393 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; | 1425 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; |
1394 | 1426 | ||
1427 | |||
1428 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1429 | m_firstHeartbeat = false; | ||
1430 | |||
1395 | if (maintc > 0) | 1431 | if (maintc > 0) |
1396 | Thread.Sleep(maintc); | 1432 | Thread.Sleep(maintc); |
1397 | 1433 | ||
1398 | // Tell the watchdog that this thread is still alive | 1434 | // Tell the watchdog that this thread is still alive |
1399 | Watchdog.UpdateThread(); | 1435 | Watchdog.UpdateThread(); |
1400 | } | 1436 | } |
1401 | 1437 | ||
1402 | public void AddGroupTarget(SceneObjectGroup grp) | 1438 | public void AddGroupTarget(SceneObjectGroup grp) |
1403 | { | 1439 | { |
@@ -1413,9 +1449,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1413 | 1449 | ||
1414 | private void CheckAtTargets() | 1450 | private void CheckAtTargets() |
1415 | { | 1451 | { |
1416 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1452 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1417 | lock (m_groupsWithTargets) | 1453 | lock (m_groupsWithTargets) |
1418 | objs = m_groupsWithTargets.Values; | 1454 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1419 | 1455 | ||
1420 | foreach (SceneObjectGroup entry in objs) | 1456 | foreach (SceneObjectGroup entry in objs) |
1421 | entry.checkAtTargets(); | 1457 | entry.checkAtTargets(); |
@@ -1735,14 +1771,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | /// <returns></returns> | 1771 | /// <returns></returns> |
1736 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1772 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1737 | { | 1773 | { |
1774 | |||
1775 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1776 | Vector3 wpos = Vector3.Zero; | ||
1777 | // Check for water surface intersection from above | ||
1778 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1779 | { | ||
1780 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1781 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1782 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1783 | wpos.Z = wheight; | ||
1784 | } | ||
1785 | |||
1738 | Vector3 pos = Vector3.Zero; | 1786 | Vector3 pos = Vector3.Zero; |
1739 | if (RayEndIsIntersection == (byte)1) | 1787 | if (RayEndIsIntersection == (byte)1) |
1740 | { | 1788 | { |
1741 | pos = RayEnd; | 1789 | pos = RayEnd; |
1742 | return pos; | ||
1743 | } | 1790 | } |
1744 | 1791 | else if (RayTargetID != UUID.Zero) | |
1745 | if (RayTargetID != UUID.Zero) | ||
1746 | { | 1792 | { |
1747 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1793 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1748 | 1794 | ||
@@ -1764,7 +1810,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1810 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1765 | 1811 | ||
1766 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1812 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1767 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1813 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1768 | float ScaleOffset = 0.5f; | 1814 | float ScaleOffset = 0.5f; |
1769 | 1815 | ||
1770 | // If we hit something | 1816 | // If we hit something |
@@ -1787,13 +1833,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1787 | //pos.Z -= 0.25F; | 1833 | //pos.Z -= 0.25F; |
1788 | 1834 | ||
1789 | } | 1835 | } |
1790 | |||
1791 | return pos; | ||
1792 | } | 1836 | } |
1793 | else | 1837 | else |
1794 | { | 1838 | { |
1795 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1839 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1796 | |||
1797 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1840 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1798 | 1841 | ||
1799 | // Un-comment the following line to print the raytrace results to the console. | 1842 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1802,13 +1845,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | if (ei.HitTF) | 1845 | if (ei.HitTF) |
1803 | { | 1846 | { |
1804 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1847 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1805 | } else | 1848 | } |
1849 | else | ||
1806 | { | 1850 | { |
1807 | // fall back to our stupid functionality | 1851 | // fall back to our stupid functionality |
1808 | pos = RayEnd; | 1852 | pos = RayEnd; |
1809 | } | 1853 | } |
1810 | |||
1811 | return pos; | ||
1812 | } | 1854 | } |
1813 | } | 1855 | } |
1814 | else | 1856 | else |
@@ -1819,8 +1861,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1819 | //increase height so its above the ground. | 1861 | //increase height so its above the ground. |
1820 | //should be getting the normal of the ground at the rez point and using that? | 1862 | //should be getting the normal of the ground at the rez point and using that? |
1821 | pos.Z += scale.Z / 2f; | 1863 | pos.Z += scale.Z / 2f; |
1822 | return pos; | 1864 | // return pos; |
1823 | } | 1865 | } |
1866 | |||
1867 | // check against posible water intercept | ||
1868 | if (wpos.Z > pos.Z) pos = wpos; | ||
1869 | return pos; | ||
1824 | } | 1870 | } |
1825 | 1871 | ||
1826 | 1872 | ||
@@ -1904,7 +1950,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | public bool AddRestoredSceneObject( | 1950 | public bool AddRestoredSceneObject( |
1905 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1951 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1906 | { | 1952 | { |
1907 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1953 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1954 | if (result) | ||
1955 | sceneObject.IsDeleted = false; | ||
1956 | return result; | ||
1908 | } | 1957 | } |
1909 | 1958 | ||
1910 | /// <summary> | 1959 | /// <summary> |
@@ -1994,6 +2043,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1994 | /// </summary> | 2043 | /// </summary> |
1995 | public void DeleteAllSceneObjects() | 2044 | public void DeleteAllSceneObjects() |
1996 | { | 2045 | { |
2046 | DeleteAllSceneObjects(false); | ||
2047 | } | ||
2048 | |||
2049 | /// <summary> | ||
2050 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2051 | /// </summary> | ||
2052 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2053 | { | ||
2054 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1997 | lock (Entities) | 2055 | lock (Entities) |
1998 | { | 2056 | { |
1999 | EntityBase[] entities = Entities.GetEntities(); | 2057 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2002,11 +2060,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | if (e is SceneObjectGroup) | 2060 | if (e is SceneObjectGroup) |
2003 | { | 2061 | { |
2004 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2062 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2005 | if (!sog.IsAttachment) | 2063 | if (sog != null && !sog.IsAttachment) |
2006 | DeleteSceneObject((SceneObjectGroup)e, false); | 2064 | { |
2065 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2066 | { | ||
2067 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2068 | } | ||
2069 | else | ||
2070 | { | ||
2071 | toReturn.Add((SceneObjectGroup)e); | ||
2072 | } | ||
2073 | } | ||
2007 | } | 2074 | } |
2008 | } | 2075 | } |
2009 | } | 2076 | } |
2077 | if (toReturn.Count > 0) | ||
2078 | { | ||
2079 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2080 | } | ||
2010 | } | 2081 | } |
2011 | 2082 | ||
2012 | /// <summary> | 2083 | /// <summary> |
@@ -2055,6 +2126,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | } | 2126 | } |
2056 | 2127 | ||
2057 | group.DeleteGroupFromScene(silent); | 2128 | group.DeleteGroupFromScene(silent); |
2129 | if (!silent) | ||
2130 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2058 | 2131 | ||
2059 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2132 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2060 | } | 2133 | } |
@@ -2409,10 +2482,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2409 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2482 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2410 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2483 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2411 | { | 2484 | { |
2485 | if (sceneObject.OwnerID == UUID.Zero) | ||
2486 | { | ||
2487 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2488 | return false; | ||
2489 | } | ||
2490 | |||
2412 | // If the user is banned, we won't let any of their objects | 2491 | // If the user is banned, we won't let any of their objects |
2413 | // enter. Period. | 2492 | // enter. Period. |
2414 | // | 2493 | // |
2415 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2494 | int flags = GetUserFlags(sceneObject.OwnerID); |
2495 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2416 | { | 2496 | { |
2417 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2497 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2418 | "banned avatar"); | 2498 | "banned avatar"); |
@@ -2459,12 +2539,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2459 | } | 2539 | } |
2460 | else | 2540 | else |
2461 | { | 2541 | { |
2542 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2462 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2543 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2463 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2544 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2464 | } | 2545 | } |
2546 | if (sceneObject.OwnerID == UUID.Zero) | ||
2547 | { | ||
2548 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2549 | return false; | ||
2550 | } | ||
2465 | } | 2551 | } |
2466 | else | 2552 | else |
2467 | { | 2553 | { |
2554 | if (sceneObject.OwnerID == UUID.Zero) | ||
2555 | { | ||
2556 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2557 | return false; | ||
2558 | } | ||
2468 | AddRestoredSceneObject(sceneObject, true, false); | 2559 | AddRestoredSceneObject(sceneObject, true, false); |
2469 | 2560 | ||
2470 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2561 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2494,6 +2585,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2494 | return 2; // StateSource.PrimCrossing | 2585 | return 2; // StateSource.PrimCrossing |
2495 | } | 2586 | } |
2496 | 2587 | ||
2588 | public int GetUserFlags(UUID user) | ||
2589 | { | ||
2590 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2591 | /* | ||
2592 | ScenePresence sp; | ||
2593 | if (TryGetScenePresence(user, out sp)) | ||
2594 | { | ||
2595 | return sp.UserFlags; | ||
2596 | } | ||
2597 | else | ||
2598 | { | ||
2599 | */ | ||
2600 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2601 | if (uac == null) | ||
2602 | return 0; | ||
2603 | return uac.UserFlags; | ||
2604 | //} | ||
2605 | } | ||
2497 | #endregion | 2606 | #endregion |
2498 | 2607 | ||
2499 | #region Add/Remove Avatar Methods | 2608 | #region Add/Remove Avatar Methods |
@@ -2515,6 +2624,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2515 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2624 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2516 | 2625 | ||
2517 | CheckHeartbeat(); | 2626 | CheckHeartbeat(); |
2627 | ScenePresence presence; | ||
2518 | 2628 | ||
2519 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2629 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2520 | { | 2630 | { |
@@ -2548,7 +2658,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | 2658 | ||
2549 | EventManager.TriggerOnNewClient(client); | 2659 | EventManager.TriggerOnNewClient(client); |
2550 | if (vialogin) | 2660 | if (vialogin) |
2661 | { | ||
2551 | EventManager.TriggerOnClientLogin(client); | 2662 | EventManager.TriggerOnClientLogin(client); |
2663 | |||
2664 | // Send initial parcel data | ||
2665 | Vector3 pos = createdSp.AbsolutePosition; | ||
2666 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2667 | land.SendLandUpdateToClient(client); | ||
2668 | } | ||
2552 | } | 2669 | } |
2553 | } | 2670 | } |
2554 | 2671 | ||
@@ -2637,19 +2754,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2637 | // and the scene presence and the client, if they exist | 2754 | // and the scene presence and the client, if they exist |
2638 | try | 2755 | try |
2639 | { | 2756 | { |
2640 | // We need to wait for the client to make UDP contact first. | 2757 | ScenePresence sp = GetScenePresence(agentID); |
2641 | // It's the UDP contact that creates the scene presence | 2758 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2642 | ScenePresence sp = WaitGetScenePresence(agentID); | 2759 | |
2643 | if (sp != null) | 2760 | if (sp != null) |
2644 | { | ||
2645 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2646 | |||
2647 | sp.ControllingClient.Close(); | 2761 | sp.ControllingClient.Close(); |
2648 | } | 2762 | |
2649 | else | ||
2650 | { | ||
2651 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2652 | } | ||
2653 | // BANG! SLASH! | 2763 | // BANG! SLASH! |
2654 | m_authenticateHandler.RemoveCircuit(agentID); | 2764 | m_authenticateHandler.RemoveCircuit(agentID); |
2655 | 2765 | ||
@@ -2749,6 +2859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2859 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2750 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2860 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2751 | client.OnCopyInventoryItem += CopyInventoryItem; | 2861 | client.OnCopyInventoryItem += CopyInventoryItem; |
2862 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2752 | client.OnMoveInventoryItem += MoveInventoryItem; | 2863 | client.OnMoveInventoryItem += MoveInventoryItem; |
2753 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2864 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2754 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2865 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2926,15 +3037,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2926 | /// </summary> | 3037 | /// </summary> |
2927 | /// <param name="agentId">The avatar's Unique ID</param> | 3038 | /// <param name="agentId">The avatar's Unique ID</param> |
2928 | /// <param name="client">The IClientAPI for the client</param> | 3039 | /// <param name="client">The IClientAPI for the client</param> |
2929 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3040 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2930 | { | 3041 | { |
2931 | if (m_teleportModule != null) | 3042 | if (m_teleportModule != null) |
2932 | m_teleportModule.TeleportHome(agentId, client); | 3043 | return m_teleportModule.TeleportHome(agentId, client); |
2933 | else | 3044 | else |
2934 | { | 3045 | { |
2935 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3046 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2936 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3047 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2937 | } | 3048 | } |
3049 | return false; | ||
2938 | } | 3050 | } |
2939 | 3051 | ||
2940 | /// <summary> | 3052 | /// <summary> |
@@ -3026,6 +3138,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | /// <param name="flags"></param> | 3138 | /// <param name="flags"></param> |
3027 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3139 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3028 | { | 3140 | { |
3141 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3142 | ScenePresence presence; | ||
3143 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3144 | { | ||
3145 | if (presence.Appearance != null) | ||
3146 | { | ||
3147 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3148 | } | ||
3149 | } | ||
3150 | |||
3029 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3151 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3030 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3152 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3031 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3153 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3094,8 +3216,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3094 | regions.Remove(RegionInfo.RegionHandle); | 3216 | regions.Remove(RegionInfo.RegionHandle); |
3095 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3217 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3096 | } | 3218 | } |
3097 | 3219 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3098 | m_eventManager.TriggerClientClosed(agentID, this); | 3220 | m_eventManager.TriggerClientClosed(agentID, this); |
3221 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3099 | } | 3222 | } |
3100 | catch (NullReferenceException) | 3223 | catch (NullReferenceException) |
3101 | { | 3224 | { |
@@ -3103,7 +3226,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | // Avatar is already disposed :/ | 3226 | // Avatar is already disposed :/ |
3104 | } | 3227 | } |
3105 | 3228 | ||
3229 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3106 | m_eventManager.TriggerOnRemovePresence(agentID); | 3230 | m_eventManager.TriggerOnRemovePresence(agentID); |
3231 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3232 | |||
3233 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3234 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3107 | 3235 | ||
3108 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3236 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3109 | AttachmentsModule.SaveChangedAttachments(avatar); | 3237 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3112,7 +3240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | delegate(IClientAPI client) | 3240 | delegate(IClientAPI client) |
3113 | { | 3241 | { |
3114 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3242 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3115 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3243 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3116 | catch (NullReferenceException) { } | 3244 | catch (NullReferenceException) { } |
3117 | }); | 3245 | }); |
3118 | 3246 | ||
@@ -3123,8 +3251,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | } | 3251 | } |
3124 | 3252 | ||
3125 | // Remove the avatar from the scene | 3253 | // Remove the avatar from the scene |
3254 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3126 | m_sceneGraph.RemoveScenePresence(agentID); | 3255 | m_sceneGraph.RemoveScenePresence(agentID); |
3256 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3127 | m_clientManager.Remove(agentID); | 3257 | m_clientManager.Remove(agentID); |
3258 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3128 | 3259 | ||
3129 | try | 3260 | try |
3130 | { | 3261 | { |
@@ -3138,9 +3269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3138 | { | 3269 | { |
3139 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3270 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3140 | } | 3271 | } |
3141 | 3272 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3142 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3273 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3143 | // CleanDroppedAttachments(); | 3274 | // CleanDroppedAttachments(); |
3275 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3144 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3276 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3145 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3277 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3146 | } | 3278 | } |
@@ -3171,19 +3303,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | 3303 | ||
3172 | #region Entities | 3304 | #region Entities |
3173 | 3305 | ||
3174 | public void SendKillObject(uint localID) | 3306 | public void SendKillObject(List<uint> localIDs) |
3175 | { | 3307 | { |
3176 | SceneObjectPart part = GetSceneObjectPart(localID); | 3308 | List<uint> deleteIDs = new List<uint>(); |
3177 | if (part != null) // It is a prim | 3309 | |
3310 | foreach (uint localID in localIDs) | ||
3178 | { | 3311 | { |
3179 | if (!part.ParentGroup.IsDeleted) // Valid | 3312 | SceneObjectPart part = GetSceneObjectPart(localID); |
3313 | if (part != null) // It is a prim | ||
3180 | { | 3314 | { |
3181 | if (part.ParentGroup.RootPart != part) // Child part | 3315 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3182 | return; | 3316 | { |
3317 | if (part.ParentGroup.RootPart != part) // Child part | ||
3318 | continue; | ||
3319 | } | ||
3183 | } | 3320 | } |
3321 | deleteIDs.Add(localID); | ||
3184 | } | 3322 | } |
3185 | 3323 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3186 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3187 | } | 3324 | } |
3188 | 3325 | ||
3189 | #endregion | 3326 | #endregion |
@@ -3201,7 +3338,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3338 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3202 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3339 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3203 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3340 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3204 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3205 | m_sceneGridService.OnGetLandData += GetLandData; | 3341 | m_sceneGridService.OnGetLandData += GetLandData; |
3206 | } | 3342 | } |
3207 | 3343 | ||
@@ -3210,7 +3346,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | /// </summary> | 3346 | /// </summary> |
3211 | public void UnRegisterRegionWithComms() | 3347 | public void UnRegisterRegionWithComms() |
3212 | { | 3348 | { |
3213 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3214 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3349 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3215 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3350 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3216 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3351 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3290,13 +3425,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3290 | sp = null; | 3425 | sp = null; |
3291 | } | 3426 | } |
3292 | 3427 | ||
3293 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3294 | 3428 | ||
3295 | //On login test land permisions | 3429 | //On login test land permisions |
3296 | if (vialogin) | 3430 | if (vialogin) |
3297 | { | 3431 | { |
3298 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3432 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3433 | if (cache != null) | ||
3434 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3435 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3299 | { | 3436 | { |
3437 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3300 | return false; | 3438 | return false; |
3301 | } | 3439 | } |
3302 | } | 3440 | } |
@@ -3319,8 +3457,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | 3457 | ||
3320 | try | 3458 | try |
3321 | { | 3459 | { |
3322 | if (!AuthorizeUser(agent, out reason)) | 3460 | // Always check estate if this is a login. Always |
3323 | return false; | 3461 | // check if banned regions are to be blacked out. |
3462 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3463 | { | ||
3464 | if (!AuthorizeUser(agent, out reason)) | ||
3465 | return false; | ||
3466 | } | ||
3324 | } | 3467 | } |
3325 | catch (Exception e) | 3468 | catch (Exception e) |
3326 | { | 3469 | { |
@@ -3422,6 +3565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3422 | } | 3565 | } |
3423 | } | 3566 | } |
3424 | // Honor parcel landing type and position. | 3567 | // Honor parcel landing type and position. |
3568 | /* | ||
3569 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3425 | if (land != null) | 3570 | if (land != null) |
3426 | { | 3571 | { |
3427 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3572 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3429,26 +3574,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3429 | agent.startpos = land.LandData.UserLocation; | 3574 | agent.startpos = land.LandData.UserLocation; |
3430 | } | 3575 | } |
3431 | } | 3576 | } |
3577 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3432 | } | 3578 | } |
3433 | 3579 | ||
3434 | return true; | 3580 | return true; |
3435 | } | 3581 | } |
3436 | 3582 | ||
3437 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3583 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3438 | { | 3584 | { |
3439 | 3585 | reason = String.Empty; | |
3440 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3586 | if (Permissions.IsGod(agentID)) |
3441 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3587 | return true; |
3588 | |||
3589 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3590 | if (land == null) | ||
3591 | return false; | ||
3592 | |||
3593 | bool banned = land.IsBannedFromLand(agentID); | ||
3594 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3442 | 3595 | ||
3443 | if (banned || restricted) | 3596 | if (banned || restricted) |
3444 | { | 3597 | { |
3445 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3598 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3446 | if (nearestParcel != null) | 3599 | if (nearestParcel != null) |
3447 | { | 3600 | { |
3448 | //Move agent to nearest allowed | 3601 | //Move agent to nearest allowed |
3449 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3602 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3450 | agent.startpos.X = newPosition.X; | 3603 | posX = newPosition.X; |
3451 | agent.startpos.Y = newPosition.Y; | 3604 | posY = newPosition.Y; |
3452 | } | 3605 | } |
3453 | else | 3606 | else |
3454 | { | 3607 | { |
@@ -3510,7 +3663,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | 3663 | ||
3511 | if (!m_strictAccessControl) return true; | 3664 | if (!m_strictAccessControl) return true; |
3512 | if (Permissions.IsGod(agent.AgentID)) return true; | 3665 | if (Permissions.IsGod(agent.AgentID)) return true; |
3513 | 3666 | ||
3514 | if (AuthorizationService != null) | 3667 | if (AuthorizationService != null) |
3515 | { | 3668 | { |
3516 | if (!AuthorizationService.IsAuthorizedForRegion( | 3669 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3518,14 +3671,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3518 | { | 3671 | { |
3519 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3672 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3520 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3673 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3521 | 3674 | ||
3522 | return false; | 3675 | return false; |
3523 | } | 3676 | } |
3524 | } | 3677 | } |
3525 | 3678 | ||
3526 | if (m_regInfo.EstateSettings != null) | 3679 | if (m_regInfo.EstateSettings != null) |
3527 | { | 3680 | { |
3528 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3681 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3529 | { | 3682 | { |
3530 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3683 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3531 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3684 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3715,6 +3868,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | 3868 | ||
3716 | // We have to wait until the viewer contacts this region after receiving EAC. | 3869 | // We have to wait until the viewer contacts this region after receiving EAC. |
3717 | // That calls AddNewClient, which finally creates the ScenePresence | 3870 | // That calls AddNewClient, which finally creates the ScenePresence |
3871 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3872 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3873 | { | ||
3874 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3875 | return false; | ||
3876 | } | ||
3877 | |||
3718 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3878 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3719 | if (nearestParcel == null) | 3879 | if (nearestParcel == null) |
3720 | { | 3880 | { |
@@ -3730,7 +3890,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3730 | return false; | 3890 | return false; |
3731 | } | 3891 | } |
3732 | 3892 | ||
3733 | |||
3734 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3893 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3735 | 3894 | ||
3736 | if (childAgentUpdate != null) | 3895 | if (childAgentUpdate != null) |
@@ -3797,12 +3956,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3797 | return false; | 3956 | return false; |
3798 | } | 3957 | } |
3799 | 3958 | ||
3959 | public bool IncomingCloseAgent(UUID agentID) | ||
3960 | { | ||
3961 | return IncomingCloseAgent(agentID, false); | ||
3962 | } | ||
3963 | |||
3964 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3965 | { | ||
3966 | return IncomingCloseAgent(agentID, true); | ||
3967 | } | ||
3968 | |||
3800 | /// <summary> | 3969 | /// <summary> |
3801 | /// Tell a single agent to disconnect from the region. | 3970 | /// Tell a single agent to disconnect from the region. |
