diff options
Diffstat (limited to 'OpenSim/Region/Framework')
20 files changed, 2926 insertions, 1091 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 24e481b..a675928 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -129,4 +134,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
129 | /// <param name="pos"></param> | 134 | /// <param name="pos"></param> |
130 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | 135 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); |
131 | } | 136 | } |
132 | } \ No newline at end of file | 137 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 7edb43e..6289f7a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -106,6 +106,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
106 | /// <param name="stateSource"></param> | 106 | /// <param name="stateSource"></param> |
107 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 107 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
108 | 108 | ||
109 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
110 | |||
109 | /// <summary> | 111 | /// <summary> |
110 | /// Stop a script which is in this prim's inventory. | 112 | /// Stop a script which is in this prim's inventory. |
111 | /// </summary> | 113 | /// </summary> |
@@ -226,5 +228,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
226 | /// A <see cref="Dictionary`2"/> | 228 | /// A <see cref="Dictionary`2"/> |
227 | /// </returns> | 229 | /// </returns> |
228 | Dictionary<UUID, string> GetScriptStates(); | 230 | Dictionary<UUID, string> GetScriptStates(); |
231 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
229 | } | 232 | } |
230 | } | 233 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index e8738c4..45ca5c5 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | void TeleportHome(UUID id, IClientAPI client); | 43 | bool TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | void Cross(ScenePresence agent, bool isFlying); | 45 | void Cross(ScenePresence agent, bool isFlying); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..9658e11 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,11 +53,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | 60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
61 | public bool m_jumping = false; // Add for jumping | ||
62 | public float m_jumpVelocity = 0f; // Add for jumping | ||
63 | private int m_landing = 0; // Add for jumping | ||
64 | public bool m_falling = false; // Add for falling | ||
65 | private float m_fallHeight; // Add for falling | ||
66 | |||
61 | /// <value> | 67 | /// <value> |
62 | /// The scene presence that this animator applies to | 68 | /// The scene presence that this animator applies to |
63 | /// </value> | 69 | /// </value> |
@@ -114,7 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | 120 | ||
115 | public void ResetAnimations() | 121 | public void ResetAnimations() |
116 | { | 122 | { |
123 | Console.WriteLine("ResetA............."); | ||
117 | m_animations.Clear(); | 124 | m_animations.Clear(); |
125 | TrySetMovementAnimation("STAND"); | ||
118 | } | 126 | } |
119 | 127 | ||
120 | /// <summary> | 128 | /// <summary> |
@@ -123,8 +131,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 131 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 132 | public void TrySetMovementAnimation(string anim) |
125 | { | 133 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 134 | if (!m_scenePresence.IsChildAgent) |
129 | { | 135 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 136 | if (m_animations.TrySetDefaultAnimation( |
@@ -142,14 +148,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
142 | /// </summary> | 148 | /// </summary> |
143 | public string GetMovementAnimation() | 149 | public string GetMovementAnimation() |
144 | { | 150 | { |
145 | const float FALL_DELAY = 0.33f; | 151 | //Console.WriteLine("GMA-------"); //## |
146 | const float PREJUMP_DELAY = 0.25f; | 152 | //#@ const float FALL_DELAY = 0.33f; |
147 | 153 | const float FALL_DELAY = 800f; //## mS | |
154 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
155 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
156 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
148 | #region Inputs | 157 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 158 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 159 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 160 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 161 | ||
@@ -159,11 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 165 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 166 | ||
161 | // Check control flags | 167 | // Check control flags |
162 | bool heldForward = | 168 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 169 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 170 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 171 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 172 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 173 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 174 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -182,8 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
182 | 187 | ||
183 | // Is the avatar trying to move? | 188 | // Is the avatar trying to move? |
184 | // bool moving = (move != Vector3.Zero); | 189 | // bool moving = (move != Vector3.Zero); |
185 | bool jumping = m_animTickJump != 0; | 190 | // rm for jumping bool jumping = m_animTickJump != 0; |
186 | |||
187 | #endregion Inputs | 191 | #endregion Inputs |
188 | 192 | ||
189 | #region Flying | 193 | #region Flying |
@@ -192,6 +196,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | { | 196 | { |
193 | m_animTickFall = 0; | 197 | m_animTickFall = 0; |
194 | m_animTickJump = 0; | 198 | m_animTickJump = 0; |
199 | m_jumping = false; //add for jumping | ||
200 | m_falling = true; //add for falling | ||
201 | m_jumpVelocity = 0f; //add for jumping | ||
202 | actor.Selected = false; //add for jumping flag | ||
203 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
195 | 204 | ||
196 | if (move.X != 0f || move.Y != 0f) | 205 | if (move.X != 0f || move.Y != 0f) |
197 | { | 206 | { |
@@ -203,8 +212,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
203 | } | 212 | } |
204 | else if (move.Z < 0f) | 213 | else if (move.Z < 0f) |
205 | { | 214 | { |
206 | if (actor != null && actor.IsColliding) | 215 | if (actor != null && actor.IsColliding) |
216 | { //## | ||
217 | //Console.WriteLine("LAND FLYING"); // ## | ||
207 | return "LAND"; | 218 | return "LAND"; |
219 | } //# | ||
208 | else | 220 | else |
209 | return "HOVER_DOWN"; | 221 | return "HOVER_DOWN"; |
210 | } | 222 | } |
@@ -218,19 +230,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
218 | 230 | ||
219 | #region Falling/Floating/Landing | 231 | #region Falling/Floating/Landing |
220 | 232 | ||
221 | if (actor == null || !actor.IsColliding) | 233 | // rm for jumping if (actor == null || !actor.IsColliding) |
234 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
222 | { | 235 | { |
223 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 236 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
237 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
224 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 238 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
239 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
240 | |||
241 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
242 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
225 | 243 | ||
226 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 244 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
245 | // not falling yet or going up | ||
227 | { | 246 | { |
228 | // Just started falling | 247 | // reset start of fall time |
229 | m_animTickFall = Environment.TickCount; | 248 | m_animTickFall = Environment.TickCount; |
230 | } | 249 | } |
231 | else if (!jumping && fallElapsed > FALL_DELAY) | 250 | // else if (!jumping && fallElapsed > FALL_DELAY) |
251 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) ) // add for falling and jumping | ||
232 | { | 252 | { |
233 | // Falling long enough to trigger the animation | 253 | // Falling long enough to trigger the animation |
254 | //Console.WriteLine("FALLDOWN"); //## | ||
234 | return "FALLDOWN"; | 255 | return "FALLDOWN"; |
235 | } | 256 | } |
236 | 257 | ||
@@ -239,22 +260,97 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
239 | 260 | ||
240 | #endregion Falling/Floating/Landing | 261 | #endregion Falling/Floating/Landing |
241 | 262 | ||
263 | |||
264 | #region Jumping // section added for jumping... | ||
265 | |||
266 | int jumptime; | ||
267 | jumptime = Environment.TickCount - m_animTickJump; | ||
268 | |||
269 | |||
270 | if ((move.Z > 0f) && (!m_jumping)) | ||
271 | { | ||
272 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
273 | // Start jumping, prejump | ||
274 | m_animTickFall = 0; | ||
275 | m_jumping = true; | ||
276 | m_falling = false; | ||
277 | actor.Selected = true; // borrowed for jmping flag | ||
278 | m_animTickJump = Environment.TickCount; | ||
279 | m_jumpVelocity = 0.35f; | ||
280 | return "PREJUMP"; | ||
281 | } | ||
282 | |||
283 | if(m_jumping) | ||
284 | { | ||
285 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
286 | { | ||
287 | //Console.WriteLine("LA {0}", jumptime); //## | ||
288 | // end jumping | ||
289 | m_jumping = false; | ||
290 | m_falling = false; | ||
291 | actor.Selected = false; // borrowed for jumping flag | ||
292 | m_jumpVelocity = 0f; | ||
293 | m_animTickFall = Environment.TickCount; | ||
294 | return "LAND"; | ||
295 | } | ||
296 | else if (jumptime > JUMP_PERIOD) | ||
297 | { | ||
298 | //Console.WriteLine("JD {0}", jumptime); //## | ||
299 | // jump down | ||
300 | m_jumpVelocity = 0f; | ||
301 | return "JUMP"; | ||
302 | } | ||
303 | else if (jumptime > PREJUMP_DELAY) | ||
304 | { | ||
305 | //Console.WriteLine("JU {0}", jumptime); //## | ||
306 | // jump up | ||
307 | m_jumping = true; | ||
308 | m_jumpVelocity = 10f; | ||
309 | return "JUMP"; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #endregion Jumping // end added section | ||
314 | |||
242 | #region Ground Movement | 315 | #region Ground Movement |
243 | 316 | ||
244 | if (m_movementAnimation == "FALLDOWN") | 317 | if (m_movementAnimation == "FALLDOWN") |
245 | { | 318 | { |
319 | m_falling = false; | ||
246 | m_animTickFall = Environment.TickCount; | 320 | m_animTickFall = Environment.TickCount; |
247 | |||
248 | // TODO: SOFT_LAND support | 321 | // TODO: SOFT_LAND support |
249 | return "LAND"; | 322 | float fallHeight = m_fallHeight - actor.Position.Z; |
323 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
324 | if (fallHeight > 15.0f) // add for falling | ||
325 | return "STANDUP"; | ||
326 | else if (fallHeight > 8.0f) // add for falling | ||
327 | return "SOFT_LAND"; // add for falling | ||
328 | else // add for falling | ||
329 | return "LAND"; // add for falling | ||
250 | } | 330 | } |
251 | else if (m_movementAnimation == "LAND") | 331 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
332 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
333 | // rm for landing return "LAND"; | ||
334 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
252 | { | 335 | { |
253 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 336 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
254 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 337 | int limit = 1000; // add for jumping |
255 | return "LAND"; | 338 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
256 | } | 339 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
257 | 340 | ||
341 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
342 | { | ||
343 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
344 | return m_movementAnimation; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | //Console.WriteLine("end/STAND"); //## | ||
349 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
350 | return "STAND"; | ||
351 | } | ||
352 | } | ||
353 | /* This section removed, replaced by jumping section | ||
258 | m_animTickFall = 0; | 354 | m_animTickFall = 0; |
259 | 355 | ||
260 | if (move.Z > 0f) | 356 | if (move.Z > 0f) |
@@ -266,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 362 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 363 | return "PREJUMP"; |
268 | } | 364 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 365 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 366 | { |
271 | // Start actual jump | 367 | // Start actual jump |
272 | if (m_animTickJump == -1) | 368 | if (m_animTickJump == -1) |
@@ -284,29 +380,34 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
284 | { | 380 | { |
285 | // Not jumping | 381 | // Not jumping |
286 | m_animTickJump = 0; | 382 | m_animTickJump = 0; |
287 | 383 | */ | |
288 | if (move.X != 0f || move.Y != 0f) | 384 | // next section moved outside paren. and realigned for jumping |
289 | { | 385 | if (move.X != 0f || move.Y != 0f) |
290 | // Walking / crouchwalking / running | 386 | { |
291 | if (move.Z < 0f) | 387 | m_fallHeight = actor.Position.Z; // save latest flying height |
292 | return "CROUCHWALK"; | 388 | m_falling = false; // Add for falling |
293 | else if (m_scenePresence.SetAlwaysRun) | 389 | // Walking / crouchwalking / running |
294 | return "RUN"; | 390 | if (move.Z < 0f) |
295 | else | 391 | return "CROUCHWALK"; |
296 | return "WALK"; | 392 | else if (m_scenePresence.SetAlwaysRun) |
297 | } | 393 | return "RUN"; |
298 | else | 394 | else |
299 | { | 395 | return "WALK"; |
300 | // Not walking | ||
301 | if (move.Z < 0f) | ||
302 | return "CROUCH"; | ||
303 | else | ||
304 | return "STAND"; | ||
305 | } | ||
306 | } | 396 | } |
307 | 397 | // rm for jumping else | |
398 | else if (!m_jumping) // add for jumping | ||
399 | { | ||
400 | m_falling = false; // Add for falling | ||
401 | // Not walking | ||
402 | if (move.Z < 0f) | ||
403 | return "CROUCH"; | ||
404 | else | ||
405 | return "STAND"; | ||
406 | } | ||
407 | // end section realign for jumping | ||
308 | #endregion Ground Movement | 408 | #endregion Ground Movement |
309 | 409 | ||
410 | m_falling = false; // Add for falling | ||
310 | return m_movementAnimation; | 411 | return m_movementAnimation; |
311 | } | 412 | } |
312 | 413 | ||
@@ -316,16 +417,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 417 | public void UpdateMovementAnimations() |
317 | { | 418 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 419 | m_movementAnimation = GetMovementAnimation(); |
319 | 420 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | ||
321 | { | 421 | { |
322 | // This was the previous behavior before PREJUMP | 422 | // This was the previous behavior before PREJUMP |
323 | TrySetMovementAnimation("JUMP"); | 423 | TrySetMovementAnimation("JUMP"); |
324 | } | 424 | } |
325 | else | 425 | else |
326 | { | 426 | { removed for jumping */ |
327 | TrySetMovementAnimation(m_movementAnimation); | 427 | TrySetMovementAnimation(m_movementAnimation); |
328 | } | 428 | // rm for jumping } |
329 | } | 429 | } |
330 | 430 | ||
331 | public UUID[] GetAnimationArray() | 431 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 437b91a..e923932 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -746,6 +750,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | } | 750 | } |
747 | } | 751 | } |
748 | } | 752 | } |
753 | public void TriggerTerrainUpdate() | ||
754 | { | ||
755 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
756 | if (handlerTerrainUpdate != null) | ||
757 | { | ||
758 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
759 | { | ||
760 | try | ||
761 | { | ||
762 | d(); | ||
763 | } | ||
764 | catch (Exception e) | ||
765 | { | ||
766 | m_log.ErrorFormat( | ||
767 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
768 | e.Message, e.StackTrace); | ||
769 | } | ||
770 | } | ||
771 | } | ||
772 | } | ||
749 | 773 | ||
750 | public void TriggerTerrainTick() | 774 | public void TriggerTerrainTick() |
751 | { | 775 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 19f8180..c75f8ba 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -167,6 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | 167 | ||
168 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) | 168 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) |
169 | { | 169 | { |
170 | if (entity == null) return double.NaN; | ||
170 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 171 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
171 | if (presence != null) | 172 | if (presence != null) |
172 | { | 173 | { |
@@ -226,9 +227,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | return 0.0; | 227 | return 0.0; |
227 | 228 | ||
228 | // Use group position for child prims | 229 | // Use group position for child prims |
229 | Vector3 entityPos = entity.AbsolutePosition; | 230 | Vector3 entityPos; |
230 | if (entity is SceneObjectPart) | 231 | if (entity is SceneObjectPart) |
231 | entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 232 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; |
232 | else | 233 | else |
233 | entityPos = entity.AbsolutePosition; | 234 | entityPos = entity.AbsolutePosition; |
234 | 235 | ||
@@ -251,12 +252,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | 252 | ||
252 | if (entity is SceneObjectPart) | 253 | if (entity is SceneObjectPart) |
253 | { | 254 | { |
254 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
255 | if (physActor == null || !physActor.IsPhysical) | ||
256 | priority += 100; | ||
257 | |||
258 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 255 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
256 | { | ||
259 | priority = 1.0; | 257 | priority = 1.0; |
258 | } | ||
259 | else | ||
260 | { | ||
261 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
262 | if (physActor == null || !physActor.IsPhysical) | ||
263 | priority += 100; | ||
264 | } | ||
265 | |||
266 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
267 | priority +=1; | ||
260 | } | 268 | } |
261 | return priority; | 269 | return priority; |
262 | } | 270 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 838c648..867fb10 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -99,34 +99,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// <param name="item"></param> | 99 | /// <param name="item"></param> |
100 | public bool AddInventoryItem(InventoryItemBase item) | 100 | public bool AddInventoryItem(InventoryItemBase item) |
101 | { | 101 | { |
102 | if (UUID.Zero == item.Folder) | 102 | InventoryFolderBase folder; |
103 | |||
104 | if (item.Folder == UUID.Zero) | ||
103 | { | 105 | { |
104 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 106 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
105 | if (f != null) | 107 | if (folder == null) |
106 | { | ||
107 | // m_log.DebugFormat( | ||
108 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
109 | // f.Name, (AssetType)f.Type, item.Name); | ||
110 | |||
111 | item.Folder = f.ID; | ||
112 | } | ||
113 | else | ||
114 | { | 108 | { |
115 | f = InventoryService.GetRootFolder(item.Owner); | 109 | folder = InventoryService.GetRootFolder(item.Owner); |
116 | if (f != null) | 110 | |
117 | { | 111 | if (folder == null) |
118 | item.Folder = f.ID; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_log.WarnFormat( | ||
123 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
124 | item.Owner, item.Name); | ||
125 | return false; | 112 | return false; |
126 | } | ||
127 | } | 113 | } |
114 | |||
115 | item.Folder = folder.ID; | ||
128 | } | 116 | } |
129 | 117 | ||
130 | if (InventoryService.AddItem(item)) | 118 | if (InventoryService.AddItem(item)) |
131 | { | 119 | { |
132 | int userlevel = 0; | 120 | int userlevel = 0; |
@@ -252,8 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | 240 | ||
253 | // Update item with new asset | 241 | // Update item with new asset |
254 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
255 | if (group.UpdateInventoryItem(item)) | 243 | group.UpdateInventoryItem(item); |
256 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
257 | 244 | ||
258 | part.GetProperties(remoteClient); | 245 | part.GetProperties(remoteClient); |
259 | 246 | ||
@@ -264,12 +251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | { | 251 | { |
265 | // Needs to determine which engine was running it and use that | 252 | // Needs to determine which engine was running it and use that |
266 | // | 253 | // |
267 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 254 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
268 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
273 | } | 255 | } |
274 | part.ParentGroup.ResumeScripts(); | 256 | part.ParentGroup.ResumeScripts(); |
275 | return errors; | 257 | return errors; |
@@ -683,6 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | return; | 665 | return; |
684 | } | 666 | } |
685 | 667 | ||
668 | if (newName == null) newName = item.Name; | ||
669 | |||
686 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 670 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
687 | 671 | ||
688 | if (asset != null) | 672 | if (asset != null) |
@@ -730,6 +714,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | } | 714 | } |
731 | 715 | ||
732 | /// <summary> | 716 | /// <summary> |
717 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
718 | /// </summary> | ||
719 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
720 | { | ||
721 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
722 | foreach (InventoryItemBase b in items) | ||
723 | { | ||
724 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
725 | InventoryItemBase n = InventoryService.GetItem(b); | ||
726 | n.Folder = destfolder; | ||
727 | moveitems.Add(n); | ||
728 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
729 | } | ||
730 | |||
731 | MoveInventoryItem(remoteClient, moveitems); | ||
732 | } | ||
733 | |||
734 | /// <summary> | ||
733 | /// Move an item within the agent's inventory. | 735 | /// Move an item within the agent's inventory. |
734 | /// </summary> | 736 | /// </summary> |
735 | /// <param name="remoteClient"></param> | 737 | /// <param name="remoteClient"></param> |
@@ -966,8 +968,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
966 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 968 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
967 | { | 969 | { |
968 | SceneObjectPart part = GetSceneObjectPart(localID); | 970 | SceneObjectPart part = GetSceneObjectPart(localID); |
969 | SceneObjectGroup group = part.ParentGroup; | 971 | SceneObjectGroup group = null; |
970 | if (group != null) | 972 | if (part != null) |
973 | { | ||
974 | group = part.ParentGroup; | ||
975 | } | ||
976 | if (part != null && group != null) | ||
971 | { | 977 | { |
972 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 978 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
973 | return; | 979 | return; |
@@ -1414,13 +1420,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1414 | { | 1420 | { |
1415 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1421 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1416 | remoteClient, part, transactionID, currentItem); | 1422 | remoteClient, part, transactionID, currentItem); |
1417 | |||
1418 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1419 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1420 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1421 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1422 | else | ||
1423 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1424 | } | 1423 | } |
1425 | 1424 | ||
1426 | // Base ALWAYS has move | 1425 | // Base ALWAYS has move |
@@ -1548,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1548 | return; | 1547 | return; |
1549 | 1548 | ||
1550 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1549 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1551 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1550 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1552 | remoteClient.AgentId); | 1551 | remoteClient.AgentId); |
1553 | AssetService.Store(asset); | 1552 | AssetService.Store(asset); |
1554 | 1553 | ||
@@ -1743,11 +1742,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1743 | // Invalid id | 1742 | // Invalid id |
1744 | SceneObjectPart part = GetSceneObjectPart(localID); | 1743 | SceneObjectPart part = GetSceneObjectPart(localID); |
1745 | if (part == null) | 1744 | if (part == null) |
1745 | { | ||
1746 | //Client still thinks the object exists, kill it | ||
1747 | SendKillObject(localID); | ||
1746 | continue; | 1748 | continue; |
1749 | } | ||
1747 | 1750 | ||
1748 | // Already deleted by someone else | 1751 | // Already deleted by someone else |
1749 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1752 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1753 | { | ||
1754 | //Client still thinks the object exists, kill it | ||
1755 | SendKillObject(localID); | ||
1750 | continue; | 1756 | continue; |
1757 | } | ||
1751 | 1758 | ||
1752 | // Can't delete child prims | 1759 | // Can't delete child prims |
1753 | if (part != part.ParentGroup.RootPart) | 1760 | if (part != part.ParentGroup.RootPart) |
@@ -1769,15 +1776,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1769 | } | 1776 | } |
1770 | else | 1777 | else |
1771 | { | 1778 | { |
1772 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1779 | if (action == DeRezAction.TakeCopy) |
1780 | { | ||
1781 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1782 | permissionToTakeCopy = false; | ||
1783 | } | ||
1784 | else | ||
1785 | { | ||
1773 | permissionToTakeCopy = false; | 1786 | permissionToTakeCopy = false; |
1787 | } | ||
1774 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1788 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1775 | permissionToTake = false; | 1789 | permissionToTake = false; |
1776 | 1790 | ||
1777 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1791 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1778 | permissionToDelete = false; | 1792 | permissionToDelete = false; |
1779 | } | 1793 | } |
1780 | |||
1781 | } | 1794 | } |
1782 | 1795 | ||
1783 | // Handle god perms | 1796 | // Handle god perms |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8a90bc8..33e3e5d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | protected ModuleLoader m_moduleLoader; | 102 | protected ModuleLoader m_moduleLoader; |
103 | protected AgentCircuitManager m_authenticateHandler; | 103 | protected AgentCircuitManager m_authenticateHandler; |
104 | protected SceneCommunicationService m_sceneGridService; | 104 | protected SceneCommunicationService m_sceneGridService; |
105 | protected ISnmpModule m_snmpService = null; | ||
105 | 106 | ||
106 | protected ISimulationDataService m_SimulationDataService; | 107 | protected ISimulationDataService m_SimulationDataService; |
107 | protected IEstateDataService m_EstateDataService; | 108 | protected IEstateDataService m_EstateDataService; |
@@ -163,6 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | private int landMS; | 164 | private int landMS; |
164 | private int lastCompletedFrame; | 165 | private int lastCompletedFrame; |
165 | 166 | ||
167 | public bool CombineRegions = false; | ||
166 | private bool m_physics_enabled = true; | 168 | private bool m_physics_enabled = true; |
167 | private bool m_scripts_enabled = true; | 169 | private bool m_scripts_enabled = true; |
168 | private string m_defaultScriptEngine; | 170 | private string m_defaultScriptEngine; |
@@ -174,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | private bool m_firstHeartbeat = true; | 176 | private bool m_firstHeartbeat = true; |
175 | 177 | ||
176 | private object m_deleting_scene_object = new object(); | 178 | private object m_deleting_scene_object = new object(); |
179 | private object m_cleaningAttachments = new object(); | ||
177 | 180 | ||
178 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 181 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
179 | private bool m_reprioritizationEnabled = true; | 182 | private bool m_reprioritizationEnabled = true; |
@@ -217,6 +220,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | get { return m_sceneGridService; } | 220 | get { return m_sceneGridService; } |
218 | } | 221 | } |
219 | 222 | ||
223 | public ISnmpModule SnmpService | ||
224 | { | ||
225 | get | ||
226 | { | ||
227 | if (m_snmpService == null) | ||
228 | { | ||
229 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
230 | } | ||
231 | |||
232 | return m_snmpService; | ||
233 | } | ||
234 | } | ||
235 | |||
220 | public ISimulationDataService SimulationDataService | 236 | public ISimulationDataService SimulationDataService |
221 | { | 237 | { |
222 | get | 238 | get |
@@ -561,6 +577,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | #region Region Settings | 577 | #region Region Settings |
562 | 578 | ||
563 | // Load region settings | 579 | // Load region settings |
580 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
581 | |||
564 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 582 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
565 | if (estateDataService != null) | 583 | if (estateDataService != null) |
566 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 584 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -622,9 +640,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | //Animation states | 640 | //Animation states |
623 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 641 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
624 | // TODO: Change default to true once the feature is supported | 642 | // TODO: Change default to true once the feature is supported |
625 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 643 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
626 | |||
627 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 644 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
645 | |||
646 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
628 | if (RegionInfo.NonphysPrimMax > 0) | 647 | if (RegionInfo.NonphysPrimMax > 0) |
629 | { | 648 | { |
630 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 649 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -656,6 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | m_persistAfter *= 10000000; | 675 | m_persistAfter *= 10000000; |
657 | 676 | ||
658 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 677 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
678 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
659 | 679 | ||
660 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 680 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
661 | if (packetConfig != null) | 681 | if (packetConfig != null) |
@@ -665,6 +685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | } | 685 | } |
666 | 686 | ||
667 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 687 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
688 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
668 | 689 | ||
669 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
670 | if (m_generateMaptiles) | 691 | if (m_generateMaptiles) |
@@ -689,9 +710,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | } | 710 | } |
690 | } | 711 | } |
691 | } | 712 | } |
692 | catch | 713 | catch (Exception e) |
693 | { | 714 | { |
694 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 715 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
695 | } | 716 | } |
696 | 717 | ||
697 | #endregion Region Config | 718 | #endregion Region Config |
@@ -928,6 +949,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | /// <param name="seconds">float indicating duration before restart.</param> | 949 | /// <param name="seconds">float indicating duration before restart.</param> |
929 | public virtual void Restart(float seconds) | 950 | public virtual void Restart(float seconds) |
930 | { | 951 | { |
952 | Restart(seconds, true); | ||
953 | } | ||
954 | |||
955 | /// <summary> | ||
956 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
957 | /// </summary> | ||
958 | /// <param name="seconds">float indicating duration before restart.</param> | ||
959 | public virtual void Restart(float seconds, bool showDialog) | ||
960 | { | ||
931 | // notifications are done in 15 second increments | 961 | // notifications are done in 15 second increments |
932 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 962 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
933 | // It's a 'Cancel restart' request. | 963 | // It's a 'Cancel restart' request. |
@@ -948,8 +978,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
948 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 978 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
949 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 979 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
950 | m_restartTimer.Start(); | 980 | m_restartTimer.Start(); |
951 | m_dialogModule.SendNotificationToUsersInRegion( | 981 | if (showDialog) |
982 | { | ||
983 | m_dialogModule.SendNotificationToUsersInRegion( | ||
952 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 984 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
985 | } | ||
953 | } | 986 | } |
954 | } | 987 | } |
955 | 988 | ||
@@ -1145,6 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1178 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1146 | if (HeartbeatThread != null) | 1179 | if (HeartbeatThread != null) |
1147 | { | 1180 | { |
1181 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1148 | HeartbeatThread.Abort(); | 1182 | HeartbeatThread.Abort(); |
1149 | HeartbeatThread = null; | 1183 | HeartbeatThread = null; |
1150 | } | 1184 | } |
@@ -1816,14 +1850,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | /// <returns></returns> | 1850 | /// <returns></returns> |
1817 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1851 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1818 | { | 1852 | { |
1853 | |||
1854 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1855 | Vector3 wpos = Vector3.Zero; | ||
1856 | // Check for water surface intersection from above | ||
1857 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1858 | { | ||
1859 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1860 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1861 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1862 | wpos.Z = wheight; | ||
1863 | } | ||
1864 | |||
1819 | Vector3 pos = Vector3.Zero; | 1865 | Vector3 pos = Vector3.Zero; |
1820 | if (RayEndIsIntersection == (byte)1) | 1866 | if (RayEndIsIntersection == (byte)1) |
1821 | { | 1867 | { |
1822 | pos = RayEnd; | 1868 | pos = RayEnd; |
1823 | return pos; | ||
1824 | } | 1869 | } |
1825 | 1870 | else if (RayTargetID != UUID.Zero) | |
1826 | if (RayTargetID != UUID.Zero) | ||
1827 | { | 1871 | { |
1828 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1872 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1829 | 1873 | ||
@@ -1845,7 +1889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1889 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1846 | 1890 | ||
1847 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1891 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1848 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1892 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1849 | float ScaleOffset = 0.5f; | 1893 | float ScaleOffset = 0.5f; |
1850 | 1894 | ||
1851 | // If we hit something | 1895 | // If we hit something |
@@ -1868,13 +1912,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1868 | //pos.Z -= 0.25F; | 1912 | //pos.Z -= 0.25F; |
1869 | 1913 | ||
1870 | } | 1914 | } |
1871 | |||
1872 | return pos; | ||
1873 | } | 1915 | } |
1874 | else | 1916 | else |
1875 | { | 1917 | { |
1876 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1918 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1877 | |||
1878 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1919 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1879 | 1920 | ||
1880 | // Un-comment the following line to print the raytrace results to the console. | 1921 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1883,13 +1924,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1883 | if (ei.HitTF) | 1924 | if (ei.HitTF) |
1884 | { | 1925 | { |
1885 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1926 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1886 | } else | 1927 | } |
1928 | else | ||
1887 | { | 1929 | { |
1888 | // fall back to our stupid functionality | 1930 | // fall back to our stupid functionality |
1889 | pos = RayEnd; | 1931 | pos = RayEnd; |
1890 | } | 1932 | } |
1891 | |||
1892 | return pos; | ||
1893 | } | 1933 | } |
1894 | } | 1934 | } |
1895 | else | 1935 | else |
@@ -1900,8 +1940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | //increase height so its above the ground. | 1940 | //increase height so its above the ground. |
1901 | //should be getting the normal of the ground at the rez point and using that? | 1941 | //should be getting the normal of the ground at the rez point and using that? |
1902 | pos.Z += scale.Z / 2f; | 1942 | pos.Z += scale.Z / 2f; |
1903 | return pos; | 1943 | // return pos; |
1904 | } | 1944 | } |
1945 | |||
1946 | // check against posible water intercept | ||
1947 | if (wpos.Z > pos.Z) pos = wpos; | ||
1948 | return pos; | ||
1905 | } | 1949 | } |
1906 | 1950 | ||
1907 | 1951 | ||
@@ -1981,7 +2025,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1981 | public bool AddRestoredSceneObject( | 2025 | public bool AddRestoredSceneObject( |
1982 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2026 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1983 | { | 2027 | { |
1984 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2028 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2029 | if (result) | ||
2030 | sceneObject.IsDeleted = false; | ||
2031 | return result; | ||
1985 | } | 2032 | } |
1986 | 2033 | ||
1987 | /// <summary> | 2034 | /// <summary> |
@@ -2058,6 +2105,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2058 | /// </summary> | 2105 | /// </summary> |
2059 | public void DeleteAllSceneObjects() | 2106 | public void DeleteAllSceneObjects() |
2060 | { | 2107 | { |
2108 | DeleteAllSceneObjects(false); | ||
2109 | } | ||
2110 | |||
2111 | /// <summary> | ||
2112 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2113 | /// </summary> | ||
2114 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2115 | { | ||
2116 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2061 | lock (Entities) | 2117 | lock (Entities) |
2062 | { | 2118 | { |
2063 | EntityBase[] entities = Entities.GetEntities(); | 2119 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2066,11 +2122,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2066 | if (e is SceneObjectGroup) | 2122 | if (e is SceneObjectGroup) |
2067 | { | 2123 | { |
2068 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2124 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2069 | if (!sog.IsAttachment) | 2125 | if (sog != null && !sog.IsAttachment) |
2070 | DeleteSceneObject((SceneObjectGroup)e, false); | 2126 | { |
2127 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2128 | { | ||
2129 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2130 | } | ||
2131 | else | ||
2132 | { | ||
2133 | toReturn.Add((SceneObjectGroup)e); | ||
2134 | } | ||
2135 | } | ||
2071 | } | 2136 | } |
2072 | } | 2137 | } |
2073 | } | 2138 | } |
2139 | if (toReturn.Count > 0) | ||
2140 | { | ||
2141 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2142 | } | ||
2074 | } | 2143 | } |
2075 | 2144 | ||
2076 | /// <summary> | 2145 | /// <summary> |
@@ -2450,6 +2519,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2450 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2519 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2451 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2520 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2452 | { | 2521 | { |
2522 | if (sceneObject.OwnerID == UUID.Zero) | ||
2523 | { | ||
2524 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2525 | return false; | ||
2526 | } | ||
2527 | |||
2453 | // If the user is banned, we won't let any of their objects | 2528 | // If the user is banned, we won't let any of their objects |
2454 | // enter. Period. | 2529 | // enter. Period. |
2455 | // | 2530 | // |
@@ -2499,15 +2574,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2499 | 2574 | ||
2500 | if (AttachmentsModule != null) | 2575 | if (AttachmentsModule != null) |
2501 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2576 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2577 | |||
2578 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2502 | } | 2579 | } |
2503 | else | 2580 | else |
2504 | { | 2581 | { |
2582 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2505 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2583 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2506 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2584 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2507 | } | 2585 | } |
2586 | if (sceneObject.OwnerID == UUID.Zero) | ||
2587 | { | ||
2588 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2589 | return false; | ||
2590 | } | ||
2508 | } | 2591 | } |
2509 | else | 2592 | else |
2510 | { | 2593 | { |
2594 | if (sceneObject.OwnerID == UUID.Zero) | ||
2595 | { | ||
2596 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2597 | return false; | ||
2598 | } | ||
2511 | AddRestoredSceneObject(sceneObject, true, false); | 2599 | AddRestoredSceneObject(sceneObject, true, false); |
2512 | 2600 | ||
2513 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2601 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2780,6 +2868,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2780 | client.OnFetchInventory += HandleFetchInventory; | 2868 | client.OnFetchInventory += HandleFetchInventory; |
2781 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2869 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2782 | client.OnCopyInventoryItem += CopyInventoryItem; | 2870 | client.OnCopyInventoryItem += CopyInventoryItem; |
2871 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2783 | client.OnMoveInventoryItem += MoveInventoryItem; | 2872 | client.OnMoveInventoryItem += MoveInventoryItem; |
2784 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2873 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2785 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2874 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2958,15 +3047,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2958 | /// </summary> | 3047 | /// </summary> |
2959 | /// <param name="agentId">The avatar's Unique ID</param> | 3048 | /// <param name="agentId">The avatar's Unique ID</param> |
2960 | /// <param name="client">The IClientAPI for the client</param> | 3049 | /// <param name="client">The IClientAPI for the client</param> |
2961 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3050 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2962 | { | 3051 | { |
2963 | if (m_teleportModule != null) | 3052 | if (m_teleportModule != null) |
2964 | m_teleportModule.TeleportHome(agentId, client); | 3053 | return m_teleportModule.TeleportHome(agentId, client); |
2965 | else | 3054 | else |
2966 | { | 3055 | { |
2967 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3056 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2968 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3057 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2969 | } | 3058 | } |
3059 | return false; | ||
2970 | } | 3060 | } |
2971 | 3061 | ||
2972 | /// <summary> | 3062 | /// <summary> |
@@ -3065,6 +3155,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3065 | /// <param name="flags"></param> | 3155 | /// <param name="flags"></param> |
3066 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3156 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3067 | { | 3157 | { |
3158 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3159 | ScenePresence presence; | ||
3160 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3161 | { | ||
3162 | if (presence.Appearance != null) | ||
3163 | { | ||
3164 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3165 | } | ||
3166 | } | ||
3167 | |||
3068 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3168 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3069 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3169 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3070 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3170 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3159,7 +3259,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3159 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3259 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3160 | 3260 | ||
3161 | } | 3261 | } |
3262 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3162 | m_eventManager.TriggerClientClosed(agentID, this); | 3263 | m_eventManager.TriggerClientClosed(agentID, this); |
3264 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3163 | } | 3265 | } |
3164 | catch (NullReferenceException) | 3266 | catch (NullReferenceException) |
3165 | { | 3267 | { |
@@ -3167,7 +3269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3167 | // Avatar is already disposed :/ | 3269 | // Avatar is already disposed :/ |
3168 | } | 3270 | } |
3169 | 3271 | ||
3272 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3170 | m_eventManager.TriggerOnRemovePresence(agentID); | 3273 | m_eventManager.TriggerOnRemovePresence(agentID); |
3274 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3275 | |||
3171 | ForEachClient( | 3276 | ForEachClient( |
3172 | delegate(IClientAPI client) | 3277 | delegate(IClientAPI client) |
3173 | { | 3278 | { |
@@ -3183,8 +3288,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3183 | } | 3288 | } |
3184 | 3289 | ||
3185 | // Remove the avatar from the scene | 3290 | // Remove the avatar from the scene |
3291 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3186 | m_sceneGraph.RemoveScenePresence(agentID); | 3292 | m_sceneGraph.RemoveScenePresence(agentID); |
3293 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3187 | m_clientManager.Remove(agentID); | 3294 | m_clientManager.Remove(agentID); |
3295 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3188 | 3296 | ||
3189 | try | 3297 | try |
3190 | { | 3298 | { |
@@ -3198,8 +3306,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3198 | { | 3306 | { |
3199 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3307 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3200 | } | 3308 | } |
3201 | 3309 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3202 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3310 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3311 | CleanDroppedAttachments(); | ||
3312 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3203 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3313 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3204 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3314 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3205 | } | 3315 | } |
@@ -3339,6 +3449,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3339 | { | 3449 | { |
3340 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3450 | if (land != null && !TestLandRestrictions(agent, land, out reason)) |
3341 | { | 3451 | { |
3452 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3342 | return false; | 3453 | return false; |
3343 | } | 3454 | } |
3344 | } | 3455 | } |
@@ -3396,6 +3507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3396 | 3507 | ||
3397 | if (vialogin) | 3508 | if (vialogin) |
3398 | { | 3509 | { |
3510 | CleanDroppedAttachments(); | ||
3511 | |||
3399 | if (TestBorderCross(agent.startpos, Cardinals.E)) | 3512 | if (TestBorderCross(agent.startpos, Cardinals.E)) |
3400 | { | 3513 | { |
3401 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); | 3514 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); |
@@ -3452,6 +3565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | } | 3565 | } |
3453 | } | 3566 | } |
3454 | // Honor parcel landing type and position. | 3567 | // Honor parcel landing type and position. |
3568 | /* | ||
3569 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3455 | if (land != null) | 3570 | if (land != null) |
3456 | { | 3571 | { |
3457 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3572 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3459,6 +3574,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3459 | agent.startpos = land.LandData.UserLocation; | 3574 | agent.startpos = land.LandData.UserLocation; |
3460 | } | 3575 | } |
3461 | } | 3576 | } |
3577 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3462 | } | 3578 | } |
3463 | 3579 | ||
3464 | return true; | 3580 | return true; |
@@ -3809,12 +3925,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3809 | return false; | 3925 | return false; |
3810 | } | 3926 | } |
3811 | 3927 | ||
3928 | public bool IncomingCloseAgent(UUID agentID) | ||
3929 | { | ||
3930 | return IncomingCloseAgent(agentID, false); | ||
3931 | } | ||
3932 | |||
3933 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3934 | { | ||
3935 | return IncomingCloseAgent(agentID, true); | ||
3936 | } | ||
3937 | |||
3812 | /// <summary> | 3938 | /// <summary> |
3813 | /// Tell a single agent to disconnect from the region. | 3939 | /// Tell a single agent to disconnect from the region. |
3814 | /// </summary> | 3940 | /// </summary> |
3815 | /// <param name="regionHandle"></param> | ||
3816 | /// <param name="agentID"></param> | 3941 | /// <param name="agentID"></param> |
3817 | public bool IncomingCloseAgent(UUID agentID) | 3942 | /// <param name="childOnly"></param> |
3943 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3818 | { | 3944 | { |
3819 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3945 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3820 | 3946 | ||
@@ -3826,7 +3952,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3826 | { | 3952 | { |
3827 | m_sceneGraph.removeUserCount(false); | 3953 | m_sceneGraph.removeUserCount(false); |
3828 | } | 3954 | } |
3829 | else | 3955 | else if (!childOnly) |
3830 | { | 3956 | { |
3831 | m_sceneGraph.removeUserCount(true); | 3957 | m_sceneGraph.removeUserCount(true); |
3832 | } | 3958 | } |
@@ -3842,9 +3968,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3842 | } | 3968 | } |
3843 | else | 3969 | else |
3844 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3970 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3971 | presence.ControllingClient.Close(false); | ||
3972 | } | ||
3973 | else if (!childOnly) | ||
3974 | { | ||
3975 | presence.ControllingClient.Close(true); | ||
3845 | } | 3976 | } |
3846 | |||
3847 | presence.ControllingClient.Close(); | ||
3848 | return true; | 3977 | return true; |
3849 | } | 3978 | } |
3850 | 3979 | ||
@@ -4466,7 +4595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4466 | // | 4595 | // |
4467 | int health=1; // Start at 1, means we're up | 4596 | int health=1; // Start at 1, means we're up |
4468 | 4597 | ||
4469 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4598 | if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)) |
4470 | health+=1; | 4599 | health+=1; |
4471 | else | 4600 | else |
4472 | return health; | 4601 | return health; |
@@ -4972,5 +5101,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
4972 | throw new Exception(error); | 5101 | throw new Exception(error); |
4973 | } | 5102 | } |
4974 | } | 5103 | } |
5104 | |||
5105 | public void CleanDroppedAttachments() | ||
5106 | { | ||
5107 | List<SceneObjectGroup> objectsToDelete = | ||
5108 | new List<SceneObjectGroup>(); | ||
5109 | |||
5110 | lock (m_cleaningAttachments) | ||
5111 | { | ||
5112 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5113 | { | ||
5114 | if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5115 | { | ||
5116 | UUID agentID = grp.OwnerID; | ||
5117 | if (agentID == UUID.Zero) | ||
5118 | { | ||
5119 | objectsToDelete.Add(grp); | ||
5120 | return; | ||
5121 | } | ||
5122 | |||
5123 | ScenePresence sp = GetScenePresence(agentID); | ||
5124 | if (sp == null) | ||
5125 | { | ||
5126 | objectsToDelete.Add(grp); | ||
5127 | return; | ||
5128 | } | ||
5129 | } | ||
5130 | }); | ||
5131 | } | ||
5132 | |||
5133 | if (objectsToDelete.Count > 0) | ||
5134 | { | ||
5135 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5136 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5137 | { | ||
5138 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5139 | DeleteSceneObject(grp, true); | ||
5140 | } | ||
5141 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5142 | } | ||
5143 | } | ||
4975 | } | 5144 | } |
4976 | } | 5145 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 88e084e..1293d5d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 168 | ||
169 | if (neighbour != null) | 169 | if (neighbour != null) |
170 | { | 170 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 171 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 173 | } |
174 | else | 174 | else |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 184 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 186 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 187 | foreach (GridRegion n in neighbours) |
188 | { | 188 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -267,14 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | 267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
268 | { | 268 | { |
269 | 269 | ||
270 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 270 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
272 | 272 | ||
273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 85ff32e..9c3486e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -124,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 133 | ||
125 | protected internal void Close() | 134 | protected internal void Close() |
126 | { | 135 | { |
127 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
128 | { | 138 | { |
129 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
130 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
131 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
132 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
133 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
134 | 148 | ||
135 | lock (SceneObjectGroupsByFullID) | 149 | lock (SceneObjectGroupsByFullID) |
136 | SceneObjectGroupsByFullID.Clear(); | 150 | SceneObjectGroupsByFullID.Clear(); |
@@ -209,27 +223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
210 | return; | 224 | return; |
211 | 225 | ||
212 | if (sp.ParentID != 0) | 226 | coarseLocations.Add(sp.AbsolutePosition); |
213 | { | 227 | avatarUUIDs.Add(sp.UUID); |
214 | // sitting avatar | ||
215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
216 | if (sop != null) | ||
217 | { | ||
218 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
219 | avatarUUIDs.Add(sp.UUID); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | // we can't find the parent.. ! arg! | ||
224 | coarseLocations.Add(sp.AbsolutePosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | 228 | } |
234 | } | 229 | } |
235 | 230 | ||
@@ -259,6 +254,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 254 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 256 | { |
257 | if (!m_parentScene.CombineRegions) | ||
258 | { | ||
259 | // KF: Check for out-of-region, move inside and make static. | ||
260 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
261 | sceneObject.RootPart.GroupPosition.Y, | ||
262 | sceneObject.RootPart.GroupPosition.Z); | ||
263 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
264 | npos.X > Constants.RegionSize || | ||
265 | npos.Y > Constants.RegionSize)) | ||
266 | { | ||
267 | if (npos.X < 0.0) npos.X = 1.0f; | ||
268 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
269 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
270 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
271 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
272 | |||
273 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
274 | { | ||
275 | part.GroupPosition = npos; | ||
276 | } | ||
277 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
278 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
279 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
280 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
281 | } | ||
282 | } | ||
283 | |||
262 | if (!alreadyPersisted) | 284 | if (!alreadyPersisted) |
263 | { | 285 | { |
264 | sceneObject.ForceInventoryPersistence(); | 286 | sceneObject.ForceInventoryPersistence(); |
@@ -453,6 +475,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | m_updateList[obj.UUID] = obj; | 475 | m_updateList[obj.UUID] = obj; |
454 | } | 476 | } |
455 | 477 | ||
478 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
479 | { | ||
480 | if (OnAttachToBackup != null) | ||
481 | { | ||
482 | OnAttachToBackup(obj); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
487 | { | ||
488 | if (OnDetachFromBackup != null) | ||
489 | { | ||
490 | OnDetachFromBackup(obj); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | public void FireChangeBackup(SceneObjectGroup obj) | ||
495 | { | ||
496 | if (OnChangeBackup != null) | ||
497 | { | ||
498 | OnChangeBackup(obj); | ||
499 | } | ||
500 | } | ||
501 | |||
456 | /// <summary> | 502 | /// <summary> |
457 | /// Process all pending updates | 503 | /// Process all pending updates |
458 | /// </summary> | 504 | /// </summary> |
@@ -584,7 +630,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | 630 | ||
585 | Entities[presence.UUID] = presence; | 631 | Entities[presence.UUID] = presence; |
586 | 632 | ||
587 | lock (m_presenceLock) | 633 | m_scenePresencesLock.EnterWriteLock(); |
634 | try | ||
588 | { | 635 | { |
589 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 636 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
590 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 637 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -608,6 +655,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
608 | m_scenePresenceMap = newmap; | 655 | m_scenePresenceMap = newmap; |
609 | m_scenePresenceArray = newlist; | 656 | m_scenePresenceArray = newlist; |
610 | } | 657 | } |
658 | finally | ||
659 | { | ||
660 | m_scenePresencesLock.ExitWriteLock(); | ||
661 | } | ||
611 | } | 662 | } |
612 | 663 | ||
613 | /// <summary> | 664 | /// <summary> |
@@ -622,7 +673,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | agentID); | 673 | agentID); |
623 | } | 674 | } |
624 | 675 | ||
625 | lock (m_presenceLock) | 676 | m_scenePresencesLock.EnterWriteLock(); |
677 | try | ||
626 | { | 678 | { |
627 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 679 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
628 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 680 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -644,6 +696,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
644 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 696 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
645 | } | 697 | } |
646 | } | 698 | } |
699 | finally | ||
700 | { | ||
701 | m_scenePresencesLock.ExitWriteLock(); | ||
702 | } | ||
647 | } | 703 | } |
648 | 704 | ||
649 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 705 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1063,9 +1119,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1063 | /// <param name="action"></param> | 1119 | /// <param name="action"></param> |
1064 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1120 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1065 | { | 1121 | { |
1066 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1122 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1067 | foreach (SceneObjectGroup obj in objlist) | 1123 | foreach (EntityBase ent in objlist) |
1068 | { | 1124 | { |
1125 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1126 | |||
1069 | try | 1127 | try |
1070 | { | 1128 | { |
1071 | action(obj); | 1129 | action(obj); |
@@ -1522,10 +1580,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | /// <param name="childPrims"></param> | 1580 | /// <param name="childPrims"></param> |
1523 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1581 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1524 | { | 1582 | { |
1583 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1584 | if (parentGroup == null) return; | ||
1525 | Monitor.Enter(m_updateLock); | 1585 | Monitor.Enter(m_updateLock); |
1586 | |||
1526 | try | 1587 | try |
1527 | { | 1588 | { |
1528 | SceneObjectGroup parentGroup = root.ParentGroup; | 1589 | parentGroup.areUpdatesSuspended = true; |
1529 | 1590 | ||
1530 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1591 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1531 | if (parentGroup != null) | 1592 | if (parentGroup != null) |
@@ -1537,11 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1537 | 1598 | ||
1538 | if (child != null) | 1599 | if (child != null) |
1539 | { | 1600 | { |
1540 | // Make sure no child prim is set for sale | ||
1541 | // So that, on delink, no prims are unwittingly | ||
1542 | // left for sale and sold off | ||
1543 | child.RootPart.ObjectSaleType = 0; | ||
1544 | child.RootPart.SalePrice = 10; | ||
1545 | childGroups.Add(child); | 1601 | childGroups.Add(child); |
1546 | } | 1602 | } |
1547 | } | 1603 | } |
@@ -1564,12 +1620,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | // occur on link to invoke this elsewhere (such as object selection) | 1620 | // occur on link to invoke this elsewhere (such as object selection) |
1565 | parentGroup.RootPart.CreateSelected = true; | 1621 | parentGroup.RootPart.CreateSelected = true; |
1566 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1622 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1567 | parentGroup.HasGroupChanged = true; | ||
1568 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1569 | |||
1570 | } | 1623 | } |
1571 | finally | 1624 | finally |
1572 | { | 1625 | { |
1626 | parentGroup.areUpdatesSuspended = false; | ||
1627 | parentGroup.HasGroupChanged = true; | ||
1628 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1573 | Monitor.Exit(m_updateLock); | 1629 | Monitor.Exit(m_updateLock); |
1574 | } | 1630 | } |
1575 | } | 1631 | } |
@@ -1601,21 +1657,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1601 | 1657 | ||
1602 | SceneObjectGroup group = part.ParentGroup; | 1658 | SceneObjectGroup group = part.ParentGroup; |
1603 | if (!affectedGroups.Contains(group)) | 1659 | if (!affectedGroups.Contains(group)) |
1660 | { | ||
1661 | group.areUpdatesSuspended = true; | ||
1604 | affectedGroups.Add(group); | 1662 | affectedGroups.Add(group); |
1663 | } | ||
1605 | } | 1664 | } |
1606 | } | 1665 | } |
1607 | } | 1666 | } |
1608 | 1667 | ||
1609 | foreach (SceneObjectPart child in childParts) | 1668 | if (childParts.Count > 0) |
1610 | { | 1669 | { |
1611 | // Unlink all child parts from their groups | 1670 | foreach (SceneObjectPart child in childParts) |
1612 | // | 1671 | { |
1613 | child.ParentGroup.DelinkFromGroup(child, true); | 1672 | // Unlink all child parts from their groups |
1614 | 1673 | // | |
1615 | // These are not in affected groups and will not be | 1674 | child.ParentGroup.DelinkFromGroup(child, true); |
1616 | // handled further. Do the honors here. | 1675 | child.ParentGroup.HasGroupChanged = true; |
1617 | child.ParentGroup.HasGroupChanged = true; | 1676 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1618 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1677 | } |
1619 | } | 1678 | } |
1620 | 1679 | ||
1621 | foreach (SceneObjectPart root in rootParts) | 1680 | foreach (SceneObjectPart root in rootParts) |
@@ -1625,9 +1684,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | // However, editing linked parts and unlinking may be different | 1684 | // However, editing linked parts and unlinking may be different |
1626 | // | 1685 | // |
1627 | SceneObjectGroup group = root.ParentGroup; | 1686 | SceneObjectGroup group = root.ParentGroup; |
1687 | group.areUpdatesSuspended = true; | ||
1628 | 1688 | ||
1629 | List<SceneObjectPart> newSet = null; | 1689 | List<SceneObjectPart> newSet = null; |
1630 | int numChildren = -1; | 1690 | int numChildren; |
1631 | 1691 | ||
1632 | lock (group.Children) | 1692 | lock (group.Children) |
1633 | { | 1693 | { |
@@ -1635,52 +1695,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1635 | numChildren = group.PrimCount; | 1695 | numChildren = group.PrimCount; |
1636 | } | 1696 | } |
1637 | 1697 | ||
1698 | if (numChildren == 1) | ||
1699 | break; | ||
1700 | |||
1638 | // If there are prims left in a link set, but the root is | 1701 | // If there are prims left in a link set, but the root is |
1639 | // slated for unlink, we need to do this | 1702 | // slated for unlink, we need to do this |
1703 | // Unlink the remaining set | ||
1640 | // | 1704 | // |
1641 | if (numChildren != 1) | 1705 | bool sendEventsToRemainder = true; |
1642 | { | 1706 | if (numChildren > 1) |
1643 | // Unlink the remaining set | 1707 | sendEventsToRemainder = false; |
1644 | // | ||
1645 | bool sendEventsToRemainder = true; | ||
1646 | if (numChildren > 1) | ||
1647 | sendEventsToRemainder = false; | ||
1648 | 1708 | ||
1649 | foreach (SceneObjectPart p in newSet) | 1709 | foreach (SceneObjectPart p in newSet) |
1710 | { | ||
1711 | if (p != group.RootPart) | ||
1650 | { | 1712 | { |
1651 | if (p != group.RootPart) | 1713 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1652 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1714 | if (numChildren > 2) |
1715 | { | ||
1716 | p.ParentGroup.areUpdatesSuspended = true; | ||
1717 | } | ||
1718 | else | ||
1719 | { | ||
1720 | p.ParentGroup.HasGroupChanged = true; | ||
1721 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1722 | } | ||
1653 | } | 1723 | } |
1724 | } | ||
1725 | |||
1726 | // If there is more than one prim remaining, we | ||
1727 | // need to re-link | ||
1728 | // | ||
1729 | if (numChildren > 2) | ||
1730 | { | ||
1731 | // Remove old root | ||
1732 | // | ||
1733 | if (newSet.Contains(root)) | ||
1734 | newSet.Remove(root); | ||
1654 | 1735 | ||
1655 | // If there is more than one prim remaining, we | 1736 | // Preserve link ordering |
1656 | // need to re-link | ||
1657 | // | 1737 | // |
1658 | if (numChildren > 2) | 1738 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1659 | { | 1739 | { |
1660 | // Remove old root | 1740 | return a.LinkNum.CompareTo(b.LinkNum); |
1661 | // | 1741 | }); |
1662 | if (newSet.Contains(root)) | ||
1663 | newSet.Remove(root); | ||
1664 | |||
1665 | // Preserve link ordering | ||
1666 | // | ||
1667 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1668 | { | ||
1669 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1670 | }); | ||
1671 | 1742 | ||
1672 | // Determine new root | 1743 | // Determine new root |
1673 | // | 1744 | // |
1674 | SceneObjectPart newRoot = newSet[0]; | 1745 | SceneObjectPart newRoot = newSet[0]; |
1675 | newSet.RemoveAt(0); | 1746 | newSet.RemoveAt(0); |
1676 | 1747 | ||
1677 | foreach (SceneObjectPart newChild in newSet) | 1748 | foreach (SceneObjectPart newChild in newSet) |
1678 | newChild.UpdateFlag = 0; | 1749 | newChild.UpdateFlag = 0; |
1679 | 1750 | ||
1680 | LinkObjects(newRoot, newSet); | 1751 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1681 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1752 | LinkObjects(newRoot, newSet); |
1682 | affectedGroups.Add(newRoot.ParentGroup); | 1753 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1683 | } | 1754 | affectedGroups.Add(newRoot.ParentGroup); |
1684 | } | 1755 | } |
1685 | } | 1756 | } |
1686 | 1757 | ||
@@ -1690,6 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1690 | { | 1761 | { |
1691 | g.TriggerScriptChangedEvent(Changed.LINK); | 1762 | g.TriggerScriptChangedEvent(Changed.LINK); |
1692 | g.HasGroupChanged = true; // Persist | 1763 | g.HasGroupChanged = true; // Persist |
1764 | g.areUpdatesSuspended = false; | ||
1693 | g.ScheduleGroupForFullUpdate(); | 1765 | g.ScheduleGroupForFullUpdate(); |
1694 | } | 1766 | } |
1695 | } | 1767 | } |
@@ -1808,9 +1880,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | child.ApplyNextOwnerPermissions(); | 1880 | child.ApplyNextOwnerPermissions(); |
1809 | } | 1881 | } |
1810 | } | 1882 | } |
1811 | |||
1812 | copy.RootPart.ObjectSaleType = 0; | ||
1813 | copy.RootPart.SalePrice = 10; | ||
1814 | } | 1883 | } |
1815 | 1884 | ||
1816 | Entities.Add(copy); | 1885 | Entities.Add(copy); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 9a01a28..a7003c4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
@@ -424,6 +422,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | 422 | ||
425 | public void ResumeScripts() | 423 | public void ResumeScripts() |
426 | { | 424 | { |
425 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
426 | return; | ||
427 | |||
427 | foreach (SceneObjectPart part in m_parts.Values) | 428 | foreach (SceneObjectPart part in m_parts.Values) |
428 | { | 429 | { |
429 | part.Inventory.ResumeScripts(); | 430 | part.Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f9a8d41..3411d18 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -105,8 +105,113 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 105 | /// since the group's last persistent backup |
106 | /// </summary> | 106 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 107 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 108 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 109 | private long timeLastChanged = 0; |
110 | private long m_maxPersistTime = 0; | ||
111 | private long m_minPersistTime = 0; | ||
112 | private Random m_rand; | ||
113 | private bool m_suspendUpdates; | ||
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public void lockPartsForRead(bool locked) | ||
134 | { | ||
135 | if (locked) | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
140 | try | ||
141 | { | ||
142 | StackTrace stackTrace = new StackTrace(); // get call stack | ||
143 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
144 | |||
145 | // write call stack method names | ||
146 | foreach (StackFrame stackFrame in stackFrames) | ||
147 | { | ||
148 | m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name | ||
149 | } | ||
150 | |||
151 | m_partsLock.ExitReadLock(); | ||
152 | } | ||
153 | catch { } // Ignore errors, to allow resync | ||
154 | } | ||
155 | if (m_partsLock.RecursiveWriteCount > 0) | ||
156 | { | ||
157 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
158 | try | ||
159 | { | ||
160 | m_partsLock.ExitWriteLock(); | ||
161 | } | ||
162 | catch { } | ||
163 | |||
164 | } | ||
165 | |||
166 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
167 | { | ||
168 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
169 | if (m_partsLock.IsWriteLockHeld) | ||
170 | { | ||
171 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | if (m_partsLock.RecursiveReadCount > 0) | ||
178 | { | ||
179 | m_partsLock.ExitReadLock(); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | public void lockPartsForWrite(bool locked) | ||
184 | { | ||
185 | if (locked) | ||
186 | { | ||
187 | if (m_partsLock.RecursiveReadCount > 0) | ||
188 | { | ||
189 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
190 | m_partsLock.ExitReadLock(); | ||
191 | } | ||
192 | if (m_partsLock.RecursiveWriteCount > 0) | ||
193 | { | ||
194 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
195 | m_partsLock.ExitWriteLock(); | ||
196 | } | ||
197 | |||
198 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
199 | { | ||
200 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
201 | if (m_partsLock.IsWriteLockHeld) | ||
202 | { | ||
203 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | if (m_partsLock.RecursiveWriteCount > 0) | ||
210 | { | ||
211 | m_partsLock.ExitWriteLock(); | ||
212 | } | ||
213 | } | ||
214 | } | ||
110 | 215 | ||
111 | public bool HasGroupChanged | 216 | public bool HasGroupChanged |
112 | { | 217 | { |
@@ -114,9 +219,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 219 | { |
115 | if (value) | 220 | if (value) |
116 | { | 221 | { |
222 | if (m_isBackedUp) | ||
223 | { | ||
224 | m_scene.SceneGraph.FireChangeBackup(this); | ||
225 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 226 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 227 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 228 | timeFirstChanged = DateTime.Now.Ticks; |
229 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
230 | { | ||
231 | if (m_rand == null) | ||
232 | { | ||
233 | byte[] val = new byte[16]; | ||
234 | m_rootPart.UUID.ToBytes(val, 0); | ||
235 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
236 | } | ||
237 | |||
238 | if (m_scene.GetRootAgentCount() == 0) | ||
239 | { | ||
240 | //If the region is empty, this change has been made by an automated process | ||
241 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
242 | |||
243 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
244 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
245 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
250 | //but add a random factor so we stagger the object persistance a little | ||
251 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
252 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
253 | } | ||
254 | } | ||
120 | } | 255 | } |
121 | m_hasGroupChanged = value; | 256 | m_hasGroupChanged = value; |
122 | } | 257 | } |
@@ -132,8 +267,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | return false; | 267 | return false; |
133 | if (m_scene.ShuttingDown) | 268 | if (m_scene.ShuttingDown) |
134 | return true; | 269 | return true; |
270 | |||
271 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
272 | { | ||
273 | m_maxPersistTime = m_scene.m_persistAfter; | ||
274 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
275 | } | ||
276 | |||
135 | long currentTime = DateTime.Now.Ticks; | 277 | long currentTime = DateTime.Now.Ticks; |
136 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 278 | |
279 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
280 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
281 | |||
282 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
137 | return true; | 283 | return true; |
138 | return false; | 284 | return false; |
139 | } | 285 | } |
@@ -182,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | 328 | ||
183 | private bool m_scriptListens_atRotTarget = false; | 329 | private bool m_scriptListens_atRotTarget = false; |
184 | private bool m_scriptListens_notAtRotTarget = false; | 330 | private bool m_scriptListens_notAtRotTarget = false; |
185 | 331 | public bool m_dupeInProgress = false; | |
186 | internal Dictionary<UUID, string> m_savedScriptState = null; | 332 | internal Dictionary<UUID, string> m_savedScriptState = null; |
187 | 333 | ||
188 | #region Properties | 334 | #region Properties |
@@ -222,7 +368,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | public virtual Quaternion Rotation | 368 | public virtual Quaternion Rotation |
223 | { | 369 | { |
224 | get { return m_rotation; } | 370 | get { return m_rotation; } |
225 | set { m_rotation = value; } | 371 | set { |
372 | lockPartsForRead(true); | ||
373 | try | ||
374 | { | ||
375 | foreach(SceneObjectPart p in m_parts.Values) | ||
376 | { | ||
377 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
378 | } | ||
379 | } | ||
380 | finally | ||
381 | { | ||
382 | lockPartsForRead(false); | ||
383 | } | ||
384 | m_rotation = value; | ||
385 | } | ||
226 | } | 386 | } |
227 | 387 | ||
228 | public Quaternion GroupRotation | 388 | public Quaternion GroupRotation |
@@ -262,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | set | 422 | set |
263 | { | 423 | { |
264 | m_regionHandle = value; | 424 | m_regionHandle = value; |
265 | lock (m_parts) | 425 | lockPartsForRead(true); |
266 | { | 426 | { |
267 | foreach (SceneObjectPart part in m_parts.Values) | 427 | foreach (SceneObjectPart part in m_parts.Values) |
268 | { | 428 | { |
429 | |||
269 | part.RegionHandle = m_regionHandle; | 430 | part.RegionHandle = m_regionHandle; |
431 | |||
270 | } | 432 | } |
271 | } | 433 | } |
434 | lockPartsForRead(false); | ||
272 | } | 435 | } |
273 | } | 436 | } |
274 | 437 | ||
@@ -302,7 +465,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
302 | { | 465 | { |
303 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 466 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
304 | } | 467 | } |
305 | 468 | ||
469 | lockPartsForRead(true); | ||
470 | foreach (SceneObjectPart part in m_parts.Values) | ||
471 | { | ||
472 | part.IgnoreUndoUpdate = true; | ||
473 | } | ||
306 | if (RootPart.GetStatusSandbox()) | 474 | if (RootPart.GetStatusSandbox()) |
307 | { | 475 | { |
308 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 476 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -310,15 +478,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | RootPart.ScriptSetPhysicsStatus(false); | 478 | RootPart.ScriptSetPhysicsStatus(false); |
311 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 479 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
312 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 480 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
481 | lockPartsForRead(false); | ||
313 | return; | 482 | return; |
314 | } | 483 | } |
315 | } | 484 | } |
316 | 485 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | |
317 | lock (m_parts) | 486 | lockPartsForRead(false); |
487 | foreach (SceneObjectPart part in parts) | ||
318 | { | 488 | { |
319 | foreach (SceneObjectPart part in m_parts.Values) | 489 | part.IgnoreUndoUpdate = false; |
490 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
491 | part.GroupPosition = val; | ||
492 | if (!m_dupeInProgress) | ||
493 | { | ||
494 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
495 | } | ||
496 | } | ||
497 | if (!m_dupeInProgress) | ||
498 | { | ||
499 | foreach (ScenePresence av in m_linkedAvatars) | ||
320 | { | 500 | { |
321 | part.GroupPosition = val; | 501 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; |
502 | av.AbsolutePosition += offset; | ||
503 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
504 | av.SendFullUpdateToAllClients(); | ||
322 | } | 505 | } |
323 | } | 506 | } |
324 | 507 | ||
@@ -472,6 +655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | /// </summary> | 655 | /// </summary> |
473 | public SceneObjectGroup() | 656 | public SceneObjectGroup() |
474 | { | 657 | { |
658 | |||
475 | } | 659 | } |
476 | 660 | ||
477 | /// <summary> | 661 | /// <summary> |
@@ -488,7 +672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | /// Constructor. This object is added to the scene later via AttachToScene() | 672 | /// Constructor. This object is added to the scene later via AttachToScene() |
489 | /// </summary> | 673 | /// </summary> |
490 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 674 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
491 | { | 675 | { |
492 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 676 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
493 | } | 677 | } |
494 | 678 | ||
@@ -519,13 +703,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | 703 | ||
520 | public void SetFromItemID(UUID AssetId) | 704 | public void SetFromItemID(UUID AssetId) |
521 | { | 705 | { |
522 | lock (m_parts) | 706 | lockPartsForRead(true); |
523 | { | 707 | { |
524 | foreach (SceneObjectPart part in m_parts.Values) | 708 | foreach (SceneObjectPart part in m_parts.Values) |
525 | { | 709 | { |
710 | |||
526 | part.FromItemID = AssetId; | 711 | part.FromItemID = AssetId; |
712 | |||
527 | } | 713 | } |
528 | } | 714 | } |
715 | lockPartsForRead(false); | ||
529 | } | 716 | } |
530 | 717 | ||
531 | public UUID GetFromItemID() | 718 | public UUID GetFromItemID() |
@@ -538,6 +725,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | /// </summary> | 725 | /// </summary> |
539 | public virtual void AttachToBackup() | 726 | public virtual void AttachToBackup() |
540 | { | 727 | { |
728 | if (IsAttachment) return; | ||
729 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
730 | |||
541 | if (InSceneBackup) | 731 | if (InSceneBackup) |
542 | { | 732 | { |
543 | //m_log.DebugFormat( | 733 | //m_log.DebugFormat( |
@@ -596,7 +786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
596 | Vector3 maxScale = Vector3.Zero; | 786 | Vector3 maxScale = Vector3.Zero; |
597 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 787 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
598 | 788 | ||
599 | lock (m_parts) | 789 | lockPartsForRead(true); |
600 | { | 790 | { |
601 | foreach (SceneObjectPart part in m_parts.Values) | 791 | foreach (SceneObjectPart part in m_parts.Values) |
602 | { | 792 | { |
@@ -610,8 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 800 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
611 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 801 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
612 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 802 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
803 | |||
613 | } | 804 | } |
614 | } | 805 | } |
806 | lockPartsForRead(false); | ||
807 | |||
615 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 808 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
616 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 809 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
617 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 810 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -627,10 +820,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | 820 | ||
628 | EntityIntersection result = new EntityIntersection(); | 821 | EntityIntersection result = new EntityIntersection(); |
629 | 822 | ||
630 | lock (m_parts) | 823 | lockPartsForRead(true); |
631 | { | 824 | { |
632 | foreach (SceneObjectPart part in m_parts.Values) | 825 | foreach (SceneObjectPart part in m_parts.Values) |
633 | { | 826 | { |
827 | |||
634 | // Temporary commented to stop compiler warning | 828 | // Temporary commented to stop compiler warning |
635 | //Vector3 partPosition = | 829 | //Vector3 partPosition = |
636 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 830 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -658,8 +852,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | result.distance = inter.distance; | 852 | result.distance = inter.distance; |
659 | } | 853 | } |
660 | } | 854 | } |
855 | |||
661 | } | 856 | } |
662 | } | 857 | } |
858 | lockPartsForRead(false); | ||
663 | return result; | 859 | return result; |
664 | } | 860 | } |
665 | 861 | ||
@@ -678,10 +874,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
678 | minY = 256f; | 874 | minY = 256f; |
679 | minZ = 8192f; | 875 | minZ = 8192f; |
680 | 876 | ||
681 | lock (m_parts) | 877 | lockPartsForRead(true); |
682 | { | 878 | { |
683 | foreach (SceneObjectPart part in m_parts.Values) | 879 | foreach (SceneObjectPart part in m_parts.Values) |
684 | { | 880 | { |
881 | |||
685 | Vector3 worldPos = part.GetWorldPosition(); | 882 | Vector3 worldPos = part.GetWorldPosition(); |
686 | Vector3 offset = worldPos - AbsolutePosition; | 883 | Vector3 offset = worldPos - AbsolutePosition; |
687 | Quaternion worldRot; | 884 | Quaternion worldRot; |
@@ -740,6 +937,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 937 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
741 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 938 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
742 | 939 | ||
940 | |||
941 | |||
743 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 942 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
744 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 943 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
745 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 944 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -911,6 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | minZ = backBottomLeft.Z; | 1110 | minZ = backBottomLeft.Z; |
912 | } | 1111 | } |
913 | } | 1112 | } |
1113 | lockPartsForRead(false); | ||
914 | } | 1114 | } |
915 | 1115 | ||
916 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1116 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -946,21 +1146,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
946 | 1146 | ||
947 | public void SaveScriptedState(XmlTextWriter writer) | 1147 | public void SaveScriptedState(XmlTextWriter writer) |
948 | { | 1148 | { |
1149 | SaveScriptedState(writer, false); | ||
1150 | } | ||
1151 | |||
1152 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1153 | { | ||
949 | XmlDocument doc = new XmlDocument(); | 1154 | XmlDocument doc = new XmlDocument(); |
950 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1155 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
951 | 1156 | ||
952 | // Capture script state while holding the lock | 1157 | // Capture script state while holding the lock |
953 | lock (m_parts) | 1158 | lockPartsForRead(true); |
954 | { | 1159 | { |
955 | foreach (SceneObjectPart part in m_parts.Values) | 1160 | foreach (SceneObjectPart part in m_parts.Values) |
956 | { | 1161 | { |
957 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1162 | |
1163 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
958 | foreach (UUID itemid in pstates.Keys) | 1164 | foreach (UUID itemid in pstates.Keys) |
959 | { | 1165 | { |
960 | states.Add(itemid, pstates[itemid]); | 1166 | states.Add(itemid, pstates[itemid]); |
961 | } | 1167 | } |
1168 | |||
962 | } | 1169 | } |
963 | } | 1170 | } |
1171 | lockPartsForRead(false); | ||
964 | 1172 | ||
965 | if (states.Count > 0) | 1173 | if (states.Count > 0) |
966 | { | 1174 | { |
@@ -978,6 +1186,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
978 | } | 1186 | } |
979 | } | 1187 | } |
980 | 1188 | ||
1189 | /// <summary> | ||
1190 | /// Add the avatar to this linkset (avatar is sat). | ||
1191 | /// </summary> | ||
1192 | /// <param name="agentID"></param> | ||
1193 | public void AddAvatar(UUID agentID) | ||
1194 | { | ||
1195 | ScenePresence presence; | ||
1196 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1197 | { | ||
1198 | if (!m_linkedAvatars.Contains(presence)) | ||
1199 | { | ||
1200 | m_linkedAvatars.Add(presence); | ||
1201 | } | ||
1202 | } | ||
1203 | } | ||
1204 | |||
1205 | /// <summary> | ||
1206 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1207 | /// </summary> | ||
1208 | /// <param name="agentID"></param> | ||
1209 | public void DeleteAvatar(UUID agentID) | ||
1210 | { | ||
1211 | ScenePresence presence; | ||
1212 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1213 | { | ||
1214 | if (m_linkedAvatars.Contains(presence)) | ||
1215 | { | ||
1216 | m_linkedAvatars.Remove(presence); | ||
1217 | } | ||
1218 | } | ||
1219 | } | ||
1220 | |||
1221 | /// <summary> | ||
1222 | /// Returns the list of linked presences (avatars sat on this group) | ||
1223 | /// </summary> | ||
1224 | /// <param name="agentID"></param> | ||
1225 | public List<ScenePresence> GetLinkedAvatars() | ||
1226 | { | ||
1227 | return m_linkedAvatars; | ||
1228 | } | ||
1229 | |||
1230 | /// <summary> | ||
1231 | /// Attach this scene object to the given avatar. | ||
1232 | /// </summary> | ||
1233 | /// <param name="agentID"></param> | ||
1234 | /// <param name="attachmentpoint"></param> | ||
1235 | /// <param name="AttachOffset"></param> | ||
1236 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1237 | { | ||
1238 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1239 | if (avatar != null) | ||
1240 | { | ||
1241 | // don't attach attachments to child agents | ||
1242 | if (avatar.IsChildAgent) return; | ||
1243 | |||
1244 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1245 | |||
1246 | DetachFromBackup(); | ||
1247 | |||
1248 | // Remove from database and parcel prim count | ||
1249 | m_scene.DeleteFromStorage(UUID); | ||
1250 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1251 | |||
1252 | m_rootPart.AttachedAvatar = agentID; | ||
1253 | |||
1254 | //Anakin Lohner bug #3839 | ||
1255 | lock (m_parts) | ||
1256 | { | ||
1257 | foreach (SceneObjectPart p in m_parts.Values) | ||
1258 | { | ||
1259 | p.AttachedAvatar = agentID; | ||
1260 | } | ||
1261 | } | ||
1262 | |||
1263 | if (m_rootPart.PhysActor != null) | ||
1264 | { | ||
1265 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1266 | m_rootPart.PhysActor = null; | ||
1267 | } | ||
1268 | |||
1269 | AbsolutePosition = AttachOffset; | ||
1270 | m_rootPart.AttachedPos = AttachOffset; | ||
1271 | m_rootPart.IsAttachment = true; | ||
1272 | |||
1273 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1274 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1275 | |||
1276 | avatar.AddAttachment(this); | ||
1277 | |||
1278 | if (!silent) | ||
1279 | { | ||
1280 | // Killing it here will cause the client to deselect it | ||
1281 | // It then reappears on the avatar, deselected | ||
1282 | // through the full update below | ||
1283 | // | ||
1284 | if (IsSelected) | ||
1285 | { | ||
1286 | m_scene.SendKillObject(m_rootPart.LocalId); | ||
1287 | } | ||
1288 | |||
1289 | IsSelected = false; // fudge.... | ||
1290 | ScheduleGroupForFullUpdate(); | ||
1291 | } | ||
1292 | } | ||
1293 | else | ||
1294 | { | ||
1295 | m_log.WarnFormat( | ||
1296 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1297 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1298 | } | ||
1299 | } | ||
1300 | |||
981 | public byte GetAttachmentPoint() | 1301 | public byte GetAttachmentPoint() |
982 | { | 1302 | { |
983 | return m_rootPart.Shape.State; | 1303 | return m_rootPart.Shape.State; |
@@ -1069,13 +1389,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | 1389 | ||
1070 | public override void UpdateMovement() | 1390 | public override void UpdateMovement() |
1071 | { | 1391 | { |
1072 | lock (m_parts) | 1392 | lockPartsForRead(true); |
1073 | { | 1393 | { |
1074 | foreach (SceneObjectPart part in m_parts.Values) | 1394 | foreach (SceneObjectPart part in m_parts.Values) |
1075 | { | 1395 | { |
1396 | |||
1076 | part.UpdateMovement(); | 1397 | part.UpdateMovement(); |
1398 | |||
1077 | } | 1399 | } |
1078 | } | 1400 | } |
1401 | lockPartsForRead(false); | ||
1079 | } | 1402 | } |
1080 | 1403 | ||
1081 | public ushort GetTimeDilation() | 1404 | public ushort GetTimeDilation() |
@@ -1118,7 +1441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1118 | /// <param name="part"></param> | 1441 | /// <param name="part"></param> |
1119 | public void AddPart(SceneObjectPart part) | 1442 | public void AddPart(SceneObjectPart part) |
1120 | { | 1443 | { |
1121 | lock (m_parts) | 1444 | lockPartsForWrite(true); |
1122 | { | 1445 | { |
1123 | part.SetParent(this); | 1446 | part.SetParent(this); |
1124 | m_parts.Add(part.UUID, part); | 1447 | m_parts.Add(part.UUID, part); |
@@ -1128,6 +1451,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1128 | if (part.LinkNum == 2 && RootPart != null) | 1451 | if (part.LinkNum == 2 && RootPart != null) |
1129 | RootPart.LinkNum = 1; | 1452 | RootPart.LinkNum = 1; |
1130 | } | 1453 | } |
1454 | lockPartsForWrite(false); | ||
1131 | } | 1455 | } |
1132 | 1456 | ||
1133 | /// <summary> | 1457 | /// <summary> |
@@ -1135,28 +1459,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1135 | /// </summary> | 1459 | /// </summary> |
1136 | private void UpdateParentIDs() | 1460 | private void UpdateParentIDs() |
1137 | { | 1461 | { |
1138 | lock (m_parts) | 1462 | lockPartsForRead(true); |
1139 | { | 1463 | { |
1140 | foreach (SceneObjectPart part in m_parts.Values) | 1464 | foreach (SceneObjectPart part in m_parts.Values) |
1141 | { | 1465 | { |
1466 | |||
1142 | if (part.UUID != m_rootPart.UUID) | 1467 | if (part.UUID != m_rootPart.UUID) |
1143 | { | 1468 | { |
1144 | part.ParentID = m_rootPart.LocalId; | 1469 | part.ParentID = m_rootPart.LocalId; |
1145 | } | 1470 | } |
1471 | |||
1146 | } | 1472 | } |
1147 | } | 1473 | } |
1474 | lockPartsForRead(false); | ||
1148 | } | 1475 | } |
1149 | 1476 | ||
1150 | public void RegenerateFullIDs() | 1477 | public void RegenerateFullIDs() |
1151 | { | 1478 | { |
1152 | lock (m_parts) | 1479 | lockPartsForRead(true); |
1153 | { | 1480 | { |
1154 | foreach (SceneObjectPart part in m_parts.Values) | 1481 | foreach (SceneObjectPart part in m_parts.Values) |
1155 | { | 1482 | { |
1483 | |||
1156 | part.UUID = UUID.Random(); | 1484 | part.UUID = UUID.Random(); |
1157 | 1485 | ||
1158 | } | 1486 | } |
1159 | } | 1487 | } |
1488 | lockPartsForRead(false); | ||
1160 | } | 1489 | } |
1161 | 1490 | ||
1162 | // helper provided for parts. | 1491 | // helper provided for parts. |
@@ -1217,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1217 | 1546 | ||
1218 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1547 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1219 | { | 1548 | { |
1220 | part.StoreUndoState(); | 1549 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1221 | part.OnGrab(offsetPos, remoteClient); | 1550 | part.OnGrab(offsetPos, remoteClient); |
1222 | } | 1551 | } |
1223 | 1552 | ||
@@ -1237,14 +1566,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1566 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1238 | public void DeleteGroupFromScene(bool silent) | 1567 | public void DeleteGroupFromScene(bool silent) |
1239 | { | 1568 | { |
1240 | List<SceneObjectPart> parts; | 1569 | // We need to keep track of this state in case this group is still queued for backup. |
1570 | m_isDeleted = true; | ||
1241 | 1571 | ||
1242 | lock (m_parts) | 1572 | DetachFromBackup(); |
1243 | parts = m_parts.Values.ToList(); | 1573 | |
1574 | lockPartsForRead(true); | ||
1575 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
1576 | lockPartsForRead(false); | ||
1244 | 1577 | ||
1245 | foreach (SceneObjectPart part in parts) | 1578 | foreach (SceneObjectPart part in parts) |
1246 | { | 1579 | { |
1247 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1580 | Scene.ForEachScenePresence(delegate (ScenePresence avatar) |
1248 | { | 1581 | { |
1249 | if (avatar.ParentID == LocalId) | 1582 | if (avatar.ParentID == LocalId) |
1250 | { | 1583 | { |
@@ -1259,6 +1592,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1259 | } | 1592 | } |
1260 | }); | 1593 | }); |
1261 | } | 1594 | } |
1595 | |||
1596 | |||
1262 | } | 1597 | } |
1263 | 1598 | ||
1264 | public void AddScriptLPS(int count) | 1599 | public void AddScriptLPS(int count) |
@@ -1283,17 +1618,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | 1618 | ||
1284 | scriptEvents aggregateScriptEvents = 0; | 1619 | scriptEvents aggregateScriptEvents = 0; |
1285 | 1620 | ||
1286 | lock (m_parts) | 1621 | lockPartsForRead(true); |
1287 | { | 1622 | { |
1288 | foreach (SceneObjectPart part in m_parts.Values) | 1623 | foreach (SceneObjectPart part in m_parts.Values) |
1289 | { | 1624 | { |
1625 | |||
1290 | if (part == null) | 1626 | if (part == null) |
1291 | continue; | 1627 | continue; |
1292 | if (part != RootPart) | 1628 | if (part != RootPart) |
1293 | part.Flags = objectflagupdate; | 1629 | part.Flags = objectflagupdate; |
1294 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1630 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1631 | |||
1295 | } | 1632 | } |
1296 | } | 1633 | } |
1634 | lockPartsForRead(false); | ||
1297 | 1635 | ||
1298 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1636 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1299 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1637 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1335,42 +1673,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | /// <param name="m_physicalPrim"></param> | 1673 | /// <param name="m_physicalPrim"></param> |
1336 | public void ApplyPhysics(bool m_physicalPrim) | 1674 | public void ApplyPhysics(bool m_physicalPrim) |
1337 | { | 1675 | { |
1338 | lock (m_parts) | 1676 | lockPartsForRead(true); |
1677 | |||
1678 | if (m_parts.Count > 1) | ||
1339 | { | 1679 | { |
1340 | if (m_parts.Count > 1) | 1680 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1681 | lockPartsForRead(false); | ||
1682 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1683 | foreach (SceneObjectPart part in values) | ||
1341 | { | 1684 | { |
1342 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1685 | |
1343 | foreach (SceneObjectPart part in m_parts.Values) | 1686 | if (part.LocalId != m_rootPart.LocalId) |
1344 | { | 1687 | { |
1345 | if (part.LocalId != m_rootPart.LocalId) | 1688 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1346 | { | ||
1347 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1348 | } | ||
1349 | } | 1689 | } |
1350 | 1690 | ||
1351 | // Hack to get the physics scene geometries in the right spot | ||
1352 | ResetChildPrimPhysicsPositions(); | ||
1353 | } | ||
1354 | else | ||
1355 | { | ||
1356 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1357 | } | 1691 | } |
1692 | // Hack to get the physics scene geometries in the right spot | ||
1693 | ResetChildPrimPhysicsPositions(); | ||
1694 | } | ||
1695 | else | ||
1696 | { | ||
1697 | lockPartsForRead(false); | ||
1698 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1358 | } | 1699 | } |
1359 | } | 1700 | } |
1360 | 1701 | ||
1361 | public void SetOwnerId(UUID userId) | 1702 | public void SetOwnerId(UUID userId) |
1362 | { | 1703 | { |
1363 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1704 | ForEachPart(delegate(SceneObjectPart part) |
1705 | { | ||
1706 | |||
1707 | part.OwnerID = userId; | ||
1708 | |||
1709 | }); | ||
1364 | } | 1710 | } |
1365 | 1711 | ||
1366 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1712 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1367 | { | 1713 | { |
1368 | lock (m_parts) | 1714 | lockPartsForRead(true); |
1715 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1716 | lockPartsForRead(false); | ||
1717 | foreach (SceneObjectPart part in values) | ||
1369 | { | 1718 | { |
1370 | foreach (SceneObjectPart part in m_parts.Values) | 1719 | |
1371 | { | 1720 | whatToDo(part); |
1372 | whatToDo(part); | 1721 | |
1373 | } | ||
1374 | } | 1722 | } |
1375 | } | 1723 | } |
1376 | 1724 | ||
@@ -1400,7 +1748,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | // any exception propogate upwards. | 1748 | // any exception propogate upwards. |
1401 | try | 1749 | try |
1402 | { | 1750 | { |
1403 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1751 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1752 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1753 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1754 | |||
1404 | { | 1755 | { |
1405 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1756 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1406 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1757 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1432,6 +1783,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1432 | // don't backup while it's selected or you're asking for changes mid stream. | 1783 | // don't backup while it's selected or you're asking for changes mid stream. |
1433 | if (isTimeToPersist() || forcedBackup) | 1784 | if (isTimeToPersist() || forcedBackup) |
1434 | { | 1785 | { |
1786 | if (m_rootPart.PhysActor != null && | ||
1787 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1788 | { | ||
1789 | // Possible ghost prim | ||
1790 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1791 | { | ||
1792 | foreach (SceneObjectPart part in Children.Values) | ||
1793 | { | ||
1794 | // Re-set physics actor positions and | ||
1795 | // orientations | ||
1796 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1797 | } | ||
1798 | } | ||
1799 | } | ||
1435 | // m_log.DebugFormat( | 1800 | // m_log.DebugFormat( |
1436 | // "[SCENE]: Storing {0}, {1} in {2}", | 1801 | // "[SCENE]: Storing {0}, {1} in {2}", |
1437 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1802 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1476,15 +1841,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1476 | RootPart.SendFullUpdate( | 1841 | RootPart.SendFullUpdate( |
1477 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1842 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1478 | 1843 | ||
1479 | lock (m_parts) | 1844 | lockPartsForRead(true); |
1480 | { | 1845 | { |
1481 | foreach (SceneObjectPart part in m_parts.Values) | 1846 | foreach (SceneObjectPart part in m_parts.Values) |
1482 | { | 1847 | { |
1848 | |||
1483 | if (part != RootPart) | 1849 | if (part != RootPart) |
1484 | part.SendFullUpdate( | 1850 | part.SendFullUpdate( |
1485 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1851 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1486 | } | 1852 | } |
1487 | } | 1853 | } |
1854 | lockPartsForRead(false); | ||
1488 | } | 1855 | } |
1489 | 1856 | ||
1490 | #region Copying | 1857 | #region Copying |
@@ -1496,86 +1863,112 @@ namespace OpenSim.Region.Framework.Scenes | |||
1496 | /// <returns></returns> | 1863 | /// <returns></returns> |
1497 | public SceneObjectGroup Copy(bool userExposed) | 1864 | public SceneObjectGroup Copy(bool userExposed) |
1498 | { | 1865 | { |
1499 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1866 | SceneObjectGroup dupe; |
1500 | dupe.m_isBackedUp = false; | 1867 | try |
1501 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1868 | { |
1869 | m_dupeInProgress = true; | ||
1870 | dupe = (SceneObjectGroup)MemberwiseClone(); | ||
1871 | dupe.m_isBackedUp = false; | ||
1872 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | ||
1502 | 1873 | ||
1503 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1874 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1504 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1875 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1505 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1876 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1506 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1877 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1507 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1878 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, |
1508 | // then restore it's attachment state | 1879 | // then restore it's attachment state |
1509 | 1880 | ||
1510 | // This is only necessary when userExposed is false! | 1881 | // This is only necessary when userExposed is false! |
1511 | 1882 | ||
1512 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1883 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1513 | |||
1514 | if (!userExposed) | ||
1515 | dupe.RootPart.IsAttachment = true; | ||
1516 | 1884 | ||
1517 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1885 | if (!userExposed) |
1886 | dupe.RootPart.IsAttachment = true; | ||
1518 | 1887 | ||
1519 | if (!userExposed) | 1888 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1520 | { | ||
1521 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1522 | } | ||
1523 | 1889 | ||
1524 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1890 | if (!userExposed) |
1525 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1891 | { |
1892 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1893 | } | ||
1526 | 1894 | ||
1527 | if (userExposed) | 1895 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1528 | dupe.m_rootPart.TrimPermissions(); | 1896 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1529 | 1897 | ||
1530 | List<SceneObjectPart> partList; | 1898 | if (userExposed) |
1899 | dupe.m_rootPart.TrimPermissions(); | ||
1531 | 1900 | ||
1532 | lock (m_parts) | 1901 | /// may need to create a new Physics actor. |
1533 | { | 1902 | if (dupe.RootPart.PhysActor != null && userExposed) |
1534 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1535 | } | ||
1536 | |||
1537 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1538 | { | 1903 | { |
1539 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1904 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
1905 | |||
1906 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1907 | dupe.RootPart.Name, | ||
1908 | pbs, | ||
1909 | dupe.RootPart.AbsolutePosition, | ||
1910 | dupe.RootPart.Scale, | ||
1911 | dupe.RootPart.RotationOffset, | ||
1912 | dupe.RootPart.PhysActor.IsPhysical); | ||
1913 | |||
1914 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | ||
1915 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | ||
1540 | } | 1916 | } |
1541 | ); | ||
1542 | 1917 | ||
1543 | foreach (SceneObjectPart part in partList) | 1918 | lockPartsForRead(true); |
1544 | { | 1919 | |
1545 | if (part.UUID != m_rootPart.UUID) | 1920 | List<SceneObjectPart> partList; |
1921 | |||
1922 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1923 | |||
1924 | lockPartsForRead(false); | ||
1925 | |||
1926 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1927 | { | ||
1928 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1929 | } | ||
1930 | ); | ||
1931 | |||
1932 | foreach (SceneObjectPart part in partList) | ||
1546 | { | 1933 | { |
1547 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1934 | if (part.UUID != m_rootPart.UUID) |
1548 | newPart.LinkNum = part.LinkNum; | 1935 | { |
1549 | } | 1936 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1937 | |||
1938 | newPart.LinkNum = part.LinkNum; | ||
1939 | } | ||
1550 | 1940 | ||
1551 | // Need to duplicate the physics actor as well | 1941 | // Need to duplicate the physics actor as well |
1552 | if (part.PhysActor != null && userExposed) | 1942 | if (part.PhysActor != null && userExposed) |
1943 | { | ||
1944 | PrimitiveBaseShape pbs = part.Shape; | ||
1945 | |||
1946 | part.PhysActor | ||
1947 | = m_scene.PhysicsScene.AddPrimShape( | ||
1948 | part.Name, | ||
1949 | pbs, | ||
1950 | part.AbsolutePosition, | ||
1951 | part.Scale, | ||
1952 | part.RotationOffset, | ||
1953 | part.PhysActor.IsPhysical); | ||
1954 | |||
1955 | part.PhysActor.LocalID = part.LocalId; | ||
1956 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1957 | } | ||
1958 | } | ||
1959 | if (userExposed) | ||
1553 | { | 1960 | { |
1554 | PrimitiveBaseShape pbs = part.Shape; | 1961 | dupe.UpdateParentIDs(); |
1555 | 1962 | dupe.HasGroupChanged = true; | |
1556 | part.PhysActor | 1963 | dupe.AttachToBackup(); |
1557 | = m_scene.PhysicsScene.AddPrimShape( | 1964 | |
1558 | part.Name, | 1965 | ScheduleGroupForFullUpdate(); |
1559 | pbs, | ||
1560 | part.AbsolutePosition, | ||
1561 | part.Scale, | ||
1562 | part.RotationOffset, | ||
1563 | part.PhysActor.IsPhysical); | ||
1564 | |||
1565 | part.PhysActor.LocalID = part.LocalId; | ||
1566 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1567 | } | 1966 | } |
1568 | } | 1967 | } |
1569 | 1968 | finally | |
1570 | if (userExposed) | ||
1571 | { | 1969 | { |
1572 | dupe.UpdateParentIDs(); | 1970 | m_dupeInProgress = false; |
1573 | dupe.HasGroupChanged = true; | ||
1574 | dupe.AttachToBackup(); | ||
1575 | |||
1576 | ScheduleGroupForFullUpdate(); | ||
1577 | } | 1971 | } |
1578 | |||
1579 | return dupe; | 1972 | return dupe; |
1580 | } | 1973 | } |
1581 | 1974 | ||
@@ -1766,13 +2159,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1766 | } | 2159 | } |
1767 | } | 2160 | } |
1768 | 2161 | ||
2162 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2163 | { | ||
2164 | SceneObjectPart rootpart = m_rootPart; | ||
2165 | if (rootpart != null) | ||
2166 | { | ||
2167 | if (IsAttachment) | ||
2168 | { | ||
2169 | /* | ||
2170 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2171 | if (avatar != null) | ||
2172 | { | ||
2173 | Rotate the Av? | ||
2174 | } */ | ||
2175 | } | ||
2176 | else | ||
2177 | { | ||
2178 | if (rootpart.PhysActor != null) | ||
2179 | { // APID must be implemented in your physics system for this to function. | ||
2180 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2181 | rootpart.PhysActor.APIDStrength = strength; | ||
2182 | rootpart.PhysActor.APIDDamping = damping; | ||
2183 | rootpart.PhysActor.APIDActive = true; | ||
2184 | } | ||
2185 | } | ||
2186 | } | ||
2187 | } | ||
2188 | |||
1769 | public void stopLookAt() | 2189 | public void stopLookAt() |
1770 | { | 2190 | { |
1771 | SceneObjectPart rootpart = m_rootPart; | 2191 | SceneObjectPart rootpart = m_rootPart; |
1772 | if (rootpart != null) | 2192 | if (rootpart != null) |
1773 | { | 2193 | { |
1774 | if (rootpart.PhysActor != null) | 2194 | if (rootpart.PhysActor != null) |
1775 | { | 2195 | { // APID must be implemented in your physics system for this to function. |
1776 | rootpart.PhysActor.APIDActive = false; | 2196 | rootpart.PhysActor.APIDActive = false; |
1777 | } | 2197 | } |
1778 | } | 2198 | } |
@@ -1837,14 +2257,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | /// <param name="cGroupID"></param> | 2257 | /// <param name="cGroupID"></param> |
1838 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2258 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1839 | { | 2259 | { |
1840 | SceneObjectPart newPart = null; | 2260 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1841 | 2261 | newPart.SetParent(this); | |
1842 | lock (m_parts) | 2262 | |
2263 | lockPartsForWrite(true); | ||
1843 | { | 2264 | { |
1844 | newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
1845 | newPart.SetParent(this); | ||
1846 | m_parts.Add(newPart.UUID, newPart); | 2265 | m_parts.Add(newPart.UUID, newPart); |
1847 | } | 2266 | } |
2267 | lockPartsForWrite(false); | ||
1848 | 2268 | ||
1849 | SetPartAsNonRoot(newPart); | 2269 | SetPartAsNonRoot(newPart); |
1850 | 2270 | ||
@@ -1908,6 +2328,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1908 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2328 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1909 | // return; | 2329 | // return; |
1910 | 2330 | ||
2331 | lockPartsForRead(true); | ||
2332 | |||
1911 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2333 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1912 | 2334 | ||
1913 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | 2335 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) |
@@ -1923,8 +2345,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | } | 2345 | } |
1924 | 2346 | ||
1925 | List<SceneObjectPart> partList = null; | 2347 | List<SceneObjectPart> partList = null; |
1926 | lock (m_parts) | 2348 | partList = new List<SceneObjectPart>(m_parts.Values); |
1927 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1928 | 2349 | ||
1929 | foreach (SceneObjectPart part in partList) | 2350 | foreach (SceneObjectPart part in partList) |
1930 | { | 2351 | { |
@@ -1932,6 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1932 | part.UpdateLookAt(); | 2353 | part.UpdateLookAt(); |
1933 | part.SendScheduledUpdates(); | 2354 | part.SendScheduledUpdates(); |
1934 | } | 2355 | } |
2356 | lockPartsForRead(false); | ||
1935 | } | 2357 | } |
1936 | 2358 | ||
1937 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2359 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1940,27 +2362,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | 2362 | ||
1941 | RootPart.AddFullUpdateToAvatar(presence); | 2363 | RootPart.AddFullUpdateToAvatar(presence); |
1942 | 2364 | ||
1943 | lock (m_parts) | 2365 | lockPartsForRead(true); |
1944 | { | 2366 | { |
1945 | foreach (SceneObjectPart part in m_parts.Values) | 2367 | foreach (SceneObjectPart part in m_parts.Values) |
1946 | { | 2368 | { |
2369 | |||
1947 | if (part != RootPart) | 2370 | if (part != RootPart) |
1948 | part.AddFullUpdateToAvatar(presence); | 2371 | part.AddFullUpdateToAvatar(presence); |
2372 | |||
1949 | } | 2373 | } |
1950 | } | 2374 | } |
2375 | lockPartsForRead(false); | ||
1951 | } | 2376 | } |
1952 | 2377 | ||
1953 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2378 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1954 | { | 2379 | { |
1955 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2380 | lockPartsForRead(true); |
1956 | 2381 | ||
1957 | lock (m_parts) | 2382 | foreach (SceneObjectPart part in m_parts.Values) |
1958 | { | 2383 | { |
1959 | foreach (SceneObjectPart part in m_parts.Values) | 2384 | part.AddTerseUpdateToAvatar(presence); |
1960 | { | ||
1961 | part.AddTerseUpdateToAvatar(presence); | ||
1962 | } | ||
1963 | } | 2385 | } |
2386 | |||
2387 | lockPartsForRead(false); | ||
1964 | } | 2388 | } |
1965 | 2389 | ||
1966 | /// <summary> | 2390 | /// <summary> |
@@ -1974,14 +2398,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | checkAtTargets(); | 2398 | checkAtTargets(); |
1975 | RootPart.ScheduleFullUpdate(); | 2399 | RootPart.ScheduleFullUpdate(); |
1976 | 2400 | ||
1977 | lock (m_parts) | 2401 | lockPartsForRead(true); |
1978 | { | 2402 | { |
1979 | foreach (SceneObjectPart part in m_parts.Values) | 2403 | foreach (SceneObjectPart part in m_parts.Values) |
1980 | { | 2404 | { |
2405 | |||
1981 | if (part != RootPart) | 2406 | if (part != RootPart) |
1982 | part.ScheduleFullUpdate(); | 2407 | part.ScheduleFullUpdate(); |
2408 | |||
1983 | } | 2409 | } |
1984 | } | 2410 | } |
2411 | lockPartsForRead(false); | ||
1985 | } | 2412 | } |
1986 | 2413 | ||
1987 | /// <summary> | 2414 | /// <summary> |
@@ -1989,37 +2416,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1989 | /// </summary> | 2416 | /// </summary> |
1990 | public void ScheduleGroupForTerseUpdate() | 2417 | public void ScheduleGroupForTerseUpdate() |
1991 | { | 2418 | { |
1992 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2419 | lockPartsForRead(true); |
1993 | 2420 | foreach (SceneObjectPart part in m_parts.Values) | |
1994 | lock (m_parts) | ||
1995 | { | 2421 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2422 | part.ScheduleTerseUpdate(); |
1997 | { | ||
1998 | part.ScheduleTerseUpdate(); | ||
1999 | } | ||
2000 | } | 2423 | } |
2424 | |||
2425 | lockPartsForRead(false); | ||
2001 | } | 2426 | } |
2002 | 2427 | ||
2003 | /// <summary> | 2428 | /// <summary> |
2004 | /// Immediately send a full update for this scene object. | 2429 | /// Immediately send a full update for this scene object. |
2005 | /// </summary> | 2430 | /// </summary> |
2006 | public void SendGroupFullUpdate() | 2431 | public void SendGroupFullUpdate() |
2007 | { | 2432 | { |
2008 | if (IsDeleted) | 2433 | if (IsDeleted) |
2009 | return; | 2434 | return; |
2010 | 2435 | ||
2011 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2436 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2012 | 2437 | ||
2013 | RootPart.SendFullUpdateToAllClients(); | 2438 | RootPart.SendFullUpdateToAllClients(); |
2014 | 2439 | ||
2015 | lock (m_parts) | 2440 | lockPartsForRead(true); |
2016 | { | 2441 | { |
2017 | foreach (SceneObjectPart part in m_parts.Values) | 2442 | foreach (SceneObjectPart part in m_parts.Values) |
2018 | { | 2443 | { |
2444 | |||
2019 | if (part != RootPart) | 2445 | if (part != RootPart) |
2020 | part.SendFullUpdateToAllClients(); | 2446 | part.SendFullUpdateToAllClients(); |
2447 | |||
2021 | } | 2448 | } |
2022 | } | 2449 | } |
2450 | lockPartsForRead(false); | ||
2023 | } | 2451 | } |
2024 | 2452 | ||
2025 | /// <summary> | 2453 | /// <summary> |
@@ -2051,14 +2479,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2051 | { | 2479 | { |
2052 | if (IsDeleted) | 2480 | if (IsDeleted) |
2053 | return; | 2481 | return; |
2054 | 2482 | ||
2055 | lock (m_parts) | 2483 | lockPartsForRead(true); |
2056 | { | 2484 | { |
2057 | foreach (SceneObjectPart part in m_parts.Values) | 2485 | foreach (SceneObjectPart part in m_parts.Values) |
2058 | { | 2486 | { |
2059 | part.SendTerseUpdateToAllClients(); | 2487 | part.SendTerseUpdateToAllClients(); |
2060 | } | 2488 | } |
2061 | } | 2489 | } |
2490 | lockPartsForRead(false); | ||
2062 | } | 2491 | } |
2063 | 2492 | ||
2064 | #endregion | 2493 | #endregion |
@@ -2072,16 +2501,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2072 | /// <returns>null if no child part with that linknum or child part</returns> | 2501 | /// <returns>null if no child part with that linknum or child part</returns> |
2073 | public SceneObjectPart GetLinkNumPart(int linknum) | 2502 | public SceneObjectPart GetLinkNumPart(int linknum) |
2074 | { | 2503 | { |
2075 | lock (m_parts) | 2504 | lockPartsForRead(true); |
2076 | { | 2505 | { |
2077 | foreach (SceneObjectPart part in m_parts.Values) | 2506 | foreach (SceneObjectPart part in m_parts.Values) |
2078 | { | 2507 | { |
2079 | if (part.LinkNum == linknum) | 2508 | if (part.LinkNum == linknum) |
2080 | { | 2509 | { |
2510 | lockPartsForRead(false); | ||
2081 | return part; | 2511 | return part; |
2082 | } | 2512 | } |
2083 | } | 2513 | } |
2084 | } | 2514 | } |
2515 | lockPartsForRead(false); | ||
2085 | 2516 | ||
2086 | return null; | 2517 | return null; |
2087 | } | 2518 | } |
@@ -2107,17 +2538,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2107 | public SceneObjectPart GetChildPart(uint localID) | 2538 | public SceneObjectPart GetChildPart(uint localID) |
2108 | { | 2539 | { |
2109 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2540 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2110 | lock (m_parts) | 2541 | lockPartsForRead(true); |
2111 | { | 2542 | { |
2112 | foreach (SceneObjectPart part in m_parts.Values) | 2543 | foreach (SceneObjectPart part in m_parts.Values) |
2113 | { | 2544 | { |
2114 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2545 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2115 | if (part.LocalId == localID) | 2546 | if (part.LocalId == localID) |
2116 | { | 2547 | { |
2548 | lockPartsForRead(false); | ||
2117 | return part; | 2549 | return part; |
2118 | } | 2550 | } |
2119 | } | 2551 | } |
2120 | } | 2552 | } |
2553 | lockPartsForRead(false); | ||
2121 | 2554 | ||
2122 | return null; | 2555 | return null; |
2123 | } | 2556 | } |
@@ -2148,17 +2581,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | public bool HasChildPrim(uint localID) | 2581 | public bool HasChildPrim(uint localID) |
2149 | { | 2582 | { |
2150 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2583 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2151 | lock (m_parts) | 2584 | lockPartsForRead(true); |
2152 | { | 2585 | { |
2153 | foreach (SceneObjectPart part in m_parts.Values) | 2586 | foreach (SceneObjectPart part in m_parts.Values) |
2154 | { | 2587 | { |
2155 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2588 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2156 | if (part.LocalId == localID) | 2589 | if (part.LocalId == localID) |
2157 | { | 2590 | { |
2591 | lockPartsForRead(false); | ||
2158 | return true; | 2592 | return true; |
2159 | } | 2593 | } |
2160 | } | 2594 | } |
2161 | } | 2595 | } |
2596 | lockPartsForRead(false); | ||
2162 | 2597 | ||
2163 | return false; | 2598 | return false; |
2164 | } | 2599 | } |
@@ -2208,53 +2643,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | if (m_rootPart.LinkNum == 0) | 2643 | if (m_rootPart.LinkNum == 0) |
2209 | m_rootPart.LinkNum = 1; | 2644 | m_rootPart.LinkNum = 1; |
2210 | 2645 | ||
2211 | lock (m_parts) | 2646 | lockPartsForWrite(true); |
2212 | { | 2647 | |
2213 | m_parts.Add(linkPart.UUID, linkPart); | 2648 | m_parts.Add(linkPart.UUID, linkPart); |
2649 | |||
2650 | lockPartsForWrite(false); | ||
2214 | 2651 | ||
2215 | // Insert in terms of link numbers, the new links | 2652 | // Insert in terms of link numbers, the new links |
2216 | // before the current ones (with the exception of | 2653 | // before the current ones (with the exception of |
2217 | // the root prim. Shuffle the old ones up | 2654 | // the root prim. Shuffle the old ones up |
2218 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2655 | lockPartsForRead(true); |
2656 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2657 | { | ||
2658 | if (kvp.Value.LinkNum != 1) | ||
2219 | { | 2659 | { |
2220 | if (kvp.Value.LinkNum != 1) | 2660 | // Don't update root prim link number |
2221 | { | 2661 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2222 | // Don't update root prim link number | ||
2223 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2224 | } | ||
2225 | } | 2662 | } |
2663 | } | ||
2664 | lockPartsForRead(false); | ||
2226 | 2665 | ||
2227 | linkPart.LinkNum = 2; | 2666 | linkPart.LinkNum = 2; |
2228 | 2667 | ||
2229 | linkPart.SetParent(this); | 2668 | linkPart.SetParent(this); |
2230 | linkPart.CreateSelected = true; | 2669 | linkPart.CreateSelected = true; |
2231 | 2670 | ||
2232 | //if (linkPart.PhysActor != null) | 2671 | //if (linkPart.PhysActor != null) |
2233 | //{ | 2672 | //{ |
2234 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2673 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2235 | 2674 | ||
2236 | //linkPart.PhysActor = null; | 2675 | //linkPart.PhysActor = null; |
2237 | //} | 2676 | //} |
2238 | 2677 | ||
2239 | //TODO: rest of parts | 2678 | //TODO: rest of parts |
2240 | int linkNum = 3; | 2679 | int linkNum = 3; |
2241 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2680 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2681 | { | ||
2682 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2242 | { | 2683 | { |
2243 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2684 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2244 | { | ||
2245 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2246 | } | ||
2247 | part.ClearUndoState(); | ||
2248 | } | 2685 | } |
2686 | part.ClearUndoState(); | ||
2249 | } | 2687 | } |
2250 | 2688 | ||
2251 | m_scene.UnlinkSceneObject(objectGroup, true); | 2689 | m_scene.UnlinkSceneObject(objectGroup, true); |
2252 | objectGroup.m_isDeleted = true; | 2690 | objectGroup.m_isDeleted = true; |
2691 | |||
2692 | objectGroup.lockPartsForWrite(true); | ||
2253 | 2693 | ||
2254 | lock (objectGroup.m_parts) | 2694 | objectGroup.m_parts.Clear(); |
2255 | { | 2695 | |
2256 | objectGroup.m_parts.Clear(); | 2696 | objectGroup.lockPartsForWrite(false); |
2257 | } | ||
2258 | 2697 | ||
2259 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2698 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2260 | // objectGroup.m_rootPart = null; | 2699 | // objectGroup.m_rootPart = null; |
@@ -2324,23 +2763,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2324 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2763 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2325 | 2764 | ||
2326 | // Remove the part from this object | 2765 | // Remove the part from this object |
2327 | lock (m_parts) | 2766 | lockPartsForWrite(true); |
2328 | { | 2767 | { |
2329 | m_parts.Remove(linkPart.UUID); | 2768 | m_parts.Remove(linkPart.UUID); |
2330 | 2769 | } | |
2331 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2770 | lockPartsForWrite(false); |
2332 | { | 2771 | lockPartsForRead(true); |
2333 | RootPart.LinkNum = 0; | 2772 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2334 | } | 2773 | RootPart.LinkNum = 0; |
2335 | else | 2774 | else |
2775 | { | ||
2776 | foreach (SceneObjectPart p in m_parts.Values) | ||
2336 | { | 2777 | { |
2337 | foreach (SceneObjectPart p in m_parts.Values) | 2778 | if (p.LinkNum > linkPart.LinkNum) |
2338 | { | 2779 | p.LinkNum--; |
2339 | if (p.LinkNum > linkPart.LinkNum) | ||
2340 | p.LinkNum--; | ||
2341 | } | ||
2342 | } | 2780 | } |
2343 | } | 2781 | } |
2782 | lockPartsForRead(false); | ||
2344 | 2783 | ||
2345 | linkPart.ParentID = 0; | 2784 | linkPart.ParentID = 0; |
2346 | linkPart.LinkNum = 0; | 2785 | linkPart.LinkNum = 0; |
@@ -2384,6 +2823,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2384 | /// <param name="objectGroup"></param> | 2823 | /// <param name="objectGroup"></param> |
2385 | public virtual void DetachFromBackup() | 2824 | public virtual void DetachFromBackup() |
2386 | { | 2825 | { |
2826 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2827 | |||
2387 | if (m_isBackedUp) | 2828 | if (m_isBackedUp) |
2388 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2829 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2389 | 2830 | ||
@@ -2662,9 +3103,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2662 | 3103 | ||
2663 | if (selectionPart != null) | 3104 | if (selectionPart != null) |
2664 | { | 3105 | { |
2665 | lock (m_parts) | 3106 | lockPartsForRead(true); |
3107 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
3108 | lockPartsForRead(false); | ||
3109 | foreach (SceneObjectPart part in parts) | ||
2666 | { | 3110 | { |
2667 | foreach (SceneObjectPart part in m_parts.Values) | 3111 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2668 | { | 3112 | { |
2669 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 3113 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2670 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3114 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2674,12 +3118,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2674 | break; | 3118 | break; |
2675 | } | 3119 | } |
2676 | } | 3120 | } |
3121 | } | ||
2677 | 3122 | ||
2678 | foreach (SceneObjectPart part in m_parts.Values) | 3123 | foreach (SceneObjectPart part in parts) |
2679 | { | 3124 | { |
2680 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3125 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2681 | } | ||
2682 | } | 3126 | } |
3127 | |||
2683 | } | 3128 | } |
2684 | } | 3129 | } |
2685 | 3130 | ||
@@ -2692,6 +3137,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | } | 3137 | } |
2693 | } | 3138 | } |
2694 | 3139 | ||
3140 | |||
3141 | |||
3142 | /// <summary> | ||
3143 | /// Gets the number of parts | ||
3144 | /// </summary> | ||
3145 | /// <returns></returns> | ||
3146 | public int GetPartCount() | ||
3147 | { | ||
3148 | return Children.Count; | ||
3149 | } | ||
3150 | |||
2695 | /// <summary> | 3151 | /// <summary> |
2696 | /// Get the parts of this scene object | 3152 | /// Get the parts of this scene object |
2697 | /// </summary> | 3153 | /// </summary> |
@@ -2768,11 +3224,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2768 | scale.Y = m_scene.m_maxNonphys; | 3224 | scale.Y = m_scene.m_maxNonphys; |
2769 | if (scale.Z > m_scene.m_maxNonphys) | 3225 | if (scale.Z > m_scene.m_maxNonphys) |
2770 | scale.Z = m_scene.m_maxNonphys; | 3226 | scale.Z = m_scene.m_maxNonphys; |
2771 | |||
2772 | SceneObjectPart part = GetChildPart(localID); | 3227 | SceneObjectPart part = GetChildPart(localID); |
2773 | if (part != null) | 3228 | if (part != null) |
2774 | { | 3229 | { |
2775 | part.Resize(scale); | ||
2776 | if (part.PhysActor != null) | 3230 | if (part.PhysActor != null) |
2777 | { | 3231 | { |
2778 | if (part.PhysActor.IsPhysical) | 3232 | if (part.PhysActor.IsPhysical) |
@@ -2787,7 +3241,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | part.PhysActor.Size = scale; | 3241 | part.PhysActor.Size = scale; |
2788 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3242 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2789 | } | 3243 | } |
2790 | //if (part.UUID != m_rootPart.UUID) | 3244 | part.Resize(scale); |
2791 | 3245 | ||
2792 | HasGroupChanged = true; | 3246 | HasGroupChanged = true; |
2793 | ScheduleGroupForFullUpdate(); | 3247 | ScheduleGroupForFullUpdate(); |
@@ -2809,7 +3263,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | SceneObjectPart part = GetChildPart(localID); | 3263 | SceneObjectPart part = GetChildPart(localID); |
2810 | if (part != null) | 3264 | if (part != null) |
2811 | { | 3265 | { |
2812 | part.IgnoreUndoUpdate = true; | ||
2813 | if (scale.X > m_scene.m_maxNonphys) | 3266 | if (scale.X > m_scene.m_maxNonphys) |
2814 | scale.X = m_scene.m_maxNonphys; | 3267 | scale.X = m_scene.m_maxNonphys; |
2815 | if (scale.Y > m_scene.m_maxNonphys) | 3268 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2829,94 +3282,100 @@ namespace OpenSim.Region.Framework.Scenes | |||
2829 | float y = (scale.Y / part.Scale.Y); | 3282 | float y = (scale.Y / part.Scale.Y); |
2830 | float z = (scale.Z / part.Scale.Z); | 3283 | float z = (scale.Z / part.Scale.Z); |
2831 | 3284 | ||
2832 | lock (m_parts) | 3285 | lockPartsForRead(true); |
3286 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2833 | { | 3287 | { |
2834 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3288 | foreach (SceneObjectPart obPart in m_parts.Values) |
2835 | { | 3289 | { |
2836 | foreach (SceneObjectPart obPart in m_parts.Values) | 3290 | if (obPart.UUID != m_rootPart.UUID) |
2837 | { | 3291 | { |
2838 | if (obPart.UUID != m_rootPart.UUID) | 3292 | Vector3 oldSize = new Vector3(obPart.Scale); |
2839 | { | 3293 | obPart.IgnoreUndoUpdate = true; |
2840 | obPart.IgnoreUndoUpdate = true; | ||
2841 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2842 | 3294 | ||
2843 | float f = 1.0f; | 3295 | float f = 1.0f; |
2844 | float a = 1.0f; | 3296 | float a = 1.0f; |
2845 | 3297 | ||
2846 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3298 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3299 | { | ||
3300 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2847 | { | 3301 | { |
2848 | if (oldSize.X*x > m_scene.m_maxPhys) | 3302 | f = m_scene.m_maxPhys / oldSize.X; |
2849 | { | 3303 | a = f / x; |
2850 | f = m_scene.m_maxPhys / oldSize.X; | 3304 | x *= a; |
2851 | a = f / x; | 3305 | y *= a; |
2852 | x *= a; | 3306 | z *= a; |
2853 | y *= a; | ||
2854 | z *= a; | ||
2855 | } | ||
2856 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2857 | { | ||
2858 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2859 | a = f / y; | ||
2860 | x *= a; | ||
2861 | y *= a; | ||
2862 | z *= a; | ||
2863 | } | ||
2864 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2865 | { | ||
2866 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2867 | a = f / z; | ||
2868 | x *= a; | ||
2869 | y *= a; | ||
2870 | z *= a; | ||
2871 | } | ||
2872 | } | 3307 | } |
2873 | else | 3308 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3309 | { | ||
3310 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3311 | a = f / y; | ||
3312 | x *= a; | ||
3313 | y *= a; | ||
3314 | z *= a; | ||
3315 | } | ||
3316 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2874 | { | 3317 | { |
2875 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3318 | f = m_scene.m_maxPhys / oldSize.Z; |
2876 | { | 3319 | a = f / z; |
2877 | f = m_scene.m_maxNonphys / oldSize.X; | 3320 | x *= a; |
2878 | a = f / x; | 3321 | y *= a; |
2879 | x *= a; | 3322 | z *= a; |
2880 | y *= a; | ||
2881 | z *= a; | ||
2882 | } | ||
2883 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2884 | { | ||
2885 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2886 | a = f / y; | ||
2887 | x *= a; | ||
2888 | y *= a; | ||
2889 | z *= a; | ||
2890 | } | ||
2891 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2892 | { | ||
2893 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2894 | a = f / z; | ||
2895 | x *= a; | ||
2896 | y *= a; | ||
2897 | z *= a; | ||
2898 | } | ||
2899 | } | 3323 | } |
2900 | obPart.IgnoreUndoUpdate = false; | 3324 | } |
2901 | obPart.StoreUndoState(); | 3325 | else |
3326 | { | ||
3327 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3328 | { | ||
3329 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3330 | a = f / x; | ||
3331 | x *= a; | ||
3332 | y *= a; | ||
3333 | z *= a; | ||
3334 | } | ||
3335 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3336 | { | ||
3337 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3338 | a = f / y; | ||
3339 | x *= a; | ||
3340 | y *= a; | ||
3341 | z *= a; | ||
3342 | } | ||
3343 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3344 | { | ||
3345 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3346 | a = f / z; | ||
3347 | x *= a; | ||
3348 | y *= a; | ||
3349 | z *= a; | ||
3350 | } | ||
3351 | |||
2902 | } | 3352 | } |
2903 | } | 3353 | } |
2904 | } | 3354 | } |
2905 | } | 3355 | } |
3356 | lockPartsForRead(false); | ||
2906 | 3357 | ||
2907 | Vector3 prevScale = part.Scale; | 3358 | Vector3 prevScale = part.Scale; |
2908 | prevScale.X *= x; | 3359 | prevScale.X *= x; |
2909 | prevScale.Y *= y; | 3360 | prevScale.Y *= y; |
2910 | prevScale.Z *= z; | 3361 | prevScale.Z *= z;; |
3362 | |||
3363 | part.IgnoreUndoUpdate = false; | ||
3364 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3365 | part.IgnoreUndoUpdate = true; | ||
2911 | part.Resize(prevScale); | 3366 | part.Resize(prevScale); |
3367 | part.IgnoreUndoUpdate = false; | ||
2912 | 3368 | ||
2913 | lock (m_parts) | 3369 | lockPartsForRead(true); |
2914 | { | 3370 | { |
2915 | foreach (SceneObjectPart obPart in m_parts.Values) | 3371 | foreach (SceneObjectPart obPart in m_parts.Values) |
2916 | { | 3372 | { |
2917 | obPart.IgnoreUndoUpdate = true; | ||
2918 | if (obPart.UUID != m_rootPart.UUID) | 3373 | if (obPart.UUID != m_rootPart.UUID) |
2919 | { | 3374 | { |
3375 | obPart.IgnoreUndoUpdate = false; | ||
3376 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3377 | obPart.IgnoreUndoUpdate = true; | ||
3378 | |||
2920 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3379 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2921 | currentpos.X *= x; | 3380 | currentpos.X *= x; |
2922 | currentpos.Y *= y; | 3381 | currentpos.Y *= y; |
@@ -2929,9 +3388,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | obPart.UpdateOffSet(currentpos); | 3388 | obPart.UpdateOffSet(currentpos); |
2930 | } | 3389 | } |
2931 | obPart.IgnoreUndoUpdate = false; | 3390 | obPart.IgnoreUndoUpdate = false; |
2932 | obPart.StoreUndoState(); | ||
2933 | } | 3391 | } |
2934 | } | 3392 | } |
3393 | lockPartsForRead(false); | ||
2935 | 3394 | ||
2936 | if (part.PhysActor != null) | 3395 | if (part.PhysActor != null) |
2937 | { | 3396 | { |
@@ -2940,7 +3399,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2940 | } | 3399 | } |
2941 | 3400 | ||
2942 | part.IgnoreUndoUpdate = false; | 3401 | part.IgnoreUndoUpdate = false; |
2943 | part.StoreUndoState(); | ||
2944 | HasGroupChanged = true; | 3402 | HasGroupChanged = true; |
2945 | ScheduleGroupForTerseUpdate(); | 3403 | ScheduleGroupForTerseUpdate(); |
2946 | } | 3404 | } |
@@ -2956,14 +3414,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | /// <param name="pos"></param> | 3414 | /// <param name="pos"></param> |
2957 | public void UpdateGroupPosition(Vector3 pos) | 3415 | public void UpdateGroupPosition(Vector3 pos) |
2958 | { | 3416 | { |
2959 | foreach (SceneObjectPart part in Children.Values) | ||
2960 | { | ||
2961 | part.StoreUndoState(); | ||
2962 | } | ||
2963 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3417 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2964 | { | 3418 | { |
2965 | if (IsAttachment) | 3419 | if (IsAttachment) |
2966 | { | 3420 | { |
3421 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2967 | m_rootPart.AttachedPos = pos; | 3422 | m_rootPart.AttachedPos = pos; |
2968 | } | 3423 | } |
2969 | if (RootPart.GetStatusSandbox()) | 3424 | if (RootPart.GetStatusSandbox()) |
@@ -2996,7 +3451,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2996 | SceneObjectPart part = GetChildPart(localID); | 3451 | SceneObjectPart part = GetChildPart(localID); |
2997 | foreach (SceneObjectPart parts in Children.Values) | 3452 | foreach (SceneObjectPart parts in Children.Values) |
2998 | { | 3453 | { |
2999 | parts.StoreUndoState(); | 3454 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3000 | } | 3455 | } |
3001 | if (part != null) | 3456 | if (part != null) |
3002 | { | 3457 | { |
@@ -3021,7 +3476,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3021 | { | 3476 | { |
3022 | foreach (SceneObjectPart part in Children.Values) | 3477 | foreach (SceneObjectPart part in Children.Values) |
3023 | { | 3478 | { |
3024 | part.StoreUndoState(); | 3479 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3025 | } | 3480 | } |
3026 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3481 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3027 | Vector3 oldPos = | 3482 | Vector3 oldPos = |
@@ -3034,7 +3489,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3034 | axDiff *= Quaternion.Inverse(partRotation); | 3489 | axDiff *= Quaternion.Inverse(partRotation); |
3035 | diff = axDiff; | 3490 | diff = axDiff; |
3036 | 3491 | ||
3037 | lock (m_parts) | 3492 | lockPartsForRead(true); |
3038 | { | 3493 | { |
3039 | foreach (SceneObjectPart obPart in m_parts.Values) | 3494 | foreach (SceneObjectPart obPart in m_parts.Values) |
3040 | { | 3495 | { |
@@ -3044,11 +3499,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3044 | } | 3499 | } |
3045 | } | 3500 | } |
3046 | } | 3501 | } |
3502 | lockPartsForRead(false); | ||
3047 | 3503 | ||
3048 | AbsolutePosition = newPos; | 3504 | //We have to set undoing here because otherwise an undo state will be saved |
3505 | if (!m_rootPart.Undoing) | ||
3506 | { | ||
3507 | m_rootPart.Undoing = true; | ||
3508 | AbsolutePosition = newPos; | ||
3509 | m_rootPart.Undoing = false; | ||
3510 | } | ||
3511 | else | ||
3512 | { | ||
3513 | AbsolutePosition = newPos; | ||
3514 | } | ||
3049 | 3515 | ||
3050 | HasGroupChanged = true; | 3516 | HasGroupChanged = true; |
3051 | ScheduleGroupForTerseUpdate(); | 3517 | if (m_rootPart.Undoing) |
3518 | { | ||
3519 | ScheduleGroupForFullUpdate(); | ||
3520 | } | ||
3521 | else | ||
3522 | { | ||
3523 | ScheduleGroupForTerseUpdate(); | ||
3524 | } | ||
3052 | } | 3525 | } |
3053 | 3526 | ||
3054 | public void OffsetForNewRegion(Vector3 offset) | 3527 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3068,7 +3541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3068 | { | 3541 | { |
3069 | foreach (SceneObjectPart parts in Children.Values) | 3542 | foreach (SceneObjectPart parts in Children.Values) |
3070 | { | 3543 | { |
3071 | parts.StoreUndoState(); | 3544 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3072 | } | 3545 | } |
3073 | m_rootPart.UpdateRotation(rot); | 3546 | m_rootPart.UpdateRotation(rot); |
3074 | 3547 | ||
@@ -3092,7 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3092 | { | 3565 | { |
3093 | foreach (SceneObjectPart parts in Children.Values) | 3566 | foreach (SceneObjectPart parts in Children.Values) |
3094 | { | 3567 | { |
3095 | parts.StoreUndoState(); | 3568 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3096 | } | 3569 | } |
3097 | m_rootPart.UpdateRotation(rot); | 3570 | m_rootPart.UpdateRotation(rot); |
3098 | 3571 | ||
@@ -3119,7 +3592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3119 | SceneObjectPart part = GetChildPart(localID); | 3592 | SceneObjectPart part = GetChildPart(localID); |
3120 | foreach (SceneObjectPart parts in Children.Values) | 3593 | foreach (SceneObjectPart parts in Children.Values) |
3121 | { | 3594 | { |
3122 | parts.StoreUndoState(); | 3595 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3123 | } | 3596 | } |
3124 | if (part != null) | 3597 | if (part != null) |
3125 | { | 3598 | { |
@@ -3147,15 +3620,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3147 | if (part.UUID == m_rootPart.UUID) | 3620 | if (part.UUID == m_rootPart.UUID) |
3148 | { | 3621 | { |
3149 | UpdateRootRotation(rot); | 3622 | UpdateRootRotation(rot); |
3150 | AbsolutePosition = pos; | 3623 | if (!m_rootPart.Undoing) |
3624 | { | ||
3625 | m_rootPart.Undoing = true; | ||
3626 | AbsolutePosition = pos; | ||
3627 | m_rootPart.Undoing = false; | ||
3628 | } | ||
3629 | else | ||
3630 | { | ||
3631 | AbsolutePosition = pos; | ||
3632 | } | ||
3151 | } | 3633 | } |
3152 | else | 3634 | else |
3153 | { | 3635 | { |
3636 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3154 | part.IgnoreUndoUpdate = true; | 3637 | part.IgnoreUndoUpdate = true; |
3155 | part.UpdateRotation(rot); | 3638 | part.UpdateRotation(rot); |
3156 | part.OffsetPosition = pos; | 3639 | part.OffsetPosition = pos; |
3157 | part.IgnoreUndoUpdate = false; | 3640 | part.IgnoreUndoUpdate = false; |
3158 | part.StoreUndoState(); | ||
3159 | } | 3641 | } |
3160 | } | 3642 | } |
3161 | } | 3643 | } |
@@ -3169,7 +3651,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3169 | Quaternion axRot = rot; | 3651 | Quaternion axRot = rot; |
3170 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3652 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3171 | 3653 | ||
3172 | m_rootPart.StoreUndoState(); | 3654 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3655 | bool cancelUndo = false; | ||
3656 | if (!m_rootPart.Undoing) | ||
3657 | { | ||
3658 | m_rootPart.Undoing = true; | ||
3659 | cancelUndo = true; | ||
3660 | } | ||
3173 | m_rootPart.UpdateRotation(rot); | 3661 | m_rootPart.UpdateRotation(rot); |
3174 | if (m_rootPart.PhysActor != null) | 3662 | if (m_rootPart.PhysActor != null) |
3175 | { | 3663 | { |
@@ -3177,33 +3665,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3177 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3665 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3178 | } | 3666 | } |
3179 | 3667 | ||
3180 | lock (m_parts) | 3668 | lockPartsForRead(true); |
3669 | |||
3670 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3181 | { | 3671 | { |
3182 | foreach (SceneObjectPart prim in m_parts.Values) | 3672 | if (prim.UUID != m_rootPart.UUID) |
3183 | { | 3673 | { |
3184 | if (prim.UUID != m_rootPart.UUID) | 3674 | prim.IgnoreUndoUpdate = true; |
3185 | { | 3675 | Vector3 axPos = prim.OffsetPosition; |
3186 | prim.IgnoreUndoUpdate = true; | 3676 | axPos *= oldParentRot; |
3187 | Vector3 axPos = prim.OffsetPosition; | 3677 | axPos *= Quaternion.Inverse(axRot); |
3188 | axPos *= oldParentRot; | 3678 | prim.OffsetPosition = axPos; |
3189 | axPos *= Quaternion.Inverse(axRot); | 3679 | Quaternion primsRot = prim.RotationOffset; |
3190 | prim.OffsetPosition = axPos; | 3680 | Quaternion newRot = primsRot * oldParentRot; |
3191 | Quaternion primsRot = prim.RotationOffset; | 3681 | newRot *= Quaternion.Inverse(axRot); |
3192 | Quaternion newRot = primsRot * oldParentRot; | 3682 | prim.RotationOffset = newRot; |
3193 | newRot *= Quaternion.Inverse(axRot); | 3683 | prim.ScheduleTerseUpdate(); |
3194 | prim.RotationOffset = newRot; | 3684 | prim.IgnoreUndoUpdate = false; |
3195 | prim.ScheduleTerseUpdate(); | ||
3196 | } | ||
3197 | } | 3685 | } |
3198 | } | 3686 | } |
3199 | foreach (SceneObjectPart childpart in Children.Values) | 3687 | if (cancelUndo == true) |
3200 | { | 3688 | { |
3201 | if (childpart != m_rootPart) | 3689 | m_rootPart.Undoing = false; |
3202 | { | ||
3203 | childpart.IgnoreUndoUpdate = false; | ||
3204 | childpart.StoreUndoState(); | ||
3205 | } | ||
3206 | } | 3690 | } |
3691 | lockPartsForRead(false); | ||
3692 | |||
3207 | m_rootPart.ScheduleTerseUpdate(); | 3693 | m_rootPart.ScheduleTerseUpdate(); |
3208 | } | 3694 | } |
3209 | 3695 | ||
@@ -3325,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3325 | if (atTargets.Count > 0) | 3811 | if (atTargets.Count > 0) |
3326 | { | 3812 | { |
3327 | uint[] localids = new uint[0]; | 3813 | uint[] localids = new uint[0]; |
3328 | lock (m_parts) | 3814 | lockPartsForRead(true); |
3329 | { | 3815 | { |
3330 | localids = new uint[m_parts.Count]; | 3816 | localids = new uint[m_parts.Count]; |
3331 | int cntr = 0; | 3817 | int cntr = 0; |
@@ -3335,6 +3821,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3335 | cntr++; | 3821 | cntr++; |
3336 | } | 3822 | } |
3337 | } | 3823 | } |
3824 | lockPartsForRead(false); | ||
3338 | 3825 | ||
3339 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3826 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3340 | { | 3827 | { |
@@ -3353,7 +3840,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3353 | { | 3840 | { |
3354 | //trigger not_at_target | 3841 | //trigger not_at_target |
3355 | uint[] localids = new uint[0]; | 3842 | uint[] localids = new uint[0]; |
3356 | lock (m_parts) | 3843 | lockPartsForRead(true); |
3357 | { | 3844 | { |
3358 | localids = new uint[m_parts.Count]; | 3845 | localids = new uint[m_parts.Count]; |
3359 | int cntr = 0; | 3846 | int cntr = 0; |
@@ -3363,7 +3850,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3363 | cntr++; | 3850 | cntr++; |
3364 | } | 3851 | } |
3365 | } | 3852 | } |
3366 | 3853 | lockPartsForRead(false); | |
3854 | |||
3367 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3855 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3368 | { | 3856 | { |
3369 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3857 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3404,7 +3892,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | if (atRotTargets.Count > 0) | 3892 | if (atRotTargets.Count > 0) |
3405 | { | 3893 | { |
3406 | uint[] localids = new uint[0]; | 3894 | uint[] localids = new uint[0]; |
3407 | lock (m_parts) | 3895 | lockPartsForRead(true); |
3896 | try | ||
3408 | { | 3897 | { |
3409 | localids = new uint[m_parts.Count]; | 3898 | localids = new uint[m_parts.Count]; |
3410 | int cntr = 0; | 3899 | int cntr = 0; |
@@ -3414,6 +3903,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3414 | cntr++; | 3903 | cntr++; |
3415 | } | 3904 | } |
3416 | } | 3905 | } |
3906 | finally | ||
3907 | { | ||
3908 | lockPartsForRead(false); | ||
3909 | } | ||
3417 | 3910 | ||
3418 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3911 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3419 | { | 3912 | { |
@@ -3432,7 +3925,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3432 | { | 3925 | { |
3433 | //trigger not_at_target | 3926 | //trigger not_at_target |
3434 | uint[] localids = new uint[0]; | 3927 | uint[] localids = new uint[0]; |
3435 | lock (m_parts) | 3928 | lockPartsForRead(true); |
3929 | try | ||
3436 | { | 3930 | { |
3437 | localids = new uint[m_parts.Count]; | 3931 | localids = new uint[m_parts.Count]; |
3438 | int cntr = 0; | 3932 | int cntr = 0; |
@@ -3442,6 +3936,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3442 | cntr++; | 3936 | cntr++; |
3443 | } | 3937 | } |
3444 | } | 3938 | } |
3939 | finally | ||
3940 | { | ||
3941 | lockPartsForRead(false); | ||
3942 | } | ||
3445 | 3943 | ||
3446 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3944 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3447 | { | 3945 | { |
@@ -3455,19 +3953,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | public float GetMass() | 3953 | public float GetMass() |
3456 | { | 3954 | { |
3457 | float retmass = 0f; | 3955 | float retmass = 0f; |
3458 | lock (m_parts) | 3956 | lockPartsForRead(true); |
3459 | { | 3957 | { |
3460 | foreach (SceneObjectPart part in m_parts.Values) | 3958 | foreach (SceneObjectPart part in m_parts.Values) |
3461 | { | 3959 | { |
3462 | retmass += part.GetMass(); | 3960 | retmass += part.GetMass(); |
3463 | } | 3961 | } |
3464 | } | 3962 | } |
3963 | lockPartsForRead(false); | ||
3465 | return retmass; | 3964 | return retmass; |
3466 | } | 3965 | } |
3467 | 3966 | ||
3468 | public void CheckSculptAndLoad() | 3967 | public void CheckSculptAndLoad() |
3469 | { | 3968 | { |
3470 | lock (m_parts) | 3969 | lockPartsForRead(true); |
3471 | { | 3970 | { |
3472 | if (!IsDeleted) | 3971 | if (!IsDeleted) |
3473 | { | 3972 | { |
@@ -3492,6 +3991,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | } | 3991 | } |
3493 | } | 3992 | } |
3494 | } | 3993 | } |
3994 | lockPartsForRead(false); | ||
3495 | } | 3995 | } |
3496 | 3996 | ||
3497 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3997 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3512,7 +4012,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3512 | /// <param name="client"></param> | 4012 | /// <param name="client"></param> |
3513 | public void SetGroup(UUID GroupID, IClientAPI client) | 4013 | public void SetGroup(UUID GroupID, IClientAPI client) |
3514 | { | 4014 | { |
3515 | lock (m_parts) | 4015 | lockPartsForRead(true); |
3516 | { | 4016 | { |
3517 | foreach (SceneObjectPart part in m_parts.Values) | 4017 | foreach (SceneObjectPart part in m_parts.Values) |
3518 | { | 4018 | { |
@@ -3522,6 +4022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3522 | 4022 | ||
3523 | HasGroupChanged = true; | 4023 | HasGroupChanged = true; |
3524 | } | 4024 | } |
4025 | lockPartsForRead(false); | ||
3525 | 4026 | ||
3526 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 4027 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3527 | // for the same object with very different properties. The caller must schedule the update. | 4028 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3543,11 +4044,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | 4044 | ||
3544 | public void SetAttachmentPoint(byte point) | 4045 | public void SetAttachmentPoint(byte point) |
3545 | { | 4046 | { |
3546 | lock (m_parts) | 4047 | lockPartsForRead(true); |
3547 | { | 4048 | { |
3548 | foreach (SceneObjectPart part in m_parts.Values) | 4049 | foreach (SceneObjectPart part in m_parts.Values) |
3549 | part.SetAttachmentPoint(point); | 4050 | part.SetAttachmentPoint(point); |
3550 | } | 4051 | } |
4052 | lockPartsForRead(false); | ||
3551 | } | 4053 | } |
3552 | 4054 | ||
3553 | #region ISceneObject | 4055 | #region ISceneObject |
@@ -3581,6 +4083,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3581 | SetFromItemID(uuid); | 4083 | SetFromItemID(uuid); |
3582 | } | 4084 | } |
3583 | 4085 | ||
4086 | public void ResetOwnerChangeFlag() | ||
4087 | { | ||
4088 | ForEachPart(delegate(SceneObjectPart part) | ||
4089 | { | ||
4090 | part.ResetOwnerChangeFlag(); | ||
4091 | }); | ||
4092 | } | ||
4093 | |||
3584 | #endregion | 4094 | #endregion |
3585 | } | 4095 | } |
3586 | } | 4096 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 024bdc9..5c4a2a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | TELEPORT = 512, | 60 | TELEPORT = 512, |
61 | REGION_RESTART = 1024, | 61 | REGION_RESTART = 1024, |
62 | MEDIA = 2048, | 62 | MEDIA = 2048, |
63 | ANIMATION = 16384 | 63 | ANIMATION = 16384, |
64 | POSITION = 32768 | ||
64 | } | 65 | } |
65 | 66 | ||
66 | // I don't really know where to put this except here. | 67 | // I don't really know where to put this except here. |
@@ -149,8 +150,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 150 | ||
150 | // TODO: This needs to be persisted in next XML version update! | 151 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 152 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | 154 | ||
154 | [XmlIgnore] | 155 | [XmlIgnore] |
155 | public PhysicsActor PhysActor | 156 | public PhysicsActor PhysActor |
156 | { | 157 | { |
@@ -193,6 +194,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | [XmlIgnore] | 194 | [XmlIgnore] |
194 | public UUID FromFolderID; | 195 | public UUID FromFolderID; |
195 | 196 | ||
197 | // The following two are to hold the attachment data | ||
198 | // while an object is inworld | ||
199 | [XmlIgnore] | ||
200 | public byte AttachPoint = 0; | ||
201 | |||
202 | [XmlIgnore] | ||
203 | public Vector3 AttachOffset = Vector3.Zero; | ||
204 | |||
196 | [XmlIgnore] | 205 | [XmlIgnore] |
197 | public int STATUS_ROTATE_X; | 206 | public int STATUS_ROTATE_X; |
198 | 207 | ||
@@ -288,6 +297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 297 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
289 | private Vector3 m_sitTargetPosition; | 298 | private Vector3 m_sitTargetPosition; |
290 | private string m_sitAnimation = "SIT"; | 299 | private string m_sitAnimation = "SIT"; |
300 | private bool m_occupied; // KF if any av is sitting on this prim | ||
291 | private string m_text = String.Empty; | 301 | private string m_text = String.Empty; |
292 | private string m_touchName = String.Empty; | 302 | private string m_touchName = String.Empty; |
293 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 303 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -377,7 +387,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 387 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
378 | Quaternion rotationOffset, Vector3 offsetPosition) | 388 | Quaternion rotationOffset, Vector3 offsetPosition) |
379 | { | 389 | { |
380 | m_name = "Primitive"; | 390 | m_name = "Object"; |
381 | 391 | ||
382 | Rezzed = DateTime.UtcNow; | 392 | Rezzed = DateTime.UtcNow; |
383 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 393 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -473,12 +483,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 483 | } |
474 | 484 | ||
475 | /// <value> | 485 | /// <value> |
476 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 486 | /// Get the inventory list |
477 | /// </value> | 487 | /// </value> |
478 | public TaskInventoryDictionary TaskInventory | 488 | public TaskInventoryDictionary TaskInventory |
479 | { | 489 | { |
480 | get { return m_inventory.Items; } | 490 | get { |
481 | set { m_inventory.Items = value; } | 491 | return m_inventory.Items; |
492 | } | ||
493 | set { | ||
494 | m_inventory.Items = value; | ||
495 | } | ||
482 | } | 496 | } |
483 | 497 | ||
484 | /// <summary> | 498 | /// <summary> |
@@ -618,14 +632,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | set { m_LoopSoundSlavePrims = value; } | 632 | set { m_LoopSoundSlavePrims = value; } |
619 | } | 633 | } |
620 | 634 | ||
621 | [XmlIgnore] | ||
622 | public Byte[] TextureAnimation | 635 | public Byte[] TextureAnimation |
623 | { | 636 | { |
624 | get { return m_TextureAnimation; } | 637 | get { return m_TextureAnimation; } |
625 | set { m_TextureAnimation = value; } | 638 | set { m_TextureAnimation = value; } |
626 | } | 639 | } |
627 | 640 | ||
628 | [XmlIgnore] | ||
629 | public Byte[] ParticleSystem | 641 | public Byte[] ParticleSystem |
630 | { | 642 | { |
631 | get { return m_particleSystem; } | 643 | get { return m_particleSystem; } |
@@ -679,7 +691,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | set | 691 | set |
680 | { | 692 | { |
681 | m_groupPosition = value; | 693 | m_groupPosition = value; |
682 | |||
683 | PhysicsActor actor = PhysActor; | 694 | PhysicsActor actor = PhysActor; |
684 | if (actor != null) | 695 | if (actor != null) |
685 | { | 696 | { |
@@ -699,25 +710,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | 710 | ||
700 | // Tell the physics engines that this prim changed. | 711 | // Tell the physics engines that this prim changed. |
701 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 712 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
713 | |||
702 | } | 714 | } |
703 | catch (Exception e) | 715 | catch (Exception e) |
704 | { | 716 | { |
705 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 717 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
706 | } | 718 | } |
707 | } | 719 | } |
708 | |||
709 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
710 | if (m_sitTargetAvatar != UUID.Zero) | ||
711 | { | ||
712 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
713 | { | ||
714 | ScenePresence avatar; | ||
715 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
716 | { | ||
717 | avatar.ParentPosition = GetWorldPosition(); | ||
718 | } | ||
719 | } | ||
720 | } | ||
721 | } | 720 | } |
722 | } | 721 | } |
723 | 722 | ||
@@ -726,7 +725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | get { return m_offsetPosition; } | 725 | get { return m_offsetPosition; } |
727 | set | 726 | set |
728 | { | 727 | { |
729 | StoreUndoState(); | 728 | Vector3 oldpos = m_offsetPosition; |
729 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
730 | m_offsetPosition = value; | 730 | m_offsetPosition = value; |
731 | 731 | ||
732 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 732 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -740,7 +740,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | // Tell the physics engines that this prim changed. | 740 | // Tell the physics engines that this prim changed. |
741 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 741 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
742 | } | 742 | } |
743 | |||
744 | if (!m_parentGroup.m_dupeInProgress) | ||
745 | { | ||
746 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
747 | foreach (ScenePresence av in avs) | ||
748 | { | ||
749 | if (av.LinkedPrim == m_uuid) | ||
750 | { | ||
751 | Vector3 offset = (m_offsetPosition - oldpos); | ||
752 | av.OffsetPosition += offset; | ||
753 | av.SendFullUpdateToAllClients(); | ||
754 | } | ||
755 | } | ||
756 | } | ||
743 | } | 757 | } |
758 | TriggerScriptChangedEvent(Changed.POSITION); | ||
744 | } | 759 | } |
745 | } | 760 | } |
746 | 761 | ||
@@ -782,7 +797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | 797 | ||
783 | set | 798 | set |
784 | { | 799 | { |
785 | StoreUndoState(); | 800 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
786 | m_rotationOffset = value; | 801 | m_rotationOffset = value; |
787 | 802 | ||
788 | PhysicsActor actor = PhysActor; | 803 | PhysicsActor actor = PhysActor; |
@@ -866,7 +881,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | /// <summary></summary> | 881 | /// <summary></summary> |
867 | public Vector3 Acceleration | 882 | public Vector3 Acceleration |
868 | { | 883 | { |
869 | get { return m_acceleration; } | 884 | get |
885 | { | ||
886 | PhysicsActor actor = PhysActor; | ||
887 | if (actor != null) | ||
888 | { | ||
889 | m_acceleration = actor.Acceleration; | ||
890 | } | ||
891 | return m_acceleration; | ||
892 | } | ||
893 | |||
870 | set { m_acceleration = value; } | 894 | set { m_acceleration = value; } |
871 | } | 895 | } |
872 | 896 | ||
@@ -971,7 +995,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | get { return m_shape.Scale; } | 995 | get { return m_shape.Scale; } |
972 | set | 996 | set |
973 | { | 997 | { |
974 | StoreUndoState(); | 998 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
975 | if (m_shape != null) | 999 | if (m_shape != null) |
976 | { | 1000 | { |
977 | m_shape.Scale = value; | 1001 | m_shape.Scale = value; |
@@ -1041,7 +1065,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | if (IsAttachment) | 1065 | if (IsAttachment) |
1042 | return GroupPosition; | 1066 | return GroupPosition; |
1043 | 1067 | ||
1044 | return m_offsetPosition + m_groupPosition; } | 1068 | // return m_offsetPosition + m_groupPosition; } |
1069 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
1045 | } | 1070 | } |
1046 | 1071 | ||
1047 | public SceneObjectGroup ParentGroup | 1072 | public SceneObjectGroup ParentGroup |
@@ -1200,6 +1225,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1200 | _flags = value; | 1225 | _flags = value; |
1201 | } | 1226 | } |
1202 | } | 1227 | } |
1228 | |||
1229 | [XmlIgnore] | ||
1230 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1231 | { | ||
1232 | get { return m_occupied; } | ||
1233 | set { m_occupied = value; } | ||
1234 | } | ||
1203 | 1235 | ||
1204 | [XmlIgnore] | 1236 | [XmlIgnore] |
1205 | public UUID SitTargetAvatar | 1237 | public UUID SitTargetAvatar |
@@ -1275,14 +1307,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1275 | } | 1307 | } |
1276 | } | 1308 | } |
1277 | 1309 | ||
1278 | /// <summary> | ||
1279 | /// Clear all pending updates of parts to clients | ||
1280 | /// </summary> | ||
1281 | private void ClearUpdateSchedule() | ||
1282 | { | ||
1283 | m_updateFlag = 0; | ||
1284 | } | ||
1285 | |||
1286 | private void SendObjectPropertiesToClient(UUID AgentID) | 1310 | private void SendObjectPropertiesToClient(UUID AgentID) |
1287 | { | 1311 | { |
1288 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1312 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1533,14 +1557,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1533 | // or flexible | 1557 | // or flexible |
1534 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1558 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1535 | { | 1559 | { |
1536 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1560 | try |
1537 | Name, | 1561 | { |
1538 | Shape, | 1562 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1539 | AbsolutePosition, | 1563 | Name, |
1540 | Scale, | 1564 | Shape, |
1541 | RotationOffset, | 1565 | AbsolutePosition, |
1542 | RigidBody); | 1566 | Scale, |
1543 | 1567 | RotationOffset, | |
1568 | RigidBody); | ||
1569 | } | ||
1570 | catch | ||
1571 | { | ||
1572 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1573 | PhysActor = null; | ||
1574 | } | ||
1544 | // Basic Physics returns null.. joy joy joy. | 1575 | // Basic Physics returns null.. joy joy joy. |
1545 | if (PhysActor != null) | 1576 | if (PhysActor != null) |
1546 | { | 1577 | { |
@@ -1568,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | { | 1599 | { |
1569 | m_redo.Clear(); | 1600 | m_redo.Clear(); |
1570 | } | 1601 | } |
1571 | StoreUndoState(); | 1602 | StoreUndoState(UndoType.STATE_ALL); |
1572 | } | 1603 | } |
1573 | 1604 | ||
1574 | public byte ConvertScriptUintToByte(uint indata) | 1605 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1680,7 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1711 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1681 | part.Shape = shape; | 1712 | part.Shape = shape; |
1682 | 1713 | ||
1683 | part.Name = "Primitive"; | 1714 | part.Name = "Object"; |
1684 | part._ownerID = UUID.Random(); | 1715 | part._ownerID = UUID.Random(); |
1685 | 1716 | ||
1686 | return part; | 1717 | return part; |
@@ -2040,12 +2071,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | public Vector3 GetWorldPosition() | 2071 | public Vector3 GetWorldPosition() |
2041 | { | 2072 | { |
2042 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2073 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2043 | |||
2044 | Vector3 axPos = OffsetPosition; | 2074 | Vector3 axPos = OffsetPosition; |
2045 | |||
2046 | axPos *= parentRot; | 2075 | axPos *= parentRot; |
2047 | Vector3 translationOffsetPosition = axPos; | 2076 | Vector3 translationOffsetPosition = axPos; |
2048 | return GroupPosition + translationOffsetPosition; | 2077 | if(_parentID == 0) |
2078 | { | ||
2079 | return GroupPosition; | ||
2080 | } | ||
2081 | else | ||
2082 | { | ||
2083 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
2084 | } | ||
2049 | } | 2085 | } |
2050 | 2086 | ||
2051 | /// <summary> | 2087 | /// <summary> |
@@ -2056,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2056 | { | 2092 | { |
2057 | Quaternion newRot; | 2093 | Quaternion newRot; |
2058 | 2094 | ||
2059 | if (this.LinkNum == 0) | 2095 | if (this.LinkNum < 2) //KF Single or root prim |
2060 | { | 2096 | { |
2061 | newRot = RotationOffset; | 2097 | newRot = RotationOffset; |
2062 | } | 2098 | } |
@@ -2702,17 +2738,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2702 | //Trys to fetch sound id from prim's inventory. | 2738 | //Trys to fetch sound id from prim's inventory. |
2703 | //Prim's inventory doesn't support non script items yet | 2739 | //Prim's inventory doesn't support non script items yet |
2704 | 2740 | ||
2705 | lock (TaskInventory) | 2741 | TaskInventory.LockItemsForRead(true); |
2742 | |||
2743 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2706 | { | 2744 | { |
2707 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2745 | if (item.Value.Name == sound) |
2708 | { | 2746 | { |
2709 | if (item.Value.Name == sound) | 2747 | soundID = item.Value.ItemID; |
2710 | { | 2748 | break; |
2711 | soundID = item.Value.ItemID; | ||
2712 | break; | ||
2713 | } | ||
2714 | } | 2749 | } |
2715 | } | 2750 | } |
2751 | |||
2752 | TaskInventory.LockItemsForRead(false); | ||
2716 | } | 2753 | } |
2717 | 2754 | ||
2718 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2755 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2771,7 +2808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2771 | /// <param name="scale"></param> | 2808 | /// <param name="scale"></param> |
2772 | public void Resize(Vector3 scale) | 2809 | public void Resize(Vector3 scale) |
2773 | { | 2810 | { |
2774 | StoreUndoState(); | 2811 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2775 | m_shape.Scale = scale; | 2812 | m_shape.Scale = scale; |
2776 | 2813 | ||
2777 | ParentGroup.HasGroupChanged = true; | 2814 | ParentGroup.HasGroupChanged = true; |
@@ -2780,38 +2817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2780 | 2817 | ||
2781 | public void RotLookAt(Quaternion target, float strength, float damping) | 2818 | public void RotLookAt(Quaternion target, float strength, float damping) |
2782 | { | 2819 | { |
2783 | rotLookAt(target, strength, damping); | 2820 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2784 | } | ||
2785 | |||
2786 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2787 | { | ||
2788 | if (IsAttachment) | ||
2789 | { | ||
2790 | /* | ||
2791 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2792 | if (avatar != null) | ||
2793 | { | ||
2794 | Rotate the Av? | ||
2795 | } */ | ||
2796 | } | ||
2797 | else | ||
2798 | { | ||
2799 | APIDDamp = damping; | ||
2800 | APIDStrength = strength; | ||
2801 | APIDTarget = target; | ||
2802 | } | ||
2803 | } | ||
2804 | |||
2805 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2806 | { | ||
2807 | APIDDamp = damp; | ||
2808 | APIDStrength = strength; | ||
2809 | APIDTarget = rot; | ||
2810 | } | ||
2811 | |||
2812 | public void stopLookAt() | ||
2813 | { | ||
2814 | APIDTarget = Quaternion.Identity; | ||
2815 | } | 2821 | } |
2816 | 2822 | ||
2817 | /// <summary> | 2823 | /// <summary> |
@@ -2823,7 +2829,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | 2829 | ||
2824 | if (m_parentGroup != null) | 2830 | if (m_parentGroup != null) |
2825 | { | 2831 | { |
2826 | m_parentGroup.QueueForUpdateCheck(); | 2832 | if (!m_parentGroup.areUpdatesSuspended) |
2833 | { | ||
2834 | m_parentGroup.QueueForUpdateCheck(); | ||
2835 | } | ||
2827 | } | 2836 | } |
2828 | 2837 | ||
2829 | int timeNow = Util.UnixTimeSinceEpoch(); | 2838 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3040,8 +3049,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3040 | { | 3049 | { |
3041 | const float ROTATION_TOLERANCE = 0.01f; | 3050 | const float ROTATION_TOLERANCE = 0.01f; |
3042 | const float VELOCITY_TOLERANCE = 0.001f; | 3051 | const float VELOCITY_TOLERANCE = 0.001f; |
3043 | const float POSITION_TOLERANCE = 0.05f; | 3052 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3044 | const int TIME_MS_TOLERANCE = 3000; | 3053 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3045 | 3054 | ||
3046 | if (m_updateFlag == 1) | 3055 | if (m_updateFlag == 1) |
3047 | { | 3056 | { |
@@ -3055,7 +3064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3055 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3064 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3056 | { | 3065 | { |
3057 | AddTerseUpdateToAllAvatars(); | 3066 | AddTerseUpdateToAllAvatars(); |
3058 | ClearUpdateSchedule(); | 3067 | |
3059 | 3068 | ||
3060 | // This causes the Scene to 'poll' physical objects every couple of frames | 3069 | // This causes the Scene to 'poll' physical objects every couple of frames |
3061 | // bad, so it's been replaced by an event driven method. | 3070 | // bad, so it's been replaced by an event driven method. |
@@ -3073,16 +3082,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | m_lastAngularVelocity = AngularVelocity; | 3082 | m_lastAngularVelocity = AngularVelocity; |
3074 | m_lastTerseSent = Environment.TickCount; | 3083 | m_lastTerseSent = Environment.TickCount; |
3075 | } | 3084 | } |
3085 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3086 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3076 | } | 3087 | } |
3077 | else | 3088 | else |
3078 | { | 3089 | { |
3079 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3090 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3080 | { | 3091 | { |
3081 | AddFullUpdateToAllAvatars(); | 3092 | AddFullUpdateToAllAvatars(); |
3082 | ClearUpdateSchedule(); | 3093 | m_updateFlag = 0; //Same here |
3083 | } | 3094 | } |
3084 | } | 3095 | } |
3085 | ClearUpdateSchedule(); | 3096 | m_updateFlag = 0; |
3086 | } | 3097 | } |
3087 | 3098 | ||
3088 | /// <summary> | 3099 | /// <summary> |
@@ -3102,6 +3113,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | UUID ownerID = _ownerID; | 3113 | UUID ownerID = _ownerID; |
3103 | UUID objectID = UUID; | 3114 | UUID objectID = UUID; |
3104 | UUID parentID = GetRootPartUUID(); | 3115 | UUID parentID = GetRootPartUUID(); |
3116 | |||
3117 | if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30) | ||
3118 | { | ||
3119 | // Use the avatar as the parent for HUDs, since the prims | ||
3120 | // are not sent to other avatars | ||
3121 | objectID = _ownerID; | ||
3122 | parentID = _ownerID; | ||
3123 | } | ||
3124 | |||
3105 | UUID soundID = UUID.Zero; | 3125 | UUID soundID = UUID.Zero; |
3106 | Vector3 position = AbsolutePosition; // region local | 3126 | Vector3 position = AbsolutePosition; // region local |
3107 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 3127 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
@@ -3109,17 +3129,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3109 | if (!UUID.TryParse(sound, out soundID)) | 3129 | if (!UUID.TryParse(sound, out soundID)) |
3110 | { | 3130 | { |
3111 | // search sound file from inventory | 3131 | // search sound file from inventory |
3112 | lock (TaskInventory) | 3132 | TaskInventory.LockItemsForRead(true); |
3133 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3113 | { | 3134 | { |
3114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3135 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3115 | { | 3136 | { |
3116 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3137 | soundID = item.Value.ItemID; |
3117 | { | 3138 | break; |
3118 | soundID = item.Value.ItemID; | ||
3119 | break; | ||
3120 | } | ||
3121 | } | 3139 | } |
3122 | } | 3140 | } |
3141 | TaskInventory.LockItemsForRead(false); | ||
3123 | } | 3142 | } |
3124 | 3143 | ||
3125 | if (soundID == UUID.Zero) | 3144 | if (soundID == UUID.Zero) |
@@ -3556,7 +3575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3556 | 3575 | ||
3557 | public void StopLookAt() | 3576 | public void StopLookAt() |
3558 | { | 3577 | { |
3559 | m_parentGroup.stopLookAt(); | 3578 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3560 | 3579 | ||
3561 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3580 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3562 | } | 3581 | } |
@@ -3583,10 +3602,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3583 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3602 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3584 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3603 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3585 | } | 3604 | } |
3586 | 3605 | public void StoreUndoState(UndoType type) | |
3587 | public void StoreUndoState() | ||
3588 | { | 3606 | { |
3589 | if (!Undoing) | 3607 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3590 | { | 3608 | { |
3591 | if (!IgnoreUndoUpdate) | 3609 | if (!IgnoreUndoUpdate) |
3592 | { | 3610 | { |
@@ -3597,17 +3615,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3597 | if (m_undo.Count > 0) | 3615 | if (m_undo.Count > 0) |
3598 | { | 3616 | { |
3599 | UndoState last = m_undo.Peek(); | 3617 | UndoState last = m_undo.Peek(); |
3600 | if (last != null) | 3618 | |
3601 | { | ||
3602 | if (last.Compare(this)) | ||
3603 | return; | ||
3604 | } | ||
3605 | } | 3619 | } |
3606 | 3620 | ||
3607 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3621 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3608 | { | 3622 | { |
3609 | UndoState nUndo = new UndoState(this); | 3623 | UndoState lastUndo = m_undo.Peek(); |
3624 | |||
3625 | UndoState nUndo = new UndoState(this, type); | ||
3610 | 3626 | ||
3627 | if (lastUndo != null) | ||
3628 | { | ||
3629 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3630 | if (ts.TotalMilliseconds < 500) | ||
3631 | { | ||
3632 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3633 | nUndo.Merge(lastUndo); | ||
3634 | m_undo.Pop(); | ||
3635 | } | ||
3636 | } | ||
3611 | m_undo.Push(nUndo); | 3637 | m_undo.Push(nUndo); |
3612 | } | 3638 | } |
3613 | 3639 | ||
@@ -4084,11 +4110,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4084 | if (m_undo.Count > 0) | 4110 | if (m_undo.Count > 0) |
4085 | { | 4111 | { |
4086 | UndoState nUndo = null; | 4112 | UndoState nUndo = null; |
4113 | UndoState goback = m_undo.Pop(); | ||
4087 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4114 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4088 | { | 4115 | { |
4089 | nUndo = new UndoState(this); | 4116 | nUndo = new UndoState(this, goback.Type); |
4090 | } | 4117 | } |
4091 | UndoState goback = m_undo.Pop(); | 4118 | |
4119 | |||
4092 | if (goback != null) | 4120 | if (goback != null) |
4093 | { | 4121 | { |
4094 | goback.PlaybackState(this); | 4122 | goback.PlaybackState(this); |
@@ -4103,13 +4131,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4103 | { | 4131 | { |
4104 | lock (m_redo) | 4132 | lock (m_redo) |
4105 | { | 4133 | { |
4134 | UndoState gofwd = m_redo.Pop(); | ||
4106 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4135 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4107 | { | 4136 | { |
4108 | UndoState nUndo = new UndoState(this); | 4137 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4109 | 4138 | ||
4110 | m_undo.Push(nUndo); | 4139 | m_undo.Push(nUndo); |
4111 | } | 4140 | } |
4112 | UndoState gofwd = m_redo.Pop(); | ||
4113 | if (gofwd != null) | 4141 | if (gofwd != null) |
4114 | gofwd.PlayfwdState(this); | 4142 | gofwd.PlayfwdState(this); |
4115 | } | 4143 | } |
@@ -4557,8 +4585,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4557 | { | 4585 | { |
4558 | m_shape.TextureEntry = textureEntry; | 4586 | m_shape.TextureEntry = textureEntry; |
4559 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4587 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4560 | 4588 | m_updateFlag = 1; | |
4561 | ParentGroup.HasGroupChanged = true; | 4589 | ParentGroup.HasGroupChanged = true; |
4590 | |||
4562 | //This is madness.. | 4591 | //This is madness.. |
4563 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4592 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4564 | //This is sparta | 4593 | //This is sparta |
@@ -4791,5 +4820,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4791 | Color color = Color; | 4820 | Color color = Color; |
4792 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4821 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4793 | } | 4822 | } |
4823 | |||
4824 | public void ResetOwnerChangeFlag() | ||
4825 | { | ||
4826 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4827 | |||
4828 | foreach (UUID itemID in inv) | ||
4829 | { | ||
4830 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4831 | item.OwnerChanged = false; | ||
4832 | Inventory.UpdateInventoryItem(item); | ||
4833 | } | ||
4834 | } | ||
4794 | } | 4835 | } |
4795 | } | 4836 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 53ddb5d..a9a5c8a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private int m_inventoryFileNameSerial = 0; | 49 | private int m_inventoryFileNameSerial = 0; |
50 | |||
51 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
50 | 52 | ||
51 | /// <value> | 53 | /// <value> |
52 | /// The part to which the inventory belongs. | 54 | /// The part to which the inventory belongs. |
@@ -83,7 +85,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// </value> | 85 | /// </value> |
84 | protected internal TaskInventoryDictionary Items | 86 | protected internal TaskInventoryDictionary Items |
85 | { | 87 | { |
86 | get { return m_items; } | 88 | get { |
89 | return m_items; | ||
90 | } | ||
87 | set | 91 | set |
88 | { | 92 | { |
89 | m_items = value; | 93 | m_items = value; |
@@ -119,25 +123,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | /// <param name="linkNum">Link number for the part</param> | 123 | /// <param name="linkNum">Link number for the part</param> |
120 | public void ResetInventoryIDs() | 124 | public void ResetInventoryIDs() |
121 | { | 125 | { |
122 | if (null == m_part || null == m_part.ParentGroup) | 126 | m_items.LockItemsForWrite(true); |
123 | return; | 127 | |
124 | 128 | if (Items.Count == 0) | |
125 | lock (m_items) | ||
126 | { | 129 | { |
127 | if (0 == m_items.Count) | 130 | m_items.LockItemsForWrite(false); |
128 | return; | 131 | return; |
132 | } | ||
129 | 133 | ||
130 | HasInventoryChanged = true; | 134 | HasInventoryChanged = true; |
135 | if (m_part.ParentGroup != null) | ||
136 | { | ||
131 | m_part.ParentGroup.HasGroupChanged = true; | 137 | m_part.ParentGroup.HasGroupChanged = true; |
132 | IList<TaskInventoryItem> items = GetInventoryItems(); | 138 | } |
133 | m_items.Clear(); | 139 | |
140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
141 | Items.Clear(); | ||
134 | 142 | ||
135 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
136 | { | 144 | { |
137 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
138 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
139 | } | ||
140 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
141 | } | 149 | } |
142 | 150 | ||
143 | /// <summary> | 151 | /// <summary> |
@@ -146,12 +154,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | /// <param name="ownerId"></param> | 154 | /// <param name="ownerId"></param> |
147 | public void ChangeInventoryOwner(UUID ownerId) | 155 | public void ChangeInventoryOwner(UUID ownerId) |
148 | { | 156 | { |
149 | lock (Items) | 157 | m_items.LockItemsForWrite(true); |
158 | if (0 == Items.Count) | ||
150 | { | 159 | { |
151 | if (0 == Items.Count) | 160 | m_items.LockItemsForWrite(false); |
152 | { | 161 | return; |
153 | return; | ||
154 | } | ||
155 | } | 162 | } |
156 | 163 | ||
157 | HasInventoryChanged = true; | 164 | HasInventoryChanged = true; |
@@ -165,6 +172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | item.OwnerID = ownerId; | 172 | item.OwnerID = ownerId; |
166 | } | 173 | } |
167 | } | 174 | } |
175 | m_items.LockItemsForWrite(false); | ||
168 | } | 176 | } |
169 | 177 | ||
170 | /// <summary> | 178 | /// <summary> |
@@ -173,22 +181,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | /// <param name="groupID"></param> | 181 | /// <param name="groupID"></param> |
174 | public void ChangeInventoryGroup(UUID groupID) | 182 | public void ChangeInventoryGroup(UUID groupID) |
175 | { | 183 | { |
176 | lock (Items) | 184 | m_items.LockItemsForWrite(true); |
185 | if (0 == Items.Count) | ||
177 | { | 186 | { |
178 | if (0 == Items.Count) | 187 | m_items.LockItemsForWrite(false); |
179 | { | 188 | return; |
180 | return; | ||
181 | } | ||
182 | } | 189 | } |
183 | 190 | ||
184 | HasInventoryChanged = true; | 191 | HasInventoryChanged = true; |
185 | m_part.ParentGroup.HasGroupChanged = true; | 192 | m_part.ParentGroup.HasGroupChanged = true; |
186 | List<TaskInventoryItem> items = GetInventoryItems(); | 193 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
187 | foreach (TaskInventoryItem item in items) | 194 | foreach (TaskInventoryItem item in items) |
188 | { | 195 | { |
189 | if (groupID != item.GroupID) | 196 | if (groupID != item.GroupID) |
197 | { | ||
190 | item.GroupID = groupID; | 198 | item.GroupID = groupID; |
199 | } | ||
191 | } | 200 | } |
201 | m_items.LockItemsForWrite(false); | ||
192 | } | 202 | } |
193 | 203 | ||
194 | /// <summary> | 204 | /// <summary> |
@@ -196,9 +206,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | /// </summary> | 206 | /// </summary> |
197 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 207 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
198 | { | 208 | { |
199 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 209 | Items.LockItemsForRead(true); |
200 | foreach (TaskInventoryItem item in scripts) | 210 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
201 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 211 | Items.LockItemsForRead(false); |
212 | foreach (TaskInventoryItem item in items) | ||
213 | { | ||
214 | if ((int)InventoryType.LSL == item.InvType) | ||
215 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
216 | } | ||
202 | } | 217 | } |
203 | 218 | ||
204 | public ArrayList GetScriptErrors(UUID itemID) | 219 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -231,9 +246,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
231 | /// </param> | 246 | /// </param> |
232 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 247 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
233 | { | 248 | { |
234 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 249 | Items.LockItemsForRead(true); |
235 | foreach (TaskInventoryItem item in scripts) | 250 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
236 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 251 | Items.LockItemsForRead(false); |
252 | |||
253 | foreach (TaskInventoryItem item in items) | ||
254 | { | ||
255 | if ((int)InventoryType.LSL == item.InvType) | ||
256 | { | ||
257 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
258 | m_part.RemoveScriptEvents(item.ItemID); | ||
259 | } | ||
260 | } | ||
237 | } | 261 | } |
238 | 262 | ||
239 | /// <summary> | 263 | /// <summary> |
@@ -249,7 +273,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | // item.Name, item.ItemID, Name, UUID); | 273 | // item.Name, item.ItemID, Name, UUID); |
250 | 274 | ||
251 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
276 | { | ||
277 | StoreScriptError(item.ItemID, "no permission"); | ||
252 | return; | 278 | return; |
279 | } | ||
253 | 280 | ||
254 | m_part.AddFlag(PrimFlags.Scripted); | 281 | m_part.AddFlag(PrimFlags.Scripted); |
255 | 282 | ||
@@ -258,14 +285,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | if (stateSource == 2 && // Prim crossing | 285 | if (stateSource == 2 && // Prim crossing |
259 | m_part.ParentGroup.Scene.m_trustBinaries) | 286 | m_part.ParentGroup.Scene.m_trustBinaries) |
260 | { | 287 | { |
261 | lock (m_items) | 288 | m_items.LockItemsForWrite(true); |
262 | { | 289 | m_items[item.ItemID].PermsMask = 0; |
263 | m_items[item.ItemID].PermsMask = 0; | 290 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
264 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 291 | m_items.LockItemsForWrite(false); |
265 | } | ||
266 | |||
267 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 292 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
268 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 293 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
294 | StoreScriptErrors(item.ItemID, null); | ||
269 | m_part.ParentGroup.AddActiveScriptCount(1); | 295 | m_part.ParentGroup.AddActiveScriptCount(1); |
270 | m_part.ScheduleFullUpdate(); | 296 | m_part.ScheduleFullUpdate(); |
271 | return; | 297 | return; |
@@ -274,6 +300,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
275 | if (null == asset) | 301 | if (null == asset) |
276 | { | 302 | { |
303 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
304 | StoreScriptError(item.ItemID, msg); | ||
277 | m_log.ErrorFormat( | 305 | m_log.ErrorFormat( |
278 | "[PRIM INVENTORY]: " + | 306 | "[PRIM INVENTORY]: " + |
279 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 307 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -285,15 +313,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | if (m_part.ParentGroup.m_savedScriptState != null) | 313 | if (m_part.ParentGroup.m_savedScriptState != null) |
286 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 314 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
287 | 315 | ||
288 | lock (m_items) | 316 | m_items.LockItemsForWrite(true); |
289 | { | 317 | |
290 | m_items[item.ItemID].PermsMask = 0; | 318 | m_items[item.ItemID].PermsMask = 0; |
291 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 319 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
292 | } | 320 | |
321 | m_items.LockItemsForWrite(false); | ||
293 | 322 | ||
294 | string script = Utils.BytesToString(asset.Data); | 323 | string script = Utils.BytesToString(asset.Data); |
295 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 324 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
296 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 325 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
326 | StoreScriptErrors(item.ItemID, null); | ||
297 | m_part.ParentGroup.AddActiveScriptCount(1); | 327 | m_part.ParentGroup.AddActiveScriptCount(1); |
298 | m_part.ScheduleFullUpdate(); | 328 | m_part.ScheduleFullUpdate(); |
299 | } | 329 | } |
@@ -357,21 +387,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | 387 | ||
358 | /// <summary> | 388 | /// <summary> |
359 | /// Start a script which is in this prim's inventory. | 389 | /// Start a script which is in this prim's inventory. |
390 | /// Some processing may occur in the background, but this routine returns asap. | ||
360 | /// </summary> | 391 | /// </summary> |
361 | /// <param name="itemId"> | 392 | /// <param name="itemId"> |
362 | /// A <see cref="UUID"/> | 393 | /// A <see cref="UUID"/> |
363 | /// </param> | 394 | /// </param> |
364 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 395 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
365 | { | 396 | { |
366 | TaskInventoryItem item = GetInventoryItem(itemId); | 397 | lock (m_scriptErrors) |
367 | if (item != null) | 398 | { |
368 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 399 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
400 | m_scriptErrors.Remove(itemId); | ||
401 | } | ||
402 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
403 | } | ||
404 | |||
405 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
406 | { | ||
407 | m_items.LockItemsForRead(true); | ||
408 | if (m_items.ContainsKey(itemId)) | ||
409 | { | ||
410 | if (m_items.ContainsKey(itemId)) | ||
411 | { | ||
412 | m_items.LockItemsForRead(false); | ||
413 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | m_items.LockItemsForRead(false); | ||
418 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
419 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
420 | StoreScriptError(itemId, msg); | ||
421 | m_log.ErrorFormat( | ||
422 | "[PRIM INVENTORY]: " + | ||
423 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
424 | } | ||
425 | } | ||
369 | else | 426 | else |
427 | { | ||
428 | m_items.LockItemsForRead(false); | ||
429 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
430 | StoreScriptError(itemId, msg); | ||
370 | m_log.ErrorFormat( | 431 | m_log.ErrorFormat( |
371 | "[PRIM INVENTORY]: " + | 432 | "[PRIM INVENTORY]: " + |
372 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 433 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
373 | itemId, m_part.Name, m_part.UUID, | 434 | } |
374 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 435 | |
436 | } | ||
437 | |||
438 | /// <summary> | ||
439 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
440 | /// </summary> | ||
441 | /// <param name="itemId"> | ||
442 | /// A <see cref="UUID"/> | ||
443 | /// </param> | ||
444 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
445 | { | ||
446 | ArrayList errors; | ||
447 | |||
448 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
449 | // post any compilation/loading error messages | ||
450 | lock (m_scriptErrors) | ||
451 | { | ||
452 | m_scriptErrors[itemId] = null; | ||
453 | } | ||
454 | |||
455 | // Perform compilation/loading | ||
456 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
457 | |||
458 | // Wait for and retrieve any errors | ||
459 | lock (m_scriptErrors) | ||
460 | { | ||
461 | while ((errors = m_scriptErrors[itemId]) == null) | ||
462 | { | ||
463 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
464 | { | ||
465 | m_log.ErrorFormat( | ||
466 | "[PRIM INVENTORY]: " + | ||
467 | "timedout waiting for script {0} errors", itemId); | ||
468 | errors = m_scriptErrors[itemId]; | ||
469 | if (errors == null) | ||
470 | { | ||
471 | errors = new ArrayList(1); | ||
472 | errors.Add("timedout waiting for errors"); | ||
473 | } | ||
474 | break; | ||
475 | } | ||
476 | } | ||
477 | m_scriptErrors.Remove(itemId); | ||
478 | } | ||
479 | return errors; | ||
480 | } | ||
481 | |||
482 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
483 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
484 | { | ||
485 | lock (m_scriptErrors) | ||
486 | { | ||
487 | // If compilation/loading initiated via CreateScriptInstance(), | ||
488 | // it does not want the errors, so just get out | ||
489 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
490 | { | ||
491 | return; | ||
492 | } | ||
493 | |||
494 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
495 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
496 | if (errors != null) | ||
497 | { | ||
498 | m_scriptErrors[itemId] = errors; | ||
499 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
500 | return; | ||
501 | } | ||
502 | } | ||
503 | |||
504 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
505 | // the errors are yet, so retrieve them from the script engine. | ||
506 | // This may involve some waiting internal to GetScriptErrors(). | ||
507 | errors = GetScriptErrors(itemId); | ||
508 | |||
509 | // Get a default non-null value to indicate success. | ||
510 | if (errors == null) | ||
511 | { | ||
512 | errors = new ArrayList(); | ||
513 | } | ||
514 | |||
515 | // Post to CreateScriptInstanceEr() and wake it up | ||
516 | lock (m_scriptErrors) | ||
517 | { | ||
518 | m_scriptErrors[itemId] = errors; | ||
519 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
520 | } | ||
521 | } | ||
522 | |||
523 | // Like StoreScriptErrors(), but just posts a single string message | ||
524 | private void StoreScriptError(UUID itemId, string message) | ||
525 | { | ||
526 | ArrayList errors = new ArrayList(1); | ||
527 | errors.Add(message); | ||
528 | StoreScriptErrors(itemId, errors); | ||
375 | } | 529 | } |
376 | 530 | ||
377 | /// <summary> | 531 | /// <summary> |
@@ -384,15 +538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | /// </param> | 538 | /// </param> |
385 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 539 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
386 | { | 540 | { |
387 | bool scriptPresent = false; | 541 | if (m_items.ContainsKey(itemId)) |
388 | |||
389 | lock (m_items) | ||
390 | { | ||
391 | if (m_items.ContainsKey(itemId)) | ||
392 | scriptPresent = true; | ||
393 | } | ||
394 | |||
395 | if (scriptPresent) | ||
396 | { | 542 | { |
397 | if (!sceneObjectBeingDeleted) | 543 | if (!sceneObjectBeingDeleted) |
398 | m_part.RemoveScriptEvents(itemId); | 544 | m_part.RemoveScriptEvents(itemId); |
@@ -417,14 +563,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | /// <returns></returns> | 563 | /// <returns></returns> |
418 | private bool InventoryContainsName(string name) | 564 | private bool InventoryContainsName(string name) |
419 | { | 565 | { |
420 | lock (m_items) | 566 | m_items.LockItemsForRead(true); |
567 | foreach (TaskInventoryItem item in m_items.Values) | ||
421 | { | 568 | { |
422 | foreach (TaskInventoryItem item in m_items.Values) | 569 | if (item.Name == name) |
423 | { | 570 | { |
424 | if (item.Name == name) | 571 | m_items.LockItemsForRead(false); |
425 | return true; | 572 | return true; |
426 | } | 573 | } |
427 | } | 574 | } |
575 | m_items.LockItemsForRead(false); | ||
428 | return false; | 576 | return false; |
429 | } | 577 | } |
430 | 578 | ||
@@ -466,8 +614,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | /// <param name="item"></param> | 614 | /// <param name="item"></param> |
467 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 615 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
468 | { | 616 | { |
469 | List<TaskInventoryItem> il = GetInventoryItems(); | 617 | m_items.LockItemsForRead(true); |
470 | 618 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
619 | m_items.LockItemsForRead(false); | ||
471 | foreach (TaskInventoryItem i in il) | 620 | foreach (TaskInventoryItem i in il) |
472 | { | 621 | { |
473 | if (i.Name == item.Name) | 622 | if (i.Name == item.Name) |
@@ -505,14 +654,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | item.Name = name; | 654 | item.Name = name; |
506 | item.GroupID = m_part.GroupID; | 655 | item.GroupID = m_part.GroupID; |
507 | 656 | ||
508 | lock (m_items) | 657 | m_items.LockItemsForWrite(true); |
509 | m_items.Add(item.ItemID, item); | 658 | m_items.Add(item.ItemID, item); |
510 | 659 | m_items.LockItemsForWrite(false); | |
511 | if (allowedDrop) | 660 | if (allowedDrop) |
512 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 661 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
513 | else | 662 | else |
514 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 663 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
515 | 664 | ||
516 | m_inventorySerial++; | 665 | m_inventorySerial++; |
517 | //m_inventorySerial += 2; | 666 | //m_inventorySerial += 2; |
518 | HasInventoryChanged = true; | 667 | HasInventoryChanged = true; |
@@ -528,15 +677,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | /// <param name="items"></param> | 677 | /// <param name="items"></param> |
529 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 678 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
530 | { | 679 | { |
531 | lock (m_items) | 680 | m_items.LockItemsForWrite(true); |
681 | foreach (TaskInventoryItem item in items) | ||
532 | { | 682 | { |
533 | foreach (TaskInventoryItem item in items) | 683 | m_items.Add(item.ItemID, item); |
534 | { | 684 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
535 | m_items.Add(item.ItemID, item); | ||
536 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
537 | } | ||
538 | m_inventorySerial++; | ||
539 | } | 685 | } |
686 | m_items.LockItemsForWrite(false); | ||
687 | |||
688 | m_inventorySerial++; | ||
540 | } | 689 | } |
541 | 690 | ||
542 | /// <summary> | 691 | /// <summary> |
@@ -547,10 +696,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 696 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
548 | { | 697 | { |
549 | TaskInventoryItem item; | 698 | TaskInventoryItem item; |
550 | 699 | m_items.LockItemsForRead(true); | |
551 | lock (m_items) | 700 | m_items.TryGetValue(itemId, out item); |
552 | m_items.TryGetValue(itemId, out item); | 701 | m_items.LockItemsForRead(false); |
553 | |||
554 | return item; | 702 | return item; |
555 | } | 703 | } |
556 | 704 | ||
@@ -566,15 +714,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | { | 714 | { |
567 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 715 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
568 | 716 | ||
569 | lock (m_items) | 717 | m_items.LockItemsForRead(true); |
718 | |||
719 | foreach (TaskInventoryItem item in m_items.Values) | ||
570 | { | 720 | { |
571 | foreach (TaskInventoryItem item in m_items.Values) | 721 | if (item.Name == name) |
572 | { | 722 | items.Add(item); |
573 | if (item.Name == name) | ||
574 | items.Add(item); | ||
575 | } | ||
576 | } | 723 | } |
577 | 724 | ||
725 | m_items.LockItemsForRead(false); | ||
726 | |||
578 | return items; | 727 | return items; |
579 | } | 728 | } |
580 | 729 | ||
@@ -655,8 +804,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | 804 | ||
656 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 805 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
657 | { | 806 | { |
658 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 807 | m_items.LockItemsForWrite(true); |
659 | if (it != null) | 808 | |
809 | if (m_items.ContainsKey(item.ItemID)) | ||
660 | { | 810 | { |
661 | item.ParentID = m_part.UUID; | 811 | item.ParentID = m_part.UUID; |
662 | item.ParentPartID = m_part.UUID; | 812 | item.ParentPartID = m_part.UUID; |
@@ -668,19 +818,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | item.GroupID = m_part.GroupID; | 818 | item.GroupID = m_part.GroupID; |
669 | 819 | ||
670 | if (item.AssetID == UUID.Zero) | 820 | if (item.AssetID == UUID.Zero) |
671 | item.AssetID = it.AssetID; | 821 | item.AssetID = m_items[item.ItemID].AssetID; |
672 | |||
673 | lock (m_items) | ||
674 | { | ||
675 | m_items[item.ItemID] = item; | ||
676 | m_inventorySerial++; | ||
677 | } | ||
678 | 822 | ||
823 | m_items[item.ItemID] = item; | ||
824 | m_inventorySerial++; | ||
679 | if (fireScriptEvents) | 825 | if (fireScriptEvents) |
680 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 826 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
681 | |||
682 | HasInventoryChanged = true; | 827 | HasInventoryChanged = true; |
683 | m_part.ParentGroup.HasGroupChanged = true; | 828 | m_part.ParentGroup.HasGroupChanged = true; |
829 | m_items.LockItemsForWrite(false); | ||
684 | return true; | 830 | return true; |
685 | } | 831 | } |
686 | else | 832 | else |
@@ -691,8 +837,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
691 | item.ItemID, m_part.Name, m_part.UUID, | 837 | item.ItemID, m_part.Name, m_part.UUID, |
692 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 838 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
693 | } | 839 | } |
694 | return false; | 840 | m_items.LockItemsForWrite(false); |
695 | 841 | ||
842 | return false; | ||
696 | } | 843 | } |
697 | 844 | ||
698 | /// <summary> | 845 | /// <summary> |
@@ -703,37 +850,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | /// in this prim's inventory.</returns> | 850 | /// in this prim's inventory.</returns> |
704 | public int RemoveInventoryItem(UUID itemID) | 851 | public int RemoveInventoryItem(UUID itemID) |
705 | { | 852 | { |
706 | TaskInventoryItem item = GetInventoryItem(itemID); | 853 | m_items.LockItemsForRead(true); |
707 | if (item != null) | 854 | |
855 | if (m_items.ContainsKey(itemID)) | ||
708 | { | 856 | { |
709 | int type = m_items[itemID].InvType; | 857 | int type = m_items[itemID].InvType; |
858 | m_items.LockItemsForRead(false); | ||
710 | if (type == 10) // Script | 859 | if (type == 10) // Script |
711 | { | 860 | { |
712 | m_part.RemoveScriptEvents(itemID); | ||
713 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 861 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
714 | } | 862 | } |
863 | m_items.LockItemsForWrite(true); | ||
715 | m_items.Remove(itemID); | 864 | m_items.Remove(itemID); |
865 | m_items.LockItemsForWrite(false); | ||
716 | m_inventorySerial++; | 866 | m_inventorySerial++; |
717 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 867 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
718 | 868 | ||
719 | HasInventoryChanged = true; | 869 | HasInventoryChanged = true; |
720 | m_part.ParentGroup.HasGroupChanged = true; | 870 | m_part.ParentGroup.HasGroupChanged = true; |
721 | 871 | ||
722 | if (!ContainsScripts()) | 872 | int scriptcount = 0; |
873 | m_items.LockItemsForRead(true); | ||
874 | foreach (TaskInventoryItem item in m_items.Values) | ||
875 | { | ||
876 | if (item.Type == 10) | ||
877 | { | ||
878 | scriptcount++; | ||
879 | } | ||
880 | } | ||
881 | m_items.LockItemsForRead(false); | ||
882 | |||
883 | |||
884 | if (scriptcount <= 0) | ||
885 | { | ||
723 | m_part.RemFlag(PrimFlags.Scripted); | 886 | m_part.RemFlag(PrimFlags.Scripted); |
887 | } | ||
724 | 888 | ||
725 | m_part.ScheduleFullUpdate(); | 889 | m_part.ScheduleFullUpdate(); |
726 | 890 | ||
727 | return type; | 891 | return type; |
728 | |||
729 | } | 892 | } |
730 | else | 893 | else |
731 | { | 894 | { |
895 | m_items.LockItemsForRead(false); | ||
732 | m_log.ErrorFormat( | 896 | m_log.ErrorFormat( |
733 | "[PRIM INVENTORY]: " + | 897 | "[PRIM INVENTORY]: " + |
734 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 898 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
735 | itemID, m_part.Name, m_part.UUID, | 899 | itemID, m_part.Name, m_part.UUID); |
736 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
737 | } | 900 | } |
738 | 901 | ||
739 | return -1; | 902 | return -1; |
@@ -787,8 +950,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | // isn't available (such as drag from prim inventory to agent inventory) | 950 | // isn't available (such as drag from prim inventory to agent inventory) |
788 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 951 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
789 | 952 | ||
790 | List<TaskInventoryItem> items = GetInventoryItems(); | 953 | m_items.LockItemsForRead(true); |
791 | foreach (TaskInventoryItem item in items) | 954 | |
955 | foreach (TaskInventoryItem item in m_items.Values) | ||
792 | { | 956 | { |
793 | UUID ownerID = item.OwnerID; | 957 | UUID ownerID = item.OwnerID; |
794 | uint everyoneMask = 0; | 958 | uint everyoneMask = 0; |
@@ -832,6 +996,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
832 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 996 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
833 | invString.AddSectionEnd(); | 997 | invString.AddSectionEnd(); |
834 | } | 998 | } |
999 | int count = m_items.Count; | ||
1000 | m_items.LockItemsForRead(false); | ||
835 | 1001 | ||
836 | fileData = Utils.StringToBytes(invString.BuildString); | 1002 | fileData = Utils.StringToBytes(invString.BuildString); |
837 | 1003 | ||
@@ -852,10 +1018,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
852 | { | 1018 | { |
853 | if (HasInventoryChanged) | 1019 | if (HasInventoryChanged) |
854 | { | 1020 | { |
855 | HasInventoryChanged = false; | 1021 | Items.LockItemsForRead(true); |
856 | List<TaskInventoryItem> items = GetInventoryItems(); | 1022 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
857 | datastore.StorePrimInventory(m_part.UUID, items); | 1023 | Items.LockItemsForRead(false); |
858 | 1024 | ||
1025 | HasInventoryChanged = false; | ||
859 | } | 1026 | } |
860 | } | 1027 | } |
861 | 1028 | ||
@@ -922,89 +1089,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
922 | { | 1089 | { |
923 | uint mask=0x7fffffff; | 1090 | uint mask=0x7fffffff; |
924 | 1091 | ||
925 | lock (m_items) | 1092 | foreach (TaskInventoryItem item in m_items.Values) |
926 | { | 1093 | { |
927 | foreach (TaskInventoryItem item in m_items.Values) | 1094 | if (item.InvType != (int)InventoryType.Object) |
928 | { | 1095 | { |
929 | if (item.InvType != (int)InventoryType.Object) | 1096 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
930 | { | 1097 | mask &= ~((uint)PermissionMask.Copy >> 13); |
931 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1098 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
932 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1099 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
933 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1100 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
934 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1101 | mask &= ~((uint)PermissionMask.Modify >> 13); |
935 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1102 | } |
936 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1103 | else |
937 | } | 1104 | { |
938 | else | 1105 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
939 | { | 1106 | mask &= ~((uint)PermissionMask.Copy >> 13); |
940 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1107 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
941 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1108 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
942 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1109 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
943 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1110 | mask &= ~((uint)PermissionMask.Modify >> 13); |
944 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
945 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
946 | } | ||
947 | |||
948 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
949 | mask &= ~(uint)PermissionMask.Copy; | ||
950 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
951 | mask &= ~(uint)PermissionMask.Transfer; | ||
952 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
953 | mask &= ~(uint)PermissionMask.Modify; | ||
954 | } | 1111 | } |
1112 | |||
1113 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1114 | mask &= ~(uint)PermissionMask.Copy; | ||
1115 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1116 | mask &= ~(uint)PermissionMask.Transfer; | ||
1117 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1118 | mask &= ~(uint)PermissionMask.Modify; | ||
955 | } | 1119 | } |
956 | |||
957 | return mask; | 1120 | return mask; |
958 | } | 1121 | } |
959 | 1122 | ||
960 | public void ApplyNextOwnerPermissions() | 1123 | public void ApplyNextOwnerPermissions() |
961 | { | 1124 | { |
962 | lock (m_items) | 1125 | foreach (TaskInventoryItem item in m_items.Values) |
963 | { | 1126 | { |
964 | foreach (TaskInventoryItem item in m_items.Values) | 1127 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
965 | { | 1128 | { |
966 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1129 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
967 | { | 1130 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
968 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1131 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
969 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1132 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
970 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1133 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
971 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1134 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
972 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
973 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
974 | } | ||
975 | item.CurrentPermissions &= item.NextPermissions; | ||
976 | item.BasePermissions &= item.NextPermissions; | ||
977 | item.EveryonePermissions &= item.NextPermissions; | ||
978 | item.OwnerChanged = true; | ||
979 | } | 1135 | } |
1136 | item.OwnerChanged = true; | ||
1137 | item.CurrentPermissions &= item.NextPermissions; | ||
1138 | item.BasePermissions &= item.NextPermissions; | ||
1139 | item.EveryonePermissions &= item.NextPermissions; | ||
980 | } | 1140 | } |
981 | } | 1141 | } |
982 | 1142 | ||
983 | public void ApplyGodPermissions(uint perms) | 1143 | public void ApplyGodPermissions(uint perms) |
984 | { | 1144 | { |
985 | lock (m_items) | 1145 | foreach (TaskInventoryItem item in m_items.Values) |
986 | { | 1146 | { |
987 | foreach (TaskInventoryItem item in m_items.Values) | 1147 | item.CurrentPermissions = perms; |
988 | { | 1148 | item.BasePermissions = perms; |
989 | item.CurrentPermissions = perms; | ||
990 | item.BasePermissions = perms; | ||
991 | } | ||
992 | } | 1149 | } |
993 | } | 1150 | } |
994 | 1151 | ||
995 | public bool ContainsScripts() | 1152 | public bool ContainsScripts() |
996 | { | 1153 | { |
997 | lock (m_items) | 1154 | foreach (TaskInventoryItem item in m_items.Values) |
998 | { | 1155 | { |
999 | foreach (TaskInventoryItem item in m_items.Values) | 1156 | if (item.InvType == (int)InventoryType.LSL) |
1000 | { | 1157 | { |
1001 | if (item.InvType == (int)InventoryType.LSL) | 1158 | return true; |
1002 | { | ||
1003 | return true; | ||
1004 | } | ||
1005 | } | 1159 | } |
1006 | } | 1160 | } |
1007 | |||
1008 | return false; | 1161 | return false; |
1009 | } | 1162 | } |
1010 | 1163 | ||
@@ -1012,11 +1165,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1012 | { | 1165 | { |
1013 | List<UUID> ret = new List<UUID>(); | 1166 | List<UUID> ret = new List<UUID>(); |
1014 | 1167 | ||
1015 | lock (m_items) | 1168 | foreach (TaskInventoryItem item in m_items.Values) |
1016 | { | 1169 | ret.Add(item.ItemID); |
1017 | foreach (TaskInventoryItem item in m_items.Values) | ||
1018 | ret.Add(item.ItemID); | ||
1019 | } | ||
1020 | 1170 | ||
1021 | return ret; | 1171 | return ret; |
1022 | } | 1172 | } |
@@ -1047,31 +1197,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1047 | 1197 | ||
1048 | public Dictionary<UUID, string> GetScriptStates() | 1198 | public Dictionary<UUID, string> GetScriptStates() |
1049 | { | 1199 | { |
1200 | return GetScriptStates(false); | ||
1201 | } | ||
1202 | |||
1203 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1204 | { | ||
1050 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1205 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1051 | 1206 | ||
1052 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1207 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1053 | if (engines == null) // No engine at all | 1208 | if (engines == null) // No engine at all |
1054 | return ret; | 1209 | return ret; |
1055 | 1210 | ||
1056 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1211 | foreach (TaskInventoryItem item in m_items.Values) |
1057 | |||
1058 | foreach (TaskInventoryItem item in scripts) | ||
1059 | { | 1212 | { |
1060 | foreach (IScriptModule e in engines) | 1213 | if (item.InvType == (int)InventoryType.LSL) |
1061 | { | 1214 | { |
1062 | if (e != null) | 1215 | foreach (IScriptModule e in engines) |
1063 | { | 1216 | { |
1064 | string n = e.GetXMLState(item.ItemID); | 1217 | if (e != null) |
1065 | if (n != String.Empty) | ||
1066 | { | 1218 | { |
1067 | if (!ret.ContainsKey(item.ItemID)) | 1219 | string n = e.GetXMLState(item.ItemID); |
1068 | ret[item.ItemID] = n; | 1220 | if (n != String.Empty) |
1069 | break; | 1221 | { |
1222 | if (oldIDs) | ||
1223 | { | ||
1224 | if (!ret.ContainsKey(item.OldItemID)) | ||
1225 | ret[item.OldItemID] = n; | ||
1226 | } | ||
1227 | else | ||
1228 | { | ||
1229 | if (!ret.ContainsKey(item.ItemID)) | ||
1230 | ret[item.ItemID] = n; | ||
1231 | } | ||
1232 | break; | ||
1233 | } | ||
1070 | } | 1234 | } |
1071 | } | 1235 | } |
1072 | } | 1236 | } |
1073 | } | 1237 | } |
1074 | |||
1075 | return ret; | 1238 | return ret; |
1076 | } | 1239 | } |
1077 | 1240 | ||
@@ -1081,21 +1244,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | if (engines == null) | 1244 | if (engines == null) |
1082 | return; | 1245 | return; |
1083 | 1246 | ||
1084 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1085 | 1247 | ||
1086 | foreach (TaskInventoryItem item in scripts) | 1248 | Items.LockItemsForRead(true); |
1249 | |||
1250 | foreach (TaskInventoryItem item in m_items.Values) | ||
1087 | { | 1251 | { |
1088 | foreach (IScriptModule engine in engines) | 1252 | if (item.InvType == (int)InventoryType.LSL) |
1089 | { | 1253 | { |
1090 | if (engine != null) | 1254 | foreach (IScriptModule engine in engines) |
1091 | { | 1255 | { |
1092 | if (item.OwnerChanged) | 1256 | if (engine != null) |
1093 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1257 | { |
1094 | item.OwnerChanged = false; | 1258 | if (item.OwnerChanged) |
1095 | engine.ResumeScript(item.ItemID); | 1259 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1260 | item.OwnerChanged = false; | ||
1261 | engine.ResumeScript(item.ItemID); | ||
1262 | } | ||
1096 | } | 1263 | } |
1097 | } | 1264 | } |
1098 | } | 1265 | } |
1266 | |||
1267 | Items.LockItemsForRead(false); | ||
1099 | } | 1268 | } |
1100 | } | 1269 | } |
1101 | } | 1270 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a77f38c..ed92d86 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
89 | /// issue #1716 | 90 | /// issue #1716 |
90 | /// </summary> | 91 | /// </summary> |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
92 | 95 | ||
93 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
94 | 97 | ||
@@ -122,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
125 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
126 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
127 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
128 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
129 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -156,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
157 | 163 | ||
158 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 165 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
162 | 167 | ||
@@ -180,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
181 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
182 | 187 | ||
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
184 | 190 | ||
185 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
186 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -205,17 +211,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
206 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
207 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
208 | 215 | ||
209 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
210 | 217 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 218 | //PauPaw:Proper PID Controler for autopilot************ |
212 | private bool m_moveToPositionInProgress; | 219 | private bool m_moveToPositionInProgress; |
213 | private Vector3 m_moveToPositionTarget; | 220 | private Vector3 m_moveToPositionTarget; |
221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
214 | 222 | ||
215 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
216 | 224 | ||
217 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
218 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | private List<uint> m_lastColliders = new List<uint>(); | ||
219 | 231 | ||
220 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
221 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 261 | } |
248 | 262 | ||
@@ -449,9 +463,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | get | 463 | get |
450 | { | 464 | { |
451 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
452 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
453 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
454 | 469 | ||
470 | // If we're sitting, we need to update our position | ||
471 | if (m_parentID != 0) | ||
472 | { | ||
473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
474 | if (part != null) | ||
475 | m_parentPosition = part.AbsolutePosition; | ||
476 | } | ||
477 | |||
455 | return m_parentPosition + m_pos; | 478 | return m_parentPosition + m_pos; |
456 | } | 479 | } |
457 | set | 480 | set |
@@ -470,7 +493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 493 | } |
471 | } | 494 | } |
472 | 495 | ||
473 | m_pos = value; | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | m_pos = value; | ||
474 | m_parentPosition = Vector3.Zero; | 498 | m_parentPosition = Vector3.Zero; |
475 | } | 499 | } |
476 | } | 500 | } |
@@ -514,10 +538,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
541 | public Quaternion OffsetRotation | ||
542 | { | ||
543 | get { return m_offsetRotation; } | ||
544 | set { m_offsetRotation = value; } | ||
545 | } | ||
546 | |||
517 | public Quaternion Rotation | 547 | public Quaternion Rotation |
518 | { | 548 | { |
519 | get { return m_bodyRot; } | 549 | get { |
520 | set { m_bodyRot = value; } | 550 | if (m_parentID != 0) |
551 | { | ||
552 | if (m_offsetRotation != null) | ||
553 | { | ||
554 | return m_offsetRotation; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
559 | } | ||
560 | |||
561 | } | ||
562 | else | ||
563 | { | ||
564 | return m_bodyRot; | ||
565 | } | ||
566 | } | ||
567 | set { | ||
568 | m_bodyRot = value; | ||
569 | if (m_parentID != 0) | ||
570 | { | ||
571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
572 | } | ||
573 | } | ||
521 | } | 574 | } |
522 | 575 | ||
523 | public Quaternion PreviousRotation | 576 | public Quaternion PreviousRotation |
@@ -542,11 +595,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | 595 | ||
543 | private uint m_parentID; | 596 | private uint m_parentID; |
544 | 597 | ||
598 | |||
599 | private UUID m_linkedPrim; | ||
600 | |||
545 | public uint ParentID | 601 | public uint ParentID |
546 | { | 602 | { |
547 | get { return m_parentID; } | 603 | get { return m_parentID; } |
548 | set { m_parentID = value; } | 604 | set { m_parentID = value; } |
549 | } | 605 | } |
606 | |||
607 | public UUID LinkedPrim | ||
608 | { | ||
609 | get { return m_linkedPrim; } | ||
610 | set { m_linkedPrim = value; } | ||
611 | } | ||
612 | |||
550 | public float Health | 613 | public float Health |
551 | { | 614 | { |
552 | get { return m_health; } | 615 | get { return m_health; } |
@@ -668,7 +731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | CreateSceneViewer(); | 731 | CreateSceneViewer(); |
669 | m_animator = new ScenePresenceAnimator(this); | 732 | m_animator = new ScenePresenceAnimator(this); |
670 | } | 733 | } |
671 | 734 | ||
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 735 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
673 | { | 736 | { |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 737 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -700,16 +763,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | m_reprioritization_timer.AutoReset = false; | 763 | m_reprioritization_timer.AutoReset = false; |
701 | 764 | ||
702 | AdjustKnownSeeds(); | 765 | AdjustKnownSeeds(); |
703 | |||
704 | // TODO: I think, this won't send anything, as we are still a child here... | ||
705 | Animator.TrySetMovementAnimation("STAND"); | 766 | Animator.TrySetMovementAnimation("STAND"); |
706 | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 767 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 768 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 769 | // Note: This won't send data *to* other clients in that region (children don't send) |
710 | SendInitialFullUpdateToAllClients(); | 770 | SendInitialFullUpdateToAllClients(); |
711 | |||
712 | RegisterToEvents(); | 771 | RegisterToEvents(); |
772 | if (m_controllingClient != null) | ||
773 | { | ||
774 | m_controllingClient.ProcessPendingPackets(); | ||
775 | } | ||
713 | SetDirectionVectors(); | 776 | SetDirectionVectors(); |
714 | } | 777 | } |
715 | 778 | ||
@@ -759,25 +822,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 822 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 823 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 824 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 825 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 826 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 827 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
828 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
829 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
765 | } | 830 | } |
766 | 831 | ||
767 | private Vector3[] GetWalkDirectionVectors() | 832 | private Vector3[] GetWalkDirectionVectors() |
768 | { | 833 | { |
769 | Vector3[] vector = new Vector3[9]; | 834 | Vector3[] vector = new Vector3[11]; |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 835 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 836 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
772 | vector[2] = Vector3.UnitY; //LEFT | 837 | vector[2] = Vector3.UnitY; //LEFT |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 838 | vector[3] = -Vector3.UnitY; //RIGHT |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 839 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 840 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 841 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 842 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 843 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
844 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
845 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
779 | return vector; | 846 | return vector; |
780 | } | 847 | } |
848 | |||
849 | private bool[] GetDirectionIsNudge() | ||
850 | { | ||
851 | bool[] isNudge = new bool[11]; | ||
852 | isNudge[0] = false; //FORWARD | ||
853 | isNudge[1] = false; //BACK | ||
854 | isNudge[2] = false; //LEFT | ||
855 | isNudge[3] = false; //RIGHT | ||
856 | isNudge[4] = false; //UP | ||
857 | isNudge[5] = false; //DOWN | ||
858 | isNudge[6] = true; //FORWARD_NUDGE | ||
859 | isNudge[7] = true; //BACK_NUDGE | ||
860 | isNudge[8] = true; //LEFT_NUDGE | ||
861 | isNudge[9] = true; //RIGHT_NUDGE | ||
862 | isNudge[10] = true; //DOWN_Nudge | ||
863 | return isNudge; | ||
864 | } | ||
865 | |||
781 | 866 | ||
782 | #endregion | 867 | #endregion |
783 | 868 | ||
@@ -839,6 +924,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 924 | pos.Y = crossedBorder.BorderLine.Z - 1; |
840 | } | 925 | } |
841 | 926 | ||
927 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
928 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
929 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
930 | if (KnownChildRegionHandles.Count == 0) | ||
931 | { | ||
932 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
933 | if (land != null) | ||
934 | { | ||
935 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
936 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
937 | { | ||
938 | pos = land.LandData.UserLocation; | ||
939 | } | ||
940 | } | ||
941 | } | ||
942 | |||
943 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
944 | { | ||
945 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
946 | |||
947 | if (pos.X < 0) | ||
948 | { | ||
949 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
950 | if (!(pos.Y < 0)) | ||
951 | emergencyPos.Y = pos.Y; | ||
952 | if (!(pos.Z < 0)) | ||
953 | emergencyPos.Z = pos.Z; | ||
954 | } | ||
955 | if (pos.Y < 0) | ||
956 | { | ||
957 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
958 | if (!(pos.X < 0)) | ||
959 | emergencyPos.X = pos.X; | ||
960 | if (!(pos.Z < 0)) | ||
961 | emergencyPos.Z = pos.Z; | ||
962 | } | ||
963 | if (pos.Z < 0) | ||
964 | { | ||
965 | emergencyPos.Z = 128; | ||
966 | if (!(pos.Y < 0)) | ||
967 | emergencyPos.Y = pos.Y; | ||
968 | if (!(pos.X < 0)) | ||
969 | emergencyPos.X = pos.X; | ||
970 | } | ||
971 | } | ||
972 | |||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 973 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 974 | { |
844 | m_log.WarnFormat( | 975 | m_log.WarnFormat( |
@@ -960,12 +1091,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | { | 1091 | { |
961 | if (PhysicsActor != null) | 1092 | if (PhysicsActor != null) |
962 | { | 1093 | { |
963 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1094 | try |
964 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1095 | { |
965 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1096 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
966 | m_physicsActor.UnSubscribeEvents(); | 1097 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
967 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1098 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
968 | PhysicsActor = null; | 1099 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1100 | m_physicsActor.UnSubscribeEvents(); | ||
1101 | PhysicsActor = null; | ||
1102 | } | ||
1103 | catch | ||
1104 | { } | ||
969 | } | 1105 | } |
970 | } | 1106 | } |
971 | 1107 | ||
@@ -976,9 +1112,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
976 | public void Teleport(Vector3 pos) | 1112 | public void Teleport(Vector3 pos) |
977 | { | 1113 | { |
978 | bool isFlying = false; | 1114 | bool isFlying = false; |
1115 | |||
979 | if (m_physicsActor != null) | 1116 | if (m_physicsActor != null) |
980 | isFlying = m_physicsActor.Flying; | 1117 | isFlying = m_physicsActor.Flying; |
981 | 1118 | ||
982 | RemoveFromPhysicalScene(); | 1119 | RemoveFromPhysicalScene(); |
983 | Velocity = Vector3.Zero; | 1120 | Velocity = Vector3.Zero; |
984 | AbsolutePosition = pos; | 1121 | AbsolutePosition = pos; |
@@ -990,6 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
990 | } | 1127 | } |
991 | 1128 | ||
992 | SendTerseUpdateToAllClients(); | 1129 | SendTerseUpdateToAllClients(); |
1130 | |||
993 | } | 1131 | } |
994 | 1132 | ||
995 | public void TeleportWithMomentum(Vector3 pos) | 1133 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1103,7 +1241,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | pos.Z = ground + 1.5f; | 1241 | pos.Z = ground + 1.5f; |
1104 | AbsolutePosition = pos; | 1242 | AbsolutePosition = pos; |
1105 | } | 1243 | } |
1106 | |||
1107 | m_isChildAgent = false; | 1244 | m_isChildAgent = false; |
1108 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1245 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1109 | MakeRootAgent(AbsolutePosition, m_flying); | 1246 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1202,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1339 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1203 | 1340 | ||
1204 | m_pos = m_LastFinitePos; | 1341 | m_pos = m_LastFinitePos; |
1342 | |||
1205 | if (!m_pos.IsFinite()) | 1343 | if (!m_pos.IsFinite()) |
1206 | { | 1344 | { |
1207 | m_pos.X = 127f; | 1345 | m_pos.X = 127f; |
@@ -1268,7 +1406,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1406 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1269 | } | 1407 | } |
1270 | } | 1408 | } |
1271 | |||
1272 | lock (scriptedcontrols) | 1409 | lock (scriptedcontrols) |
1273 | { | 1410 | { |
1274 | if (scriptedcontrols.Count > 0) | 1411 | if (scriptedcontrols.Count > 0) |
@@ -1283,6 +1420,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | 1420 | ||
1284 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1421 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1285 | { | 1422 | { |
1423 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1424 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1425 | |||
1286 | // TODO: This doesn't prevent the user from walking yet. | 1426 | // TODO: This doesn't prevent the user from walking yet. |
1287 | // Setting parent ID would fix this, if we knew what value | 1427 | // Setting parent ID would fix this, if we knew what value |
1288 | // to use. Or we could add a m_isSitting variable. | 1428 | // to use. Or we could add a m_isSitting variable. |
@@ -1331,12 +1471,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | if (actor.Flying != oldflying) | 1471 | if (actor.Flying != oldflying) |
1332 | update_movementflag = true; | 1472 | update_movementflag = true; |
1333 | 1473 | ||
1474 | if (m_animator.m_jumping) // add for jumping | ||
1475 | update_movementflag = true; | ||
1476 | |||
1334 | if (q != m_bodyRot) | 1477 | if (q != m_bodyRot) |
1335 | { | 1478 | { |
1336 | m_bodyRot = q; | 1479 | m_bodyRot = q; |
1337 | update_rotation = true; | 1480 | update_rotation = true; |
1338 | } | 1481 | } |
1339 | 1482 | ||
1483 | //guilty until proven innocent.. | ||
1484 | bool Nudging = true; | ||
1485 | //Basically, if there is at least one non-nudge control then we don't need | ||
1486 | //to worry about stopping the avatar | ||
1487 | |||
1340 | if (m_parentID == 0) | 1488 | if (m_parentID == 0) |
1341 | { | 1489 | { |
1342 | bool bAllowUpdateMoveToPosition = false; | 1490 | bool bAllowUpdateMoveToPosition = false; |
@@ -1351,9 +1499,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | else | 1499 | else |
1352 | dirVectors = Dir_Vectors; | 1500 | dirVectors = Dir_Vectors; |
1353 | 1501 | ||
1354 | // The fact that m_movementflag is a byte needs to be fixed | 1502 | bool[] isNudge = GetDirectionIsNudge(); |
1355 | // it really should be a uint | 1503 | |
1356 | uint nudgehack = 250; | 1504 | |
1505 | |||
1506 | |||
1507 | |||
1357 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1508 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1358 | { | 1509 | { |
1359 | if (((uint)flags & (uint)DCF) != 0) | 1510 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1363,40 +1514,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | try | 1514 | try |
1364 | { | 1515 | { |
1365 | agent_control_v3 += dirVectors[i]; | 1516 | agent_control_v3 += dirVectors[i]; |
1366 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1517 | if (isNudge[i] == false) |
1518 | { | ||
1519 | Nudging = false; | ||
1520 | } | ||
1367 | } | 1521 | } |
1368 | catch (IndexOutOfRangeException) | 1522 | catch (IndexOutOfRangeException) |
1369 | { | 1523 | { |
1370 | // Why did I get this? | 1524 | // Why did I get this? |
1371 | } | 1525 | } |
1372 | 1526 | ||
1373 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1527 | if ((m_movementflag & (uint)DCF) == 0) |
1374 | { | 1528 | { |
1375 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1376 | { | ||
1377 | m_movementflag |= (byte)nudgehack; | ||
1378 | } | ||
1379 | m_movementflag += (byte)(uint)DCF; | 1529 | m_movementflag += (byte)(uint)DCF; |
1380 | update_movementflag = true; | 1530 | update_movementflag = true; |
1381 | } | 1531 | } |
1382 | } | 1532 | } |
1383 | else | 1533 | else |
1384 | { | 1534 | { |
1385 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1535 | if ((m_movementflag & (uint)DCF) != 0) |
1386 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1387 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1388 | ) // This or is for Nudge forward | ||
1389 | { | 1536 | { |
1390 | m_movementflag -= ((byte)(uint)DCF); | 1537 | m_movementflag -= (byte)(uint)DCF; |
1391 | |||
1392 | update_movementflag = true; | 1538 | update_movementflag = true; |
1393 | /* | ||
1394 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1395 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1396 | { | ||
1397 | m_log.Debug("Removed Hack flag"); | ||
1398 | } | ||
1399 | */ | ||
1400 | } | 1539 | } |
1401 | else | 1540 | else |
1402 | { | 1541 | { |
@@ -1405,7 +1544,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | } | 1544 | } |
1406 | i++; | 1545 | i++; |
1407 | } | 1546 | } |
1408 | |||
1409 | //Paupaw:Do Proper PID for Autopilot here | 1547 | //Paupaw:Do Proper PID for Autopilot here |
1410 | if (bResetMoveToPosition) | 1548 | if (bResetMoveToPosition) |
1411 | { | 1549 | { |
@@ -1440,6 +1578,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1440 | // Ignore z component of vector | 1578 | // Ignore z component of vector |
1441 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1579 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1442 | LocalVectorToTarget2D.Normalize(); | 1580 | LocalVectorToTarget2D.Normalize(); |
1581 | |||
1582 | //We're not nudging | ||
1583 | Nudging = false; | ||
1443 | agent_control_v3 += LocalVectorToTarget2D; | 1584 | agent_control_v3 += LocalVectorToTarget2D; |
1444 | 1585 | ||
1445 | // update avatar movement flags. the avatar coordinate system is as follows: | 1586 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1530,13 +1671,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | // m_log.DebugFormat( | 1671 | // m_log.DebugFormat( |
1531 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1672 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1532 | 1673 | ||
1533 | AddNewMovement(agent_control_v3, q); | 1674 | AddNewMovement(agent_control_v3, q, Nudging); |
1534 | 1675 | ||
1535 | 1676 | ||
1536 | } | 1677 | } |
1537 | } | 1678 | } |
1538 | 1679 | ||
1539 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1680 | if (update_movementflag && !SitGround) |
1540 | Animator.UpdateMovementAnimations(); | 1681 | Animator.UpdateMovementAnimations(); |
1541 | 1682 | ||
1542 | m_scene.EventManager.TriggerOnClientMovement(this); | 1683 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1551,7 +1692,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1551 | m_sitAtAutoTarget = false; | 1692 | m_sitAtAutoTarget = false; |
1552 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1693 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1553 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1694 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1554 | |||
1555 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1695 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1556 | proxyObjectGroup.AttachToScene(m_scene); | 1696 | proxyObjectGroup.AttachToScene(m_scene); |
1557 | 1697 | ||
@@ -1593,7 +1733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1593 | } | 1733 | } |
1594 | m_moveToPositionInProgress = true; | 1734 | m_moveToPositionInProgress = true; |
1595 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1735 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1596 | } | 1736 | } |
1597 | catch (Exception ex) | 1737 | catch (Exception ex) |
1598 | { | 1738 | { |
1599 | //Why did I get this error? | 1739 | //Why did I get this error? |
@@ -1615,7 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1615 | Velocity = Vector3.Zero; | 1755 | Velocity = Vector3.Zero; |
1616 | SendFullUpdateToAllClients(); | 1756 | SendFullUpdateToAllClients(); |
1617 | 1757 | ||
1618 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1758 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1619 | } | 1759 | } |
1620 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1760 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1621 | m_requestedSitTargetUUID = UUID.Zero; | 1761 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1652,50 +1792,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | 1792 | ||
1653 | if (m_parentID != 0) | 1793 | if (m_parentID != 0) |
1654 | { | 1794 | { |
1655 | m_log.Debug("StandupCode Executed"); | 1795 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1656 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1657 | if (part != null) | 1796 | if (part != null) |
1658 | { | 1797 | { |
1798 | part.TaskInventory.LockItemsForRead(true); | ||
1659 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1799 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1660 | if (taskIDict != null) | 1800 | if (taskIDict != null) |
1661 | { | 1801 | { |
1662 | lock (taskIDict) | 1802 | foreach (UUID taskID in taskIDict.Keys) |
1663 | { | 1803 | { |
1664 | foreach (UUID taskID in taskIDict.Keys) | 1804 | UnRegisterControlEventsToScript(LocalId, taskID); |
1665 | { | 1805 | taskIDict[taskID].PermsMask &= ~( |
1666 | UnRegisterControlEventsToScript(LocalId, taskID); | 1806 | 2048 | //PERMISSION_CONTROL_CAMERA |
1667 | taskIDict[taskID].PermsMask &= ~( | 1807 | 4); // PERMISSION_TAKE_CONTROLS |
1668 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1669 | 4); // PERMISSION_TAKE_CONTROLS | ||
1670 | } | ||
1671 | } | 1808 | } |
1672 | |||
1673 | } | 1809 | } |
1810 | part.TaskInventory.LockItemsForRead(false); | ||
1674 | // Reset sit target. | 1811 | // Reset sit target. |
1675 | if (part.GetAvatarOnSitTarget() == UUID) | 1812 | if (part.GetAvatarOnSitTarget() == UUID) |
1676 | part.SetAvatarOnSitTarget(UUID.Zero); | 1813 | part.SetAvatarOnSitTarget(UUID.Zero); |
1677 | |||
1678 | m_parentPosition = part.GetWorldPosition(); | 1814 | m_parentPosition = part.GetWorldPosition(); |
1679 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1815 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1680 | } | 1816 | } |
1817 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1818 | // Rotation is the sittiing Av's rotation | ||
1819 | |||
1820 | Quaternion partRot; | ||
1821 | // if (part.LinkNum == 1) | ||
1822 | // { // Root prim of linkset | ||
1823 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1824 | // } | ||
1825 | // else | ||
1826 | // { // single or child prim | ||
1827 | |||
1828 | // } | ||
1829 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1830 | { | ||
1831 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1832 | } | ||
1833 | else | ||
1834 | { | ||
1835 | partRot = part.GetWorldRotation(); | ||
1836 | } | ||
1837 | |||
1838 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1681 | 1839 | ||
1840 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1841 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1842 | |||
1843 | |||
1682 | if (m_physicsActor == null) | 1844 | if (m_physicsActor == null) |
1683 | { | 1845 | { |
1684 | AddToPhysicalScene(false); | 1846 | AddToPhysicalScene(false); |
1685 | } | 1847 | } |
1686 | 1848 | //CW: If the part isn't null then we can set the current position | |
1687 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1849 | if (part != null) |
1688 | m_parentPosition = Vector3.Zero; | 1850 | { |
1689 | 1851 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1690 | m_parentID = 0; | 1852 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1853 | part.IsOccupied = false; | ||
1854 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1855 | } | ||
1856 | else | ||
1857 | { | ||
1858 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1859 | AbsolutePosition = m_lastWorldPosition; | ||
1860 | } | ||
1861 | |||
1862 | m_parentPosition = Vector3.Zero; | ||
1863 | m_parentID = 0; | ||
1864 | m_linkedPrim = UUID.Zero; | ||
1865 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1691 | SendFullUpdateToAllClients(); | 1866 | SendFullUpdateToAllClients(); |
1692 | m_requestedSitTargetID = 0; | 1867 | m_requestedSitTargetID = 0; |
1868 | |||
1693 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1869 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1694 | { | 1870 | { |
1695 | SetHeight(m_avHeight); | 1871 | SetHeight(m_avHeight); |
1696 | } | 1872 | } |
1697 | } | 1873 | } |
1698 | |||
1699 | Animator.TrySetMovementAnimation("STAND"); | 1874 | Animator.TrySetMovementAnimation("STAND"); |
1700 | } | 1875 | } |
1701 | 1876 | ||
@@ -1726,13 +1901,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1726 | Vector3 avSitOffSet = part.SitTargetPosition; | 1901 | Vector3 avSitOffSet = part.SitTargetPosition; |
1727 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1902 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1728 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1903 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1729 | 1904 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1730 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1905 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1731 | bool SitTargetisSet = | 1906 | if (SitTargetisSet && !SitTargetOccupied) |
1732 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1733 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1734 | |||
1735 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1736 | { | 1907 | { |
1737 | //switch the target to this prim | 1908 | //switch the target to this prim |
1738 | return part; | 1909 | return part; |
@@ -1746,84 +1917,164 @@ namespace OpenSim.Region.Framework.Scenes | |||
1746 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1917 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1747 | { | 1918 | { |
1748 | bool autopilot = true; | 1919 | bool autopilot = true; |
1920 | Vector3 autopilotTarget = new Vector3(); | ||
1921 | Quaternion sitOrientation = Quaternion.Identity; | ||
1749 | Vector3 pos = new Vector3(); | 1922 | Vector3 pos = new Vector3(); |
1750 | Quaternion sitOrientation = pSitOrientation; | ||
1751 | Vector3 cameraEyeOffset = Vector3.Zero; | 1923 | Vector3 cameraEyeOffset = Vector3.Zero; |
1752 | Vector3 cameraAtOffset = Vector3.Zero; | 1924 | Vector3 cameraAtOffset = Vector3.Zero; |
1753 | bool forceMouselook = false; | 1925 | bool forceMouselook = false; |
1754 | 1926 | ||
1755 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1927 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1756 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1928 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1757 | if (part != null) | 1929 | if (part == null) return; |
1758 | { | 1930 | |
1759 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1931 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1760 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1932 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1761 | 1933 | ||
1762 | // Is a sit target available? | 1934 | // part is the prim to sit on |
1763 | Vector3 avSitOffSet = part.SitTargetPosition; | 1935 | // offset is the world-ref vector distance from that prim center to the click-spot |
1764 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1936 | // UUID is the UUID of the Avatar doing the clicking |
1765 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1937 | |
1766 | 1938 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1767 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1939 | |
1768 | bool SitTargetisSet = | 1940 | // Is a sit target available? |
1769 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1941 | Vector3 avSitOffSet = part.SitTargetPosition; |
1770 | ( | 1942 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1771 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1943 | |
1772 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1944 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1773 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1945 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1774 | ) | 1946 | Quaternion partRot; |
1775 | )); | 1947 | // if (part.LinkNum == 1) |
1776 | 1948 | // { // Root prim of linkset | |
1777 | if (SitTargetisSet && SitTargetUnOccupied) | 1949 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1778 | { | 1950 | // } |
1779 | part.SetAvatarOnSitTarget(UUID); | 1951 | // else |
1780 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1952 | // { // single or child prim |
1781 | sitOrientation = avSitOrientation; | 1953 | partRot = part.GetWorldRotation(); |
1782 | autopilot = false; | 1954 | // } |
1783 | } | 1955 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1784 | 1956 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1785 | pos = part.AbsolutePosition + offset; | 1957 | // Sit analysis rewritten by KF 091125 |
1786 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1958 | if (SitTargetisSet) // scipted sit |
1787 | //{ | 1959 | { |
1788 | // offset = pos; | 1960 | if (!part.IsOccupied) |
1789 | //autopilot = false; | 1961 | { |
1790 | //} | 1962 | //Console.WriteLine("Scripted, unoccupied"); |
1791 | if (m_physicsActor != null) | 1963 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1792 | { | 1964 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1793 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1965 | |
1794 | // We can remove the physicsActor until they stand up. | 1966 | Quaternion nrot = avSitOrientation; |
1795 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1967 | if (!part.IsRoot) |
1796 | |||
1797 | if (autopilot) | ||
1798 | { | 1968 | { |
1799 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1969 | nrot = part.RotationOffset * avSitOrientation; |
1800 | { | ||
1801 | autopilot = false; | ||
1802 | |||
1803 | RemoveFromPhysicalScene(); | ||
1804 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1805 | } | ||
1806 | } | 1970 | } |
1807 | else | 1971 | sitOrientation = nrot; // Change rotatione to the scripted one |
1972 | OffsetRotation = nrot; | ||
1973 | autopilot = false; // Jump direct to scripted llSitPos() | ||
1974 | } | ||
1975 | else | ||
1976 | { | ||
1977 | //Console.WriteLine("Scripted, occupied"); | ||
1978 | return; | ||
1979 | } | ||
1980 | } | ||
1981 | else // Not Scripted | ||
1982 | { | ||
1983 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1984 | { | ||
1985 | // large prim & offset, ignore if other Avs sitting | ||
1986 | // offset.Z -= 0.05f; | ||
1987 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1988 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1989 | |||
1990 | //Console.WriteLine(" offset ={0}", offset); | ||
1991 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1992 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1993 | |||
1994 | } | ||
1995 | else // small offset | ||
1996 | { | ||
1997 | //Console.WriteLine("Small offset"); | ||
1998 | if (!part.IsOccupied) | ||
1999 | { | ||
2000 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2001 | autopilotTarget = part.AbsolutePosition; | ||
2002 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2003 | } | ||
2004 | else return; // occupied small | ||
2005 | } // end large/small | ||
2006 | } // end Scripted/not | ||
2007 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2008 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2009 | forceMouselook = part.GetForceMouselook(); | ||
2010 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2011 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2012 | |||
2013 | if (m_physicsActor != null) | ||
2014 | { | ||
2015 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2016 | // We can remove the physicsActor until they stand up. | ||
2017 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2018 | if (autopilot) | ||
2019 | { // its not a scripted sit | ||
2020 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2021 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1808 | { | 2022 | { |
2023 | autopilot = false; // close enough | ||
2024 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2025 | Not using the part's position because returning the AV to the last known standing | ||
2026 | position is likely to be more friendly, isn't it? */ | ||
1809 | RemoveFromPhysicalScene(); | 2027 | RemoveFromPhysicalScene(); |
1810 | } | 2028 | Velocity = Vector3.Zero; |
2029 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2030 | } // else the autopilot will get us close | ||
2031 | } | ||
2032 | else | ||
2033 | { // its a scripted sit | ||
2034 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2035 | I *am* using the part's position this time because we have no real idea how far away | ||
2036 | the avatar is from the sit target. */ | ||
2037 | RemoveFromPhysicalScene(); | ||
2038 | Velocity = Vector3.Zero; | ||
1811 | } | 2039 | } |
1812 | |||
1813 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1814 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1815 | forceMouselook = part.GetForceMouselook(); | ||
1816 | } | 2040 | } |
1817 | 2041 | else return; // physactor is null! | |
1818 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2042 | |
1819 | m_requestedSitTargetUUID = targetID; | 2043 | Vector3 offsetr; // = offset * partIRot; |
2044 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2045 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2046 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2047 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2048 | //offsetr = offset * partIRot; | ||
2049 | // | ||
2050 | // else | ||
2051 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2052 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2053 | // (offset * partRot); | ||
2054 | // } | ||
2055 | |||
2056 | //Console.WriteLine(" "); | ||
2057 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2058 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2059 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2060 | //Console.WriteLine("Click offst ={0}", offset); | ||
2061 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2062 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2063 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2064 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2065 | |||
2066 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2067 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2068 | |||
2069 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1820 | // This calls HandleAgentSit twice, once from here, and the client calls | 2070 | // This calls HandleAgentSit twice, once from here, and the client calls |
1821 | // HandleAgentSit itself after it gets to the location | 2071 | // HandleAgentSit itself after it gets to the location |
1822 | // It doesn't get to the location until we've moved them there though | 2072 | // It doesn't get to the location until we've moved them there though |
1823 | // which happens in HandleAgentSit :P | 2073 | // which happens in HandleAgentSit :P |
1824 | m_autopilotMoving = autopilot; | 2074 | m_autopilotMoving = autopilot; |
1825 | m_autoPilotTarget = pos; | 2075 | m_autoPilotTarget = autopilotTarget; |
1826 | m_sitAtAutoTarget = autopilot; | 2076 | m_sitAtAutoTarget = autopilot; |
2077 | m_initialSitTarget = autopilotTarget; | ||
1827 | if (!autopilot) | 2078 | if (!autopilot) |
1828 | HandleAgentSit(remoteClient, UUID); | 2079 | HandleAgentSit(remoteClient, UUID); |
1829 | } | 2080 | } |
@@ -2118,47 +2369,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2118 | { | 2369 | { |
2119 | if (part != null) | 2370 | if (part != null) |
2120 | { | 2371 | { |
2372 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2121 | if (part.GetAvatarOnSitTarget() == UUID) | 2373 | if (part.GetAvatarOnSitTarget() == UUID) |
2122 | { | 2374 | { |
2375 | //Console.WriteLine("Scripted Sit"); | ||
2376 | // Scripted sit | ||
2123 | Vector3 sitTargetPos = part.SitTargetPosition; | 2377 | Vector3 sitTargetPos = part.SitTargetPosition; |
2124 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2378 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2125 | |||
2126 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2127 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2128 | |||
2129 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2130 | |||
2131 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2379 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2132 | m_pos += SIT_TARGET_ADJUSTMENT; | 2380 | m_pos += SIT_TARGET_ADJUSTMENT; |
2381 | if (!part.IsRoot) | ||
2382 | { | ||
2383 | m_pos *= part.RotationOffset; | ||
2384 | } | ||
2133 | m_bodyRot = sitTargetOrient; | 2385 | m_bodyRot = sitTargetOrient; |
2134 | //Rotation = sitTargetOrient; | ||
2135 | m_parentPosition = part.AbsolutePosition; | 2386 | m_parentPosition = part.AbsolutePosition; |
2136 | 2387 | part.IsOccupied = true; | |
2137 | //SendTerseUpdateToAllClients(); | 2388 | part.ParentGroup.AddAvatar(agentID); |
2138 | } | 2389 | } |
2139 | else | 2390 | else |
2140 | { | 2391 | { |
2141 | m_pos -= part.AbsolutePosition; | 2392 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2393 | // Else Av sits at m_avUnscriptedSitPos | ||
2394 | |||
2395 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2396 | // Calculate angle of line from prim to Av | ||
2397 | Quaternion partIRot; | ||
2398 | // if (part.LinkNum == 1) | ||
2399 | // { // Root prim of linkset | ||
2400 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2401 | // } | ||
2402 | // else | ||
2403 | // { // single or child prim | ||
2404 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2405 | // } | ||
2406 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2407 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2408 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2409 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2410 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2411 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2412 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2413 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2414 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2415 | |||
2142 | m_parentPosition = part.AbsolutePosition; | 2416 | m_parentPosition = part.AbsolutePosition; |
2143 | } | 2417 | part.IsOccupied = true; |
2418 | part.ParentGroup.AddAvatar(agentID); | ||
2419 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2420 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2421 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2422 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2423 | //Set up raytrace to find top surface of prim | ||
2424 | Vector3 size = part.Scale; | ||
2425 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2426 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2427 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2428 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2429 | m_scene.PhysicsScene.RaycastWorld( | ||
2430 | start, // Vector3 position, | ||
2431 | down, // Vector3 direction, | ||
2432 | mag, // float length, | ||
2433 | SitAltitudeCallback); // retMethod | ||
2434 | } // end scripted/not | ||
2144 | } | 2435 | } |
2145 | else | 2436 | else // no Av |
2146 | { | 2437 | { |
2147 | return; | 2438 | return; |
2148 | } | 2439 | } |
2149 | } | 2440 | } |
2150 | m_parentID = m_requestedSitTargetID; | ||
2151 | 2441 | ||
2442 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2443 | if (!part.IsRoot) | ||
2444 | { | ||
2445 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2446 | m_pos += part.OffsetPosition; | ||
2447 | } | ||
2448 | else | ||
2449 | { | ||
2450 | m_parentID = m_requestedSitTargetID; | ||
2451 | } | ||
2452 | |||
2453 | m_linkedPrim = part.UUID; | ||
2454 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2455 | { | ||
2456 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2457 | } | ||
2152 | Velocity = Vector3.Zero; | 2458 | Velocity = Vector3.Zero; |
2153 | RemoveFromPhysicalScene(); | 2459 | RemoveFromPhysicalScene(); |
2154 | |||
2155 | Animator.TrySetMovementAnimation(sitAnimation); | 2460 | Animator.TrySetMovementAnimation(sitAnimation); |
2156 | SendFullUpdateToAllClients(); | 2461 | SendFullUpdateToAllClients(); |
2157 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2462 | SendTerseUpdateToAllClients(); |
2158 | // So we're also sending a terse update (which has avatar rotation) | ||
2159 | // [Update] We do now. | ||
2160 | //SendTerseUpdateToAllClients(); | ||
2161 | } | 2463 | } |
2464 | |||
2465 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2466 | { | ||
2467 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2468 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2469 | if(hitYN) | ||
2470 | { | ||
2471 | // m_pos = Av offset from prim center to make look like on center | ||
2472 | // m_parentPosition = Actual center pos of prim | ||
2473 | // collisionPoint = spot on prim where we want to sit | ||
2474 | // collisionPoint.Z = global sit surface height | ||
2475 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2476 | Quaternion partIRot; | ||
2477 | // if (part.LinkNum == 1) | ||
2478 | /// { // Root prim of linkset | ||
2479 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2480 | // } | ||
2481 | // else | ||
2482 | // { // single or child prim | ||
2483 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2484 | // } | ||
2485 | if (m_initialSitTarget != null) | ||
2486 | { | ||
2487 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2488 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2489 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2490 | m_pos += offset; | ||
2491 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2492 | } | ||
2493 | |||
2494 | } | ||
2495 | } // End SitAltitudeCallback KF. | ||
2162 | 2496 | ||
2163 | /// <summary> | 2497 | /// <summary> |
2164 | /// Event handler for the 'Always run' setting on the client | 2498 | /// Event handler for the 'Always run' setting on the client |
@@ -2188,7 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2188 | /// </summary> | 2522 | /// </summary> |
2189 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2523 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2190 | /// <param name="rotation">The direction in which this avatar should now face. | 2524 | /// <param name="rotation">The direction in which this avatar should now face. |
2191 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2525 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2192 | { | 2526 | { |
2193 | if (m_isChildAgent) | 2527 | if (m_isChildAgent) |
2194 | { | 2528 | { |
@@ -2229,15 +2563,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2229 | Rotation = rotation; | 2563 | Rotation = rotation; |
2230 | Vector3 direc = vec * rotation; | 2564 | Vector3 direc = vec * rotation; |
2231 | direc.Normalize(); | 2565 | direc.Normalize(); |
2566 | PhysicsActor actor = m_physicsActor; | ||
2567 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2232 | 2568 | ||
2233 | direc *= 0.03f * 128f * m_speedModifier; | 2569 | direc *= 0.03f * 128f * m_speedModifier; |
2234 | 2570 | ||
2235 | PhysicsActor actor = m_physicsActor; | ||
2236 | if (actor != null) | 2571 | if (actor != null) |
2237 | { | 2572 | { |
2238 | if (actor.Flying) | 2573 | // rm falling if (actor.Flying) |
2574 | if ((actor.Flying) || Animator.m_falling) // add for falling lateral speed | ||
2239 | { | 2575 | { |
2240 | direc *= 4.0f; | 2576 | // rm speed mod direc *= 4.0f; |
2577 | direc *= 5.2f; // for speed mod | ||
2241 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2578 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2242 | //bool colliding = (m_physicsActor.IsColliding==true); | 2579 | //bool colliding = (m_physicsActor.IsColliding==true); |
2243 | //if (controlland) | 2580 | //if (controlland) |
@@ -2250,22 +2587,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2250 | // m_log.Info("[AGENT]: Stop FLying"); | 2587 | // m_log.Info("[AGENT]: Stop FLying"); |
2251 | //} | 2588 | //} |
2252 | } | 2589 | } |
2590 | /* This jumping section removed to SPA | ||
2253 | else if (!actor.Flying && actor.IsColliding) | 2591 | else if (!actor.Flying && actor.IsColliding) |
2254 | { | 2592 | { |
2255 | if (direc.Z > 2.0f) | 2593 | if (direc.Z > 2.0f) |
2256 | { | 2594 | { |
2257 | direc.Z *= 3.0f; | 2595 | if(m_animator.m_animTickJump == -1) |
2258 | 2596 | { | |
2259 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2597 | direc.Z *= 3.0f; // jump |
2260 | Animator.TrySetMovementAnimation("PREJUMP"); | 2598 | } |
2261 | Animator.TrySetMovementAnimation("JUMP"); | 2599 | else |
2600 | { | ||
2601 | direc.Z *= 0.1f; // prejump | ||
2602 | } | ||
2603 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2604 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2605 | Animator.TrySetMovementAnimation("JUMP"); | ||
2606 | * / | ||
2262 | } | 2607 | } |
2263 | } | 2608 | } */ |
2264 | } | 2609 | } |
2265 | 2610 | ||
2266 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2611 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2267 | m_forceToApply = direc; | 2612 | m_forceToApply = direc; |
2268 | 2613 | m_isNudging = Nudging; | |
2269 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2614 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2270 | } | 2615 | } |
2271 | 2616 | ||
@@ -2280,7 +2625,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2280 | const float POSITION_TOLERANCE = 0.05f; | 2625 | const float POSITION_TOLERANCE = 0.05f; |
2281 | //const int TIME_MS_TOLERANCE = 3000; | 2626 | //const int TIME_MS_TOLERANCE = 3000; |
2282 | 2627 | ||
2283 | SendPrimUpdates(); | 2628 | |
2284 | 2629 | ||
2285 | if (m_isChildAgent == false) | 2630 | if (m_isChildAgent == false) |
2286 | { | 2631 | { |
@@ -2310,6 +2655,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2310 | CheckForBorderCrossing(); | 2655 | CheckForBorderCrossing(); |
2311 | CheckForSignificantMovement(); // sends update to the modules. | 2656 | CheckForSignificantMovement(); // sends update to the modules. |
2312 | } | 2657 | } |
2658 | |||
2659 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2660 | SendPrimUpdates(); | ||
2313 | } | 2661 | } |
2314 | 2662 | ||
2315 | #endregion | 2663 | #endregion |
@@ -3093,6 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3093 | m_callbackURI = cAgent.CallbackURI; | 3441 | m_callbackURI = cAgent.CallbackURI; |
3094 | 3442 | ||
3095 | m_pos = cAgent.Position; | 3443 | m_pos = cAgent.Position; |
3444 | |||
3096 | m_velocity = cAgent.Velocity; | 3445 | m_velocity = cAgent.Velocity; |
3097 | m_CameraCenter = cAgent.Center; | 3446 | m_CameraCenter = cAgent.Center; |
3098 | //m_avHeight = cAgent.Size.Z; | 3447 | //m_avHeight = cAgent.Size.Z; |
@@ -3201,17 +3550,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | /// </summary> | 3550 | /// </summary> |
3202 | public override void UpdateMovement() | 3551 | public override void UpdateMovement() |
3203 | { | 3552 | { |
3204 | if (m_forceToApply.HasValue) | 3553 | if (Animator!=null) // add for jumping |
3205 | { | 3554 | { // add for jumping |
3206 | Vector3 force = m_forceToApply.Value; | 3555 | // if (!m_animator.m_jumping) // add for jumping |
3556 | // { // add for jumping | ||
3207 | 3557 | ||
3208 | m_updateflag = true; | 3558 | if (m_forceToApply.HasValue) // this section realigned |
3209 | // movementvector = force; | 3559 | { |
3210 | Velocity = force; | ||
3211 | 3560 | ||
3212 | m_forceToApply = null; | 3561 | Vector3 force = m_forceToApply.Value; |
3213 | } | 3562 | m_updateflag = true; |
3214 | } | 3563 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3564 | Velocity = force; | ||
3565 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3566 | m_forceToApply = null; | ||
3567 | } | ||
3568 | else | ||
3569 | { | ||
3570 | if (m_isNudging) | ||
3571 | { | ||
3572 | Vector3 force = Vector3.Zero; | ||
3573 | |||
3574 | m_updateflag = true; | ||
3575 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3576 | Velocity = force; | ||
3577 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3578 | m_isNudging = false; | ||
3579 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3580 | } | ||
3581 | else // add for jumping | ||
3582 | { // add for jumping | ||
3583 | Vector3 force = Vector3.Zero; // add for jumping | ||
3584 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3585 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3586 | Velocity = force; // add for jumping | ||
3587 | } | ||
3588 | |||
3589 | } | ||
3590 | // } // end realign | ||
3591 | } // add for jumping | ||
3592 | } // add for jumping | ||
3215 | 3593 | ||
3216 | /// <summary> | 3594 | /// <summary> |
3217 | /// Adds a physical representation of the avatar to the Physics plugin | 3595 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3256,18 +3634,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | { | 3634 | { |
3257 | if (e == null) | 3635 | if (e == null) |
3258 | return; | 3636 | return; |
3259 | 3637 | ||
3260 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3638 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3261 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3262 | // as of this comment the interval is set in AddToPhysicalScene | 3639 | // as of this comment the interval is set in AddToPhysicalScene |
3263 | if (Animator!=null) | 3640 | if (Animator!=null) |
3264 | Animator.UpdateMovementAnimations(); | 3641 | { |
3642 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3643 | { // else its will lock out other animation changes, like ground sit. | ||
3644 | Animator.UpdateMovementAnimations(); | ||
3645 | m_updateCount--; | ||
3646 | } | ||
3647 | } | ||
3265 | 3648 | ||
3266 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3649 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3267 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3650 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3268 | 3651 | ||
3269 | CollisionPlane = Vector4.UnitW; | 3652 | CollisionPlane = Vector4.UnitW; |
3270 | 3653 | ||
3654 | if (m_lastColCount != coldata.Count) | ||
3655 | { | ||
3656 | m_updateCount = UPDATE_COUNT; | ||
3657 | m_lastColCount = coldata.Count; | ||
3658 | } | ||
3659 | |||
3271 | if (coldata.Count != 0 && Animator != null) | 3660 | if (coldata.Count != 0 && Animator != null) |
3272 | { | 3661 | { |
3273 | switch (Animator.CurrentMovementAnimation) | 3662 | switch (Animator.CurrentMovementAnimation) |
@@ -3297,6 +3686,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3297 | } | 3686 | } |
3298 | } | 3687 | } |
3299 | 3688 | ||
3689 | List<uint> thisHitColliders = new List<uint>(); | ||
3690 | List<uint> endedColliders = new List<uint>(); | ||
3691 | List<uint> startedColliders = new List<uint>(); | ||
3692 | |||
3693 | foreach (uint localid in coldata.Keys) | ||
3694 | { | ||
3695 | thisHitColliders.Add(localid); | ||
3696 | if (!m_lastColliders.Contains(localid)) | ||
3697 | { | ||
3698 | startedColliders.Add(localid); | ||
3699 | } | ||
3700 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3701 | } | ||
3702 | |||
3703 | // calculate things that ended colliding | ||
3704 | foreach (uint localID in m_lastColliders) | ||
3705 | { | ||
3706 | if (!thisHitColliders.Contains(localID)) | ||
3707 | { | ||
3708 | endedColliders.Add(localID); | ||
3709 | } | ||
3710 | } | ||
3711 | //add the items that started colliding this time to the last colliders list. | ||
3712 | foreach (uint localID in startedColliders) | ||
3713 | { | ||
3714 | m_lastColliders.Add(localID); | ||
3715 | } | ||
3716 | // remove things that ended colliding from the last colliders list | ||
3717 | foreach (uint localID in endedColliders) | ||
3718 | { | ||
3719 | m_lastColliders.Remove(localID); | ||
3720 | } | ||
3721 | |||
3722 | // do event notification | ||
3723 | if (startedColliders.Count > 0) | ||
3724 | { | ||
3725 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3726 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3727 | foreach (uint localId in startedColliders) | ||
3728 | { | ||
3729 | if (localId == 0) | ||
3730 | continue; | ||
3731 | |||
3732 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3733 | string data = ""; | ||
3734 | if (obj != null) | ||
3735 | { | ||
3736 | DetectedObject detobj = new DetectedObject(); | ||
3737 | detobj.keyUUID = obj.UUID; | ||
3738 | detobj.nameStr = obj.Name; | ||
3739 | detobj.ownerUUID = obj.OwnerID; | ||
3740 | detobj.posVector = obj.AbsolutePosition; | ||
3741 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3742 | detobj.velVector = obj.Velocity; | ||
3743 | detobj.colliderType = 0; | ||
3744 | detobj.groupUUID = obj.GroupID; | ||
3745 | colliding.Add(detobj); | ||
3746 | } | ||
3747 | } | ||
3748 | |||
3749 | if (colliding.Count > 0) | ||
3750 | { | ||
3751 | StartCollidingMessage.Colliders = colliding; | ||
3752 | |||
3753 | foreach (SceneObjectGroup att in Attachments) | ||
3754 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3755 | } | ||
3756 | } | ||
3757 | |||
3758 | if (endedColliders.Count > 0) | ||
3759 | { | ||
3760 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3761 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3762 | foreach (uint localId in endedColliders) | ||
3763 | { | ||
3764 | if (localId == 0) | ||
3765 | continue; | ||
3766 | |||
3767 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3768 | string data = ""; | ||
3769 | if (obj != null) | ||
3770 | { | ||
3771 | DetectedObject detobj = new DetectedObject(); | ||
3772 | detobj.keyUUID = obj.UUID; | ||
3773 | detobj.nameStr = obj.Name; | ||
3774 | detobj.ownerUUID = obj.OwnerID; | ||
3775 | detobj.posVector = obj.AbsolutePosition; | ||
3776 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3777 | detobj.velVector = obj.Velocity; | ||
3778 | detobj.colliderType = 0; | ||
3779 | detobj.groupUUID = obj.GroupID; | ||
3780 | colliding.Add(detobj); | ||
3781 | } | ||
3782 | } | ||
3783 | |||
3784 | if (colliding.Count > 0) | ||
3785 | { | ||
3786 | EndCollidingMessage.Colliders = colliding; | ||
3787 | |||
3788 | foreach (SceneObjectGroup att in Attachments) | ||
3789 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3790 | } | ||
3791 | } | ||
3792 | |||
3793 | if (thisHitColliders.Count > 0) | ||
3794 | { | ||
3795 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3796 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3797 | foreach (uint localId in thisHitColliders) | ||
3798 | { | ||
3799 | if (localId == 0) | ||
3800 | continue; | ||
3801 | |||
3802 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3803 | string data = ""; | ||
3804 | if (obj != null) | ||
3805 | { | ||
3806 | DetectedObject detobj = new DetectedObject(); | ||
3807 | detobj.keyUUID = obj.UUID; | ||
3808 | detobj.nameStr = obj.Name; | ||
3809 | detobj.ownerUUID = obj.OwnerID; | ||
3810 | detobj.posVector = obj.AbsolutePosition; | ||
3811 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3812 | detobj.velVector = obj.Velocity; | ||
3813 | detobj.colliderType = 0; | ||
3814 | detobj.groupUUID = obj.GroupID; | ||
3815 | colliding.Add(detobj); | ||
3816 | } | ||
3817 | } | ||
3818 | |||
3819 | if (colliding.Count > 0) | ||
3820 | { | ||
3821 | CollidingMessage.Colliders = colliding; | ||
3822 | |||
3823 | lock (m_attachments) | ||
3824 | { | ||
3825 | foreach (SceneObjectGroup att in m_attachments) | ||
3826 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3827 | } | ||
3828 | } | ||
3829 | } | ||
3830 | |||
3300 | if (m_invulnerable) | 3831 | if (m_invulnerable) |
3301 | return; | 3832 | return; |
3302 | 3833 | ||
@@ -3492,7 +4023,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | m_scene = scene; | 4023 | m_scene = scene; |
3493 | 4024 | ||
3494 | RegisterToEvents(); | 4025 | RegisterToEvents(); |
3495 | 4026 | if (m_controllingClient != null) | |
4027 | { | ||
4028 | m_controllingClient.ProcessPendingPackets(); | ||
4029 | } | ||
3496 | /* | 4030 | /* |
3497 | AbsolutePosition = client.StartPos; | 4031 | AbsolutePosition = client.StartPos; |
3498 | 4032 | ||
@@ -3722,6 +4256,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3722 | return; | 4256 | return; |
3723 | } | 4257 | } |
3724 | 4258 | ||
4259 | XmlDocument doc = new XmlDocument(); | ||
4260 | string stateData = String.Empty; | ||
4261 | |||
4262 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4263 | if (attServ != null) | ||
4264 | { | ||
4265 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4266 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4267 | if (stateData != String.Empty) | ||
4268 | { | ||
4269 | try | ||
4270 | { | ||
4271 | doc.LoadXml(stateData); | ||
4272 | } | ||
4273 | catch { } | ||
4274 | } | ||
4275 | } | ||
4276 | |||
4277 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4278 | |||
4279 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4280 | if (nodes.Count > 0) | ||
4281 | { | ||
4282 | foreach (XmlNode n in nodes) | ||
4283 | { | ||
4284 | XmlElement elem = (XmlElement)n; | ||
4285 | string itemID = elem.GetAttribute("ItemID"); | ||
4286 | string xml = elem.InnerXml; | ||
4287 | |||
4288 | itemData[new UUID(itemID)] = xml; | ||
4289 | } | ||
4290 | } | ||
4291 | |||
3725 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4292 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3726 | foreach (int p in attPoints) | 4293 | foreach (int p in attPoints) |
3727 | { | 4294 | { |
@@ -3741,7 +4308,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3741 | 4308 | ||
3742 | try | 4309 | try |
3743 | { | 4310 | { |
3744 | m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4311 | string xmlData; |
4312 | XmlDocument d = new XmlDocument(); | ||
4313 | UUID asset; | ||
4314 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4315 | { | ||
4316 | d.LoadXml(xmlData); | ||
4317 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4318 | |||
4319 | // Rez from inventory | ||
4320 | asset | ||
4321 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4322 | |||
4323 | } | ||
4324 | else | ||
4325 | { | ||
4326 | // Rez from inventory (with a null doc to let | ||
4327 | // CHANGED_OWNER happen) | ||
4328 | asset | ||
4329 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4330 | } | ||
4331 | |||
4332 | m_log.InfoFormat( | ||
4333 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}", | ||
4334 | p, itemID, asset); | ||
3745 | } | 4335 | } |
3746 | catch (Exception e) | 4336 | catch (Exception e) |
3747 | { | 4337 | { |
@@ -3774,5 +4364,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3774 | m_reprioritization_called = false; | 4364 | m_reprioritization_called = false; |
3775 | } | 4365 | } |
3776 | } | 4366 | } |
4367 | |||
4368 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4369 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4370 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4371 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4372 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4373 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4374 | return(new Vector3(x,y,z)); | ||
4375 | } | ||
4376 | |||
4377 | |||
3777 | } | 4378 | } |
3778 | } | 4379 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||