diff options
Diffstat (limited to 'OpenSim/Region/Framework')
26 files changed, 2407 insertions, 758 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e668dae..a7770ad 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -75,6 +76,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
75 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 76 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
76 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 77 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
77 | 78 | ||
79 | // Same as above, but also load script states from a separate doc | ||
80 | ISceneEntity RezSingleAttachmentFromInventory( | ||
81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
82 | |||
78 | /// <summary> | 83 | /// <summary> |
79 | /// Rez multiple attachments from a user's inventory | 84 | /// Rez multiple attachments from a user's inventory |
80 | /// </summary> | 85 | /// </summary> |
@@ -96,7 +101,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <param name="itemID"></param> | 101 | /// <param name="itemID"></param> |
97 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
98 | 103 | ||
99 | /// <summary> | ||
100 | /// Update the position of an attachment. | 104 | /// Update the position of an attachment. |
101 | /// </summary> | 105 | /// </summary> |
102 | /// <param name="sog"></param> | 106 | /// <param name="sog"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..4b17b9a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -115,6 +115,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="stateSource"></param> | 115 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
117 | 117 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
119 | |||
118 | /// <summary> | 120 | /// <summary> |
119 | /// Stop a script which is in this prim's inventory. | 121 | /// Stop a script which is in this prim's inventory. |
120 | /// </summary> | 122 | /// </summary> |
@@ -229,5 +231,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
229 | /// A <see cref="Dictionary`2"/> | 231 | /// A <see cref="Dictionary`2"/> |
230 | /// </returns> | 232 | /// </returns> |
231 | Dictionary<UUID, string> GetScriptStates(); | 233 | Dictionary<UUID, string> GetScriptStates(); |
234 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
232 | } | 235 | } |
233 | } | 236 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 07e97d5..c38ecd9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | bool TeleportHome(UUID id, IClientAPI client); | ||
44 | |||
43 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 45 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
44 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 46 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); |
45 | 47 | ||
46 | void TeleportHome(UUID id, IClientAPI client); | ||
47 | |||
48 | bool Cross(ScenePresence agent, bool isFlying); | 48 | bool Cross(ScenePresence agent, bool isFlying); |
49 | 49 | ||
50 | void AgentArrivedAtDestination(UUID agent); | 50 | void AgentArrivedAtDestination(UUID agent); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 950e4b0..9d68eb4 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -55,6 +55,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
55 | 55 | ||
56 | ArrayList GetScriptErrors(UUID itemID); | 56 | ArrayList GetScriptErrors(UUID itemID); |
57 | 57 | ||
58 | bool HasScript(UUID itemID, out bool running); | ||
59 | |||
58 | void SaveAllState(); | 60 | void SaveAllState(); |
59 | 61 | ||
60 | /// <summary> | 62 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4a4d98f..547e693 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -788,6 +792,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
788 | } | 792 | } |
789 | } | 793 | } |
790 | } | 794 | } |
795 | public void TriggerTerrainUpdate() | ||
796 | { | ||
797 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
798 | if (handlerTerrainUpdate != null) | ||
799 | { | ||
800 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
801 | { | ||
802 | try | ||
803 | { | ||
804 | d(); | ||
805 | } | ||
806 | catch (Exception e) | ||
807 | { | ||
808 | m_log.ErrorFormat( | ||
809 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
810 | e.Message, e.StackTrace); | ||
811 | } | ||
812 | } | ||
813 | } | ||
814 | } | ||
791 | 815 | ||
792 | public void TriggerTerrainTick() | 816 | public void TriggerTerrainTick() |
793 | { | 817 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b62023b..83990b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -117,34 +117,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="item"></param> | 117 | /// <param name="item"></param> |
118 | public bool AddInventoryItem(InventoryItemBase item) | 118 | public bool AddInventoryItem(InventoryItemBase item) |
119 | { | 119 | { |
120 | if (UUID.Zero == item.Folder) | 120 | InventoryFolderBase folder; |
121 | |||
122 | if (item.Folder == UUID.Zero) | ||
121 | { | 123 | { |
122 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 124 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
123 | if (f != null) | 125 | if (folder == null) |
124 | { | 126 | { |
125 | // m_log.DebugFormat( | 127 | folder = InventoryService.GetRootFolder(item.Owner); |
126 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 128 | |
127 | // f.Name, (AssetType)f.Type, item.Name); | 129 | if (folder == null) |
128 | |||
129 | item.Folder = f.ID; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | f = InventoryService.GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | { | ||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.WarnFormat( | ||
141 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
142 | item.Owner, item.Name); | ||
143 | return false; | 130 | return false; |
144 | } | ||
145 | } | 131 | } |
132 | |||
133 | item.Folder = folder.ID; | ||
146 | } | 134 | } |
147 | 135 | ||
148 | if (InventoryService.AddItem(item)) | 136 | if (InventoryService.AddItem(item)) |
149 | { | 137 | { |
150 | int userlevel = 0; | 138 | int userlevel = 0; |
@@ -264,8 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | 252 | ||
265 | // Update item with new asset | 253 | // Update item with new asset |
266 | item.AssetID = asset.FullID; | 254 | item.AssetID = asset.FullID; |
267 | if (group.UpdateInventoryItem(item)) | 255 | group.UpdateInventoryItem(item); |
268 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
269 | 256 | ||
270 | part.SendPropertiesToClient(remoteClient); | 257 | part.SendPropertiesToClient(remoteClient); |
271 | 258 | ||
@@ -276,12 +263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | { | 263 | { |
277 | // Needs to determine which engine was running it and use that | 264 | // Needs to determine which engine was running it and use that |
278 | // | 265 | // |
279 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 266 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
280 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
285 | } | 267 | } |
286 | part.ParentGroup.ResumeScripts(); | 268 | part.ParentGroup.ResumeScripts(); |
287 | return errors; | 269 | return errors; |
@@ -345,6 +327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | 327 | ||
346 | if (UUID.Zero == transactionID) | 328 | if (UUID.Zero == transactionID) |
347 | { | 329 | { |
330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
348 | item.Name = itemUpd.Name; | 331 | item.Name = itemUpd.Name; |
349 | item.Description = itemUpd.Description; | 332 | item.Description = itemUpd.Description; |
350 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -723,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return; | 706 | return; |
724 | } | 707 | } |
725 | 708 | ||
709 | if (newName == null) newName = item.Name; | ||
710 | |||
726 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 711 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
727 | 712 | ||
728 | if (asset != null) | 713 | if (asset != null) |
@@ -779,6 +764,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
779 | } | 764 | } |
780 | 765 | ||
781 | /// <summary> | 766 | /// <summary> |
767 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
768 | /// </summary> | ||
769 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
770 | { | ||
771 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
772 | foreach (InventoryItemBase b in items) | ||
773 | { | ||
774 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
775 | InventoryItemBase n = InventoryService.GetItem(b); | ||
776 | n.Folder = destfolder; | ||
777 | moveitems.Add(n); | ||
778 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
779 | } | ||
780 | |||
781 | MoveInventoryItem(remoteClient, moveitems); | ||
782 | } | ||
783 | |||
784 | /// <summary> | ||
782 | /// Move an item within the agent's inventory. | 785 | /// Move an item within the agent's inventory. |
783 | /// </summary> | 786 | /// </summary> |
784 | /// <param name="remoteClient"></param> | 787 | /// <param name="remoteClient"></param> |
@@ -979,25 +982,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 982 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
980 | { | 983 | { |
981 | SceneObjectPart part = GetSceneObjectPart(localID); | 984 | SceneObjectPart part = GetSceneObjectPart(localID); |
982 | if (part == null) | 985 | SceneObjectGroup group = null; |
983 | return; | 986 | if (part != null) |
987 | { | ||
988 | group = part.ParentGroup; | ||
989 | } | ||
990 | if (part != null && group != null) | ||
991 | { | ||
992 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
993 | return; | ||
984 | 994 | ||
985 | SceneObjectGroup group = part.ParentGroup; | 995 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
986 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 996 | if (item == null) |
987 | return; | 997 | return; |
988 | |||
989 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | ||
990 | if (item == null) | ||
991 | return; | ||
992 | 998 | ||
993 | if (item.Type == 10) | 999 | if (item.Type == 10) |
994 | { | 1000 | { |
995 | part.RemoveScriptEvents(itemID); | 1001 | part.RemoveScriptEvents(itemID); |
996 | EventManager.TriggerRemoveScript(localID, itemID); | 1002 | EventManager.TriggerRemoveScript(localID, itemID); |
1003 | } | ||
1004 | |||
1005 | group.RemoveInventoryItem(localID, itemID); | ||
1006 | part.SendPropertiesToClient(remoteClient); | ||
997 | } | 1007 | } |
998 | |||
999 | group.RemoveInventoryItem(localID, itemID); | ||
1000 | part.SendPropertiesToClient(remoteClient); | ||
1001 | } | 1008 | } |
1002 | 1009 | ||
1003 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 1010 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
@@ -1208,6 +1215,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1215 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1209 | return; | 1216 | return; |
1210 | 1217 | ||
1218 | bool overrideNoMod = false; | ||
1219 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1220 | overrideNoMod = true; | ||
1221 | |||
1211 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1222 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1212 | { | 1223 | { |
1213 | // object cannot copy items to an object owned by a different owner | 1224 | // object cannot copy items to an object owned by a different owner |
@@ -1217,7 +1228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1217 | } | 1228 | } |
1218 | 1229 | ||
1219 | // must have both move and modify permission to put an item in an object | 1230 | // must have both move and modify permission to put an item in an object |
1220 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1231 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1221 | { | 1232 | { |
1222 | return; | 1233 | return; |
1223 | } | 1234 | } |
@@ -1276,6 +1287,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1276 | 1287 | ||
1277 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1288 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1278 | { | 1289 | { |
1290 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1291 | if (destPart != null) // Move into a prim | ||
1292 | { | ||
1293 | foreach(UUID itemID in items) | ||
1294 | MoveTaskInventoryItem(destID, host, itemID); | ||
1295 | return destID; // Prim folder ID == prim ID | ||
1296 | } | ||
1297 | |||
1279 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1298 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1280 | 1299 | ||
1281 | UUID newFolderID = UUID.Random(); | 1300 | UUID newFolderID = UUID.Random(); |
@@ -1455,13 +1474,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1455 | { | 1474 | { |
1456 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1475 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1457 | remoteClient, part, transactionID, currentItem); | 1476 | remoteClient, part, transactionID, currentItem); |
1458 | |||
1459 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1460 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1461 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1462 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1463 | else | ||
1464 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1465 | } | 1477 | } |
1466 | 1478 | ||
1467 | // Base ALWAYS has move | 1479 | // Base ALWAYS has move |
@@ -1602,7 +1614,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1602 | return; | 1614 | return; |
1603 | 1615 | ||
1604 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1616 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1605 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1617 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1606 | remoteClient.AgentId); | 1618 | remoteClient.AgentId); |
1607 | AssetService.Store(asset); | 1619 | AssetService.Store(asset); |
1608 | 1620 | ||
@@ -1755,23 +1767,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1755 | // build a list of eligible objects | 1767 | // build a list of eligible objects |
1756 | List<uint> deleteIDs = new List<uint>(); | 1768 | List<uint> deleteIDs = new List<uint>(); |
1757 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1769 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1758 | 1770 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1759 | // Start with true for both, then remove the flags if objects | ||
1760 | // that we can't derez are part of the selection | ||
1761 | bool permissionToTake = true; | ||
1762 | bool permissionToTakeCopy = true; | ||
1763 | bool permissionToDelete = true; | ||
1764 | 1771 | ||
1765 | foreach (uint localID in localIDs) | 1772 | foreach (uint localID in localIDs) |
1766 | { | 1773 | { |
1774 | // Start with true for both, then remove the flags if objects | ||
1775 | // that we can't derez are part of the selection | ||
1776 | bool permissionToTake = true; | ||
1777 | bool permissionToTakeCopy = true; | ||
1778 | bool permissionToDelete = true; | ||
1779 | |||
1767 | // Invalid id | 1780 | // Invalid id |
1768 | SceneObjectPart part = GetSceneObjectPart(localID); | 1781 | SceneObjectPart part = GetSceneObjectPart(localID); |
1769 | if (part == null) | 1782 | if (part == null) |
1783 | { | ||
1784 | //Client still thinks the object exists, kill it | ||
1785 | deleteIDs.Add(localID); | ||
1770 | continue; | 1786 | continue; |
1787 | } | ||
1771 | 1788 | ||
1772 | // Already deleted by someone else | 1789 | // Already deleted by someone else |
1773 | if (part.ParentGroup.IsDeleted) | 1790 | if (part.ParentGroup.IsDeleted) |
1791 | { | ||
1792 | //Client still thinks the object exists, kill it | ||
1793 | deleteIDs.Add(localID); | ||
1774 | continue; | 1794 | continue; |
1795 | } | ||
1775 | 1796 | ||
1776 | // Can't delete child prims | 1797 | // Can't delete child prims |
1777 | if (part != part.ParentGroup.RootPart) | 1798 | if (part != part.ParentGroup.RootPart) |
@@ -1779,9 +1800,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | 1800 | ||
1780 | SceneObjectGroup grp = part.ParentGroup; | 1801 | SceneObjectGroup grp = part.ParentGroup; |
1781 | 1802 | ||
1782 | deleteIDs.Add(localID); | ||
1783 | deleteGroups.Add(grp); | ||
1784 | |||
1785 | if (remoteClient == null) | 1803 | if (remoteClient == null) |
1786 | { | 1804 | { |
1787 | // Autoreturn has a null client. Nothing else does. So | 1805 | // Autoreturn has a null client. Nothing else does. So |
@@ -1798,81 +1816,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1798 | } | 1816 | } |
1799 | else | 1817 | else |
1800 | { | 1818 | { |
1801 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1819 | if (action == DeRezAction.TakeCopy) |
1820 | { | ||
1821 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1822 | permissionToTakeCopy = false; | ||
1823 | } | ||
1824 | else | ||
1825 | { | ||
1802 | permissionToTakeCopy = false; | 1826 | permissionToTakeCopy = false; |
1803 | 1827 | } | |
1804 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1828 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1805 | permissionToTake = false; | 1829 | permissionToTake = false; |
1806 | 1830 | ||
1807 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1831 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1808 | permissionToDelete = false; | 1832 | permissionToDelete = false; |
1809 | } | 1833 | } |
1810 | } | ||
1811 | 1834 | ||
1812 | // Handle god perms | 1835 | // Handle god perms |
1813 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1836 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1814 | { | 1837 | { |
1815 | permissionToTake = true; | 1838 | permissionToTake = true; |
1816 | permissionToTakeCopy = true; | 1839 | permissionToTakeCopy = true; |
1817 | permissionToDelete = true; | 1840 | permissionToDelete = true; |
1818 | } | 1841 | } |
1819 | 1842 | ||
1820 | // If we're re-saving, we don't even want to delete | 1843 | // If we're re-saving, we don't even want to delete |
1821 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1844 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1822 | permissionToDelete = false; | 1845 | permissionToDelete = false; |
1823 | 1846 | ||
1824 | // if we want to take a copy, we also don't want to delete | 1847 | // if we want to take a copy, we also don't want to delete |
1825 | // Note: after this point, the permissionToTakeCopy flag | 1848 | // Note: after this point, the permissionToTakeCopy flag |
1826 | // becomes irrelevant. It already includes the permissionToTake | 1849 | // becomes irrelevant. It already includes the permissionToTake |
1827 | // permission and after excluding no copy items here, we can | 1850 | // permission and after excluding no copy items here, we can |
1828 | // just use that. | 1851 | // just use that. |
1829 | if (action == DeRezAction.TakeCopy) | 1852 | if (action == DeRezAction.TakeCopy) |
1830 | { | 1853 | { |
1831 | // If we don't have permission, stop right here | 1854 | // If we don't have permission, stop right here |
1832 | if (!permissionToTakeCopy) | 1855 | if (!permissionToTakeCopy) |
1833 | return; | 1856 | return; |
1834 | 1857 | ||
1835 | permissionToTake = true; | 1858 | permissionToTake = true; |
1836 | // Don't delete | 1859 | // Don't delete |
1837 | permissionToDelete = false; | 1860 | permissionToDelete = false; |
1838 | } | 1861 | } |
1839 | 1862 | ||
1840 | if (action == DeRezAction.Return) | 1863 | if (action == DeRezAction.Return) |
1841 | { | ||
1842 | if (remoteClient != null) | ||
1843 | { | 1864 | { |
1844 | if (Permissions.CanReturnObjects( | 1865 | if (remoteClient != null) |
1845 | null, | ||
1846 | remoteClient.AgentId, | ||
1847 | deleteGroups)) | ||
1848 | { | 1866 | { |
1849 | permissionToTake = true; | 1867 | if (Permissions.CanReturnObjects( |
1850 | permissionToDelete = true; | 1868 | null, |
1851 | 1869 | remoteClient.AgentId, | |
1852 | foreach (SceneObjectGroup g in deleteGroups) | 1870 | deleteGroups)) |
1853 | { | 1871 | { |
1854 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1872 | permissionToTake = true; |
1873 | permissionToDelete = true; | ||
1874 | |||
1875 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1855 | } | 1876 | } |
1856 | } | 1877 | } |
1878 | else // Auto return passes through here with null agent | ||
1879 | { | ||
1880 | permissionToTake = true; | ||
1881 | permissionToDelete = true; | ||
1882 | } | ||
1857 | } | 1883 | } |
1858 | else // Auto return passes through here with null agent | 1884 | |
1885 | if (permissionToTake && (!permissionToDelete)) | ||
1886 | takeGroups.Add(grp); | ||
1887 | |||
1888 | if (permissionToDelete) | ||
1859 | { | 1889 | { |
1860 | permissionToTake = true; | 1890 | if (permissionToTake) |
1861 | permissionToDelete = true; | 1891 | deleteGroups.Add(grp); |
1892 | deleteIDs.Add(grp.LocalId); | ||
1862 | } | 1893 | } |
1863 | } | 1894 | } |
1864 | 1895 | ||
1865 | if (permissionToTake) | 1896 | SendKillObject(deleteIDs); |
1897 | |||
1898 | if (deleteGroups.Count > 0) | ||
1866 | { | 1899 | { |
1900 | foreach (SceneObjectGroup g in deleteGroups) | ||
1901 | deleteIDs.Remove(g.LocalId); | ||
1902 | |||
1867 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1903 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1868 | action, destinationID, deleteGroups, remoteClient, | 1904 | action, destinationID, deleteGroups, remoteClient, |
1869 | permissionToDelete); | 1905 | true); |
1870 | } | 1906 | } |
1871 | else if (permissionToDelete) | 1907 | if (takeGroups.Count > 0) |
1908 | { | ||
1909 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1910 | action, destinationID, takeGroups, remoteClient, | ||
1911 | false); | ||
1912 | } | ||
1913 | if (deleteIDs.Count > 0) | ||
1872 | { | 1914 | { |
1873 | foreach (SceneObjectGroup g in deleteGroups) | 1915 | foreach (SceneObjectGroup g in deleteGroups) |
1874 | DeleteSceneObject(g, false); | 1916 | DeleteSceneObject(g, true); |
1917 | } | ||
1918 | } | ||
1919 | |||
1920 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
1921 | { | ||
1922 | itemID = UUID.Zero; | ||
1923 | if (grp != null) | ||
1924 | { | ||
1925 | Vector3 inventoryStoredPosition = new Vector3 | ||
1926 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1927 | ? 250 | ||
1928 | : grp.AbsolutePosition.X) | ||
1929 | , | ||
1930 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1931 | ? 250 | ||
1932 | : grp.AbsolutePosition.X, | ||
1933 | grp.AbsolutePosition.Z); | ||
1934 | |||
1935 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1936 | |||
1937 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1938 | |||
1939 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
1940 | |||
1941 | grp.AbsolutePosition = originalPosition; | ||
1942 | |||
1943 | AssetBase asset = CreateAsset( | ||
1944 | grp.GetPartName(grp.LocalId), | ||
1945 | grp.GetPartDescription(grp.LocalId), | ||
1946 | (sbyte)AssetType.Object, | ||
1947 | Utils.StringToBytes(sceneObjectXml), | ||
1948 | remoteClient.AgentId); | ||
1949 | AssetService.Store(asset); | ||
1950 | |||
1951 | InventoryItemBase item = new InventoryItemBase(); | ||
1952 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1953 | item.CreatorData = grp.RootPart.CreatorData; | ||
1954 | item.Owner = remoteClient.AgentId; | ||
1955 | item.ID = UUID.Random(); | ||
1956 | item.AssetID = asset.FullID; | ||
1957 | item.Description = asset.Description; | ||
1958 | item.Name = asset.Name; | ||
1959 | item.AssetType = asset.Type; | ||
1960 | item.InvType = (int)InventoryType.Object; | ||
1961 | |||
1962 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1963 | if (folder != null) | ||
1964 | item.Folder = folder.ID; | ||
1965 | else // oopsies | ||
1966 | item.Folder = UUID.Zero; | ||
1967 | |||
1968 | // Set up base perms properly | ||
1969 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1970 | permsBase &= grp.RootPart.BaseMask; | ||
1971 | permsBase |= (uint)PermissionMask.Move; | ||
1972 | |||
1973 | // Make sure we don't lock it | ||
1974 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1975 | |||
1976 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
1977 | { | ||
1978 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1979 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1980 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1981 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
1982 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
1983 | } | ||
1984 | else | ||
1985 | { | ||
1986 | item.BasePermissions = permsBase; | ||
1987 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
1988 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1989 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
1990 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
1991 | } | ||
1992 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1993 | |||
1994 | // sets itemID so client can show item as 'attached' in inventory | ||
1995 | grp.SetFromItemID(item.ID); | ||
1996 | |||
1997 | if (AddInventoryItem(item)) | ||
1998 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
1999 | else | ||
2000 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2001 | |||
2002 | itemID = item.ID; | ||
2003 | return item.AssetID; | ||
1875 | } | 2004 | } |
2005 | return UUID.Zero; | ||
1876 | } | 2006 | } |
1877 | 2007 | ||
1878 | /// <summary> | 2008 | /// <summary> |
@@ -2001,6 +2131,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | 2131 | ||
2002 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2132 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2003 | { | 2133 | { |
2134 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2135 | return; | ||
2136 | |||
2004 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2137 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2005 | if (part == null) | 2138 | if (part == null) |
2006 | return; | 2139 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 6ba74c7..59170df 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -374,7 +374,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
375 | 375 | ||
376 | if (accounts == null) | 376 | if (accounts == null) |
377 | { | ||
378 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
377 | return; | 379 | return; |
380 | } | ||
378 | 381 | ||
379 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 382 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
380 | // TODO: don't create new blocks if recycling an old packet | 383 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 11505cc..684745f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // TODO: need to figure out how allow client agents but deny | 95 | // TODO: need to figure out how allow client agents but deny |
96 | // root agents when ACL denies access to root agent | 96 | // root agents when ACL denies access to root agent |
97 | public bool m_strictAccessControl = true; | 97 | public bool m_strictAccessControl = true; |
98 | public bool m_seeIntoBannedRegion = false; | ||
98 | public int MaxUndoCount = 5; | 99 | public int MaxUndoCount = 5; |
99 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 100 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
100 | public bool LoginLock = false; | 101 | public bool LoginLock = false; |
@@ -110,12 +111,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 111 | ||
111 | protected int m_splitRegionID; | 112 | protected int m_splitRegionID; |
112 | protected Timer m_restartWaitTimer = new Timer(); | 113 | protected Timer m_restartWaitTimer = new Timer(); |
114 | protected Timer m_timerWatchdog = new Timer(); | ||
113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
115 | protected string m_simulatorVersion = "OpenSimulator Server"; | 117 | protected string m_simulatorVersion = "OpenSimulator Server"; |
116 | protected ModuleLoader m_moduleLoader; | 118 | protected ModuleLoader m_moduleLoader; |
117 | protected AgentCircuitManager m_authenticateHandler; | 119 | protected AgentCircuitManager m_authenticateHandler; |
118 | protected SceneCommunicationService m_sceneGridService; | 120 | protected SceneCommunicationService m_sceneGridService; |
121 | protected ISnmpModule m_snmpService = null; | ||
119 | 122 | ||
120 | protected ISimulationDataService m_SimulationDataService; | 123 | protected ISimulationDataService m_SimulationDataService; |
121 | protected IEstateDataService m_EstateDataService; | 124 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 170 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 171 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 172 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 173 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 174 | private int m_update_coarse_locations = 50; |
172 | 175 | ||
173 | private int agentMS; | 176 | private int agentMS; |
@@ -182,6 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | private int landMS; | 185 | private int landMS; |
183 | private int lastCompletedFrame; | 186 | private int lastCompletedFrame; |
184 | 187 | ||
188 | public bool CombineRegions = false; | ||
185 | /// <summary> | 189 | /// <summary> |
186 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 190 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
187 | /// asynchronously from the update loop. | 191 | /// asynchronously from the update loop. |
@@ -204,11 +208,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_scripts_enabled = true; | 208 | private bool m_scripts_enabled = true; |
205 | private string m_defaultScriptEngine; | 209 | private string m_defaultScriptEngine; |
206 | private int m_LastLogin; | 210 | private int m_LastLogin; |
207 | private Thread HeartbeatThread; | 211 | private Thread HeartbeatThread = null; |
208 | private volatile bool shuttingdown; | 212 | private volatile bool shuttingdown; |
209 | 213 | ||
210 | private int m_lastUpdate; | 214 | private int m_lastUpdate; |
215 | private int m_lastIncoming; | ||
216 | private int m_lastOutgoing; | ||
211 | private bool m_firstHeartbeat = true; | 217 | private bool m_firstHeartbeat = true; |
218 | private int m_hbRestarts = 0; | ||
212 | 219 | ||
213 | private object m_deleting_scene_object = new object(); | 220 | private object m_deleting_scene_object = new object(); |
214 | 221 | ||
@@ -255,6 +262,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 262 | get { return m_sceneGridService; } |
256 | } | 263 | } |
257 | 264 | ||
265 | public ISnmpModule SnmpService | ||
266 | { | ||
267 | get | ||
268 | { | ||
269 | if (m_snmpService == null) | ||
270 | { | ||
271 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
272 | } | ||
273 | |||
274 | return m_snmpService; | ||
275 | } | ||
276 | } | ||
277 | |||
258 | public ISimulationDataService SimulationDataService | 278 | public ISimulationDataService SimulationDataService |
259 | { | 279 | { |
260 | get | 280 | get |
@@ -536,6 +556,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | m_EstateDataService = estateDataService; | 556 | m_EstateDataService = estateDataService; |
537 | m_regionHandle = m_regInfo.RegionHandle; | 557 | m_regionHandle = m_regInfo.RegionHandle; |
538 | m_regionName = m_regInfo.RegionName; | 558 | m_regionName = m_regInfo.RegionName; |
559 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
560 | m_lastIncoming = 0; | ||
561 | m_lastOutgoing = 0; | ||
539 | 562 | ||
540 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 563 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
541 | m_asyncSceneObjectDeleter.Enabled = true; | 564 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -652,6 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 675 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
653 | 676 | ||
654 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 677 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
678 | |||
655 | if (RegionInfo.NonphysPrimMax > 0) | 679 | if (RegionInfo.NonphysPrimMax > 0) |
656 | { | 680 | { |
657 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 681 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -683,6 +707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_persistAfter *= 10000000; | 707 | m_persistAfter *= 10000000; |
684 | 708 | ||
685 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 709 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
710 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
686 | 711 | ||
687 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 712 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
688 | if (packetConfig != null) | 713 | if (packetConfig != null) |
@@ -692,6 +717,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | } | 717 | } |
693 | 718 | ||
694 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 719 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
720 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
721 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
695 | 722 | ||
696 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 723 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
697 | if (m_generateMaptiles) | 724 | if (m_generateMaptiles) |
@@ -727,9 +754,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 754 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
728 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 755 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
729 | } | 756 | } |
730 | catch | 757 | catch (Exception e) |
731 | { | 758 | { |
732 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 759 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
733 | } | 760 | } |
734 | 761 | ||
735 | #endregion Region Config | 762 | #endregion Region Config |
@@ -1140,7 +1167,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1167 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1141 | if (HeartbeatThread != null) | 1168 | if (HeartbeatThread != null) |
1142 | { | 1169 | { |
1170 | m_hbRestarts++; | ||
1171 | if(m_hbRestarts > 10) | ||
1172 | Environment.Exit(1); | ||
1173 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1174 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1175 | |||
1176 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1177 | //proc.EnableRaisingEvents=false; | ||
1178 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1179 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1180 | //proc.Start(); | ||
1181 | //proc.WaitForExit(); | ||
1182 | //Thread.Sleep(1000); | ||
1183 | //Environment.Exit(1); | ||
1143 | HeartbeatThread.Abort(); | 1184 | HeartbeatThread.Abort(); |
1185 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1144 | HeartbeatThread = null; | 1186 | HeartbeatThread = null; |
1145 | } | 1187 | } |
1146 | m_lastUpdate = Util.EnvironmentTickCount(); | 1188 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1185,9 +1227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | { | 1227 | { |
1186 | while (!shuttingdown) | 1228 | while (!shuttingdown) |
1187 | Update(); | 1229 | Update(); |
1188 | |||
1189 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1190 | m_firstHeartbeat = false; | ||
1191 | } | 1230 | } |
1192 | catch (ThreadAbortException) | 1231 | catch (ThreadAbortException) |
1193 | { | 1232 | { |
@@ -1285,6 +1324,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1324 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1286 | } | 1325 | } |
1287 | 1326 | ||
1327 | // if (Frame % m_update_land == 0) | ||
1328 | // { | ||
1329 | // int ldMS = Util.EnvironmentTickCount(); | ||
1330 | // UpdateLand(); | ||
1331 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1332 | // } | ||
1333 | |||
1288 | if (Frame % m_update_backup == 0) | 1334 | if (Frame % m_update_backup == 0) |
1289 | { | 1335 | { |
1290 | int backMS = Util.EnvironmentTickCount(); | 1336 | int backMS = Util.EnvironmentTickCount(); |
@@ -1386,12 +1432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1386 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1432 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1387 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1433 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1388 | 1434 | ||
1435 | |||
1436 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1437 | m_firstHeartbeat = false; | ||
1438 | |||
1389 | if (maintc > 0) | 1439 | if (maintc > 0) |
1390 | Thread.Sleep(maintc); | 1440 | Thread.Sleep(maintc); |
1391 | 1441 | ||
1392 | // Tell the watchdog that this thread is still alive | 1442 | // Tell the watchdog that this thread is still alive |
1393 | Watchdog.UpdateThread(); | 1443 | Watchdog.UpdateThread(); |
1394 | } | 1444 | } |
1395 | 1445 | ||
1396 | public void AddGroupTarget(SceneObjectGroup grp) | 1446 | public void AddGroupTarget(SceneObjectGroup grp) |
1397 | { | 1447 | { |
@@ -1407,9 +1457,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | 1457 | ||
1408 | private void CheckAtTargets() | 1458 | private void CheckAtTargets() |
1409 | { | 1459 | { |
1410 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1460 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1411 | lock (m_groupsWithTargets) | 1461 | lock (m_groupsWithTargets) |
1412 | objs = m_groupsWithTargets.Values; | 1462 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1413 | 1463 | ||
1414 | foreach (SceneObjectGroup entry in objs) | 1464 | foreach (SceneObjectGroup entry in objs) |
1415 | entry.checkAtTargets(); | 1465 | entry.checkAtTargets(); |
@@ -1491,7 +1541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1491 | msg.fromAgentName = "Server"; | 1541 | msg.fromAgentName = "Server"; |
1492 | msg.dialog = (byte)19; // Object msg | 1542 | msg.dialog = (byte)19; // Object msg |
1493 | msg.fromGroup = false; | 1543 | msg.fromGroup = false; |
1494 | msg.offline = (byte)0; | 1544 | msg.offline = (byte)1; |
1495 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1545 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1496 | msg.Position = Vector3.Zero; | 1546 | msg.Position = Vector3.Zero; |
1497 | msg.RegionID = RegionInfo.RegionID.Guid; | 1547 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1724,14 +1774,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | /// <returns></returns> | 1774 | /// <returns></returns> |
1725 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1775 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1726 | { | 1776 | { |
1777 | |||
1778 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1779 | Vector3 wpos = Vector3.Zero; | ||
1780 | // Check for water surface intersection from above | ||
1781 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1782 | { | ||
1783 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1784 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1785 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1786 | wpos.Z = wheight; | ||
1787 | } | ||
1788 | |||
1727 | Vector3 pos = Vector3.Zero; | 1789 | Vector3 pos = Vector3.Zero; |
1728 | if (RayEndIsIntersection == (byte)1) | 1790 | if (RayEndIsIntersection == (byte)1) |
1729 | { | 1791 | { |
1730 | pos = RayEnd; | 1792 | pos = RayEnd; |
1731 | return pos; | ||
1732 | } | 1793 | } |
1733 | 1794 | else if (RayTargetID != UUID.Zero) | |
1734 | if (RayTargetID != UUID.Zero) | ||
1735 | { | 1795 | { |
1736 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1796 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1737 | 1797 | ||
@@ -1753,7 +1813,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1813 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1754 | 1814 | ||
1755 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1815 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1756 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1816 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1757 | float ScaleOffset = 0.5f; | 1817 | float ScaleOffset = 0.5f; |
1758 | 1818 | ||
1759 | // If we hit something | 1819 | // If we hit something |
@@ -1776,13 +1836,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1776 | //pos.Z -= 0.25F; | 1836 | //pos.Z -= 0.25F; |
1777 | 1837 | ||
1778 | } | 1838 | } |
1779 | |||
1780 | return pos; | ||
1781 | } | 1839 | } |
1782 | else | 1840 | else |
1783 | { | 1841 | { |
1784 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1842 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1785 | |||
1786 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1843 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1787 | 1844 | ||
1788 | // Un-comment the following line to print the raytrace results to the console. | 1845 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1791,13 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | if (ei.HitTF) | 1848 | if (ei.HitTF) |
1792 | { | 1849 | { |
1793 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1850 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1794 | } else | 1851 | } |
1852 | else | ||
1795 | { | 1853 | { |
1796 | // fall back to our stupid functionality | 1854 | // fall back to our stupid functionality |
1797 | pos = RayEnd; | 1855 | pos = RayEnd; |
1798 | } | 1856 | } |
1799 | |||
1800 | return pos; | ||
1801 | } | 1857 | } |
1802 | } | 1858 | } |
1803 | else | 1859 | else |
@@ -1808,8 +1864,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | //increase height so its above the ground. | 1864 | //increase height so its above the ground. |
1809 | //should be getting the normal of the ground at the rez point and using that? | 1865 | //should be getting the normal of the ground at the rez point and using that? |
1810 | pos.Z += scale.Z / 2f; | 1866 | pos.Z += scale.Z / 2f; |
1811 | return pos; | 1867 | // return pos; |
1812 | } | 1868 | } |
1869 | |||
1870 | // check against posible water intercept | ||
1871 | if (wpos.Z > pos.Z) pos = wpos; | ||
1872 | return pos; | ||
1813 | } | 1873 | } |
1814 | 1874 | ||
1815 | 1875 | ||
@@ -1893,7 +1953,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | public bool AddRestoredSceneObject( | 1953 | public bool AddRestoredSceneObject( |
1894 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1954 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1895 | { | 1955 | { |
1896 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1956 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1957 | if (result) | ||
1958 | sceneObject.IsDeleted = false; | ||
1959 | return result; | ||
1897 | } | 1960 | } |
1898 | 1961 | ||
1899 | /// <summary> | 1962 | /// <summary> |
@@ -1983,6 +2046,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | /// </summary> | 2046 | /// </summary> |
1984 | public void DeleteAllSceneObjects() | 2047 | public void DeleteAllSceneObjects() |
1985 | { | 2048 | { |
2049 | DeleteAllSceneObjects(false); | ||
2050 | } | ||
2051 | |||
2052 | /// <summary> | ||
2053 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2054 | /// </summary> | ||
2055 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2056 | { | ||
2057 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1986 | lock (Entities) | 2058 | lock (Entities) |
1987 | { | 2059 | { |
1988 | EntityBase[] entities = Entities.GetEntities(); | 2060 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1991,11 +2063,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | if (e is SceneObjectGroup) | 2063 | if (e is SceneObjectGroup) |
1992 | { | 2064 | { |
1993 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2065 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1994 | if (!sog.IsAttachment) | 2066 | if (sog != null && !sog.IsAttachment) |
1995 | DeleteSceneObject((SceneObjectGroup)e, false); | 2067 | { |
2068 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2069 | { | ||
2070 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2071 | } | ||
2072 | else | ||
2073 | { | ||
2074 | toReturn.Add((SceneObjectGroup)e); | ||
2075 | } | ||
2076 | } | ||
1996 | } | 2077 | } |
1997 | } | 2078 | } |
1998 | } | 2079 | } |
2080 | if (toReturn.Count > 0) | ||
2081 | { | ||
2082 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2083 | } | ||
1999 | } | 2084 | } |
2000 | 2085 | ||
2001 | /// <summary> | 2086 | /// <summary> |
@@ -2043,6 +2128,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2128 | } |
2044 | 2129 | ||
2045 | group.DeleteGroupFromScene(silent); | 2130 | group.DeleteGroupFromScene(silent); |
2131 | if (!silent) | ||
2132 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2133 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2134 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2135 | } |
@@ -2397,10 +2484,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2397 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2484 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2398 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2485 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2399 | { | 2486 | { |
2487 | if (sceneObject.OwnerID == UUID.Zero) | ||
2488 | { | ||
2489 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2490 | return false; | ||
2491 | } | ||
2492 | |||
2400 | // If the user is banned, we won't let any of their objects | 2493 | // If the user is banned, we won't let any of their objects |
2401 | // enter. Period. | 2494 | // enter. Period. |
2402 | // | 2495 | // |
2403 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2496 | int flags = GetUserFlags(sceneObject.OwnerID); |
2497 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2404 | { | 2498 | { |
2405 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2499 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2406 | "banned avatar"); | 2500 | "banned avatar"); |
@@ -2447,12 +2541,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | } | 2541 | } |
2448 | else | 2542 | else |
2449 | { | 2543 | { |
2544 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2450 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2545 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2451 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2546 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2452 | } | 2547 | } |
2548 | if (sceneObject.OwnerID == UUID.Zero) | ||
2549 | { | ||
2550 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2551 | return false; | ||
2552 | } | ||
2453 | } | 2553 | } |
2454 | else | 2554 | else |
2455 | { | 2555 | { |
2556 | if (sceneObject.OwnerID == UUID.Zero) | ||
2557 | { | ||
2558 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2559 | return false; | ||
2560 | } | ||
2456 | AddRestoredSceneObject(sceneObject, true, false); | 2561 | AddRestoredSceneObject(sceneObject, true, false); |
2457 | 2562 | ||
2458 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2563 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2482,6 +2587,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | return 2; // StateSource.PrimCrossing | 2587 | return 2; // StateSource.PrimCrossing |
2483 | } | 2588 | } |
2484 | 2589 | ||
2590 | public int GetUserFlags(UUID user) | ||
2591 | { | ||
2592 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2593 | /* | ||
2594 | ScenePresence sp; | ||
2595 | if (TryGetScenePresence(user, out sp)) | ||
2596 | { | ||
2597 | return sp.UserFlags; | ||
2598 | } | ||
2599 | else | ||
2600 | { | ||
2601 | */ | ||
2602 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2603 | if (uac == null) | ||
2604 | return 0; | ||
2605 | return uac.UserFlags; | ||
2606 | //} | ||
2607 | } | ||
2485 | #endregion | 2608 | #endregion |
2486 | 2609 | ||
2487 | #region Add/Remove Avatar Methods | 2610 | #region Add/Remove Avatar Methods |
@@ -2496,6 +2619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2496 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2619 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2497 | 2620 | ||
2498 | CheckHeartbeat(); | 2621 | CheckHeartbeat(); |
2622 | ScenePresence presence; | ||
2499 | 2623 | ||
2500 | ScenePresence sp = GetScenePresence(client.AgentId); | 2624 | ScenePresence sp = GetScenePresence(client.AgentId); |
2501 | 2625 | ||
@@ -2543,7 +2667,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2543 | 2667 | ||
2544 | EventManager.TriggerOnNewClient(client); | 2668 | EventManager.TriggerOnNewClient(client); |
2545 | if (vialogin) | 2669 | if (vialogin) |
2670 | { | ||
2546 | EventManager.TriggerOnClientLogin(client); | 2671 | EventManager.TriggerOnClientLogin(client); |
2672 | // Send initial parcel data | ||
2673 | Vector3 pos = sp.AbsolutePosition; | ||
2674 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2675 | land.SendLandUpdateToClient(client); | ||
2676 | } | ||
2547 | 2677 | ||
2548 | return sp; | 2678 | return sp; |
2549 | } | 2679 | } |
@@ -2633,19 +2763,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2633 | // and the scene presence and the client, if they exist | 2763 | // and the scene presence and the client, if they exist |
2634 | try | 2764 | try |
2635 | { | 2765 | { |
2636 | // We need to wait for the client to make UDP contact first. | 2766 | ScenePresence sp = GetScenePresence(agentID); |
2637 | // It's the UDP contact that creates the scene presence | 2767 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2638 | ScenePresence sp = WaitGetScenePresence(agentID); | 2768 | |
2639 | if (sp != null) | 2769 | if (sp != null) |
2640 | { | ||
2641 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2642 | |||
2643 | sp.ControllingClient.Close(); | 2770 | sp.ControllingClient.Close(); |
2644 | } | 2771 | |
2645 | else | ||
2646 | { | ||
2647 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2648 | } | ||
2649 | // BANG! SLASH! | 2772 | // BANG! SLASH! |
2650 | m_authenticateHandler.RemoveCircuit(agentID); | 2773 | m_authenticateHandler.RemoveCircuit(agentID); |
2651 | 2774 | ||
@@ -2745,6 +2868,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2745 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2868 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2746 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2869 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2747 | client.OnCopyInventoryItem += CopyInventoryItem; | 2870 | client.OnCopyInventoryItem += CopyInventoryItem; |
2871 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2748 | client.OnMoveInventoryItem += MoveInventoryItem; | 2872 | client.OnMoveInventoryItem += MoveInventoryItem; |
2749 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2873 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2750 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2874 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2922,15 +3046,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2922 | /// </summary> | 3046 | /// </summary> |
2923 | /// <param name="agentId">The avatar's Unique ID</param> | 3047 | /// <param name="agentId">The avatar's Unique ID</param> |
2924 | /// <param name="client">The IClientAPI for the client</param> | 3048 | /// <param name="client">The IClientAPI for the client</param> |
2925 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3049 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2926 | { | 3050 | { |
2927 | if (m_teleportModule != null) | 3051 | if (m_teleportModule != null) |
2928 | m_teleportModule.TeleportHome(agentId, client); | 3052 | return m_teleportModule.TeleportHome(agentId, client); |
2929 | else | 3053 | else |
2930 | { | 3054 | { |
2931 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3055 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2932 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3056 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2933 | } | 3057 | } |
3058 | return false; | ||
2934 | } | 3059 | } |
2935 | 3060 | ||
2936 | /// <summary> | 3061 | /// <summary> |
@@ -3022,6 +3147,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3022 | /// <param name="flags"></param> | 3147 | /// <param name="flags"></param> |
3023 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3148 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3024 | { | 3149 | { |
3150 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3151 | ScenePresence presence; | ||
3152 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3153 | { | ||
3154 | if (presence.Appearance != null) | ||
3155 | { | ||
3156 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3157 | } | ||
3158 | } | ||
3159 | |||
3025 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3160 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3026 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3161 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3027 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3162 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3090,8 +3225,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3090 | regions.Remove(RegionInfo.RegionHandle); | 3225 | regions.Remove(RegionInfo.RegionHandle); |
3091 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3226 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3092 | } | 3227 | } |
3093 | 3228 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3094 | m_eventManager.TriggerClientClosed(agentID, this); | 3229 | m_eventManager.TriggerClientClosed(agentID, this); |
3230 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3095 | } | 3231 | } |
3096 | catch (NullReferenceException) | 3232 | catch (NullReferenceException) |
3097 | { | 3233 | { |
@@ -3143,9 +3279,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | { | 3279 | { |
3144 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3280 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3145 | } | 3281 | } |
3146 | 3282 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3147 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3283 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3148 | // CleanDroppedAttachments(); | 3284 | // CleanDroppedAttachments(); |
3285 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3149 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3286 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3150 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3287 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3151 | } | 3288 | } |
@@ -3264,13 +3401,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | sp = null; | 3401 | sp = null; |
3265 | } | 3402 | } |
3266 | 3403 | ||
3267 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3268 | 3404 | ||
3269 | //On login test land permisions | 3405 | //On login test land permisions |
3270 | if (vialogin) | 3406 | if (vialogin) |
3271 | { | 3407 | { |
3272 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3408 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3409 | if (cache != null) | ||
3410 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3411 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3273 | { | 3412 | { |
3413 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3274 | return false; | 3414 | return false; |
3275 | } | 3415 | } |
3276 | } | 3416 | } |
@@ -3293,8 +3433,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3293 | 3433 | ||
3294 | try | 3434 | try |
3295 | { | 3435 | { |
3296 | if (!AuthorizeUser(agent, out reason)) | 3436 | // Always check estate if this is a login. Always |
3297 | return false; | 3437 | // check if banned regions are to be blacked out. |
3438 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3439 | { | ||
3440 | if (!AuthorizeUser(agent, out reason)) | ||
3441 | return false; | ||
3442 | } | ||
3298 | } | 3443 | } |
3299 | catch (Exception e) | 3444 | catch (Exception e) |
3300 | { | 3445 | { |
@@ -3396,6 +3541,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3396 | } | 3541 | } |
3397 | } | 3542 | } |
3398 | // Honor parcel landing type and position. | 3543 | // Honor parcel landing type and position. |
3544 | /* | ||
3545 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3399 | if (land != null) | 3546 | if (land != null) |
3400 | { | 3547 | { |
3401 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3548 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3403,26 +3550,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3403 | agent.startpos = land.LandData.UserLocation; | 3550 | agent.startpos = land.LandData.UserLocation; |
3404 | } | 3551 | } |
3405 | } | 3552 | } |
3553 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3406 | } | 3554 | } |
3407 | 3555 | ||
3408 | return true; | 3556 | return true; |
3409 | } | 3557 | } |
3410 | 3558 | ||
3411 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3559 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3412 | { | 3560 | { |
3413 | 3561 | reason = String.Empty; | |
3414 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3562 | if (Permissions.IsGod(agentID)) |
3415 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3563 | return true; |
3564 | |||
3565 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3566 | if (land == null) | ||
3567 | return false; | ||
3568 | |||
3569 | bool banned = land.IsBannedFromLand(agentID); | ||
3570 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3416 | 3571 | ||
3417 | if (banned || restricted) | 3572 | if (banned || restricted) |
3418 | { | 3573 | { |
3419 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3574 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3420 | if (nearestParcel != null) | 3575 | if (nearestParcel != null) |
3421 | { | 3576 | { |
3422 | //Move agent to nearest allowed | 3577 | //Move agent to nearest allowed |
3423 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3578 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3424 | agent.startpos.X = newPosition.X; | 3579 | posX = newPosition.X; |
3425 | agent.startpos.Y = newPosition.Y; | 3580 | posY = newPosition.Y; |
3426 | } | 3581 | } |
3427 | else | 3582 | else |
3428 | { | 3583 | { |
@@ -3484,7 +3639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3484 | 3639 | ||
3485 | if (!m_strictAccessControl) return true; | 3640 | if (!m_strictAccessControl) return true; |
3486 | if (Permissions.IsGod(agent.AgentID)) return true; | 3641 | if (Permissions.IsGod(agent.AgentID)) return true; |
3487 | 3642 | ||
3488 | if (AuthorizationService != null) | 3643 | if (AuthorizationService != null) |
3489 | { | 3644 | { |
3490 | if (!AuthorizationService.IsAuthorizedForRegion( | 3645 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3492,14 +3647,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | { | 3647 | { |
3493 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3648 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3494 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3649 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3495 | 3650 | ||
3496 | return false; | 3651 | return false; |
3497 | } | 3652 | } |
3498 | } | 3653 | } |
3499 | 3654 | ||
3500 | if (m_regInfo.EstateSettings != null) | 3655 | if (m_regInfo.EstateSettings != null) |
3501 | { | 3656 | { |
3502 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3657 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3503 | { | 3658 | { |
3504 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3659 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3505 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3660 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3689,6 +3844,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3689 | 3844 | ||
3690 | // We have to wait until the viewer contacts this region after receiving EAC. | 3845 | // We have to wait until the viewer contacts this region after receiving EAC. |
3691 | // That calls AddNewClient, which finally creates the ScenePresence | 3846 | // That calls AddNewClient, which finally creates the ScenePresence |
3847 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3848 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3849 | { | ||
3850 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3851 | return false; | ||
3852 | } | ||
3853 | |||
3692 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3854 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3693 | if (nearestParcel == null) | 3855 | if (nearestParcel == null) |
3694 | { | 3856 | { |
@@ -3770,12 +3932,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3770 | return false; | 3932 | return false; |
3771 | } | 3933 | } |
3772 | 3934 | ||
3935 | public bool IncomingCloseAgent(UUID agentID) | ||
3936 | { | ||
3937 | return IncomingCloseAgent(agentID, false); | ||
3938 | } | ||
3939 | |||
3940 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3941 | { | ||
3942 | return IncomingCloseAgent(agentID, true); | ||
3943 | } | ||
3944 | |||
3773 | /// <summary> | 3945 | /// <summary> |
3774 | /// Tell a single agent to disconnect from the region. | 3946 | /// Tell a single agent to disconnect from the region. |
3775 | /// </summary> | 3947 | /// </summary> |
3776 | /// <param name="regionHandle"></param> | ||
3777 | /// <param name="agentID"></param> | 3948 | /// <param name="agentID"></param> |
3778 | public bool IncomingCloseAgent(UUID agentID) | 3949 | /// <param name="childOnly"></param> |
3950 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3779 | { | 3951 | { |
3780 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3952 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3781 | 3953 | ||
@@ -3787,7 +3959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3787 | { | 3959 | { |
3788 | m_sceneGraph.removeUserCount(false); | 3960 | m_sceneGraph.removeUserCount(false); |
3789 | } | 3961 | } |
3790 | else | 3962 | else if (!childOnly) |
3791 | { | 3963 | { |
3792 | m_sceneGraph.removeUserCount(true); | 3964 | m_sceneGraph.removeUserCount(true); |
3793 | } | 3965 | } |
@@ -3803,9 +3975,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3803 | } | 3975 | } |
3804 | else | 3976 | else |
3805 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3977 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3978 | presence.ControllingClient.Close(false); | ||
3979 | } | ||
3980 | else if (!childOnly) | ||
3981 | { | ||
3982 | presence.ControllingClient.Close(true); | ||
3806 | } | 3983 | } |
3807 | |||
3808 | presence.ControllingClient.Close(); | ||
3809 | return true; | 3984 | return true; |
3810 | } | 3985 | } |
3811 | 3986 | ||
@@ -4400,34 +4575,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4400 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4575 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4401 | } | 4576 | } |
4402 | 4577 | ||
4403 | public int GetHealth() | 4578 | public int GetHealth(out int flags, out string message) |
4404 | { | 4579 | { |
4405 | // Returns: | 4580 | // Returns: |
4406 | // 1 = sim is up and accepting http requests. The heartbeat has | 4581 | // 1 = sim is up and accepting http requests. The heartbeat has |
4407 | // stopped and the sim is probably locked up, but a remote | 4582 | // stopped and the sim is probably locked up, but a remote |
4408 | // admin restart may succeed | 4583 | // admin restart may succeed |
4409 | // | 4584 | // |
4410 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4585 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4411 | // usable for people within and logins _may_ work | 4586 | // usable for people within |
4412 | // | 4587 | // |
4413 | // 3 = We have seen a new user enter within the past 4 minutes | 4588 | // 3 = Sim is up and one packet thread is running. Sim is |
4589 | // unstable and will not accept new logins | ||
4590 | // | ||
4591 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4592 | // likely usable | ||
4593 | // | ||
4594 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4414 | // which can be seen as positive confirmation of sim health | 4595 | // which can be seen as positive confirmation of sim health |
4415 | // | 4596 | // |
4597 | |||
4598 | flags = 0; | ||
4599 | message = String.Empty; | ||
4600 | |||
4601 | CheckHeartbeat(); | ||
4602 | |||
4603 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4604 | { | ||
4605 | // We're still starting | ||
4606 | // 0 means "in startup", it can't happen another way, since | ||
4607 | // to get here, we must be able to accept http connections | ||
4608 | return 0; | ||
4609 | } | ||
4610 | |||
4416 | int health=1; // Start at 1, means we're up | 4611 | int health=1; // Start at 1, means we're up |
4417 | 4612 | ||
4418 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4613 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4614 | { | ||
4419 | health+=1; | 4615 | health+=1; |
4420 | else | 4616 | flags |= 1; |
4617 | } | ||
4618 | |||
4619 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4620 | { | ||
4621 | health+=1; | ||
4622 | flags |= 2; | ||
4623 | } | ||
4624 | |||
4625 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4626 | { | ||
4627 | health+=1; | ||
4628 | flags |= 4; | ||
4629 | } | ||
4630 | |||
4631 | if (flags != 7) | ||
4421 | return health; | 4632 | return health; |
4422 | 4633 | ||
4423 | // A login in the last 4 mins? We can't be doing too badly | 4634 | // A login in the last 4 mins? We can't be doing too badly |
4424 | // | 4635 | // |
4425 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4636 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4426 | health++; | 4637 | health++; |
4427 | else | ||
4428 | return health; | ||
4429 | |||
4430 | CheckHeartbeat(); | ||
4431 | 4638 | ||
4432 | return health; | 4639 | return health; |
4433 | } | 4640 | } |
@@ -4620,7 +4827,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4620 | if (m_firstHeartbeat) | 4827 | if (m_firstHeartbeat) |
4621 | return; | 4828 | return; |
4622 | 4829 | ||
4623 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4830 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4624 | StartTimer(); | 4831 | StartTimer(); |
4625 | } | 4832 | } |
4626 | 4833 | ||
@@ -5030,6 +5237,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5030 | mapModule.GenerateMaptile(); | 5237 | mapModule.GenerateMaptile(); |
5031 | } | 5238 | } |
5032 | 5239 | ||
5240 | // public void CleanDroppedAttachments() | ||
5241 | // { | ||
5242 | // List<SceneObjectGroup> objectsToDelete = | ||
5243 | // new List<SceneObjectGroup>(); | ||
5244 | // | ||
5245 | // lock (m_cleaningAttachments) | ||
5246 | // { | ||
5247 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5248 | // { | ||
5249 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5250 | // { | ||
5251 | // UUID agentID = grp.OwnerID; | ||
5252 | // if (agentID == UUID.Zero) | ||
5253 | // { | ||
5254 | // objectsToDelete.Add(grp); | ||
5255 | // return; | ||
5256 | // } | ||
5257 | // | ||
5258 | // ScenePresence sp = GetScenePresence(agentID); | ||
5259 | // if (sp == null) | ||
5260 | // { | ||
5261 | // objectsToDelete.Add(grp); | ||
5262 | // return; | ||
5263 | // } | ||
5264 | // } | ||
5265 | // }); | ||
5266 | // } | ||
5267 | // | ||
5268 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5269 | // { | ||
5270 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5271 | // DeleteSceneObject(grp, true); | ||
5272 | // } | ||
5273 | // } | ||
5274 | |||
5275 | public void ThreadAlive(int threadCode) | ||
5276 | { | ||
5277 | switch(threadCode) | ||
5278 | { | ||
5279 | case 1: // Incoming | ||
5280 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5281 | break; | ||
5282 | case 2: // Incoming | ||
5283 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5284 | break; | ||
5285 | } | ||
5286 | } | ||
5287 | |||
5033 | // This method is called across the simulation connector to | 5288 | // This method is called across the simulation connector to |
5034 | // determine if a given agent is allowed in this region | 5289 | // determine if a given agent is allowed in this region |
5035 | // AS A ROOT AGENT. Returning false here will prevent them | 5290 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5038,6 +5293,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5038 | // child agent creation, thereby emulating the SL behavior. | 5293 | // child agent creation, thereby emulating the SL behavior. |
5039 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5294 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5040 | { | 5295 | { |
5296 | reason = "You are banned from the region"; | ||
5297 | |||
5298 | if (Permissions.IsGod(agentID)) | ||
5299 | { | ||
5300 | reason = String.Empty; | ||
5301 | return true; | ||
5302 | } | ||
5303 | |||
5041 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5304 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5042 | 5305 | ||
5043 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5306 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5049,11 +5312,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5049 | } | 5312 | } |
5050 | } | 5313 | } |
5051 | 5314 | ||
5315 | ScenePresence presence = GetScenePresence(agentID); | ||
5316 | IClientAPI client = null; | ||
5317 | AgentCircuitData aCircuit = null; | ||
5318 | |||
5319 | if (presence != null) | ||
5320 | { | ||
5321 | client = presence.ControllingClient; | ||
5322 | if (client != null) | ||
5323 | aCircuit = client.RequestClientInfo(); | ||
5324 | } | ||
5325 | |||
5326 | // We may be called before there is a presence or a client. | ||
5327 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5328 | if (client == null) | ||
5329 | { | ||
5330 | aCircuit = new AgentCircuitData(); | ||
5331 | aCircuit.AgentID = agentID; | ||
5332 | aCircuit.firstname = String.Empty; | ||
5333 | aCircuit.lastname = String.Empty; | ||
5334 | } | ||
5335 | |||
5336 | try | ||
5337 | { | ||
5338 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5339 | { | ||
5340 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5341 | return false; | ||
5342 | } | ||
5343 | } | ||
5344 | catch (Exception e) | ||
5345 | { | ||
5346 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5347 | return false; | ||
5348 | } | ||
5349 | |||
5350 | if (position == Vector3.Zero) // Teleport | ||
5351 | { | ||
5352 | float posX = 128.0f; | ||
5353 | float posY = 128.0f; | ||
5354 | |||
5355 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5356 | { | ||
5357 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5358 | return false; | ||
5359 | } | ||
5360 | } | ||
5361 | else // Walking | ||
5362 | { | ||
5363 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5364 | if (land == null) | ||
5365 | return false; | ||
5366 | |||
5367 | bool banned = land.IsBannedFromLand(agentID); | ||
5368 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5369 | |||
5370 | if (banned || restricted) | ||
5371 | return false; | ||
5372 | } | ||
5373 | |||
5052 | reason = String.Empty; | 5374 | reason = String.Empty; |
5053 | return true; | 5375 | return true; |
5054 | } | 5376 | } |
5055 | 5377 | ||
5056 | /// <summary> | 5378 | public void StartTimerWatchdog() |
5379 | { | ||
5380 | m_timerWatchdog.Interval = 1000; | ||
5381 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5382 | m_timerWatchdog.AutoReset = true; | ||
5383 | m_timerWatchdog.Start(); | ||
5384 | } | ||
5385 | |||
5386 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5387 | { | ||
5388 | CheckHeartbeat(); | ||
5389 | } | ||
5390 | |||
5057 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5391 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5058 | /// autopilot that moves an avatar to a sit target!. | 5392 | /// autopilot that moves an avatar to a sit target!. |
5059 | /// </summary> | 5393 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index da15491..84da700 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index d76ed3e..27833e8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | if (neighbour != null) | 89 | if (neighbour != null) |
90 | { | 90 | { |
91 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 93 | } |
94 | else | 94 | else |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 103 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
105 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
106 | foreach (GridRegion n in neighbours) | 106 | foreach (GridRegion n in neighbours) |
107 | { | 107 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -176,10 +176,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | } | 176 | } |
177 | } | 177 | } |
178 | 178 | ||
179 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
180 | |||
179 | /// <summary> | 181 | /// <summary> |
180 | /// Closes a child agent on a given region | 182 | /// This Closes child agents on neighboring regions |
183 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
181 | /// </summary> | 184 | /// </summary> |
182 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 185 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
183 | { | 186 | { |
184 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 187 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
185 | 188 | ||
@@ -188,34 +191,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | Utils.LongToUInts(regionHandle, out x, out y); | 191 | Utils.LongToUInts(regionHandle, out x, out y); |
189 | 192 | ||
190 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 193 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
194 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
195 | } | ||
191 | 196 | ||
192 | m_log.DebugFormat( | 197 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
193 | "[INTERGRID]: Sending close agent {0} to region at {1}-{2}", | 198 | { |
194 | agentID, destination.RegionCoordX, destination.RegionCoordY); | 199 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; |
195 | 200 | icon.EndInvoke(iar); | |
196 | m_scene.SimulationService.CloseAgent(destination, agentID); | ||
197 | } | 201 | } |
198 | 202 | ||
199 | /// <summary> | ||
200 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
201 | /// so that the caller doesn't wait. | ||
202 | /// </summary> | ||
203 | /// <param name="agentID"></param> | ||
204 | /// <param name="regionslst"></param> | ||
205 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 203 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
206 | { | 204 | { |
207 | Util.FireAndForget(delegate | 205 | foreach (ulong handle in regionslst) |
208 | { | 206 | { |
209 | foreach (ulong handle in regionslst) | 207 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
210 | { | 208 | d.BeginInvoke(agentID, handle, |
211 | SendCloseChildAgent(agentID, handle); | 209 | SendCloseChildAgentCompleted, |
212 | } | 210 | d); |
213 | }); | 211 | } |
214 | } | 212 | } |
215 | 213 | ||
216 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 214 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
217 | { | 215 | { |
218 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 216 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
219 | } | 217 | } |
220 | } | 218 | } |
221 | } \ No newline at end of file | 219 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index af95c28..c16038c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -130,13 +139,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | 139 | ||
131 | protected internal void Close() | 140 | protected internal void Close() |
132 | { | 141 | { |
133 | lock (m_presenceLock) | 142 | m_scenePresencesLock.EnterWriteLock(); |
143 | try | ||
134 | { | 144 | { |
135 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 145 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
136 | List<ScenePresence> newlist = new List<ScenePresence>(); | 146 | List<ScenePresence> newlist = new List<ScenePresence>(); |
137 | m_scenePresenceMap = newmap; | 147 | m_scenePresenceMap = newmap; |
138 | m_scenePresenceArray = newlist; | 148 | m_scenePresenceArray = newlist; |
139 | } | 149 | } |
150 | finally | ||
151 | { | ||
152 | m_scenePresencesLock.ExitWriteLock(); | ||
153 | } | ||
140 | 154 | ||
141 | lock (SceneObjectGroupsByFullID) | 155 | lock (SceneObjectGroupsByFullID) |
142 | SceneObjectGroupsByFullID.Clear(); | 156 | SceneObjectGroupsByFullID.Clear(); |
@@ -275,6 +289,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | protected internal bool AddRestoredSceneObject( | 289 | protected internal bool AddRestoredSceneObject( |
276 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 290 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
277 | { | 291 | { |
292 | if (!m_parentScene.CombineRegions) | ||
293 | { | ||
294 | // KF: Check for out-of-region, move inside and make static. | ||
295 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
296 | sceneObject.RootPart.GroupPosition.Y, | ||
297 | sceneObject.RootPart.GroupPosition.Z); | ||
298 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
299 | npos.X > Constants.RegionSize || | ||
300 | npos.Y > Constants.RegionSize)) | ||
301 | { | ||
302 | if (npos.X < 0.0) npos.X = 1.0f; | ||
303 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
304 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
305 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
306 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
307 | |||
308 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
309 | { | ||
310 | part.GroupPosition = npos; | ||
311 | } | ||
312 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
313 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
314 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
315 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
316 | } | ||
317 | } | ||
318 | |||
278 | if (attachToBackup && (!alreadyPersisted)) | 319 | if (attachToBackup && (!alreadyPersisted)) |
279 | { | 320 | { |
280 | sceneObject.ForceInventoryPersistence(); | 321 | sceneObject.ForceInventoryPersistence(); |
@@ -492,6 +533,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | m_updateList[obj.UUID] = obj; | 533 | m_updateList[obj.UUID] = obj; |
493 | } | 534 | } |
494 | 535 | ||
536 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
537 | { | ||
538 | if (OnAttachToBackup != null) | ||
539 | { | ||
540 | OnAttachToBackup(obj); | ||
541 | } | ||
542 | } | ||
543 | |||
544 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
545 | { | ||
546 | if (OnDetachFromBackup != null) | ||
547 | { | ||
548 | OnDetachFromBackup(obj); | ||
549 | } | ||
550 | } | ||
551 | |||
552 | public void FireChangeBackup(SceneObjectGroup obj) | ||
553 | { | ||
554 | if (OnChangeBackup != null) | ||
555 | { | ||
556 | OnChangeBackup(obj); | ||
557 | } | ||
558 | } | ||
559 | |||
495 | /// <summary> | 560 | /// <summary> |
496 | /// Process all pending updates | 561 | /// Process all pending updates |
497 | /// </summary> | 562 | /// </summary> |
@@ -623,7 +688,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | 688 | ||
624 | Entities[presence.UUID] = presence; | 689 | Entities[presence.UUID] = presence; |
625 | 690 | ||
626 | lock (m_presenceLock) | 691 | m_scenePresencesLock.EnterWriteLock(); |
692 | try | ||
627 | { | 693 | { |
628 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 694 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
629 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 695 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -647,6 +713,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | m_scenePresenceMap = newmap; | 713 | m_scenePresenceMap = newmap; |
648 | m_scenePresenceArray = newlist; | 714 | m_scenePresenceArray = newlist; |
649 | } | 715 | } |
716 | finally | ||
717 | { | ||
718 | m_scenePresencesLock.ExitWriteLock(); | ||
719 | } | ||
650 | } | 720 | } |
651 | 721 | ||
652 | /// <summary> | 722 | /// <summary> |
@@ -661,7 +731,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | agentID); | 731 | agentID); |
662 | } | 732 | } |
663 | 733 | ||
664 | lock (m_presenceLock) | 734 | m_scenePresencesLock.EnterWriteLock(); |
735 | try | ||
665 | { | 736 | { |
666 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 737 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
667 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 738 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -683,6 +754,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 754 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
684 | } | 755 | } |
685 | } | 756 | } |
757 | finally | ||
758 | { | ||
759 | m_scenePresencesLock.ExitWriteLock(); | ||
760 | } | ||
686 | } | 761 | } |
687 | 762 | ||
688 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 763 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1396,8 +1471,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1396 | { | 1471 | { |
1397 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1472 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1398 | { | 1473 | { |
1399 | if (m_parentScene.AttachmentsModule != null) | 1474 | // Set the new attachment point data in the object |
1400 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1475 | byte attachmentPoint = group.GetAttachmentPoint(); |
1476 | group.UpdateGroupPosition(pos); | ||
1477 | group.IsAttachment = false; | ||
1478 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1479 | group.AttachmentPoint = attachmentPoint; | ||
1480 | group.HasGroupChanged = true; | ||
1401 | } | 1481 | } |
1402 | else | 1482 | else |
1403 | { | 1483 | { |
@@ -1669,8 +1749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | return; | 1749 | return; |
1670 | 1750 | ||
1671 | Monitor.Enter(m_updateLock); | 1751 | Monitor.Enter(m_updateLock); |
1752 | |||
1672 | try | 1753 | try |
1673 | { | 1754 | { |
1755 | parentGroup.areUpdatesSuspended = true; | ||
1756 | |||
1674 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1757 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1675 | 1758 | ||
1676 | // We do this in reverse to get the link order of the prims correct | 1759 | // We do this in reverse to get the link order of the prims correct |
@@ -1681,9 +1764,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | // Make sure no child prim is set for sale | 1764 | // Make sure no child prim is set for sale |
1682 | // So that, on delink, no prims are unwittingly | 1765 | // So that, on delink, no prims are unwittingly |
1683 | // left for sale and sold off | 1766 | // left for sale and sold off |
1684 | child.RootPart.ObjectSaleType = 0; | 1767 | |
1685 | child.RootPart.SalePrice = 10; | 1768 | if (child != null) |
1686 | childGroups.Add(child); | 1769 | { |
1770 | child.RootPart.ObjectSaleType = 0; | ||
1771 | child.RootPart.SalePrice = 10; | ||
1772 | childGroups.Add(child); | ||
1773 | } | ||
1687 | } | 1774 | } |
1688 | 1775 | ||
1689 | foreach (SceneObjectGroup child in childGroups) | 1776 | foreach (SceneObjectGroup child in childGroups) |
@@ -1702,12 +1789,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | // occur on link to invoke this elsewhere (such as object selection) | 1789 | // occur on link to invoke this elsewhere (such as object selection) |
1703 | parentGroup.RootPart.CreateSelected = true; | 1790 | parentGroup.RootPart.CreateSelected = true; |
1704 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1791 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1705 | parentGroup.HasGroupChanged = true; | ||
1706 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1707 | |||
1708 | } | 1792 | } |
1709 | finally | 1793 | finally |
1710 | { | 1794 | { |
1795 | lock (SceneObjectGroupsByLocalPartID) | ||
1796 | { | ||
1797 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1798 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1799 | } | ||
1800 | |||
1801 | parentGroup.areUpdatesSuspended = false; | ||
1802 | parentGroup.HasGroupChanged = true; | ||
1803 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1804 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1711 | Monitor.Exit(m_updateLock); | 1805 | Monitor.Exit(m_updateLock); |
1712 | } | 1806 | } |
1713 | } | 1807 | } |
@@ -1744,21 +1838,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | 1838 | ||
1745 | SceneObjectGroup group = part.ParentGroup; | 1839 | SceneObjectGroup group = part.ParentGroup; |
1746 | if (!affectedGroups.Contains(group)) | 1840 | if (!affectedGroups.Contains(group)) |
1841 | { | ||
1842 | group.areUpdatesSuspended = true; | ||
1747 | affectedGroups.Add(group); | 1843 | affectedGroups.Add(group); |
1844 | } | ||
1748 | } | 1845 | } |
1749 | } | 1846 | } |
1750 | } | 1847 | } |
1751 | 1848 | ||
1752 | foreach (SceneObjectPart child in childParts) | 1849 | if (childParts.Count > 0) |
1753 | { | 1850 | { |
1754 | // Unlink all child parts from their groups | 1851 | foreach (SceneObjectPart child in childParts) |
1755 | // | 1852 | { |
1756 | child.ParentGroup.DelinkFromGroup(child, true); | 1853 | // Unlink all child parts from their groups |
1757 | 1854 | // | |
1758 | // These are not in affected groups and will not be | 1855 | child.ParentGroup.DelinkFromGroup(child, true); |
1759 | // handled further. Do the honors here. | 1856 | child.ParentGroup.HasGroupChanged = true; |
1760 | child.ParentGroup.HasGroupChanged = true; | 1857 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1761 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1858 | } |
1762 | } | 1859 | } |
1763 | 1860 | ||
1764 | foreach (SceneObjectPart root in rootParts) | 1861 | foreach (SceneObjectPart root in rootParts) |
@@ -1768,56 +1865,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1768 | // However, editing linked parts and unlinking may be different | 1865 | // However, editing linked parts and unlinking may be different |
1769 | // | 1866 | // |
1770 | SceneObjectGroup group = root.ParentGroup; | 1867 | SceneObjectGroup group = root.ParentGroup; |
1868 | group.areUpdatesSuspended = true; | ||
1771 | 1869 | ||
1772 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1870 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1773 | int numChildren = newSet.Count; | 1871 | int numChildren = newSet.Count; |
1774 | 1872 | ||
1873 | if (numChildren == 1) | ||
1874 | break; | ||
1875 | |||
1775 | // If there are prims left in a link set, but the root is | 1876 | // If there are prims left in a link set, but the root is |
1776 | // slated for unlink, we need to do this | 1877 | // slated for unlink, we need to do this |
1878 | // Unlink the remaining set | ||
1777 | // | 1879 | // |
1778 | if (numChildren != 1) | 1880 | bool sendEventsToRemainder = true; |
1779 | { | 1881 | if (numChildren > 1) |
1780 | // Unlink the remaining set | 1882 | sendEventsToRemainder = false; |
1781 | // | ||
1782 | bool sendEventsToRemainder = true; | ||
1783 | if (numChildren > 1) | ||
1784 | sendEventsToRemainder = false; | ||
1785 | 1883 | ||
1786 | foreach (SceneObjectPart p in newSet) | 1884 | foreach (SceneObjectPart p in newSet) |
1885 | { | ||
1886 | if (p != group.RootPart) | ||
1787 | { | 1887 | { |
1788 | if (p != group.RootPart) | 1888 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1789 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1889 | if (numChildren > 2) |
1890 | { | ||
1891 | p.ParentGroup.areUpdatesSuspended = true; | ||
1892 | } | ||
1893 | else | ||
1894 | { | ||
1895 | p.ParentGroup.HasGroupChanged = true; | ||
1896 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1897 | } | ||
1790 | } | 1898 | } |
1899 | } | ||
1900 | |||
1901 | // If there is more than one prim remaining, we | ||
1902 | // need to re-link | ||
1903 | // | ||
1904 | if (numChildren > 2) | ||
1905 | { | ||
1906 | // Remove old root | ||
1907 | // | ||
1908 | if (newSet.Contains(root)) | ||
1909 | newSet.Remove(root); | ||
1791 | 1910 | ||
1792 | // If there is more than one prim remaining, we | 1911 | // Preserve link ordering |
1793 | // need to re-link | ||
1794 | // | 1912 | // |
1795 | if (numChildren > 2) | 1913 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1796 | { | 1914 | { |
1797 | // Remove old root | 1915 | return a.LinkNum.CompareTo(b.LinkNum); |
1798 | // | 1916 | }); |
1799 | if (newSet.Contains(root)) | ||
1800 | newSet.Remove(root); | ||
1801 | |||
1802 | // Preserve link ordering | ||
1803 | // | ||
1804 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1805 | { | ||
1806 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1807 | }); | ||
1808 | 1917 | ||
1809 | // Determine new root | 1918 | // Determine new root |
1810 | // | 1919 | // |
1811 | SceneObjectPart newRoot = newSet[0]; | 1920 | SceneObjectPart newRoot = newSet[0]; |
1812 | newSet.RemoveAt(0); | 1921 | newSet.RemoveAt(0); |
1813 | 1922 | ||
1814 | foreach (SceneObjectPart newChild in newSet) | 1923 | foreach (SceneObjectPart newChild in newSet) |
1815 | newChild.ClearUpdateSchedule(); | 1924 | newChild.ClearUpdateSchedule(); |
1816 | 1925 | ||
1817 | LinkObjects(newRoot, newSet); | 1926 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1818 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1927 | LinkObjects(newRoot, newSet); |
1819 | affectedGroups.Add(newRoot.ParentGroup); | 1928 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1820 | } | 1929 | affectedGroups.Add(newRoot.ParentGroup); |
1821 | } | 1930 | } |
1822 | } | 1931 | } |
1823 | 1932 | ||
@@ -1825,8 +1934,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1825 | // | 1934 | // |
1826 | foreach (SceneObjectGroup g in affectedGroups) | 1935 | foreach (SceneObjectGroup g in affectedGroups) |
1827 | { | 1936 | { |
1937 | // Child prims that have been unlinked and deleted will | ||
1938 | // return unless the root is deleted. This will remove them | ||
1939 | // from the database. They will be rewritten immediately, | ||
1940 | // minus the rows for the unlinked child prims. | ||
1941 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1828 | g.TriggerScriptChangedEvent(Changed.LINK); | 1942 | g.TriggerScriptChangedEvent(Changed.LINK); |
1829 | g.HasGroupChanged = true; // Persist | 1943 | g.HasGroupChanged = true; // Persist |
1944 | g.areUpdatesSuspended = false; | ||
1830 | g.ScheduleGroupForFullUpdate(); | 1945 | g.ScheduleGroupForFullUpdate(); |
1831 | } | 1946 | } |
1832 | } | 1947 | } |
@@ -1944,9 +2059,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | child.ApplyNextOwnerPermissions(); | 2059 | child.ApplyNextOwnerPermissions(); |
1945 | } | 2060 | } |
1946 | } | 2061 | } |
1947 | |||
1948 | copy.RootPart.ObjectSaleType = 0; | ||
1949 | copy.RootPart.SalePrice = 10; | ||
1950 | } | 2062 | } |
1951 | 2063 | ||
1952 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2064 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..c7da4f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -234,6 +230,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | 230 | ||
235 | public uint GetEffectivePermissions() | 231 | public uint GetEffectivePermissions() |
236 | { | 232 | { |
233 | return GetEffectivePermissions(false); | ||
234 | } | ||
235 | |||
236 | public uint GetEffectivePermissions(bool useBase) | ||
237 | { | ||
237 | uint perms=(uint)(PermissionMask.Modify | | 238 | uint perms=(uint)(PermissionMask.Modify | |
238 | PermissionMask.Copy | | 239 | PermissionMask.Copy | |
239 | PermissionMask.Move | | 240 | PermissionMask.Move | |
@@ -245,7 +246,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | for (int i = 0; i < parts.Length; i++) | 246 | for (int i = 0; i < parts.Length; i++) |
246 | { | 247 | { |
247 | SceneObjectPart part = parts[i]; | 248 | SceneObjectPart part = parts[i]; |
248 | ownerMask &= part.OwnerMask; | 249 | if (useBase) |
250 | ownerMask &= part.BaseMask; | ||
251 | else | ||
252 | ownerMask &= part.OwnerMask; | ||
249 | perms &= part.Inventory.MaskEffectivePermissions(); | 253 | perms &= part.Inventory.MaskEffectivePermissions(); |
250 | } | 254 | } |
251 | 255 | ||
@@ -385,6 +389,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 389 | ||
386 | public void ResumeScripts() | 390 | public void ResumeScripts() |
387 | { | 391 | { |
392 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
393 | return; | ||
394 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 395 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 396 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 397 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9587d5f..cf2161a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -131,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 183 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 184 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 185 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 186 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 187 | ||
136 | private bool isTimeToPersist() | 188 | private bool isTimeToPersist() |
137 | { | 189 | { |
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -247,10 +310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 310 | ||
248 | private bool m_scriptListens_atTarget; | 311 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 312 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 313 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 314 | private bool m_scriptListens_notAtRotTarget; |
253 | 315 | ||
316 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 317 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 318 | ||
256 | #region Properties | 319 | #region Properties |
@@ -281,6 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | get { return m_parts.Count; } | 344 | get { return m_parts.Count; } |
282 | } | 345 | } |
283 | 346 | ||
347 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
348 | // | ||
349 | // public virtual Quaternion Rotation | ||
350 | // { | ||
351 | // get { return m_rotation; } | ||
352 | // set { | ||
353 | // m_rotation = value; | ||
354 | // } | ||
355 | // } | ||
356 | |||
284 | public Quaternion GroupRotation | 357 | public Quaternion GroupRotation |
285 | { | 358 | { |
286 | get { return m_rootPart.RotationOffset; } | 359 | get { return m_rootPart.RotationOffset; } |
@@ -389,7 +462,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 462 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
390 | } | 463 | } |
391 | } | 464 | } |
392 | 465 | ||
466 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
467 | { | ||
468 | part.IgnoreUndoUpdate = true; | ||
469 | } | ||
393 | if (RootPart.GetStatusSandbox()) | 470 | if (RootPart.GetStatusSandbox()) |
394 | { | 471 | { |
395 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 472 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -403,10 +480,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | return; | 480 | return; |
404 | } | 481 | } |
405 | } | 482 | } |
406 | |||
407 | SceneObjectPart[] parts = m_parts.GetArray(); | 483 | SceneObjectPart[] parts = m_parts.GetArray(); |
408 | for (int i = 0; i < parts.Length; i++) | 484 | foreach (SceneObjectPart part in parts) |
409 | parts[i].GroupPosition = val; | 485 | { |
486 | part.GroupPosition = val; | ||
487 | if (!m_dupeInProgress) | ||
488 | { | ||
489 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
490 | } | ||
491 | } | ||
492 | if (!m_dupeInProgress) | ||
493 | { | ||
494 | foreach (ScenePresence av in m_linkedAvatars) | ||
495 | { | ||
496 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
497 | if (m_parts.TryGetValue(p.UUID, out p)) | ||
498 | { | ||
499 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
500 | av.AbsolutePosition += offset; | ||
501 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
502 | av.SendAvatarDataToAllAgents(); | ||
503 | } | ||
504 | } | ||
505 | } | ||
410 | 506 | ||
411 | //if (m_rootPart.PhysActor != null) | 507 | //if (m_rootPart.PhysActor != null) |
412 | //{ | 508 | //{ |
@@ -565,6 +661,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | /// </summary> | 661 | /// </summary> |
566 | public SceneObjectGroup() | 662 | public SceneObjectGroup() |
567 | { | 663 | { |
664 | |||
568 | } | 665 | } |
569 | 666 | ||
570 | /// <summary> | 667 | /// <summary> |
@@ -581,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | /// Constructor. This object is added to the scene later via AttachToScene() | 678 | /// Constructor. This object is added to the scene later via AttachToScene() |
582 | /// </summary> | 679 | /// </summary> |
583 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 680 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
584 | { | 681 | { |
585 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 682 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
586 | } | 683 | } |
587 | 684 | ||
@@ -629,6 +726,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | /// </summary> | 726 | /// </summary> |
630 | public virtual void AttachToBackup() | 727 | public virtual void AttachToBackup() |
631 | { | 728 | { |
729 | if (IsAttachment) return; | ||
730 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
731 | |||
632 | if (InSceneBackup) | 732 | if (InSceneBackup) |
633 | { | 733 | { |
634 | //m_log.DebugFormat( | 734 | //m_log.DebugFormat( |
@@ -671,6 +771,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
671 | 771 | ||
672 | ApplyPhysics(m_scene.m_physicalPrim); | 772 | ApplyPhysics(m_scene.m_physicalPrim); |
673 | 773 | ||
774 | if (RootPart.PhysActor != null) | ||
775 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
776 | |||
674 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 777 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
675 | // for the same object with very different properties. The caller must schedule the update. | 778 | // for the same object with very different properties. The caller must schedule the update. |
676 | //ScheduleGroupForFullUpdate(); | 779 | //ScheduleGroupForFullUpdate(); |
@@ -716,9 +819,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | result.normal = inter.normal; | 819 | result.normal = inter.normal; |
717 | result.distance = inter.distance; | 820 | result.distance = inter.distance; |
718 | } | 821 | } |
822 | |||
719 | } | 823 | } |
720 | } | 824 | } |
721 | |||
722 | return result; | 825 | return result; |
723 | } | 826 | } |
724 | 827 | ||
@@ -738,17 +841,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | minZ = 8192f; | 841 | minZ = 8192f; |
739 | 842 | ||
740 | SceneObjectPart[] parts = m_parts.GetArray(); | 843 | SceneObjectPart[] parts = m_parts.GetArray(); |
741 | for (int i = 0; i < parts.Length; i++) | 844 | foreach (SceneObjectPart part in parts) |
742 | { | 845 | { |
743 | SceneObjectPart part = parts[i]; | ||
744 | |||
745 | Vector3 worldPos = part.GetWorldPosition(); | 846 | Vector3 worldPos = part.GetWorldPosition(); |
746 | Vector3 offset = worldPos - AbsolutePosition; | 847 | Vector3 offset = worldPos - AbsolutePosition; |
747 | Quaternion worldRot; | 848 | Quaternion worldRot; |
748 | if (part.ParentID == 0) | 849 | if (part.ParentID == 0) |
850 | { | ||
749 | worldRot = part.RotationOffset; | 851 | worldRot = part.RotationOffset; |
852 | } | ||
750 | else | 853 | else |
854 | { | ||
751 | worldRot = part.GetWorldRotation(); | 855 | worldRot = part.GetWorldRotation(); |
856 | } | ||
752 | 857 | ||
753 | Vector3 frontTopLeft; | 858 | Vector3 frontTopLeft; |
754 | Vector3 frontTopRight; | 859 | Vector3 frontTopRight; |
@@ -760,6 +865,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | Vector3 backBottomLeft; | 865 | Vector3 backBottomLeft; |
761 | Vector3 backBottomRight; | 866 | Vector3 backBottomRight; |
762 | 867 | ||
868 | // Vector3[] corners = new Vector3[8]; | ||
869 | |||
763 | Vector3 orig = Vector3.Zero; | 870 | Vector3 orig = Vector3.Zero; |
764 | 871 | ||
765 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 872 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -794,6 +901,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 901 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
795 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 902 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
796 | 903 | ||
904 | |||
905 | |||
906 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
907 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
908 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
909 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
910 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
911 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
912 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
913 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
914 | |||
915 | //for (int i = 0; i < 8; i++) | ||
916 | //{ | ||
917 | // corners[i] = corners[i] * worldRot; | ||
918 | // corners[i] += offset; | ||
919 | |||
920 | // if (corners[i].X > maxX) | ||
921 | // maxX = corners[i].X; | ||
922 | // if (corners[i].X < minX) | ||
923 | // minX = corners[i].X; | ||
924 | |||
925 | // if (corners[i].Y > maxY) | ||
926 | // maxY = corners[i].Y; | ||
927 | // if (corners[i].Y < minY) | ||
928 | // minY = corners[i].Y; | ||
929 | |||
930 | // if (corners[i].Z > maxZ) | ||
931 | // maxZ = corners[i].Y; | ||
932 | // if (corners[i].Z < minZ) | ||
933 | // minZ = corners[i].Z; | ||
934 | //} | ||
935 | |||
797 | frontTopLeft = frontTopLeft * worldRot; | 936 | frontTopLeft = frontTopLeft * worldRot; |
798 | frontTopRight = frontTopRight * worldRot; | 937 | frontTopRight = frontTopRight * worldRot; |
799 | frontBottomLeft = frontBottomLeft * worldRot; | 938 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -815,6 +954,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | backTopLeft += offset; | 954 | backTopLeft += offset; |
816 | backTopRight += offset; | 955 | backTopRight += offset; |
817 | 956 | ||
957 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
958 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
959 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
960 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
961 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
962 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
963 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
964 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
965 | |||
818 | if (frontTopRight.X > maxX) | 966 | if (frontTopRight.X > maxX) |
819 | maxX = frontTopRight.X; | 967 | maxX = frontTopRight.X; |
820 | if (frontTopLeft.X > maxX) | 968 | if (frontTopLeft.X > maxX) |
@@ -960,15 +1108,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | 1108 | ||
961 | public void SaveScriptedState(XmlTextWriter writer) | 1109 | public void SaveScriptedState(XmlTextWriter writer) |
962 | { | 1110 | { |
1111 | SaveScriptedState(writer, false); | ||
1112 | } | ||
1113 | |||
1114 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1115 | { | ||
963 | XmlDocument doc = new XmlDocument(); | 1116 | XmlDocument doc = new XmlDocument(); |
964 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1117 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
965 | 1118 | ||
966 | SceneObjectPart[] parts = m_parts.GetArray(); | 1119 | SceneObjectPart[] parts = m_parts.GetArray(); |
967 | for (int i = 0; i < parts.Length; i++) | 1120 | for (int i = 0; i < parts.Length; i++) |
968 | { | 1121 | { |
969 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1122 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
970 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1123 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
971 | states.Add(kvp.Key, kvp.Value); | 1124 | states[kvp.Key] = kvp.Value; |
972 | } | 1125 | } |
973 | 1126 | ||
974 | if (states.Count > 0) | 1127 | if (states.Count > 0) |
@@ -988,6 +1141,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | } | 1141 | } |
989 | 1142 | ||
990 | /// <summary> | 1143 | /// <summary> |
1144 | /// Add the avatar to this linkset (avatar is sat). | ||
1145 | /// </summary> | ||
1146 | /// <param name="agentID"></param> | ||
1147 | public void AddAvatar(UUID agentID) | ||
1148 | { | ||
1149 | ScenePresence presence; | ||
1150 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1151 | { | ||
1152 | if (!m_linkedAvatars.Contains(presence)) | ||
1153 | { | ||
1154 | m_linkedAvatars.Add(presence); | ||
1155 | } | ||
1156 | } | ||
1157 | } | ||
1158 | |||
1159 | /// <summary> | ||
1160 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1161 | /// </summary> | ||
1162 | /// <param name="agentID"></param> | ||
1163 | public void DeleteAvatar(UUID agentID) | ||
1164 | { | ||
1165 | ScenePresence presence; | ||
1166 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1167 | { | ||
1168 | if (m_linkedAvatars.Contains(presence)) | ||
1169 | { | ||
1170 | m_linkedAvatars.Remove(presence); | ||
1171 | } | ||
1172 | } | ||
1173 | } | ||
1174 | |||
1175 | /// <summary> | ||
1176 | /// Returns the list of linked presences (avatars sat on this group) | ||
1177 | /// </summary> | ||
1178 | /// <param name="agentID"></param> | ||
1179 | public List<ScenePresence> GetLinkedAvatars() | ||
1180 | { | ||
1181 | return m_linkedAvatars; | ||
1182 | } | ||
1183 | |||
1184 | /// <summary> | ||
1185 | /// Attach this scene object to the given avatar. | ||
1186 | /// </summary> | ||
1187 | /// <param name="agentID"></param> | ||
1188 | /// <param name="attachmentpoint"></param> | ||
1189 | /// <param name="AttachOffset"></param> | ||
1190 | private void AttachToAgent( | ||
1191 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1192 | { | ||
1193 | if (avatar != null) | ||
1194 | { | ||
1195 | // don't attach attachments to child agents | ||
1196 | if (avatar.IsChildAgent) return; | ||
1197 | |||
1198 | // Remove from database and parcel prim count | ||
1199 | m_scene.DeleteFromStorage(so.UUID); | ||
1200 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1201 | |||
1202 | so.AttachedAvatar = avatar.UUID; | ||
1203 | |||
1204 | if (so.RootPart.PhysActor != null) | ||
1205 | { | ||
1206 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1207 | so.RootPart.PhysActor = null; | ||
1208 | } | ||
1209 | |||
1210 | so.AbsolutePosition = attachOffset; | ||
1211 | so.RootPart.AttachedPos = attachOffset; | ||
1212 | so.IsAttachment = true; | ||
1213 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1214 | so.AttachmentPoint = attachmentpoint; | ||
1215 | |||
1216 | avatar.AddAttachment(this); | ||
1217 | |||
1218 | if (!silent) | ||
1219 | { | ||
1220 | // Killing it here will cause the client to deselect it | ||
1221 | // It then reappears on the avatar, deselected | ||
1222 | // through the full update below | ||
1223 | // | ||
1224 | if (IsSelected) | ||
1225 | { | ||
1226 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1227 | } | ||
1228 | |||
1229 | IsSelected = false; // fudge.... | ||
1230 | ScheduleGroupForFullUpdate(); | ||
1231 | } | ||
1232 | } | ||
1233 | else | ||
1234 | { | ||
1235 | m_log.WarnFormat( | ||
1236 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1237 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1238 | } | ||
1239 | } | ||
1240 | |||
1241 | public byte GetAttachmentPoint() | ||
1242 | { | ||
1243 | return m_rootPart.Shape.State; | ||
1244 | } | ||
1245 | |||
1246 | public void DetachToGround() | ||
1247 | { | ||
1248 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1249 | if (avatar == null) | ||
1250 | return; | ||
1251 | |||
1252 | avatar.RemoveAttachment(this); | ||
1253 | |||
1254 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1255 | if (avatar == null) | ||
1256 | return; | ||
1257 | |||
1258 | detachedpos = avatar.AbsolutePosition; | ||
1259 | RootPart.FromItemID = UUID.Zero; | ||
1260 | |||
1261 | AbsolutePosition = detachedpos; | ||
1262 | AttachedAvatar = UUID.Zero; | ||
1263 | |||
1264 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1265 | //for (int i = 0; i < parts.Length; i++) | ||
1266 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1267 | |||
1268 | m_rootPart.SetParentLocalId(0); | ||
1269 | AttachmentPoint = (byte)0; | ||
1270 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1271 | HasGroupChanged = true; | ||
1272 | RootPart.Rezzed = DateTime.Now; | ||
1273 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1274 | AttachToBackup(); | ||
1275 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1276 | m_rootPart.ScheduleFullUpdate(); | ||
1277 | m_rootPart.ClearUndoState(); | ||
1278 | } | ||
1279 | |||
1280 | public void DetachToInventoryPrep() | ||
1281 | { | ||
1282 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1283 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1284 | if (avatar != null) | ||
1285 | { | ||
1286 | //detachedpos = avatar.AbsolutePosition; | ||
1287 | avatar.RemoveAttachment(this); | ||
1288 | } | ||
1289 | |||
1290 | AttachedAvatar = UUID.Zero; | ||
1291 | |||
1292 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1293 | for (int i = 0; i < parts.Length; i++) | ||
1294 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1295 | |||
1296 | m_rootPart.SetParentLocalId(0); | ||
1297 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1298 | IsAttachment = false; | ||
1299 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1300 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1301 | //AttachToBackup(); | ||
1302 | //m_rootPart.ScheduleFullUpdate(); | ||
1303 | } | ||
1304 | |||
1305 | /// <summary> | ||
991 | /// | 1306 | /// |
992 | /// </summary> | 1307 | /// </summary> |
993 | /// <param name="part"></param> | 1308 | /// <param name="part"></param> |
@@ -1037,7 +1352,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1037 | public void AddPart(SceneObjectPart part) | 1352 | public void AddPart(SceneObjectPart part) |
1038 | { | 1353 | { |
1039 | part.SetParent(this); | 1354 | part.SetParent(this); |
1040 | part.LinkNum = m_parts.Add(part.UUID, part); | 1355 | m_parts.Add(part.UUID, part); |
1356 | |||
1357 | part.LinkNum = m_parts.Count; | ||
1358 | |||
1041 | if (part.LinkNum == 2) | 1359 | if (part.LinkNum == 2) |
1042 | RootPart.LinkNum = 1; | 1360 | RootPart.LinkNum = 1; |
1043 | } | 1361 | } |
@@ -1145,6 +1463,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1463 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1146 | public void DeleteGroupFromScene(bool silent) | 1464 | public void DeleteGroupFromScene(bool silent) |
1147 | { | 1465 | { |
1466 | // We need to keep track of this state in case this group is still queued for backup. | ||
1467 | IsDeleted = true; | ||
1468 | |||
1469 | DetachFromBackup(); | ||
1470 | |||
1148 | SceneObjectPart[] parts = m_parts.GetArray(); | 1471 | SceneObjectPart[] parts = m_parts.GetArray(); |
1149 | for (int i = 0; i < parts.Length; i++) | 1472 | for (int i = 0; i < parts.Length; i++) |
1150 | { | 1473 | { |
@@ -1167,6 +1490,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | } | 1490 | } |
1168 | }); | 1491 | }); |
1169 | } | 1492 | } |
1493 | |||
1494 | |||
1170 | } | 1495 | } |
1171 | 1496 | ||
1172 | public void AddScriptLPS(int count) | 1497 | public void AddScriptLPS(int count) |
@@ -1263,7 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1588 | ||
1264 | public void SetOwnerId(UUID userId) | 1589 | public void SetOwnerId(UUID userId) |
1265 | { | 1590 | { |
1266 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1591 | ForEachPart(delegate(SceneObjectPart part) |
1592 | { | ||
1593 | |||
1594 | part.OwnerID = userId; | ||
1595 | |||
1596 | }); | ||
1267 | } | 1597 | } |
1268 | 1598 | ||
1269 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1599 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1295,11 +1625,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | return; | 1625 | return; |
1296 | } | 1626 | } |
1297 | 1627 | ||
1628 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1629 | return; | ||
1630 | |||
1298 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1631 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1299 | // any exception propogate upwards. | 1632 | // any exception propogate upwards. |
1300 | try | 1633 | try |
1301 | { | 1634 | { |
1302 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1635 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1636 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1637 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1638 | |||
1303 | { | 1639 | { |
1304 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1640 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1305 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1641 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1326,6 +1662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | } | 1662 | } |
1327 | } | 1663 | } |
1328 | } | 1664 | } |
1665 | |||
1329 | } | 1666 | } |
1330 | 1667 | ||
1331 | if (m_scene.UseBackup && HasGroupChanged) | 1668 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1333,6 +1670,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | // don't backup while it's selected or you're asking for changes mid stream. | 1670 | // don't backup while it's selected or you're asking for changes mid stream. |
1334 | if (isTimeToPersist() || forcedBackup) | 1671 | if (isTimeToPersist() || forcedBackup) |
1335 | { | 1672 | { |
1673 | if (m_rootPart.PhysActor != null && | ||
1674 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1675 | { | ||
1676 | // Possible ghost prim | ||
1677 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1678 | { | ||
1679 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1680 | { | ||
1681 | // Re-set physics actor positions and | ||
1682 | // orientations | ||
1683 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1684 | } | ||
1685 | } | ||
1686 | } | ||
1336 | // m_log.DebugFormat( | 1687 | // m_log.DebugFormat( |
1337 | // "[SCENE]: Storing {0}, {1} in {2}", | 1688 | // "[SCENE]: Storing {0}, {1} in {2}", |
1338 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1689 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1410,7 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1410 | // This is only necessary when userExposed is false! | 1761 | // This is only necessary when userExposed is false! |
1411 | 1762 | ||
1412 | bool previousAttachmentStatus = dupe.IsAttachment; | 1763 | bool previousAttachmentStatus = dupe.IsAttachment; |
1413 | 1764 | ||
1414 | if (!userExposed) | 1765 | if (!userExposed) |
1415 | dupe.IsAttachment = true; | 1766 | dupe.IsAttachment = true; |
1416 | 1767 | ||
@@ -1428,11 +1779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | dupe.m_rootPart.TrimPermissions(); | 1779 | dupe.m_rootPart.TrimPermissions(); |
1429 | 1780 | ||
1430 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1781 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1431 | 1782 | ||
1432 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1783 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1433 | { | 1784 | { |
1434 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1785 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1435 | } | 1786 | } |
1436 | ); | 1787 | ); |
1437 | 1788 | ||
1438 | foreach (SceneObjectPart part in partList) | 1789 | foreach (SceneObjectPart part in partList) |
@@ -1452,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1452 | if (part.PhysActor != null && userExposed) | 1803 | if (part.PhysActor != null && userExposed) |
1453 | { | 1804 | { |
1454 | PrimitiveBaseShape pbs = newPart.Shape; | 1805 | PrimitiveBaseShape pbs = newPart.Shape; |
1455 | 1806 | ||
1456 | newPart.PhysActor | 1807 | newPart.PhysActor |
1457 | = m_scene.PhysicsScene.AddPrimShape( | 1808 | = m_scene.PhysicsScene.AddPrimShape( |
1458 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1809 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
@@ -1462,11 +1813,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1462 | newPart.RotationOffset, | 1813 | newPart.RotationOffset, |
1463 | part.PhysActor.IsPhysical, | 1814 | part.PhysActor.IsPhysical, |
1464 | newPart.LocalId); | 1815 | newPart.LocalId); |
1465 | 1816 | ||
1466 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1817 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1467 | } | 1818 | } |
1468 | } | 1819 | } |
1469 | 1820 | ||
1470 | if (userExposed) | 1821 | if (userExposed) |
1471 | { | 1822 | { |
1472 | dupe.UpdateParentIDs(); | 1823 | dupe.UpdateParentIDs(); |
@@ -1581,6 +1932,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1581 | return Vector3.Zero; | 1932 | return Vector3.Zero; |
1582 | } | 1933 | } |
1583 | 1934 | ||
1935 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1584 | public void moveToTarget(Vector3 target, float tau) | 1936 | public void moveToTarget(Vector3 target, float tau) |
1585 | { | 1937 | { |
1586 | if (IsAttachment) | 1938 | if (IsAttachment) |
@@ -1608,10 +1960,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | RootPart.PhysActor.PIDActive = false; | 1960 | RootPart.PhysActor.PIDActive = false; |
1609 | } | 1961 | } |
1610 | 1962 | ||
1963 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1964 | { | ||
1965 | SceneObjectPart rootpart = m_rootPart; | ||
1966 | if (rootpart != null) | ||
1967 | { | ||
1968 | if (IsAttachment) | ||
1969 | { | ||
1970 | /* | ||
1971 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1972 | if (avatar != null) | ||
1973 | { | ||
1974 | Rotate the Av? | ||
1975 | } */ | ||
1976 | } | ||
1977 | else | ||
1978 | { | ||
1979 | if (rootpart.PhysActor != null) | ||
1980 | { // APID must be implemented in your physics system for this to function. | ||
1981 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1982 | rootpart.PhysActor.APIDStrength = strength; | ||
1983 | rootpart.PhysActor.APIDDamping = damping; | ||
1984 | rootpart.PhysActor.APIDActive = true; | ||
1985 | } | ||
1986 | } | ||
1987 | } | ||
1988 | } | ||
1989 | |||
1611 | public void stopLookAt() | 1990 | public void stopLookAt() |
1612 | { | 1991 | { |
1613 | if (RootPart.PhysActor != null) | 1992 | SceneObjectPart rootpart = m_rootPart; |
1614 | RootPart.PhysActor.APIDActive = false; | 1993 | if (rootpart != null) |
1994 | { | ||
1995 | if (rootpart.PhysActor != null) | ||
1996 | { // APID must be implemented in your physics system for this to function. | ||
1997 | rootpart.PhysActor.APIDActive = false; | ||
1998 | } | ||
1999 | } | ||
2000 | |||
1615 | } | 2001 | } |
1616 | 2002 | ||
1617 | /// <summary> | 2003 | /// <summary> |
@@ -1669,6 +2055,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2055 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1670 | { | 2056 | { |
1671 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2057 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2058 | newPart.SetParent(this); | ||
2059 | |||
1672 | AddPart(newPart); | 2060 | AddPart(newPart); |
1673 | 2061 | ||
1674 | SetPartAsNonRoot(newPart); | 2062 | SetPartAsNonRoot(newPart); |
@@ -1796,11 +2184,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | /// Immediately send a full update for this scene object. | 2184 | /// Immediately send a full update for this scene object. |
1797 | /// </summary> | 2185 | /// </summary> |
1798 | public void SendGroupFullUpdate() | 2186 | public void SendGroupFullUpdate() |
1799 | { | 2187 | { |
1800 | if (IsDeleted) | 2188 | if (IsDeleted) |
1801 | return; | 2189 | return; |
1802 | 2190 | ||
1803 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2191 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1804 | 2192 | ||
1805 | RootPart.SendFullUpdateToAllClients(); | 2193 | RootPart.SendFullUpdateToAllClients(); |
1806 | 2194 | ||
@@ -2001,7 +2389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | objectGroup.IsDeleted = true; | 2389 | objectGroup.IsDeleted = true; |
2002 | 2390 | ||
2003 | objectGroup.m_parts.Clear(); | 2391 | objectGroup.m_parts.Clear(); |
2004 | 2392 | ||
2005 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2393 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2006 | // objectGroup.m_rootPart = null; | 2394 | // objectGroup.m_rootPart = null; |
2007 | 2395 | ||
@@ -2135,6 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | /// <param name="objectGroup"></param> | 2523 | /// <param name="objectGroup"></param> |
2136 | public virtual void DetachFromBackup() | 2524 | public virtual void DetachFromBackup() |
2137 | { | 2525 | { |
2526 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2138 | if (m_isBackedUp && Scene != null) | 2527 | if (m_isBackedUp && Scene != null) |
2139 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2528 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2140 | 2529 | ||
@@ -2153,7 +2542,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | 2542 | ||
2154 | axPos *= parentRot; | 2543 | axPos *= parentRot; |
2155 | part.OffsetPosition = axPos; | 2544 | part.OffsetPosition = axPos; |
2156 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2545 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2546 | part.GroupPosition = newPos; | ||
2157 | part.OffsetPosition = Vector3.Zero; | 2547 | part.OffsetPosition = Vector3.Zero; |
2158 | part.RotationOffset = worldRot; | 2548 | part.RotationOffset = worldRot; |
2159 | 2549 | ||
@@ -2164,7 +2554,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2164 | 2554 | ||
2165 | part.LinkNum = linkNum; | 2555 | part.LinkNum = linkNum; |
2166 | 2556 | ||
2167 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2557 | part.OffsetPosition = newPos - AbsolutePosition; |
2168 | 2558 | ||
2169 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2559 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2170 | 2560 | ||
@@ -2174,7 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2174 | 2564 | ||
2175 | parentRot = m_rootPart.RotationOffset; | 2565 | parentRot = m_rootPart.RotationOffset; |
2176 | oldRot = part.RotationOffset; | 2566 | oldRot = part.RotationOffset; |
2177 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2567 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2178 | part.RotationOffset = newRot; | 2568 | part.RotationOffset = newRot; |
2179 | } | 2569 | } |
2180 | 2570 | ||
@@ -2421,8 +2811,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2421 | } | 2811 | } |
2422 | } | 2812 | } |
2423 | 2813 | ||
2814 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2424 | for (int i = 0; i < parts.Length; i++) | 2815 | for (int i = 0; i < parts.Length; i++) |
2425 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2816 | { |
2817 | if (parts[i] != RootPart) | ||
2818 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2819 | } | ||
2426 | } | 2820 | } |
2427 | } | 2821 | } |
2428 | 2822 | ||
@@ -2435,6 +2829,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | } | 2829 | } |
2436 | } | 2830 | } |
2437 | 2831 | ||
2832 | |||
2833 | |||
2834 | /// <summary> | ||
2835 | /// Gets the number of parts | ||
2836 | /// </summary> | ||
2837 | /// <returns></returns> | ||
2838 | public int GetPartCount() | ||
2839 | { | ||
2840 | return Parts.Count(); | ||
2841 | } | ||
2842 | |||
2438 | /// <summary> | 2843 | /// <summary> |
2439 | /// Update the texture entry for this part | 2844 | /// Update the texture entry for this part |
2440 | /// </summary> | 2845 | /// </summary> |
@@ -2496,7 +2901,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2496 | { | 2901 | { |
2497 | // m_log.DebugFormat( | 2902 | // m_log.DebugFormat( |
2498 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2903 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2499 | |||
2500 | RootPart.StoreUndoState(true); | 2904 | RootPart.StoreUndoState(true); |
2501 | 2905 | ||
2502 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2906 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
@@ -2597,7 +3001,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | prevScale.X *= x; | 3001 | prevScale.X *= x; |
2598 | prevScale.Y *= y; | 3002 | prevScale.Y *= y; |
2599 | prevScale.Z *= z; | 3003 | prevScale.Z *= z; |
2600 | |||
2601 | // RootPart.IgnoreUndoUpdate = true; | 3004 | // RootPart.IgnoreUndoUpdate = true; |
2602 | RootPart.Resize(prevScale); | 3005 | RootPart.Resize(prevScale); |
2603 | // RootPart.IgnoreUndoUpdate = false; | 3006 | // RootPart.IgnoreUndoUpdate = false; |
@@ -2628,7 +3031,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | } | 3031 | } |
2629 | 3032 | ||
2630 | // obPart.IgnoreUndoUpdate = false; | 3033 | // obPart.IgnoreUndoUpdate = false; |
2631 | // obPart.StoreUndoState(); | 3034 | HasGroupChanged = true; |
3035 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3036 | ScheduleGroupForTerseUpdate(); | ||
2632 | } | 3037 | } |
2633 | 3038 | ||
2634 | // m_log.DebugFormat( | 3039 | // m_log.DebugFormat( |
@@ -2688,9 +3093,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | { | 3093 | { |
2689 | SceneObjectPart part = GetChildPart(localID); | 3094 | SceneObjectPart part = GetChildPart(localID); |
2690 | 3095 | ||
2691 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3096 | SceneObjectPart[] parts = m_parts.GetArray(); |
2692 | // for (int i = 0; i < parts.Length; i++) | 3097 | for (int i = 0; i < parts.Length; i++) |
2693 | // parts[i].StoreUndoState(); | 3098 | parts[i].StoreUndoState(); |
2694 | 3099 | ||
2695 | if (part != null) | 3100 | if (part != null) |
2696 | { | 3101 | { |
@@ -2746,10 +3151,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2746 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3151 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2747 | } | 3152 | } |
2748 | 3153 | ||
2749 | AbsolutePosition = newPos; | 3154 | //We have to set undoing here because otherwise an undo state will be saved |
3155 | if (!m_rootPart.Undoing) | ||
3156 | { | ||
3157 | m_rootPart.Undoing = true; | ||
3158 | AbsolutePosition = newPos; | ||
3159 | m_rootPart.Undoing = false; | ||
3160 | } | ||
3161 | else | ||
3162 | { | ||
3163 | AbsolutePosition = newPos; | ||
3164 | } | ||
2750 | 3165 | ||
2751 | HasGroupChanged = true; | 3166 | HasGroupChanged = true; |
2752 | ScheduleGroupForTerseUpdate(); | 3167 | if (m_rootPart.Undoing) |
3168 | { | ||
3169 | ScheduleGroupForFullUpdate(); | ||
3170 | } | ||
3171 | else | ||
3172 | { | ||
3173 | ScheduleGroupForTerseUpdate(); | ||
3174 | } | ||
2753 | } | 3175 | } |
2754 | 3176 | ||
2755 | #endregion | 3177 | #endregion |
@@ -2826,10 +3248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3248 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2827 | { | 3249 | { |
2828 | SceneObjectPart part = GetChildPart(localID); | 3250 | SceneObjectPart part = GetChildPart(localID); |
2829 | |||
2830 | SceneObjectPart[] parts = m_parts.GetArray(); | 3251 | SceneObjectPart[] parts = m_parts.GetArray(); |
2831 | for (int i = 0; i < parts.Length; i++) | ||
2832 | parts[i].StoreUndoState(); | ||
2833 | 3252 | ||
2834 | if (part != null) | 3253 | if (part != null) |
2835 | { | 3254 | { |
@@ -2867,7 +3286,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2867 | if (part.UUID == m_rootPart.UUID) | 3286 | if (part.UUID == m_rootPart.UUID) |
2868 | { | 3287 | { |
2869 | UpdateRootRotation(rot); | 3288 | UpdateRootRotation(rot); |
2870 | AbsolutePosition = pos; | 3289 | if (!m_rootPart.Undoing) |
3290 | { | ||
3291 | m_rootPart.Undoing = true; | ||
3292 | AbsolutePosition = pos; | ||
3293 | m_rootPart.Undoing = false; | ||
3294 | } | ||
3295 | else | ||
3296 | { | ||
3297 | AbsolutePosition = pos; | ||
3298 | } | ||
2871 | } | 3299 | } |
2872 | else | 3300 | else |
2873 | { | 3301 | { |
@@ -2891,9 +3319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2891 | 3319 | ||
2892 | Quaternion axRot = rot; | 3320 | Quaternion axRot = rot; |
2893 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3321 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2894 | |||
2895 | m_rootPart.StoreUndoState(); | 3322 | m_rootPart.StoreUndoState(); |
2896 | m_rootPart.UpdateRotation(rot); | 3323 | |
3324 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3325 | m_rootPart.RotationOffset = rot; | ||
2897 | if (m_rootPart.PhysActor != null) | 3326 | if (m_rootPart.PhysActor != null) |
2898 | { | 3327 | { |
2899 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3328 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2907,15 +3336,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2907 | if (prim.UUID != m_rootPart.UUID) | 3336 | if (prim.UUID != m_rootPart.UUID) |
2908 | { | 3337 | { |
2909 | prim.IgnoreUndoUpdate = true; | 3338 | prim.IgnoreUndoUpdate = true; |
3339 | |||
3340 | Quaternion NewRot = oldParentRot * prim.RotationOffset; | ||
3341 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3342 | prim.RotationOffset = NewRot; | ||
3343 | |||
2910 | Vector3 axPos = prim.OffsetPosition; | 3344 | Vector3 axPos = prim.OffsetPosition; |
3345 | |||
2911 | axPos *= oldParentRot; | 3346 | axPos *= oldParentRot; |
2912 | axPos *= Quaternion.Inverse(axRot); | 3347 | axPos *= Quaternion.Inverse(axRot); |
2913 | prim.OffsetPosition = axPos; | 3348 | prim.OffsetPosition = axPos; |
2914 | Quaternion primsRot = prim.RotationOffset; | 3349 | |
2915 | Quaternion newRot = oldParentRot * primsRot; | ||
2916 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
2917 | prim.RotationOffset = newRot; | ||
2918 | prim.ScheduleTerseUpdate(); | ||
2919 | prim.IgnoreUndoUpdate = false; | 3350 | prim.IgnoreUndoUpdate = false; |
2920 | } | 3351 | } |
2921 | } | 3352 | } |
@@ -2929,8 +3360,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | //// childpart.StoreUndoState(); | 3360 | //// childpart.StoreUndoState(); |
2930 | // } | 3361 | // } |
2931 | // } | 3362 | // } |
2932 | 3363 | HasGroupChanged = true; | |
2933 | m_rootPart.ScheduleTerseUpdate(); | 3364 | ScheduleGroupForFullUpdate(); |
2934 | 3365 | ||
2935 | // m_log.DebugFormat( | 3366 | // m_log.DebugFormat( |
2936 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3367 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
@@ -3158,7 +3589,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | public float GetMass() | 3589 | public float GetMass() |
3159 | { | 3590 | { |
3160 | float retmass = 0f; | 3591 | float retmass = 0f; |
3161 | |||
3162 | SceneObjectPart[] parts = m_parts.GetArray(); | 3592 | SceneObjectPart[] parts = m_parts.GetArray(); |
3163 | for (int i = 0; i < parts.Length; i++) | 3593 | for (int i = 0; i < parts.Length; i++) |
3164 | retmass += parts[i].GetMass(); | 3594 | retmass += parts[i].GetMass(); |
@@ -3252,6 +3682,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3252 | SetFromItemID(uuid); | 3682 | SetFromItemID(uuid); |
3253 | } | 3683 | } |
3254 | 3684 | ||
3685 | public void ResetOwnerChangeFlag() | ||
3686 | { | ||
3687 | ForEachPart(delegate(SceneObjectPart part) | ||
3688 | { | ||
3689 | part.ResetOwnerChangeFlag(); | ||
3690 | }); | ||
3691 | } | ||
3692 | |||
3255 | #endregion | 3693 | #endregion |
3256 | } | 3694 | } |
3257 | } | 3695 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8b39a4..428fe1c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -184,6 +185,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | 185 | ||
185 | public UUID FromFolderID; | 186 | public UUID FromFolderID; |
186 | 187 | ||
188 | // The following two are to hold the attachment data | ||
189 | // while an object is inworld | ||
190 | [XmlIgnore] | ||
191 | public byte AttachPoint = 0; | ||
192 | |||
193 | [XmlIgnore] | ||
194 | public Vector3 AttachOffset = Vector3.Zero; | ||
195 | |||
196 | [XmlIgnore] | ||
187 | public int STATUS_ROTATE_X; | 197 | public int STATUS_ROTATE_X; |
188 | 198 | ||
189 | public int STATUS_ROTATE_Y; | 199 | public int STATUS_ROTATE_Y; |
@@ -210,8 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 220 | ||
211 | public Vector3 RotationAxis = Vector3.One; | 221 | public Vector3 RotationAxis = Vector3.One; |
212 | 222 | ||
213 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 223 | public bool VolumeDetectActive; |
214 | // Certainly this must be a persistant setting finally | ||
215 | 224 | ||
216 | public bool IsWaitingForFirstSpinUpdatePacket; | 225 | public bool IsWaitingForFirstSpinUpdatePacket; |
217 | 226 | ||
@@ -252,6 +261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 261 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
253 | private Vector3 m_sitTargetPosition; | 262 | private Vector3 m_sitTargetPosition; |
254 | private string m_sitAnimation = "SIT"; | 263 | private string m_sitAnimation = "SIT"; |
264 | private bool m_occupied; // KF if any av is sitting on this prim | ||
255 | private string m_text = String.Empty; | 265 | private string m_text = String.Empty; |
256 | private string m_touchName = String.Empty; | 266 | private string m_touchName = String.Empty; |
257 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 267 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -286,6 +296,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
286 | protected Vector3 m_lastAcceleration; | 296 | protected Vector3 m_lastAcceleration; |
287 | protected Vector3 m_lastAngularVelocity; | 297 | protected Vector3 m_lastAngularVelocity; |
288 | protected int m_lastTerseSent; | 298 | protected int m_lastTerseSent; |
299 | protected float m_buoyancy = 0.0f; | ||
289 | 300 | ||
290 | /// <summary> | 301 | /// <summary> |
291 | /// Stores media texture data | 302 | /// Stores media texture data |
@@ -341,7 +352,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
341 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 352 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
342 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 353 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
343 | { | 354 | { |
344 | m_name = "Primitive"; | 355 | m_name = "Object"; |
345 | 356 | ||
346 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 357 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
347 | LastOwnerID = CreatorID = OwnerID = ownerID; | 358 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -381,7 +392,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | private uint _ownerMask = (uint)PermissionMask.All; | 392 | private uint _ownerMask = (uint)PermissionMask.All; |
382 | private uint _groupMask = (uint)PermissionMask.None; | 393 | private uint _groupMask = (uint)PermissionMask.None; |
383 | private uint _everyoneMask = (uint)PermissionMask.None; | 394 | private uint _everyoneMask = (uint)PermissionMask.None; |
384 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 395 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
385 | private PrimFlags _flags = PrimFlags.None; | 396 | private PrimFlags _flags = PrimFlags.None; |
386 | private DateTime m_expires; | 397 | private DateTime m_expires; |
387 | private DateTime m_rezzed; | 398 | private DateTime m_rezzed; |
@@ -475,12 +486,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | } | 486 | } |
476 | 487 | ||
477 | /// <value> | 488 | /// <value> |
478 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 489 | /// Get the inventory list |
479 | /// </value> | 490 | /// </value> |
480 | public TaskInventoryDictionary TaskInventory | 491 | public TaskInventoryDictionary TaskInventory |
481 | { | 492 | { |
482 | get { return m_inventory.Items; } | 493 | get { |
483 | set { m_inventory.Items = value; } | 494 | return m_inventory.Items; |
495 | } | ||
496 | set { | ||
497 | m_inventory.Items = value; | ||
498 | } | ||
484 | } | 499 | } |
485 | 500 | ||
486 | /// <summary> | 501 | /// <summary> |
@@ -625,14 +640,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
625 | set { m_LoopSoundSlavePrims = value; } | 640 | set { m_LoopSoundSlavePrims = value; } |
626 | } | 641 | } |
627 | 642 | ||
628 | |||
629 | public Byte[] TextureAnimation | 643 | public Byte[] TextureAnimation |
630 | { | 644 | { |
631 | get { return m_TextureAnimation; } | 645 | get { return m_TextureAnimation; } |
632 | set { m_TextureAnimation = value; } | 646 | set { m_TextureAnimation = value; } |
633 | } | 647 | } |
634 | 648 | ||
635 | |||
636 | public Byte[] ParticleSystem | 649 | public Byte[] ParticleSystem |
637 | { | 650 | { |
638 | get { return m_particleSystem; } | 651 | get { return m_particleSystem; } |
@@ -669,9 +682,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | { | 682 | { |
670 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 683 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
671 | PhysicsActor actor = PhysActor; | 684 | PhysicsActor actor = PhysActor; |
672 | if (actor != null && ParentID == 0) | 685 | if (ParentID == 0) |
673 | { | 686 | { |
674 | m_groupPosition = actor.Position; | 687 | if (actor != null) |
688 | m_groupPosition = actor.Position; | ||
689 | return m_groupPosition; | ||
675 | } | 690 | } |
676 | 691 | ||
677 | if (ParentGroup.IsAttachment) | 692 | if (ParentGroup.IsAttachment) |
@@ -681,12 +696,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | return sp.AbsolutePosition; | 696 | return sp.AbsolutePosition; |
682 | } | 697 | } |
683 | 698 | ||
699 | // use root prim's group position. Physics may have updated it | ||
700 | if (ParentGroup.RootPart != this) | ||
701 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
684 | return m_groupPosition; | 702 | return m_groupPosition; |
685 | } | 703 | } |
686 | set | 704 | set |
687 | { | 705 | { |
688 | m_groupPosition = value; | 706 | m_groupPosition = value; |
689 | |||
690 | PhysicsActor actor = PhysActor; | 707 | PhysicsActor actor = PhysActor; |
691 | if (actor != null) | 708 | if (actor != null) |
692 | { | 709 | { |
@@ -712,16 +729,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 729 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
713 | } | 730 | } |
714 | } | 731 | } |
715 | |||
716 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
717 | if (SitTargetAvatar != UUID.Zero) | ||
718 | { | ||
719 | ScenePresence avatar; | ||
720 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
721 | { | ||
722 | avatar.ParentPosition = GetWorldPosition(); | ||
723 | } | ||
724 | } | ||
725 | } | 732 | } |
726 | } | 733 | } |
727 | 734 | ||
@@ -730,7 +737,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | get { return m_offsetPosition; } | 737 | get { return m_offsetPosition; } |
731 | set | 738 | set |
732 | { | 739 | { |
733 | // StoreUndoState(); | 740 | Vector3 oldpos = m_offsetPosition; |
734 | m_offsetPosition = value; | 741 | m_offsetPosition = value; |
735 | 742 | ||
736 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 743 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -745,7 +752,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
745 | if (ParentGroup.Scene != null) | 752 | if (ParentGroup.Scene != null) |
746 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 753 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
747 | } | 754 | } |
755 | |||
756 | if (!m_parentGroup.m_dupeInProgress) | ||
757 | { | ||
758 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
759 | foreach (ScenePresence av in avs) | ||
760 | { | ||
761 | if (av.ParentID == m_localId) | ||
762 | { | ||
763 | Vector3 offset = (m_offsetPosition - oldpos); | ||
764 | av.AbsolutePosition += offset; | ||
765 | av.SendAvatarDataToAllAgents(); | ||
766 | } | ||
767 | } | ||
768 | } | ||
748 | } | 769 | } |
770 | TriggerScriptChangedEvent(Changed.POSITION); | ||
749 | } | 771 | } |
750 | } | 772 | } |
751 | 773 | ||
@@ -894,7 +916,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | /// <summary></summary> | 916 | /// <summary></summary> |
895 | public Vector3 Acceleration | 917 | public Vector3 Acceleration |
896 | { | 918 | { |
897 | get { return m_acceleration; } | 919 | get |
920 | { | ||
921 | PhysicsActor actor = PhysActor; | ||
922 | if (actor != null) | ||
923 | { | ||
924 | m_acceleration = actor.Acceleration; | ||
925 | } | ||
926 | return m_acceleration; | ||
927 | } | ||
928 | |||
898 | set { m_acceleration = value; } | 929 | set { m_acceleration = value; } |
899 | } | 930 | } |
900 | 931 | ||
@@ -1049,10 +1080,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | { | 1080 | { |
1050 | get | 1081 | get |
1051 | { | 1082 | { |
1052 | if (ParentGroup.IsAttachment) | 1083 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1053 | return GroupPosition; | ||
1054 | |||
1055 | return m_offsetPosition + m_groupPosition; | ||
1056 | } | 1084 | } |
1057 | } | 1085 | } |
1058 | 1086 | ||
@@ -1222,6 +1250,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1222 | _flags = value; | 1250 | _flags = value; |
1223 | } | 1251 | } |
1224 | } | 1252 | } |
1253 | |||
1254 | [XmlIgnore] | ||
1255 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1256 | { | ||
1257 | get { return m_occupied; } | ||
1258 | set { m_occupied = value; } | ||
1259 | } | ||
1225 | 1260 | ||
1226 | /// <summary> | 1261 | /// <summary> |
1227 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1262 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1281,6 +1316,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | set { m_collisionSoundVolume = value; } | 1316 | set { m_collisionSoundVolume = value; } |
1282 | } | 1317 | } |
1283 | 1318 | ||
1319 | public float Buoyancy | ||
1320 | { | ||
1321 | get { return m_buoyancy; } | ||
1322 | set | ||
1323 | { | ||
1324 | m_buoyancy = value; | ||
1325 | if (PhysActor != null) | ||
1326 | { | ||
1327 | PhysActor.Buoyancy = value; | ||
1328 | } | ||
1329 | } | ||
1330 | } | ||
1331 | |||
1284 | #endregion Public Properties with only Get | 1332 | #endregion Public Properties with only Get |
1285 | 1333 | ||
1286 | private uint ApplyMask(uint val, bool set, uint mask) | 1334 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1602,6 +1650,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1602 | 1650 | ||
1603 | // Move afterwards ResetIDs as it clears the localID | 1651 | // Move afterwards ResetIDs as it clears the localID |
1604 | dupe.LocalId = localID; | 1652 | dupe.LocalId = localID; |
1653 | if(dupe.PhysActor != null) | ||
1654 | dupe.PhysActor.LocalID = localID; | ||
1655 | |||
1605 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1656 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1606 | dupe.LastOwnerID = OwnerID; | 1657 | dupe.LastOwnerID = OwnerID; |
1607 | 1658 | ||
@@ -1963,19 +2014,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1963 | public Vector3 GetWorldPosition() | 2014 | public Vector3 GetWorldPosition() |
1964 | { | 2015 | { |
1965 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2016 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1966 | |||
1967 | Vector3 axPos = OffsetPosition; | 2017 | Vector3 axPos = OffsetPosition; |
1968 | |||
1969 | axPos *= parentRot; | 2018 | axPos *= parentRot; |
1970 | Vector3 translationOffsetPosition = axPos; | 2019 | Vector3 translationOffsetPosition = axPos; |
1971 | 2020 | if(_parentID == 0) | |
1972 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2021 | { |
1973 | 2022 | return GroupPosition; | |
1974 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2023 | } |
1975 | 2024 | else | |
1976 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2025 | { |
1977 | 2026 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
1978 | return worldPos; | 2027 | } |
1979 | } | 2028 | } |
1980 | 2029 | ||
1981 | /// <summary> | 2030 | /// <summary> |
@@ -2613,17 +2662,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2613 | //Trys to fetch sound id from prim's inventory. | 2662 | //Trys to fetch sound id from prim's inventory. |
2614 | //Prim's inventory doesn't support non script items yet | 2663 | //Prim's inventory doesn't support non script items yet |
2615 | 2664 | ||
2616 | lock (TaskInventory) | 2665 | TaskInventory.LockItemsForRead(true); |
2666 | |||
2667 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2617 | { | 2668 | { |
2618 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2669 | if (item.Value.Name == sound) |
2619 | { | 2670 | { |
2620 | if (item.Value.Name == sound) | 2671 | soundID = item.Value.ItemID; |
2621 | { | 2672 | break; |
2622 | soundID = item.Value.ItemID; | ||
2623 | break; | ||
2624 | } | ||
2625 | } | 2673 | } |
2626 | } | 2674 | } |
2675 | |||
2676 | TaskInventory.LockItemsForRead(false); | ||
2627 | } | 2677 | } |
2628 | 2678 | ||
2629 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2679 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2706,7 +2756,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2756 | ||
2707 | public void RotLookAt(Quaternion target, float strength, float damping) | 2757 | public void RotLookAt(Quaternion target, float strength, float damping) |
2708 | { | 2758 | { |
2709 | rotLookAt(target, strength, damping); | 2759 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2710 | } | 2760 | } |
2711 | 2761 | ||
2712 | public void rotLookAt(Quaternion target, float strength, float damping) | 2762 | public void rotLookAt(Quaternion target, float strength, float damping) |
@@ -2942,8 +2992,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | { | 2992 | { |
2943 | const float ROTATION_TOLERANCE = 0.01f; | 2993 | const float ROTATION_TOLERANCE = 0.01f; |
2944 | const float VELOCITY_TOLERANCE = 0.001f; | 2994 | const float VELOCITY_TOLERANCE = 0.001f; |
2945 | const float POSITION_TOLERANCE = 0.05f; | 2995 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2946 | const int TIME_MS_TOLERANCE = 3000; | 2996 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2947 | 2997 | ||
2948 | switch (UpdateFlag) | 2998 | switch (UpdateFlag) |
2949 | { | 2999 | { |
@@ -3007,17 +3057,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3007 | if (!UUID.TryParse(sound, out soundID)) | 3057 | if (!UUID.TryParse(sound, out soundID)) |
3008 | { | 3058 | { |
3009 | // search sound file from inventory | 3059 | // search sound file from inventory |
3010 | lock (TaskInventory) | 3060 | TaskInventory.LockItemsForRead(true); |
3061 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3011 | { | 3062 | { |
3012 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3063 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3013 | { | 3064 | { |
3014 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3065 | soundID = item.Value.ItemID; |
3015 | { | 3066 | break; |
3016 | soundID = item.Value.ItemID; | ||
3017 | break; | ||
3018 | } | ||
3019 | } | 3067 | } |
3020 | } | 3068 | } |
3069 | TaskInventory.LockItemsForRead(false); | ||
3021 | } | 3070 | } |
3022 | 3071 | ||
3023 | if (soundID == UUID.Zero) | 3072 | if (soundID == UUID.Zero) |
@@ -3486,10 +3535,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3486 | // TODO: May need to fix for group comparison | 3535 | // TODO: May need to fix for group comparison |
3487 | if (last.Compare(this)) | 3536 | if (last.Compare(this)) |
3488 | { | 3537 | { |
3489 | // m_log.DebugFormat( | 3538 | // m_log.DebugFormat( |
3490 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | 3539 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", |
3491 | // Name, LocalId, m_undo.Count); | 3540 | // Name, LocalId, m_undo.Count); |
3492 | 3541 | ||
3493 | return; | 3542 | return; |
3494 | } | 3543 | } |
3495 | } | 3544 | } |
@@ -3502,29 +3551,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | if (ParentGroup.GetSceneMaxUndo() > 0) | 3551 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3503 | { | 3552 | { |
3504 | UndoState nUndo = new UndoState(this, forGroup); | 3553 | UndoState nUndo = new UndoState(this, forGroup); |
3505 | 3554 | ||
3506 | m_undo.Push(nUndo); | 3555 | m_undo.Push(nUndo); |
3507 | 3556 | ||
3508 | if (m_redo.Count > 0) | 3557 | if (m_redo.Count > 0) |
3509 | m_redo.Clear(); | 3558 | m_redo.Clear(); |
3510 | 3559 | ||
3511 | // m_log.DebugFormat( | 3560 | // m_log.DebugFormat( |
3512 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3561 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3513 | // Name, LocalId, forGroup, m_undo.Count); | 3562 | // Name, LocalId, forGroup, m_undo.Count); |
3514 | } | 3563 | } |
3515 | } | 3564 | } |
3516 | } | 3565 | } |
3517 | } | 3566 | } |
3518 | // else | 3567 | // else |
3519 | // { | 3568 | // { |
3520 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | 3569 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); |
3521 | // } | 3570 | // } |
3522 | } | 3571 | } |
3523 | // else | 3572 | // else |
3524 | // { | 3573 | // { |
3525 | // m_log.DebugFormat( | 3574 | // m_log.DebugFormat( |
3526 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3575 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); |
3527 | // } | 3576 | // } |
3528 | } | 3577 | } |
3529 | 3578 | ||
3530 | /// <summary> | 3579 | /// <summary> |
@@ -4255,6 +4304,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4255 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); | 4304 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4256 | bool wasVD = VolumeDetectActive; | 4305 | bool wasVD = VolumeDetectActive; |
4257 | 4306 | ||
4307 | // m_log.DebugFormat("[SOP]: Old states: phys: {0} temp: {1} phan: {2} vd: {3}", wasUsingPhysics, wasTemporary, wasPhantom, wasVD); | ||
4308 | // m_log.DebugFormat("[SOP]: New states: phys: {0} temp: {1} phan: {2} vd: {3}", UsePhysics, SetTemporary, SetPhantom, SetVD); | ||
4309 | |||
4258 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4310 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4259 | return; | 4311 | return; |
4260 | 4312 | ||
@@ -4284,6 +4336,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4284 | SetPhantom = false; | 4336 | SetPhantom = false; |
4285 | } | 4337 | } |
4286 | } | 4338 | } |
4339 | else if (wasVD) | ||
4340 | { | ||
4341 | // Correspondingly, if VD is turned off, also turn off phantom | ||
4342 | SetPhantom = false; | ||
4343 | } | ||
4287 | 4344 | ||
4288 | if (UsePhysics && IsJoint()) | 4345 | if (UsePhysics && IsJoint()) |
4289 | { | 4346 | { |
@@ -4778,5 +4835,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4778 | Color color = Color; | 4835 | Color color = Color; |
4779 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4836 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4780 | } | 4837 | } |
4838 | |||
4839 | public void ResetOwnerChangeFlag() | ||
4840 | { | ||
4841 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4842 | |||
4843 | foreach (UUID itemID in inv) | ||
4844 | { | ||
4845 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4846 | item.OwnerChanged = false; | ||
4847 | Inventory.UpdateInventoryItem(item, false, false); | ||
4848 | } | ||
4849 | } | ||
4781 | } | 4850 | } |
4782 | } | 4851 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index daddb90..2335ad5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
231 | } | ||
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
217 | } | 260 | } |
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +305,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 305 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 307 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 308 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 310 | Items.LockItemsForRead(false); |
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | ||
314 | if ((int)InventoryType.LSL == item.InvType) | ||
315 | { | ||
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | ||
261 | } | 320 | } |
262 | 321 | ||
263 | /// <summary> | 322 | /// <summary> |
@@ -273,7 +332,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | // item.Name, item.ItemID, Name, UUID); | 332 | // item.Name, item.ItemID, Name, UUID); |
274 | 333 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 334 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
335 | { | ||
336 | StoreScriptError(item.ItemID, "no permission"); | ||
276 | return; | 337 | return; |
338 | } | ||
277 | 339 | ||
278 | m_part.AddFlag(PrimFlags.Scripted); | 340 | m_part.AddFlag(PrimFlags.Scripted); |
279 | 341 | ||
@@ -282,14 +344,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | if (stateSource == 2 && // Prim crossing | 344 | if (stateSource == 2 && // Prim crossing |
283 | m_part.ParentGroup.Scene.m_trustBinaries) | 345 | m_part.ParentGroup.Scene.m_trustBinaries) |
284 | { | 346 | { |
285 | lock (m_items) | 347 | m_items.LockItemsForWrite(true); |
286 | { | 348 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsMask = 0; | 349 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 350 | m_items.LockItemsForWrite(false); |
289 | } | ||
290 | |||
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 351 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 352 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
353 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 354 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 355 | m_part.ScheduleFullUpdate(); |
295 | return; | 356 | return; |
@@ -298,6 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 359 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
299 | if (null == asset) | 360 | if (null == asset) |
300 | { | 361 | { |
362 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
363 | StoreScriptError(item.ItemID, msg); | ||
301 | m_log.ErrorFormat( | 364 | m_log.ErrorFormat( |
302 | "[PRIM INVENTORY]: " + | 365 | "[PRIM INVENTORY]: " + |
303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 366 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -309,15 +372,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | if (m_part.ParentGroup.m_savedScriptState != null) | 372 | if (m_part.ParentGroup.m_savedScriptState != null) |
310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 373 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
311 | 374 | ||
312 | lock (m_items) | 375 | m_items.LockItemsForWrite(true); |
313 | { | 376 | |
314 | m_items[item.ItemID].PermsMask = 0; | 377 | m_items[item.ItemID].PermsMask = 0; |
315 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 378 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
316 | } | 379 | |
380 | m_items.LockItemsForWrite(false); | ||
317 | 381 | ||
318 | string script = Utils.BytesToString(asset.Data); | 382 | string script = Utils.BytesToString(asset.Data); |
319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 383 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 384 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
385 | StoreScriptErrors(item.ItemID, null); | ||
386 | if (!item.ScriptRunning) | ||
387 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
388 | m_part.LocalId, item.ItemID); | ||
321 | m_part.ParentGroup.AddActiveScriptCount(1); | 389 | m_part.ParentGroup.AddActiveScriptCount(1); |
322 | m_part.ScheduleFullUpdate(); | 390 | m_part.ScheduleFullUpdate(); |
323 | } | 391 | } |
@@ -383,21 +451,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | 451 | ||
384 | /// <summary> | 452 | /// <summary> |
385 | /// Start a script which is in this prim's inventory. | 453 | /// Start a script which is in this prim's inventory. |
454 | /// Some processing may occur in the background, but this routine returns asap. | ||
386 | /// </summary> | 455 | /// </summary> |
387 | /// <param name="itemId"> | 456 | /// <param name="itemId"> |
388 | /// A <see cref="UUID"/> | 457 | /// A <see cref="UUID"/> |
389 | /// </param> | 458 | /// </param> |
390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 459 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
391 | { | 460 | { |
392 | TaskInventoryItem item = GetInventoryItem(itemId); | 461 | lock (m_scriptErrors) |
393 | if (item != null) | 462 | { |
394 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 463 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
464 | m_scriptErrors.Remove(itemId); | ||
465 | } | ||
466 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
467 | } | ||
468 | |||
469 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
470 | { | ||
471 | m_items.LockItemsForRead(true); | ||
472 | if (m_items.ContainsKey(itemId)) | ||
473 | { | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | m_items.LockItemsForRead(false); | ||
477 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
483 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
484 | StoreScriptError(itemId, msg); | ||
485 | m_log.ErrorFormat( | ||
486 | "[PRIM INVENTORY]: " + | ||
487 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
488 | } | ||
489 | } | ||
395 | else | 490 | else |
491 | { | ||
492 | m_items.LockItemsForRead(false); | ||
493 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
494 | StoreScriptError(itemId, msg); | ||
396 | m_log.ErrorFormat( | 495 | m_log.ErrorFormat( |
397 | "[PRIM INVENTORY]: " + | 496 | "[PRIM INVENTORY]: " + |
398 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
399 | itemId, m_part.Name, m_part.UUID, | 498 | } |
400 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 499 | |
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
504 | /// </summary> | ||
505 | /// <param name="itemId"> | ||
506 | /// A <see cref="UUID"/> | ||
507 | /// </param> | ||
508 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
509 | { | ||
510 | ArrayList errors; | ||
511 | |||
512 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
513 | // post any compilation/loading error messages | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = null; | ||
517 | } | ||
518 | |||
519 | // Perform compilation/loading | ||
520 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
521 | |||
522 | // Wait for and retrieve any errors | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | while ((errors = m_scriptErrors[itemId]) == null) | ||
526 | { | ||
527 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
528 | { | ||
529 | m_log.ErrorFormat( | ||
530 | "[PRIM INVENTORY]: " + | ||
531 | "timedout waiting for script {0} errors", itemId); | ||
532 | errors = m_scriptErrors[itemId]; | ||
533 | if (errors == null) | ||
534 | { | ||
535 | errors = new ArrayList(1); | ||
536 | errors.Add("timedout waiting for errors"); | ||
537 | } | ||
538 | break; | ||
539 | } | ||
540 | } | ||
541 | m_scriptErrors.Remove(itemId); | ||
542 | } | ||
543 | return errors; | ||
544 | } | ||
545 | |||
546 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
547 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
548 | { | ||
549 | lock (m_scriptErrors) | ||
550 | { | ||
551 | // If compilation/loading initiated via CreateScriptInstance(), | ||
552 | // it does not want the errors, so just get out | ||
553 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
554 | { | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
559 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
560 | if (errors != null) | ||
561 | { | ||
562 | m_scriptErrors[itemId] = errors; | ||
563 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
564 | return; | ||
565 | } | ||
566 | } | ||
567 | |||
568 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
569 | // the errors are yet, so retrieve them from the script engine. | ||
570 | // This may involve some waiting internal to GetScriptErrors(). | ||
571 | errors = GetScriptErrors(itemId); | ||
572 | |||
573 | // Get a default non-null value to indicate success. | ||
574 | if (errors == null) | ||
575 | { | ||
576 | errors = new ArrayList(); | ||
577 | } | ||
578 | |||
579 | // Post to CreateScriptInstanceEr() and wake it up | ||
580 | lock (m_scriptErrors) | ||
581 | { | ||
582 | m_scriptErrors[itemId] = errors; | ||
583 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | // Like StoreScriptErrors(), but just posts a single string message | ||
588 | private void StoreScriptError(UUID itemId, string message) | ||
589 | { | ||
590 | ArrayList errors = new ArrayList(1); | ||
591 | errors.Add(message); | ||
592 | StoreScriptErrors(itemId, errors); | ||
401 | } | 593 | } |
402 | 594 | ||
403 | /// <summary> | 595 | /// <summary> |
@@ -410,15 +602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | /// </param> | 602 | /// </param> |
411 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 603 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
412 | { | 604 | { |
413 | bool scriptPresent = false; | 605 | if (m_items.ContainsKey(itemId)) |
414 | |||
415 | lock (m_items) | ||
416 | { | ||
417 | if (m_items.ContainsKey(itemId)) | ||
418 | scriptPresent = true; | ||
419 | } | ||
420 | |||
421 | if (scriptPresent) | ||
422 | { | 606 | { |
423 | if (!sceneObjectBeingDeleted) | 607 | if (!sceneObjectBeingDeleted) |
424 | m_part.RemoveScriptEvents(itemId); | 608 | m_part.RemoveScriptEvents(itemId); |
@@ -443,14 +627,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | /// <returns></returns> | 627 | /// <returns></returns> |
444 | private bool InventoryContainsName(string name) | 628 | private bool InventoryContainsName(string name) |
445 | { | 629 | { |
446 | lock (m_items) | 630 | m_items.LockItemsForRead(true); |
631 | foreach (TaskInventoryItem item in m_items.Values) | ||
447 | { | 632 | { |
448 | foreach (TaskInventoryItem item in m_items.Values) | 633 | if (item.Name == name) |
449 | { | 634 | { |
450 | if (item.Name == name) | 635 | m_items.LockItemsForRead(false); |
451 | return true; | 636 | return true; |
452 | } | 637 | } |
453 | } | 638 | } |
639 | m_items.LockItemsForRead(false); | ||
454 | return false; | 640 | return false; |
455 | } | 641 | } |
456 | 642 | ||
@@ -492,8 +678,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// <param name="item"></param> | 678 | /// <param name="item"></param> |
493 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 679 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
494 | { | 680 | { |
495 | List<TaskInventoryItem> il = GetInventoryItems(); | 681 | m_items.LockItemsForRead(true); |
496 | 682 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
683 | m_items.LockItemsForRead(false); | ||
497 | foreach (TaskInventoryItem i in il) | 684 | foreach (TaskInventoryItem i in il) |
498 | { | 685 | { |
499 | if (i.Name == item.Name) | 686 | if (i.Name == item.Name) |
@@ -531,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | item.Name = name; | 718 | item.Name = name; |
532 | item.GroupID = m_part.GroupID; | 719 | item.GroupID = m_part.GroupID; |
533 | 720 | ||
534 | lock (m_items) | 721 | m_items.LockItemsForWrite(true); |
535 | m_items.Add(item.ItemID, item); | 722 | m_items.Add(item.ItemID, item); |
536 | 723 | m_items.LockItemsForWrite(false); | |
537 | if (allowedDrop) | 724 | if (allowedDrop) |
538 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 725 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
539 | else | 726 | else |
540 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
541 | 728 | ||
542 | m_inventorySerial++; | 729 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 730 | //m_inventorySerial += 2; |
544 | HasInventoryChanged = true; | 731 | HasInventoryChanged = true; |
@@ -554,15 +741,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 741 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 742 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 743 | { |
557 | lock (m_items) | 744 | m_items.LockItemsForWrite(true); |
745 | foreach (TaskInventoryItem item in items) | ||
558 | { | 746 | { |
559 | foreach (TaskInventoryItem item in items) | 747 | m_items.Add(item.ItemID, item); |
560 | { | 748 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | m_inventorySerial++; | ||
565 | } | 749 | } |
750 | m_items.LockItemsForWrite(false); | ||
751 | |||
752 | m_inventorySerial++; | ||
566 | } | 753 | } |
567 | 754 | ||
568 | /// <summary> | 755 | /// <summary> |
@@ -573,10 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 760 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 761 | { |
575 | TaskInventoryItem item; | 762 | TaskInventoryItem item; |
576 | 763 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 764 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 765 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 766 | return item; |
581 | } | 767 | } |
582 | 768 | ||
@@ -592,15 +778,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | { | 778 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 779 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
594 | 780 | ||
595 | lock (m_items) | 781 | m_items.LockItemsForRead(true); |
782 | |||
783 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | 784 | { |
597 | foreach (TaskInventoryItem item in m_items.Values) | 785 | if (item.Name == name) |
598 | { | 786 | items.Add(item); |
599 | if (item.Name == name) | ||
600 | items.Add(item); | ||
601 | } | ||
602 | } | 787 | } |
603 | 788 | ||
789 | m_items.LockItemsForRead(false); | ||
790 | |||
604 | return items; | 791 | return items; |
605 | } | 792 | } |
606 | 793 | ||
@@ -619,6 +806,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | string xmlData = Utils.BytesToString(rezAsset.Data); | 806 | string xmlData = Utils.BytesToString(rezAsset.Data); |
620 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 807 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
621 | 808 | ||
809 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
810 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
811 | |||
622 | group.ResetIDs(); | 812 | group.ResetIDs(); |
623 | 813 | ||
624 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 814 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -693,8 +883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | 883 | ||
694 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 884 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
695 | { | 885 | { |
696 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 886 | m_items.LockItemsForWrite(true); |
697 | if (it != null) | 887 | |
888 | if (m_items.ContainsKey(item.ItemID)) | ||
698 | { | 889 | { |
699 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 890 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
700 | 891 | ||
@@ -707,14 +898,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | item.GroupID = m_part.GroupID; | 898 | item.GroupID = m_part.GroupID; |
708 | 899 | ||
709 | if (item.AssetID == UUID.Zero) | 900 | if (item.AssetID == UUID.Zero) |
710 | item.AssetID = it.AssetID; | 901 | item.AssetID = m_items[item.ItemID].AssetID; |
711 | 902 | ||
712 | lock (m_items) | 903 | m_items[item.ItemID] = item; |
713 | { | 904 | m_inventorySerial++; |
714 | m_items[item.ItemID] = item; | ||
715 | m_inventorySerial++; | ||
716 | } | ||
717 | |||
718 | if (fireScriptEvents) | 905 | if (fireScriptEvents) |
719 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 906 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
720 | 907 | ||
@@ -723,7 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | HasInventoryChanged = true; | 910 | HasInventoryChanged = true; |
724 | m_part.ParentGroup.HasGroupChanged = true; | 911 | m_part.ParentGroup.HasGroupChanged = true; |
725 | } | 912 | } |
726 | 913 | m_items.LockItemsForWrite(false); | |
727 | return true; | 914 | return true; |
728 | } | 915 | } |
729 | else | 916 | else |
@@ -734,8 +921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | item.ItemID, m_part.Name, m_part.UUID, | 921 | item.ItemID, m_part.Name, m_part.UUID, |
735 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 922 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
736 | } | 923 | } |
737 | return false; | 924 | m_items.LockItemsForWrite(false); |
738 | 925 | ||
926 | return false; | ||
739 | } | 927 | } |
740 | 928 | ||
741 | /// <summary> | 929 | /// <summary> |
@@ -746,43 +934,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | /// in this prim's inventory.</returns> | 934 | /// in this prim's inventory.</returns> |
747 | public int RemoveInventoryItem(UUID itemID) | 935 | public int RemoveInventoryItem(UUID itemID) |
748 | { | 936 | { |
749 | TaskInventoryItem item = GetInventoryItem(itemID); | 937 | m_items.LockItemsForRead(true); |
750 | if (item != null) | 938 | |
939 | if (m_items.ContainsKey(itemID)) | ||
751 | { | 940 | { |
752 | int type = m_items[itemID].InvType; | 941 | int type = m_items[itemID].InvType; |
942 | m_items.LockItemsForRead(false); | ||
753 | if (type == 10) // Script | 943 | if (type == 10) // Script |
754 | { | 944 | { |
755 | m_part.RemoveScriptEvents(itemID); | ||
756 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 945 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
757 | } | 946 | } |
947 | m_items.LockItemsForWrite(true); | ||
758 | m_items.Remove(itemID); | 948 | m_items.Remove(itemID); |
949 | m_items.LockItemsForWrite(false); | ||
759 | m_inventorySerial++; | 950 | m_inventorySerial++; |
760 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 951 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
761 | 952 | ||
762 | HasInventoryChanged = true; | 953 | HasInventoryChanged = true; |
763 | m_part.ParentGroup.HasGroupChanged = true; | 954 | m_part.ParentGroup.HasGroupChanged = true; |
764 | 955 | ||
765 | if (!ContainsScripts()) | 956 | int scriptcount = 0; |
957 | m_items.LockItemsForRead(true); | ||
958 | foreach (TaskInventoryItem item in m_items.Values) | ||
959 | { | ||
960 | if (item.Type == 10) | ||
961 | { | ||
962 | scriptcount++; | ||
963 | } | ||
964 | } | ||
965 | m_items.LockItemsForRead(false); | ||
966 | |||
967 | |||
968 | if (scriptcount <= 0) | ||
969 | { | ||
766 | m_part.RemFlag(PrimFlags.Scripted); | 970 | m_part.RemFlag(PrimFlags.Scripted); |
971 | } | ||
767 | 972 | ||
768 | m_part.ScheduleFullUpdate(); | 973 | m_part.ScheduleFullUpdate(); |
769 | 974 | ||
770 | return type; | 975 | return type; |
771 | |||
772 | } | 976 | } |
773 | else | 977 | else |
774 | { | 978 | { |
979 | m_items.LockItemsForRead(false); | ||
775 | m_log.ErrorFormat( | 980 | m_log.ErrorFormat( |
776 | "[PRIM INVENTORY]: " + | 981 | "[PRIM INVENTORY]: " + |
777 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 982 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
778 | itemID, m_part.Name, m_part.UUID, | 983 | itemID, m_part.Name, m_part.UUID); |
779 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
780 | } | 984 | } |
781 | 985 | ||
782 | return -1; | 986 | return -1; |
783 | } | 987 | } |
784 | 988 | ||
785 | private bool CreateInventoryFile() | 989 | private bool CreateInventoryFileName() |
786 | { | 990 | { |
787 | // m_log.DebugFormat( | 991 | // m_log.DebugFormat( |
788 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 992 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -791,116 +995,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | if (m_inventoryFileName == String.Empty || | 995 | if (m_inventoryFileName == String.Empty || |
792 | m_inventoryFileNameSerial < m_inventorySerial) | 996 | m_inventoryFileNameSerial < m_inventorySerial) |
793 | { | 997 | { |
794 | // Something changed, we need to create a new file | ||
795 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 998 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
796 | m_inventoryFileNameSerial = m_inventorySerial; | 999 | m_inventoryFileNameSerial = m_inventorySerial; |
797 | 1000 | ||
798 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1001 | return true; |
1002 | } | ||
1003 | |||
1004 | return false; | ||
1005 | } | ||
1006 | |||
1007 | /// <summary> | ||
1008 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1009 | /// </summary> | ||
1010 | /// <param name="xferManager"></param> | ||
1011 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1012 | { | ||
1013 | bool changed = CreateInventoryFileName(); | ||
1014 | |||
1015 | bool includeAssets = false; | ||
1016 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1017 | includeAssets = true; | ||
1018 | |||
1019 | if (m_inventoryPrivileged != includeAssets) | ||
1020 | changed = true; | ||
1021 | |||
1022 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1023 | |||
1024 | Items.LockItemsForRead(true); | ||
1025 | |||
1026 | if (m_inventorySerial == 0) // No inventory | ||
1027 | { | ||
1028 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1029 | Items.LockItemsForRead(false); | ||
1030 | return; | ||
1031 | } | ||
799 | 1032 | ||
800 | lock (m_items) | 1033 | if (m_items.Count == 0) // No inventory |
1034 | { | ||
1035 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1036 | Items.LockItemsForRead(false); | ||
1037 | return; | ||
1038 | } | ||
1039 | |||
1040 | if (!changed) | ||
1041 | { | ||
1042 | if (m_inventoryFileData.Length > 2) | ||
801 | { | 1043 | { |
802 | foreach (TaskInventoryItem item in m_items.Values) | 1044 | xferManager.AddNewFile(m_inventoryFileName, |
803 | { | 1045 | m_inventoryFileData); |
804 | // m_log.DebugFormat( | 1046 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
805 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1047 | Util.StringToBytes256(m_inventoryFileName)); |
806 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
807 | 1048 | ||
808 | UUID ownerID = item.OwnerID; | 1049 | Items.LockItemsForRead(false); |
809 | uint everyoneMask = 0; | 1050 | return; |
810 | uint baseMask = item.BasePermissions; | 1051 | } |
811 | uint ownerMask = item.CurrentPermissions; | 1052 | } |
812 | uint groupMask = item.GroupPermissions; | ||
813 | 1053 | ||
814 | invString.AddItemStart(); | 1054 | m_inventoryPrivileged = includeAssets; |
815 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
816 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
817 | 1055 | ||
818 | invString.AddPermissionsStart(); | 1056 | foreach (TaskInventoryItem item in m_items.Values) |
1057 | { | ||
1058 | UUID ownerID = item.OwnerID; | ||
1059 | uint everyoneMask = 0; | ||
1060 | uint baseMask = item.BasePermissions; | ||
1061 | uint ownerMask = item.CurrentPermissions; | ||
1062 | uint groupMask = item.GroupPermissions; | ||
819 | 1063 | ||
820 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1064 | invString.AddItemStart(); |
821 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1065 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
822 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1066 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
823 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
824 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
825 | 1067 | ||
826 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1068 | invString.AddPermissionsStart(); |
827 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
828 | 1069 | ||
829 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1070 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1071 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1072 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1073 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1074 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
830 | 1075 | ||
831 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1076 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
832 | invString.AddSectionEnd(); | 1077 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
833 | 1078 | ||
834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1079 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
835 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
836 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
838 | 1080 | ||
839 | invString.AddSaleStart(); | 1081 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
840 | invString.AddNameValueLine("sale_type", "not"); | 1082 | invString.AddSectionEnd(); |
841 | invString.AddNameValueLine("sale_price", "0"); | ||
842 | invString.AddSectionEnd(); | ||
843 | 1083 | ||
844 | invString.AddNameValueLine("name", item.Name + "|"); | 1084 | if (includeAssets) |
845 | invString.AddNameValueLine("desc", item.Description + "|"); | 1085 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1086 | else | ||
1087 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1088 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1089 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1090 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
846 | 1091 | ||
847 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1092 | invString.AddSaleStart(); |
848 | invString.AddSectionEnd(); | 1093 | invString.AddNameValueLine("sale_type", "not"); |
849 | } | 1094 | invString.AddNameValueLine("sale_price", "0"); |
850 | } | 1095 | invString.AddSectionEnd(); |
851 | 1096 | ||
852 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1097 | invString.AddNameValueLine("name", item.Name + "|"); |
1098 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
853 | 1099 | ||
854 | return true; | 1100 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1101 | invString.AddSectionEnd(); | ||
855 | } | 1102 | } |
856 | 1103 | ||
857 | // No need to recreate, the existing file is fine | 1104 | Items.LockItemsForRead(false); |
858 | return false; | ||
859 | } | ||
860 | 1105 | ||
861 | /// <summary> | 1106 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
862 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
863 | /// </summary> | ||
864 | /// <param name="xferManager"></param> | ||
865 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
866 | { | ||
867 | lock (m_items) | ||
868 | { | ||
869 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
870 | // a new script if any previous deletion has left the prim inventory empty. | ||
871 | if (m_items.Count == 0) // No inventory | ||
872 | { | ||
873 | // m_log.DebugFormat( | ||
874 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
875 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
876 | 1107 | ||
877 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1108 | if (m_inventoryFileData.Length > 2) |
878 | return; | 1109 | { |
879 | } | 1110 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
880 | 1111 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | |
881 | CreateInventoryFile(); | 1112 | Util.StringToBytes256(m_inventoryFileName)); |
882 | 1113 | return; | |
883 | // In principle, we should only do the rest if the inventory changed; | ||
884 | // by sending m_inventorySerial to the client, it ought to know | ||
885 | // that nothing changed and that it doesn't need to request the file. | ||
886 | // Unfortunately, it doesn't look like the client optimizes this; | ||
887 | // the client seems to always come back and request the Xfer, | ||
888 | // no matter what value m_inventorySerial has. | ||
889 | // FIXME: Could probably be > 0 here rather than > 2 | ||
890 | if (m_inventoryFileData.Length > 2) | ||
891 | { | ||
892 | // Add the file for Xfer | ||
893 | // m_log.DebugFormat( | ||
894 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
895 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
896 | |||
897 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
898 | } | ||
899 | |||
900 | // Tell the client we're ready to Xfer the file | ||
901 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
902 | Util.StringToBytes256(m_inventoryFileName)); | ||
903 | } | 1114 | } |
1115 | |||
1116 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
904 | } | 1117 | } |
905 | 1118 | ||
906 | /// <summary> | 1119 | /// <summary> |
@@ -909,13 +1122,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
909 | /// <param name="datastore"></param> | 1122 | /// <param name="datastore"></param> |
910 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1123 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
911 | { | 1124 | { |
912 | if (HasInventoryChanged) | 1125 | // Removed this because linking will cause an immediate delete of the new |
913 | { | 1126 | // child prim from the database and the subsequent storing of the prim sees |
914 | HasInventoryChanged = false; | 1127 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
915 | List<TaskInventoryItem> items = GetInventoryItems(); | 1128 | // of storing prim inventory needlessly is much less than the aggravation |
916 | datastore.StorePrimInventory(m_part.UUID, items); | 1129 | // of prim inventory loss. |
1130 | // if (HasInventoryChanged) | ||
1131 | // { | ||
1132 | Items.LockItemsForRead(true); | ||
1133 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1134 | Items.LockItemsForRead(false); | ||
917 | 1135 | ||
918 | } | 1136 | HasInventoryChanged = false; |
1137 | // } | ||
919 | } | 1138 | } |
920 | 1139 | ||
921 | public class InventoryStringBuilder | 1140 | public class InventoryStringBuilder |
@@ -981,82 +1200,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
981 | { | 1200 | { |
982 | uint mask=0x7fffffff; | 1201 | uint mask=0x7fffffff; |
983 | 1202 | ||
984 | lock (m_items) | 1203 | foreach (TaskInventoryItem item in m_items.Values) |
985 | { | 1204 | { |
986 | foreach (TaskInventoryItem item in m_items.Values) | 1205 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1206 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1207 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1208 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1209 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1210 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1211 | |||
1212 | if (item.InvType == (int)InventoryType.Object) | ||
987 | { | 1213 | { |
988 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1214 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
989 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1215 | mask &= ~((uint)PermissionMask.Copy >> 13); |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1216 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1217 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1219 | mask &= ~((uint)PermissionMask.Modify >> 13); |
994 | |||
995 | if (item.InvType != (int)InventoryType.Object) | ||
996 | { | ||
997 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
998 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1007 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1012 | } | ||
1013 | |||
1014 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1015 | mask &= ~(uint)PermissionMask.Copy; | ||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Transfer; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Modify; | ||
1020 | } | 1220 | } |
1221 | |||
1222 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1223 | mask &= ~(uint)PermissionMask.Copy; | ||
1224 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1225 | mask &= ~(uint)PermissionMask.Transfer; | ||
1226 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1227 | mask &= ~(uint)PermissionMask.Modify; | ||
1021 | } | 1228 | } |
1022 | |||
1023 | return mask; | 1229 | return mask; |
1024 | } | 1230 | } |
1025 | 1231 | ||
1026 | public void ApplyNextOwnerPermissions() | 1232 | public void ApplyNextOwnerPermissions() |
1027 | { | 1233 | { |
1028 | lock (m_items) | 1234 | foreach (TaskInventoryItem item in m_items.Values) |
1029 | { | 1235 | { |
1030 | foreach (TaskInventoryItem item in m_items.Values) | 1236 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1031 | { | 1237 | { |
1032 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1238 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1033 | { | 1239 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1034 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1240 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1035 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1241 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1242 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1243 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1040 | } | ||
1041 | item.CurrentPermissions &= item.NextPermissions; | ||
1042 | item.BasePermissions &= item.NextPermissions; | ||
1043 | item.EveryonePermissions &= item.NextPermissions; | ||
1044 | item.OwnerChanged = true; | ||
1045 | item.PermsMask = 0; | ||
1046 | item.PermsGranter = UUID.Zero; | ||
1047 | } | 1244 | } |
1245 | item.OwnerChanged = true; | ||
1246 | item.CurrentPermissions &= item.NextPermissions; | ||
1247 | item.BasePermissions &= item.NextPermissions; | ||
1248 | item.EveryonePermissions &= item.NextPermissions; | ||
1249 | item.PermsMask = 0; | ||
1250 | item.PermsGranter = UUID.Zero; | ||
1048 | } | 1251 | } |
1049 | } | 1252 | } |
1050 | 1253 | ||
1051 | public void ApplyGodPermissions(uint perms) | 1254 | public void ApplyGodPermissions(uint perms) |
1052 | { | 1255 | { |
1053 | lock (m_items) | 1256 | foreach (TaskInventoryItem item in m_items.Values) |
1054 | { | 1257 | { |
1055 | foreach (TaskInventoryItem item in m_items.Values) | 1258 | item.CurrentPermissions = perms; |
1056 | { | 1259 | item.BasePermissions = perms; |
1057 | item.CurrentPermissions = perms; | ||
1058 | item.BasePermissions = perms; | ||
1059 | } | ||
1060 | } | 1260 | } |
1061 | 1261 | ||
1062 | m_inventorySerial++; | 1262 | m_inventorySerial++; |
@@ -1069,17 +1269,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | /// <returns></returns> | 1269 | /// <returns></returns> |
1070 | public bool ContainsScripts() | 1270 | public bool ContainsScripts() |
1071 | { | 1271 | { |
1072 | lock (m_items) | 1272 | foreach (TaskInventoryItem item in m_items.Values) |
1073 | { | 1273 | { |
1074 | foreach (TaskInventoryItem item in m_items.Values) | 1274 | if (item.InvType == (int)InventoryType.LSL) |
1075 | { | 1275 | { |
1076 | if (item.InvType == (int)InventoryType.LSL) | 1276 | return true; |
1077 | { | ||
1078 | return true; | ||
1079 | } | ||
1080 | } | 1277 | } |
1081 | } | 1278 | } |
1082 | |||
1083 | return false; | 1279 | return false; |
1084 | } | 1280 | } |
1085 | 1281 | ||
@@ -1087,11 +1283,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | { | 1283 | { |
1088 | List<UUID> ret = new List<UUID>(); | 1284 | List<UUID> ret = new List<UUID>(); |
1089 | 1285 | ||
1090 | lock (m_items) | 1286 | foreach (TaskInventoryItem item in m_items.Values) |
1091 | { | 1287 | ret.Add(item.ItemID); |
1092 | foreach (TaskInventoryItem item in m_items.Values) | ||
1093 | ret.Add(item.ItemID); | ||
1094 | } | ||
1095 | 1288 | ||
1096 | return ret; | 1289 | return ret; |
1097 | } | 1290 | } |
@@ -1122,6 +1315,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1122 | 1315 | ||
1123 | public Dictionary<UUID, string> GetScriptStates() | 1316 | public Dictionary<UUID, string> GetScriptStates() |
1124 | { | 1317 | { |
1318 | return GetScriptStates(false); | ||
1319 | } | ||
1320 | |||
1321 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1322 | { | ||
1125 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1323 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1126 | 1324 | ||
1127 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1325 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1132,25 +1330,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1132 | if (engines.Length == 0) // No engine at all | 1330 | if (engines.Length == 0) // No engine at all |
1133 | return ret; | 1331 | return ret; |
1134 | 1332 | ||
1135 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1333 | Items.LockItemsForRead(true); |
1136 | 1334 | foreach (TaskInventoryItem item in m_items.Values) | |
1137 | foreach (TaskInventoryItem item in scripts) | ||
1138 | { | 1335 | { |
1139 | foreach (IScriptModule e in engines) | 1336 | if (item.InvType == (int)InventoryType.LSL) |
1140 | { | 1337 | { |
1141 | if (e != null) | 1338 | foreach (IScriptModule e in engines) |
1142 | { | 1339 | { |
1143 | string n = e.GetXMLState(item.ItemID); | 1340 | if (e != null) |
1144 | if (n != String.Empty) | ||
1145 | { | 1341 | { |
1146 | if (!ret.ContainsKey(item.ItemID)) | 1342 | string n = e.GetXMLState(item.ItemID); |
1147 | ret[item.ItemID] = n; | 1343 | if (n != String.Empty) |
1148 | break; | 1344 | { |
1345 | if (oldIDs) | ||
1346 | { | ||
1347 | if (!ret.ContainsKey(item.OldItemID)) | ||
1348 | ret[item.OldItemID] = n; | ||
1349 | } | ||
1350 | else | ||
1351 | { | ||
1352 | if (!ret.ContainsKey(item.ItemID)) | ||
1353 | ret[item.ItemID] = n; | ||
1354 | } | ||
1355 | break; | ||
1356 | } | ||
1149 | } | 1357 | } |
1150 | } | 1358 | } |
1151 | } | 1359 | } |
1152 | } | 1360 | } |
1153 | 1361 | Items.LockItemsForRead(false); | |
1154 | return ret; | 1362 | return ret; |
1155 | } | 1363 | } |
1156 | 1364 | ||
@@ -1160,21 +1368,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | if (engines.Length == 0) | 1368 | if (engines.Length == 0) |
1161 | return; | 1369 | return; |
1162 | 1370 | ||
1163 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1164 | 1371 | ||
1165 | foreach (TaskInventoryItem item in scripts) | 1372 | Items.LockItemsForRead(true); |
1373 | |||
1374 | foreach (TaskInventoryItem item in m_items.Values) | ||
1166 | { | 1375 | { |
1167 | foreach (IScriptModule engine in engines) | 1376 | if (item.InvType == (int)InventoryType.LSL) |
1168 | { | 1377 | { |
1169 | if (engine != null) | 1378 | foreach (IScriptModule engine in engines) |
1170 | { | 1379 | { |
1171 | if (item.OwnerChanged) | 1380 | if (engine != null) |
1172 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1381 | { |
1173 | item.OwnerChanged = false; | 1382 | if (item.OwnerChanged) |
1174 | engine.ResumeScript(item.ItemID); | 1383 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1384 | item.OwnerChanged = false; | ||
1385 | engine.ResumeScript(item.ItemID); | ||
1386 | } | ||
1175 | } | 1387 | } |
1176 | } | 1388 | } |
1177 | } | 1389 | } |
1390 | |||
1391 | Items.LockItemsForRead(false); | ||
1178 | } | 1392 | } |
1179 | } | 1393 | } |
1180 | } | 1394 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cebf51b..e2c6a08 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -152,6 +152,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 152 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
153 | // private int m_updateCount = 0; //KF: Update Anims for a while | 153 | // private int m_updateCount = 0; //KF: Update Anims for a while |
154 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 154 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
155 | private List<uint> m_lastColliders = new List<uint>(); | ||
155 | 156 | ||
156 | private TeleportFlags m_teleportFlags; | 157 | private TeleportFlags m_teleportFlags; |
157 | public TeleportFlags TeleportFlags | 158 | public TeleportFlags TeleportFlags |
@@ -542,8 +543,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | } | 543 | } |
543 | } | 544 | } |
544 | 545 | ||
545 | m_pos = value; | 546 | // Don't update while sitting |
546 | ParentPosition = Vector3.Zero; | 547 | if (ParentID == 0) |
548 | { | ||
549 | m_pos = value; | ||
550 | ParentPosition = Vector3.Zero; | ||
551 | } | ||
547 | 552 | ||
548 | // m_log.DebugFormat( | 553 | // m_log.DebugFormat( |
549 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 554 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
@@ -558,6 +563,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | public Vector3 OffsetPosition | 563 | public Vector3 OffsetPosition |
559 | { | 564 | { |
560 | get { return m_pos; } | 565 | get { return m_pos; } |
566 | set | ||
567 | { | ||
568 | // There is no offset position when not seated | ||
569 | if (ParentID == 0) | ||
570 | return; | ||
571 | m_pos = value; | ||
572 | } | ||
561 | } | 573 | } |
562 | 574 | ||
563 | /// <summary> | 575 | /// <summary> |
@@ -888,6 +900,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | pos.Y = crossedBorder.BorderLine.Z - 1; | 900 | pos.Y = crossedBorder.BorderLine.Z - 1; |
889 | } | 901 | } |
890 | 902 | ||
903 | CheckAndAdjustLandingPoint(ref pos); | ||
904 | |||
891 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 905 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
892 | { | 906 | { |
893 | m_log.WarnFormat( | 907 | m_log.WarnFormat( |
@@ -1054,6 +1068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1054 | 1068 | ||
1055 | RemoveFromPhysicalScene(); | 1069 | RemoveFromPhysicalScene(); |
1056 | Velocity = Vector3.Zero; | 1070 | Velocity = Vector3.Zero; |
1071 | CheckLandingPoint(ref pos); | ||
1057 | AbsolutePosition = pos; | 1072 | AbsolutePosition = pos; |
1058 | AddToPhysicalScene(isFlying); | 1073 | AddToPhysicalScene(isFlying); |
1059 | 1074 | ||
@@ -1067,6 +1082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1067 | isFlying = PhysicsActor.Flying; | 1082 | isFlying = PhysicsActor.Flying; |
1068 | 1083 | ||
1069 | RemoveFromPhysicalScene(); | 1084 | RemoveFromPhysicalScene(); |
1085 | CheckLandingPoint(ref pos); | ||
1070 | AbsolutePosition = pos; | 1086 | AbsolutePosition = pos; |
1071 | AddToPhysicalScene(isFlying); | 1087 | AddToPhysicalScene(isFlying); |
1072 | 1088 | ||
@@ -1834,6 +1850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1834 | if (part.SitTargetAvatar == UUID) | 1850 | if (part.SitTargetAvatar == UUID) |
1835 | part.SitTargetAvatar = UUID.Zero; | 1851 | part.SitTargetAvatar = UUID.Zero; |
1836 | 1852 | ||
1853 | part.ParentGroup.DeleteAvatar(UUID); | ||
1837 | ParentPosition = part.GetWorldPosition(); | 1854 | ParentPosition = part.GetWorldPosition(); |
1838 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1855 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1839 | } | 1856 | } |
@@ -2257,11 +2274,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2257 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2274 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; |
2258 | Rotation = sitTargetOrient; | 2275 | Rotation = sitTargetOrient; |
2259 | ParentPosition = part.AbsolutePosition; | 2276 | ParentPosition = part.AbsolutePosition; |
2277 | part.ParentGroup.AddAvatar(UUID); | ||
2260 | } | 2278 | } |
2261 | else | 2279 | else |
2262 | { | 2280 | { |
2263 | m_pos -= part.AbsolutePosition; | 2281 | m_pos -= part.AbsolutePosition; |
2264 | ParentPosition = part.AbsolutePosition; | 2282 | ParentPosition = part.AbsolutePosition; |
2283 | part.ParentGroup.AddAvatar(UUID); | ||
2265 | 2284 | ||
2266 | // m_log.DebugFormat( | 2285 | // m_log.DebugFormat( |
2267 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2286 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2751,6 +2770,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2751 | if (IsChildAgent) | 2770 | if (IsChildAgent) |
2752 | return; | 2771 | return; |
2753 | 2772 | ||
2773 | if (ParentID != 0) | ||
2774 | return; | ||
2775 | |||
2754 | Vector3 pos2 = AbsolutePosition; | 2776 | Vector3 pos2 = AbsolutePosition; |
2755 | Vector3 vel = Velocity; | 2777 | Vector3 vel = Velocity; |
2756 | int neighbor = 0; | 2778 | int neighbor = 0; |
@@ -3354,6 +3376,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | } | 3376 | } |
3355 | } | 3377 | } |
3356 | 3378 | ||
3379 | RaiseCollisionScriptEvents(coldata); | ||
3380 | |||
3357 | if (Invulnerable) | 3381 | if (Invulnerable) |
3358 | return; | 3382 | return; |
3359 | 3383 | ||
@@ -3790,5 +3814,204 @@ namespace OpenSim.Region.Framework.Scenes | |||
3790 | m_reprioritization_called = false; | 3814 | m_reprioritization_called = false; |
3791 | } | 3815 | } |
3792 | } | 3816 | } |
3817 | |||
3818 | private void CheckLandingPoint(ref Vector3 pos) | ||
3819 | { | ||
3820 | // Never constrain lures | ||
3821 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
3822 | return; | ||
3823 | |||
3824 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
3825 | return; | ||
3826 | |||
3827 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
3828 | |||
3829 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
3830 | land.LandData.UserLocation != Vector3.Zero && | ||
3831 | land.LandData.OwnerID != m_uuid && | ||
3832 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
3833 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
3834 | { | ||
3835 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
3836 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
3837 | pos = land.LandData.UserLocation; | ||
3838 | else | ||
3839 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
3840 | } | ||
3841 | } | ||
3842 | |||
3843 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | ||
3844 | { | ||
3845 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
3846 | if (land != null) | ||
3847 | { | ||
3848 | // If we come in via login, landmark or map, we want to | ||
3849 | // honor landing points. If we come in via Lure, we want | ||
3850 | // to ignore them. | ||
3851 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
3852 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
3853 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
3854 | { | ||
3855 | // Don't restrict gods, estate managers, or land owners to | ||
3856 | // the TP point. This behaviour mimics agni. | ||
3857 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
3858 | land.LandData.UserLocation != Vector3.Zero && | ||
3859 | GodLevel < 200 && | ||
3860 | ((land.LandData.OwnerID != m_uuid && | ||
3861 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
3862 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
3863 | { | ||
3864 | pos = land.LandData.UserLocation; | ||
3865 | } | ||
3866 | } | ||
3867 | |||
3868 | land.SendLandUpdateToClient(ControllingClient); | ||
3869 | } | ||
3870 | } | ||
3871 | |||
3872 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
3873 | { | ||
3874 | List<uint> thisHitColliders = new List<uint>(); | ||
3875 | List<uint> endedColliders = new List<uint>(); | ||
3876 | List<uint> startedColliders = new List<uint>(); | ||
3877 | |||
3878 | foreach (uint localid in coldata.Keys) | ||
3879 | { | ||
3880 | thisHitColliders.Add(localid); | ||
3881 | if (!m_lastColliders.Contains(localid)) | ||
3882 | { | ||
3883 | startedColliders.Add(localid); | ||
3884 | } | ||
3885 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3886 | } | ||
3887 | |||
3888 | // calculate things that ended colliding | ||
3889 | foreach (uint localID in m_lastColliders) | ||
3890 | { | ||
3891 | if (!thisHitColliders.Contains(localID)) | ||
3892 | { | ||
3893 | endedColliders.Add(localID); | ||
3894 | } | ||
3895 | } | ||
3896 | //add the items that started colliding this time to the last colliders list. | ||
3897 | foreach (uint localID in startedColliders) | ||
3898 | { | ||
3899 | m_lastColliders.Add(localID); | ||
3900 | } | ||
3901 | // remove things that ended colliding from the last colliders list | ||
3902 | foreach (uint localID in endedColliders) | ||
3903 | { | ||
3904 | m_lastColliders.Remove(localID); | ||
3905 | } | ||
3906 | |||
3907 | // do event notification | ||
3908 | if (startedColliders.Count > 0) | ||
3909 | { | ||
3910 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3911 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3912 | foreach (uint localId in startedColliders) | ||
3913 | { | ||
3914 | if (localId == 0) | ||
3915 | continue; | ||
3916 | |||
3917 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3918 | string data = ""; | ||
3919 | if (obj != null) | ||
3920 | { | ||
3921 | DetectedObject detobj = new DetectedObject(); | ||
3922 | detobj.keyUUID = obj.UUID; | ||
3923 | detobj.nameStr = obj.Name; | ||
3924 | detobj.ownerUUID = obj.OwnerID; | ||
3925 | detobj.posVector = obj.AbsolutePosition; | ||
3926 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3927 | detobj.velVector = obj.Velocity; | ||
3928 | detobj.colliderType = 0; | ||
3929 | detobj.groupUUID = obj.GroupID; | ||
3930 | colliding.Add(detobj); | ||
3931 | } | ||
3932 | } | ||
3933 | |||
3934 | if (colliding.Count > 0) | ||
3935 | { | ||
3936 | StartCollidingMessage.Colliders = colliding; | ||
3937 | |||
3938 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3939 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3940 | } | ||
3941 | } | ||
3942 | |||
3943 | if (endedColliders.Count > 0) | ||
3944 | { | ||
3945 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3946 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3947 | foreach (uint localId in endedColliders) | ||
3948 | { | ||
3949 | if (localId == 0) | ||
3950 | continue; | ||
3951 | |||
3952 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3953 | string data = ""; | ||
3954 | if (obj != null) | ||
3955 | { | ||
3956 | DetectedObject detobj = new DetectedObject(); | ||
3957 | detobj.keyUUID = obj.UUID; | ||
3958 | detobj.nameStr = obj.Name; | ||
3959 | detobj.ownerUUID = obj.OwnerID; | ||
3960 | detobj.posVector = obj.AbsolutePosition; | ||
3961 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3962 | detobj.velVector = obj.Velocity; | ||
3963 | detobj.colliderType = 0; | ||
3964 | detobj.groupUUID = obj.GroupID; | ||
3965 | colliding.Add(detobj); | ||
3966 | } | ||
3967 | } | ||
3968 | |||
3969 | if (colliding.Count > 0) | ||
3970 | { | ||
3971 | EndCollidingMessage.Colliders = colliding; | ||
3972 | |||
3973 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3974 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3975 | } | ||
3976 | } | ||
3977 | |||
3978 | if (thisHitColliders.Count > 0) | ||
3979 | { | ||
3980 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3981 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3982 | foreach (uint localId in thisHitColliders) | ||
3983 | { | ||
3984 | if (localId == 0) | ||
3985 | continue; | ||
3986 | |||
3987 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3988 | string data = ""; | ||
3989 | if (obj != null) | ||
3990 | { | ||
3991 | DetectedObject detobj = new DetectedObject(); | ||
3992 | detobj.keyUUID = obj.UUID; | ||
3993 | detobj.nameStr = obj.Name; | ||
3994 | detobj.ownerUUID = obj.OwnerID; | ||
3995 | detobj.posVector = obj.AbsolutePosition; | ||
3996 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3997 | detobj.velVector = obj.Velocity; | ||
3998 | detobj.colliderType = 0; | ||
3999 | detobj.groupUUID = obj.GroupID; | ||
4000 | colliding.Add(detobj); | ||
4001 | } | ||
4002 | } | ||
4003 | |||
4004 | if (colliding.Count > 0) | ||
4005 | { | ||
4006 | CollidingMessage.Colliders = colliding; | ||
4007 | |||
4008 | lock (m_attachments) | ||
4009 | { | ||
4010 | foreach (SceneObjectGroup att in m_attachments) | ||
4011 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4012 | } | ||
4013 | } | ||
4014 | } | ||
4015 | } | ||
3793 | } | 4016 | } |
3794 | } | 4017 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 60cc788..5f2f7d8 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -345,6 +345,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
345 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 345 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
346 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 346 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
347 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 347 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
348 | |||
349 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
350 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
348 | #endregion | 351 | #endregion |
349 | 352 | ||
350 | #region TaskInventoryXmlProcessors initialization | 353 | #region TaskInventoryXmlProcessors initialization |
@@ -729,6 +732,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
729 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 732 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
730 | } | 733 | } |
731 | 734 | ||
735 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
736 | { | ||
737 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
738 | } | ||
739 | |||
740 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
741 | { | ||
742 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
743 | } | ||
744 | |||
732 | #endregion | 745 | #endregion |
733 | 746 | ||
734 | #region TaskInventoryXmlProcessors | 747 | #region TaskInventoryXmlProcessors |
@@ -1212,6 +1225,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1212 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1225 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1213 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1226 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1214 | 1227 | ||
1228 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1229 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1230 | |||
1215 | writer.WriteEndElement(); | 1231 | writer.WriteEndElement(); |
1216 | } | 1232 | } |
1217 | 1233 | ||
@@ -1496,12 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1496 | { | 1512 | { |
1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1513 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1498 | 1514 | ||
1499 | if (reader.IsEmptyElement) | ||
1500 | { | ||
1501 | reader.Read(); | ||
1502 | return tinv; | ||
1503 | } | ||
1504 | |||
1505 | reader.ReadStartElement(name, String.Empty); | 1515 | reader.ReadStartElement(name, String.Empty); |
1506 | 1516 | ||
1507 | while (reader.Name == "TaskInventoryItem") | 1517 | while (reader.Name == "TaskInventoryItem") |
@@ -1544,12 +1554,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1544 | 1554 | ||
1545 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1555 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1546 | 1556 | ||
1547 | if (reader.IsEmptyElement) | ||
1548 | { | ||
1549 | reader.Read(); | ||
1550 | return shape; | ||
1551 | } | ||
1552 | |||
1553 | reader.ReadStartElement(name, String.Empty); // Shape | 1557 | reader.ReadStartElement(name, String.Empty); // Shape |
1554 | 1558 | ||
1555 | string nodeName = string.Empty; | 1559 | string nodeName = string.Empty; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..5ed3c79 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,12 +30,27 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 54 | ||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
@@ -57,37 +72,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | { | 72 | { |
58 | ForGroup = forGroup; | 73 | ForGroup = forGroup; |
59 | 74 | ||
60 | // if (ForGroup) | 75 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 76 | Position = part.ParentGroup.AbsolutePosition; |
62 | // else | 77 | // else |
63 | // Position = part.OffsetPosition; | 78 | // Position = part.OffsetPosition; |
64 | 79 | ||
65 | // m_log.DebugFormat( | 80 | // m_log.DebugFormat( |
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | 81 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
67 | 82 | ||
68 | Rotation = part.RotationOffset; | 83 | Rotation = part.RotationOffset; |
69 | 84 | ||
70 | // m_log.DebugFormat( | 85 | // m_log.DebugFormat( |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 86 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
72 | 87 | ||
73 | Scale = part.Shape.Scale; | 88 | Scale = part.Shape.Scale; |
74 | 89 | ||
75 | // m_log.DebugFormat( | 90 | // m_log.DebugFormat( |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 91 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
77 | } | 92 | } |
78 | else | 93 | else |
79 | { | 94 | { |
80 | Position = part.OffsetPosition; | 95 | Position = part.OffsetPosition; |
81 | // m_log.DebugFormat( | 96 | // m_log.DebugFormat( |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 97 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
83 | 98 | ||
84 | Rotation = part.RotationOffset; | 99 | Rotation = part.RotationOffset; |
85 | // m_log.DebugFormat( | 100 | // m_log.DebugFormat( |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 101 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
87 | 102 | ||
88 | Scale = part.Shape.Scale; | 103 | Scale = part.Shape.Scale; |
89 | // m_log.DebugFormat( | 104 | // m_log.DebugFormat( |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 105 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 106 | } |
92 | } | 107 | } |
93 | 108 | ||
@@ -121,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 136 | ||
122 | if (part.ParentID == 0) | 137 | if (part.ParentID == 0) |
123 | { | 138 | { |
124 | // m_log.DebugFormat( | 139 | // m_log.DebugFormat( |
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 140 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
126 | // Position, part.Name, part.LocalId); | 141 | // Position, part.Name, part.LocalId); |
127 | 142 | ||
128 | if (Position != Vector3.Zero) | 143 | if (Position != Vector3.Zero) |
129 | { | 144 | { |
@@ -133,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | part.ParentGroup.UpdateRootPosition(Position); | 148 | part.ParentGroup.UpdateRootPosition(Position); |
134 | } | 149 | } |
135 | 150 | ||
136 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 152 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 153 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
139 | 154 | ||
140 | if (ForGroup) | 155 | if (ForGroup) |
141 | part.UpdateRotation(Rotation); | 156 | part.UpdateRotation(Rotation); |
@@ -144,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 159 | ||
145 | if (Scale != Vector3.Zero) | 160 | if (Scale != Vector3.Zero) |
146 | { | 161 | { |
147 | // m_log.DebugFormat( | 162 | // m_log.DebugFormat( |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 163 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 164 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
150 | 165 | ||
151 | if (ForGroup) | 166 | if (ForGroup) |
152 | part.ParentGroup.GroupResize(Scale); | 167 | part.ParentGroup.GroupResize(Scale); |
@@ -161,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 176 | // Note: Updating these properties on sop automatically schedules an update if needed |
162 | if (Position != Vector3.Zero) | 177 | if (Position != Vector3.Zero) |
163 | { | 178 | { |
164 | // m_log.DebugFormat( | 179 | // m_log.DebugFormat( |
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | 180 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", |
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | 181 | // part.OffsetPosition, Position, part.Name, part.LocalId); |
167 | 182 | ||
168 | part.OffsetPosition = Position; | 183 | part.OffsetPosition = Position; |
169 | } | 184 | } |
170 | 185 | ||
171 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 187 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 188 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
174 | 189 | ||
175 | part.UpdateRotation(Rotation); | 190 | part.UpdateRotation(Rotation); |
176 | 191 | ||
177 | if (Scale != Vector3.Zero) | 192 | if (Scale != Vector3.Zero) |
178 | { | 193 | { |
179 | // m_log.DebugFormat( | 194 | // m_log.DebugFormat( |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 195 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 196 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
182 | 197 | ||
183 | part.Resize(Scale); | 198 | part.Resize(Scale); |
184 | } | 199 | } |
@@ -247,4 +262,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 262 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 263 | } |
249 | } | 264 | } |
250 | } \ No newline at end of file | 265 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |