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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 92fd1fa..bb554e1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3509,7 +3509,7 @@ namespace OpenSim.Region.Framework.Scenes
3509 3509
3510 public void doChangeObject(SceneObjectPart part, ObjectChangeData data) 3510 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
3511 { 3511 {
3512 // TODO this still as excessive ScheduleGroupForTerseUpdate()s 3512 // TODO this still as excessive *.Schedule*Update()s
3513 3513
3514 if (part != null && part.ParentGroup != null) 3514 if (part != null && part.ParentGroup != null)
3515 { 3515 {
@@ -3553,8 +3553,8 @@ namespace OpenSim.Region.Framework.Scenes
3553 if (pha != null) 3553 if (pha != null)
3554 pha.Building = true; 3554 pha.Building = true;
3555 3555
3556 // must deal with root part specially for position and rotation 3556 // root part is special
3557 // so parts offset positions or rotations are fixed 3557 // parts offset positions or rotations need to change also
3558 3558
3559 if (part == group.RootPart) 3559 if (part == group.RootPart)
3560 { 3560 {