3802 | /// </summary> | 3971 | /// </summary> |
3803 | /// <param name="regionHandle"></param> | ||
3804 | /// <param name="agentID"></param> | 3972 | /// <param name="agentID"></param> |
3805 | public bool IncomingCloseAgent(UUID agentID) | 3973 | /// <param name="childOnly"></param> |
3974 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3806 | { | 3975 | { |
3807 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3976 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3808 | 3977 | ||
@@ -3814,7 +3983,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3814 | { | 3983 | { |
3815 | m_sceneGraph.removeUserCount(false); | 3984 | m_sceneGraph.removeUserCount(false); |
3816 | } | 3985 | } |
3817 | else | 3986 | else if (!childOnly) |
3818 | { | 3987 | { |
3819 | m_sceneGraph.removeUserCount(true); | 3988 | m_sceneGraph.removeUserCount(true); |
3820 | } | 3989 | } |
@@ -3830,9 +3999,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3830 | } | 3999 | } |
3831 | else | 4000 | else |
3832 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4001 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4002 | presence.ControllingClient.Close(false); | ||
4003 | } | ||
4004 | else if (!childOnly) | ||
4005 | { | ||
4006 | presence.ControllingClient.Close(true); | ||
3833 | } | 4007 | } |
3834 | |||
3835 | presence.ControllingClient.Close(); | ||
3836 | return true; | 4008 | return true; |
3837 | } | 4009 | } |
3838 | 4010 | ||
@@ -4447,34 +4619,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4447 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4619 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4448 | } | 4620 | } |
4449 | 4621 | ||
4450 | public int GetHealth() | 4622 | public int GetHealth(out int flags, out string message) |
4451 | { | 4623 | { |
4452 | // Returns: | 4624 | // Returns: |
4453 | // 1 = sim is up and accepting http requests. The heartbeat has | 4625 | // 1 = sim is up and accepting http requests. The heartbeat has |
4454 | // stopped and the sim is probably locked up, but a remote | 4626 | // stopped and the sim is probably locked up, but a remote |
4455 | // admin restart may succeed | 4627 | // admin restart may succeed |
4456 | // | 4628 | // |
4457 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4629 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4458 | // usable for people within and logins _may_ work | 4630 | // usable for people within |
4631 | // | ||
4632 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4633 | // unstable and will not accept new logins | ||
4634 | // | ||
4635 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4636 | // likely usable | ||
4459 | // | 4637 | // |
4460 | // 3 = We have seen a new user enter within the past 4 minutes | 4638 | // 5 = We have seen a new user enter within the past 4 minutes |
4461 | // which can be seen as positive confirmation of sim health | 4639 | // which can be seen as positive confirmation of sim health |
4462 | // | 4640 | // |
4641 | |||
4642 | flags = 0; | ||
4643 | message = String.Empty; | ||
4644 | |||
4645 | CheckHeartbeat(); | ||
4646 | |||
4647 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4648 | { | ||
4649 | // We're still starting | ||
4650 | // 0 means "in startup", it can't happen another way, since | ||
4651 | // to get here, we must be able to accept http connections | ||
4652 | return 0; | ||
4653 | } | ||
4654 | |||
4463 | int health=1; // Start at 1, means we're up | 4655 | int health=1; // Start at 1, means we're up |
4464 | 4656 | ||
4465 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4657 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4658 | { | ||
4466 | health+=1; | 4659 | health+=1; |
4467 | else | 4660 | flags |= 1; |
4661 | } | ||
4662 | |||
4663 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4664 | { | ||
4665 | health+=1; | ||
4666 | flags |= 2; | ||
4667 | } | ||
4668 | |||
4669 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4670 | { | ||
4671 | health+=1; | ||
4672 | flags |= 4; | ||
4673 | } | ||
4674 | |||
4675 | if (flags != 7) | ||
4468 | return health; | 4676 | return health; |
4469 | 4677 | ||
4470 | // A login in the last 4 mins? We can't be doing too badly | 4678 | // A login in the last 4 mins? We can't be doing too badly |
4471 | // | 4679 | // |
4472 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4680 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4473 | health++; | 4681 | health++; |
4474 | else | ||
4475 | return health; | ||
4476 | |||
4477 | CheckHeartbeat(); | ||
4478 | 4682 | ||
4479 | return health; | 4683 | return health; |
4480 | } | 4684 | } |
@@ -4667,7 +4871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4667 | if (m_firstHeartbeat) | 4871 | if (m_firstHeartbeat) |
4668 | return; | 4872 | return; |
4669 | 4873 | ||
4670 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4874 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4671 | StartTimer(); | 4875 | StartTimer(); |
4672 | } | 4876 | } |
4673 | 4877 | ||
@@ -5116,6 +5320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5116 | // } | 5320 | // } |
5117 | // } | 5321 | // } |
5118 | 5322 | ||
5323 | public void ThreadAlive(int threadCode) | ||
5324 | { | ||
5325 | switch(threadCode) | ||
5326 | { | ||
5327 | case 1: // Incoming | ||
5328 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5329 | break; | ||
5330 | case 2: // Incoming | ||
5331 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5332 | break; | ||
5333 | } | ||
5334 | } | ||
5335 | |||
5119 | // This method is called across the simulation connector to | 5336 | // This method is called across the simulation connector to |
5120 | // determine if a given agent is allowed in this region | 5337 | // determine if a given agent is allowed in this region |
5121 | // AS A ROOT AGENT. Returning false here will prevent them | 5338 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5124,6 +5341,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5124 | // child agent creation, thereby emulating the SL behavior. | 5341 | // child agent creation, thereby emulating the SL behavior. |
5125 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5342 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5126 | { | 5343 | { |
5344 | reason = "You are banned from the region"; | ||
5345 | |||
5346 | if (Permissions.IsGod(agentID)) | ||
5347 | { | ||
5348 | reason = String.Empty; | ||
5349 | return true; | ||
5350 | } | ||
5351 | |||
5127 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5352 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5128 | 5353 | ||
5129 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5354 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5135,11 +5360,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5135 | } | 5360 | } |
5136 | } | 5361 | } |
5137 | 5362 | ||
5363 | ScenePresence presence = GetScenePresence(agentID); | ||
5364 | IClientAPI client = null; | ||
5365 | AgentCircuitData aCircuit = null; | ||
5366 | |||
5367 | if (presence != null) | ||
5368 | { | ||
5369 | client = presence.ControllingClient; | ||
5370 | if (client != null) | ||
5371 | aCircuit = client.RequestClientInfo(); | ||
5372 | } | ||
5373 | |||
5374 | // We may be called before there is a presence or a client. | ||
5375 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5376 | if (client == null) | ||
5377 | { | ||
5378 | aCircuit = new AgentCircuitData(); | ||
5379 | aCircuit.AgentID = agentID; | ||
5380 | aCircuit.firstname = String.Empty; | ||
5381 | aCircuit.lastname = String.Empty; | ||
5382 | } | ||
5383 | |||
5384 | try | ||
5385 | { | ||
5386 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5387 | { | ||
5388 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5389 | return false; | ||
5390 | } | ||
5391 | } | ||
5392 | catch (Exception e) | ||
5393 | { | ||
5394 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5395 | return false; | ||
5396 | } | ||
5397 | |||
5398 | if (position == Vector3.Zero) // Teleport | ||
5399 | { | ||
5400 | float posX = 128.0f; | ||
5401 | float posY = 128.0f; | ||
5402 | |||
5403 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5404 | { | ||
5405 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5406 | return false; | ||
5407 | } | ||
5408 | } | ||
5409 | else // Walking | ||
5410 | { | ||
5411 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5412 | if (land == null) | ||
5413 | return false; | ||
5414 | |||
5415 | bool banned = land.IsBannedFromLand(agentID); | ||
5416 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5417 | |||
5418 | if (banned || restricted) | ||
5419 | return false; | ||
5420 | } | ||
5421 | |||
5138 | reason = String.Empty; | 5422 | reason = String.Empty; |
5139 | return true; | 5423 | return true; |
5140 | } | 5424 | } |
5141 | 5425 | ||
5142 | /// <summary> | 5426 | public void StartTimerWatchdog() |
5427 | { | ||
5428 | m_timerWatchdog.Interval = 1000; | ||
5429 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5430 | m_timerWatchdog.AutoReset = true; | ||
5431 | m_timerWatchdog.Start(); | ||
5432 | } | ||
5433 | |||
5434 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5435 | { | ||
5436 | CheckHeartbeat(); | ||
5437 | } | ||
5438 | |||
5143 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5439 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5144 | /// autopilot that moves an avatar to a sit target!. | 5440 | /// autopilot that moves an avatar to a sit target!. |
5145 | /// </summary> | 5441 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index ec94f10..bf861b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 7cffa70..fe9fe31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
44 | 44 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 46 | { |
47 | public delegate void KiPrimitiveDelegate(uint localID); | ||
48 | |||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 47 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 48 | ||
51 | /// <summary> | 49 | /// <summary> |
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | // private LogOffUser handlerLogOffUser = null; | 111 | // private LogOffUser handlerLogOffUser = null; |
114 | // private GetLandData handlerGetLandData = null; // OnGetLandData | 112 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 113 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | ||
117 | |||
118 | public SceneCommunicationService() | 114 | public SceneCommunicationService() |
119 | { | 115 | { |
120 | } | 116 | } |
@@ -168,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 164 | ||
169 | if (neighbour != null) | 165 | if (neighbour != null) |
170 | { | 166 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 167 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 168 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 169 | } |
174 | else | 170 | else |
@@ -183,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 180 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 181 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 182 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 183 | foreach (GridRegion n in neighbours) |
188 | { | 184 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 185 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -259,46 +255,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 255 | ||
260 | } | 256 | } |
261 | 257 | ||
262 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | 258 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); |
263 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
264 | //{ | ||
265 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
266 | // icon.EndInvoke(iar); | ||
267 | //} | ||
268 | 259 | ||
269 | /// <summary> | 260 | /// <summary> |
270 | /// Closes a child agent on a given region | 261 | /// This Closes child agents on neighboring regions |
262 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
271 | /// </summary> | 263 | /// </summary> |
272 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 264 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
273 | { | 265 | { |
274 | 266 | ||
275 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 267 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
276 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 268 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
277 | 269 | ||
278 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 270 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
279 | uint x = 0, y = 0; | 271 | uint x = 0, y = 0; |
280 | Utils.LongToUInts(regionHandle, out x, out y); | 272 | Utils.LongToUInts(regionHandle, out x, out y); |
281 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 273 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
282 | m_scene.SimulationService.CloseAgent(destination, agentID); | 274 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
275 | } | ||
276 | |||
277 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
278 | { | ||
279 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
280 | icon.EndInvoke(iar); | ||
283 | } | 281 | } |
284 | 282 | ||
285 | /// <summary> | ||
286 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
287 | /// so that the caller doesn't wait. | ||
288 | /// </summary> | ||
289 | /// <param name="agentID"></param> | ||
290 | /// <param name="regionslst"></param> | ||
291 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 283 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
292 | { | 284 | { |
293 | Util.FireAndForget(delegate | 285 | foreach (ulong handle in regionslst) |
294 | { | 286 | { |
295 | foreach (ulong handle in regionslst) | 287 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
296 | { | 288 | d.BeginInvoke(agentID, handle, |
297 | SendCloseChildAgent(agentID, handle); | 289 | SendCloseChildAgentCompleted, |
298 | } | 290 | d); |
299 | }); | 291 | } |
300 | } | 292 | } |
301 | 293 | ||
302 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 294 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
303 | { | 295 | { |
304 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index caec704..13668ab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -132,13 +141,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | 141 | ||
133 | protected internal void Close() | 142 | protected internal void Close() |
134 | { | 143 | { |
135 | lock (m_presenceLock) | 144 | m_scenePresencesLock.EnterWriteLock(); |
145 | try | ||
136 | { | 146 | { |
137 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 147 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
138 | List<ScenePresence> newlist = new List<ScenePresence>(); | 148 | List<ScenePresence> newlist = new List<ScenePresence>(); |
139 | m_scenePresenceMap = newmap; | 149 | m_scenePresenceMap = newmap; |
140 | m_scenePresenceArray = newlist; | 150 | m_scenePresenceArray = newlist; |
141 | } | 151 | } |
152 | finally | ||
153 | { | ||
154 | m_scenePresencesLock.ExitWriteLock(); | ||
155 | } | ||
142 | 156 | ||
143 | lock (SceneObjectGroupsByFullID) | 157 | lock (SceneObjectGroupsByFullID) |
144 | SceneObjectGroupsByFullID.Clear(); | 158 | SceneObjectGroupsByFullID.Clear(); |
@@ -281,6 +295,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | protected internal bool AddRestoredSceneObject( | 295 | protected internal bool AddRestoredSceneObject( |
282 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 296 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
283 | { | 297 | { |
298 | if (!m_parentScene.CombineRegions) | ||
299 | { | ||
300 | // KF: Check for out-of-region, move inside and make static. | ||
301 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
302 | sceneObject.RootPart.GroupPosition.Y, | ||
303 | sceneObject.RootPart.GroupPosition.Z); | ||
304 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
305 | npos.X > Constants.RegionSize || | ||
306 | npos.Y > Constants.RegionSize)) | ||
307 | { | ||
308 | if (npos.X < 0.0) npos.X = 1.0f; | ||
309 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
310 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
311 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
312 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
313 | |||
314 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
315 | { | ||
316 | part.GroupPosition = npos; | ||
317 | } | ||
318 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
319 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
320 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
321 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
322 | } | ||
323 | } | ||
324 | |||
284 | if (attachToBackup && (!alreadyPersisted)) | 325 | if (attachToBackup && (!alreadyPersisted)) |
285 | { | 326 | { |
286 | sceneObject.ForceInventoryPersistence(); | 327 | sceneObject.ForceInventoryPersistence(); |
@@ -498,6 +539,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | m_updateList[obj.UUID] = obj; | 539 | m_updateList[obj.UUID] = obj; |
499 | } | 540 | } |
500 | 541 | ||
542 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
543 | { | ||
544 | if (OnAttachToBackup != null) | ||
545 | { | ||
546 | OnAttachToBackup(obj); | ||
547 | } | ||
548 | } | ||
549 | |||
550 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
551 | { | ||
552 | if (OnDetachFromBackup != null) | ||
553 | { | ||
554 | OnDetachFromBackup(obj); | ||
555 | } | ||
556 | } | ||
557 | |||
558 | public void FireChangeBackup(SceneObjectGroup obj) | ||
559 | { | ||
560 | if (OnChangeBackup != null) | ||
561 | { | ||
562 | OnChangeBackup(obj); | ||
563 | } | ||
564 | } | ||
565 | |||
501 | /// <summary> | 566 | /// <summary> |
502 | /// Process all pending updates | 567 | /// Process all pending updates |
503 | /// </summary> | 568 | /// </summary> |
@@ -629,7 +694,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | 694 | ||
630 | Entities[presence.UUID] = presence; | 695 | Entities[presence.UUID] = presence; |
631 | 696 | ||
632 | lock (m_presenceLock) | 697 | m_scenePresencesLock.EnterWriteLock(); |
698 | try | ||
633 | { | 699 | { |
634 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 700 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
635 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 701 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -653,6 +719,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | m_scenePresenceMap = newmap; | 719 | m_scenePresenceMap = newmap; |
654 | m_scenePresenceArray = newlist; | 720 | m_scenePresenceArray = newlist; |
655 | } | 721 | } |
722 | finally | ||
723 | { | ||
724 | m_scenePresencesLock.ExitWriteLock(); | ||
725 | } | ||
656 | } | 726 | } |
657 | 727 | ||
658 | /// <summary> | 728 | /// <summary> |
@@ -667,7 +737,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | agentID); | 737 | agentID); |
668 | } | 738 | } |
669 | 739 | ||
670 | lock (m_presenceLock) | 740 | m_scenePresencesLock.EnterWriteLock(); |
741 | try | ||
671 | { | 742 | { |
672 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 743 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
673 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 744 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -689,6 +760,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 760 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
690 | } | 761 | } |
691 | } | 762 | } |
763 | finally | ||
764 | { | ||
765 | m_scenePresencesLock.ExitWriteLock(); | ||
766 | } | ||
692 | } | 767 | } |
693 | 768 | ||
694 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 769 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1388,8 +1463,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1388 | { | 1463 | { |
1389 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1464 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1390 | { | 1465 | { |
1391 | if (m_parentScene.AttachmentsModule != null) | 1466 | // Set the new attachment point data in the object |
1392 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1467 | byte attachmentPoint = group.GetAttachmentPoint(); |
1468 | group.UpdateGroupPosition(pos); | ||
1469 | group.IsAttachment = false; | ||
1470 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1471 | group.AttachmentPoint = attachmentPoint; | ||
1472 | group.HasGroupChanged = true; | ||
1393 | } | 1473 | } |
1394 | else | 1474 | else |
1395 | { | 1475 | { |
@@ -1653,10 +1733,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | /// <param name="childPrims"></param> | 1733 | /// <param name="childPrims"></param> |
1654 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1734 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1655 | { | 1735 | { |
1736 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1737 | if (parentGroup == null) return; | ||
1656 | Monitor.Enter(m_updateLock); | 1738 | Monitor.Enter(m_updateLock); |
1739 | |||
1657 | try | 1740 | try |
1658 | { | 1741 | { |
1659 | SceneObjectGroup parentGroup = root.ParentGroup; | 1742 | parentGroup.areUpdatesSuspended = true; |
1660 | 1743 | ||
1661 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1744 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1662 | 1745 | ||
@@ -1668,9 +1751,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1668 | // Make sure no child prim is set for sale | 1751 | // Make sure no child prim is set for sale |
1669 | // So that, on delink, no prims are unwittingly | 1752 | // So that, on delink, no prims are unwittingly |
1670 | // left for sale and sold off | 1753 | // left for sale and sold off |
1671 | child.RootPart.ObjectSaleType = 0; | 1754 | |
1672 | child.RootPart.SalePrice = 10; | 1755 | if (child != null) |
1673 | childGroups.Add(child); | 1756 | { |
1757 | child.RootPart.ObjectSaleType = 0; | ||
1758 | child.RootPart.SalePrice = 10; | ||
1759 | childGroups.Add(child); | ||
1760 | } | ||
1674 | } | 1761 | } |
1675 | 1762 | ||
1676 | foreach (SceneObjectGroup child in childGroups) | 1763 | foreach (SceneObjectGroup child in childGroups) |
@@ -1686,12 +1773,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1686 | // occur on link to invoke this elsewhere (such as object selection) | 1773 | // occur on link to invoke this elsewhere (such as object selection) |
1687 | parentGroup.RootPart.CreateSelected = true; | 1774 | parentGroup.RootPart.CreateSelected = true; |
1688 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1775 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1689 | parentGroup.HasGroupChanged = true; | ||
1690 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1691 | |||
1692 | } | 1776 | } |
1693 | finally | 1777 | finally |
1694 | { | 1778 | { |
1779 | parentGroup.areUpdatesSuspended = false; | ||
1780 | parentGroup.HasGroupChanged = true; | ||
1781 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1782 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1695 | Monitor.Exit(m_updateLock); | 1783 | Monitor.Exit(m_updateLock); |
1696 | } | 1784 | } |
1697 | } | 1785 | } |
@@ -1723,21 +1811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1723 | 1811 | ||
1724 | SceneObjectGroup group = part.ParentGroup; | 1812 | SceneObjectGroup group = part.ParentGroup; |
1725 | if (!affectedGroups.Contains(group)) | 1813 | if (!affectedGroups.Contains(group)) |
1814 | { | ||
1815 | group.areUpdatesSuspended = true; | ||
1726 | affectedGroups.Add(group); | 1816 | affectedGroups.Add(group); |
1817 | } | ||
1727 | } | 1818 | } |
1728 | } | 1819 | } |
1729 | } | 1820 | } |
1730 | 1821 | ||
1731 | foreach (SceneObjectPart child in childParts) | 1822 | if (childParts.Count > 0) |
1732 | { | 1823 | { |
1733 | // Unlink all child parts from their groups | 1824 | foreach (SceneObjectPart child in childParts) |
1734 | // | 1825 | { |
1735 | child.ParentGroup.DelinkFromGroup(child, true); | 1826 | // Unlink all child parts from their groups |
1736 | 1827 | // | |
1737 | // These are not in affected groups and will not be | 1828 | child.ParentGroup.DelinkFromGroup(child, true); |
1738 | // handled further. Do the honors here. | 1829 | child.ParentGroup.HasGroupChanged = true; |
1739 | child.ParentGroup.HasGroupChanged = true; | 1830 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1740 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1831 | } |
1741 | } | 1832 | } |
1742 | 1833 | ||
1743 | foreach (SceneObjectPart root in rootParts) | 1834 | foreach (SceneObjectPart root in rootParts) |
@@ -1747,56 +1838,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1747 | // However, editing linked parts and unlinking may be different | 1838 | // However, editing linked parts and unlinking may be different |
1748 | // | 1839 | // |
1749 | SceneObjectGroup group = root.ParentGroup; | 1840 | SceneObjectGroup group = root.ParentGroup; |
1841 | group.areUpdatesSuspended = true; | ||
1750 | 1842 | ||
1751 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1843 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1752 | int numChildren = newSet.Count; | 1844 | int numChildren = newSet.Count; |
1753 | 1845 | ||
1846 | if (numChildren == 1) | ||
1847 | break; | ||
1848 | |||
1754 | // If there are prims left in a link set, but the root is | 1849 | // If there are prims left in a link set, but the root is |
1755 | // slated for unlink, we need to do this | 1850 | // slated for unlink, we need to do this |
1851 | // Unlink the remaining set | ||
1756 | // | 1852 | // |
1757 | if (numChildren != 1) | 1853 | bool sendEventsToRemainder = true; |
1758 | { | 1854 | if (numChildren > 1) |
1759 | // Unlink the remaining set | 1855 | sendEventsToRemainder = false; |
1760 | // | ||
1761 | bool sendEventsToRemainder = true; | ||
1762 | if (numChildren > 1) | ||
1763 | sendEventsToRemainder = false; | ||
1764 | 1856 | ||
1765 | foreach (SceneObjectPart p in newSet) | 1857 | foreach (SceneObjectPart p in newSet) |
1858 | { | ||
1859 | if (p != group.RootPart) | ||
1766 | { | 1860 | { |
1767 | if (p != group.RootPart) | 1861 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1768 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1862 | if (numChildren > 2) |
1863 | { | ||
1864 | p.ParentGroup.areUpdatesSuspended = true; | ||
1865 | } | ||
1866 | else | ||
1867 | { | ||
1868 | p.ParentGroup.HasGroupChanged = true; | ||
1869 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1870 | } | ||
1769 | } | 1871 | } |
1872 | } | ||
1770 | 1873 | ||
1771 | // If there is more than one prim remaining, we | 1874 | // If there is more than one prim remaining, we |
1772 | // need to re-link | 1875 | // need to re-link |
1876 | // | ||
1877 | if (numChildren > 2) | ||
1878 | { | ||
1879 | // Remove old root | ||
1880 | // | ||
1881 | if (newSet.Contains(root)) | ||
1882 | newSet.Remove(root); | ||
1883 | |||
1884 | // Preserve link ordering | ||
1773 | // | 1885 | // |
1774 | if (numChildren > 2) | 1886 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1775 | { | 1887 | { |
1776 | // Remove old root | 1888 | return a.LinkNum.CompareTo(b.LinkNum); |
1777 | // | 1889 | }); |
1778 | if (newSet.Contains(root)) | ||
1779 | newSet.Remove(root); | ||
1780 | |||
1781 | // Preserve link ordering | ||
1782 | // | ||
1783 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1784 | { | ||
1785 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1786 | }); | ||
1787 | 1890 | ||
1788 | // Determine new root | 1891 | // Determine new root |
1789 | // | 1892 | // |
1790 | SceneObjectPart newRoot = newSet[0]; | 1893 | SceneObjectPart newRoot = newSet[0]; |
1791 | newSet.RemoveAt(0); | 1894 | newSet.RemoveAt(0); |
1792 | 1895 | ||
1793 | foreach (SceneObjectPart newChild in newSet) | 1896 | foreach (SceneObjectPart newChild in newSet) |
1794 | newChild.UpdateFlag = 0; | 1897 | newChild.UpdateFlag = 0; |
1795 | 1898 | ||
1796 | LinkObjects(newRoot, newSet); | 1899 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1797 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1900 | LinkObjects(newRoot, newSet); |
1798 | affectedGroups.Add(newRoot.ParentGroup); | 1901 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1799 | } | 1902 | affectedGroups.Add(newRoot.ParentGroup); |
1800 | } | 1903 | } |
1801 | } | 1904 | } |
1802 | 1905 | ||
@@ -1804,8 +1907,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1804 | // | 1907 | // |
1805 | foreach (SceneObjectGroup g in affectedGroups) | 1908 | foreach (SceneObjectGroup g in affectedGroups) |
1806 | { | 1909 | { |
1910 | // Child prims that have been unlinked and deleted will | ||
1911 | // return unless the root is deleted. This will remove them | ||
1912 | // from the database. They will be rewritten immediately, | ||
