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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 6c57d57..c4dd655 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -66,12 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
66 protected internal event PhysicsCrash UnRecoverableError; 66 protected internal event PhysicsCrash UnRecoverableError;
67 private PhysicsCrash handlerPhysicsCrash = null; 67 private PhysicsCrash handlerPhysicsCrash = null;
68 68
69 public event ObjectDuplicateDelegate OnObjectDuplicate;
70 public event AttachToBackupDelegate OnAttachToBackup; 69 public event AttachToBackupDelegate OnAttachToBackup;
71 public event DetachFromBackupDelegate OnDetachFromBackup; 70 public event DetachFromBackupDelegate OnDetachFromBackup;
72 public event ChangedBackupDelegate OnChangeBackup; 71 public event ChangedBackupDelegate OnChangeBackup;
73 public event ObjectCreateDelegate OnObjectCreate;
74 public event ObjectDeleteDelegate OnObjectRemove;
75 72
76 #endregion 73 #endregion
77 74
@@ -445,9 +442,6 @@ namespace OpenSim.Region.Framework.Scenes
445 if (attachToBackup) 442 if (attachToBackup)
446 sceneObject.AttachToBackup(); 443 sceneObject.AttachToBackup();
447 444
448 if (OnObjectCreate != null)
449 OnObjectCreate(sceneObject);
450
451 lock (SceneObjectGroupsByFullID) 445 lock (SceneObjectGroupsByFullID)
452 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 446 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
453 447
@@ -496,9 +490,6 @@ namespace OpenSim.Region.Framework.Scenes
496 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) 490 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
497 RemovePhysicalPrim(grp.PrimCount); 491 RemovePhysicalPrim(grp.PrimCount);
498 } 492 }
499
500 if (OnObjectRemove != null)
501 OnObjectRemove(Entities[uuid]);
502 493
503 lock (SceneObjectGroupsByFullID) 494 lock (SceneObjectGroupsByFullID)
504 SceneObjectGroupsByFullID.Remove(grp.UUID); 495 SceneObjectGroupsByFullID.Remove(grp.UUID);
@@ -2091,9 +2082,6 @@ namespace OpenSim.Region.Framework.Scenes
2091 // required for physics to update it's position 2082 // required for physics to update it's position
2092 copy.AbsolutePosition = copy.AbsolutePosition; 2083 copy.AbsolutePosition = copy.AbsolutePosition;
2093 2084
2094 if (OnObjectDuplicate != null)
2095 OnObjectDuplicate(original, copy);
2096
2097 return copy; 2085 return copy;
2098 } 2086 }
2099 } 2087 }