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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3fd6e13..d8f2b80 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -250,7 +250,7 @@ namespace OpenSim.Region.Framework.Scenes
250 } 250 }
251 251
252 foreach (TaskInventoryItem item in m_items.Values) 252 foreach (TaskInventoryItem item in m_items.Values)
253 item.GroupID = groupID; 253 item.GroupID = groupID;
254 254
255 m_items.LockItemsForWrite(false); 255 m_items.LockItemsForWrite(false);
256 } 256 }
@@ -1454,7 +1454,7 @@ namespace OpenSim.Region.Framework.Scenes
1454 { 1454 {
1455 if (item.InvType == (int)InventoryType.LSL) 1455 if (item.InvType == (int)InventoryType.LSL)
1456 count++; 1456 count++;
1457 } 1457 }
1458 m_items.LockItemsForRead(false); 1458 m_items.LockItemsForRead(false);
1459 return count; 1459 return count;
1460 } 1460 }
@@ -1479,9 +1479,9 @@ namespace OpenSim.Region.Framework.Scenes
1479 { 1479 {
1480 if (engine.GetScriptState(item.ItemID)) 1480 if (engine.GetScriptState(item.ItemID))
1481 count++; 1481 count++;
1482 }
1482 } 1483 }
1483 } 1484 }
1484 }
1485 return count; 1485 return count;
1486 } 1486 }
1487 1487