1913 | // minus the rows for the unlinked child prims. | ||
1914 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1807 | g.TriggerScriptChangedEvent(Changed.LINK); | 1915 | g.TriggerScriptChangedEvent(Changed.LINK); |
1808 | g.HasGroupChanged = true; // Persist | 1916 | g.HasGroupChanged = true; // Persist |
1917 | g.areUpdatesSuspended = false; | ||
1809 | g.ScheduleGroupForFullUpdate(); | 1918 | g.ScheduleGroupForFullUpdate(); |
1810 | } | 1919 | } |
1811 | } | 1920 | } |
@@ -1923,9 +2032,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | child.ApplyNextOwnerPermissions(); | 2032 | child.ApplyNextOwnerPermissions(); |
1924 | } | 2033 | } |
1925 | } | 2034 | } |
1926 | |||
1927 | copy.RootPart.ObjectSaleType = 0; | ||
1928 | copy.RootPart.SalePrice = 10; | ||
1929 | } | 2035 | } |
1930 | 2036 | ||
1931 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2037 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..6bd9183 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -385,6 +381,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 381 | ||
386 | public void ResumeScripts() | 382 | public void ResumeScripts() |
387 | { | 383 | { |
384 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
385 | return; | ||
386 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 387 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 388 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 389 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d983d7f..7493368 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -131,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 183 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 184 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 185 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 186 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 187 | ||
136 | private bool isTimeToPersist() | 188 | private bool isTimeToPersist() |
137 | { | 189 | { |
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -247,10 +310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 310 | ||
248 | private bool m_scriptListens_atTarget; | 311 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 312 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 313 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 314 | private bool m_scriptListens_notAtRotTarget; |
253 | 315 | ||
316 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 317 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 318 | ||
256 | #region Properties | 319 | #region Properties |
@@ -286,7 +349,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
286 | public virtual Quaternion Rotation | 349 | public virtual Quaternion Rotation |
287 | { | 350 | { |
288 | get { return m_rotation; } | 351 | get { return m_rotation; } |
289 | set { m_rotation = value; } | 352 | set { |
353 | m_rotation = value; | ||
354 | } | ||
290 | } | 355 | } |
291 | 356 | ||
292 | public Quaternion GroupRotation | 357 | public Quaternion GroupRotation |
@@ -397,7 +462,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 462 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
398 | } | 463 | } |
399 | } | 464 | } |
400 | 465 | ||
466 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
467 | { | ||
468 | part.IgnoreUndoUpdate = true; | ||
469 | } | ||
401 | if (RootPart.GetStatusSandbox()) | 470 | if (RootPart.GetStatusSandbox()) |
402 | { | 471 | { |
403 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 472 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -411,10 +480,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | return; | 480 | return; |
412 | } | 481 | } |
413 | } | 482 | } |
414 | |||
415 | SceneObjectPart[] parts = m_parts.GetArray(); | 483 | SceneObjectPart[] parts = m_parts.GetArray(); |
416 | for (int i = 0; i < parts.Length; i++) | 484 | foreach (SceneObjectPart part in parts) |
417 | parts[i].GroupPosition = val; | 485 | { |
486 | part.GroupPosition = val; | ||
487 | if (!m_dupeInProgress) | ||
488 | { | ||
489 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
490 | } | ||
491 | } | ||
492 | if (!m_dupeInProgress) | ||
493 | { | ||
494 | foreach (ScenePresence av in m_linkedAvatars) | ||
495 | { | ||
496 | SceneObjectPart p; | ||
497 | if (m_parts.TryGetValue(av.LinkedPrim, out p)) | ||
498 | { | ||
499 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
500 | av.AbsolutePosition += offset; | ||
501 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
502 | av.SendAvatarDataToAllAgents(); | ||
503 | } | ||
504 | } | ||
505 | } | ||
418 | 506 | ||
419 | //if (m_rootPart.PhysActor != null) | 507 | //if (m_rootPart.PhysActor != null) |
420 | //{ | 508 | //{ |
@@ -573,6 +661,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | /// </summary> | 661 | /// </summary> |
574 | public SceneObjectGroup() | 662 | public SceneObjectGroup() |
575 | { | 663 | { |
664 | |||
576 | } | 665 | } |
577 | 666 | ||
578 | /// <summary> | 667 | /// <summary> |
@@ -589,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | /// Constructor. This object is added to the scene later via AttachToScene() | 678 | /// Constructor. This object is added to the scene later via AttachToScene() |
590 | /// </summary> | 679 | /// </summary> |
591 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 680 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
592 | { | 681 | { |
593 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 682 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
594 | } | 683 | } |
595 | 684 | ||
@@ -637,6 +726,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
637 | /// </summary> | 726 | /// </summary> |
638 | public virtual void AttachToBackup() | 727 | public virtual void AttachToBackup() |
639 | { | 728 | { |
729 | if (IsAttachment) return; | ||
730 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
731 | |||
640 | if (InSceneBackup) | 732 | if (InSceneBackup) |
641 | { | 733 | { |
642 | //m_log.DebugFormat( | 734 | //m_log.DebugFormat( |
@@ -679,6 +771,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | 771 | ||
680 | ApplyPhysics(m_scene.m_physicalPrim); | 772 | ApplyPhysics(m_scene.m_physicalPrim); |
681 | 773 | ||
774 | if (RootPart.PhysActor != null) | ||
775 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
776 | |||
682 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 777 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
683 | // for the same object with very different properties. The caller must schedule the update. | 778 | // for the same object with very different properties. The caller must schedule the update. |
684 | //ScheduleGroupForFullUpdate(); | 779 | //ScheduleGroupForFullUpdate(); |
@@ -724,9 +819,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
724 | result.normal = inter.normal; | 819 | result.normal = inter.normal; |
725 | result.distance = inter.distance; | 820 | result.distance = inter.distance; |
726 | } | 821 | } |
822 | |||
727 | } | 823 | } |
728 | } | 824 | } |
729 | |||
730 | return result; | 825 | return result; |
731 | } | 826 | } |
732 | 827 | ||
@@ -746,17 +841,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | minZ = 8192f; | 841 | minZ = 8192f; |
747 | 842 | ||
748 | SceneObjectPart[] parts = m_parts.GetArray(); | 843 | SceneObjectPart[] parts = m_parts.GetArray(); |
749 | for (int i = 0; i < parts.Length; i++) | 844 | foreach (SceneObjectPart part in parts) |
750 | { | 845 | { |
751 | SceneObjectPart part = parts[i]; | ||
752 | |||
753 | Vector3 worldPos = part.GetWorldPosition(); | 846 | Vector3 worldPos = part.GetWorldPosition(); |
754 | Vector3 offset = worldPos - AbsolutePosition; | 847 | Vector3 offset = worldPos - AbsolutePosition; |
755 | Quaternion worldRot; | 848 | Quaternion worldRot; |
756 | if (part.ParentID == 0) | 849 | if (part.ParentID == 0) |
850 | { | ||
757 | worldRot = part.RotationOffset; | 851 | worldRot = part.RotationOffset; |
852 | } | ||
758 | else | 853 | else |
854 | { | ||
759 | worldRot = part.GetWorldRotation(); | 855 | worldRot = part.GetWorldRotation(); |
856 | } | ||
760 | 857 | ||
761 | Vector3 frontTopLeft; | 858 | Vector3 frontTopLeft; |
762 | Vector3 frontTopRight; | 859 | Vector3 frontTopRight; |
@@ -768,6 +865,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
768 | Vector3 backBottomLeft; | 865 | Vector3 backBottomLeft; |
769 | Vector3 backBottomRight; | 866 | Vector3 backBottomRight; |
770 | 867 | ||
868 | // Vector3[] corners = new Vector3[8]; | ||
869 | |||
771 | Vector3 orig = Vector3.Zero; | 870 | Vector3 orig = Vector3.Zero; |
772 | 871 | ||
773 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 872 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -802,6 +901,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 901 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
803 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 902 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
804 | 903 | ||
904 | |||
905 | |||
906 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
907 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
908 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
909 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
910 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
911 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
912 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
913 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
914 | |||
915 | //for (int i = 0; i < 8; i++) | ||
916 | //{ | ||
917 | // corners[i] = corners[i] * worldRot; | ||
918 | // corners[i] += offset; | ||
919 | |||
920 | // if (corners[i].X > maxX) | ||
921 | // maxX = corners[i].X; | ||
922 | // if (corners[i].X < minX) | ||
923 | // minX = corners[i].X; | ||
924 | |||
925 | // if (corners[i].Y > maxY) | ||
926 | // maxY = corners[i].Y; | ||
927 | // if (corners[i].Y < minY) | ||
928 | // minY = corners[i].Y; | ||
929 | |||
930 | // if (corners[i].Z > maxZ) | ||
931 | // maxZ = corners[i].Y; | ||
932 | // if (corners[i].Z < minZ) | ||
933 | // minZ = corners[i].Z; | ||
934 | //} | ||
935 | |||
805 | frontTopLeft = frontTopLeft * worldRot; | 936 | frontTopLeft = frontTopLeft * worldRot; |
806 | frontTopRight = frontTopRight * worldRot; | 937 | frontTopRight = frontTopRight * worldRot; |
807 | frontBottomLeft = frontBottomLeft * worldRot; | 938 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -823,6 +954,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
823 | backTopLeft += offset; | 954 | backTopLeft += offset; |
824 | backTopRight += offset; | 955 | backTopRight += offset; |
825 | 956 | ||
957 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
958 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
959 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
960 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
961 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
962 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
963 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
964 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
965 | |||
826 | if (frontTopRight.X > maxX) | 966 | if (frontTopRight.X > maxX) |
827 | maxX = frontTopRight.X; | 967 | maxX = frontTopRight.X; |
828 | if (frontTopLeft.X > maxX) | 968 | if (frontTopLeft.X > maxX) |
@@ -968,15 +1108,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
968 | 1108 | ||
969 | public void SaveScriptedState(XmlTextWriter writer) | 1109 | public void SaveScriptedState(XmlTextWriter writer) |
970 | { | 1110 | { |
1111 | SaveScriptedState(writer, false); | ||
1112 | } | ||
1113 | |||
1114 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1115 | { | ||
971 | XmlDocument doc = new XmlDocument(); | 1116 | XmlDocument doc = new XmlDocument(); |
972 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1117 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
973 | 1118 | ||
974 | SceneObjectPart[] parts = m_parts.GetArray(); | 1119 | SceneObjectPart[] parts = m_parts.GetArray(); |
975 | for (int i = 0; i < parts.Length; i++) | 1120 | for (int i = 0; i < parts.Length; i++) |
976 | { | 1121 | { |
977 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1122 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
978 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1123 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
979 | states.Add(kvp.Key, kvp.Value); | 1124 | states[kvp.Key] = kvp.Value; |
980 | } | 1125 | } |
981 | 1126 | ||
982 | if (states.Count > 0) | 1127 | if (states.Count > 0) |
@@ -996,6 +1141,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
996 | } | 1141 | } |
997 | 1142 | ||
998 | /// <summary> | 1143 | /// <summary> |
1144 | /// Add the avatar to this linkset (avatar is sat). | ||
1145 | /// </summary> | ||
1146 | /// <param name="agentID"></param> | ||
1147 | public void AddAvatar(UUID agentID) | ||
1148 | { | ||
1149 | ScenePresence presence; | ||
1150 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1151 | { | ||
1152 | if (!m_linkedAvatars.Contains(presence)) | ||
1153 | { | ||
1154 | m_linkedAvatars.Add(presence); | ||
1155 | } | ||
1156 | } | ||
1157 | } | ||
1158 | |||
1159 | /// <summary> | ||
1160 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1161 | /// </summary> | ||
1162 | /// <param name="agentID"></param> | ||
1163 | public void DeleteAvatar(UUID agentID) | ||
1164 | { | ||
1165 | ScenePresence presence; | ||
1166 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1167 | { | ||
1168 | if (m_linkedAvatars.Contains(presence)) | ||
1169 | { | ||
1170 | m_linkedAvatars.Remove(presence); | ||
1171 | } | ||
1172 | } | ||
1173 | } | ||
1174 | |||
1175 | /// <summary> | ||
1176 | /// Returns the list of linked presences (avatars sat on this group) | ||
1177 | /// </summary> | ||
1178 | /// <param name="agentID"></param> | ||
1179 | public List<ScenePresence> GetLinkedAvatars() | ||
1180 | { | ||
1181 | return m_linkedAvatars; | ||
1182 | } | ||
1183 | |||
1184 | /// <summary> | ||
1185 | /// Attach this scene object to the given avatar. | ||
1186 | /// </summary> | ||
1187 | /// <param name="agentID"></param> | ||
1188 | /// <param name="attachmentpoint"></param> | ||
1189 | /// <param name="AttachOffset"></param> | ||
1190 | private void AttachToAgent( | ||
1191 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1192 | { | ||
1193 | if (avatar != null) | ||
1194 | { | ||
1195 | // don't attach attachments to child agents | ||
1196 | if (avatar.IsChildAgent) return; | ||
1197 | |||
1198 | // Remove from database and parcel prim count | ||
1199 | m_scene.DeleteFromStorage(so.UUID); | ||
1200 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1201 | |||
1202 | so.AttachedAvatar = avatar.UUID; | ||
1203 | |||
1204 | if (so.RootPart.PhysActor != null) | ||
1205 | { | ||
1206 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1207 | so.RootPart.PhysActor = null; | ||
1208 | } | ||
1209 | |||
1210 | so.AbsolutePosition = attachOffset; | ||
1211 | so.RootPart.AttachedPos = attachOffset; | ||
1212 | so.IsAttachment = true; | ||
1213 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1214 | so.AttachmentPoint = attachmentpoint; | ||
1215 | |||
1216 | avatar.AddAttachment(this); | ||
1217 | |||
1218 | if (!silent) | ||
1219 | { | ||
1220 | // Killing it here will cause the client to deselect it | ||
1221 | // It then reappears on the avatar, deselected | ||
1222 | // through the full update below | ||
1223 | // | ||
1224 | if (IsSelected) | ||
1225 | { | ||
1226 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1227 | } | ||
1228 | |||
1229 | IsSelected = false; // fudge.... | ||
1230 | ScheduleGroupForFullUpdate(); | ||
1231 | } | ||
1232 | } | ||
1233 | else | ||
1234 | { | ||
1235 | m_log.WarnFormat( | ||
1236 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1237 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1238 | } | ||
1239 | } | ||
1240 | |||
1241 | public byte GetAttachmentPoint() | ||
1242 | { | ||
1243 | return m_rootPart.Shape.State; | ||
1244 | } | ||
1245 | |||
1246 | public void DetachToGround() | ||
1247 | { | ||
1248 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1249 | if (avatar == null) | ||
1250 | return; | ||
1251 | |||
1252 | avatar.RemoveAttachment(this); | ||
1253 | |||
1254 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1255 | if (avatar == null) | ||
1256 | return; | ||
1257 | |||
1258 | detachedpos = avatar.AbsolutePosition; | ||
1259 | RootPart.FromItemID = UUID.Zero; | ||
1260 | |||
1261 | AbsolutePosition = detachedpos; | ||
1262 | AttachedAvatar = UUID.Zero; | ||
1263 | |||
1264 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1265 | //for (int i = 0; i < parts.Length; i++) | ||
1266 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1267 | |||
1268 | m_rootPart.SetParentLocalId(0); | ||
1269 | AttachmentPoint = (byte)0; | ||
1270 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
1271 | HasGroupChanged = true; | ||
1272 | RootPart.Rezzed = DateTime.Now; | ||
1273 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1274 | AttachToBackup(); | ||
1275 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1276 | m_rootPart.ScheduleFullUpdate(); | ||
1277 | m_rootPart.ClearUndoState(); | ||
1278 | } | ||
1279 | |||
1280 | public void DetachToInventoryPrep() | ||
1281 | { | ||
1282 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1283 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1284 | if (avatar != null) | ||
1285 | { | ||
1286 | //detachedpos = avatar.AbsolutePosition; | ||
1287 | avatar.RemoveAttachment(this); | ||
1288 | } | ||
1289 | |||
1290 | AttachedAvatar = UUID.Zero; | ||
1291 | |||
1292 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1293 | for (int i = 0; i < parts.Length; i++) | ||
1294 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1295 | |||
1296 | m_rootPart.SetParentLocalId(0); | ||
1297 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1298 | IsAttachment = false; | ||
1299 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1300 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1301 | //AttachToBackup(); | ||
1302 | //m_rootPart.ScheduleFullUpdate(); | ||
1303 | } | ||
1304 | |||
1305 | /// <summary> | ||
999 | /// | 1306 | /// |
1000 | /// </summary> | 1307 | /// </summary> |
1001 | /// <param name="part"></param> | 1308 | /// <param name="part"></param> |
@@ -1045,7 +1352,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | public void AddPart(SceneObjectPart part) | 1352 | public void AddPart(SceneObjectPart part) |
1046 | { | 1353 | { |
1047 | part.SetParent(this); | 1354 | part.SetParent(this); |
1048 | part.LinkNum = m_parts.Add(part.UUID, part); | 1355 | m_parts.Add(part.UUID, part); |
1356 | |||
1357 | part.LinkNum = m_parts.Count; | ||
1358 | |||
1049 | if (part.LinkNum == 2) | 1359 | if (part.LinkNum == 2) |
1050 | RootPart.LinkNum = 1; | 1360 | RootPart.LinkNum = 1; |
1051 | } | 1361 | } |
@@ -1153,6 +1463,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1153 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1463 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1154 | public void DeleteGroupFromScene(bool silent) | 1464 | public void DeleteGroupFromScene(bool silent) |
1155 | { | 1465 | { |
1466 | // We need to keep track of this state in case this group is still queued for backup. | ||
1467 | IsDeleted = true; | ||
1468 | |||
1469 | DetachFromBackup(); | ||
1470 | |||
1156 | SceneObjectPart[] parts = m_parts.GetArray(); | 1471 | SceneObjectPart[] parts = m_parts.GetArray(); |
1157 | for (int i = 0; i < parts.Length; i++) | 1472 | for (int i = 0; i < parts.Length; i++) |
1158 | { | 1473 | { |
@@ -1164,17 +1479,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | avatar.StandUp(); | 1479 | avatar.StandUp(); |
1165 | 1480 | ||
1166 | if (!silent) | 1481 | if (!silent) |
1167 | { | 1482 | { |
1168 | part.UpdateFlag = 0; | 1483 | part.UpdateFlag = 0; |
1169 | if (part == m_rootPart) | 1484 | if (part == m_rootPart) |
1170 | { | 1485 | { |
1171 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || | 1486 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || |
1172 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) | 1487 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) |
1173 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1488 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint>() {part.LocalId}); |
1174 | } | 1489 | } |
1175 | } | 1490 | } |
1176 | }); | 1491 | }); |
1177 | } | 1492 | } |
1493 | |||
1494 | |||
1178 | } | 1495 | } |
1179 | 1496 | ||
1180 | public void AddScriptLPS(int count) | 1497 | public void AddScriptLPS(int count) |
@@ -1271,7 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1271 | 1588 | ||
1272 | public void SetOwnerId(UUID userId) | 1589 | public void SetOwnerId(UUID userId) |
1273 | { | 1590 | { |
1274 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1591 | ForEachPart(delegate(SceneObjectPart part) |
1592 | { | ||
1593 | |||
1594 | part.OwnerID = userId; | ||
1595 | |||
1596 | }); | ||
1275 | } | 1597 | } |
1276 | 1598 | ||
1277 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1599 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1303,11 +1625,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | return; | 1625 | return; |
1304 | } | 1626 | } |
1305 | 1627 | ||
1628 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1629 | return; | ||
1630 | |||
1306 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1631 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1307 | // any exception propogate upwards. | 1632 | // any exception propogate upwards. |
1308 | try | 1633 | try |
1309 | { | 1634 | { |
1310 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1635 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1636 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1637 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1638 | |||
1311 | { | 1639 | { |
1312 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1640 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1313 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1641 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1334,6 +1662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1334 | } | 1662 | } |
1335 | } | 1663 | } |
1336 | } | 1664 | } |
1665 | |||
1337 | } | 1666 | } |
1338 | 1667 | ||
1339 | if (m_scene.UseBackup && HasGroupChanged) | 1668 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1341,6 +1670,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1341 | // don't backup while it's selected or you're asking for changes mid stream. | 1670 | // don't backup while it's selected or you're asking for changes mid stream. |
1342 | if (isTimeToPersist() || forcedBackup) | 1671 | if (isTimeToPersist() || forcedBackup) |
1343 | { | 1672 | { |
1673 | if (m_rootPart.PhysActor != null && | ||
1674 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1675 | { | ||
1676 | // Possible ghost prim | ||
1677 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1678 | { | ||
1679 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1680 | { | ||
1681 | // Re-set physics actor positions and | ||
1682 | // orientations | ||
1683 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1684 | } | ||
1685 | } | ||
1686 | } | ||
1344 | // m_log.DebugFormat( | 1687 | // m_log.DebugFormat( |
1345 | // "[SCENE]: Storing {0}, {1} in {2}", | 1688 | // "[SCENE]: Storing {0}, {1} in {2}", |
1346 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1689 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1418,7 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1418 | // This is only necessary when userExposed is false! | 1761 | // This is only necessary when userExposed is false! |
1419 | 1762 | ||
1420 | bool previousAttachmentStatus = dupe.IsAttachment; | 1763 | bool previousAttachmentStatus = dupe.IsAttachment; |
1421 | 1764 | ||
1422 | if (!userExposed) | 1765 | if (!userExposed) |
1423 | dupe.IsAttachment = true; | 1766 | dupe.IsAttachment = true; |
1424 | 1767 | ||
@@ -1436,11 +1779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | dupe.m_rootPart.TrimPermissions(); | 1779 | dupe.m_rootPart.TrimPermissions(); |
1437 | 1780 | ||
1438 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1781 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1439 | 1782 | ||
1440 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1783 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1441 | { | 1784 | { |
1442 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1785 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1443 | } | 1786 | } |
1444 | ); | 1787 | ); |
1445 | 1788 | ||
1446 | foreach (SceneObjectPart part in partList) | 1789 | foreach (SceneObjectPart part in partList) |
@@ -1460,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | if (part.PhysActor != null && userExposed) | 1803 | if (part.PhysActor != null && userExposed) |
1461 | { | 1804 | { |
1462 | PrimitiveBaseShape pbs = newPart.Shape; | 1805 | PrimitiveBaseShape pbs = newPart.Shape; |
1463 | 1806 | ||
1464 | newPart.PhysActor | 1807 | newPart.PhysActor |
1465 | = m_scene.PhysicsScene.AddPrimShape( | 1808 | = m_scene.PhysicsScene.AddPrimShape( |
1466 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1809 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
@@ -1470,11 +1813,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1470 | newPart.RotationOffset, | 1813 | newPart.RotationOffset, |
1471 | part.PhysActor.IsPhysical, | 1814 | part.PhysActor.IsPhysical, |
1472 | newPart.LocalId); | 1815 | newPart.LocalId); |
1473 | 1816 | ||
1474 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1817 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1475 | } | 1818 | } |
1476 | } | 1819 | } |
1477 | 1820 | ||
1478 | if (userExposed) | 1821 | if (userExposed) |
1479 | { | 1822 | { |
1480 | dupe.UpdateParentIDs(); | 1823 | dupe.UpdateParentIDs(); |
@@ -1589,6 +1932,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1589 | return Vector3.Zero; | 1932 | return Vector3.Zero; |
1590 | } | 1933 | } |
1591 | 1934 | ||
1935 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1592 | public void moveToTarget(Vector3 target, float tau) | 1936 | public void moveToTarget(Vector3 target, float tau) |
1593 | { | 1937 | { |
1594 | if (IsAttachment) | 1938 | if (IsAttachment) |
@@ -1616,10 +1960,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1616 | RootPart.PhysActor.PIDActive = false; | 1960 | RootPart.PhysActor.PIDActive = false; |
1617 | } | 1961 | } |
1618 | 1962 | ||
1963 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1964 | { | ||
1965 | SceneObjectPart rootpart = m_rootPart; | ||
1966 | if (rootpart != null) | ||
1967 | { | ||
1968 | if (IsAttachment) | ||
1969 | { | ||
1970 | /* | ||
1971 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1972 | if (avatar != null) | ||
1973 | { | ||
1974 | Rotate the Av? | ||
1975 | } */ | ||
1976 | } | ||
1977 | else | ||
1978 | { | ||
1979 | if (rootpart.PhysActor != null) | ||
1980 | { // APID must be implemented in your physics system for this to function. | ||
1981 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1982 | rootpart.PhysActor.APIDStrength = strength; | ||
1983 | rootpart.PhysActor.APIDDamping = damping; | ||
1984 | rootpart.PhysActor.APIDActive = true; | ||
1985 | } | ||
1986 | } | ||
1987 | } | ||
1988 | } | ||
1989 | |||
1619 | public void stopLookAt() | 1990 | public void stopLookAt() |
1620 | { | 1991 | { |
1621 | if (RootPart.PhysActor != null) | 1992 | SceneObjectPart rootpart = m_rootPart; |
1622 | RootPart.PhysActor.APIDActive = false; | 1993 | if (rootpart != null) |
1994 | { | ||
1995 | if (rootpart.PhysActor != null) | ||
1996 | { // APID must be implemented in your physics system for this to function. | ||
1997 | rootpart.PhysActor.APIDActive = false; | ||
1998 | } | ||
1999 | } | ||
2000 | |||
1623 | } | 2001 | } |
1624 | 2002 | ||
1625 | /// <summary> | 2003 | /// <summary> |
@@ -1677,6 +2055,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2055 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1678 | { | 2056 | { |
1679 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2057 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2058 | newPart.SetParent(this); | ||
2059 | |||
1680 | AddPart(newPart); | 2060 | AddPart(newPart); |
1681 | 2061 | ||
1682 | SetPartAsNonRoot(newPart); | 2062 | SetPartAsNonRoot(newPart); |
@@ -1823,11 +2203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | /// Immediately send a full update for this scene object. | 2203 | /// Immediately send a full update for this scene object. |
1824 | /// </summary> | 2204 | /// </summary> |
1825 | public void SendGroupFullUpdate() | 2205 | public void SendGroupFullUpdate() |
1826 | { | 2206 | { |
1827 | if (IsDeleted) | 2207 | if (IsDeleted) |
1828 | return; | 2208 | return; |
1829 | 2209 | ||
1830 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2210 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1831 | 2211 | ||
1832 | RootPart.SendFullUpdateToAllClients(); | 2212 | RootPart.SendFullUpdateToAllClients(); |
1833 | 2213 | ||
@@ -1991,6 +2371,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2371 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1992 | 2372 | ||
1993 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 2373 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
2374 | linkPart.ParentID = m_rootPart.LocalId; | ||
1994 | linkPart.GroupPosition = AbsolutePosition; | 2375 | linkPart.GroupPosition = AbsolutePosition; |
1995 | Vector3 axPos = linkPart.OffsetPosition; | 2376 | Vector3 axPos = linkPart.OffsetPosition; |
1996 | 2377 | ||
@@ -2023,12 +2404,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2023 | part.LinkNum += objectGroup.PrimCount; | 2404 | part.LinkNum += objectGroup.PrimCount; |
2024 | } | 2405 | } |
2025 | } | 2406 | } |
2407 | } | ||
2026 | 2408 | ||
2027 | linkPart.LinkNum = 2; | 2409 | linkPart.LinkNum = 2; |
2028 | 2410 | ||
2029 | linkPart.SetParent(this); | 2411 | linkPart.SetParent(this); |
2030 | linkPart.CreateSelected = true; | 2412 | linkPart.CreateSelected = true; |
2031 | 2413 | ||
2414 | lock (m_parts.SyncRoot) | ||
2415 | { | ||
2032 | //if (linkPart.PhysActor != null) | 2416 | //if (linkPart.PhysActor != null) |
2033 | //{ | 2417 | //{ |
2034 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2418 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
@@ -2186,6 +2570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2186 | /// <param name="objectGroup"></param> | 2570 | /// <param name="objectGroup"></param> |
2187 | public virtual void DetachFromBackup() | 2571 | public virtual void DetachFromBackup() |
2188 | { | 2572 | { |
2573 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2189 | if (m_isBackedUp && Scene != null) | 2574 | if (m_isBackedUp && Scene != null) |
2190 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2575 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2191 | 2576 | ||
@@ -2204,7 +2589,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2204 | 2589 | ||
2205 | axPos *= parentRot; | 2590 | axPos *= parentRot; |
2206 | part.OffsetPosition = axPos; | 2591 | part.OffsetPosition = axPos; |
2207 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2592 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2593 | part.GroupPosition = newPos; | ||
2208 | part.OffsetPosition = Vector3.Zero; | 2594 | part.OffsetPosition = Vector3.Zero; |
2209 | part.RotationOffset = worldRot; | 2595 | part.RotationOffset = worldRot; |
2210 | 2596 | ||
@@ -2215,7 +2601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2215 | 2601 | ||
2216 | part.LinkNum = linkNum; | 2602 | part.LinkNum = linkNum; |
2217 | 2603 | ||
2218 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2604 | part.OffsetPosition = newPos - AbsolutePosition; |
2219 | 2605 | ||
2220 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2606 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2221 | 2607 | ||
@@ -2225,7 +2611,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2225 | 2611 | ||
2226 | parentRot = m_rootPart.RotationOffset; | 2612 | parentRot = m_rootPart.RotationOffset; |
2227 | oldRot = part.RotationOffset; | 2613 | oldRot = part.RotationOffset; |
2228 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2614 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2229 | part.RotationOffset = newRot; | 2615 | part.RotationOffset = newRot; |
2230 | } | 2616 | } |
2231 | 2617 | ||
@@ -2472,8 +2858,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2472 | } | 2858 | } |
2473 | } | 2859 | } |
2474 | 2860 | ||
2861 | RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); | ||
2475 | for (int i = 0; i < parts.Length; i++) | 2862 | for (int i = 0; i < parts.Length; i++) |
2476 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2863 | { |
2864 | if (parts[i] != RootPart) | ||
2865 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); | ||
2866 | } | ||
2477 | } | 2867 | } |
2478 | } | 2868 | } |
2479 | 2869 | ||
@@ -2486,6 +2876,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2486 | } | 2876 | } |
2487 | } | 2877 | } |
2488 | 2878 | ||
2879 | |||
2880 | |||
2881 | /// <summary> | ||
2882 | /// Gets the number of parts | ||
2883 | /// </summary> | ||
2884 | /// <returns></returns> | ||
2885 | public int GetPartCount() | ||
2886 | { | ||
2887 | return Parts.Count(); | ||
2888 | } | ||
2889 | |||
2489 | /// <summary> | 2890 | /// <summary> |
2490 | /// Update the texture entry for this part | 2891 | /// Update the texture entry for this part |
2491 | /// </summary> | 2892 | /// </summary> |
@@ -2542,7 +2943,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | { | 2943 | { |
2543 | // m_log.DebugFormat( | 2944 | // m_log.DebugFormat( |
2544 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2945 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2545 | |||
2546 | RootPart.StoreUndoState(true); | 2946 | RootPart.StoreUndoState(true); |
2547 | 2947 | ||
2548 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2948 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
@@ -2643,7 +3043,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2643 | prevScale.X *= x; | 3043 | prevScale.X *= x; |
2644 | prevScale.Y *= y; | 3044 | prevScale.Y *= y; |
2645 | prevScale.Z *= z; | 3045 | prevScale.Z *= z; |
2646 | |||
2647 | // RootPart.IgnoreUndoUpdate = true; | 3046 | // RootPart.IgnoreUndoUpdate = true; |
2648 | RootPart.Resize(prevScale); | 3047 | RootPart.Resize(prevScale); |
2649 | // RootPart.IgnoreUndoUpdate = false; | 3048 | // RootPart.IgnoreUndoUpdate = false; |
@@ -2674,7 +3073,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2674 | } | 3073 | } |
2675 | 3074 | ||
2676 | // obPart.IgnoreUndoUpdate = false; | 3075 | // obPart.IgnoreUndoUpdate = false; |
2677 | // obPart.StoreUndoState(); | 3076 | HasGroupChanged = true; |
3077 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3078 | ScheduleGroupForTerseUpdate(); | ||
2678 | } | 3079 | } |
2679 | 3080 | ||
2680 | // m_log.DebugFormat( | 3081 | // m_log.DebugFormat( |
@@ -2734,9 +3135,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2734 | { | 3135 | { |
2735 | SceneObjectPart part = GetChildPart(localID); | 3136 | SceneObjectPart part = GetChildPart(localID); |
2736 | 3137 | ||
2737 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3138 | SceneObjectPart[] parts = m_parts.GetArray(); |
2738 | // for (int i = 0; i < parts.Length; i++) | 3139 | for (int i = 0; i < parts.Length; i++) |
2739 | // parts[i].StoreUndoState(); | 3140 | parts[i].StoreUndoState(); |
2740 | 3141 | ||
2741 | if (part != null) | 3142 | if (part != null) |
2742 | { | 3143 | { |
@@ -2792,10 +3193,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3193 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2793 | } | 3194 | } |
2794 | 3195 | ||
2795 | AbsolutePosition = newPos; | 3196 | //We have to set undoing here because otherwise an undo state will be saved |
3197 | if (!m_rootPart.Undoing) | ||
3198 | { | ||
3199 | m_rootPart.Undoing = true; | ||
3200 | AbsolutePosition = newPos; | ||
3201 | m_rootPart.Undoing = false; | ||
3202 | } | ||
3203 | else | ||
3204 | { | ||
3205 | AbsolutePosition = newPos; | ||
3206 | } | ||
2796 | 3207 | ||
2797 | HasGroupChanged = true; | 3208 | HasGroupChanged = true; |
2798 | ScheduleGroupForTerseUpdate(); | 3209 | if (m_rootPart.Undoing) |
3210 | { | ||
3211 | ScheduleGroupForFullUpdate(); | ||
3212 | } | ||
3213 | else | ||
3214 | { | ||
3215 | ScheduleGroupForTerseUpdate(); | ||
3216 | } | ||
2799 | } | 3217 | } |
2800 | 3218 | ||
2801 | public void OffsetForNewRegion(Vector3 offset) | 3219 | public void OffsetForNewRegion(Vector3 offset) |
@@ -2877,10 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2877 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3295 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2878 | { | 3296 | { |
2879 | SceneObjectPart part = GetChildPart(localID); | 3297 | SceneObjectPart part = GetChildPart(localID); |
2880 | |||
2881 | SceneObjectPart[] parts = m_parts.GetArray(); | 3298 | SceneObjectPart[] parts = m_parts.GetArray(); |
2882 | for (int i = 0; i < parts.Length; i++) | ||
2883 | parts[i].StoreUndoState(); | ||
2884 | 3299 | ||
2885 | if (part != null) | 3300 | if (part != null) |
2886 | { | 3301 | { |
@@ -2918,7 +3333,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2918 | if (part.UUID == m_rootPart.UUID) | 3333 | if (part.UUID == m_rootPart.UUID) |
2919 | { | 3334 | { |
2920 | UpdateRootRotation(rot); | 3335 | UpdateRootRotation(rot); |
2921 | AbsolutePosition = pos; | 3336 | if (!m_rootPart.Undoing) |
3337 | { | ||
3338 | m_rootPart.Undoing = true; | ||
3339 | AbsolutePosition = pos; | ||
3340 | m_rootPart.Undoing = false; | ||
3341 | } | ||
3342 | else | ||
3343 | { | ||
3344 | AbsolutePosition = pos; | ||
3345 | } | ||
2922 | } | 3346 | } |
2923 | else | 3347 | else |
2924 | { | 3348 | { |
@@ -2942,9 +3366,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | 3366 | ||
2943 | Quaternion axRot = rot; | 3367 | Quaternion axRot = rot; |
2944 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3368 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2945 | |||
2946 | m_rootPart.StoreUndoState(); | 3369 | m_rootPart.StoreUndoState(); |
2947 | m_rootPart.UpdateRotation(rot); | 3370 | |
3371 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3372 | m_rootPart.RotationOffset = rot; | ||
2948 | if (m_rootPart.PhysActor != null) | 3373 | if (m_rootPart.PhysActor != null) |
2949 | { | 3374 | { |
2950 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3375 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2958,15 +3383,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2958 | if (prim.UUID != m_rootPart.UUID) | 3383 | if (prim.UUID != m_rootPart.UUID) |
2959 | { | 3384 | { |
2960 | prim.IgnoreUndoUpdate = true; | 3385 | prim.IgnoreUndoUpdate = true; |
3386 | |||
3387 | Quaternion NewRot = oldParentRot * prim.RotationOffset; | ||
3388 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3389 | prim.RotationOffset = NewRot; | ||
3390 | |||
2961 | Vector3 axPos = prim.OffsetPosition; | 3391 | Vector3 axPos = prim.OffsetPosition; |
3392 | |||
2962 | axPos *= oldParentRot; | 3393 | axPos *= oldParentRot; |
2963 | axPos *= Quaternion.Inverse(axRot); | 3394 | axPos *= Quaternion.Inverse(axRot); |
2964 | prim.OffsetPosition = axPos; | 3395 | prim.OffsetPosition = axPos; |
2965 | Quaternion primsRot = prim.RotationOffset; | 3396 | |
2966 | Quaternion newRot = primsRot * oldParentRot; | 3397 | prim.IgnoreUndoUpdate = false; |
2967 | newRot *= Quaternion.Inverse(axRot); | ||
2968 | prim.RotationOffset = newRot; | ||
2969 | prim.ScheduleTerseUpdate(); | ||
2970 | prim.IgnoreUndoUpdate = false; | 3398 | prim.IgnoreUndoUpdate = false; |
2971 | } | 3399 | } |
2972 | } | 3400 | } |
@@ -2980,8 +3408,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2980 | //// childpart.StoreUndoState(); | 3408 | //// childpart.StoreUndoState(); |
2981 | // } | 3409 | // } |
2982 | // } | 3410 | // } |
2983 | 3411 | HasGroupChanged = true; | |
2984 | m_rootPart.ScheduleTerseUpdate(); | 3412 | ScheduleGroupForFullUpdate(); |
2985 | 3413 | ||
2986 | // m_log.DebugFormat( | 3414 | // m_log.DebugFormat( |
2987 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3415 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
@@ -3209,7 +3637,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3209 | public float GetMass() | 3637 | public float GetMass() |
3210 | { | 3638 | { |
3211 | float retmass = 0f; | 3639 | float retmass = 0f; |
3212 | |||
3213 | SceneObjectPart[] parts = m_parts.GetArray(); | 3640 | SceneObjectPart[] parts = m_parts.GetArray(); |
3214 | for (int i = 0; i < parts.Length; i++) | 3641 | for (int i = 0; i < parts.Length; i++) |
3215 | retmass += parts[i].GetMass(); | 3642 | retmass += parts[i].GetMass(); |
@@ -3303,6 +3730,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3303 | SetFromItemID(uuid); | 3730 | SetFromItemID(uuid); |
3304 | } | 3731 | } |
3305 | 3732 | ||
3733 | public void ResetOwnerChangeFlag() | ||
3734 | { | ||
3735 | ForEachPart(delegate(SceneObjectPart part) | ||
3736 | { | ||
3737 | part.ResetOwnerChangeFlag(); | ||
3738 | }); | ||
3739 | } | ||
3740 | |||
3306 | #endregion | 3741 | #endregion |
3307 | } | 3742 | } |
3308 | } | 3743 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4abece1..c6264b5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -190,7 +191,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 191 | ||
191 | public UUID FromFolderID; | 192 | public UUID FromFolderID; |
192 | 193 | ||
193 | 194 | // The following two are to hold the attachment data | |
195 | // while an object is inworld | ||
196 | [XmlIgnore] | ||
197 | public byte AttachPoint = 0; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Vector3 AttachOffset = Vector3.Zero; | ||
201 | |||
202 | [XmlIgnore] | ||
194 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
195 | 204 | ||
196 | 205 | ||
@@ -272,6 +281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 281 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
273 | private Vector3 m_sitTargetPosition; | 282 | private Vector3 m_sitTargetPosition; |
274 | private string m_sitAnimation = "SIT"; | 283 | private string m_sitAnimation = "SIT"; |
284 | private bool m_occupied; // KF if any av is sitting on this prim | ||
275 | private string m_text = String.Empty; | 285 | private string m_text = String.Empty; |
276 | private string m_touchName = String.Empty; | 286 | private string m_touchName = String.Empty; |
277 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 287 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -315,6 +325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | protected Vector3 m_lastAcceleration; | 325 | protected Vector3 m_lastAcceleration; |
316 | protected Vector3 m_lastAngularVelocity; | 326 | protected Vector3 m_lastAngularVelocity; |
317 | protected int m_lastTerseSent; | 327 | protected int m_lastTerseSent; |
328 | protected float m_buoyancy = 0.0f; | ||
318 | 329 | ||
319 | /// <summary> | 330 | /// <summary> |
320 | /// Stores media texture data | 331 | /// Stores media texture data |
@@ -367,7 +378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 378 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
368 | Quaternion rotationOffset, Vector3 offsetPosition) | 379 | Quaternion rotationOffset, Vector3 offsetPosition) |
369 | { | 380 | { |
370 | m_name = "Primitive"; | 381 | m_name = "Object"; |
371 | 382 | ||
372 | Rezzed = DateTime.UtcNow; | 383 | Rezzed = DateTime.UtcNow; |
373 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 384 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -422,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | private uint _ownerMask = (uint)PermissionMask.All; | 433 | private uint _ownerMask = (uint)PermissionMask.All; |
423 | private uint _groupMask = (uint)PermissionMask.None; | 434 | private uint _groupMask = (uint)PermissionMask.None; |
424 | private uint _everyoneMask = (uint)PermissionMask.None; | 435 | private uint _everyoneMask = (uint)PermissionMask.None; |
425 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 436 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
426 | private PrimFlags _flags = PrimFlags.None; | 437 | private PrimFlags _flags = PrimFlags.None; |
427 | private DateTime m_expires; | 438 | private DateTime m_expires; |
428 | private DateTime m_rezzed; | 439 | private DateTime m_rezzed; |
@@ -521,12 +532,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | } | 532 | } |
522 | 533 | ||
523 | /// <value> | 534 | /// <value> |
524 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 535 | /// Get the inventory list |
525 | /// </value> | 536 | /// </value> |
526 | public TaskInventoryDictionary TaskInventory | 537 | public TaskInventoryDictionary TaskInventory |
527 | { | 538 | { |
528 | get { return m_inventory.Items; } | 539 | get { |
529 | set { m_inventory.Items = value; } | 540 | return m_inventory.Items; |
541 | } | ||
542 | set { | ||
543 | m_inventory.Items = value; | ||
544 | } | ||
530 | } | 545 | } |
531 | 546 | ||
532 | /// <summary> | 547 | /// <summary> |
@@ -667,14 +682,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | set { m_LoopSoundSlavePrims = value; } | 682 | set { m_LoopSoundSlavePrims = value; } |
668 | } | 683 | } |
669 | 684 | ||
670 | |||
671 | public Byte[] TextureAnimation | 685 | public Byte[] TextureAnimation |
672 | { | 686 | { |
673 | get { return m_TextureAnimation; } | 687 | get { return m_TextureAnimation; } |
674 | set { m_TextureAnimation = value; } | 688 | set { m_TextureAnimation = value; } |
675 | } | 689 | } |
676 | 690 | ||
677 | |||
678 | public Byte[] ParticleSystem | 691 | public Byte[] ParticleSystem |
679 | { | 692 | { |
680 | get { return m_particleSystem; } | 693 | get { return m_particleSystem; } |
@@ -711,9 +724,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | { | 724 | { |
712 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 725 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
713 | PhysicsActor actor = PhysActor; | 726 | PhysicsActor actor = PhysActor; |
714 | if (actor != null && _parentID == 0) | 727 | if (_parentID == 0) |
715 | { | 728 | { |
716 | m_groupPosition = actor.Position; | 729 | if (actor != null) |
730 | m_groupPosition = actor.Position; | ||
731 | return m_groupPosition; | ||
717 | } | 732 | } |
718 | 733 | ||
719 | if (m_parentGroup.IsAttachment) | 734 | if (m_parentGroup.IsAttachment) |
@@ -723,12 +738,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return sp.AbsolutePosition; | 738 | return sp.AbsolutePosition; |
724 | } | 739 | } |
725 | 740 | ||
741 | // use root prim's group position. Physics may have updated it | ||
742 | if (ParentGroup.RootPart != this) | ||
743 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
726 | return m_groupPosition; | 744 | return m_groupPosition; |
727 | } | 745 | } |
728 | set | 746 | set |
729 | { | 747 | { |
730 | m_groupPosition = value; | 748 | m_groupPosition = value; |
731 | |||
732 | PhysicsActor actor = PhysActor; | 749 | PhysicsActor actor = PhysActor; |
733 | if (actor != null) | 750 | if (actor != null) |
734 | { | 751 | { |
@@ -748,22 +765,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | 765 | ||
749 | // Tell the physics engines that this prim changed. | 766 | // Tell the physics engines that this prim changed. |
750 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 767 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
768 | |||
751 | } | 769 | } |
752 | catch (Exception e) | 770 | catch (Exception e) |
753 | { | 771 | { |
754 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 772 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
755 | } | 773 | } |
756 | } | 774 | } |
757 | |||
758 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
759 | if (m_sitTargetAvatar != UUID.Zero) | ||
760 | { | ||
761 | ScenePresence avatar; | ||
762 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
763 | { | ||
764 | avatar.ParentPosition = GetWorldPosition(); | ||
765 | } | ||
766 | } | ||
767 | } | 775 | } |
768 | } | 776 | } |
769 | 777 | ||
@@ -772,7 +780,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | get { return m_offsetPosition; } | 780 | get { return m_offsetPosition; } |
773 | set | 781 | set |
774 | { | 782 | { |
775 | // StoreUndoState(); | 783 | Vector3 oldpos = m_offsetPosition; |
776 | m_offsetPosition = value; | 784 | m_offsetPosition = value; |
777 | 785 | ||
778 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 786 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -787,7 +795,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | if (m_parentGroup.Scene != null) | 795 | if (m_parentGroup.Scene != null) |
788 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 796 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
789 | } | 797 | } |
798 | |||
799 | if (!m_parentGroup.m_dupeInProgress) | ||
800 | { | ||
801 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
802 | foreach (ScenePresence av in avs) | ||
803 | { | ||
804 | if (av.LinkedPrim == m_uuid) | ||
805 | { | ||
806 | Vector3 offset = (m_offsetPosition - oldpos); | ||
807 | av.AbsolutePosition += offset; | ||
808 | av.SendAvatarDataToAllAgents(); | ||
809 | } | ||
810 | } | ||
811 | } | ||
790 | } | 812 | } |
813 | TriggerScriptChangedEvent(Changed.POSITION); | ||
791 | } | 814 | } |
792 | } | 815 | } |
793 | 816 | ||
@@ -914,7 +937,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | /// <summary></summary> | 937 | /// <summary></summary> |
915 | public Vector3 Acceleration | 938 | public Vector3 Acceleration |
916 | { | 939 | { |
917 | get { return m_acceleration; } | 940 | get |
941 | { | ||
942 | PhysicsActor actor = PhysActor; | ||
943 | if (actor != null) | ||
944 | { | ||
945 | m_acceleration = actor.Acceleration; | ||
946 | } | ||
947 | return m_acceleration; | ||
948 | } | ||
949 | |||
918 | set { m_acceleration = value; } | 950 | set { m_acceleration = value; } |
919 | } | 951 | } |
920 | 952 | ||
@@ -1245,6 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | _flags = value; | 1277 | _flags = value; |
1246 | } | 1278 | } |
1247 | } | 1279 | } |
1280 | |||
1281 | [XmlIgnore] | ||
1282 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1283 | { | ||
1284 | get { return m_occupied; } | ||
1285 | set { m_occupied = value; } | ||
1286 | } | ||
1248 | 1287 | ||
1249 | 1288 | ||
1250 | public UUID SitTargetAvatar | 1289 | public UUID SitTargetAvatar |
@@ -1303,6 +1342,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | set { m_collisionSoundVolume = value; } | 1342 | set { m_collisionSoundVolume = value; } |
1304 | } | 1343 | } |
1305 | 1344 | ||
1345 | public float Buoyancy | ||
1346 | { | ||
1347 | get { return m_buoyancy; } | ||
1348 | set | ||
1349 | { | ||
1350 | m_buoyancy = value; | ||
1351 | if (PhysActor != null) | ||
1352 | { | ||
1353 | PhysActor.Buoyancy = value; | ||
1354 | } | ||
1355 | } | ||
1356 | } | ||
1357 | |||
1306 | #endregion Public Properties with only Get | 1358 | #endregion Public Properties with only Get |
1307 | 1359 | ||
1308 | private uint ApplyMask(uint val, bool set, uint mask) | 1360 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1672,6 +1724,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1724 | ||
1673 | // Move afterwards ResetIDs as it clears the localID | 1725 | // Move afterwards ResetIDs as it clears the localID |
1674 | dupe.LocalId = localID; | 1726 | dupe.LocalId = localID; |
1727 | if(dupe.PhysActor != null) | ||
1728 | dupe.PhysActor.LocalID = localID; | ||
1729 | |||
1675 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1730 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1676 | dupe._lastOwnerID = OwnerID; | 1731 | dupe._lastOwnerID = OwnerID; |
1677 | 1732 | ||
@@ -2035,19 +2090,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2035 | public Vector3 GetWorldPosition() | 2090 | public Vector3 GetWorldPosition() |
2036 | { | 2091 | { |
2037 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2092 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2038 | |||
2039 | Vector3 axPos = OffsetPosition; | 2093 | Vector3 axPos = OffsetPosition; |
2040 | |||
2041 | axPos *= parentRot; | 2094 | axPos *= parentRot; |
2042 | Vector3 translationOffsetPosition = axPos; | 2095 | Vector3 translationOffsetPosition = axPos; |
2043 | 2096 | if(_parentID == 0) | |
2044 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2097 | { |
2045 | 2098 | return GroupPosition; | |
2046 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2099 | } |
2047 | 2100 | else | |
2048 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2101 | { |
2049 | 2102 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
2050 | return worldPos; | 2103 | } |
2051 | } | 2104 | } |
2052 | 2105 | ||
2053 | /// <summary> | 2106 | /// <summary> |
@@ -2687,17 +2740,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | //Trys to fetch sound id from prim's inventory. | 2740 | //Trys to fetch sound id from prim's inventory. |
2688 | //Prim's inventory doesn't support non script items yet | 2741 | //Prim's inventory doesn't support non script items yet |
2689 | 2742 | ||
2690 | lock (TaskInventory) | 2743 | TaskInventory.LockItemsForRead(true); |
2744 | |||
2745 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2691 | { | 2746 | { |
2692 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2747 | if (item.Value.Name == sound) |
2693 | { | 2748 | { |
2694 | if (item.Value.Name == sound) | 2749 | soundID = item.Value.ItemID; |
2695 | { | 2750 | break; |
2696 | soundID = item.Value.ItemID; | ||
2697 | break; | ||
2698 | } | ||
2699 | } | 2751 | } |
2700 | } | 2752 | } |
2753 | |||
2754 | TaskInventory.LockItemsForRead(false); | ||
2701 | } | 2755 | } |
2702 | 2756 | ||
2703 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2757 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2782,7 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2782 | 2836 | ||
2783 | public void RotLookAt(Quaternion target, float strength, float damping) | 2837 | public void RotLookAt(Quaternion target, float strength, float damping) |
2784 | { | 2838 | { |
2785 | rotLookAt(target, strength, damping); | 2839 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2786 | } | 2840 | } |
2787 | 2841 | ||
2788 | public void rotLookAt(Quaternion target, float strength, float damping) | 2842 | public void rotLookAt(Quaternion target, float strength, float damping) |
@@ -3028,8 +3082,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3028 | { | 3082 | { |
3029 | const float ROTATION_TOLERANCE = 0.01f; | 3083 | const float ROTATION_TOLERANCE = 0.01f; |
3030 | const float VELOCITY_TOLERANCE = 0.001f; | 3084 | const float VELOCITY_TOLERANCE = 0.001f; |
3031 | const float POSITION_TOLERANCE = 0.05f; | 3085 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3032 | const int TIME_MS_TOLERANCE = 3000; | 3086 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3033 | 3087 | ||
3034 | if (m_updateFlag == 1) | 3088 | if (m_updateFlag == 1) |
3035 | { | 3089 | { |
@@ -3043,7 +3097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3043 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3097 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3044 | { | 3098 | { |
3045 | AddTerseUpdateToAllAvatars(); | 3099 | AddTerseUpdateToAllAvatars(); |
3046 | ClearUpdateSchedule(); | 3100 | |
3047 | 3101 | ||
3048 | // This causes the Scene to 'poll' physical objects every couple of frames | 3102 | // This causes the Scene to 'poll' physical objects every couple of frames |
3049 | // bad, so it's been replaced by an event driven method. | 3103 | // bad, so it's been replaced by an event driven method. |
@@ -3061,16 +3115,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | m_lastAngularVelocity = AngularVelocity; | 3115 | m_lastAngularVelocity = AngularVelocity; |
3062 | m_lastTerseSent = Environment.TickCount; | 3116 | m_lastTerseSent = Environment.TickCount; |
3063 | } | 3117 | } |
3118 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3119 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3064 | } | 3120 | } |
3065 | else | 3121 | else |
3066 | { | 3122 | { |
3067 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3123 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3068 | { | 3124 | { |
3069 | AddFullUpdateToAllAvatars(); | 3125 | AddFullUpdateToAllAvatars(); |
3070 | ClearUpdateSchedule(); | 3126 | m_updateFlag = 0; //Same here |
3071 | } | 3127 | } |
3072 | } | 3128 | } |
3073 | ClearUpdateSchedule(); | 3129 | m_updateFlag = 0; |
3074 | } | 3130 | } |
3075 | 3131 | ||
3076 | /// <summary> | 3132 | /// <summary> |
@@ -3098,17 +3154,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | if (!UUID.TryParse(sound, out soundID)) | 3154 | if (!UUID.TryParse(sound, out soundID)) |
3099 | { | 3155 | { |
3100 | // search sound file from inventory | 3156 | // search sound file from inventory |
3101 | lock (TaskInventory) | 3157 | TaskInventory.LockItemsForRead(true); |
3158 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3102 | { | 3159 | { |
3103 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3160 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3104 | { | 3161 | { |
