diff options
Diffstat (limited to 'OpenSim/Region/Framework')
18 files changed, 1632 insertions, 853 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index f58904f..16ca3f9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
73 | /// </summary> | 73 | /// </summary> |
74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); |
75 | 75 | ||
76 | ArrayList GetScriptErrors(UUID itemID); | ||
77 | |||
78 | /// <summary> | 76 | /// <summary> |
79 | /// Stop all the scripts in this entity. | 77 | /// Stop all the scripts in this entity. |
80 | /// </summary> | 78 | /// </summary> |
@@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
104 | /// <param name="stateSource"></param> | 102 | /// <param name="stateSource"></param> |
105 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 103 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
106 | 104 | ||
105 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
106 | |||
107 | /// <summary> | 107 | /// <summary> |
108 | /// Stop a script which is in this prim's inventory. | 108 | /// Stop a script which is in this prim's inventory. |
109 | /// </summary> | 109 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..7312799 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | 103 | ||
104 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | 105 | RegionSettings LoadRegionSettings(UUID regionUUID); |
106 | RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); | ||
106 | 108 | ||
107 | void Shutdown(); | 109 | void Shutdown(); |
108 | } | 110 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 712dcc7..b43caf2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
@@ -451,4 +445,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
451 | m_scenePresence = null; | 445 | m_scenePresence = null; |
452 | } | 446 | } |
453 | } | 447 | } |
454 | } \ No newline at end of file | 448 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4365ece..8d2ec0f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -203,7 +203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 203 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
204 | 204 | ||
205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
206 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
207 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
206 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 208 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
209 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
210 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
207 | 211 | ||
208 | /// <summary> | 212 | /// <summary> |
209 | /// Triggered when an object or attachment enters a scene | 213 | /// Triggered when an object or attachment enters a scene |
@@ -1191,6 +1195,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1191 | } | 1195 | } |
1192 | } | 1196 | } |
1193 | 1197 | ||
1198 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
1199 | { | ||
1200 | OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
1201 | if (handlerSendNewWindlightProfileTargeted != null) | ||
1202 | { | ||
1203 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
1204 | } | ||
1205 | } | ||
1206 | |||
1207 | public void TriggerOnSaveNewWindlightProfile() | ||
1208 | { | ||
1209 | OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
1210 | if (handlerSaveNewWindlightProfile != null) | ||
1211 | { | ||
1212 | handlerSaveNewWindlightProfile(); | ||
1213 | } | ||
1214 | } | ||
1215 | |||
1194 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 1216 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
1195 | { | 1217 | { |
1196 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; | 1218 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; |
@@ -1967,4 +1989,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | } | 1989 | } |
1968 | } | 1990 | } |
1969 | } | 1991 | } |
1970 | } \ No newline at end of file | 1992 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 79b3cfd..2aad4f0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | { | 271 | { |
272 | // Needs to determine which engine was running it and use that | 272 | // Needs to determine which engine was running it and use that |
273 | // | 273 | // |
274 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 274 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
275 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
276 | } | 275 | } |
277 | else | 276 | else |
278 | { | 277 | { |
@@ -850,8 +849,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
850 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 849 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
851 | { | 850 | { |
852 | SceneObjectPart part = GetSceneObjectPart(localID); | 851 | SceneObjectPart part = GetSceneObjectPart(localID); |
853 | SceneObjectGroup group = part.ParentGroup; | 852 | SceneObjectGroup group = null; |
854 | if (group != null) | 853 | if (part != null) |
854 | { | ||
855 | group = part.ParentGroup; | ||
856 | } | ||
857 | if (part != null && group != null) | ||
855 | { | 858 | { |
856 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 859 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
857 | if (item == null) | 860 | if (item == null) |
@@ -1579,9 +1582,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1579 | if (remoteClient != null) | 1582 | if (remoteClient != null) |
1580 | { | 1583 | { |
1581 | permissionToTake = | 1584 | permissionToTake = |
1582 | Permissions.CanReturnObject( | 1585 | Permissions.CanReturnObjects( |
1583 | grp.UUID, | 1586 | null, |
1584 | remoteClient.AgentId); | 1587 | remoteClient.AgentId, |
1588 | new List<SceneObjectGroup>() {grp}); | ||
1585 | permissionToDelete = permissionToTake; | 1589 | permissionToDelete = permissionToTake; |
1586 | 1590 | ||
1587 | if (permissionToDelete) | 1591 | if (permissionToDelete) |
@@ -1806,8 +1810,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | } | 1810 | } |
1807 | else | 1811 | else |
1808 | { | 1812 | { |
1809 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 1813 | uint ownerPerms = objectGroup.GetEffectivePermissions(); |
1810 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | 1814 | if ((objectGroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) != 0) |
1815 | ownerPerms |= (uint)PermissionMask.Modify; | ||
1816 | |||
1817 | item.BasePermissions = ownerPerms; | ||
1818 | item.CurrentPermissions = ownerPerms; | ||
1819 | |||
1811 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1820 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1812 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1821 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1813 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | 1822 | item.GroupPermissions = objectGroup.RootPart.GroupMask; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index d1d6b6a..7dab04f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
51 | public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); | 51 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | 52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); |
53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); | 53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); |
54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | 54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); |
@@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); | 81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); |
82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); | 82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); |
83 | public delegate bool TeleportHandler(UUID userID, Scene scene); | 83 | public delegate bool TeleportHandler(UUID userID, Scene scene); |
84 | public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene); | ||
85 | #endregion | 84 | #endregion |
86 | 85 | ||
87 | public class ScenePermissions | 86 | public class ScenePermissions |
@@ -107,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | public event EditObjectInventoryHandler OnEditObjectInventory; | 106 | public event EditObjectInventoryHandler OnEditObjectInventory; |
108 | public event MoveObjectHandler OnMoveObject; | 107 | public event MoveObjectHandler OnMoveObject; |
109 | public event ObjectEntryHandler OnObjectEntry; | 108 | public event ObjectEntryHandler OnObjectEntry; |
110 | public event ReturnObjectHandler OnReturnObject; | 109 | public event ReturnObjectsHandler OnReturnObjects; |
111 | public event InstantMessageHandler OnInstantMessage; | 110 | public event InstantMessageHandler OnInstantMessage; |
112 | public event InventoryTransferHandler OnInventoryTransfer; | 111 | public event InventoryTransferHandler OnInventoryTransfer; |
113 | public event ViewScriptHandler OnViewScript; | 112 | public event ViewScriptHandler OnViewScript; |
@@ -140,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | public event CopyUserInventoryHandler OnCopyUserInventory; | 139 | public event CopyUserInventoryHandler OnCopyUserInventory; |
141 | public event DeleteUserInventoryHandler OnDeleteUserInventory; | 140 | public event DeleteUserInventoryHandler OnDeleteUserInventory; |
142 | public event TeleportHandler OnTeleport; | 141 | public event TeleportHandler OnTeleport; |
143 | public event UseObjectReturnHandler OnUseObjectReturn; | ||
144 | #endregion | 142 | #endregion |
145 | 143 | ||
146 | #region Object Permission Checks | 144 | #region Object Permission Checks |
@@ -377,15 +375,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | #endregion | 375 | #endregion |
378 | 376 | ||
379 | #region RETURN OBJECT | 377 | #region RETURN OBJECT |
380 | public bool CanReturnObject(UUID objectID, UUID returnerID) | 378 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) |
381 | { | 379 | { |
382 | ReturnObjectHandler handler = OnReturnObject; | 380 | ReturnObjectsHandler handler = OnReturnObjects; |
383 | if (handler != null) | 381 | if (handler != null) |
384 | { | 382 | { |
385 | Delegate[] list = handler.GetInvocationList(); | 383 | Delegate[] list = handler.GetInvocationList(); |
386 | foreach (ReturnObjectHandler h in list) | 384 | foreach (ReturnObjectsHandler h in list) |
387 | { | 385 | { |
388 | if (h(objectID, returnerID, m_scene) == false) | 386 | if (h(land, user, objects, m_scene) == false) |
389 | return false; | 387 | return false; |
390 | } | 388 | } |
391 | } | 389 | } |
@@ -949,20 +947,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
949 | } | 947 | } |
950 | return true; | 948 | return true; |
951 | } | 949 | } |
952 | |||
953 | public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist) | ||
954 | { | ||
955 | UseObjectReturnHandler handler = OnUseObjectReturn; | ||
956 | if (handler != null) | ||
957 | { | ||
958 | Delegate[] list = handler.GetInvocationList(); | ||
959 | foreach (UseObjectReturnHandler h in list) | ||
960 | { | ||
961 | if (h(landData, type, client, retlist, m_scene) == false) | ||
962 | return false; | ||
963 | } | ||
964 | } | ||
965 | return true; | ||
966 | } | ||
967 | } | 950 | } |
968 | } | 951 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7089368..221eb47 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -158,6 +158,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | 158 | ||
159 | public IXfer XferManager; | 159 | public IXfer XferManager; |
160 | 160 | ||
161 | protected ISnmpModule m_snmpService = null; | ||
162 | public ISnmpModule SnmpService | ||
163 | { | ||
164 | get | ||
165 | { | ||
166 | if (m_snmpService == null) | ||
167 | { | ||
168 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
169 | } | ||
170 | |||
171 | return m_snmpService; | ||
172 | } | ||
173 | } | ||
174 | |||
161 | protected IAssetService m_AssetService; | 175 | protected IAssetService m_AssetService; |
162 | protected IAuthorizationService m_AuthorizationService; | 176 | protected IAuthorizationService m_AuthorizationService; |
163 | 177 | ||
@@ -539,6 +553,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 553 | ||
540 | // Load region settings | 554 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 555 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
556 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
557 | |||
542 | if (m_storageManager.EstateDataStore != null) | 558 | if (m_storageManager.EstateDataStore != null) |
543 | { | 559 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 560 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -597,7 +613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 613 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
598 | // TODO: Change default to true once the feature is supported | 614 | // TODO: Change default to true once the feature is supported |
599 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 615 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
600 | 616 | m_usePreJump = true; // Above line fails!? | |
601 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 617 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
602 | if (RegionInfo.NonphysPrimMax > 0) | 618 | if (RegionInfo.NonphysPrimMax > 0) |
603 | { | 619 | { |
@@ -886,6 +902,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 902 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 903 | public virtual void Restart(float seconds) |
888 | { | 904 | { |
905 | Restart(seconds, true); | ||
906 | } | ||
907 | |||
908 | /// <summary> | ||
909 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
910 | /// </summary> | ||
911 | /// <param name="seconds">float indicating duration before restart.</param> | ||
912 | public virtual void Restart(float seconds, bool showDialog) | ||
913 | { | ||
889 | // notifications are done in 15 second increments | 914 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 915 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 916 | // It's a 'Cancel restart' request. |
@@ -906,8 +931,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 931 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 932 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 933 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 934 | if (showDialog) |
935 | { | ||
936 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 937 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
938 | } | ||
911 | } | 939 | } |
912 | } | 940 | } |
913 | 941 | ||
@@ -1189,16 +1217,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1217 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1218 | CheckAtTargets(); |
1191 | 1219 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1220 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1221 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1222 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1223 | m_sceneGraph.UpdatePresences(); |
1201 | 1224 | ||
1225 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1226 | // Objects queue their updates onto all scene presences | ||
1227 | if (m_frame % m_update_objects == 0) | ||
1228 | m_sceneGraph.UpdateObjectGroups(); | ||
1229 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1230 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1231 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1232 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1511,6 +1539,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1539 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1512 | } | 1540 | } |
1513 | 1541 | ||
1542 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1543 | { | ||
1544 | m_regInfo.WindlightSettings = wl; | ||
1545 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1546 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1547 | } | ||
1548 | |||
1549 | public void LoadWindlightProfile() | ||
1550 | { | ||
1551 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1552 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1553 | } | ||
1554 | |||
1514 | /// <summary> | 1555 | /// <summary> |
1515 | /// Loads the World heightmap | 1556 | /// Loads the World heightmap |
1516 | /// </summary> | 1557 | /// </summary> |
@@ -3485,6 +3526,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3485 | 3526 | ||
3486 | CapsModule.AddCapsHandler(agent.AgentID); | 3527 | CapsModule.AddCapsHandler(agent.AgentID); |
3487 | 3528 | ||
3529 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3530 | System.Threading.Thread.Sleep(2000); | ||
3531 | |||
3488 | if (!agent.child) | 3532 | if (!agent.child) |
3489 | { | 3533 | { |
3490 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3534 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3543,6 +3587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | } | 3587 | } |
3544 | } | 3588 | } |
3545 | // Honor parcel landing type and position. | 3589 | // Honor parcel landing type and position. |
3590 | /* | ||
3546 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3591 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3547 | if (land != null) | 3592 | if (land != null) |
3548 | { | 3593 | { |
@@ -3551,6 +3596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | agent.startpos = land.LandData.UserLocation; | 3596 | agent.startpos = land.LandData.UserLocation; |
3552 | } | 3597 | } |
3553 | } | 3598 | } |
3599 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3554 | } | 3600 | } |
3555 | 3601 | ||
3556 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3602 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
@@ -4366,6 +4412,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4366 | } | 4412 | } |
4367 | 4413 | ||
4368 | /// <summary> | 4414 | /// <summary> |
4415 | /// Cheaply return the number of avatars in a region (without fetching a list object) | ||
4416 | /// </summary> | ||
4417 | public int GetRootAgentCount() | ||
4418 | { | ||
4419 | return m_sceneGraph.GetRootAgentCount(); | ||
4420 | } | ||
4421 | |||
4422 | /// <summary> | ||
4369 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | 4423 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. |
4370 | /// This list is a new object, so it can be iterated over without locking. | 4424 | /// This list is a new object, so it can be iterated over without locking. |
4371 | /// </summary> | 4425 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 67fa13d..1ba1953 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -711,6 +711,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | position = emergencyPos; | 711 | position = emergencyPos; |
712 | } | 712 | } |
713 | 713 | ||
714 | Vector3 currentPos = avatar.AbsolutePosition; | ||
715 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
716 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
717 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
718 | { | ||
719 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
720 | { | ||
721 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
722 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
723 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
724 | { | ||
725 | //Disabling this behaviour for now pending review. ~CasperW | ||
726 | |||
727 | //avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
728 | //position = currentPos; | ||
729 | } | ||
730 | } | ||
731 | else | ||
732 | { | ||
733 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
734 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
735 | { | ||
736 | position = destLand.LandData.UserLocation; | ||
737 | } | ||
738 | } | ||
739 | } | ||
740 | |||
714 | // TODO: Get proper AVG Height | 741 | // TODO: Get proper AVG Height |
715 | float localAVHeight = 1.56f; | 742 | float localAVHeight = 1.56f; |
716 | float posZLimit = 22; | 743 | float posZLimit = 22; |
@@ -1005,7 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1005 | 1032 | ||
1006 | public bool WaitForCallback(UUID id) | 1033 | public bool WaitForCallback(UUID id) |
1007 | { | 1034 | { |
1008 | int count = 200; | 1035 | int count = 400; |
1009 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 1036 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
1010 | { | 1037 | { |
1011 | //m_log.Debug(" >>> Waiting... " + count); | 1038 | //m_log.Debug(" >>> Waiting... " + count); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bdab696..5a1922a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -226,6 +226,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | protected internal bool AddRestoredSceneObject( | 226 | protected internal bool AddRestoredSceneObject( |
227 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 227 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
228 | { | 228 | { |
229 | // KF: Check for out-of-region, move inside and make static. | ||
230 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
231 | sceneObject.RootPart.GroupPosition.Y, | ||
232 | sceneObject.RootPart.GroupPosition.Z); | ||
233 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
234 | npos.X > Constants.RegionSize || | ||
235 | npos.Y > Constants.RegionSize)) | ||
236 | { | ||
237 | if (npos.X < 0.0) npos.X = 1.0f; | ||
238 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
239 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
240 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
241 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
242 | |||
243 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
244 | { | ||
245 | part.GroupPosition = npos; | ||
246 | } | ||
247 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
248 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
249 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
250 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
251 | } | ||
252 | |||
229 | if (!alreadyPersisted) | 253 | if (!alreadyPersisted) |
230 | { | 254 | { |
231 | sceneObject.ForceInventoryPersistence(); | 255 | sceneObject.ForceInventoryPersistence(); |
@@ -611,6 +635,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
611 | if (group.GetFromItemID() == itemID) | 635 | if (group.GetFromItemID() == itemID) |
612 | { | 636 | { |
613 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 637 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
638 | bool hasScripts = false; | ||
639 | foreach (SceneObjectPart part in group.Children.Values) | ||
640 | { | ||
641 | if (part.Inventory.ContainsScripts()) | ||
642 | { | ||
643 | hasScripts = true; | ||
644 | break; | ||
645 | } | ||
646 | } | ||
647 | |||
648 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
649 | System.Threading.Thread.Sleep(100); | ||
614 | group.DetachToInventoryPrep(); | 650 | group.DetachToInventoryPrep(); |
615 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 651 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
616 | ((uint)group.GetAttachmentPoint()).ToString()); | 652 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4034744..8b65445 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fe5e948..93f45e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | |||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | |||
115 | public void lockPartsForRead(bool locked) | ||
116 | { | ||
117 | if (locked) | ||
118 | { | ||
119 | if (m_partsLock.RecursiveReadCount > 0) | ||
120 | { | ||
121 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
122 | m_partsLock.ExitReadLock(); | ||
123 | } | ||
124 | if (m_partsLock.RecursiveWriteCount > 0) | ||
125 | { | ||
126 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
127 | m_partsLock.ExitWriteLock(); | ||
128 | } | ||
129 | |||
130 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
131 | { | ||
132 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
133 | if (m_partsLock.IsWriteLockHeld) | ||
134 | { | ||
135 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | if (m_partsLock.RecursiveReadCount > 0) | ||
142 | { | ||
143 | m_partsLock.ExitReadLock(); | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | public void lockPartsForWrite(bool locked) | ||
148 | { | ||
149 | if (locked) | ||
150 | { | ||
151 | if (m_partsLock.RecursiveReadCount > 0) | ||
152 | { | ||
153 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
154 | m_partsLock.ExitReadLock(); | ||
155 | } | ||
156 | if (m_partsLock.RecursiveWriteCount > 0) | ||
157 | { | ||
158 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
159 | m_partsLock.ExitWriteLock(); | ||
160 | } | ||
161 | |||
162 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
163 | { | ||
164 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
165 | if (m_partsLock.IsWriteLockHeld) | ||
166 | { | ||
167 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_partsLock.ExitWriteLock(); | ||
176 | } | ||
177 | } | ||
178 | } | ||
109 | 179 | ||
110 | public bool HasGroupChanged | 180 | public bool HasGroupChanged |
111 | { | 181 | { |
@@ -116,6 +186,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 186 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 187 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 188 | timeFirstChanged = DateTime.Now.Ticks; |
189 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
190 | { | ||
191 | if (m_rand == null) | ||
192 | { | ||
193 | byte[] val = new byte[16]; | ||
194 | m_rootPart.UUID.ToBytes(val, 0); | ||
195 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
196 | } | ||
197 | |||
198 | if (m_scene.GetRootAgentCount() == 0) | ||
199 | { | ||
200 | //If the region is empty, this change has been made by an automated process | ||
201 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
202 | |||
203 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
204 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
205 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
210 | //but add a random factor so we stagger the object persistance a little | ||
211 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
212 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
213 | } | ||
214 | } | ||
119 | } | 215 | } |
120 | m_hasGroupChanged = value; | 216 | m_hasGroupChanged = value; |
121 | } | 217 | } |
@@ -131,8 +227,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 227 | return false; |
132 | if (m_scene.ShuttingDown) | 228 | if (m_scene.ShuttingDown) |
133 | return true; | 229 | return true; |
230 | |||
231 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
232 | { | ||
233 | m_maxPersistTime = m_scene.m_persistAfter; | ||
234 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
235 | } | ||
236 | |||
134 | long currentTime = DateTime.Now.Ticks; | 237 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 238 | |
239 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
240 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
241 | |||
242 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 243 | return true; |
137 | return false; | 244 | return false; |
138 | } | 245 | } |
@@ -258,13 +365,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 365 | set |
259 | { | 366 | { |
260 | m_regionHandle = value; | 367 | m_regionHandle = value; |
261 | lock (m_parts) | 368 | lockPartsForRead(true); |
262 | { | 369 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 370 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 371 | { |
372 | |||
265 | part.RegionHandle = m_regionHandle; | 373 | part.RegionHandle = m_regionHandle; |
374 | |||
266 | } | 375 | } |
267 | } | 376 | } |
377 | lockPartsForRead(false); | ||
268 | } | 378 | } |
269 | } | 379 | } |
270 | 380 | ||
@@ -298,6 +408,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 408 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 409 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 410 | } |
411 | |||
412 | lockPartsForRead(true); | ||
413 | |||
301 | if (RootPart.GetStatusSandbox()) | 414 | if (RootPart.GetStatusSandbox()) |
302 | { | 415 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 416 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -308,14 +421,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | return; | 421 | return; |
309 | } | 422 | } |
310 | } | 423 | } |
311 | lock (m_parts) | 424 | |
425 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 426 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 427 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 428 | } |
318 | 429 | ||
430 | lockPartsForRead(false); | ||
431 | |||
319 | //if (m_rootPart.PhysActor != null) | 432 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 433 | //{ |
321 | //m_rootPart.PhysActor.Position = | 434 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 570 | /// </summary> |
458 | public SceneObjectGroup() | 571 | public SceneObjectGroup() |
459 | { | 572 | { |
573 | |||
460 | } | 574 | } |
461 | 575 | ||
462 | /// <summary> | 576 | /// <summary> |
@@ -473,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 587 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 588 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 589 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 590 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 591 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 592 | } |
479 | 593 | ||
@@ -504,13 +618,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 618 | ||
505 | public void SetFromItemID(UUID AssetId) | 619 | public void SetFromItemID(UUID AssetId) |
506 | { | 620 | { |
507 | lock (m_parts) | 621 | lockPartsForRead(true); |
508 | { | 622 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 623 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 624 | { |
625 | |||
511 | part.FromItemID = AssetId; | 626 | part.FromItemID = AssetId; |
627 | |||
512 | } | 628 | } |
513 | } | 629 | } |
630 | lockPartsForRead(false); | ||
514 | } | 631 | } |
515 | 632 | ||
516 | public UUID GetFromItemID() | 633 | public UUID GetFromItemID() |
@@ -579,10 +696,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 696 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 697 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 698 | ||
582 | lock (m_parts) | 699 | lockPartsForRead(true); |
583 | { | 700 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 701 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 702 | { |
703 | |||
586 | Vector3 partscale = part.Scale; | 704 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 705 | Vector3 partoffset = part.OffsetPosition; |
588 | 706 | ||
@@ -593,8 +711,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 711 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 712 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 713 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
714 | |||
596 | } | 715 | } |
597 | } | 716 | } |
717 | lockPartsForRead(false); | ||
718 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 719 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 720 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 721 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +731,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 731 | ||
611 | EntityIntersection result = new EntityIntersection(); | 732 | EntityIntersection result = new EntityIntersection(); |
612 | 733 | ||
613 | lock (m_parts) | 734 | lockPartsForRead(true); |
614 | { | 735 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 736 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 737 | { |
738 | |||
617 | // Temporary commented to stop compiler warning | 739 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 740 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 741 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +763,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 763 | result.distance = inter.distance; |
642 | } | 764 | } |
643 | } | 765 | } |
766 | |||
644 | } | 767 | } |
645 | } | 768 | } |
769 | lockPartsForRead(false); | ||
646 | return result; | 770 | return result; |
647 | } | 771 | } |
648 | 772 | ||
@@ -655,10 +779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 779 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
656 | { | 780 | { |
657 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 781 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
658 | lock (m_parts) | 782 | lockPartsForRead(true); |
659 | { | 783 | { |
660 | foreach (SceneObjectPart part in m_parts.Values) | 784 | foreach (SceneObjectPart part in m_parts.Values) |
661 | { | 785 | { |
786 | |||
662 | Vector3 worldPos = part.GetWorldPosition(); | 787 | Vector3 worldPos = part.GetWorldPosition(); |
663 | Vector3 offset = worldPos - AbsolutePosition; | 788 | Vector3 offset = worldPos - AbsolutePosition; |
664 | Quaternion worldRot; | 789 | Quaternion worldRot; |
@@ -717,6 +842,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 842 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
718 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 843 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
719 | 844 | ||
845 | |||
846 | |||
720 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 847 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
721 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 848 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
722 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 849 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -888,6 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | minZ = backBottomLeft.Z; | 1015 | minZ = backBottomLeft.Z; |
889 | } | 1016 | } |
890 | } | 1017 | } |
1018 | lockPartsForRead(false); | ||
891 | 1019 | ||
892 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 1020 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
893 | 1021 | ||
@@ -916,17 +1044,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1044 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
917 | 1045 | ||
918 | // Capture script state while holding the lock | 1046 | // Capture script state while holding the lock |
919 | lock (m_parts) | 1047 | lockPartsForRead(true); |
920 | { | 1048 | { |
921 | foreach (SceneObjectPart part in m_parts.Values) | 1049 | foreach (SceneObjectPart part in m_parts.Values) |
922 | { | 1050 | { |
1051 | |||
923 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1052 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
924 | foreach (UUID itemid in pstates.Keys) | 1053 | foreach (UUID itemid in pstates.Keys) |
925 | { | 1054 | { |
926 | states.Add(itemid, pstates[itemid]); | 1055 | states.Add(itemid, pstates[itemid]); |
927 | } | 1056 | } |
1057 | |||
928 | } | 1058 | } |
929 | } | 1059 | } |
1060 | lockPartsForRead(false); | ||
930 | 1061 | ||
931 | if (states.Count > 0) | 1062 | if (states.Count > 0) |
932 | { | 1063 | { |
@@ -1094,13 +1225,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1225 | ||
1095 | public override void UpdateMovement() | 1226 | public override void UpdateMovement() |
1096 | { | 1227 | { |
1097 | lock (m_parts) | 1228 | lockPartsForRead(true); |
1098 | { | 1229 | { |
1099 | foreach (SceneObjectPart part in m_parts.Values) | 1230 | foreach (SceneObjectPart part in m_parts.Values) |
1100 | { | 1231 | { |
1232 | |||
1101 | part.UpdateMovement(); | 1233 | part.UpdateMovement(); |
1234 | |||
1102 | } | 1235 | } |
1103 | } | 1236 | } |
1237 | lockPartsForRead(false); | ||
1104 | } | 1238 | } |
1105 | 1239 | ||
1106 | public ushort GetTimeDilation() | 1240 | public ushort GetTimeDilation() |
@@ -1144,7 +1278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | /// <param name="part"></param> | 1278 | /// <param name="part"></param> |
1145 | public void AddPart(SceneObjectPart part) | 1279 | public void AddPart(SceneObjectPart part) |
1146 | { | 1280 | { |
1147 | lock (m_parts) | 1281 | lockPartsForWrite(true); |
1148 | { | 1282 | { |
1149 | part.SetParent(this); | 1283 | part.SetParent(this); |
1150 | m_parts.Add(part.UUID, part); | 1284 | m_parts.Add(part.UUID, part); |
@@ -1154,6 +1288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | if (part.LinkNum == 2 && RootPart != null) | 1288 | if (part.LinkNum == 2 && RootPart != null) |
1155 | RootPart.LinkNum = 1; | 1289 | RootPart.LinkNum = 1; |
1156 | } | 1290 | } |
1291 | lockPartsForWrite(false); | ||
1157 | } | 1292 | } |
1158 | 1293 | ||
1159 | /// <summary> | 1294 | /// <summary> |
@@ -1161,28 +1296,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | /// </summary> | 1296 | /// </summary> |
1162 | private void UpdateParentIDs() | 1297 | private void UpdateParentIDs() |
1163 | { | 1298 | { |
1164 | lock (m_parts) | 1299 | lockPartsForRead(true); |
1165 | { | 1300 | { |
1166 | foreach (SceneObjectPart part in m_parts.Values) | 1301 | foreach (SceneObjectPart part in m_parts.Values) |
1167 | { | 1302 | { |
1303 | |||
1168 | if (part.UUID != m_rootPart.UUID) | 1304 | if (part.UUID != m_rootPart.UUID) |
1169 | { | 1305 | { |
1170 | part.ParentID = m_rootPart.LocalId; | 1306 | part.ParentID = m_rootPart.LocalId; |
1171 | } | 1307 | } |
1308 | |||
1172 | } | 1309 | } |
1173 | } | 1310 | } |
1311 | lockPartsForRead(false); | ||
1174 | } | 1312 | } |
1175 | 1313 | ||
1176 | public void RegenerateFullIDs() | 1314 | public void RegenerateFullIDs() |
1177 | { | 1315 | { |
1178 | lock (m_parts) | 1316 | lockPartsForRead(true); |
1179 | { | 1317 | { |
1180 | foreach (SceneObjectPart part in m_parts.Values) | 1318 | foreach (SceneObjectPart part in m_parts.Values) |
1181 | { | 1319 | { |
1320 | |||
1182 | part.UUID = UUID.Random(); | 1321 | part.UUID = UUID.Random(); |
1183 | 1322 | ||
1184 | } | 1323 | } |
1185 | } | 1324 | } |
1325 | lockPartsForRead(false); | ||
1186 | } | 1326 | } |
1187 | 1327 | ||
1188 | // helper provided for parts. | 1328 | // helper provided for parts. |
@@ -1263,29 +1403,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1403 | ||
1264 | DetachFromBackup(); | 1404 | DetachFromBackup(); |
1265 | 1405 | ||
1266 | lock (m_parts) | 1406 | lockPartsForRead(true); |
1407 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1408 | lockPartsForRead(false); | ||
1409 | |||
1410 | foreach (SceneObjectPart part in values) | ||
1267 | { | 1411 | { |
1268 | foreach (SceneObjectPart part in m_parts.Values) | ||
1269 | { | ||
1270 | // part.Inventory.RemoveScriptInstances(); | 1412 | // part.Inventory.RemoveScriptInstances(); |
1271 | 1413 | ||
1272 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1414 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1273 | for (int i = 0; i < avatars.Length; i++) | 1415 | for (int i = 0; i < avatars.Length; i++) |
1416 | { | ||
1417 | if (avatars[i].ParentID == LocalId) | ||
1274 | { | 1418 | { |
1275 | if (avatars[i].ParentID == LocalId) | 1419 | avatars[i].StandUp(); |
1276 | { | 1420 | } |
1277 | avatars[i].StandUp(); | ||
1278 | } | ||
1279 | 1421 | ||
1280 | if (!silent) | 1422 | if (!silent) |
1281 | { | 1423 | { |
1282 | part.UpdateFlag = 0; | 1424 | part.UpdateFlag = 0; |
1283 | if (part == m_rootPart) | 1425 | if (part == m_rootPart) |
1284 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1426 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1285 | } | ||
1286 | } | 1427 | } |
1287 | } | 1428 | } |
1429 | |||
1288 | } | 1430 | } |
1431 | |||
1432 | |||
1289 | } | 1433 | } |
1290 | 1434 | ||
1291 | public void AddScriptLPS(int count) | 1435 | public void AddScriptLPS(int count) |
@@ -1310,17 +1454,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | 1454 | ||
1311 | scriptEvents aggregateScriptEvents=0; | 1455 | scriptEvents aggregateScriptEvents=0; |
1312 | 1456 | ||
1313 | lock (m_parts) | 1457 | lockPartsForRead(true); |
1314 | { | 1458 | { |
1315 | foreach (SceneObjectPart part in m_parts.Values) | 1459 | foreach (SceneObjectPart part in m_parts.Values) |
1316 | { | 1460 | { |
1461 | |||
1317 | if (part == null) | 1462 | if (part == null) |
1318 | continue; | 1463 | continue; |
1319 | if (part != RootPart) | 1464 | if (part != RootPart) |
1320 | part.ObjectFlags = objectflagupdate; | 1465 | part.ObjectFlags = objectflagupdate; |
1321 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1466 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1467 | |||
1322 | } | 1468 | } |
1323 | } | 1469 | } |
1470 | lockPartsForRead(false); | ||
1324 | 1471 | ||
1325 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1472 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1326 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1473 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1362,42 +1509,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | /// <param name="m_physicalPrim"></param> | 1509 | /// <param name="m_physicalPrim"></param> |
1363 | public void ApplyPhysics(bool m_physicalPrim) | 1510 | public void ApplyPhysics(bool m_physicalPrim) |
1364 | { | 1511 | { |
1365 | lock (m_parts) | 1512 | lockPartsForRead(true); |
1513 | |||
1514 | if (m_parts.Count > 1) | ||
1366 | { | 1515 | { |
1367 | if (m_parts.Count > 1) | 1516 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1517 | lockPartsForRead(false); | ||
1518 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1519 | foreach (SceneObjectPart part in values) | ||
1368 | { | 1520 | { |
1369 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1521 | |
1370 | foreach (SceneObjectPart part in m_parts.Values) | 1522 | if (part.LocalId != m_rootPart.LocalId) |
1371 | { | 1523 | { |
1372 | if (part.LocalId != m_rootPart.LocalId) | 1524 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1373 | { | ||
1374 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1375 | } | ||
1376 | } | 1525 | } |
1377 | 1526 | ||
1378 | // Hack to get the physics scene geometries in the right spot | ||
1379 | ResetChildPrimPhysicsPositions(); | ||
1380 | } | ||
1381 | else | ||
1382 | { | ||
1383 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1384 | } | 1527 | } |
1528 | // Hack to get the physics scene geometries in the right spot | ||
1529 | ResetChildPrimPhysicsPositions(); | ||
1530 | } | ||
1531 | else | ||
1532 | { | ||
1533 | lockPartsForRead(false); | ||
1534 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1385 | } | 1535 | } |
1386 | } | 1536 | } |
1387 | 1537 | ||
1388 | public void SetOwnerId(UUID userId) | 1538 | public void SetOwnerId(UUID userId) |
1389 | { | 1539 | { |
1390 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1540 | ForEachPart(delegate(SceneObjectPart part) |
1541 | { | ||
1542 | |||
1543 | part.OwnerID = userId; | ||
1544 | |||
1545 | }); | ||
1391 | } | 1546 | } |
1392 | 1547 | ||
1393 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1548 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1394 | { | 1549 | { |
1395 | lock (m_parts) | 1550 | lockPartsForRead(true); |
1551 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1552 | lockPartsForRead(false); | ||
1553 | foreach (SceneObjectPart part in values) | ||
1396 | { | 1554 | { |
1397 | foreach (SceneObjectPart part in m_parts.Values) | 1555 | |
1398 | { | 1556 | whatToDo(part); |
1399 | whatToDo(part); | 1557 | |
1400 | } | ||
1401 | } | 1558 | } |
1402 | } | 1559 | } |
1403 | 1560 | ||
@@ -1500,14 +1657,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1500 | 1657 | ||
1501 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1658 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1502 | 1659 | ||
1503 | lock (m_parts) | 1660 | lockPartsForRead(true); |
1504 | { | 1661 | { |
1505 | foreach (SceneObjectPart part in m_parts.Values) | 1662 | foreach (SceneObjectPart part in m_parts.Values) |
1506 | { | 1663 | { |
1664 | |||
1507 | if (part != RootPart) | 1665 | if (part != RootPart) |
1508 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1666 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1667 | |||
1509 | } | 1668 | } |
1510 | } | 1669 | } |
1670 | lockPartsForRead(false); | ||
1511 | } | 1671 | } |
1512 | 1672 | ||
1513 | /// <summary> | 1673 | /// <summary> |
@@ -1606,10 +1766,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1606 | 1766 | ||
1607 | List<SceneObjectPart> partList; | 1767 | List<SceneObjectPart> partList; |
1608 | 1768 | ||
1609 | lock (m_parts) | 1769 | lockPartsForRead(true); |
1610 | { | 1770 | |
1611 | partList = new List<SceneObjectPart>(m_parts.Values); | 1771 | partList = new List<SceneObjectPart>(m_parts.Values); |
1612 | } | 1772 | |
1773 | lockPartsForRead(false); | ||
1613 | 1774 | ||
1614 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1775 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1615 | { | 1776 | { |
@@ -1832,13 +1993,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1832 | } | 1993 | } |
1833 | } | 1994 | } |
1834 | 1995 | ||
1996 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1997 | { | ||
1998 | SceneObjectPart rootpart = m_rootPart; | ||
1999 | if (rootpart != null) | ||
2000 | { | ||
2001 | if (IsAttachment) | ||
2002 | { | ||
2003 | /* | ||
2004 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2005 | if (avatar != null) | ||
2006 | { | ||
2007 | Rotate the Av? | ||
2008 | } */ | ||
2009 | } | ||
2010 | else | ||
2011 | { | ||
2012 | if (rootpart.PhysActor != null) | ||
2013 | { // APID must be implemented in your physics system for this to function. | ||
2014 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2015 | rootpart.PhysActor.APIDStrength = strength; | ||
2016 | rootpart.PhysActor.APIDDamping = damping; | ||
2017 | rootpart.PhysActor.APIDActive = true; | ||
2018 | } | ||
2019 | } | ||
2020 | } | ||
2021 | } | ||
2022 | |||
1835 | public void stopLookAt() | 2023 | public void stopLookAt() |
1836 | { | 2024 | { |
1837 | SceneObjectPart rootpart = m_rootPart; | 2025 | SceneObjectPart rootpart = m_rootPart; |
1838 | if (rootpart != null) | 2026 | if (rootpart != null) |
1839 | { | 2027 | { |
1840 | if (rootpart.PhysActor != null) | 2028 | if (rootpart.PhysActor != null) |
1841 | { | 2029 | { // APID must be implemented in your physics system for this to function. |
1842 | rootpart.PhysActor.APIDActive = false; | 2030 | rootpart.PhysActor.APIDActive = false; |
1843 | } | 2031 | } |
1844 | } | 2032 | } |
@@ -1906,10 +2094,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2094 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1907 | newPart.SetParent(this); | 2095 | newPart.SetParent(this); |
1908 | 2096 | ||
1909 | lock (m_parts) | 2097 | lockPartsForWrite(true); |
1910 | { | 2098 | { |
1911 | m_parts.Add(newPart.UUID, newPart); | 2099 | m_parts.Add(newPart.UUID, newPart); |
1912 | } | 2100 | } |
2101 | lockPartsForWrite(false); | ||
1913 | 2102 | ||
1914 | SetPartAsNonRoot(newPart); | 2103 | SetPartAsNonRoot(newPart); |
1915 | 2104 | ||
@@ -1972,7 +2161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2161 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1973 | // return; | 2162 | // return; |
1974 | 2163 | ||
1975 | lock (m_parts) | 2164 | lockPartsForRead(true); |
1976 | { | 2165 | { |
1977 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2166 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1978 | 2167 | ||
@@ -1992,9 +2181,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1992 | { | 2181 | { |
1993 | if (!IsSelected) | 2182 | if (!IsSelected) |
1994 | part.UpdateLookAt(); | 2183 | part.UpdateLookAt(); |
2184 | |||
1995 | part.SendScheduledUpdates(); | 2185 | part.SendScheduledUpdates(); |
2186 | |||
1996 | } | 2187 | } |
1997 | } | 2188 | } |
2189 | lockPartsForRead(false); | ||
1998 | } | 2190 | } |
1999 | 2191 | ||
2000 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2192 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -2004,27 +2196,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2004 | 2196 | ||
2005 | RootPart.AddFullUpdateToAvatar(presence); | 2197 | RootPart.AddFullUpdateToAvatar(presence); |
2006 | 2198 | ||
2007 | lock (m_parts) | 2199 | lockPartsForRead(true); |
2008 | { | 2200 | { |
2009 | foreach (SceneObjectPart part in m_parts.Values) | 2201 | foreach (SceneObjectPart part in m_parts.Values) |
2010 | { | 2202 | { |
2203 | |||
2011 | if (part != RootPart) | 2204 | if (part != RootPart) |
2012 | part.AddFullUpdateToAvatar(presence); | 2205 | part.AddFullUpdateToAvatar(presence); |
2206 | |||
2013 | } | 2207 | } |
2014 | } | 2208 | } |
2209 | lockPartsForRead(false); | ||
2015 | } | 2210 | } |
2016 | 2211 | ||
2017 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2212 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2018 | { | 2213 | { |
2019 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2214 | lockPartsForRead(true); |
2020 | |||
2021 | lock (m_parts) | ||
2022 | { | 2215 | { |
2023 | foreach (SceneObjectPart part in m_parts.Values) | 2216 | foreach (SceneObjectPart part in m_parts.Values) |
2024 | { | 2217 | { |
2218 | |||
2025 | part.AddTerseUpdateToAvatar(presence); | 2219 | part.AddTerseUpdateToAvatar(presence); |
2220 | |||
2026 | } | 2221 | } |
2027 | } | 2222 | } |
2223 | lockPartsForRead(false); | ||
2028 | } | 2224 | } |
2029 | 2225 | ||
2030 | /// <summary> | 2226 | /// <summary> |
@@ -2038,14 +2234,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2038 | checkAtTargets(); | 2234 | checkAtTargets(); |
2039 | RootPart.ScheduleFullUpdate(); | 2235 | RootPart.ScheduleFullUpdate(); |
2040 | 2236 | ||
2041 | lock (m_parts) | 2237 | lockPartsForRead(true); |
2042 | { | 2238 | { |
2043 | foreach (SceneObjectPart part in m_parts.Values) | 2239 | foreach (SceneObjectPart part in m_parts.Values) |
2044 | { | 2240 | { |
2241 | |||
2045 | if (part != RootPart) | 2242 | if (part != RootPart) |
2046 | part.ScheduleFullUpdate(); | 2243 | part.ScheduleFullUpdate(); |
2244 | |||
2047 | } | 2245 | } |
2048 | } | 2246 | } |
2247 | lockPartsForRead(false); | ||
2049 | } | 2248 | } |
2050 | 2249 | ||
2051 | /// <summary> | 2250 | /// <summary> |
@@ -2053,15 +2252,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2053 | /// </summary> | 2252 | /// </summary> |
2054 | public void ScheduleGroupForTerseUpdate() | 2253 | public void ScheduleGroupForTerseUpdate() |
2055 | { | 2254 | { |
2056 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2255 | lockPartsForRead(true); |
2057 | |||
2058 | lock (m_parts) | ||
2059 | { | 2256 | { |
2060 | foreach (SceneObjectPart part in m_parts.Values) | 2257 | foreach (SceneObjectPart part in m_parts.Values) |
2061 | { | 2258 | { |
2259 | |||
2062 | part.ScheduleTerseUpdate(); | 2260 | part.ScheduleTerseUpdate(); |
2261 | |||
2063 | } | 2262 | } |
2064 | } | 2263 | } |
2264 | lockPartsForRead(false); | ||
2065 | } | 2265 | } |
2066 | 2266 | ||
2067 | /// <summary> | 2267 | /// <summary> |
@@ -2076,14 +2276,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2076 | 2276 | ||
2077 | RootPart.SendFullUpdateToAllClients(); | 2277 | RootPart.SendFullUpdateToAllClients(); |
2078 | 2278 | ||
2079 | lock (m_parts) | 2279 | lockPartsForRead(true); |
2080 | { | 2280 | { |
2081 | foreach (SceneObjectPart part in m_parts.Values) | 2281 | foreach (SceneObjectPart part in m_parts.Values) |
2082 | { | 2282 | { |
2283 | |||
2083 | if (part != RootPart) | 2284 | if (part != RootPart) |
2084 | part.SendFullUpdateToAllClients(); | 2285 | part.SendFullUpdateToAllClients(); |
2286 | |||
2085 | } | 2287 | } |
2086 | } | 2288 | } |
2289 | lockPartsForRead(false); | ||
2087 | } | 2290 | } |
2088 | 2291 | ||
2089 | /// <summary> | 2292 | /// <summary> |
@@ -2115,14 +2318,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | { | 2318 | { |
2116 | if (IsDeleted) | 2319 | if (IsDeleted) |
2117 | return; | 2320 | return; |
2118 | 2321 | ||
2119 | lock (m_parts) | 2322 | lockPartsForRead(true); |
2120 | { | 2323 | { |
2121 | foreach (SceneObjectPart part in m_parts.Values) | 2324 | foreach (SceneObjectPart part in m_parts.Values) |
2122 | { | 2325 | { |
2123 | part.SendTerseUpdateToAllClients(); | 2326 | part.SendTerseUpdateToAllClients(); |
2124 | } | 2327 | } |
2125 | } | 2328 | } |
2329 | lockPartsForRead(false); | ||
2126 | } | 2330 | } |
2127 | 2331 | ||
2128 | #endregion | 2332 | #endregion |
@@ -2136,16 +2340,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2136 | /// <returns>null if no child part with that linknum or child part</returns> | 2340 | /// <returns>null if no child part with that linknum or child part</returns> |
2137 | public SceneObjectPart GetLinkNumPart(int linknum) | 2341 | public SceneObjectPart GetLinkNumPart(int linknum) |
2138 | { | 2342 | { |
2139 | lock (m_parts) | 2343 | lockPartsForRead(true); |
2140 | { | 2344 | { |
2141 | foreach (SceneObjectPart part in m_parts.Values) | 2345 | foreach (SceneObjectPart part in m_parts.Values) |
2142 | { | 2346 | { |
2143 | if (part.LinkNum == linknum) | 2347 | if (part.LinkNum == linknum) |
2144 | { | 2348 | { |
2349 | lockPartsForRead(false); | ||
2145 | return part; | 2350 | return part; |
2146 | } | 2351 | } |
2147 | } | 2352 | } |
2148 | } | 2353 | } |
2354 | lockPartsForRead(false); | ||
2149 | 2355 | ||
2150 | return null; | 2356 | return null; |
2151 | } | 2357 | } |
@@ -2173,17 +2379,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2173 | public SceneObjectPart GetChildPart(uint localID) | 2379 | public SceneObjectPart GetChildPart(uint localID) |
2174 | { | 2380 | { |
2175 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2381 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2176 | lock (m_parts) | 2382 | lockPartsForRead(true); |
2177 | { | 2383 | { |
2178 | foreach (SceneObjectPart part in m_parts.Values) | 2384 | foreach (SceneObjectPart part in m_parts.Values) |
2179 | { | 2385 | { |
2180 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2386 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2181 | if (part.LocalId == localID) | 2387 | if (part.LocalId == localID) |
2182 | { | 2388 | { |
2389 | lockPartsForRead(false); | ||
2183 | return part; | 2390 | return part; |
2184 | } | 2391 | } |
2185 | } | 2392 | } |
2186 | } | 2393 | } |
2394 | lockPartsForRead(false); | ||
2187 | 2395 | ||
2188 | return null; | 2396 | return null; |
2189 | } | 2397 | } |
@@ -2213,17 +2421,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2213 | public bool HasChildPrim(uint localID) | 2421 | public bool HasChildPrim(uint localID) |
2214 | { | 2422 | { |
2215 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2423 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2216 | lock (m_parts) | 2424 | lockPartsForRead(true); |
2217 | { | 2425 | { |
2218 | foreach (SceneObjectPart part in m_parts.Values) | 2426 | foreach (SceneObjectPart part in m_parts.Values) |
2219 | { | 2427 | { |
2220 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2428 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2221 | if (part.LocalId == localID) | 2429 | if (part.LocalId == localID) |
2222 | { | 2430 | { |
2431 | lockPartsForRead(false); | ||
2223 | return true; | 2432 | return true; |
2224 | } | 2433 | } |
2225 | } | 2434 | } |
2226 | } | 2435 | } |
2436 | lockPartsForRead(false); | ||
2227 | 2437 | ||
2228 | return false; | 2438 | return false; |
2229 | } | 2439 | } |
@@ -2273,53 +2483,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | if (m_rootPart.LinkNum == 0) | 2483 | if (m_rootPart.LinkNum == 0) |
2274 | m_rootPart.LinkNum = 1; | 2484 | m_rootPart.LinkNum = 1; |
2275 | 2485 | ||
2276 | lock (m_parts) | 2486 | lockPartsForWrite(true); |
2277 | { | 2487 | |
2278 | m_parts.Add(linkPart.UUID, linkPart); | 2488 | m_parts.Add(linkPart.UUID, linkPart); |
2489 | |||
2490 | lockPartsForWrite(false); | ||
2279 | 2491 | ||
2280 | // Insert in terms of link numbers, the new links | 2492 | // Insert in terms of link numbers, the new links |
2281 | // before the current ones (with the exception of | 2493 | // before the current ones (with the exception of |
2282 | // the root prim. Shuffle the old ones up | 2494 | // the root prim. Shuffle the old ones up |
2283 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2495 | lockPartsForRead(true); |
2496 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2497 | { | ||
2498 | if (kvp.Value.LinkNum != 1) | ||
2284 | { | 2499 | { |
2285 | if (kvp.Value.LinkNum != 1) | 2500 | // Don't update root prim link number |
2286 | { | 2501 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2287 | // Don't update root prim link number | ||
2288 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2289 | } | ||
2290 | } | 2502 | } |
2503 | } | ||
2504 | lockPartsForRead(false); | ||
2291 | 2505 | ||
2292 | linkPart.LinkNum = 2; | 2506 | linkPart.LinkNum = 2; |
2293 | 2507 | ||
2294 | linkPart.SetParent(this); | 2508 | linkPart.SetParent(this); |
2295 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2509 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2296 | 2510 | ||
2297 | //if (linkPart.PhysActor != null) | 2511 | //if (linkPart.PhysActor != null) |
2298 | //{ | 2512 | //{ |
2299 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2513 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2300 | 2514 | ||
2301 | //linkPart.PhysActor = null; | 2515 | //linkPart.PhysActor = null; |
2302 | //} | 2516 | //} |
2303 | 2517 | ||
2304 | //TODO: rest of parts | 2518 | //TODO: rest of parts |
2305 | int linkNum = 3; | 2519 | int linkNum = 3; |
2306 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2520 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2521 | { | ||
2522 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2307 | { | 2523 | { |
2308 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2524 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2309 | { | ||
2310 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2311 | } | ||
2312 | part.ClearUndoState(); | ||
2313 | } | 2525 | } |
2526 | part.ClearUndoState(); | ||
2314 | } | 2527 | } |
2315 | 2528 | ||
2316 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2529 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2317 | objectGroup.m_isDeleted = true; | 2530 | objectGroup.m_isDeleted = true; |
2531 | |||
2532 | objectGroup.lockPartsForWrite(true); | ||
2318 | 2533 | ||
2319 | lock (objectGroup.m_parts) | 2534 | objectGroup.m_parts.Clear(); |
2320 | { | 2535 | |
2321 | objectGroup.m_parts.Clear(); | 2536 | objectGroup.lockPartsForWrite(false); |
2322 | } | ||
2323 | 2537 | ||
2324 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2538 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2325 | // objectGroup.m_rootPart = null; | 2539 | // objectGroup.m_rootPart = null; |
@@ -2389,11 +2603,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2603 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2390 | 2604 | ||
2391 | // Remove the part from this object | 2605 | // Remove the part from this object |
2392 | lock (m_parts) | 2606 | lockPartsForWrite(true); |
2393 | { | 2607 | { |
2394 | m_parts.Remove(linkPart.UUID); | 2608 | m_parts.Remove(linkPart.UUID); |
2395 | } | 2609 | } |
2396 | 2610 | lockPartsForWrite(false); | |
2611 | lockPartsForRead(true); | ||
2397 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2612 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2398 | RootPart.LinkNum = 0; | 2613 | RootPart.LinkNum = 0; |
2399 | else | 2614 | else |
@@ -2404,6 +2619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | p.LinkNum--; | 2619 | p.LinkNum--; |
2405 | } | 2620 | } |
2406 | } | 2621 | } |
2622 | lockPartsForRead(false); | ||
2407 | 2623 | ||
2408 | linkPart.ParentID = 0; | 2624 | linkPart.ParentID = 0; |
2409 | linkPart.LinkNum = 0; | 2625 | linkPart.LinkNum = 0; |
@@ -2725,9 +2941,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2725 | 2941 | ||
2726 | if (selectionPart != null) | 2942 | if (selectionPart != null) |
2727 | { | 2943 | { |
2728 | lock (m_parts) | 2944 | lockPartsForRead(true); |
2945 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2946 | lockPartsForRead(false); | ||
2947 | foreach (SceneObjectPart part in parts) | ||
2729 | { | 2948 | { |
2730 | foreach (SceneObjectPart part in m_parts.Values) | 2949 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2731 | { | 2950 | { |
2732 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2951 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2733 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2952 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2737,12 +2956,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2737 | break; | 2956 | break; |
2738 | } | 2957 | } |
2739 | } | 2958 | } |
2959 | } | ||
2740 | 2960 | ||
2741 | foreach (SceneObjectPart part in m_parts.Values) | 2961 | foreach (SceneObjectPart part in parts) |
2742 | { | 2962 | { |
2743 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2963 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2744 | } | ||
2745 | } | 2964 | } |
2965 | |||
2746 | } | 2966 | } |
2747 | } | 2967 | } |
2748 | 2968 | ||
@@ -2828,11 +3048,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | scale.Y = m_scene.m_maxNonphys; | 3048 | scale.Y = m_scene.m_maxNonphys; |
2829 | if (scale.Z > m_scene.m_maxNonphys) | 3049 | if (scale.Z > m_scene.m_maxNonphys) |
2830 | scale.Z = m_scene.m_maxNonphys; | 3050 | scale.Z = m_scene.m_maxNonphys; |
2831 | |||
2832 | SceneObjectPart part = GetChildPart(localID); | 3051 | SceneObjectPart part = GetChildPart(localID); |
2833 | if (part != null) | 3052 | if (part != null) |
2834 | { | 3053 | { |
2835 | part.Resize(scale); | ||
2836 | if (part.PhysActor != null) | 3054 | if (part.PhysActor != null) |
2837 | { | 3055 | { |
2838 | if (part.PhysActor.IsPhysical) | 3056 | if (part.PhysActor.IsPhysical) |
@@ -2847,7 +3065,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2847 | part.PhysActor.Size = scale; | 3065 | part.PhysActor.Size = scale; |
2848 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3066 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2849 | } | 3067 | } |
2850 | //if (part.UUID != m_rootPart.UUID) | 3068 | part.Resize(scale); |
2851 | 3069 | ||
2852 | HasGroupChanged = true; | 3070 | HasGroupChanged = true; |
2853 | ScheduleGroupForFullUpdate(); | 3071 | ScheduleGroupForFullUpdate(); |
@@ -2889,73 +3107,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2889 | float y = (scale.Y / part.Scale.Y); | 3107 | float y = (scale.Y / part.Scale.Y); |
2890 | float z = (scale.Z / part.Scale.Z); | 3108 | float z = (scale.Z / part.Scale.Z); |
2891 | 3109 | ||
2892 | lock (m_parts) | 3110 | lockPartsForRead(true); |
3111 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2893 | { | 3112 | { |
2894 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3113 | foreach (SceneObjectPart obPart in m_parts.Values) |
2895 | { | 3114 | { |
2896 | foreach (SceneObjectPart obPart in m_parts.Values) | 3115 | if (obPart.UUID != m_rootPart.UUID) |
2897 | { | 3116 | { |
2898 | if (obPart.UUID != m_rootPart.UUID) | 3117 | obPart.IgnoreUndoUpdate = true; |
2899 | { | 3118 | Vector3 oldSize = new Vector3(obPart.Scale); |
2900 | obPart.IgnoreUndoUpdate = true; | ||
2901 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2902 | 3119 | ||
2903 | float f = 1.0f; | 3120 | float f = 1.0f; |
2904 | float a = 1.0f; | 3121 | float a = 1.0f; |
2905 | 3122 | ||
2906 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3123 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3124 | { | ||
3125 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2907 | { | 3126 | { |
2908 | if (oldSize.X*x > m_scene.m_maxPhys) | 3127 | f = m_scene.m_maxPhys / oldSize.X; |
2909 | { | 3128 | a = f / x; |
2910 | f = m_scene.m_maxPhys / oldSize.X; | 3129 | x *= a; |
2911 | a = f / x; | 3130 | y *= a; |
2912 | x *= a; | 3131 | z *= a; |
2913 | y *= a; | ||
2914 | z *= a; | ||
2915 | } | ||
2916 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2917 | { | ||
2918 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2919 | a = f / y; | ||
2920 | x *= a; | ||
2921 | y *= a; | ||
2922 | z *= a; | ||
2923 | } | ||
2924 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2925 | { | ||
2926 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2927 | a = f / z; | ||
2928 | x *= a; | ||
2929 | y *= a; | ||
2930 | z *= a; | ||
2931 | } | ||
2932 | } | 3132 | } |
2933 | else | 3133 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2934 | { | 3134 | { |
2935 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3135 | f = m_scene.m_maxPhys / oldSize.Y; |
2936 | { | 3136 | a = f / y; |
2937 | f = m_scene.m_maxNonphys / oldSize.X; | 3137 | x *= a; |
2938 | a = f / x; | 3138 | y *= a; |
2939 | x *= a; | 3139 | z *= a; |
2940 | y *= a; | 3140 | } |
2941 | z *= a; | 3141 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2942 | } | 3142 | { |
2943 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3143 | f = m_scene.m_maxPhys / oldSize.Z; |
2944 | { | 3144 | a = f / z; |
2945 | f = m_scene.m_maxNonphys / oldSize.Y; | 3145 | x *= a; |
2946 | a = f / y; | 3146 | y *= a; |
2947 | x *= a; | 3147 | z *= a; |
2948 | y *= a; | 3148 | } |
2949 | z *= a; | 3149 | } |
2950 | } | 3150 | else |
2951 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3151 | { |
2952 | { | 3152 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2953 | f = m_scene.m_maxNonphys / oldSize.Z; | 3153 | { |
2954 | a = f / z; | 3154 | f = m_scene.m_maxNonphys / oldSize.X; |
2955 | x *= a; | 3155 | a = f / x; |
2956 | y *= a; | 3156 | x *= a; |
2957 | z *= a; | 3157 | y *= a; |
2958 | } | 3158 | z *= a; |
3159 | } | ||
3160 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3161 | { | ||
3162 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3163 | a = f / y; | ||
3164 | x *= a; | ||
3165 | y *= a; | ||
3166 | z *= a; | ||
3167 | } | ||
3168 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3169 | { | ||
3170 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3171 | a = f / z; | ||
3172 | x *= a; | ||
3173 | y *= a; | ||
3174 | z *= a; | ||
2959 | } | 3175 | } |
2960 | obPart.IgnoreUndoUpdate = false; | 3176 | obPart.IgnoreUndoUpdate = false; |
2961 | obPart.StoreUndoState(); | 3177 | obPart.StoreUndoState(); |
@@ -2963,6 +3179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | } | 3179 | } |
2964 | } | 3180 | } |
2965 | } | 3181 | } |
3182 | lockPartsForRead(false); | ||
2966 | 3183 | ||
2967 | Vector3 prevScale = part.Scale; | 3184 | Vector3 prevScale = part.Scale; |
2968 | prevScale.X *= x; | 3185 | prevScale.X *= x; |
@@ -2970,7 +3187,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | prevScale.Z *= z; | 3187 | prevScale.Z *= z; |
2971 | part.Resize(prevScale); | 3188 | part.Resize(prevScale); |
2972 | 3189 | ||
2973 | lock (m_parts) | 3190 | lockPartsForRead(true); |
2974 | { | 3191 | { |
2975 | foreach (SceneObjectPart obPart in m_parts.Values) | 3192 | foreach (SceneObjectPart obPart in m_parts.Values) |
2976 | { | 3193 | { |
@@ -2992,6 +3209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2992 | obPart.StoreUndoState(); | 3209 | obPart.StoreUndoState(); |
2993 | } | 3210 | } |
2994 | } | 3211 | } |
3212 | lockPartsForRead(false); | ||
2995 | 3213 | ||
2996 | if (part.PhysActor != null) | 3214 | if (part.PhysActor != null) |
2997 | { | 3215 | { |
@@ -3094,7 +3312,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3094 | axDiff *= Quaternion.Inverse(partRotation); | 3312 | axDiff *= Quaternion.Inverse(partRotation); |
3095 | diff = axDiff; | 3313 | diff = axDiff; |
3096 | 3314 | ||
3097 | lock (m_parts) | 3315 | lockPartsForRead(true); |
3098 | { | 3316 | { |
3099 | foreach (SceneObjectPart obPart in m_parts.Values) | 3317 | foreach (SceneObjectPart obPart in m_parts.Values) |
3100 | { | 3318 | { |
@@ -3104,6 +3322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3104 | } | 3322 | } |
3105 | } | 3323 | } |
3106 | } | 3324 | } |
3325 | lockPartsForRead(false); | ||
3107 | 3326 | ||
3108 | AbsolutePosition = newPos; | 3327 | AbsolutePosition = newPos; |
3109 | 3328 | ||
@@ -3237,25 +3456,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3237 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3456 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3238 | } | 3457 | } |
3239 | 3458 | ||
3240 | lock (m_parts) | 3459 | lockPartsForRead(true); |
3460 | |||
3461 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3241 | { | 3462 | { |
3242 | foreach (SceneObjectPart prim in m_parts.Values) | 3463 | if (prim.UUID != m_rootPart.UUID) |
3243 | { | 3464 | { |
3244 | if (prim.UUID != m_rootPart.UUID) | 3465 | prim.IgnoreUndoUpdate = true; |
3245 | { | 3466 | Vector3 axPos = prim.OffsetPosition; |
3246 | prim.IgnoreUndoUpdate = true; | 3467 | axPos *= oldParentRot; |
3247 | Vector3 axPos = prim.OffsetPosition; | 3468 | axPos *= Quaternion.Inverse(axRot); |
3248 | axPos *= oldParentRot; | 3469 | prim.OffsetPosition = axPos; |
3249 | axPos *= Quaternion.Inverse(axRot); | 3470 | Quaternion primsRot = prim.RotationOffset; |
3250 | prim.OffsetPosition = axPos; | 3471 | Quaternion newRot = primsRot * oldParentRot; |
3251 | Quaternion primsRot = prim.RotationOffset; | 3472 | newRot *= Quaternion.Inverse(axRot); |
3252 | Quaternion newRot = primsRot * oldParentRot; | 3473 | prim.RotationOffset = newRot; |
3253 | newRot *= Quaternion.Inverse(axRot); | 3474 | prim.ScheduleTerseUpdate(); |
3254 | prim.RotationOffset = newRot; | ||
3255 | prim.ScheduleTerseUpdate(); | ||
3256 | } | ||
3257 | } | 3475 | } |
3258 | } | 3476 | } |
3477 | |||
3259 | foreach (SceneObjectPart childpart in Children.Values) | 3478 | foreach (SceneObjectPart childpart in Children.Values) |
3260 | { | 3479 | { |
3261 | if (childpart != m_rootPart) | 3480 | if (childpart != m_rootPart) |
@@ -3264,6 +3483,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | childpart.StoreUndoState(); | 3483 | childpart.StoreUndoState(); |
3265 | } | 3484 | } |
3266 | } | 3485 | } |
3486 | |||
3487 | lockPartsForRead(false); | ||
3488 | |||
3267 | m_rootPart.ScheduleTerseUpdate(); | 3489 | m_rootPart.ScheduleTerseUpdate(); |
3268 | } | 3490 | } |
3269 | 3491 | ||
@@ -3385,7 +3607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3385 | if (atTargets.Count > 0) | 3607 | if (atTargets.Count > 0) |
3386 | { | 3608 | { |
3387 | uint[] localids = new uint[0]; | 3609 | uint[] localids = new uint[0]; |
3388 | lock (m_parts) | 3610 | lockPartsForRead(true); |
3389 | { | 3611 | { |
3390 | localids = new uint[m_parts.Count]; | 3612 | localids = new uint[m_parts.Count]; |
3391 | int cntr = 0; | 3613 | int cntr = 0; |
@@ -3395,6 +3617,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3395 | cntr++; | 3617 | cntr++; |
3396 | } | 3618 | } |
3397 | } | 3619 | } |
3620 | lockPartsForRead(false); | ||
3398 | 3621 | ||
3399 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3622 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3400 | { | 3623 | { |
@@ -3413,7 +3636,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | { | 3636 | { |
3414 | //trigger not_at_target | 3637 | //trigger not_at_target |
3415 | uint[] localids = new uint[0]; | 3638 | uint[] localids = new uint[0]; |
3416 | lock (m_parts) | 3639 | lockPartsForRead(true); |
3417 | { | 3640 | { |
3418 | localids = new uint[m_parts.Count]; | 3641 | localids = new uint[m_parts.Count]; |
3419 | int cntr = 0; | 3642 | int cntr = 0; |
@@ -3423,7 +3646,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3423 | cntr++; | 3646 | cntr++; |
3424 | } | 3647 | } |
3425 | } | 3648 | } |
3426 | 3649 | lockPartsForRead(false); | |
3650 | |||
3427 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3651 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3428 | { | 3652 | { |
3429 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3653 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3515,19 +3739,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3515 | public float GetMass() | 3739 | public float GetMass() |
3516 | { | 3740 | { |
3517 | float retmass = 0f; | 3741 | float retmass = 0f; |
3518 | lock (m_parts) | 3742 | lockPartsForRead(true); |
3519 | { | 3743 | { |
3520 | foreach (SceneObjectPart part in m_parts.Values) | 3744 | foreach (SceneObjectPart part in m_parts.Values) |
3521 | { | 3745 | { |
3522 | retmass += part.GetMass(); | 3746 | retmass += part.GetMass(); |
3523 | } | 3747 | } |
3524 | } | 3748 | } |
3749 | lockPartsForRead(false); | ||
3525 | return retmass; | 3750 | return retmass; |
3526 | } | 3751 | } |
3527 | 3752 | ||
3528 | public void CheckSculptAndLoad() | 3753 | public void CheckSculptAndLoad() |
3529 | { | 3754 | { |
3530 | lock (m_parts) | 3755 | lockPartsForRead(true); |
3531 | { | 3756 | { |
3532 | if (!IsDeleted) | 3757 | if (!IsDeleted) |
3533 | { | 3758 | { |
@@ -3552,6 +3777,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | } | 3777 | } |
3553 | } | 3778 | } |
3554 | } | 3779 | } |
3780 | lockPartsForRead(false); | ||
3555 | } | 3781 | } |
3556 | 3782 | ||
3557 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3783 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3572,7 +3798,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3572 | /// <param name="client"></param> | 3798 | /// <param name="client"></param> |
3573 | public void SetGroup(UUID GroupID, IClientAPI client) | 3799 | public void SetGroup(UUID GroupID, IClientAPI client) |
3574 | { | 3800 | { |
3575 | lock (m_parts) | 3801 | lockPartsForRead(true); |
3576 | { | 3802 | { |
3577 | foreach (SceneObjectPart part in m_parts.Values) | 3803 | foreach (SceneObjectPart part in m_parts.Values) |
3578 | { | 3804 | { |
@@ -3582,6 +3808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3582 | 3808 | ||
3583 | HasGroupChanged = true; | 3809 | HasGroupChanged = true; |
3584 | } | 3810 | } |
3811 | lockPartsForRead(false); | ||
3585 | 3812 | ||
3586 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3813 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3587 | // for the same object with very different properties. The caller must schedule the update. | 3814 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3603,11 +3830,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3603 | 3830 | ||
3604 | public void SetAttachmentPoint(byte point) | 3831 | public void SetAttachmentPoint(byte point) |
3605 | { | 3832 | { |
3606 | lock (m_parts) | 3833 | lockPartsForRead(true); |
3607 | { | 3834 | { |
3608 | foreach (SceneObjectPart part in m_parts.Values) | 3835 | foreach (SceneObjectPart part in m_parts.Values) |
3609 | part.SetAttachmentPoint(point); | 3836 | part.SetAttachmentPoint(point); |
3610 | } | 3837 | } |
3838 | lockPartsForRead(false); | ||
3611 | } | 3839 | } |
3612 | 3840 | ||
3613 | #region ISceneObject | 3841 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 19ff288..9862785 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | } | 453 | } |
453 | 454 | ||
454 | /// <value> | 455 | /// <value> |
455 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 456 | /// Get the inventory list |
456 | /// </value> | 457 | /// </value> |
457 | public TaskInventoryDictionary TaskInventory | 458 | public TaskInventoryDictionary TaskInventory |
458 | { | 459 | { |
459 | get { return m_inventory.Items; } | 460 | get { |
460 | set { m_inventory.Items = value; } | 461 | return m_inventory.Items; |
462 | } | ||
463 | set { | ||
464 | m_inventory.Items = value; | ||
465 | } | ||
461 | } | 466 | } |
462 | 467 | ||
463 | public uint ObjectFlags | 468 | public uint ObjectFlags |
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | set { m_LoopSoundSlavePrims = value; } | 591 | set { m_LoopSoundSlavePrims = value; } |
587 | } | 592 | } |
588 | 593 | ||
589 | [XmlIgnore] | ||
590 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
591 | { | 595 | { |
592 | get { return m_TextureAnimation; } | 596 | get { return m_TextureAnimation; } |
593 | set { m_TextureAnimation = value; } | 597 | set { m_TextureAnimation = value; } |
594 | } | 598 | } |
595 | 599 | ||
596 | [XmlIgnore] | ||
597 | public Byte[] ParticleSystem | 600 | public Byte[] ParticleSystem |
598 | { | 601 | { |
599 | get { return m_particleSystem; } | 602 | get { return m_particleSystem; } |
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | set | 650 | set |
648 | { | 651 | { |
649 | m_groupPosition = value; | 652 | m_groupPosition = value; |
650 | |||
651 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
652 | if (actor != null) | 654 | if (actor != null) |
653 | { | 655 | { |
@@ -816,7 +818,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | /// <summary></summary> | 818 | /// <summary></summary> |
817 | public Vector3 Acceleration | 819 | public Vector3 Acceleration |
818 | { | 820 | { |
819 | get { return m_acceleration; } | 821 | get |
822 | { | ||
823 | PhysicsActor actor = PhysActor; | ||
824 | if (actor != null) | ||
825 | { | ||
826 | m_acceleration = actor.Acceleration; | ||
827 | } | ||
828 | return m_acceleration; | ||
829 | } | ||
830 | |||
820 | set { m_acceleration = value; } | 831 | set { m_acceleration = value; } |
821 | } | 832 | } |
822 | 833 | ||
@@ -960,7 +971,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | if (IsAttachment) | 971 | if (IsAttachment) |
961 | return GroupPosition; | 972 | return GroupPosition; |
962 | 973 | ||
963 | return m_offsetPosition + m_groupPosition; } | 974 | // return m_offsetPosition + m_groupPosition; } |
975 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
964 | } | 976 | } |
965 | 977 | ||
966 | public SceneObjectGroup ParentGroup | 978 | public SceneObjectGroup ParentGroup |
@@ -1112,6 +1124,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | get { return _flags; } | 1124 | get { return _flags; } |
1113 | set { _flags = value; } | 1125 | set { _flags = value; } |
1114 | } | 1126 | } |
1127 | |||
1128 | [XmlIgnore] | ||
1129 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1130 | { | ||
1131 | get { return m_occupied; } | ||
1132 | set { m_occupied = value; } | ||
1133 | } | ||
1115 | 1134 | ||
1116 | [XmlIgnore] | 1135 | [XmlIgnore] |
1117 | public UUID SitTargetAvatar | 1136 | public UUID SitTargetAvatar |
@@ -1187,14 +1206,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | } | 1206 | } |
1188 | } | 1207 | } |
1189 | 1208 | ||
1190 | /// <summary> | ||
1191 | /// Clear all pending updates of parts to clients | ||
1192 | /// </summary> | ||
1193 | private void ClearUpdateSchedule() | ||
1194 | { | ||
1195 | m_updateFlag = 0; | ||
1196 | } | ||
1197 | |||
1198 | private void SendObjectPropertiesToClient(UUID AgentID) | 1209 | private void SendObjectPropertiesToClient(UUID AgentID) |
1199 | { | 1210 | { |
1200 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1211 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1939,12 +1950,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1939 | public Vector3 GetWorldPosition() | 1950 | public Vector3 GetWorldPosition() |
1940 | { | 1951 | { |
1941 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1952 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1942 | |||
1943 | Vector3 axPos = OffsetPosition; | 1953 | Vector3 axPos = OffsetPosition; |
1944 | |||
1945 | axPos *= parentRot; | 1954 | axPos *= parentRot; |
1946 | Vector3 translationOffsetPosition = axPos; | 1955 | Vector3 translationOffsetPosition = axPos; |
1947 | return GroupPosition + translationOffsetPosition; | 1956 | if(_parentID == 0) |
1957 | { | ||
1958 | return GroupPosition; | ||
1959 | } | ||
1960 | else | ||
1961 | { | ||
1962 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1963 | } | ||
1948 | } | 1964 | } |
1949 | 1965 | ||
1950 | /// <summary> | 1966 | /// <summary> |
@@ -1955,7 +1971,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1955 | { | 1971 | { |
1956 | Quaternion newRot; | 1972 | Quaternion newRot; |
1957 | 1973 | ||
1958 | if (this.LinkNum == 0) | 1974 | if (this.LinkNum < 2) //KF Single or root prim |
1959 | { | 1975 | { |
1960 | newRot = RotationOffset; | 1976 | newRot = RotationOffset; |
1961 | } | 1977 | } |
@@ -2612,17 +2628,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2612 | //Trys to fetch sound id from prim's inventory. | 2628 | //Trys to fetch sound id from prim's inventory. |
2613 | //Prim's inventory doesn't support non script items yet | 2629 | //Prim's inventory doesn't support non script items yet |
2614 | 2630 | ||
2615 | lock (TaskInventory) | 2631 | TaskInventory.LockItemsForRead(true); |
2632 | |||
2633 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2616 | { | 2634 | { |
2617 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2635 | if (item.Value.Name == sound) |
2618 | { | 2636 | { |
2619 | if (item.Value.Name == sound) | 2637 | soundID = item.Value.ItemID; |
2620 | { | 2638 | break; |
2621 | soundID = item.Value.ItemID; | ||
2622 | break; | ||
2623 | } | ||
2624 | } | 2639 | } |
2625 | } | 2640 | } |
2641 | |||
2642 | TaskInventory.LockItemsForRead(false); | ||
2626 | } | 2643 | } |
2627 | 2644 | ||
2628 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2645 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2690,38 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | 2707 | ||
2691 | public void RotLookAt(Quaternion target, float strength, float damping) | 2708 | public void RotLookAt(Quaternion target, float strength, float damping) |
2692 | { | 2709 | { |
2693 | rotLookAt(target, strength, damping); | 2710 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2694 | } | ||
2695 | |||
2696 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2697 | { | ||
2698 | if (IsAttachment) | ||
2699 | { | ||
2700 | /* | ||
2701 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2702 | if (avatar != null) | ||
2703 | { | ||
2704 | Rotate the Av? | ||
2705 | } */ | ||
2706 | } | ||
2707 | else | ||
2708 | { | ||
2709 | APIDDamp = damping; | ||
2710 | APIDStrength = strength; | ||
2711 | APIDTarget = target; | ||
2712 | } | ||
2713 | } | ||
2714 | |||
2715 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2716 | { | ||
2717 | APIDDamp = damp; | ||
2718 | APIDStrength = strength; | ||
2719 | APIDTarget = rot; | ||
2720 | } | ||
2721 | |||
2722 | public void stopLookAt() | ||
2723 | { | ||
2724 | APIDTarget = Quaternion.Identity; | ||
2725 | } | 2711 | } |
2726 | 2712 | ||
2727 | /// <summary> | 2713 | /// <summary> |
@@ -2959,8 +2945,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2959 | { | 2945 | { |
2960 | const float ROTATION_TOLERANCE = 0.01f; | 2946 | const float ROTATION_TOLERANCE = 0.01f; |
2961 | const float VELOCITY_TOLERANCE = 0.001f; | 2947 | const float VELOCITY_TOLERANCE = 0.001f; |
2962 | const float POSITION_TOLERANCE = 0.05f; | 2948 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2963 | const int TIME_MS_TOLERANCE = 3000; | 2949 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2964 | 2950 | ||
2965 | if (m_updateFlag == 1) | 2951 | if (m_updateFlag == 1) |
2966 | { | 2952 | { |
@@ -2974,7 +2960,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2960 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2975 | { | 2961 | { |
2976 | AddTerseUpdateToAllAvatars(); | 2962 | AddTerseUpdateToAllAvatars(); |
2977 | ClearUpdateSchedule(); | 2963 | |
2978 | 2964 | ||
2979 | // This causes the Scene to 'poll' physical objects every couple of frames | 2965 | // This causes the Scene to 'poll' physical objects every couple of frames |
2980 | // bad, so it's been replaced by an event driven method. | 2966 | // bad, so it's been replaced by an event driven method. |
@@ -2992,6 +2978,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2992 | m_lastAngularVelocity = AngularVelocity; | 2978 | m_lastAngularVelocity = AngularVelocity; |
2993 | m_lastTerseSent = Environment.TickCount; | 2979 | m_lastTerseSent = Environment.TickCount; |
2994 | } | 2980 | } |
2981 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2982 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2995 | } | 2983 | } |
2996 | else | 2984 | else |
2997 | { | 2985 | { |
@@ -3001,10 +2989,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3001 | // m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); | 2989 | // m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); |
3002 | 2990 | ||
3003 | AddFullUpdateToAllAvatars(); | 2991 | AddFullUpdateToAllAvatars(); |
3004 | ClearUpdateSchedule(); | 2992 | m_updateFlag = 0; //Same here |
3005 | } | 2993 | } |
3006 | } | 2994 | } |
3007 | ClearUpdateSchedule(); | 2995 | m_updateFlag = 0; |
3008 | } | 2996 | } |
3009 | 2997 | ||
3010 | /// <summary> | 2998 | /// <summary> |
@@ -3031,17 +3019,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3031 | if (!UUID.TryParse(sound, out soundID)) | 3019 | if (!UUID.TryParse(sound, out soundID)) |
3032 | { | 3020 | { |
3033 | // search sound file from inventory | 3021 | // search sound file from inventory |
3034 | lock (TaskInventory) | 3022 | TaskInventory.LockItemsForRead(true); |
3023 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3035 | { | 3024 | { |
3036 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3025 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3037 | { | 3026 | { |
3038 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3027 | soundID = item.Value.ItemID; |
3039 | { | 3028 | break; |
3040 | soundID = item.Value.ItemID; | ||
3041 | break; | ||
3042 | } | ||
3043 | } | 3029 | } |
3044 | } | 3030 | } |
3031 | TaskInventory.LockItemsForRead(false); | ||
3045 | } | 3032 | } |
3046 | 3033 | ||
3047 | if (soundID == UUID.Zero) | 3034 | if (soundID == UUID.Zero) |
@@ -3477,7 +3464,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | 3464 | ||
3478 | public void StopLookAt() | 3465 | public void StopLookAt() |
3479 | { | 3466 | { |
3480 | m_parentGroup.stopLookAt(); | 3467 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3481 | 3468 | ||
3482 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3469 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3483 | } | 3470 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 256e3b0..9b16281 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private int m_inventoryFileNameSerial = 0; | 49 | private int m_inventoryFileNameSerial = 0; |
50 | |||
51 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
50 | 52 | ||
51 | /// <value> | 53 | /// <value> |
52 | /// The part to which the inventory belongs. | 54 | /// The part to which the inventory belongs. |
@@ -83,7 +85,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// </value> | 85 | /// </value> |
84 | protected internal TaskInventoryDictionary Items | 86 | protected internal TaskInventoryDictionary Items |
85 | { | 87 | { |
86 | get { return m_items; } | 88 | get { |
89 | return m_items; | ||
90 | } | ||
87 | set | 91 | set |
88 | { | 92 | { |
89 | m_items = value; | 93 | m_items = value; |
@@ -119,22 +123,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | /// <param name="linkNum">Link number for the part</param> | 123 | /// <param name="linkNum">Link number for the part</param> |
120 | public void ResetInventoryIDs() | 124 | public void ResetInventoryIDs() |
121 | { | 125 | { |
122 | lock (Items) | 126 | m_items.LockItemsForWrite(true); |
127 | |||
128 | if (0 == Items.Count) | ||
123 | { | 129 | { |
124 | if (0 == Items.Count) | 130 | m_items.LockItemsForWrite(false); |
125 | return; | 131 | return; |
132 | } | ||
126 | 133 | ||
127 | HasInventoryChanged = true; | 134 | HasInventoryChanged = true; |
128 | m_part.ParentGroup.HasGroupChanged = true; | 135 | m_part.ParentGroup.HasGroupChanged = true; |
129 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 136 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
130 | Items.Clear(); | 137 | Items.Clear(); |
131 | 138 | ||
132 | foreach (TaskInventoryItem item in items) | 139 | foreach (TaskInventoryItem item in items) |
133 | { | 140 | { |
134 | item.ResetIDs(m_part.UUID); | 141 | item.ResetIDs(m_part.UUID); |
135 | Items.Add(item.ItemID, item); | 142 | Items.Add(item.ItemID, item); |
136 | } | ||
137 | } | 143 | } |
144 | m_items.LockItemsForWrite(false); | ||
138 | } | 145 | } |
139 | 146 | ||
140 | /// <summary> | 147 | /// <summary> |
@@ -143,25 +150,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | /// <param name="ownerId"></param> | 150 | /// <param name="ownerId"></param> |
144 | public void ChangeInventoryOwner(UUID ownerId) | 151 | public void ChangeInventoryOwner(UUID ownerId) |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | if (0 == Items.Count) | ||
147 | { | 155 | { |
148 | if (0 == Items.Count) | 156 | m_items.LockItemsForWrite(false); |
149 | { | 157 | return; |
150 | return; | 158 | } |
151 | } | ||
152 | 159 | ||
153 | HasInventoryChanged = true; | 160 | HasInventoryChanged = true; |
154 | m_part.ParentGroup.HasGroupChanged = true; | 161 | m_part.ParentGroup.HasGroupChanged = true; |
155 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 162 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
156 | foreach (TaskInventoryItem item in items) | 163 | foreach (TaskInventoryItem item in items) |
164 | { | ||
165 | if (ownerId != item.OwnerID) | ||
157 | { | 166 | { |
158 | if (ownerId != item.OwnerID) | 167 | item.LastOwnerID = item.OwnerID; |
159 | { | 168 | item.OwnerID = ownerId; |
160 | item.LastOwnerID = item.OwnerID; | ||
161 | item.OwnerID = ownerId; | ||
162 | } | ||
163 | } | 169 | } |
164 | } | 170 | } |
171 | m_items.LockItemsForWrite(false); | ||
165 | } | 172 | } |
166 | 173 | ||
167 | /// <summary> | 174 | /// <summary> |
@@ -170,24 +177,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | /// <param name="groupID"></param> | 177 | /// <param name="groupID"></param> |
171 | public void ChangeInventoryGroup(UUID groupID) | 178 | public void ChangeInventoryGroup(UUID groupID) |
172 | { | 179 | { |
173 | lock (Items) | 180 | m_items.LockItemsForWrite(true); |
181 | if (0 == Items.Count) | ||
174 | { | 182 | { |
175 | if (0 == Items.Count) | 183 | m_items.LockItemsForWrite(false); |
176 | { | 184 | return; |
177 | return; | 185 | } |
178 | } | ||
179 | 186 | ||
180 | HasInventoryChanged = true; | 187 | HasInventoryChanged = true; |
181 | m_part.ParentGroup.HasGroupChanged = true; | 188 | m_part.ParentGroup.HasGroupChanged = true; |
182 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 189 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
183 | foreach (TaskInventoryItem item in items) | 190 | foreach (TaskInventoryItem item in items) |
191 | { | ||
192 | if (groupID != item.GroupID) | ||
184 | { | 193 | { |
185 | if (groupID != item.GroupID) | 194 | item.GroupID = groupID; |
186 | { | ||
187 | item.GroupID = groupID; | ||
188 | } | ||
189 | } | 195 | } |
190 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
191 | } | 198 | } |
192 | 199 | ||
193 | /// <summary> | 200 | /// <summary> |
@@ -195,10 +202,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | /// </summary> | 202 | /// </summary> |
196 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 203 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
197 | { | 204 | { |
198 | lock (m_items) | 205 | Items.LockItemsForRead(true); |
206 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
207 | Items.LockItemsForRead(false); | ||
208 | foreach (TaskInventoryItem item in items) | ||
199 | { | 209 | { |
200 | foreach (TaskInventoryItem item in Items.Values) | 210 | if ((int)InventoryType.LSL == item.InvType) |
201 | { | 211 | { |
212 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
202 | if ((int)InventoryType.LSL == item.InvType) | 213 | if ((int)InventoryType.LSL == item.InvType) |
203 | { | 214 | { |
204 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 215 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
@@ -208,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | } | 219 | } |
209 | } | 220 | } |
210 | 221 | ||
211 | public ArrayList GetScriptErrors(UUID itemID) | 222 | private ArrayList GetScriptErrors(UUID itemID) |
212 | { | 223 | { |
213 | ArrayList ret = new ArrayList(); | 224 | ArrayList ret = new ArrayList(); |
214 | 225 | ||
@@ -238,16 +249,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | /// </param> | 249 | /// </param> |
239 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 250 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
240 | { | 251 | { |
241 | lock (Items) | 252 | Items.LockItemsForRead(true); |
253 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
254 | Items.LockItemsForRead(false); | ||
255 | |||
256 | foreach (TaskInventoryItem item in items) | ||
242 | { | 257 | { |
243 | foreach (TaskInventoryItem item in Items.Values) | 258 | if ((int)InventoryType.LSL == item.InvType) |
244 | { | 259 | { |
245 | if ((int)InventoryType.LSL == item.InvType) | 260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
246 | { | 261 | m_part.RemoveScriptEvents(item.ItemID); |
247 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
248 | } | ||
249 | } | 262 | } |
250 | } | 263 | } |
264 | |||
265 | |||
251 | } | 266 | } |
252 | 267 | ||
253 | /// <summary> | 268 | /// <summary> |
@@ -263,7 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); | 278 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); |
264 | 279 | ||
265 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 280 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
281 | { | ||
282 | StoreScriptError(item.ItemID, "no permission"); | ||
266 | return; | 283 | return; |
284 | } | ||
267 | 285 | ||
268 | m_part.AddFlag(PrimFlags.Scripted); | 286 | m_part.AddFlag(PrimFlags.Scripted); |
269 | 287 | ||
@@ -272,49 +290,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | if (stateSource == 1 && // Prim crossing | 290 | if (stateSource == 1 && // Prim crossing |
273 | m_part.ParentGroup.Scene.m_trustBinaries) | 291 | m_part.ParentGroup.Scene.m_trustBinaries) |
274 | { | 292 | { |
275 | lock (m_items) | 293 | m_items.LockItemsForWrite(true); |
276 | { | 294 | m_items[item.ItemID].PermsMask = 0; |
277 | m_items[item.ItemID].PermsMask = 0; | 295 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
278 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 296 | m_items.LockItemsForWrite(false); |
279 | } | ||
280 | |||
281 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 297 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
282 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 298 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
299 | StoreScriptErrors(item.ItemID, null); | ||
283 | m_part.ParentGroup.AddActiveScriptCount(1); | 300 | m_part.ParentGroup.AddActiveScriptCount(1); |
284 | m_part.ScheduleFullUpdate(); | 301 | m_part.ScheduleFullUpdate(); |
285 | return; | 302 | return; |
286 | } | 303 | } |
287 | 304 | ||
288 | m_part.ParentGroup.Scene.AssetService.Get( | 305 | m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) |
289 | item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) | 306 | { |
290 | { | 307 | if (null == asset) |
291 | if (null == asset) | 308 | { |
292 | { | 309 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); |
293 | m_log.ErrorFormat( | 310 | StoreScriptError(item.ItemID, msg); |
294 | "[PRIM INVENTORY]: " + | 311 | m_log.ErrorFormat( |
295 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 312 | "[PRIM INVENTORY]: " + |
296 | item.Name, item.ItemID, m_part.AbsolutePosition, | 313 | "Couldn't start script {0}, {1} at {2} in {3} since {4}", |
297 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 314 | item.Name, item.ItemID, m_part.AbsolutePosition, |
298 | } | 315 | m_part.ParentGroup.Scene.RegionInfo.RegionName, msg); |
299 | else | 316 | } |
300 | { | 317 | else |
301 | lock (m_items) | 318 | { |
302 | { | 319 | if (m_part.ParentGroup.m_savedScriptState != null) |
303 | if (m_part.ParentGroup.m_savedScriptState != null) | 320 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
304 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 321 | m_items.LockItemsForWrite(true); |
305 | 322 | m_items[item.ItemID].PermsMask = 0; | |
306 | m_items[item.ItemID].PermsMask = 0; | 323 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
307 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 324 | m_items.LockItemsForWrite(false); |
308 | 325 | string script = Utils.BytesToString(asset.Data); | |
309 | string script = Utils.BytesToString(asset.Data); | 326 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
310 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 327 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
311 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 328 | StoreScriptErrors(item.ItemID, null); |
312 | m_part.ParentGroup.AddActiveScriptCount(1); | 329 | m_part.ParentGroup.AddActiveScriptCount(1); |
313 | m_part.ScheduleFullUpdate(); | 330 | m_part.ScheduleFullUpdate(); |
314 | } | 331 | } |
315 | } | 332 | }); |
316 | } | 333 | } |
317 | ); | 334 | else |
335 | { | ||
336 | StoreScriptError(item.ItemID, "scripts disabled"); | ||
318 | } | 337 | } |
319 | } | 338 | } |
320 | 339 | ||
@@ -375,27 +394,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | 394 | ||
376 | /// <summary> | 395 | /// <summary> |
377 | /// Start a script which is in this prim's inventory. | 396 | /// Start a script which is in this prim's inventory. |
397 | /// Some processing may occur in the background, but this routine returns asap. | ||
378 | /// </summary> | 398 | /// </summary> |
379 | /// <param name="itemId"> | 399 | /// <param name="itemId"> |
380 | /// A <see cref="UUID"/> | 400 | /// A <see cref="UUID"/> |
381 | /// </param> | 401 | /// </param> |
382 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 402 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
383 | { | 403 | { |
384 | lock (m_items) | 404 | lock (m_scriptErrors) |
405 | { | ||
406 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
407 | m_scriptErrors.Remove(itemId); | ||
408 | } | ||
409 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
410 | } | ||
411 | |||
412 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
413 | { | ||
414 | m_items.LockItemsForRead(true); | ||
415 | if (m_items.ContainsKey(itemId)) | ||
385 | { | 416 | { |
386 | if (m_items.ContainsKey(itemId)) | 417 | if (m_items.ContainsKey(itemId)) |
387 | { | 418 | { |
419 | m_items.LockItemsForRead(false); | ||
388 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 420 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
389 | } | 421 | } |
390 | else | 422 | else |
391 | { | 423 | { |
424 | m_items.LockItemsForRead(false); | ||
425 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
426 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
427 | StoreScriptError(itemId, msg); | ||
392 | m_log.ErrorFormat( | 428 | m_log.ErrorFormat( |
393 | "[PRIM INVENTORY]: " + | 429 | "[PRIM INVENTORY]: " + |
394 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 430 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
395 | itemId, m_part.Name, m_part.UUID, | 431 | } |
396 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 432 | } |
433 | else | ||
434 | { | ||
435 | m_items.LockItemsForRead(false); | ||
436 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
437 | StoreScriptError(itemId, msg); | ||
438 | m_log.ErrorFormat( | ||
439 | "[PRIM INVENTORY]: " + | ||
440 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
441 | } | ||
442 | |||
443 | } | ||
444 | |||
445 | /// <summary> | ||
446 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
447 | /// </summary> | ||
448 | /// <param name="itemId"> | ||
449 | /// A <see cref="UUID"/> | ||
450 | /// </param> | ||
451 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
452 | { | ||
453 | ArrayList errors; | ||
454 | |||
455 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
456 | // post any compilation/loading error messages | ||
457 | lock (m_scriptErrors) | ||
458 | { | ||
459 | m_scriptErrors[itemId] = null; | ||
460 | } | ||
461 | |||
462 | // Perform compilation/loading | ||
463 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
464 | |||
465 | // Wait for and retrieve any errors | ||
466 | lock (m_scriptErrors) | ||
467 | { | ||
468 | while ((errors = m_scriptErrors[itemId]) == null) | ||
469 | { | ||
470 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
471 | { | ||
472 | m_log.ErrorFormat( | ||
473 | "[PRIM INVENTORY]: " + | ||
474 | "timedout waiting for script {0} errors", itemId); | ||
475 | errors = m_scriptErrors[itemId]; | ||
476 | if (errors == null) | ||
477 | { | ||
478 | errors = new ArrayList(1); | ||
479 | errors.Add("timedout waiting for errors"); | ||
480 | } | ||
481 | break; | ||
482 | } | ||
397 | } | 483 | } |
484 | m_scriptErrors.Remove(itemId); | ||
398 | } | 485 | } |
486 | return errors; | ||
487 | } | ||
488 | |||
489 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
490 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
491 | { | ||
492 | lock (m_scriptErrors) | ||
493 | { | ||
494 | // If compilation/loading initiated via CreateScriptInstance(), | ||
495 | // it does not want the errors, so just get out | ||
496 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
497 | { | ||
498 | return; | ||
499 | } | ||
500 | |||
501 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
502 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
503 | if (errors != null) | ||
504 | { | ||
505 | m_scriptErrors[itemId] = errors; | ||
506 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
507 | return; | ||
508 | } | ||
509 | } | ||
510 | |||
511 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
512 | // the errors are yet, so retrieve them from the script engine. | ||
513 | // This may involve some waiting internal to GetScriptErrors(). | ||
514 | errors = GetScriptErrors(itemId); | ||
515 | |||
516 | // Get a default non-null value to indicate success. | ||
517 | if (errors == null) | ||
518 | { | ||
519 | errors = new ArrayList(); | ||
520 | } | ||
521 | |||
522 | // Post to CreateScriptInstanceEr() and wake it up | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | m_scriptErrors[itemId] = errors; | ||
526 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | // Like StoreScriptErrors(), but just posts a single string message | ||
531 | private void StoreScriptError(UUID itemId, string message) | ||
532 | { | ||
533 | ArrayList errors = new ArrayList(1); | ||
534 | errors.Add(message); | ||
535 | StoreScriptErrors(itemId, errors); | ||
399 | } | 536 | } |
400 | 537 | ||
401 | /// <summary> | 538 | /// <summary> |
@@ -408,15 +545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | /// </param> | 545 | /// </param> |
409 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 546 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
410 | { | 547 | { |
411 | bool scriptPresent = false; | 548 | if (m_items.ContainsKey(itemId)) |
412 | |||
413 | lock (m_items) | ||
414 | { | ||
415 | if (m_items.ContainsKey(itemId)) | ||
416 | scriptPresent = true; | ||
417 | } | ||
418 | |||
419 | if (scriptPresent) | ||
420 | { | 549 | { |
421 | if (!sceneObjectBeingDeleted) | 550 | if (!sceneObjectBeingDeleted) |
422 | m_part.RemoveScriptEvents(itemId); | 551 | m_part.RemoveScriptEvents(itemId); |
@@ -442,11 +571,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
442 | /// <returns></returns> | 571 | /// <returns></returns> |
443 | private bool InventoryContainsName(string name) | 572 | private bool InventoryContainsName(string name) |
444 | { | 573 | { |
445 | foreach (TaskInventoryItem item in Items.Values) | 574 | m_items.LockItemsForRead(true); |
575 | foreach (TaskInventoryItem item in m_items.Values) | ||
446 | { | 576 | { |
447 | if (item.Name == name) | 577 | if (item.Name == name) |
578 | { | ||
579 | m_items.LockItemsForRead(false); | ||
448 | return true; | 580 | return true; |
581 | } | ||
449 | } | 582 | } |
583 | m_items.LockItemsForRead(false); | ||
450 | return false; | 584 | return false; |
451 | } | 585 | } |
452 | 586 | ||
@@ -488,13 +622,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | /// <param name="item"></param> | 622 | /// <param name="item"></param> |
489 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 623 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
490 | { | 624 | { |
491 | List<TaskInventoryItem> il; | 625 | m_items.LockItemsForRead(true); |
492 | 626 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
493 | lock (m_items) | 627 | m_items.LockItemsForRead(false); |
494 | { | ||
495 | il = new List<TaskInventoryItem>(m_items.Values); | ||
496 | } | ||
497 | |||
498 | foreach (TaskInventoryItem i in il) | 628 | foreach (TaskInventoryItem i in il) |
499 | { | 629 | { |
500 | if (i.Name == item.Name) | 630 | if (i.Name == item.Name) |
@@ -532,15 +662,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
532 | item.Name = name; | 662 | item.Name = name; |
533 | item.GroupID = m_part.GroupID; | 663 | item.GroupID = m_part.GroupID; |
534 | 664 | ||
535 | lock (m_items) | 665 | m_items.LockItemsForWrite(true); |
536 | { | 666 | m_items.Add(item.ItemID, item); |
537 | m_items.Add(item.ItemID, item); | 667 | m_items.LockItemsForWrite(false); |
538 | |||
539 | if (allowedDrop) | 668 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 669 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 670 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 671 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | } | 672 | |
544 | 673 | ||
545 | m_inventorySerial++; | 674 | m_inventorySerial++; |
546 | //m_inventorySerial += 2; | 675 | //m_inventorySerial += 2; |
@@ -557,14 +686,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
557 | /// <param name="items"></param> | 686 | /// <param name="items"></param> |
558 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 687 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
559 | { | 688 | { |
560 | lock (m_items) | 689 | m_items.LockItemsForWrite(true); |
690 | foreach (TaskInventoryItem item in items) | ||
561 | { | 691 | { |
562 | foreach (TaskInventoryItem item in items) | 692 | m_items.Add(item.ItemID, item); |
563 | { | 693 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
564 | m_items.Add(item.ItemID, item); | ||
565 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
566 | } | ||
567 | } | 694 | } |
695 | m_items.LockItemsForWrite(false); | ||
568 | 696 | ||
569 | m_inventorySerial++; | 697 | m_inventorySerial++; |
570 | } | 698 | } |
@@ -577,10 +705,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 705 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
578 | { | 706 | { |
579 | TaskInventoryItem item; | 707 | TaskInventoryItem item; |
580 | 708 | m_items.LockItemsForRead(true); | |
581 | lock (m_items) | 709 | m_items.TryGetValue(itemId, out item); |
582 | m_items.TryGetValue(itemId, out item); | 710 | m_items.LockItemsForRead(false); |
583 | |||
584 | return item; | 711 | return item; |
585 | } | 712 | } |
586 | 713 | ||
@@ -616,51 +743,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 743 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
617 | public bool UpdateInventoryItem(TaskInventoryItem item) | 744 | public bool UpdateInventoryItem(TaskInventoryItem item) |
618 | { | 745 | { |
619 | lock (m_items) | 746 | m_items.LockItemsForWrite(true); |
747 | |||
748 | if (m_items.ContainsKey(item.ItemID)) | ||
620 | { | 749 | { |
621 | if (m_items.ContainsKey(item.ItemID)) | 750 | item.ParentID = m_part.UUID; |
751 | item.ParentPartID = m_part.UUID; | ||
752 | item.Flags = m_items[item.ItemID].Flags; | ||
753 | // If group permissions have been set on, check that the groupID is up to date in case it has | ||
754 | // changed since permissions were last set. | ||
755 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
756 | item.GroupID = m_part.GroupID; | ||
757 | |||
758 | if (item.AssetID == UUID.Zero) | ||
622 | { | 759 | { |
623 | item.ParentID = m_part.UUID; | 760 | item.AssetID = m_items[item.ItemID].AssetID; |
624 | item.ParentPartID = m_part.UUID; | 761 | } |
625 | item.Flags = m_items[item.ItemID].Flags; | 762 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
626 | 763 | { | |
627 | // If group permissions have been set on, check that the groupID is up to date in case it has | 764 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
628 | // changed since permissions were last set. | ||
629 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
630 | item.GroupID = m_part.GroupID; | ||
631 | |||
632 | if (item.AssetID == UUID.Zero) | ||
633 | { | ||
634 | item.AssetID = m_items[item.ItemID].AssetID; | ||
635 | } | ||
636 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
637 | { | ||
638 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
639 | 765 | ||
640 | if (presence != null) | 766 | if (presence != null) |
641 | { | 767 | { |
642 | presence.ControllingClient.SendAgentAlertMessage( | 768 | presence.ControllingClient.SendAgentAlertMessage( |
643 | "Notecard saved", false); | 769 | "Notecard saved", false); |
644 | } | ||
645 | } | 770 | } |
771 | } | ||
646 | 772 | ||
647 | m_items[item.ItemID] = item; | 773 | m_items[item.ItemID] = item; |
648 | m_inventorySerial++; | 774 | m_inventorySerial++; |
649 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 775 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
650 | HasInventoryChanged = true; | ||
651 | m_part.ParentGroup.HasGroupChanged = true; | ||
652 | 776 | ||
653 | return true; | 777 | HasInventoryChanged = true; |
654 | } | 778 | m_part.ParentGroup.HasGroupChanged = true; |
655 | else | 779 | m_items.LockItemsForWrite(false); |
656 | { | 780 | return true; |
657 | m_log.ErrorFormat( | ||
658 | "[PRIM INVENTORY]: " + | ||
659 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
660 | item.ItemID, m_part.Name, m_part.UUID, | ||
661 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
662 | } | ||
663 | } | 781 | } |
782 | else | ||
783 | { | ||
784 | m_log.ErrorFormat( | ||
785 | "[PRIM INVENTORY]: " + | ||
786 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
787 | item.ItemID, m_part.Name, m_part.UUID, | ||
788 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
789 | } | ||
790 | m_items.LockItemsForWrite(false); | ||
664 | 791 | ||
665 | return false; | 792 | return false; |
666 | } | 793 | } |
@@ -673,53 +800,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
673 | /// in this prim's inventory.</returns> | 800 | /// in this prim's inventory.</returns> |
674 | public int RemoveInventoryItem(UUID itemID) | 801 | public int RemoveInventoryItem(UUID itemID) |
675 | { | 802 | { |
676 | lock (m_items) | 803 | m_items.LockItemsForRead(true); |
804 | |||
805 | if (m_items.ContainsKey(itemID)) | ||
677 | { | 806 | { |
678 | if (m_items.ContainsKey(itemID)) | 807 | int type = m_items[itemID].InvType; |
808 | m_items.LockItemsForRead(false); | ||
809 | if (type == 10) // Script | ||
679 | { | 810 | { |
680 | int type = m_items[itemID].InvType; | 811 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
681 | if (type == 10) // Script | 812 | } |
682 | { | 813 | m_items.LockItemsForWrite(true); |
683 | m_part.RemoveScriptEvents(itemID); | 814 | m_items.Remove(itemID); |
684 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 815 | m_items.LockItemsForWrite(false); |
685 | } | 816 | m_inventorySerial++; |
686 | m_items.Remove(itemID); | 817 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
687 | m_inventorySerial++; | ||
688 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
689 | |||
690 | HasInventoryChanged = true; | ||
691 | m_part.ParentGroup.HasGroupChanged = true; | ||
692 | 818 | ||
693 | int scriptcount = 0; | 819 | HasInventoryChanged = true; |
694 | lock (m_items) | 820 | m_part.ParentGroup.HasGroupChanged = true; |
695 | { | ||
696 | foreach (TaskInventoryItem item in m_items.Values) | ||
697 | { | ||
698 | if (item.Type == 10) | ||
699 | { | ||
700 | scriptcount++; | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | 821 | ||
705 | if (scriptcount <= 0) | 822 | int scriptcount = 0; |
823 | m_items.LockItemsForRead(true); | ||
824 | foreach (TaskInventoryItem item in m_items.Values) | ||
825 | { | ||
826 | if (item.Type == 10) | ||
706 | { | 827 | { |
707 | m_part.RemFlag(PrimFlags.Scripted); | 828 | scriptcount++; |
708 | } | 829 | } |
709 | |||
710 | m_part.ScheduleFullUpdate(); | ||
711 | |||
712 | return type; | ||
713 | } | 830 | } |
714 | else | 831 | m_items.LockItemsForRead(false); |
832 | |||
833 | |||
834 | if (scriptcount <= 0) | ||
715 | { | 835 | { |
716 | m_log.ErrorFormat( | 836 | m_part.RemFlag(PrimFlags.Scripted); |
717 | "[PRIM INVENTORY]: " + | ||
718 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
719 | itemID, m_part.Name, m_part.UUID, | ||
720 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
721 | } | 837 | } |
838 | |||
839 | m_part.ScheduleFullUpdate(); | ||
840 | |||
841 | return type; | ||
842 | } | ||
843 | else | ||
844 | { | ||
845 | m_log.ErrorFormat( | ||
846 | "[PRIM INVENTORY]: " + | ||
847 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
848 | itemID, m_part.Name, m_part.UUID); | ||
722 | } | 849 | } |
850 | m_items.LockItemsForWrite(false); | ||
723 | 851 | ||
724 | return -1; | 852 | return -1; |
725 | } | 853 | } |
@@ -772,53 +900,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | // isn't available (such as drag from prim inventory to agent inventory) | 900 | // isn't available (such as drag from prim inventory to agent inventory) |
773 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 901 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
774 | 902 | ||
775 | lock (m_items) | 903 | m_items.LockItemsForRead(true); |
904 | |||
905 | foreach (TaskInventoryItem item in m_items.Values) | ||
776 | { | 906 | { |
777 | foreach (TaskInventoryItem item in m_items.Values) | 907 | UUID ownerID = item.OwnerID; |
778 | { | 908 | uint everyoneMask = 0; |
779 | UUID ownerID = item.OwnerID; | 909 | uint baseMask = item.BasePermissions; |
780 | uint everyoneMask = 0; | 910 | uint ownerMask = item.CurrentPermissions; |
781 | uint baseMask = item.BasePermissions; | 911 | uint groupMask = item.GroupPermissions; |
782 | uint ownerMask = item.CurrentPermissions; | ||
783 | uint groupMask = item.GroupPermissions; | ||
784 | 912 | ||
785 | invString.AddItemStart(); | 913 | invString.AddItemStart(); |
786 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 914 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
787 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 915 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
788 | 916 | ||
789 | invString.AddPermissionsStart(); | 917 | invString.AddPermissionsStart(); |
790 | 918 | ||
791 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 919 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
792 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 920 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
793 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 921 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); |
794 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 922 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
795 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 923 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
796 | 924 | ||
797 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 925 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
798 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 926 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
799 | 927 | ||
800 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 928 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
801 | 929 | ||
802 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 930 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
803 | invString.AddSectionEnd(); | 931 | invString.AddSectionEnd(); |
804 | 932 | ||
805 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 933 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
806 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 934 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
807 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 935 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
808 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 936 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
809 | 937 | ||
810 | invString.AddSaleStart(); | 938 | invString.AddSaleStart(); |
811 | invString.AddNameValueLine("sale_type", "not"); | 939 | invString.AddNameValueLine("sale_type", "not"); |
812 | invString.AddNameValueLine("sale_price", "0"); | 940 | invString.AddNameValueLine("sale_price", "0"); |
813 | invString.AddSectionEnd(); | 941 | invString.AddSectionEnd(); |
814 | 942 | ||
815 | invString.AddNameValueLine("name", item.Name + "|"); | 943 | invString.AddNameValueLine("name", item.Name + "|"); |
816 | invString.AddNameValueLine("desc", item.Description + "|"); | 944 | invString.AddNameValueLine("desc", item.Description + "|"); |
817 | 945 | ||
818 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 946 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
819 | invString.AddSectionEnd(); | 947 | invString.AddSectionEnd(); |
820 | } | ||
821 | } | 948 | } |
949 | int count = m_items.Count; | ||
950 | m_items.LockItemsForRead(false); | ||
822 | 951 | ||
823 | fileData = Utils.StringToBytes(invString.BuildString); | 952 | fileData = Utils.StringToBytes(invString.BuildString); |
824 | 953 | ||
@@ -839,10 +968,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | { | 968 | { |
840 | if (HasInventoryChanged) | 969 | if (HasInventoryChanged) |
841 | { | 970 | { |
842 | lock (Items) | 971 | Items.LockItemsForRead(true); |
843 | { | 972 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
844 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 973 | Items.LockItemsForRead(false); |
845 | } | ||
846 | 974 | ||
847 | HasInventoryChanged = false; | 975 | HasInventoryChanged = false; |
848 | } | 976 | } |
@@ -911,61 +1039,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | { | 1039 | { |
912 | uint mask=0x7fffffff; | 1040 | uint mask=0x7fffffff; |
913 | 1041 | ||
914 | lock (m_items) | 1042 | foreach (TaskInventoryItem item in m_items.Values) |
915 | { | 1043 | { |
916 | foreach (TaskInventoryItem item in m_items.Values) | 1044 | if (item.InvType != (int)InventoryType.Object) |
917 | { | 1045 | { |
918 | if (item.InvType != (int)InventoryType.Object) | 1046 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
919 | { | 1047 | mask &= ~((uint)PermissionMask.Copy >> 13); |
920 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1048 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
921 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1049 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
922 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1050 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
923 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1051 | mask &= ~((uint)PermissionMask.Modify >> 13); |
924 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1052 | } |
925 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1053 | else |
926 | } | 1054 | { |
927 | else | 1055 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
928 | { | 1056 | mask &= ~((uint)PermissionMask.Copy >> 13); |
929 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1057 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
930 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1058 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
931 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1059 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
932 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1060 | mask &= ~((uint)PermissionMask.Modify >> 13); |
933 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
934 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
935 | } | ||
936 | |||
937 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
938 | mask &= ~(uint)PermissionMask.Copy; | ||
939 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
940 | mask &= ~(uint)PermissionMask.Transfer; | ||
941 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
942 | mask &= ~(uint)PermissionMask.Modify; | ||
943 | } | 1061 | } |
1062 | |||
1063 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1064 | mask &= ~(uint)PermissionMask.Copy; | ||
1065 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1066 | mask &= ~(uint)PermissionMask.Transfer; | ||
1067 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1068 | mask &= ~(uint)PermissionMask.Modify; | ||
944 | } | 1069 | } |
945 | |||
946 | return mask; | 1070 | return mask; |
947 | } | 1071 | } |
948 | 1072 | ||
949 | public void ApplyNextOwnerPermissions() | 1073 | public void ApplyNextOwnerPermissions() |
950 | { | 1074 | { |
951 | lock (m_items) | 1075 | foreach (TaskInventoryItem item in m_items.Values) |
952 | { | 1076 | { |
953 | foreach (TaskInventoryItem item in m_items.Values) | 1077 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
954 | { | 1078 | { |
955 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1079 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
956 | { | 1080 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
957 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1081 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
958 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
959 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1083 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
960 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1084 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
961 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1085 | item.CurrentPermissions |= 8; |
962 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
963 | item.CurrentPermissions |= 8; | ||
964 | } | ||
965 | item.CurrentPermissions &= item.NextPermissions; | ||
966 | item.BasePermissions &= item.NextPermissions; | ||
967 | item.EveryonePermissions &= item.NextPermissions; | ||
968 | } | 1086 | } |
1087 | item.CurrentPermissions &= item.NextPermissions; | ||
1088 | item.BasePermissions &= item.NextPermissions; | ||
1089 | item.EveryonePermissions &= item.NextPermissions; | ||
969 | } | 1090 | } |
970 | 1091 | ||
971 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | 1092 | m_part.TriggerScriptChangedEvent(Changed.OWNER); |
@@ -973,29 +1094,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
973 | 1094 | ||
974 | public void ApplyGodPermissions(uint perms) | 1095 | public void ApplyGodPermissions(uint perms) |
975 | { | 1096 | { |
976 | lock (m_items) | 1097 | foreach (TaskInventoryItem item in m_items.Values) |
977 | { | 1098 | { |
978 | foreach (TaskInventoryItem item in m_items.Values) | 1099 | item.CurrentPermissions = perms; |
979 | { | 1100 | item.BasePermissions = perms; |
980 | item.CurrentPermissions = perms; | ||
981 | item.BasePermissions = perms; | ||
982 | } | ||
983 | } | 1101 | } |
984 | } | 1102 | } |
985 | 1103 | ||
986 | public bool ContainsScripts() | 1104 | public bool ContainsScripts() |
987 | { | 1105 | { |
988 | lock (m_items) | 1106 | foreach (TaskInventoryItem item in m_items.Values) |
989 | { | 1107 | { |
990 | foreach (TaskInventoryItem item in m_items.Values) | 1108 | if (item.InvType == (int)InventoryType.LSL) |
991 | { | 1109 | { |
992 | if (item.InvType == (int)InventoryType.LSL) | 1110 | return true; |
993 | { | ||
994 | return true; | ||
995 | } | ||
996 | } | 1111 | } |
997 | } | 1112 | } |
998 | |||
999 | return false; | 1113 | return false; |
1000 | } | 1114 | } |
1001 | 1115 | ||
@@ -1003,11 +1117,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1003 | { | 1117 | { |
1004 | List<UUID> ret = new List<UUID>(); | 1118 | List<UUID> ret = new List<UUID>(); |
1005 | 1119 | ||
1006 | lock (m_items) | 1120 | foreach (TaskInventoryItem item in m_items.Values) |
1007 | { | 1121 | ret.Add(item.ItemID); |
1008 | foreach (TaskInventoryItem item in m_items.Values) | ||
1009 | ret.Add(item.ItemID); | ||
1010 | } | ||
1011 | 1122 | ||
1012 | return ret; | 1123 | return ret; |
1013 | } | 1124 | } |
@@ -1020,30 +1131,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1020 | if (engines == null) // No engine at all | 1131 | if (engines == null) // No engine at all |
1021 | return ret; | 1132 | return ret; |
1022 | 1133 | ||
1023 | lock (m_items) | 1134 | foreach (TaskInventoryItem item in m_items.Values) |
1024 | { | 1135 | { |
1025 | foreach (TaskInventoryItem item in m_items.Values) | 1136 | if (item.InvType == (int)InventoryType.LSL) |
1026 | { | 1137 | { |
1027 | if (item.InvType == (int)InventoryType.LSL) | 1138 | foreach (IScriptModule e in engines) |
1028 | { | 1139 | { |
1029 | foreach (IScriptModule e in engines) | 1140 | if (e != null) |
1030 | { | 1141 | { |
1031 | if (e != null) | 1142 | string n = e.GetXMLState(item.ItemID); |
1143 | if (n != String.Empty) | ||
1032 | { | 1144 | { |
1033 | string n = e.GetXMLState(item.ItemID); | 1145 | if (!ret.ContainsKey(item.ItemID)) |
1034 | if (n != String.Empty) | 1146 | ret[item.ItemID] = n; |
1035 | { | 1147 | break; |
1036 | if (!ret.ContainsKey(item.ItemID)) | ||
1037 | ret[item.ItemID] = n; | ||
1038 | break; | ||
1039 | } | ||
1040 | } | 1148 | } |
1041 | } | 1149 | } |
1042 | } | 1150 | } |
1043 | } | 1151 | } |
1044 | } | 1152 | } |
1045 | |||
1046 | return ret; | 1153 | return ret; |
1047 | } | 1154 | } |
1048 | } | 1155 | } |
1049 | } \ No newline at end of file | 1156 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8a633b5..a187844 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -123,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
127 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -134,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
135 | private uint m_requestedSitTargetID; | 140 | private uint m_requestedSitTargetID; |
136 | private UUID m_requestedSitTargetUUID; | 141 | private UUID m_requestedSitTargetUUID; |
137 | public bool SitGround = false; | ||
138 | 142 | ||
139 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 143 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
140 | 144 | ||
@@ -156,7 +160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 160 | private int m_perfMonMS; |
157 | 161 | ||
158 | private bool m_setAlwaysRun; | 162 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 163 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 164 | private bool m_flyDisabled; |
162 | 165 | ||
@@ -182,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
183 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
184 | 187 | ||
185 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
186 | 190 | ||
187 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
188 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -207,6 +211,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
208 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
209 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
210 | 215 | ||
211 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
212 | 217 | ||
@@ -217,6 +222,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | private bool m_followCamAuto; | 222 | private bool m_followCamAuto; |
218 | 223 | ||
219 | private int m_movementUpdateCount; | 224 | private int m_movementUpdateCount; |
225 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
226 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
227 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
220 | 228 | ||
221 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
222 | 230 | ||
@@ -245,7 +253,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 253 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
246 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 254 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
247 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 255 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
248 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 256 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
257 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
258 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 259 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
250 | } | 260 | } |
251 | 261 | ||
@@ -445,8 +455,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | get | 455 | get |
446 | { | 456 | { |
447 | PhysicsActor actor = m_physicsActor; | 457 | PhysicsActor actor = m_physicsActor; |
448 | if (actor != null) | 458 | // if (actor != null) |
449 | m_pos = actor.Position; | 459 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! |
460 | m_pos = actor.Position; | ||
450 | 461 | ||
451 | return m_parentPosition + m_pos; | 462 | return m_parentPosition + m_pos; |
452 | } | 463 | } |
@@ -466,7 +477,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | } | 477 | } |
467 | } | 478 | } |
468 | 479 | ||
469 | m_pos = value; | 480 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
481 | m_pos = value; | ||
470 | m_parentPosition = Vector3.Zero; | 482 | m_parentPosition = Vector3.Zero; |
471 | } | 483 | } |
472 | } | 484 | } |
@@ -653,7 +665,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | CreateSceneViewer(); | 665 | CreateSceneViewer(); |
654 | m_animator = new ScenePresenceAnimator(this); | 666 | m_animator = new ScenePresenceAnimator(this); |
655 | } | 667 | } |
656 | 668 | ||
657 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 669 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
658 | { | 670 | { |
659 | m_rootRegionHandle = reginfo.RegionHandle; | 671 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -680,10 +692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | m_reprioritization_timer.AutoReset = false; | 692 | m_reprioritization_timer.AutoReset = false; |
681 | 693 | ||
682 | AdjustKnownSeeds(); | 694 | AdjustKnownSeeds(); |
683 | |||
684 | // TODO: I think, this won't send anything, as we are still a child here... | ||
685 | Animator.TrySetMovementAnimation("STAND"); | 695 | Animator.TrySetMovementAnimation("STAND"); |
686 | |||
687 | // we created a new ScenePresence (a new child agent) in a fresh region. | 696 | // we created a new ScenePresence (a new child agent) in a fresh region. |
688 | // Request info about all the (root) agents in this region | 697 | // Request info about all the (root) agents in this region |
689 | // Note: This won't send data *to* other clients in that region (children don't send) | 698 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -739,25 +748,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 748 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
740 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 749 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
741 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 750 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
742 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 751 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
743 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 752 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
744 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 753 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
754 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
755 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
745 | } | 756 | } |
746 | 757 | ||
747 | private Vector3[] GetWalkDirectionVectors() | 758 | private Vector3[] GetWalkDirectionVectors() |
748 | { | 759 | { |
749 | Vector3[] vector = new Vector3[9]; | 760 | Vector3[] vector = new Vector3[11]; |
750 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 761 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
751 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 762 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
752 | vector[2] = Vector3.UnitY; //LEFT | 763 | vector[2] = Vector3.UnitY; //LEFT |
753 | vector[3] = -Vector3.UnitY; //RIGHT | 764 | vector[3] = -Vector3.UnitY; //RIGHT |
754 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 765 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
755 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 766 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
756 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 767 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
757 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 768 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
758 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 769 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
770 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
771 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
759 | return vector; | 772 | return vector; |
760 | } | 773 | } |
774 | |||
775 | private bool[] GetDirectionIsNudge() | ||
776 | { | ||
777 | bool[] isNudge = new bool[11]; | ||
778 | isNudge[0] = false; //FORWARD | ||
779 | isNudge[1] = false; //BACK | ||
780 | isNudge[2] = false; //LEFT | ||
781 | isNudge[3] = false; //RIGHT | ||
782 | isNudge[4] = false; //UP | ||
783 | isNudge[5] = false; //DOWN | ||
784 | isNudge[6] = true; //FORWARD_NUDGE | ||
785 | isNudge[7] = true; //BACK_NUDGE | ||
786 | isNudge[8] = true; //LEFT_NUDGE | ||
787 | isNudge[9] = true; //RIGHT_NUDGE | ||
788 | isNudge[10] = true; //DOWN_Nudge | ||
789 | return isNudge; | ||
790 | } | ||
791 | |||
761 | 792 | ||
762 | #endregion | 793 | #endregion |
763 | 794 | ||
@@ -828,6 +859,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | pos.Y = crossedBorder.BorderLine.Z - 1; | 859 | pos.Y = crossedBorder.BorderLine.Z - 1; |
829 | } | 860 | } |
830 | 861 | ||
862 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
863 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
864 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
865 | if (KnownChildRegionHandles.Count == 0) | ||
866 | { | ||
867 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
868 | if (land != null) | ||
869 | { | ||
870 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
871 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
872 | { | ||
873 | pos = land.LandData.UserLocation; | ||
874 | } | ||
875 | } | ||
876 | } | ||
831 | 877 | ||
832 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 878 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
833 | { | 879 | { |
@@ -988,9 +1034,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | public void Teleport(Vector3 pos) | 1034 | public void Teleport(Vector3 pos) |
989 | { | 1035 | { |
990 | bool isFlying = false; | 1036 | bool isFlying = false; |
1037 | |||
991 | if (m_physicsActor != null) | 1038 | if (m_physicsActor != null) |
992 | isFlying = m_physicsActor.Flying; | 1039 | isFlying = m_physicsActor.Flying; |
993 | 1040 | ||
994 | RemoveFromPhysicalScene(); | 1041 | RemoveFromPhysicalScene(); |
995 | Velocity = Vector3.Zero; | 1042 | Velocity = Vector3.Zero; |
996 | AbsolutePosition = pos; | 1043 | AbsolutePosition = pos; |
@@ -1002,6 +1049,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | } | 1049 | } |
1003 | 1050 | ||
1004 | SendTerseUpdateToAllClients(); | 1051 | SendTerseUpdateToAllClients(); |
1052 | |||
1005 | } | 1053 | } |
1006 | 1054 | ||
1007 | public void TeleportWithMomentum(Vector3 pos) | 1055 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1046,7 +1094,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | { | 1094 | { |
1047 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1095 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1048 | } | 1096 | } |
1049 | 1097 | ||
1098 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1099 | |||
1050 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1100 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1051 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1101 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1052 | } | 1102 | } |
@@ -1280,7 +1330,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1330 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1281 | } | 1331 | } |
1282 | } | 1332 | } |
1283 | |||
1284 | lock (scriptedcontrols) | 1333 | lock (scriptedcontrols) |
1285 | { | 1334 | { |
1286 | if (scriptedcontrols.Count > 0) | 1335 | if (scriptedcontrols.Count > 0) |
@@ -1295,12 +1344,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | 1344 | ||
1296 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1345 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1297 | { | 1346 | { |
1298 | // TODO: This doesn't prevent the user from walking yet. | 1347 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1299 | // Setting parent ID would fix this, if we knew what value | 1348 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1300 | // to use. Or we could add a m_isSitting variable. | ||
1301 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1302 | SitGround = true; | ||
1303 | |||
1304 | } | 1349 | } |
1305 | 1350 | ||
1306 | // In the future, these values might need to go global. | 1351 | // In the future, these values might need to go global. |
@@ -1350,6 +1395,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1350 | update_rotation = true; | 1395 | update_rotation = true; |
1351 | } | 1396 | } |
1352 | 1397 | ||
1398 | //guilty until proven innocent.. | ||
1399 | bool Nudging = true; | ||
1400 | //Basically, if there is at least one non-nudge control then we don't need | ||
1401 | //to worry about stopping the avatar | ||
1402 | |||
1353 | if (m_parentID == 0) | 1403 | if (m_parentID == 0) |
1354 | { | 1404 | { |
1355 | bool bAllowUpdateMoveToPosition = false; | 1405 | bool bAllowUpdateMoveToPosition = false; |
@@ -1364,9 +1414,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1364 | else | 1414 | else |
1365 | dirVectors = Dir_Vectors; | 1415 | dirVectors = Dir_Vectors; |
1366 | 1416 | ||
1367 | // The fact that m_movementflag is a byte needs to be fixed | 1417 | bool[] isNudge = GetDirectionIsNudge(); |
1368 | // it really should be a uint | 1418 | |
1369 | uint nudgehack = 250; | 1419 | |
1420 | |||
1421 | |||
1422 | |||
1370 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1423 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1371 | { | 1424 | { |
1372 | if (((uint)flags & (uint)DCF) != 0) | 1425 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1376,40 +1429,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1376 | try | 1429 | try |
1377 | { | 1430 | { |
1378 | agent_control_v3 += dirVectors[i]; | 1431 | agent_control_v3 += dirVectors[i]; |
1379 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1432 | if (isNudge[i] == false) |
1433 | { | ||
1434 | Nudging = false; | ||
1435 | } | ||
1380 | } | 1436 | } |
1381 | catch (IndexOutOfRangeException) | 1437 | catch (IndexOutOfRangeException) |
1382 | { | 1438 | { |
1383 | // Why did I get this? | 1439 | // Why did I get this? |
1384 | } | 1440 | } |
1385 | 1441 | ||
1386 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1442 | if ((m_movementflag & (uint)DCF) == 0) |
1387 | { | 1443 | { |
1388 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1389 | { | ||
1390 | m_movementflag |= (byte)nudgehack; | ||
1391 | } | ||
1392 | m_movementflag += (byte)(uint)DCF; | 1444 | m_movementflag += (byte)(uint)DCF; |
1393 | update_movementflag = true; | 1445 | update_movementflag = true; |
1394 | } | 1446 | } |
1395 | } | 1447 | } |
1396 | else | 1448 | else |
1397 | { | 1449 | { |
1398 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1450 | if ((m_movementflag & (uint)DCF) != 0) |
1399 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1400 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1401 | ) // This or is for Nudge forward | ||
1402 | { | 1451 | { |
1403 | m_movementflag -= ((byte)(uint)DCF); | 1452 | m_movementflag -= (byte)(uint)DCF; |
1404 | |||
1405 | update_movementflag = true; | 1453 | update_movementflag = true; |
1406 | /* | ||
1407 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1408 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1409 | { | ||
1410 | m_log.Debug("Removed Hack flag"); | ||
1411 | } | ||
1412 | */ | ||
1413 | } | 1454 | } |
1414 | else | 1455 | else |
1415 | { | 1456 | { |
@@ -1418,7 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1418 | } | 1459 | } |
1419 | i++; | 1460 | i++; |
1420 | } | 1461 | } |
1421 | |||
1422 | //Paupaw:Do Proper PID for Autopilot here | 1462 | //Paupaw:Do Proper PID for Autopilot here |
1423 | if (bResetMoveToPosition) | 1463 | if (bResetMoveToPosition) |
1424 | { | 1464 | { |
@@ -1453,6 +1493,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1453 | // Ignore z component of vector | 1493 | // Ignore z component of vector |
1454 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1494 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1455 | LocalVectorToTarget2D.Normalize(); | 1495 | LocalVectorToTarget2D.Normalize(); |
1496 | |||
1497 | //We're not nudging | ||
1498 | Nudging = false; | ||
1456 | agent_control_v3 += LocalVectorToTarget2D; | 1499 | agent_control_v3 += LocalVectorToTarget2D; |
1457 | 1500 | ||
1458 | // update avatar movement flags. the avatar coordinate system is as follows: | 1501 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1541,13 +1584,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | // m_log.DebugFormat( | 1584 | // m_log.DebugFormat( |
1542 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1585 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1543 | 1586 | ||
1544 | AddNewMovement(agent_control_v3, q); | 1587 | AddNewMovement(agent_control_v3, q, Nudging); |
1545 | 1588 | ||
1546 | 1589 | ||
1547 | } | 1590 | } |
1548 | } | 1591 | } |
1549 | 1592 | ||
1550 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1593 | if (update_movementflag) |
1551 | Animator.UpdateMovementAnimations(); | 1594 | Animator.UpdateMovementAnimations(); |
1552 | 1595 | ||
1553 | m_scene.EventManager.TriggerOnClientMovement(this); | 1596 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1562,7 +1605,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | m_sitAtAutoTarget = false; | 1605 | m_sitAtAutoTarget = false; |
1563 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1606 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1564 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1607 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1565 | |||
1566 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1608 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1567 | proxyObjectGroup.AttachToScene(m_scene); | 1609 | proxyObjectGroup.AttachToScene(m_scene); |
1568 | 1610 | ||
@@ -1604,7 +1646,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | } | 1646 | } |
1605 | m_moveToPositionInProgress = true; | 1647 | m_moveToPositionInProgress = true; |
1606 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1648 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1607 | } | 1649 | } |
1608 | catch (Exception ex) | 1650 | catch (Exception ex) |
1609 | { | 1651 | { |
1610 | //Why did I get this error? | 1652 | //Why did I get this error? |
@@ -1626,7 +1668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1626 | Velocity = Vector3.Zero; | 1668 | Velocity = Vector3.Zero; |
1627 | SendFullUpdateToAllClients(); | 1669 | SendFullUpdateToAllClients(); |
1628 | 1670 | ||
1629 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1671 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1630 | } | 1672 | } |
1631 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1673 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1632 | m_requestedSitTargetUUID = UUID.Zero; | 1674 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1659,55 +1701,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | /// </summary> | 1701 | /// </summary> |
1660 | public void StandUp() | 1702 | public void StandUp() |
1661 | { | 1703 | { |
1662 | if (SitGround) | ||
1663 | SitGround = false; | ||
1664 | |||
1665 | if (m_parentID != 0) | 1704 | if (m_parentID != 0) |
1666 | { | 1705 | { |
1667 | m_log.Debug("StandupCode Executed"); | ||
1668 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1706 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1669 | if (part != null) | 1707 | if (part != null) |
1670 | { | 1708 | { |
1709 | part.TaskInventory.LockItemsForRead(true); | ||
1671 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1710 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1672 | if (taskIDict != null) | 1711 | if (taskIDict != null) |
1673 | { | 1712 | { |
1674 | lock (taskIDict) | 1713 | foreach (UUID taskID in taskIDict.Keys) |
1675 | { | 1714 | { |
1676 | foreach (UUID taskID in taskIDict.Keys) | 1715 | UnRegisterControlEventsToScript(LocalId, taskID); |
1677 | { | 1716 | taskIDict[taskID].PermsMask &= ~( |
1678 | UnRegisterControlEventsToScript(LocalId, taskID); | 1717 | 2048 | //PERMISSION_CONTROL_CAMERA |
1679 | taskIDict[taskID].PermsMask &= ~( | 1718 | 4); // PERMISSION_TAKE_CONTROLS |
1680 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1681 | 4); // PERMISSION_TAKE_CONTROLS | ||
1682 | } | ||
1683 | } | 1719 | } |
1684 | |||
1685 | } | 1720 | } |
1721 | part.TaskInventory.LockItemsForRead(false); | ||
1686 | // Reset sit target. | 1722 | // Reset sit target. |
1687 | if (part.GetAvatarOnSitTarget() == UUID) | 1723 | if (part.GetAvatarOnSitTarget() == UUID) |
1688 | part.SetAvatarOnSitTarget(UUID.Zero); | 1724 | part.SetAvatarOnSitTarget(UUID.Zero); |
1689 | |||
1690 | m_parentPosition = part.GetWorldPosition(); | 1725 | m_parentPosition = part.GetWorldPosition(); |
1691 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1726 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1692 | } | 1727 | } |
1728 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1729 | // Rotation is the sittiing Av's rotation | ||
1730 | |||
1731 | Quaternion partRot; | ||
1732 | // if (part.LinkNum == 1) | ||
1733 | // { // Root prim of linkset | ||
1734 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1735 | // } | ||
1736 | // else | ||
1737 | // { // single or child prim | ||
1738 | |||
1739 | // } | ||
1740 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1741 | { | ||
1742 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1743 | } | ||
1744 | else | ||
1745 | { | ||
1746 | partRot = part.GetWorldRotation(); | ||
1747 | } | ||
1748 | |||
1749 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1750 | |||
1751 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1752 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1693 | 1753 | ||
1754 | |||
1694 | if (m_physicsActor == null) | 1755 | if (m_physicsActor == null) |
1695 | { | 1756 | { |
1696 | AddToPhysicalScene(false); | 1757 | AddToPhysicalScene(false); |
1697 | } | 1758 | } |
1698 | 1759 | //CW: If the part isn't null then we can set the current position | |
1699 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1760 | if (part != null) |
1700 | m_parentPosition = Vector3.Zero; | 1761 | { |
1701 | 1762 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | |
1702 | m_parentID = 0; | 1763 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1764 | part.IsOccupied = false; | ||
1765 | } | ||
1766 | else | ||
1767 | { | ||
1768 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1769 | AbsolutePosition = m_lastWorldPosition; | ||
1770 | } | ||
1771 | |||
1772 | m_parentPosition = Vector3.Zero; | ||
1773 | m_parentID = 0; | ||
1703 | SendFullUpdateToAllClients(); | 1774 | SendFullUpdateToAllClients(); |
1704 | m_requestedSitTargetID = 0; | 1775 | m_requestedSitTargetID = 0; |
1776 | |||
1705 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1777 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1706 | { | 1778 | { |
1707 | SetHeight(m_avHeight); | 1779 | SetHeight(m_avHeight); |
1708 | } | 1780 | } |
1709 | } | 1781 | } |
1710 | |||
1711 | Animator.TrySetMovementAnimation("STAND"); | 1782 | Animator.TrySetMovementAnimation("STAND"); |
1712 | } | 1783 | } |
1713 | 1784 | ||
@@ -1738,13 +1809,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | Vector3 avSitOffSet = part.SitTargetPosition; | 1809 | Vector3 avSitOffSet = part.SitTargetPosition; |
1739 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1810 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1740 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1811 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1741 | 1812 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1742 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1813 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1743 | bool SitTargetisSet = | 1814 | if (SitTargetisSet && !SitTargetOccupied) |
1744 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1745 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1746 | |||
1747 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1748 | { | 1815 | { |
1749 | //switch the target to this prim | 1816 | //switch the target to this prim |
1750 | return part; | 1817 | return part; |
@@ -1758,84 +1825,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1825 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1759 | { | 1826 | { |
1760 | bool autopilot = true; | 1827 | bool autopilot = true; |
1828 | Vector3 autopilotTarget = new Vector3(); | ||
1829 | Quaternion sitOrientation = Quaternion.Identity; | ||
1761 | Vector3 pos = new Vector3(); | 1830 | Vector3 pos = new Vector3(); |
1762 | Quaternion sitOrientation = pSitOrientation; | ||
1763 | Vector3 cameraEyeOffset = Vector3.Zero; | 1831 | Vector3 cameraEyeOffset = Vector3.Zero; |
1764 | Vector3 cameraAtOffset = Vector3.Zero; | 1832 | Vector3 cameraAtOffset = Vector3.Zero; |
1765 | bool forceMouselook = false; | 1833 | bool forceMouselook = false; |
1766 | 1834 | ||
1767 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1835 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1768 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1836 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1769 | if (part != null) | 1837 | if (part == null) return; |
1770 | { | 1838 | |
1771 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1839 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1772 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1840 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1773 | 1841 | ||
1774 | // Is a sit target available? | 1842 | // part is the prim to sit on |
1775 | Vector3 avSitOffSet = part.SitTargetPosition; | 1843 | // offset is the world-ref vector distance from that prim center to the click-spot |
1776 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1844 | // UUID is the UUID of the Avatar doing the clicking |
1777 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1845 | |
1778 | 1846 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1779 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1847 | |
1780 | bool SitTargetisSet = | 1848 | // Is a sit target available? |
1781 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1849 | Vector3 avSitOffSet = part.SitTargetPosition; |
1782 | ( | 1850 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1783 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1851 | |
1784 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1852 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1785 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1853 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1786 | ) | 1854 | Quaternion partRot; |
1787 | )); | 1855 | // if (part.LinkNum == 1) |
1788 | 1856 | // { // Root prim of linkset | |
1789 | if (SitTargetisSet && SitTargetUnOccupied) | 1857 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1790 | { | 1858 | // } |
1791 | part.SetAvatarOnSitTarget(UUID); | 1859 | // else |
1792 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1860 | // { // single or child prim |
1793 | sitOrientation = avSitOrientation; | 1861 | partRot = part.GetWorldRotation(); |
1794 | autopilot = false; | 1862 | // } |
1795 | } | 1863 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1796 | 1864 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1797 | pos = part.AbsolutePosition + offset; | 1865 | // Sit analysis rewritten by KF 091125 |
1798 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1866 | if (SitTargetisSet) // scipted sit |
1799 | //{ | 1867 | { |
1800 | // offset = pos; | 1868 | if (!part.IsOccupied) |
1801 | //autopilot = false; | 1869 | { |
1802 | //} | 1870 | //Console.WriteLine("Scripted, unoccupied"); |
1803 | if (m_physicsActor != null) | 1871 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1804 | { | 1872 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1805 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1873 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1806 | // We can remove the physicsActor until they stand up. | 1874 | autopilot = false; // Jump direct to scripted llSitPos() |
1807 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1875 | } |
1808 | 1876 | else | |
1809 | if (autopilot) | 1877 | { |
1810 | { | 1878 | //Console.WriteLine("Scripted, occupied"); |
1811 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1879 | return; |
1812 | { | 1880 | } |
1813 | autopilot = false; | 1881 | } |
1882 | else // Not Scripted | ||
1883 | { | ||
1884 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1885 | { | ||
1886 | // large prim & offset, ignore if other Avs sitting | ||
1887 | // offset.Z -= 0.05f; | ||
1888 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1889 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1890 | |||
1891 | //Console.WriteLine(" offset ={0}", offset); | ||
1892 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1893 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1894 | |||
1895 | } | ||
1896 | else // small offset | ||
1897 | { | ||
1898 | //Console.WriteLine("Small offset"); | ||
1899 | if (!part.IsOccupied) | ||
1900 | { | ||
1901 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1902 | autopilotTarget = part.AbsolutePosition; | ||
1903 | } | ||
1904 | else return; // occupied small | ||
1905 | } // end large/small | ||
1906 | } // end Scripted/not | ||
1907 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1908 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1909 | forceMouselook = part.GetForceMouselook(); | ||
1910 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1911 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1814 | 1912 | ||
1815 | RemoveFromPhysicalScene(); | 1913 | if (m_physicsActor != null) |
1816 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1914 | { |
1817 | } | 1915 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1818 | } | 1916 | // We can remove the physicsActor until they stand up. |
1819 | else | 1917 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1918 | if (autopilot) | ||
1919 | { // its not a scripted sit | ||
1920 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1921 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1820 | { | 1922 | { |
1923 | autopilot = false; // close enough | ||
1924 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1925 | Not using the part's position because returning the AV to the last known standing | ||
1926 | position is likely to be more friendly, isn't it? */ | ||
1821 | RemoveFromPhysicalScene(); | 1927 | RemoveFromPhysicalScene(); |
1822 | } | 1928 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1929 | } // else the autopilot will get us close | ||
1930 | } | ||
1931 | else | ||
1932 | { // its a scripted sit | ||
1933 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1934 | I *am* using the part's position this time because we have no real idea how far away | ||
1935 | the avatar is from the sit target. */ | ||
1936 | RemoveFromPhysicalScene(); | ||
1823 | } | 1937 | } |
1824 | |||
1825 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1826 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1827 | forceMouselook = part.GetForceMouselook(); | ||
1828 | } | 1938 | } |
1829 | 1939 | else return; // physactor is null! | |
1830 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1940 | |
1831 | m_requestedSitTargetUUID = targetID; | 1941 | Vector3 offsetr; // = offset * partIRot; |
1942 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1943 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1944 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1945 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1946 | offsetr = offset * partIRot; | ||
1947 | // | ||
1948 | // else | ||
1949 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1950 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1951 | // (offset * partRot); | ||
1952 | // } | ||
1953 | |||
1954 | //Console.WriteLine(" "); | ||
1955 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1956 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1957 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1958 | //Console.WriteLine("Click offst ={0}", offset); | ||
1959 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1960 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1961 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1962 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1963 | |||
1964 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1965 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1832 | // This calls HandleAgentSit twice, once from here, and the client calls | 1966 | // This calls HandleAgentSit twice, once from here, and the client calls |
1833 | // HandleAgentSit itself after it gets to the location | 1967 | // HandleAgentSit itself after it gets to the location |
1834 | // It doesn't get to the location until we've moved them there though | 1968 | // It doesn't get to the location until we've moved them there though |
1835 | // which happens in HandleAgentSit :P | 1969 | // which happens in HandleAgentSit :P |
1836 | m_autopilotMoving = autopilot; | 1970 | m_autopilotMoving = autopilot; |
1837 | m_autoPilotTarget = pos; | 1971 | m_autoPilotTarget = autopilotTarget; |
1838 | m_sitAtAutoTarget = autopilot; | 1972 | m_sitAtAutoTarget = autopilot; |
1973 | m_initialSitTarget = autopilotTarget; | ||
1839 | if (!autopilot) | 1974 | if (!autopilot) |
1840 | HandleAgentSit(remoteClient, UUID); | 1975 | HandleAgentSit(remoteClient, UUID); |
1841 | } | 1976 | } |
@@ -2130,31 +2265,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2130 | { | 2265 | { |
2131 | if (part != null) | 2266 | if (part != null) |
2132 | { | 2267 | { |
2268 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2133 | if (part.GetAvatarOnSitTarget() == UUID) | 2269 | if (part.GetAvatarOnSitTarget() == UUID) |
2134 | { | 2270 | { |
2271 | //Console.WriteLine("Scripted Sit"); | ||
2272 | // Scripted sit | ||
2135 | Vector3 sitTargetPos = part.SitTargetPosition; | 2273 | Vector3 sitTargetPos = part.SitTargetPosition; |
2136 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2274 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2137 | |||
2138 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2139 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2140 | |||
2141 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2142 | |||
2143 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2275 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2144 | m_pos += SIT_TARGET_ADJUSTMENT; | 2276 | m_pos += SIT_TARGET_ADJUSTMENT; |
2145 | m_bodyRot = sitTargetOrient; | 2277 | m_bodyRot = sitTargetOrient; |
2146 | //Rotation = sitTargetOrient; | ||
2147 | m_parentPosition = part.AbsolutePosition; | 2278 | m_parentPosition = part.AbsolutePosition; |
2148 | 2279 | part.IsOccupied = true; | |
2149 | //SendTerseUpdateToAllClients(); | ||
2150 | } | 2280 | } |
2151 | else | 2281 | else |
2152 | { | 2282 | { |
2153 | m_pos -= part.AbsolutePosition; | 2283 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2284 | // Else Av sits at m_avUnscriptedSitPos | ||
2285 | |||
2286 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2287 | // Calculate angle of line from prim to Av | ||
2288 | Quaternion partIRot; | ||
2289 | // if (part.LinkNum == 1) | ||
2290 | // { // Root prim of linkset | ||
2291 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2292 | // } | ||
2293 | // else | ||
2294 | // { // single or child prim | ||
2295 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2296 | // } | ||
2297 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2298 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2299 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2300 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2301 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2302 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2303 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2304 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2305 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2306 | |||
2154 | m_parentPosition = part.AbsolutePosition; | 2307 | m_parentPosition = part.AbsolutePosition; |
2155 | } | 2308 | part.IsOccupied = true; |
2309 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2310 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2311 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2312 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2313 | //Set up raytrace to find top surface of prim | ||
2314 | Vector3 size = part.Scale; | ||
2315 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2316 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2317 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2318 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2319 | m_scene.PhysicsScene.RaycastWorld( | ||
2320 | start, // Vector3 position, | ||
2321 | down, // Vector3 direction, | ||
2322 | mag, // float length, | ||
2323 | SitAltitudeCallback); // retMethod | ||
2324 | } // end scripted/not | ||
2156 | } | 2325 | } |
2157 | else | 2326 | else // no Av |
2158 | { | 2327 | { |
2159 | return; | 2328 | return; |
2160 | } | 2329 | } |
@@ -2166,11 +2335,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2166 | 2335 | ||
2167 | Animator.TrySetMovementAnimation(sitAnimation); | 2336 | Animator.TrySetMovementAnimation(sitAnimation); |
2168 | SendFullUpdateToAllClients(); | 2337 | SendFullUpdateToAllClients(); |
2169 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2170 | // So we're also sending a terse update (which has avatar rotation) | ||
2171 | // [Update] We do now. | ||
2172 | //SendTerseUpdateToAllClients(); | ||
2173 | } | 2338 | } |
2339 | |||
2340 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2341 | { | ||
2342 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2343 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2344 | if(hitYN) | ||
2345 | { | ||
2346 | // m_pos = Av offset from prim center to make look like on center | ||
2347 | // m_parentPosition = Actual center pos of prim | ||
2348 | // collisionPoint = spot on prim where we want to sit | ||
2349 | // collisionPoint.Z = global sit surface height | ||
2350 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2351 | Quaternion partIRot; | ||
2352 | // if (part.LinkNum == 1) | ||
2353 | /// { // Root prim of linkset | ||
2354 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2355 | // } | ||
2356 | // else | ||
2357 | // { // single or child prim | ||
2358 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2359 | // } | ||
2360 | if (m_initialSitTarget != null) | ||
2361 | { | ||
2362 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2363 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2364 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2365 | m_pos += offset; | ||
2366 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2367 | } | ||
2368 | |||
2369 | } | ||
2370 | } // End SitAltitudeCallback KF. | ||
2174 | 2371 | ||
2175 | /// <summary> | 2372 | /// <summary> |
2176 | /// Event handler for the 'Always run' setting on the client | 2373 | /// Event handler for the 'Always run' setting on the client |
@@ -2200,7 +2397,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2200 | /// </summary> | 2397 | /// </summary> |
2201 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2398 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2202 | /// <param name="rotation">The direction in which this avatar should now face. | 2399 | /// <param name="rotation">The direction in which this avatar should now face. |
2203 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2400 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2204 | { | 2401 | { |
2205 | if (m_isChildAgent) | 2402 | if (m_isChildAgent) |
2206 | { | 2403 | { |
@@ -2238,10 +2435,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2238 | Rotation = rotation; | 2435 | Rotation = rotation; |
2239 | Vector3 direc = vec * rotation; | 2436 | Vector3 direc = vec * rotation; |
2240 | direc.Normalize(); | 2437 | direc.Normalize(); |
2438 | PhysicsActor actor = m_physicsActor; | ||
2439 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2241 | 2440 | ||
2242 | direc *= 0.03f * 128f * m_speedModifier; | 2441 | direc *= 0.03f * 128f * m_speedModifier; |
2243 | 2442 | ||
2244 | PhysicsActor actor = m_physicsActor; | ||
2245 | if (actor != null) | 2443 | if (actor != null) |
2246 | { | 2444 | { |
2247 | if (actor.Flying) | 2445 | if (actor.Flying) |
@@ -2263,18 +2461,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2263 | { | 2461 | { |
2264 | if (direc.Z > 2.0f) | 2462 | if (direc.Z > 2.0f) |
2265 | { | 2463 | { |
2266 | direc.Z *= 3.0f; | 2464 | if(m_animator.m_animTickJump == -1) |
2267 | 2465 | { | |
2268 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2466 | direc.Z *= 3.0f; // jump |
2269 | Animator.TrySetMovementAnimation("PREJUMP"); | 2467 | } |
2270 | Animator.TrySetMovementAnimation("JUMP"); | 2468 | else |
2469 | { | ||
2470 | direc.Z *= 0.1f; // prejump | ||
2471 | } | ||
2472 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2473 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2474 | Animator.TrySetMovementAnimation("JUMP"); | ||
2475 | */ | ||
2271 | } | 2476 | } |
2272 | } | 2477 | } |
2273 | } | 2478 | } |
2274 | 2479 | ||
2275 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2480 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2276 | m_forceToApply = direc; | 2481 | m_forceToApply = direc; |
2277 | 2482 | m_isNudging = Nudging; | |
2278 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2483 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2279 | } | 2484 | } |
2280 | 2485 | ||
@@ -2289,7 +2494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2289 | const float POSITION_TOLERANCE = 0.05f; | 2494 | const float POSITION_TOLERANCE = 0.05f; |
2290 | //const int TIME_MS_TOLERANCE = 3000; | 2495 | //const int TIME_MS_TOLERANCE = 3000; |
2291 | 2496 | ||
2292 | SendPrimUpdates(); | 2497 | |
2293 | 2498 | ||
2294 | if (m_newCoarseLocations) | 2499 | if (m_newCoarseLocations) |
2295 | { | 2500 | { |
@@ -2325,6 +2530,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2325 | CheckForBorderCrossing(); | 2530 | CheckForBorderCrossing(); |
2326 | CheckForSignificantMovement(); // sends update to the modules. | 2531 | CheckForSignificantMovement(); // sends update to the modules. |
2327 | } | 2532 | } |
2533 | |||
2534 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2535 | SendPrimUpdates(); | ||
2328 | } | 2536 | } |
2329 | 2537 | ||
2330 | #endregion | 2538 | #endregion |
@@ -3225,14 +3433,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3225 | { | 3433 | { |
3226 | if (m_forceToApply.HasValue) | 3434 | if (m_forceToApply.HasValue) |
3227 | { | 3435 | { |
3228 | Vector3 force = m_forceToApply.Value; | ||
3229 | 3436 | ||
3437 | Vector3 force = m_forceToApply.Value; | ||
3230 | m_updateflag = true; | 3438 | m_updateflag = true; |
3231 | // movementvector = force; | ||
3232 | Velocity = force; | 3439 | Velocity = force; |
3233 | 3440 | ||
3234 | m_forceToApply = null; | 3441 | m_forceToApply = null; |
3235 | } | 3442 | } |
3443 | else | ||
3444 | { | ||
3445 | if (m_isNudging) | ||
3446 | { | ||
3447 | Vector3 force = Vector3.Zero; | ||
3448 | |||
3449 | m_updateflag = true; | ||
3450 | Velocity = force; | ||
3451 | m_isNudging = false; | ||
3452 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3453 | } | ||
3454 | } | ||
3236 | } | 3455 | } |
3237 | 3456 | ||
3238 | public override void SetText(string text, Vector3 color, double alpha) | 3457 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3283,18 +3502,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3283 | { | 3502 | { |
3284 | if (e == null) | 3503 | if (e == null) |
3285 | return; | 3504 | return; |
3286 | 3505 | ||
3287 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3506 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3288 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3289 | // as of this comment the interval is set in AddToPhysicalScene | 3507 | // as of this comment the interval is set in AddToPhysicalScene |
3290 | if (Animator!=null) | 3508 | if (Animator!=null) |
3291 | Animator.UpdateMovementAnimations(); | 3509 | { |
3510 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3511 | { // else its will lock out other animation changes, like ground sit. | ||
3512 | Animator.UpdateMovementAnimations(); | ||
3513 | m_updateCount--; | ||
3514 | } | ||
3515 | } | ||
3292 | 3516 | ||
3293 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3517 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3294 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3518 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3295 | 3519 | ||
3296 | CollisionPlane = Vector4.UnitW; | 3520 | CollisionPlane = Vector4.UnitW; |
3297 | 3521 | ||
3522 | if (m_lastColCount != coldata.Count) | ||
3523 | { | ||
3524 | m_updateCount = UPDATE_COUNT; | ||
3525 | m_lastColCount = coldata.Count; | ||
3526 | } | ||
3527 | |||
3298 | if (coldata.Count != 0 && Animator != null) | 3528 | if (coldata.Count != 0 && Animator != null) |
3299 | { | 3529 | { |
3300 | switch (Animator.CurrentMovementAnimation) | 3530 | switch (Animator.CurrentMovementAnimation) |
@@ -3933,5 +4163,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3933 | m_reprioritization_called = false; | 4163 | m_reprioritization_called = false; |
3934 | } | 4164 | } |
3935 | } | 4165 | } |
4166 | |||
4167 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4168 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4169 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4170 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4171 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4172 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4173 | return(new Vector3(x,y,z)); | ||
4174 | } | ||
4175 | |||
4176 | |||
3936 | } | 4177 | } |
3937 | } | 4178 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 23663dd..9799872 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | 82 | ||
83 | foreach (EntityBase e in m_presence.Scene.Entities) | 83 | foreach (EntityBase e in m_presence.Scene.Entities) |
84 | { | 84 | { |
85 | if (e is SceneObjectGroup) | 85 | if (e != null && e is SceneObjectGroup) |
86 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 86 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
87 | } | 87 | } |
88 | } | 88 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |