diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 53 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 20 |
3 files changed, 13 insertions, 62 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 10421ff..5a7e2dd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1099,8 +1099,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
1100 | public override void OtherRegionUp(GridRegion otherRegion) | 1100 | public override void OtherRegionUp(GridRegion otherRegion) |
1101 | { | 1101 | { |
1102 | // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); | ||
1103 | // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
1104 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); | 1102 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); |
1105 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); | 1103 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); |
1106 | 1104 | ||
@@ -2450,9 +2448,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2450 | int xx = (int)Math.Floor(pos.X); | 2448 | int xx = (int)Math.Floor(pos.X); |
2451 | int yy = (int)Math.Floor(pos.Y); | 2449 | int yy = (int)Math.Floor(pos.Y); |
2452 | if (xx < 0 | 2450 | if (xx < 0 |
2453 | || xx > RegionInfo.RegionSizeX | 2451 | || xx >= RegionInfo.RegionSizeX |
2454 | || yy < 0 | 2452 | || yy < 0 |
2455 | || yy > RegionInfo.RegionSizeY) | 2453 | || yy >= RegionInfo.RegionSizeY) |
2456 | ret = false; | 2454 | ret = false; |
2457 | return ret; | 2455 | return ret; |
2458 | 2456 | ||
@@ -4581,53 +4579,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4581 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4579 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4582 | if (sp != null) | 4580 | if (sp != null) |
4583 | { | 4581 | { |
4584 | /* | ||
4585 | uint regionX = RegionInfo.LegacyRegionLocX; | ||
4586 | uint regionY = RegionInfo.LegacyRegionLocY; | ||
4587 | |||
4588 | Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); | ||
4589 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4590 | |||
4591 | int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; | ||
4592 | int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; | ||
4593 | */ | ||
4594 | |||
4595 | uint regionX, regionY; | ||
4596 | Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); | ||
4597 | |||
4598 | int shiftx = (int) regionX - (int)RegionInfo.WorldLocX; | ||
4599 | int shifty = (int) regionY - (int)RegionInfo.WorldLocY; | ||
4600 | |||
4601 | position.X += shiftx; | ||
4602 | position.Y += shifty; | ||
4603 | |||
4604 | bool result = false; | ||
4605 | |||
4606 | if (TestBorderCross(position,Cardinals.N)) | ||
4607 | result = true; | ||
4608 | |||
4609 | if (TestBorderCross(position, Cardinals.S)) | ||
4610 | result = true; | ||
4611 | |||
4612 | if (TestBorderCross(position, Cardinals.E)) | ||
4613 | result = true; | ||
4614 | |||
4615 | if (TestBorderCross(position, Cardinals.W)) | ||
4616 | result = true; | ||
4617 | |||
4618 | // bordercross if position is outside of region | ||
4619 | |||
4620 | if (!result) | ||
4621 | { | ||
4622 | regionHandle = RegionInfo.RegionHandle; | ||
4623 | } | ||
4624 | else | ||
4625 | { | ||
4626 | // not in this region, undo the shift! | ||
4627 | position.X -= shiftx; | ||
4628 | position.Y -= shifty; | ||
4629 | } | ||
4630 | |||
4631 | if (EntityTransferModule != null) | 4582 | if (EntityTransferModule != null) |
4632 | { | 4583 | { |
4633 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4584 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index f95220d..b059ecf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
42 | { | 42 | { |
43 | public abstract class SceneBase : IScene | 43 | public abstract class SceneBase : IScene |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | private static readonly string LogHeader = "[SCENE]"; | 46 | private static readonly string LogHeader = "[SCENE]"; |
47 | 47 | ||
48 | #region Events | 48 | #region Events |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d4cbf7d..44c476c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -331,7 +331,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
331 | { | 331 | { |
332 | get | 332 | get |
333 | { | 333 | { |
334 | Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | 334 | Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); |
335 | Vector3 maxScale = Vector3.Zero; | 335 | Vector3 maxScale = Vector3.Zero; |
336 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 336 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
337 | 337 | ||
@@ -517,14 +517,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 517 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
518 | 518 | ||
519 | // Normalize | 519 | // Normalize |
520 | if (val.X >= Constants.RegionSize) | 520 | if (val.X >= m_scene.RegionInfo.RegionSizeX) |
521 | val.X -= Constants.RegionSize; | 521 | val.X -= m_scene.RegionInfo.RegionSizeX; |
522 | if (val.Y >= Constants.RegionSize) | 522 | if (val.Y >= m_scene.RegionInfo.RegionSizeY) |
523 | val.Y -= Constants.RegionSize; | 523 | val.Y -= m_scene.RegionInfo.RegionSizeY; |
524 | if (val.X < 0) | 524 | if (val.X < 0) |
525 | val.X += Constants.RegionSize; | 525 | val.X += m_scene.RegionInfo.RegionSizeX; |
526 | if (val.Y < 0) | 526 | if (val.Y < 0) |
527 | val.Y += Constants.RegionSize; | 527 | val.Y += m_scene.RegionInfo.RegionSizeY; |
528 | 528 | ||
529 | // If it's deleted, crossing was successful | 529 | // If it's deleted, crossing was successful |
530 | if (IsDeleted) | 530 | if (IsDeleted) |
@@ -572,9 +572,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | } | 572 | } |
573 | } | 573 | } |
574 | Vector3 oldp = AbsolutePosition; | 574 | Vector3 oldp = AbsolutePosition; |
575 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | 575 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); |
576 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | 576 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); |
577 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | 577 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight); |
578 | } | 578 | } |
579 | } | 579 | } |
580 | 580 | ||