3105 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3162 | soundID = item.Value.ItemID; |
3106 | { | 3163 | break; |
3107 | soundID = item.Value.ItemID; | ||
3108 | break; | ||
3109 | } | ||
3110 | } | 3164 | } |
3111 | } | 3165 | } |
3166 | TaskInventory.LockItemsForRead(false); | ||
3112 | } | 3167 | } |
3113 | 3168 | ||
3114 | if (soundID == UUID.Zero) | 3169 | if (soundID == UUID.Zero) |
@@ -3519,7 +3574,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3519 | 3574 | ||
3520 | public void StopLookAt() | 3575 | public void StopLookAt() |
3521 | { | 3576 | { |
3522 | m_parentGroup.stopLookAt(); | 3577 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3523 | 3578 | ||
3524 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3579 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3525 | } | 3580 | } |
@@ -3570,45 +3625,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
3570 | // TODO: May need to fix for group comparison | 3625 | // TODO: May need to fix for group comparison |
3571 | if (last.Compare(this)) | 3626 | if (last.Compare(this)) |
3572 | { | 3627 | { |
3573 | // m_log.DebugFormat( | 3628 | // m_log.DebugFormat( |
3574 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | 3629 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", |
3575 | // Name, LocalId, m_undo.Count); | 3630 | // Name, LocalId, m_undo.Count); |
3576 | 3631 | ||
3577 | return; | 3632 | return; |
3578 | } | 3633 | } |
3579 | } | 3634 | } |
3580 | } | 3635 | } |
3581 | 3636 | ||
3582 | // m_log.DebugFormat( | 3637 | // m_log.DebugFormat( |
3583 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | 3638 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", |
3584 | // Name, LocalId, forGroup, m_undo.Count); | 3639 | // Name, LocalId, forGroup, m_undo.Count); |
3585 | 3640 | ||
3586 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3641 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3587 | { | 3642 | { |
3588 | UndoState nUndo = new UndoState(this, forGroup); | 3643 | UndoState nUndo = new UndoState(this, forGroup); |
3589 | 3644 | ||
3590 | m_undo.Push(nUndo); | 3645 | m_undo.Push(nUndo); |
3591 | 3646 | ||
3592 | if (m_redo.Count > 0) | 3647 | if (m_redo.Count > 0) |
3593 | m_redo.Clear(); | 3648 | m_redo.Clear(); |
3594 | 3649 | ||
3595 | // m_log.DebugFormat( | 3650 | // m_log.DebugFormat( |
3596 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3651 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3597 | // Name, LocalId, forGroup, m_undo.Count); | 3652 | // Name, LocalId, forGroup, m_undo.Count); |
3598 | } | 3653 | } |
3599 | } | 3654 | } |
3600 | } | 3655 | } |
3601 | } | 3656 | } |
3602 | // else | 3657 | // else |
3603 | // { | 3658 | // { |
3604 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | 3659 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); |
3605 | // } | 3660 | // } |
3606 | } | 3661 | } |
3607 | // else | 3662 | // else |
3608 | // { | 3663 | // { |
3609 | // m_log.DebugFormat( | 3664 | // m_log.DebugFormat( |
3610 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3665 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); |
3611 | // } | 3666 | // } |
3612 | } | 3667 | } |
3613 | 3668 | ||
3614 | /// <summary> | 3669 | /// <summary> |
@@ -4654,8 +4709,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4654 | { | 4709 | { |
4655 | m_shape.TextureEntry = textureEntry; | 4710 | m_shape.TextureEntry = textureEntry; |
4656 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4711 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4657 | 4712 | m_updateFlag = 1; | |
4658 | ParentGroup.HasGroupChanged = true; | 4713 | ParentGroup.HasGroupChanged = true; |
4714 | |||
4659 | //This is madness.. | 4715 | //This is madness.. |
4660 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4716 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4661 | //This is sparta | 4717 | //This is sparta |
@@ -4852,5 +4908,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4852 | Color color = Color; | 4908 | Color color = Color; |
4853 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4909 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4854 | } | 4910 | } |
4911 | |||
4912 | public void ResetOwnerChangeFlag() | ||
4913 | { | ||
4914 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4915 | |||
4916 | foreach (UUID itemID in inv) | ||
4917 | { | ||
4918 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4919 | item.OwnerChanged = false; | ||
4920 | Inventory.UpdateInventoryItem(item, false, false); | ||
4921 | } | ||
4922 | } | ||
4855 | } | 4923 | } |
4856 | } | 4924 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 9446741..4edc220 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -257,9 +307,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | /// </param> | 307 | /// </param> |
258 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 308 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
259 | { | 309 | { |
260 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 310 | Items.LockItemsForRead(true); |
261 | foreach (TaskInventoryItem item in scripts) | 311 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
262 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 312 | Items.LockItemsForRead(false); |
313 | |||
314 | foreach (TaskInventoryItem item in items) | ||
315 | { | ||
316 | if ((int)InventoryType.LSL == item.InvType) | ||
317 | { | ||
318 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
319 | m_part.RemoveScriptEvents(item.ItemID); | ||
320 | } | ||
321 | } | ||
263 | } | 322 | } |
264 | 323 | ||
265 | /// <summary> | 324 | /// <summary> |
@@ -275,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | // item.Name, item.ItemID, Name, UUID); | 334 | // item.Name, item.ItemID, Name, UUID); |
276 | 335 | ||
277 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 336 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
337 | { | ||
338 | StoreScriptError(item.ItemID, "no permission"); | ||
278 | return; | 339 | return; |
340 | } | ||
279 | 341 | ||
280 | m_part.AddFlag(PrimFlags.Scripted); | 342 | m_part.AddFlag(PrimFlags.Scripted); |
281 | 343 | ||
@@ -284,14 +346,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | if (stateSource == 2 && // Prim crossing | 346 | if (stateSource == 2 && // Prim crossing |
285 | m_part.ParentGroup.Scene.m_trustBinaries) | 347 | m_part.ParentGroup.Scene.m_trustBinaries) |
286 | { | 348 | { |
287 | lock (m_items) | 349 | m_items.LockItemsForWrite(true); |
288 | { | 350 | m_items[item.ItemID].PermsMask = 0; |
289 | m_items[item.ItemID].PermsMask = 0; | 351 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
290 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 352 | m_items.LockItemsForWrite(false); |
291 | } | ||
292 | |||
293 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 353 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
294 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 354 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
355 | StoreScriptErrors(item.ItemID, null); | ||
295 | m_part.ParentGroup.AddActiveScriptCount(1); | 356 | m_part.ParentGroup.AddActiveScriptCount(1); |
296 | m_part.ScheduleFullUpdate(); | 357 | m_part.ScheduleFullUpdate(); |
297 | return; | 358 | return; |
@@ -300,6 +361,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 361 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
301 | if (null == asset) | 362 | if (null == asset) |
302 | { | 363 | { |
364 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
365 | StoreScriptError(item.ItemID, msg); | ||
303 | m_log.ErrorFormat( | 366 | m_log.ErrorFormat( |
304 | "[PRIM INVENTORY]: " + | 367 | "[PRIM INVENTORY]: " + |
305 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 368 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -311,15 +374,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | if (m_part.ParentGroup.m_savedScriptState != null) | 374 | if (m_part.ParentGroup.m_savedScriptState != null) |
312 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 375 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
313 | 376 | ||
314 | lock (m_items) | 377 | m_items.LockItemsForWrite(true); |
315 | { | 378 | |
316 | m_items[item.ItemID].PermsMask = 0; | 379 | m_items[item.ItemID].PermsMask = 0; |
317 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 380 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
318 | } | 381 | |
382 | m_items.LockItemsForWrite(false); | ||
319 | 383 | ||
320 | string script = Utils.BytesToString(asset.Data); | 384 | string script = Utils.BytesToString(asset.Data); |
321 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 385 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
322 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 386 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
387 | StoreScriptErrors(item.ItemID, null); | ||
388 | if (!item.ScriptRunning) | ||
389 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
390 | m_part.LocalId, item.ItemID); | ||
323 | m_part.ParentGroup.AddActiveScriptCount(1); | 391 | m_part.ParentGroup.AddActiveScriptCount(1); |
324 | m_part.ScheduleFullUpdate(); | 392 | m_part.ScheduleFullUpdate(); |
325 | } | 393 | } |
@@ -383,21 +451,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | 451 | ||
384 | /// <summary> | 452 | /// <summary> |
385 | /// Start a script which is in this prim's inventory. | 453 | /// Start a script which is in this prim's inventory. |
454 | /// Some processing may occur in the background, but this routine returns asap. | ||
386 | /// </summary> | 455 | /// </summary> |
387 | /// <param name="itemId"> | 456 | /// <param name="itemId"> |
388 | /// A <see cref="UUID"/> | 457 | /// A <see cref="UUID"/> |
389 | /// </param> | 458 | /// </param> |
390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 459 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
391 | { | 460 | { |
392 | TaskInventoryItem item = GetInventoryItem(itemId); | 461 | lock (m_scriptErrors) |
393 | if (item != null) | 462 | { |
394 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 463 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
464 | m_scriptErrors.Remove(itemId); | ||
465 | } | ||
466 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
467 | } | ||
468 | |||
469 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
470 | { | ||
471 | m_items.LockItemsForRead(true); | ||
472 | if (m_items.ContainsKey(itemId)) | ||
473 | { | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | m_items.LockItemsForRead(false); | ||
477 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
483 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
484 | StoreScriptError(itemId, msg); | ||
485 | m_log.ErrorFormat( | ||
486 | "[PRIM INVENTORY]: " + | ||
487 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
488 | } | ||
489 | } | ||
395 | else | 490 | else |
491 | { | ||
492 | m_items.LockItemsForRead(false); | ||
493 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
494 | StoreScriptError(itemId, msg); | ||
396 | m_log.ErrorFormat( | 495 | m_log.ErrorFormat( |
397 | "[PRIM INVENTORY]: " + | 496 | "[PRIM INVENTORY]: " + |
398 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
399 | itemId, m_part.Name, m_part.UUID, | 498 | } |
400 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 499 | |
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
504 | /// </summary> | ||
505 | /// <param name="itemId"> | ||
506 | /// A <see cref="UUID"/> | ||
507 | /// </param> | ||
508 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
509 | { | ||
510 | ArrayList errors; | ||
511 | |||
512 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
513 | // post any compilation/loading error messages | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = null; | ||
517 | } | ||
518 | |||
519 | // Perform compilation/loading | ||
520 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
521 | |||
522 | // Wait for and retrieve any errors | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | while ((errors = m_scriptErrors[itemId]) == null) | ||
526 | { | ||
527 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
528 | { | ||
529 | m_log.ErrorFormat( | ||
530 | "[PRIM INVENTORY]: " + | ||
531 | "timedout waiting for script {0} errors", itemId); | ||
532 | errors = m_scriptErrors[itemId]; | ||
533 | if (errors == null) | ||
534 | { | ||
535 | errors = new ArrayList(1); | ||
536 | errors.Add("timedout waiting for errors"); | ||
537 | } | ||
538 | break; | ||
539 | } | ||
540 | } | ||
541 | m_scriptErrors.Remove(itemId); | ||
542 | } | ||
543 | return errors; | ||
544 | } | ||
545 | |||
546 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
547 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
548 | { | ||
549 | lock (m_scriptErrors) | ||
550 | { | ||
551 | // If compilation/loading initiated via CreateScriptInstance(), | ||
552 | // it does not want the errors, so just get out | ||
553 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
554 | { | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
559 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
560 | if (errors != null) | ||
561 | { | ||
562 | m_scriptErrors[itemId] = errors; | ||
563 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
564 | return; | ||
565 | } | ||
566 | } | ||
567 | |||
568 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
569 | // the errors are yet, so retrieve them from the script engine. | ||
570 | // This may involve some waiting internal to GetScriptErrors(). | ||
571 | errors = GetScriptErrors(itemId); | ||
572 | |||
573 | // Get a default non-null value to indicate success. | ||
574 | if (errors == null) | ||
575 | { | ||
576 | errors = new ArrayList(); | ||
577 | } | ||
578 | |||
579 | // Post to CreateScriptInstanceEr() and wake it up | ||
580 | lock (m_scriptErrors) | ||
581 | { | ||
582 | m_scriptErrors[itemId] = errors; | ||
583 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | // Like StoreScriptErrors(), but just posts a single string message | ||
588 | private void StoreScriptError(UUID itemId, string message) | ||
589 | { | ||
590 | ArrayList errors = new ArrayList(1); | ||
591 | errors.Add(message); | ||
592 | StoreScriptErrors(itemId, errors); | ||
401 | } | 593 | } |
402 | 594 | ||
403 | /// <summary> | 595 | /// <summary> |
@@ -410,15 +602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | /// </param> | 602 | /// </param> |
411 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 603 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
412 | { | 604 | { |
413 | bool scriptPresent = false; | 605 | if (m_items.ContainsKey(itemId)) |
414 | |||
415 | lock (m_items) | ||
416 | { | ||
417 | if (m_items.ContainsKey(itemId)) | ||
418 | scriptPresent = true; | ||
419 | } | ||
420 | |||
421 | if (scriptPresent) | ||
422 | { | 606 | { |
423 | if (!sceneObjectBeingDeleted) | 607 | if (!sceneObjectBeingDeleted) |
424 | m_part.RemoveScriptEvents(itemId); | 608 | m_part.RemoveScriptEvents(itemId); |
@@ -443,14 +627,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | /// <returns></returns> | 627 | /// <returns></returns> |
444 | private bool InventoryContainsName(string name) | 628 | private bool InventoryContainsName(string name) |
445 | { | 629 | { |
446 | lock (m_items) | 630 | m_items.LockItemsForRead(true); |
631 | foreach (TaskInventoryItem item in m_items.Values) | ||
447 | { | 632 | { |
448 | foreach (TaskInventoryItem item in m_items.Values) | 633 | if (item.Name == name) |
449 | { | 634 | { |
450 | if (item.Name == name) | 635 | m_items.LockItemsForRead(false); |
451 | return true; | 636 | return true; |
452 | } | 637 | } |
453 | } | 638 | } |
639 | m_items.LockItemsForRead(false); | ||
454 | return false; | 640 | return false; |
455 | } | 641 | } |
456 | 642 | ||
@@ -492,8 +678,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// <param name="item"></param> | 678 | /// <param name="item"></param> |
493 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 679 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
494 | { | 680 | { |
495 | List<TaskInventoryItem> il = GetInventoryItems(); | 681 | m_items.LockItemsForRead(true); |
496 | 682 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
683 | m_items.LockItemsForRead(false); | ||
497 | foreach (TaskInventoryItem i in il) | 684 | foreach (TaskInventoryItem i in il) |
498 | { | 685 | { |
499 | if (i.Name == item.Name) | 686 | if (i.Name == item.Name) |
@@ -531,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | item.Name = name; | 718 | item.Name = name; |
532 | item.GroupID = m_part.GroupID; | 719 | item.GroupID = m_part.GroupID; |
533 | 720 | ||
534 | lock (m_items) | 721 | m_items.LockItemsForWrite(true); |
535 | m_items.Add(item.ItemID, item); | 722 | m_items.Add(item.ItemID, item); |
536 | 723 | m_items.LockItemsForWrite(false); | |
537 | if (allowedDrop) | 724 | if (allowedDrop) |
538 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 725 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
539 | else | 726 | else |
540 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
541 | 728 | ||
542 | m_inventorySerial++; | 729 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 730 | //m_inventorySerial += 2; |
544 | HasInventoryChanged = true; | 731 | HasInventoryChanged = true; |
@@ -554,15 +741,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 741 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 742 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 743 | { |
557 | lock (m_items) | 744 | m_items.LockItemsForWrite(true); |
745 | foreach (TaskInventoryItem item in items) | ||
558 | { | 746 | { |
559 | foreach (TaskInventoryItem item in items) | 747 | m_items.Add(item.ItemID, item); |
560 | { | 748 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | m_inventorySerial++; | ||
565 | } | 749 | } |
750 | m_items.LockItemsForWrite(false); | ||
751 | |||
752 | m_inventorySerial++; | ||
566 | } | 753 | } |
567 | 754 | ||
568 | /// <summary> | 755 | /// <summary> |
@@ -573,10 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 760 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 761 | { |
575 | TaskInventoryItem item; | 762 | TaskInventoryItem item; |
576 | 763 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 764 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 765 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 766 | return item; |
581 | } | 767 | } |
582 | 768 | ||
@@ -592,15 +778,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | { | 778 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 779 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
594 | 780 | ||
595 | lock (m_items) | 781 | m_items.LockItemsForRead(true); |
782 | |||
783 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | 784 | { |
597 | foreach (TaskInventoryItem item in m_items.Values) | 785 | if (item.Name == name) |
598 | { | 786 | items.Add(item); |
599 | if (item.Name == name) | ||
600 | items.Add(item); | ||
601 | } | ||
602 | } | 787 | } |
603 | 788 | ||
789 | m_items.LockItemsForRead(false); | ||
790 | |||
604 | return items; | 791 | return items; |
605 | } | 792 | } |
606 | 793 | ||
@@ -619,6 +806,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | string xmlData = Utils.BytesToString(rezAsset.Data); | 806 | string xmlData = Utils.BytesToString(rezAsset.Data); |
620 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 807 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
621 | 808 | ||
809 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
810 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
811 | |||
622 | group.ResetIDs(); | 812 | group.ResetIDs(); |
623 | 813 | ||
624 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 814 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -693,8 +883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | 883 | ||
694 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 884 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
695 | { | 885 | { |
696 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 886 | m_items.LockItemsForWrite(true); |
697 | if (it != null) | 887 | |
888 | if (m_items.ContainsKey(item.ItemID)) | ||
698 | { | 889 | { |
699 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 890 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
700 | 891 | ||
@@ -707,14 +898,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | item.GroupID = m_part.GroupID; | 898 | item.GroupID = m_part.GroupID; |
708 | 899 | ||
709 | if (item.AssetID == UUID.Zero) | 900 | if (item.AssetID == UUID.Zero) |
710 | item.AssetID = it.AssetID; | 901 | item.AssetID = m_items[item.ItemID].AssetID; |
711 | 902 | ||
712 | lock (m_items) | 903 | m_items[item.ItemID] = item; |
713 | { | 904 | m_inventorySerial++; |
714 | m_items[item.ItemID] = item; | ||
715 | m_inventorySerial++; | ||
716 | } | ||
717 | |||
718 | if (fireScriptEvents) | 905 | if (fireScriptEvents) |
719 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 906 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
720 | 907 | ||
@@ -723,7 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | HasInventoryChanged = true; | 910 | HasInventoryChanged = true; |
724 | m_part.ParentGroup.HasGroupChanged = true; | 911 | m_part.ParentGroup.HasGroupChanged = true; |
725 | } | 912 | } |
726 | 913 | m_items.LockItemsForWrite(false); | |
727 | return true; | 914 | return true; |
728 | } | 915 | } |
729 | else | 916 | else |
@@ -734,8 +921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | item.ItemID, m_part.Name, m_part.UUID, | 921 | item.ItemID, m_part.Name, m_part.UUID, |
735 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 922 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
736 | } | 923 | } |
737 | return false; | 924 | m_items.LockItemsForWrite(false); |
738 | 925 | ||
926 | return false; | ||
739 | } | 927 | } |
740 | 928 | ||
741 | /// <summary> | 929 | /// <summary> |
@@ -746,43 +934,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | /// in this prim's inventory.</returns> | 934 | /// in this prim's inventory.</returns> |
747 | public int RemoveInventoryItem(UUID itemID) | 935 | public int RemoveInventoryItem(UUID itemID) |
748 | { | 936 | { |
749 | TaskInventoryItem item = GetInventoryItem(itemID); | 937 | m_items.LockItemsForRead(true); |
750 | if (item != null) | 938 | |
939 | if (m_items.ContainsKey(itemID)) | ||
751 | { | 940 | { |
752 | int type = m_items[itemID].InvType; | 941 | int type = m_items[itemID].InvType; |
942 | m_items.LockItemsForRead(false); | ||
753 | if (type == 10) // Script | 943 | if (type == 10) // Script |
754 | { | 944 | { |
755 | m_part.RemoveScriptEvents(itemID); | ||
756 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 945 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
757 | } | 946 | } |
947 | m_items.LockItemsForWrite(true); | ||
758 | m_items.Remove(itemID); | 948 | m_items.Remove(itemID); |
949 | m_items.LockItemsForWrite(false); | ||
759 | m_inventorySerial++; | 950 | m_inventorySerial++; |
760 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 951 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
761 | 952 | ||
762 | HasInventoryChanged = true; | 953 | HasInventoryChanged = true; |
763 | m_part.ParentGroup.HasGroupChanged = true; | 954 | m_part.ParentGroup.HasGroupChanged = true; |
764 | 955 | ||
765 | if (!ContainsScripts()) | 956 | int scriptcount = 0; |
957 | m_items.LockItemsForRead(true); | ||
958 | foreach (TaskInventoryItem item in m_items.Values) | ||
959 | { | ||
960 | if (item.Type == 10) | ||
961 | { | ||
962 | scriptcount++; | ||
963 | } | ||
964 | } | ||
965 | m_items.LockItemsForRead(false); | ||
966 | |||
967 | |||
968 | if (scriptcount <= 0) | ||
969 | { | ||
766 | m_part.RemFlag(PrimFlags.Scripted); | 970 | m_part.RemFlag(PrimFlags.Scripted); |
971 | } | ||
767 | 972 | ||
768 | m_part.ScheduleFullUpdate(); | 973 | m_part.ScheduleFullUpdate(); |
769 | 974 | ||
770 | return type; | 975 | return type; |
771 | |||
772 | } | 976 | } |
773 | else | 977 | else |
774 | { | 978 | { |
979 | m_items.LockItemsForRead(false); | ||
775 | m_log.ErrorFormat( | 980 | m_log.ErrorFormat( |
776 | "[PRIM INVENTORY]: " + | 981 | "[PRIM INVENTORY]: " + |
777 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 982 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
778 | itemID, m_part.Name, m_part.UUID, | 983 | itemID, m_part.Name, m_part.UUID); |
779 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
780 | } | 984 | } |
781 | 985 | ||
782 | return -1; | 986 | return -1; |
783 | } | 987 | } |
784 | 988 | ||
785 | private bool CreateInventoryFile() | 989 | private bool CreateInventoryFileName() |
786 | { | 990 | { |
787 | // m_log.DebugFormat( | 991 | // m_log.DebugFormat( |
788 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 992 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -791,116 +995,124 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | if (m_inventoryFileName == String.Empty || | 995 | if (m_inventoryFileName == String.Empty || |
792 | m_inventoryFileNameSerial < m_inventorySerial) | 996 | m_inventoryFileNameSerial < m_inventorySerial) |
793 | { | 997 | { |
794 | // Something changed, we need to create a new file | ||
795 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 998 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
796 | m_inventoryFileNameSerial = m_inventorySerial; | 999 | m_inventoryFileNameSerial = m_inventorySerial; |
797 | 1000 | ||
798 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1001 | return true; |
1002 | } | ||
1003 | |||
1004 | return false; | ||
1005 | } | ||
1006 | |||
1007 | /// <summary> | ||
1008 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1009 | /// </summary> | ||
1010 | /// <param name="xferManager"></param> | ||
1011 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1012 | { | ||
1013 | bool changed = CreateInventoryFileName(); | ||
1014 | |||
1015 | bool includeAssets = false; | ||
1016 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1017 | includeAssets = true; | ||
1018 | |||
1019 | if (m_inventoryPrivileged != includeAssets) | ||
1020 | changed = true; | ||
1021 | |||
1022 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1023 | |||
1024 | Items.LockItemsForRead(true); | ||
1025 | |||
1026 | if (m_inventorySerial == 0) // No inventory | ||
1027 | { | ||
1028 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1029 | Items.LockItemsForRead(false); | ||
1030 | return; | ||
1031 | } | ||
799 | 1032 | ||
800 | lock (m_items) | 1033 | if (m_items.Count == 0) // No inventory |
1034 | { | ||
1035 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1036 | return; | ||
1037 | } | ||
1038 | |||
1039 | if (!changed) | ||
1040 | { | ||
1041 | if (m_inventoryFileData.Length > 2) | ||
801 | { | 1042 | { |
802 | foreach (TaskInventoryItem item in m_items.Values) | 1043 | xferManager.AddNewFile(m_inventoryFileName, |
803 | { | 1044 | m_inventoryFileData); |
804 | // m_log.DebugFormat( | 1045 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
805 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1046 | Util.StringToBytes256(m_inventoryFileName)); |
806 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
807 | 1047 | ||
808 | UUID ownerID = item.OwnerID; | 1048 | Items.LockItemsForRead(false); |
809 | uint everyoneMask = 0; | 1049 | return; |
810 | uint baseMask = item.BasePermissions; | 1050 | } |
811 | uint ownerMask = item.CurrentPermissions; | 1051 | } |
812 | uint groupMask = item.GroupPermissions; | ||
813 | 1052 | ||
814 | invString.AddItemStart(); | 1053 | m_inventoryPrivileged = includeAssets; |
815 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
816 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
817 | 1054 | ||
818 | invString.AddPermissionsStart(); | 1055 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | ||
1057 | UUID ownerID = item.OwnerID; | ||
1058 | uint everyoneMask = 0; | ||
1059 | uint baseMask = item.BasePermissions; | ||
1060 | uint ownerMask = item.CurrentPermissions; | ||
1061 | uint groupMask = item.GroupPermissions; | ||
819 | 1062 | ||
820 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1063 | invString.AddItemStart(); |
821 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1064 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
822 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1065 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
823 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
824 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
825 | 1066 | ||
826 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1067 | invString.AddPermissionsStart(); |
827 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
828 | 1068 | ||
829 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1069 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1070 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1071 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1072 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1073 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
830 | 1074 | ||
831 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1075 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
832 | invString.AddSectionEnd(); | 1076 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
833 | 1077 | ||
834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1078 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
835 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
836 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
838 | 1079 | ||
839 | invString.AddSaleStart(); | 1080 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
840 | invString.AddNameValueLine("sale_type", "not"); | 1081 | invString.AddSectionEnd(); |
841 | invString.AddNameValueLine("sale_price", "0"); | ||
842 | invString.AddSectionEnd(); | ||
843 | 1082 | ||
844 | invString.AddNameValueLine("name", item.Name + "|"); | 1083 | if (includeAssets) |
845 | invString.AddNameValueLine("desc", item.Description + "|"); | 1084 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1085 | else | ||
1086 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1087 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
1088 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
1089 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
846 | 1090 | ||
847 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1091 | invString.AddSaleStart(); |
848 | invString.AddSectionEnd(); | 1092 | invString.AddNameValueLine("sale_type", "not"); |
849 | } | 1093 | invString.AddNameValueLine("sale_price", "0"); |
850 | } | 1094 | invString.AddSectionEnd(); |
851 | 1095 | ||
852 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1096 | invString.AddNameValueLine("name", item.Name + "|"); |
1097 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
853 | 1098 | ||
854 | return true; | 1099 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1100 | invString.AddSectionEnd(); | ||
855 | } | 1101 | } |
856 | 1102 | ||
857 | // No need to recreate, the existing file is fine | 1103 | Items.LockItemsForRead(false); |
858 | return false; | ||
859 | } | ||
860 | 1104 | ||
861 | /// <summary> | 1105 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
862 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
863 | /// </summary> | ||
864 | /// <param name="xferManager"></param> | ||
865 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
866 | { | ||
867 | lock (m_items) | ||
868 | { | ||
869 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
870 | // a new script if any previous deletion has left the prim inventory empty. | ||
871 | if (m_items.Count == 0) // No inventory | ||
872 | { | ||
873 | // m_log.DebugFormat( | ||
874 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
875 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
876 | 1106 | ||
877 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1107 | if (m_inventoryFileData.Length > 2) |
878 | return; | 1108 | { |
879 | } | 1109 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
880 | 1110 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | |
881 | CreateInventoryFile(); | 1111 | Util.StringToBytes256(m_inventoryFileName)); |
882 | 1112 | return; | |
883 | // In principle, we should only do the rest if the inventory changed; | ||
884 | // by sending m_inventorySerial to the client, it ought to know | ||
885 | // that nothing changed and that it doesn't need to request the file. | ||
886 | // Unfortunately, it doesn't look like the client optimizes this; | ||
887 | // the client seems to always come back and request the Xfer, | ||
888 | // no matter what value m_inventorySerial has. | ||
889 | // FIXME: Could probably be > 0 here rather than > 2 | ||
890 | if (m_inventoryFileData.Length > 2) | ||
891 | { | ||
892 | // Add the file for Xfer | ||
893 | // m_log.DebugFormat( | ||
894 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
895 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
896 | |||
897 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
898 | } | ||
899 | |||
900 | // Tell the client we're ready to Xfer the file | ||
901 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
902 | Util.StringToBytes256(m_inventoryFileName)); | ||
903 | } | 1113 | } |
1114 | |||
1115 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
904 | } | 1116 | } |
905 | 1117 | ||
906 | /// <summary> | 1118 | /// <summary> |
@@ -911,10 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | { | 1123 | { |
912 | if (HasInventoryChanged) | 1124 | if (HasInventoryChanged) |
913 | { | 1125 | { |
914 | HasInventoryChanged = false; | 1126 | Items.LockItemsForRead(true); |
915 | List<TaskInventoryItem> items = GetInventoryItems(); | 1127 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
916 | datastore.StorePrimInventory(m_part.UUID, items); | 1128 | Items.LockItemsForRead(false); |
917 | 1129 | ||
1130 | HasInventoryChanged = false; | ||
918 | } | 1131 | } |
919 | } | 1132 | } |
920 | 1133 | ||
@@ -981,82 +1194,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
981 | { | 1194 | { |
982 | uint mask=0x7fffffff; | 1195 | uint mask=0x7fffffff; |
983 | 1196 | ||
984 | lock (m_items) | 1197 | foreach (TaskInventoryItem item in m_items.Values) |
985 | { | 1198 | { |
986 | foreach (TaskInventoryItem item in m_items.Values) | 1199 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1200 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1201 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1202 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1203 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1204 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1205 | |||
1206 | if (item.InvType == (int)InventoryType.Object) | ||
987 | { | 1207 | { |
988 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1208 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
989 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1209 | mask &= ~((uint)PermissionMask.Copy >> 13); |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1210 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1211 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1212 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1213 | mask &= ~((uint)PermissionMask.Modify >> 13); |
994 | |||
995 | if (item.InvType != (int)InventoryType.Object) | ||
996 | { | ||
997 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
998 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1007 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1012 | } | ||
1013 | |||
1014 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1015 | mask &= ~(uint)PermissionMask.Copy; | ||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Transfer; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Modify; | ||
1020 | } | 1214 | } |
1215 | |||
1216 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1217 | mask &= ~(uint)PermissionMask.Copy; | ||
1218 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1219 | mask &= ~(uint)PermissionMask.Transfer; | ||
1220 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1221 | mask &= ~(uint)PermissionMask.Modify; | ||
1021 | } | 1222 | } |
1022 | |||
1023 | return mask; | 1223 | return mask; |
1024 | } | 1224 | } |
1025 | 1225 | ||
1026 | public void ApplyNextOwnerPermissions() | 1226 | public void ApplyNextOwnerPermissions() |
1027 | { | 1227 | { |
1028 | lock (m_items) | 1228 | foreach (TaskInventoryItem item in m_items.Values) |
1029 | { | 1229 | { |
1030 | foreach (TaskInventoryItem item in m_items.Values) | 1230 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1031 | { | 1231 | { |
1032 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1232 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1033 | { | 1233 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1034 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1234 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1035 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1235 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1236 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1237 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1040 | } | ||
1041 | item.CurrentPermissions &= item.NextPermissions; | ||
1042 | item.BasePermissions &= item.NextPermissions; | ||
1043 | item.EveryonePermissions &= item.NextPermissions; | ||
1044 | item.OwnerChanged = true; | ||
1045 | item.PermsMask = 0; | ||
1046 | item.PermsGranter = UUID.Zero; | ||
1047 | } | 1238 | } |
1239 | item.OwnerChanged = true; | ||
1240 | item.CurrentPermissions &= item.NextPermissions; | ||
1241 | item.BasePermissions &= item.NextPermissions; | ||
1242 | item.EveryonePermissions &= item.NextPermissions; | ||
1243 | item.PermsMask = 0; | ||
1244 | item.PermsGranter = UUID.Zero; | ||
1048 | } | 1245 | } |
1049 | } | 1246 | } |
1050 | 1247 | ||
1051 | public void ApplyGodPermissions(uint perms) | 1248 | public void ApplyGodPermissions(uint perms) |
1052 | { | 1249 | { |
1053 | lock (m_items) | 1250 | foreach (TaskInventoryItem item in m_items.Values) |
1054 | { | 1251 | { |
1055 | foreach (TaskInventoryItem item in m_items.Values) | 1252 | item.CurrentPermissions = perms; |
1056 | { | 1253 | item.BasePermissions = perms; |
1057 | item.CurrentPermissions = perms; | ||
1058 | item.BasePermissions = perms; | ||
1059 | } | ||
1060 | } | 1254 | } |
1061 | 1255 | ||
1062 | m_inventorySerial++; | 1256 | m_inventorySerial++; |
@@ -1069,17 +1263,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | /// <returns></returns> | 1263 | /// <returns></returns> |
1070 | public bool ContainsScripts() | 1264 | public bool ContainsScripts() |
1071 | { | 1265 | { |
1072 | lock (m_items) | 1266 | foreach (TaskInventoryItem item in m_items.Values) |
1073 | { | 1267 | { |
1074 | foreach (TaskInventoryItem item in m_items.Values) | 1268 | if (item.InvType == (int)InventoryType.LSL) |
1075 | { | 1269 | { |
1076 | if (item.InvType == (int)InventoryType.LSL) | 1270 | return true; |
1077 | { | ||
1078 | return true; | ||
1079 | } | ||
1080 | } | 1271 | } |
1081 | } | 1272 | } |
1082 | |||
1083 | return false; | 1273 | return false; |
1084 | } | 1274 | } |
1085 | 1275 | ||
@@ -1087,11 +1277,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | { | 1277 | { |
1088 | List<UUID> ret = new List<UUID>(); | 1278 | List<UUID> ret = new List<UUID>(); |
1089 | 1279 | ||
1090 | lock (m_items) | 1280 | foreach (TaskInventoryItem item in m_items.Values) |
1091 | { | 1281 | ret.Add(item.ItemID); |
1092 | foreach (TaskInventoryItem item in m_items.Values) | ||
1093 | ret.Add(item.ItemID); | ||
1094 | } | ||
1095 | 1282 | ||
1096 | return ret; | 1283 | return ret; |
1097 | } | 1284 | } |
@@ -1122,6 +1309,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1122 | 1309 | ||
1123 | public Dictionary<UUID, string> GetScriptStates() | 1310 | public Dictionary<UUID, string> GetScriptStates() |
1124 | { | 1311 | { |
1312 | return GetScriptStates(false); | ||
1313 | } | ||
1314 | |||
1315 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1316 | { | ||
1125 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1317 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1126 | 1318 | ||
1127 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1319 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1132,25 +1324,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1132 | if (engines == null) // No engine at all | 1324 | if (engines == null) // No engine at all |
1133 | return ret; | 1325 | return ret; |
1134 | 1326 | ||
1135 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1327 | Items.LockItemsForRead(true); |
1136 | 1328 | foreach (TaskInventoryItem item in m_items.Values) | |
1137 | foreach (TaskInventoryItem item in scripts) | ||
1138 | { | 1329 | { |
1139 | foreach (IScriptModule e in engines) | 1330 | if (item.InvType == (int)InventoryType.LSL) |
1140 | { | 1331 | { |
1141 | if (e != null) | 1332 | foreach (IScriptModule e in engines) |
1142 | { | 1333 | { |
1143 | string n = e.GetXMLState(item.ItemID); | 1334 | if (e != null) |
1144 | if (n != String.Empty) | ||
1145 | { | 1335 | { |
1146 | if (!ret.ContainsKey(item.ItemID)) | 1336 | string n = e.GetXMLState(item.ItemID); |
1147 | ret[item.ItemID] = n; | 1337 | if (n != String.Empty) |
1148 | break; | 1338 | { |
1339 | if (oldIDs) | ||
1340 | { | ||
1341 | if (!ret.ContainsKey(item.OldItemID)) | ||
1342 | ret[item.OldItemID] = n; | ||
1343 | } | ||
1344 | else | ||
1345 | { | ||
1346 | if (!ret.ContainsKey(item.ItemID)) | ||
1347 | ret[item.ItemID] = n; | ||
1348 | } | ||
1349 | break; | ||
1350 | } | ||
1149 | } | 1351 | } |
1150 | } | 1352 | } |
1151 | } | 1353 | } |
1152 | } | 1354 | } |
1153 | 1355 | Items.LockItemsForRead(false); | |
1154 | return ret; | 1356 | return ret; |
1155 | } | 1357 | } |
1156 | 1358 | ||
@@ -1160,21 +1362,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | if (engines == null) | 1362 | if (engines == null) |
1161 | return; | 1363 | return; |
1162 | 1364 | ||
1163 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1164 | 1365 | ||
1165 | foreach (TaskInventoryItem item in scripts) | 1366 | Items.LockItemsForRead(true); |
1367 | |||
1368 | foreach (TaskInventoryItem item in m_items.Values) | ||
1166 | { | 1369 | { |
1167 | foreach (IScriptModule engine in engines) | 1370 | if (item.InvType == (int)InventoryType.LSL) |
1168 | { | 1371 | { |
1169 | if (engine != null) | 1372 | foreach (IScriptModule engine in engines) |
1170 | { | 1373 | { |
1171 | if (item.OwnerChanged) | 1374 | if (engine != null) |
1172 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1375 | { |
1173 | item.OwnerChanged = false; | 1376 | if (item.OwnerChanged) |
1174 | engine.ResumeScript(item.ItemID); | 1377 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1378 | item.OwnerChanged = false; | ||
1379 | engine.ResumeScript(item.ItemID); | ||
1380 | } | ||
1175 | } | 1381 | } |
1176 | } | 1382 | } |
1177 | } | 1383 | } |
1384 | |||
1385 | Items.LockItemsForRead(false); | ||
1178 | } | 1386 | } |
1179 | } | 1387 | } |
1180 | } | 1388 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1c7102b..d43f67f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 74 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | public PresenceType PresenceType { get; private set; } | 79 | public PresenceType PresenceType { get; private set; } |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | /// <summary> | 97 | /// <summary> |
95 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 98 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -117,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 120 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
118 | /// necessary. | 121 | /// necessary. |
119 | /// </remarks> | 122 | /// </remarks> |
123 | |||
120 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 124 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
121 | 125 | ||
122 | public Object AttachmentsSyncLock { get; private set; } | 126 | public Object AttachmentsSyncLock { get; private set; } |
@@ -130,13 +134,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | public Vector3 lastKnownAllowedPosition; | 134 | public Vector3 lastKnownAllowedPosition; |
131 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 135 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
132 | public Vector4 CollisionPlane = Vector4.UnitW; | 136 | public Vector4 CollisionPlane = Vector4.UnitW; |
133 | 137 | ||
138 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
139 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
134 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
141 | private Vector3 m_lastWorldPosition; | ||
135 | private Quaternion m_lastRotation; | 142 | private Quaternion m_lastRotation; |
136 | private Vector3 m_lastVelocity; | 143 | private Vector3 m_lastVelocity; |
137 | //private int m_lastTerseSent; | 144 | //private int m_lastTerseSent; |
138 | 145 | ||
139 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
147 | private int m_userFlags; | ||
148 | public int UserFlags | ||
149 | { | ||
150 | get { return m_userFlags; } | ||
151 | } | ||
140 | private TeleportFlags m_teleportFlags; | 152 | private TeleportFlags m_teleportFlags; |
141 | public TeleportFlags TeleportFlags | 153 | public TeleportFlags TeleportFlags |
142 | { | 154 | { |
@@ -161,6 +173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | 173 | ||
162 | private int m_perfMonMS; | 174 | private int m_perfMonMS; |
163 | 175 | ||
176 | private bool m_flyingOld; // add for fly velocity control | ||
177 | public bool m_wasFlying; // add for fly velocity control | ||
178 | |||
164 | private const int LAND_VELOCITYMAG_MAX = 12; | 179 | private const int LAND_VELOCITYMAG_MAX = 12; |
165 | 180 | ||
166 | public bool IsRestrictedToRegion; | 181 | public bool IsRestrictedToRegion; |
@@ -171,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | 186 | ||
172 | protected ulong crossingFromRegion; | 187 | protected ulong crossingFromRegion; |
173 | 188 | ||
174 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 189 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
175 | 190 | ||
176 | 191 | ||
177 | protected Timer m_reprioritization_timer; | 192 | protected Timer m_reprioritization_timer; |
@@ -186,12 +201,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
186 | private bool m_autopilotMoving; | 201 | private bool m_autopilotMoving; |
187 | private Vector3 m_autoPilotTarget; | 202 | private Vector3 m_autoPilotTarget; |
188 | private bool m_sitAtAutoTarget; | 203 | private bool m_sitAtAutoTarget; |
204 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
189 | 205 | ||
190 | private string m_nextSitAnimation = String.Empty; | 206 | private string m_nextSitAnimation = String.Empty; |
191 | 207 | ||
192 | //PauPaw:Proper PID Controler for autopilot************ | 208 | //PauPaw:Proper PID Controler for autopilot************ |
193 | public bool MovingToTarget { get; private set; } | 209 | public bool MovingToTarget { get; private set; } |
194 | public Vector3 MoveToPositionTarget { get; private set; } | 210 | public Vector3 MoveToPositionTarget { get; private set; } |
211 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
195 | 212 | ||
196 | /// <summary> | 213 | /// <summary> |
197 | /// Controls whether an avatar automatically moving to a target will land when it gets there (if flying). | 214 | /// Controls whether an avatar automatically moving to a target will land when it gets there (if flying). |
@@ -201,7 +218,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
201 | private bool m_followCamAuto; | 218 | private bool m_followCamAuto; |
202 | 219 | ||
203 | private int m_movementUpdateCount; | 220 | private int m_movementUpdateCount; |
221 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
222 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
223 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
204 | private const int NumMovementsBetweenRayCast = 5; | 224 | private const int NumMovementsBetweenRayCast = 5; |
225 | private List<uint> m_lastColliders = new List<uint>(); | ||
226 | |||
227 | private object m_syncRoot = new Object(); | ||
205 | 228 | ||
206 | private bool CameraConstraintActive; | 229 | private bool CameraConstraintActive; |
207 | //private int m_moveToPositionStateStatus; | 230 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +265,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 265 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 266 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 267 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 268 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
269 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
270 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 271 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 272 | } |
248 | 273 | ||
@@ -478,9 +503,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | { | 503 | { |
479 | get | 504 | get |
480 | { | 505 | { |
481 | if (PhysicsActor != null) | 506 | PhysicsActor actor = m_physicsActor; |
482 | { | 507 | // if (actor != null) |
483 | m_pos = PhysicsActor.Position; | 508 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! |
509 | { | ||
510 | m_pos = actor.Position; | ||
484 | 511 | ||
485 | // m_log.DebugFormat( | 512 | // m_log.DebugFormat( |
486 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | 513 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", |
@@ -506,7 +533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
506 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); | 533 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); |
507 | if (part != null) | 534 | if (part != null) |
508 | { | 535 | { |
509 | return ParentPosition + (m_pos * part.GetWorldRotation()); | 536 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); |
510 | } | 537 | } |
511 | else | 538 | else |
512 | { | 539 | { |
@@ -532,8 +559,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
532 | } | 559 | } |
533 | } | 560 | } |
534 | 561 | ||
535 | m_pos = value; | 562 | // Changed this to update unconditionally to make npose work |
536 | ParentPosition = Vector3.Zero; | 563 | // if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
564 | m_pos = value; | ||
565 | m_parentPosition = Vector3.Zero; | ||
537 | 566 | ||
538 | // m_log.DebugFormat( | 567 | // m_log.DebugFormat( |
539 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 568 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
@@ -591,15 +620,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | } | 620 | } |
592 | } | 621 | } |
593 | 622 | ||
623 | public Quaternion OffsetRotation | ||
624 | { | ||
625 | get { return m_offsetRotation; } | ||
626 | set { m_offsetRotation = value; } | ||
627 | } | ||
594 | private Quaternion m_bodyRot = Quaternion.Identity; | 628 | private Quaternion m_bodyRot = Quaternion.Identity; |
595 | 629 | ||
596 | public Quaternion Rotation | 630 | public Quaternion Rotation |
597 | { | 631 | { |
598 | get { return m_bodyRot; } | 632 | get { |
599 | set | 633 | if (m_parentID != 0) |
600 | { | 634 | { |
635 | if (m_offsetRotation != null) | ||
636 | { | ||
637 | return m_offsetRotation; | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
642 | } | ||
643 | |||
644 | } | ||
645 | else | ||
646 | { | ||
647 | return m_bodyRot; | ||
648 | } | ||
649 | } | ||
650 | set { | ||
601 | m_bodyRot = value; | 651 | m_bodyRot = value; |
602 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 652 | if (m_parentID != 0) |
653 | { | ||
654 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
655 | } | ||
603 | } | 656 | } |
604 | } | 657 | } |
605 | 658 | ||
@@ -619,11 +672,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | 672 | ||
620 | private uint m_parentID; | 673 | private uint m_parentID; |
621 | 674 | ||
675 | |||
676 | private UUID m_linkedPrim; | ||
677 | |||
622 | public uint ParentID | 678 | public uint ParentID |
623 | { | 679 | { |
624 | get { return m_parentID; } | 680 | get { return m_parentID; } |
625 | set { m_parentID = value; } | 681 | set { m_parentID = value; } |
626 | } | 682 | } |
683 | |||
684 | public UUID LinkedPrim | ||
685 | { | ||
686 | get { return m_linkedPrim; } | ||
687 | set { m_linkedPrim = value; } | ||
688 | } | ||
689 | |||
627 | public float Health | 690 | public float Health |
628 | { | 691 | { |
629 | get { return m_health; } | 692 | get { return m_health; } |
@@ -755,6 +818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | m_localId = m_scene.AllocateLocalId(); | 818 | m_localId = m_scene.AllocateLocalId(); |
756 | 819 | ||
757 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 820 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
821 | m_userFlags = account.UserFlags; | ||
758 | 822 | ||
759 | if (account != null) | 823 | if (account != null) |
760 | UserLevel = account.UserLevel; | 824 | UserLevel = account.UserLevel; |
@@ -773,10 +837,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | m_reprioritization_timer.AutoReset = false; | 837 | m_reprioritization_timer.AutoReset = false; |
774 | 838 | ||
775 | AdjustKnownSeeds(); | 839 | AdjustKnownSeeds(); |
776 | |||
777 | // TODO: I think, this won't send anything, as we are still a child here... | ||
778 | Animator.TrySetMovementAnimation("STAND"); | 840 | Animator.TrySetMovementAnimation("STAND"); |
779 | |||
780 | // we created a new ScenePresence (a new child agent) in a fresh region. | 841 | // we created a new ScenePresence (a new child agent) in a fresh region. |
781 | // Request info about all the (root) agents in this region | 842 | // Request info about all the (root) agents in this region |
782 | // Note: This won't send data *to* other clients in that region (children don't send) | 843 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -817,26 +878,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
817 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 878 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
818 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 879 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
819 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 880 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
820 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 881 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
821 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 882 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
822 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 883 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
884 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
885 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
823 | } | 886 | } |
824 | 887 | ||
825 | private Vector3[] GetWalkDirectionVectors() | 888 | private Vector3[] GetWalkDirectionVectors() |
826 | { | 889 | { |
827 | Vector3[] vector = new Vector3[9]; | 890 | Vector3[] vector = new Vector3[11]; |
828 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD | 891 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
829 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK | 892 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
830 | vector[2] = Vector3.UnitY; //LEFT | 893 | vector[2] = Vector3.UnitY; //LEFT |
831 | vector[3] = -Vector3.UnitY; //RIGHT | 894 | vector[3] = -Vector3.UnitY; //RIGHT |
832 | vector[4] = new Vector3(CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 895 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
833 | vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 896 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
834 | vector[8] = new Vector3(-CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 897 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
835 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -CameraAtAxis.Z) * 2); //FORWARD Nudge | 898 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
836 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK Nudge | 899 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
900 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
901 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
837 | return vector; | 902 | return vector; |
838 | } | 903 | } |
839 | 904 | ||
840 | #endregion | 905 | #endregion |
841 | 906 | ||
842 | public uint GenerateClientFlags(UUID ObjectID) | 907 | public uint GenerateClientFlags(UUID ObjectID) |
@@ -851,6 +916,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | /// </summary> | 916 | /// </summary> |
852 | public void SendPrimUpdates() | 917 | public void SendPrimUpdates() |
853 | { | 918 | { |
919 | m_sceneViewer.SendPrimUpdates(); | ||
920 | |||
854 | SceneViewer.SendPrimUpdates(); | 921 | SceneViewer.SendPrimUpdates(); |
855 | } | 922 | } |
856 | 923 | ||
@@ -896,6 +963,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | pos.Y = crossedBorder.BorderLine.Z - 1; | 963 | pos.Y = crossedBorder.BorderLine.Z - 1; |
897 | } | 964 | } |
898 | 965 | ||
966 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
967 | if (land != null) | ||
968 | { | ||
969 | // If we come in via login, landmark or map, we want to | ||
970 | // honor landing points. If we come in via Lure, we want | ||
971 | // to ignore them. | ||
972 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
973 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
974 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
975 | { | ||
976 | // Don't restrict gods, estate managers, or land owners to | ||
977 | // the TP point. This behaviour mimics agni. | ||
978 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
979 | land.LandData.UserLocation != Vector3.Zero && | ||
980 | GodLevel < 200 && | ||
981 | ((land.LandData.OwnerID != m_uuid && | ||
982 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
983 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
984 | { | ||
985 | pos = land.LandData.UserLocation; | ||
986 | } | ||
987 | } | ||
988 | |||
989 | land.SendLandUpdateToClient(ControllingClient); | ||
990 | } | ||
991 | |||
992 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
993 | { | ||
994 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
995 | |||
996 | if (pos.X < 0) | ||
997 | { | ||
998 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
999 | if (!(pos.Y < 0)) | ||
1000 | emergencyPos.Y = pos.Y; | ||
1001 | if (!(pos.Z < 0)) | ||
1002 | emergencyPos.Z = pos.Z; | ||
1003 | } | ||
1004 | if (pos.Y < 0) | ||
1005 | { | ||
1006 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
1007 | if (!(pos.X < 0)) | ||
1008 | emergencyPos.X = pos.X; | ||
1009 | if (!(pos.Z < 0)) | ||
1010 | emergencyPos.Z = pos.Z; | ||
1011 | } | ||
1012 | if (pos.Z < 0) | ||
1013 | { | ||
1014 | emergencyPos.Z = 128; | ||
1015 | if (!(pos.Y < 0)) | ||
1016 | emergencyPos.Y = pos.Y; | ||
1017 | if (!(pos.X < 0)) | ||
1018 | emergencyPos.X = pos.X; | ||
1019 | } | ||
1020 | } | ||
1021 | |||
899 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1022 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
900 | { | 1023 | { |
901 | m_log.WarnFormat( | 1024 | m_log.WarnFormat( |
@@ -1028,16 +1151,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | /// <summary> | 1151 | /// <summary> |
1029 | /// Removes physics plugin scene representation of this agent if it exists. | 1152 | /// Removes physics plugin scene representation of this agent if it exists. |
1030 | /// </summary> | 1153 | /// </summary> |
1031 | private void RemoveFromPhysicalScene() | 1154 | public void RemoveFromPhysicalScene() |
1032 | { | 1155 | { |
1033 | if (PhysicsActor != null) | 1156 | if (PhysicsActor != null) |
1034 | { | 1157 | { |
1035 | PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1158 | try |
1036 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1159 | { |
1037 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1160 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1038 | PhysicsActor.UnSubscribeEvents(); | 1161 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1039 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1162 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1040 | PhysicsActor = null; | 1163 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1164 | m_physicsActor.UnSubscribeEvents(); | ||
1165 | PhysicsActor = null; | ||
1166 | } | ||
1167 | catch | ||
1168 | { } | ||
1041 | } | 1169 | } |
1042 | } | 1170 | } |
1043 | 1171 | ||
@@ -1053,10 +1181,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1053 | 1181 | ||
1054 | RemoveFromPhysicalScene(); | 1182 | RemoveFromPhysicalScene(); |
1055 | Velocity = Vector3.Zero; | 1183 | Velocity = Vector3.Zero; |
1184 | CheckLandingPoint(ref pos); | ||
1056 | AbsolutePosition = pos; | 1185 | AbsolutePosition = pos; |
1057 | AddToPhysicalScene(isFlying); | 1186 | AddToPhysicalScene(isFlying); |
1058 | 1187 | ||
1059 | SendTerseUpdateToAllClients(); | 1188 | SendTerseUpdateToAllClients(); |
1189 | |||
1060 | } | 1190 | } |
1061 | 1191 | ||
1062 | public void TeleportWithMomentum(Vector3 pos) | 1192 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1066,6 +1196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | isFlying = PhysicsActor.Flying; | 1196 | isFlying = PhysicsActor.Flying; |
1067 | 1197 | ||
1068 | RemoveFromPhysicalScene(); | 1198 | RemoveFromPhysicalScene(); |
1199 | CheckLandingPoint(ref pos); | ||
1069 | AbsolutePosition = pos; | 1200 | AbsolutePosition = pos; |
1070 | AddToPhysicalScene(isFlying); | 1201 | AddToPhysicalScene(isFlying); |
1071 | 1202 | ||
@@ -1273,11 +1404,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <summary> | 1404 | /// <summary> |
1274 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 1405 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
1275 | /// </summary> | 1406 | /// </summary> |
1407 | /// <summary> | ||
1408 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | ||
1409 | /// </summary> | ||
1276 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1410 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1277 | { | 1411 | { |
1278 | // m_log.DebugFormat( | 1412 | // m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name); |
1279 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | ||
1280 | // Scene.RegionInfo.RegionName, remoteClient.Name); | ||
1281 | 1413 | ||
1282 | //if (IsChildAgent) | 1414 | //if (IsChildAgent) |
1283 | //{ | 1415 | //{ |
@@ -1354,6 +1486,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1354 | 1486 | ||
1355 | #endregion Inputs | 1487 | #endregion Inputs |
1356 | 1488 | ||
1489 | // Make anims work for client side autopilot | ||
1490 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
1491 | m_updateCount = UPDATE_COUNT; | ||
1492 | |||
1357 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 1493 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
1358 | { | 1494 | { |
1359 | StandUp(); | 1495 | StandUp(); |
@@ -1384,6 +1520,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1384 | 1520 | ||
1385 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1521 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1386 | { | 1522 | { |
1523 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1524 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1525 | |||
1387 | // TODO: This doesn't prevent the user from walking yet. | 1526 | // TODO: This doesn't prevent the user from walking yet. |
1388 | // Setting parent ID would fix this, if we knew what value | 1527 | // Setting parent ID would fix this, if we knew what value |
1389 | // to use. Or we could add a m_isSitting variable. | 1528 | // to use. Or we could add a m_isSitting variable. |
@@ -1473,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1473 | 1612 | ||
1474 | if ((MovementFlag & (byte)(uint)DCF) == 0) | 1613 | if ((MovementFlag & (byte)(uint)DCF) == 0) |
1475 | { | 1614 | { |
1476 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1615 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACK_NUDGE) |
1477 | { | 1616 | { |
1478 | MovementFlag |= (byte)nudgehack; | 1617 | MovementFlag |= (byte)nudgehack; |
1479 | } | 1618 | } |
@@ -1485,13 +1624,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1485 | } | 1624 | } |
1486 | else | 1625 | else |
1487 | { | 1626 | { |
1488 | if ((MovementFlag & (byte)(uint)DCF) != 0 || | 1627 | if ((m_movementflag & (byte)(uint)DCF) != 0 || |
1489 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1628 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACK_NUDGE) |
1490 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) | 1629 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) |
1491 | ) // This or is for Nudge forward | 1630 | ) // This or is for Nudge forward |
1492 | { | 1631 | { |
1493 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); | 1632 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with lack of {1}", Name, DCF); |
1494 | MovementFlag -= ((byte)(uint)DCF); | 1633 | m_movementflag -= ((byte)(uint)DCF); |
1495 | update_movementflag = true; | 1634 | update_movementflag = true; |
1496 | 1635 | ||
1497 | /* | 1636 | /* |
@@ -1552,21 +1691,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1552 | // which occurs later in the main scene loop | 1691 | // which occurs later in the main scene loop |
1553 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1692 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1554 | { | 1693 | { |
1555 | // m_log.DebugFormat( | 1694 | // m_log.DebugFormat( |
1556 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", | 1695 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", |
1557 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); | 1696 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); |
1558 | 1697 | ||
1559 | AddNewMovement(agent_control_v3); | 1698 | AddNewMovement(agent_control_v3); |
1560 | } | 1699 | } |
1561 | // else | 1700 | // else |
1562 | // { | 1701 | // { |
1563 | // if (!update_movementflag) | 1702 | // if (!update_movementflag) |
1564 | // { | 1703 | // { |
1565 | // m_log.DebugFormat( | 1704 | // m_log.DebugFormat( |
1566 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", | 1705 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", |
1567 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); | 1706 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); |
1568 | // } | 1707 | // } |
1569 | // } | 1708 | // } |
1570 | 1709 | ||
1571 | if (update_movementflag && ParentID == 0) | 1710 | if (update_movementflag && ParentID == 0) |
1572 | Animator.UpdateMovementAnimations(); | 1711 | Animator.UpdateMovementAnimations(); |
@@ -1588,20 +1727,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1727 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1589 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) | 1728 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) |
1590 | { | 1729 | { |
1591 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1730 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1592 | 1731 | ||
1593 | bool updated = false; | 1732 | bool updated = false; |
1594 | 1733 | ||
1595 | // m_log.DebugFormat( | 1734 | // m_log.DebugFormat( |
1596 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", | 1735 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", |
1597 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); | 1736 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); |
1598 | 1737 | ||
1599 | if (!m_autopilotMoving) | 1738 | if (!m_autopilotMoving) |
1600 | { | 1739 | { |
1601 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); | 1740 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1602 | // m_log.DebugFormat( | 1741 | // m_log.DebugFormat( |
1603 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", | 1742 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", |
1604 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); | 1743 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); |
1605 | 1744 | ||
1606 | // Check the error term of the current position in relation to the target position | 1745 | // Check the error term of the current position in relation to the target position |
1607 | if (distanceToTarget <= 1) | 1746 | if (distanceToTarget <= 1) |
@@ -1624,7 +1763,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1624 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1763 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1625 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords | 1764 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords |
1626 | // Ignore z component of vector | 1765 | // Ignore z component of vector |
1627 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1766 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1628 | LocalVectorToTarget3D.Normalize(); | 1767 | LocalVectorToTarget3D.Normalize(); |
1629 | 1768 | ||
1630 | // update avatar movement flags. the avatar coordinate system is as follows: | 1769 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1690,9 +1829,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1690 | updated = true; | 1829 | updated = true; |
1691 | } | 1830 | } |
1692 | 1831 | ||
1693 | // m_log.DebugFormat( | 1832 | // m_log.DebugFormat( |
1694 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", | 1833 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", |
1695 | // LocalVectorToTarget3D, agent_control_v3, Name); | 1834 | // LocalVectorToTarget3D, agent_control_v3, Name); |
1696 | 1835 | ||
1697 | agent_control_v3 += LocalVectorToTarget3D; | 1836 | agent_control_v3 += LocalVectorToTarget3D; |
1698 | } | 1837 | } |
@@ -1721,9 +1860,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1721 | /// </param> | 1860 | /// </param> |
1722 | public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget) | 1861 | public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget) |
1723 | { | 1862 | { |
1724 | m_log.DebugFormat( | 1863 | if (SitGround) |
1725 | "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", | 1864 | StandUp(); |
1726 | Name, pos, m_scene.RegionInfo.RegionName); | 1865 | |
1866 | // m_log.DebugFormat( | ||
1867 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", | ||
1868 | // Name, pos, m_scene.RegionInfo.RegionName); | ||
1727 | 1869 | ||
1728 | if (pos.X < 0 || pos.X >= Constants.RegionSize | 1870 | if (pos.X < 0 || pos.X >= Constants.RegionSize |
1729 | || pos.Y < 0 || pos.Y >= Constants.RegionSize | 1871 | || pos.Y < 0 || pos.Y >= Constants.RegionSize |
@@ -1749,9 +1891,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1749 | if (pos.Z - terrainHeight < 0.2) | 1891 | if (pos.Z - terrainHeight < 0.2) |
1750 | pos.Z = terrainHeight; | 1892 | pos.Z = terrainHeight; |
1751 | 1893 | ||
1752 | m_log.DebugFormat( | 1894 | // m_log.DebugFormat( |
1753 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1895 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1754 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1896 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1755 | 1897 | ||
1756 | if (noFly) | 1898 | if (noFly) |
1757 | PhysicsActor.Flying = false; | 1899 | PhysicsActor.Flying = false; |
@@ -1787,7 +1929,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1787 | /// </summary> | 1929 | /// </summary> |
1788 | public void ResetMoveToTarget() | 1930 | public void ResetMoveToTarget() |
1789 | { | 1931 | { |
1790 | m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 1932 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1791 | 1933 | ||
1792 | MovingToTarget = false; | 1934 | MovingToTarget = false; |
1793 | MoveToPositionTarget = Vector3.Zero; | 1935 | MoveToPositionTarget = Vector3.Zero; |
@@ -1813,7 +1955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1813 | Velocity = Vector3.Zero; | 1955 | Velocity = Vector3.Zero; |
1814 | SendAvatarDataToAllAgents(); | 1956 | SendAvatarDataToAllAgents(); |
1815 | 1957 | ||
1816 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1958 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1817 | } | 1959 | } |
1818 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1960 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1819 | m_requestedSitTargetUUID = UUID.Zero; | 1961 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1850,25 +1992,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1850 | 1992 | ||
1851 | if (ParentID != 0) | 1993 | if (ParentID != 0) |
1852 | { | 1994 | { |
1853 | m_log.Debug("StandupCode Executed"); | 1995 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1854 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); | ||
1855 | if (part != null) | 1996 | if (part != null) |
1856 | { | 1997 | { |
1998 | part.TaskInventory.LockItemsForRead(true); | ||
1857 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1999 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1858 | if (taskIDict != null) | 2000 | if (taskIDict != null) |
1859 | { | 2001 | { |
1860 | lock (taskIDict) | 2002 | foreach (UUID taskID in taskIDict.Keys) |
1861 | { | 2003 | { |
1862 | foreach (UUID taskID in taskIDict.Keys) | 2004 | UnRegisterControlEventsToScript(LocalId, taskID); |
1863 | { | 2005 | taskIDict[taskID].PermsMask &= ~( |
1864 | UnRegisterControlEventsToScript(LocalId, taskID); | 2006 | 2048 | //PERMISSION_CONTROL_CAMERA |
1865 | taskIDict[taskID].PermsMask &= ~( | 2007 | 4); // PERMISSION_TAKE_CONTROLS |
1866 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1867 | 4); // PERMISSION_TAKE_CONTROLS | ||
1868 | } | ||
1869 | } | 2008 | } |
1870 | |||
1871 | } | 2009 | } |
2010 | part.TaskInventory.LockItemsForRead(false); | ||
1872 | // Reset sit target. | 2011 | // Reset sit target. |
1873 | if (part.GetAvatarOnSitTarget() == UUID) | 2012 | if (part.GetAvatarOnSitTarget() == UUID) |
1874 | part.SitTargetAvatar = UUID.Zero; | 2013 | part.SitTargetAvatar = UUID.Zero; |
@@ -1877,21 +2016,60 @@ namespace OpenSim.Region.Framework.Scenes | |||
1877 | ParentPosition = part.GetWorldPosition(); | 2016 | ParentPosition = part.GetWorldPosition(); |
1878 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2017 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1879 | } | 2018 | } |
1880 | 2019 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1881 | if (PhysicsActor == null) | 2020 | // Rotation is the sittiing Av's rotation |
2021 | |||
2022 | Quaternion partRot; | ||
2023 | // if (part.LinkNum == 1) | ||
2024 | // { // Root prim of linkset | ||
2025 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2026 | // } | ||
2027 | // else | ||
2028 | // { // single or child prim | ||
2029 | |||
2030 | // } | ||
2031 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1882 | { | 2032 | { |
1883 | AddToPhysicalScene(false); | 2033 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
2034 | } | ||
2035 | else | ||
2036 | { | ||
2037 | partRot = part.GetWorldRotation(); | ||
1884 | } | 2038 | } |
1885 | 2039 | ||
1886 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 2040 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1887 | ParentPosition = Vector3.Zero; | ||
1888 | 2041 | ||
1889 | ParentID = 0; | 2042 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av |
2043 | Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av | ||
2044 | |||
2045 | |||
2046 | if (m_physicsActor == null) | ||
2047 | { | ||
2048 | AddToPhysicalScene(false); | ||
2049 | } | ||
2050 | //CW: If the part isn't null then we can set the current position | ||
2051 | if (part != null) | ||
2052 | { | ||
2053 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | ||
2054 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
2055 | part.IsOccupied = false; | ||
2056 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
2057 | } | ||
2058 | else | ||
2059 | { | ||
2060 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
2061 | AbsolutePosition = m_lastWorldPosition; | ||
2062 | } | ||
2063 | |||
2064 | m_parentPosition = Vector3.Zero; | ||
2065 | m_parentID = 0; | ||
2066 | m_linkedPrim = UUID.Zero; | ||
2067 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1890 | SendAvatarDataToAllAgents(); | 2068 | SendAvatarDataToAllAgents(); |
1891 | m_requestedSitTargetID = 0; | 2069 | m_requestedSitTargetID = 0; |
1892 | } | 2070 | } |
1893 | 2071 | ||
1894 | Animator.TrySetMovementAnimation("STAND"); | 2072 | Animator.UpdateMovementAnimations(); |
1895 | } | 2073 | } |
1896 | 2074 | ||
1897 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) | 2075 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) |
@@ -1921,13 +2099,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | Vector3 avSitOffSet = part.SitTargetPosition; | 2099 | Vector3 avSitOffSet = part.SitTargetPosition; |
1922 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2100 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1923 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2101 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1924 | 2102 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1925 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2103 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1926 | bool SitTargetisSet = | 2104 | if (SitTargetisSet && !SitTargetOccupied) |
1927 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1928 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1929 | |||
1930 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1931 | { | 2105 | { |
1932 | //switch the target to this prim | 2106 | //switch the target to this prim |
1933 | return part; | 2107 | return part; |
@@ -1941,85 +2115,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
1941 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2115 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1942 | { | 2116 | { |
1943 | bool autopilot = true; | 2117 | bool autopilot = true; |
2118 | Vector3 autopilotTarget = new Vector3(); | ||
2119 | Quaternion sitOrientation = Quaternion.Identity; | ||
1944 | Vector3 pos = new Vector3(); | 2120 | Vector3 pos = new Vector3(); |
1945 | Quaternion sitOrientation = pSitOrientation; | ||
1946 | Vector3 cameraEyeOffset = Vector3.Zero; | 2121 | Vector3 cameraEyeOffset = Vector3.Zero; |
1947 | Vector3 cameraAtOffset = Vector3.Zero; | 2122 | Vector3 cameraAtOffset = Vector3.Zero; |
1948 | bool forceMouselook = false; | 2123 | bool forceMouselook = false; |
1949 | 2124 | ||
1950 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2125 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1951 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2126 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1952 | if (part != null) | 2127 | if (part == null) return; |
2128 | |||
2129 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2130 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2131 | |||
2132 | // part is the prim to sit on | ||
2133 | // offset is the world-ref vector distance from that prim center to the click-spot | ||
2134 | // UUID is the UUID of the Avatar doing the clicking | ||
2135 | |||
2136 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | ||
2137 | |||
2138 | // Is a sit target available? | ||
2139 | Vector3 avSitOffSet = part.SitTargetPosition; | ||
2140 | Quaternion avSitOrientation = part.SitTargetOrientation; | ||
2141 | |||
2142 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | ||
2143 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2144 | Quaternion partRot; | ||
2145 | // if (part.LinkNum == 1) | ||
2146 | // { // Root prim of linkset | ||
2147 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2148 | // } | ||
2149 | // else | ||
2150 | // { // single or child prim | ||
2151 | partRot = part.GetWorldRotation(); | ||
2152 | // } | ||
2153 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
2154 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | ||
2155 | // Sit analysis rewritten by KF 091125 | ||
2156 | if (SitTargetisSet) // scipted sit | ||
1953 | { | 2157 | { |
1954 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2158 | if (!part.IsOccupied) |
1955 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2159 | { |
1956 | 2160 | //Console.WriteLine("Scripted, unoccupied"); | |
1957 | // Is a sit target available? | 2161 | part.SitTargetAvatar = UUID; // set that Av will be on it |
1958 | Vector3 avSitOffSet = part.SitTargetPosition; | 2162 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1959 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2163 | |
1960 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2164 | Quaternion nrot = avSitOrientation; |
1961 | 2165 | if (!part.IsRoot) | |
1962 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | ||
1963 | bool SitTargetisSet = | ||
1964 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | ||
1965 | ( | ||
1966 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | ||
1967 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | ||
1968 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | ||
1969 | ) | ||
1970 | )); | ||
1971 | |||
1972 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1973 | { | ||
1974 | part.SitTargetAvatar = UUID; | ||
1975 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | ||
1976 | sitOrientation = avSitOrientation; | ||
1977 | autopilot = false; | ||
1978 | } | ||
1979 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1980 | |||
1981 | pos = part.AbsolutePosition + offset; | ||
1982 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | ||
1983 | //{ | ||
1984 | // offset = pos; | ||
1985 | //autopilot = false; | ||
1986 | //} | ||
1987 | if (PhysicsActor != null) | ||
1988 | { | ||
1989 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
1990 | // We can remove the physicsActor until they stand up. | ||
1991 | m_sitAvatarHeight = PhysicsActor.Size.Z; | ||
1992 | |||
1993 | if (autopilot) | ||
1994 | { | 2166 | { |
1995 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2167 | nrot = part.RotationOffset * avSitOrientation; |
1996 | { | ||
1997 | autopilot = false; | ||
1998 | |||
1999 | RemoveFromPhysicalScene(); | ||
2000 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
2001 | } | ||
2002 | } | 2168 | } |
2003 | else | 2169 | sitOrientation = nrot; // Change rotatione to the scripted one |
2170 | OffsetRotation = nrot; | ||
2171 | autopilot = false; // Jump direct to scripted llSitPos() | ||
2172 | } | ||
2173 | else | ||
2174 | { | ||
2175 | //Console.WriteLine("Scripted, occupied"); | ||
2176 | return; | ||
2177 | } | ||
2178 | } | ||
2179 | else // Not Scripted | ||
2180 | { | ||
2181 | if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together | ||
2182 | { | ||
2183 | // large prim & offset, ignore if other Avs sitting | ||
2184 | // offset.Z -= 0.05f; | ||
2185 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
2186 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
2187 | |||
2188 | //Console.WriteLine(" offset ={0}", offset); | ||
2189 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
2190 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
2191 | |||
2192 | } | ||
2193 | else // small offset | ||
2194 | { | ||
2195 | //Console.WriteLine("Small offset"); | ||
2196 | if (!part.IsOccupied) | ||
2197 | { | ||
2198 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2199 | autopilotTarget = part.AbsolutePosition; | ||
2200 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2201 | } | ||
2202 | else return; // occupied small | ||
2203 | } // end large/small | ||
2204 | } // end Scripted/not | ||
2205 | |||
2206 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2207 | |||
2208 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2209 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2210 | forceMouselook = part.GetForceMouselook(); | ||
2211 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2212 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2213 | |||
2214 | if (m_physicsActor != null) | ||
2215 | { | ||
2216 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2217 | // We can remove the physicsActor until they stand up. | ||
2218 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2219 | if (autopilot) | ||
2220 | { // its not a scripted sit | ||
2221 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2222 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
2004 | { | 2223 | { |
2224 | autopilot = false; // close enough | ||
2225 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2226 | Not using the part's position because returning the AV to the last known standing | ||
2227 | position is likely to be more friendly, isn't it? */ | ||
2005 | RemoveFromPhysicalScene(); | 2228 | RemoveFromPhysicalScene(); |
2006 | } | 2229 | Velocity = Vector3.Zero; |
2230 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2231 | } // else the autopilot will get us close | ||
2232 | } | ||
2233 | else | ||
2234 | { // its a scripted sit | ||
2235 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2236 | I *am* using the part's position this time because we have no real idea how far away | ||
2237 | the avatar is from the sit target. */ | ||
2238 | RemoveFromPhysicalScene(); | ||
2239 | Velocity = Vector3.Zero; | ||
2007 | } | 2240 | } |
2008 | |||
2009 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2010 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2011 | forceMouselook = part.GetForceMouselook(); | ||
2012 | } | 2241 | } |
2013 | 2242 | else return; // physactor is null! | |
2014 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2243 | |
2015 | m_requestedSitTargetUUID = targetID; | 2244 | Vector3 offsetr; // = offset * partIRot; |
2245 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2246 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2247 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2248 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2249 | //offsetr = offset * partIRot; | ||
2250 | // | ||
2251 | // } | ||
2252 | // else | ||
2253 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2254 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2255 | // (offset * partRot); | ||
2256 | // } | ||
2257 | |||
2258 | //Console.WriteLine(" "); | ||
2259 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2260 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2261 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2262 | //Console.WriteLine("Click offst ={0}", offset); | ||
2263 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2264 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2265 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2266 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2267 | |||
2268 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2269 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2270 | |||
2271 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
2016 | // This calls HandleAgentSit twice, once from here, and the client calls | 2272 | // This calls HandleAgentSit twice, once from here, and the client calls |
2017 | // HandleAgentSit itself after it gets to the location | 2273 | // HandleAgentSit itself after it gets to the location |
2018 | // It doesn't get to the location until we've moved them there though | 2274 | // It doesn't get to the location until we've moved them there though |
2019 | // which happens in HandleAgentSit :P | 2275 | // which happens in HandleAgentSit :P |
2020 | m_autopilotMoving = autopilot; | 2276 | m_autopilotMoving = autopilot; |
2021 | m_autoPilotTarget = pos; | 2277 | m_autoPilotTarget = autopilotTarget; |
2022 | m_sitAtAutoTarget = autopilot; | 2278 | m_sitAtAutoTarget = autopilot; |
2279 | m_initialSitTarget = autopilotTarget; | ||
2023 | if (!autopilot) | 2280 | if (!autopilot) |
2024 | HandleAgentSit(remoteClient, UUID); | 2281 | HandleAgentSit(remoteClient, UUID); |
2025 | } | 2282 | } |
@@ -2284,47 +2541,131 @@ namespace OpenSim.Region.Framework.Scenes | |||
2284 | { | 2541 | { |
2285 | if (part != null) | 2542 | if (part != null) |
2286 | { | 2543 | { |
2544 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2287 | if (part.GetAvatarOnSitTarget() == UUID) | 2545 | if (part.GetAvatarOnSitTarget() == UUID) |
2288 | { | 2546 | { |
2547 | //Console.WriteLine("Scripted Sit"); | ||
2548 | // Scripted sit | ||
2289 | Vector3 sitTargetPos = part.SitTargetPosition; | 2549 | Vector3 sitTargetPos = part.SitTargetPosition; |
2290 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2550 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2291 | |||
2292 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2293 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2294 | |||
2295 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2296 | |||
2297 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2551 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2298 | m_pos += SIT_TARGET_ADJUSTMENT; | 2552 | m_pos += SIT_TARGET_ADJUSTMENT; |
2299 | Rotation = sitTargetOrient; | 2553 | if (!part.IsRoot) |
2300 | //Rotation = sitTargetOrient; | 2554 | { |
2301 | ParentPosition = part.AbsolutePosition; | 2555 | m_pos *= part.RotationOffset; |
2302 | 2556 | } | |
2303 | //SendTerseUpdateToAllClients(); | 2557 | m_bodyRot = sitTargetOrient; |
2558 | m_parentPosition = part.AbsolutePosition; | ||
2559 | part.IsOccupied = true; | ||
2560 | part.ParentGroup.AddAvatar(agentID); | ||
2304 | } | 2561 | } |
2305 | else | 2562 | else |
2306 | { | 2563 | { |
2307 | m_pos -= part.AbsolutePosition; | 2564 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2308 | ParentPosition = part.AbsolutePosition; | 2565 | // Else Av sits at m_avUnscriptedSitPos |
2309 | } | 2566 | |
2567 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2568 | // Calculate angle of line from prim to Av | ||
2569 | Quaternion partIRot; | ||
2570 | // if (part.LinkNum == 1) | ||
2571 | // { // Root prim of linkset | ||
2572 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2573 | // } | ||
2574 | // else | ||
2575 | // { // single or child prim | ||
2576 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2577 | // } | ||
2578 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2579 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2580 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2581 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2582 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2583 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2584 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2585 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2586 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2587 | |||
2588 | m_parentPosition = part.AbsolutePosition; | ||
2589 | part.IsOccupied = true; | ||
2590 | part.ParentGroup.AddAvatar(agentID); | ||
2591 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2592 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2593 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2594 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2595 | //Set up raytrace to find top surface of prim | ||
2596 | Vector3 size = part.Scale; | ||
2597 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2598 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2599 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2600 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2601 | m_scene.PhysicsScene.RaycastWorld( | ||
2602 | start, // Vector3 position, | ||
2603 | down, // Vector3 direction, | ||
2604 | mag, // float length, | ||
2605 | SitAltitudeCallback); // retMethod | ||
2606 | } // end scripted/not | ||
2310 | } | 2607 | } |
2311 | else | 2608 | else // no Av |
2312 | { | 2609 | { |
2313 | return; | 2610 | return; |
2314 | } | 2611 | } |
2315 | } | 2612 | } |
2316 | ParentID = m_requestedSitTargetID; | 2613 | ParentID = m_requestedSitTargetID; |
2317 | 2614 | ||
2615 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2616 | if (!part.IsRoot) | ||
2617 | { | ||
2618 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2619 | m_pos += part.OffsetPosition; | ||
2620 | } | ||
2621 | else | ||
2622 | { | ||
2623 | m_parentID = m_requestedSitTargetID; | ||
2624 | } | ||
2625 | |||
2626 | m_linkedPrim = part.UUID; | ||
2627 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2628 | { | ||
2629 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2630 | } | ||
2318 | Velocity = Vector3.Zero; | 2631 | Velocity = Vector3.Zero; |
2319 | RemoveFromPhysicalScene(); | 2632 | RemoveFromPhysicalScene(); |
2320 | |||
2321 | Animator.TrySetMovementAnimation(sitAnimation); | 2633 | Animator.TrySetMovementAnimation(sitAnimation); |
2322 | SendAvatarDataToAllAgents(); | 2634 | SendAvatarDataToAllAgents(); |
2323 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2324 | // So we're also sending a terse update (which has avatar rotation) | ||
2325 | // [Update] We do now. | ||
2326 | //SendTerseUpdateToAllClients(); | 2635 | //SendTerseUpdateToAllClients(); |
2327 | } | 2636 | } |
2637 | |||
2638 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2639 | { | ||
2640 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2641 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2642 | if(hitYN) | ||
2643 | { | ||
2644 | // m_pos = Av offset from prim center to make look like on center | ||
2645 | // m_parentPosition = Actual center pos of prim | ||
2646 | // collisionPoint = spot on prim where we want to sit | ||
2647 | // collisionPoint.Z = global sit surface height | ||
2648 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2649 | Quaternion partIRot; | ||
2650 | // if (part.LinkNum == 1) | ||
2651 | /// { // Root prim of linkset | ||
2652 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2653 | // } | ||
2654 | // else | ||
2655 | // { // single or child prim | ||
2656 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2657 | // } | ||
2658 | if (m_initialSitTarget != null) | ||
2659 | { | ||
2660 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2661 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2662 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2663 | m_pos += offset; | ||
2664 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2665 | } | ||
2666 | |||
2667 | } | ||
2668 | } // End SitAltitudeCallback KF. | ||
2328 | 2669 | ||
2329 | /// <summary> | 2670 | /// <summary> |
2330 | /// Event handler for the 'Always run' setting on the client | 2671 | /// Event handler for the 'Always run' setting on the client |
@@ -2354,6 +2695,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2354 | Vector3 direc = vec * Rotation; | 2695 | Vector3 direc = vec * Rotation; |
2355 | direc.Normalize(); | 2696 | direc.Normalize(); |
2356 | 2697 | ||
2698 | if (PhysicsActor.Flying != m_flyingOld) // add for fly velocity control | ||
2699 | { | ||
2700 | m_flyingOld = PhysicsActor.Flying; // add for fly velocity control | ||
2701 | if (!PhysicsActor.Flying) | ||
2702 | m_wasFlying = true; // add for fly velocity control | ||
2703 | } | ||
2704 | |||
2705 | if (PhysicsActor.IsColliding == true) | ||
2706 | m_wasFlying = false; // add for fly velocity control | ||
2707 | |||
2708 | if ((vec.Z == 0f) && !PhysicsActor.Flying) | ||
2709 | direc.Z = 0f; // Prevent camera WASD up. | ||
2710 | |||
2357 | direc *= 0.03f * 128f * SpeedModifier; | 2711 | direc *= 0.03f * 128f * SpeedModifier; |
2358 | 2712 | ||
2359 | if (PhysicsActor != null) | 2713 | if (PhysicsActor != null) |
@@ -2372,6 +2726,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2372 | // m_log.Info("[AGENT]: Stop Flying"); | 2726 | // m_log.Info("[AGENT]: Stop Flying"); |
2373 | //} | 2727 | //} |
2374 | } | 2728 | } |
2729 | if (Animator.m_falling && m_wasFlying) // if falling from flying, disable motion add | ||
2730 | { | ||
2731 | direc *= 0.0f; | ||
2732 | } | ||
2375 | else if (!PhysicsActor.Flying && PhysicsActor.IsColliding) | 2733 | else if (!PhysicsActor.Flying && PhysicsActor.IsColliding) |
2376 | { | 2734 | { |
2377 | if (direc.Z > 2.0f) | 2735 | if (direc.Z > 2.0f) |
@@ -2432,6 +2790,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2432 | 2790 | ||
2433 | CheckForSignificantMovement(); // sends update to the modules. | 2791 | CheckForSignificantMovement(); // sends update to the modules. |
2434 | } | 2792 | } |
2793 | |||
2794 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2795 | SendPrimUpdates(); | ||
2435 | } | 2796 | } |
2436 | 2797 | ||
2437 | #endregion | 2798 | #endregion |
@@ -3203,6 +3564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3203 | m_callbackURI = cAgent.CallbackURI; | 3564 | m_callbackURI = cAgent.CallbackURI; |
3204 | 3565 | ||
3205 | m_pos = cAgent.Position; | 3566 | m_pos = cAgent.Position; |
3567 | |||
3206 | m_velocity = cAgent.Velocity; | 3568 | m_velocity = cAgent.Velocity; |
3207 | CameraPosition = cAgent.Center; | 3569 | CameraPosition = cAgent.Center; |
3208 | CameraAtAxis = cAgent.AtAxis; | 3570 | CameraAtAxis = cAgent.AtAxis; |
@@ -3352,14 +3714,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
3352 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3714 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
3353 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | 3715 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( |
3354 | // as of this comment the interval is set in AddToPhysicalScene | 3716 | // as of this comment the interval is set in AddToPhysicalScene |
3355 | if (Animator != null) | 3717 | if (Animator!=null) |
3356 | Animator.UpdateMovementAnimations(); | 3718 | { |
3719 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3720 | { // else its will lock out other animation changes, like ground sit. | ||
3721 | Animator.UpdateMovementAnimations(); | ||
3722 | m_updateCount--; | ||
3723 | } | ||
3724 | } | ||
3357 | 3725 | ||
3358 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3726 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3359 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3727 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3360 | 3728 | ||
3361 | CollisionPlane = Vector4.UnitW; | 3729 | CollisionPlane = Vector4.UnitW; |
3362 | 3730 | ||
3731 | // No collisions at all means we may be flying. Update always | ||
3732 | // to make falling work | ||
3733 | if (m_lastColCount != coldata.Count || coldata.Count == 0) | ||
3734 | { | ||
3735 | m_updateCount = UPDATE_COUNT; | ||
3736 | m_lastColCount = coldata.Count; | ||
3737 | } | ||
3738 | |||
3363 | if (coldata.Count != 0 && Animator != null) | 3739 | if (coldata.Count != 0 && Animator != null) |
3364 | { | 3740 | { |
3365 | switch (Animator.CurrentMovementAnimation) | 3741 | switch (Animator.CurrentMovementAnimation) |
@@ -3389,6 +3765,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3389 | } | 3765 | } |
3390 | } | 3766 | } |
3391 | 3767 | ||
3768 | List<uint> thisHitColliders = new List<uint>(); | ||
3769 | List<uint> endedColliders = new List<uint>(); | ||
3770 | List<uint> startedColliders = new List<uint>(); | ||
3771 | |||
3772 | foreach (uint localid in coldata.Keys) | ||
3773 | { | ||
3774 | thisHitColliders.Add(localid); | ||
3775 | if (!m_lastColliders.Contains(localid)) | ||
3776 | { | ||
3777 | startedColliders.Add(localid); | ||
3778 | } | ||
3779 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3780 | } | ||
3781 | |||
3782 | // calculate things that ended colliding | ||
3783 | foreach (uint localID in m_lastColliders) | ||
3784 | { | ||
3785 | if (!thisHitColliders.Contains(localID)) | ||
3786 | { | ||
3787 | endedColliders.Add(localID); | ||
3788 | } | ||
3789 | } | ||
3790 | //add the items that started colliding this time to the last colliders list. | ||
3791 | foreach (uint localID in startedColliders) | ||
3792 | { | ||
3793 | m_lastColliders.Add(localID); | ||
3794 | } | ||
3795 | // remove things that ended colliding from the last colliders list | ||
3796 | foreach (uint localID in endedColliders) | ||
3797 | { | ||
3798 | m_lastColliders.Remove(localID); | ||
3799 | } | ||
3800 | |||
3801 | // do event notification | ||
3802 | if (startedColliders.Count > 0) | ||
3803 | { | ||
3804 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3805 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3806 | foreach (uint localId in startedColliders) | ||
3807 | { | ||
3808 | if (localId == 0) | ||
3809 | continue; | ||
3810 | |||
3811 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3812 | string data = ""; | ||
3813 | if (obj != null) | ||
3814 | { | ||
3815 | DetectedObject detobj = new DetectedObject(); | ||
3816 | detobj.keyUUID = obj.UUID; | ||
3817 | detobj.nameStr = obj.Name; | ||
3818 | detobj.ownerUUID = obj.OwnerID; | ||
3819 | detobj.posVector = obj.AbsolutePosition; | ||
3820 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3821 | detobj.velVector = obj.Velocity; | ||
3822 | detobj.colliderType = 0; | ||
3823 | detobj.groupUUID = obj.GroupID; | ||
3824 | colliding.Add(detobj); | ||
3825 | } | ||
3826 | } | ||
3827 | |||
3828 | if (colliding.Count > 0) | ||
3829 | { | ||
3830 | StartCollidingMessage.Colliders = colliding; | ||
3831 | |||
3832 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3833 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3834 | } | ||
3835 | } | ||
3836 | |||
3837 | if (endedColliders.Count > 0) | ||
3838 | { | ||
3839 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3840 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3841 | foreach (uint localId in endedColliders) | ||
3842 | { | ||
3843 | if (localId == 0) | ||
3844 | continue; | ||
3845 | |||
3846 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3847 | string data = ""; | ||
3848 | if (obj != null) | ||
3849 | { | ||
3850 | DetectedObject detobj = new DetectedObject(); | ||
3851 | detobj.keyUUID = obj.UUID; | ||
3852 | detobj.nameStr = obj.Name; | ||
3853 | detobj.ownerUUID = obj.OwnerID; | ||
3854 | detobj.posVector = obj.AbsolutePosition; | ||
3855 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3856 | detobj.velVector = obj.Velocity; | ||
3857 | detobj.colliderType = 0; | ||
3858 | detobj.groupUUID = obj.GroupID; | ||
3859 | colliding.Add(detobj); | ||
3860 | } | ||
3861 | } | ||
3862 | |||
3863 | if (colliding.Count > 0) | ||
3864 | { | ||
3865 | EndCollidingMessage.Colliders = colliding; | ||
3866 | |||
3867 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3868 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3869 | } | ||
3870 | } | ||
3871 | |||
3872 | if (thisHitColliders.Count > 0) | ||
3873 | { | ||
3874 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3875 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3876 | foreach (uint localId in thisHitColliders) | ||
3877 | { | ||
3878 | if (localId == 0) | ||
3879 | continue; | ||
3880 | |||
3881 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3882 | string data = ""; | ||
3883 | if (obj != null) | ||
3884 | { | ||
3885 | DetectedObject detobj = new DetectedObject(); | ||
3886 | detobj.keyUUID = obj.UUID; | ||
3887 | detobj.nameStr = obj.Name; | ||
3888 | detobj.ownerUUID = obj.OwnerID; | ||
3889 | detobj.posVector = obj.AbsolutePosition; | ||
3890 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3891 | detobj.velVector = obj.Velocity; | ||
3892 | detobj.colliderType = 0; | ||
3893 | detobj.groupUUID = obj.GroupID; | ||
3894 | colliding.Add(detobj); | ||
3895 | } | ||
3896 | } | ||
3897 | |||
3898 | if (colliding.Count > 0) | ||
3899 | { | ||
3900 | CollidingMessage.Colliders = colliding; | ||
3901 | |||
3902 | lock (m_attachments) | ||
3903 | { | ||
3904 | foreach (SceneObjectGroup att in m_attachments) | ||
3905 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3906 | } | ||
3907 | } | ||
3908 | } | ||
3909 | |||
3392 | if (Invulnerable) | 3910 | if (Invulnerable) |
3393 | return; | 3911 | return; |
3394 | 3912 | ||
@@ -3460,6 +3978,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | { | 3978 | { |
3461 | lock (m_attachments) | 3979 | lock (m_attachments) |
3462 | { | 3980 | { |
3981 | // This may be true when the attachment comes back | ||
3982 | // from serialization after login. Clear it. | ||
3983 | gobj.IsDeleted = false; | ||
3984 | |||
3463 | m_attachments.Add(gobj); | 3985 | m_attachments.Add(gobj); |
3464 | } | 3986 | } |
3465 | } | 3987 | } |
@@ -3823,5 +4345,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3823 | m_reprioritization_called = false; | 4345 | m_reprioritization_called = false; |
3824 | } | 4346 | } |
3825 | } | 4347 | } |
4348 | |||
4349 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4350 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4351 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4352 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4353 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4354 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4355 | return(new Vector3(x,y,z)); | ||
4356 | } | ||
4357 | |||
4358 | private void CheckLandingPoint(ref Vector3 pos) | ||
4359 | { | ||
4360 | // Never constrain lures | ||
4361 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4362 | return; | ||
4363 | |||
4364 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4365 | return; | ||
4366 | |||
4367 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4368 | |||
4369 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4370 | land.LandData.UserLocation != Vector3.Zero && | ||
4371 | land.LandData.OwnerID != m_uuid && | ||
4372 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4373 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4374 | { | ||
4375 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
4376 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
4377 | pos = land.LandData.UserLocation; | ||
4378 | else | ||
4379 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
4380 | } | ||
4381 | } | ||
3826 | } | 4382 | } |
3827 | } | 4383 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 50e1e39..8a0d288 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
126 | g.ScheduleFullUpdateToAvatar(m_presence); | 126 | g.ScheduleFullUpdateToAvatar(m_presence); |
127 | } | 127 | } |
128 | 128 | ||
129 | while (m_partsUpdateQueue.Count > 0) | 129 | while (m_partsUpdateQueue != null && m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0) |
130 | { | 130 | { |
131 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 131 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
132 | 132 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e06a222..11dad6c 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -346,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
349 | |||
350 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
349 | #endregion | 351 | #endregion |
350 | 352 | ||
351 | #region TaskInventoryXmlProcessors initialization | 353 | #region TaskInventoryXmlProcessors initialization |
@@ -735,6 +737,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
735 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 737 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
736 | } | 738 | } |
737 | 739 | ||
740 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
741 | { | ||
742 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
743 | } | ||
744 | |||
738 | #endregion | 745 | #endregion |
739 | 746 | ||
740 | #region TaskInventoryXmlProcessors | 747 | #region TaskInventoryXmlProcessors |
@@ -1219,6 +1226,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1219 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1226 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1220 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1227 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1221 | 1228 | ||
1229 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1230 | |||
1222 | writer.WriteEndElement(); | 1231 | writer.WriteEndElement(); |
1223 | } | 1232 | } |
1224 | 1233 | ||
@@ -1503,12 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1503 | { | 1512 | { |
1504 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1513 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1505 | 1514 | ||
1506 | if (reader.IsEmptyElement) | ||
1507 | { | ||
1508 | reader.Read(); | ||
1509 | return tinv; | ||
1510 | } | ||
1511 | |||
1512 | reader.ReadStartElement(name, String.Empty); | 1515 | reader.ReadStartElement(name, String.Empty); |
1513 | 1516 | ||
1514 | while (reader.Name == "TaskInventoryItem") | 1517 | while (reader.Name == "TaskInventoryItem") |
@@ -1551,12 +1554,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1551 | 1554 | ||
1552 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1555 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1553 | 1556 | ||
1554 | if (reader.IsEmptyElement) | ||
1555 | { | ||
1556 | reader.Read(); | ||
1557 | return shape; | ||
1558 | } | ||
1559 | |||
1560 | reader.ReadStartElement(name, String.Empty); // Shape | 1557 | reader.ReadStartElement(name, String.Empty); // Shape |
1561 | 1558 | ||
1562 | string nodeName = string.Empty; | 1559 | string nodeName = string.Empty; |
@@ -1596,4 +1593,4 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1596 | 1593 | ||
1597 | #endregion | 1594 | #endregion |
1598 | } | 1595 | } |
1599 | } | 1596 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index d34d8e5..0a30f4b 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,12 +30,27 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 54 | ||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
@@ -57,37 +72,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | { | 72 | { |
58 | ForGroup = forGroup; | 73 | ForGroup = forGroup; |
59 | 74 | ||
60 | // if (ForGroup) | 75 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 76 | Position = part.ParentGroup.AbsolutePosition; |
62 | // else | 77 | // else |
63 | // Position = part.OffsetPosition; | 78 | // Position = part.OffsetPosition; |
64 | 79 | ||
65 | // m_log.DebugFormat( | 80 | // m_log.DebugFormat( |
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | 81 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
67 | 82 | ||
68 | Rotation = part.RotationOffset; | 83 | Rotation = part.RotationOffset; |
69 | 84 | ||
70 | // m_log.DebugFormat( | 85 | // m_log.DebugFormat( |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 86 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
72 | 87 | ||
73 | Scale = part.Shape.Scale; | 88 | Scale = part.Shape.Scale; |
74 | 89 | ||
75 | // m_log.DebugFormat( | 90 | // m_log.DebugFormat( |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 91 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
77 | } | 92 | } |
78 | else | 93 | else |
79 | { | 94 | { |
80 | Position = part.OffsetPosition; | 95 | Position = part.OffsetPosition; |
81 | // m_log.DebugFormat( | 96 | // m_log.DebugFormat( |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 97 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
83 | 98 | ||
84 | Rotation = part.RotationOffset; | 99 | Rotation = part.RotationOffset; |
85 | // m_log.DebugFormat( | 100 | // m_log.DebugFormat( |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 101 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
87 | 102 | ||
88 | Scale = part.Shape.Scale; | 103 | Scale = part.Shape.Scale; |
89 | // m_log.DebugFormat( | 104 | // m_log.DebugFormat( |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 105 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 106 | } |
92 | } | 107 | } |
93 | 108 | ||
@@ -121,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 136 | ||
122 | if (part.ParentID == 0) | 137 | if (part.ParentID == 0) |
123 | { | 138 | { |
124 | // m_log.DebugFormat( | 139 | // m_log.DebugFormat( |
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 140 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
126 | // Position, part.Name, part.LocalId); | 141 | // Position, part.Name, part.LocalId); |
127 | 142 | ||
128 | if (Position != Vector3.Zero) | 143 | if (Position != Vector3.Zero) |
129 | { | 144 | { |
@@ -133,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | part.ParentGroup.UpdateRootPosition(Position); | 148 | part.ParentGroup.UpdateRootPosition(Position); |
134 | } | 149 | } |
135 | 150 | ||
136 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 152 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 153 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
139 | 154 | ||
140 | if (ForGroup) | 155 | if (ForGroup) |
141 | part.UpdateRotation(Rotation); | 156 | part.UpdateRotation(Rotation); |
@@ -144,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 159 | ||
145 | if (Scale != Vector3.Zero) | 160 | if (Scale != Vector3.Zero) |
146 | { | 161 | { |
147 | // m_log.DebugFormat( | 162 | // m_log.DebugFormat( |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 163 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 164 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
150 | 165 | ||
151 | if (ForGroup) | 166 | if (ForGroup) |
152 | part.ParentGroup.GroupResize(Scale); | 167 | part.ParentGroup.GroupResize(Scale); |
@@ -160,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | { | 175 | { |
161 | if (Position != Vector3.Zero) | 176 | if (Position != Vector3.Zero) |
162 | { | 177 | { |
163 | // m_log.DebugFormat( | 178 | // m_log.DebugFormat( |
164 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | 179 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", |
165 | // part.OffsetPosition, Position, part.Name, part.LocalId); | 180 | // part.OffsetPosition, Position, part.Name, part.LocalId); |
166 | 181 | ||
167 | part.OffsetPosition = Position; | 182 | part.OffsetPosition = Position; |
168 | } | 183 | } |
169 | 184 | ||
170 | // m_log.DebugFormat( | 185 | // m_log.DebugFormat( |
171 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 186 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", |
172 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 187 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
173 | 188 | ||
174 | part.UpdateRotation(Rotation); | 189 | part.UpdateRotation(Rotation); |
175 | 190 | ||
176 | if (Scale != Vector3.Zero) | 191 | if (Scale != Vector3.Zero) |
177 | { | 192 | { |
178 | // m_log.DebugFormat( | 193 | // m_log.DebugFormat( |
179 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 194 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", |
180 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 195 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
181 | 196 | ||
182 | part.Resize(Scale); | 197 | part.Resize(Scale); |
183 | } | 198 | } |
@@ -249,4 +264,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | m_terrainModule.UndoTerrain(m_terrainChannel); | 264 | m_terrainModule.UndoTerrain(m_terrainChannel); |
250 | } | 265 | } |
251 | } | 266 | } |
252 | } \ No newline at end of file | 267 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3acdaf8..8d41f00 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |